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There is no upward limit on how hard you should shake it, but if it starts hurting you should stop.
Of course, this is in reference to how to charge your sweet Beam Katana.
This game is 15 and features lots of gore, 'sword' wielding, smut and parodies. It's not a sophisticated plot or script and excuse the gender assumption, very much a boy's game going by the humour and the Fan Service. Not that it matters, good game is good game.
No more heroes 2 is clearly a sequel and the final chapter of Travis Touchdown's tale. It is set three years after Travis became the top assassin and quit. Apparently he's the first to do. Its set in Santa Destroya again.
The story progresses with cut scenes interspersed with scenes of a woman performing a soliloquy in a peepshow room.
Game play is essentially a hack and slash your way through to the boss battle and little else. You earn money by doing part time jobs which are quite novel; they're quite fun and are like the old NES games except for the final part time job which is in 3d and indistinguishable from usual game play. The more people you hit and kill without getting hurt fills your ecstasy gauge and lets you transform into a tiger. Neat.
Graphically, it's pretty neat for the Wii. The controls can be a bit iffy to get used to, the camera is also a bit iffy at times but it's still a lot of fun to play. That's the key to it, it is just fun.
Takashi Miike also guest stars in it. That in itself should make it totally worth buying.
I really enjoyed playing it, it won't take long to complete it - maybe 8 or 9 hours at most. The voice acting is really good and the script is very funny. I give the game 9/10.
DOWNWARD FACING DOG!
No More Heroes 2 is the direct sequel to the original No More Heroes on Wii. In a lot of ways, it's very similar, but in others it's vastly different.
You begin the game once again as Travis Touchdown from the original game, and once again it's your job to work your way up to be the number 1 international assassin. You manage this by killing everyone in the spot above yours, usually in ridiculously gruesome and violent ways. In the first game, this was accomplished by travelling the city GTA style and accomplishing various missions until you were deemed worthy of fighting a boss. In this game, they've done away with all the filler and just throw you into boss fight after boss fight until you emerge victorious. About half of the time there are actually short levels to play through, which will involve you violently killing as many henchmen as humanly possible before reaching the boss fight. The other half, you simply select 'fight' from the menu, and you're thrown straight into the boss fight. To be honest, I welcomed the filler of the first game, and I thought it was a bit lazy of the developers to leave out. Bosses don't mean much if they're the only thing you're fighting, after all. Still, they're wildly different from one another, and oodles of fun to fight, so you can't complain too much.
As for the side quests from the first game, these are still there, but don't really offer much incentive to play through, and are again just chosen from the menu rather than reached by exploring. The challenges, like the levels and boss fights, are still fun, but just selecting them from a menu isn't really much of a challenge. They are styled pretty well though, and involve you completing a variety of 8-bit games, which I found to be great fun.
The game is styled in much the same way as the first - cel shaded and slightly off the wall. It's a great visual style that really suits the Wii, and I wish more games would follow this lead because it actually makes Wii games look visually impressive rather than a muddy mess. Red Steel 2 had similar visuals, and it too looked great.
It's a good thing that NMH2 allows you to play with a classic controller, as I found the game to be literally unplayable with the standard Wiimote and nunchuck combo. The game wouldn't ever do what I wanted despite my waggles, so I caved in and bought a classic controller pro. Perhaps this is a clever merketing ploy from Nintendo, but it worked on me, and I found the game controlled beautifully using the new controller.
In closing, No More Heroes 2 is a great Wii game that successfully targets a more mature audience. It is overshadowed only by itselft, however, because the original No More Heroes had far more depth to it. It's still worth playing, but so much has been stripped back that it can feel a little empty at times.