The presentation in Okami is simply wonderful. You are pulled into this amazingly beautiful paintbrushed world with clean graphics, wonderful music and tight controls.
This game is a must for any Zelda fan or for anyone that wants to get taken on a big adventure. You play a wolf Okami who has special use of a celestial brush, with which you can interact with the game and make things happen. Rather than concentrating on having lots of different objects which you can use, the puzzles largely involve working out what to do with this brush as you learn new techniques and new brush strokes to help open up the path in front of you.
Whilst this game maintains the idea of alternating between overworld sections and dungeon sections, the two worlds are married much more closely here than in Zelda games. Some of the environments are simply beautiful and it is a joy to explore. As you progress through the game, there is a huge urge to continue to do so in order to find the next section.
I originally played this game on PS2 but stopped part way through upon hearing about the Wii version coming out and I am glad that I did so because the game hands itself nicely to the wiimote and is overall a bit sharper on Wii.
The sun god(ddess actually, the English translation messed that up, but never mind) Ameratsu has returned to samurai era Japan (called by its native name of Nippon here) in the form of a white wolf. Her purpose is to defeat evil demons and bring light back to an area ravaged by darkness, and to allow the trees and flowers to bloom again. The people believe her to to be an ordinary white wolf, albeit curiously friendly, gradually realising there is something very special indeed as she gains strength, power, and new skills while their village and temples in the area are freed. Ameratsu meets and is aided in her quest by villagers, gods, and even a flea, though sometimes they also have a mini quest they request aid for and for which she is well rewarded.
The name Okami is a pun; literally it can mean god or goddess- kami being the word and o being an honourfic placed before it to show an even higher exaltation, and as it is written here in the title with a long o (also sometimes romanised as ookami instead), it can also mean wolf. This is because Ameratsu is THE sun goddess who, according to actual Japanese mythos, came to what is now Japan and married and had children, and whose part human grandson supposedly became the very first emperor of Japan. It is her lineage that is the reason for the rising sun on Japan's flag and from whom all of Japan's emperors trace their lineage. So the title refers to the wolf while slyly tipping us off as to who it really is.
As Ameratsu is the goddess of the sun, the wolf carries a small spinning avatar of the sun over her back, and wields a celestial brush. Using the wiimote, the player flicks their wrist about as if wielding a paintbrush in order to draw simple symbols upon the screen. Each symbol is learned along the way, with things such as a slashing motion acting as an attack and a drawn sun making the actual sun appear in the sky, and so on. The game really makes the most of the Wiimote's possibilities and the physical interaction really draws one deeper into the game.
The cast of characters are varied and the places we visit varied, with everything from hidden cave grottos, medieval Japanese villages, and gated temples to a haunted shipwreck. The characters are what one would expect from a Japanese folk tale, with everyone from a bratty kid and his dog, a sake maker, a fisherman, and even a samurai making an appearance, but what makes this even more special is the naturally introduced elements of humour. They range from subtle touches such as a funny name to occasional situation comedy. Of course the cast features demons that must be defeated and these are straight from folklore as well and as we go along, we find out what they are and put their names down in a book.
The quest format is one that will be familiar to fans of games such as Zelda, but what really blew me away even more than the game premise, the unfolding epic story line or the style of play itself was the chosen style of graphics. Quite simply, this is one of the most beautiful works of art I've ever seen in a game. Japanese woodcuts and water colours create the living landscape. Watching daybreak over mountains and shimmering over water, the sheer lushness of foilage and the way the night sky cloaks the world in darkness is truly a wondrous sight to behold. It not only catches the eye, but the spirit, invoking a very visceral cultural experience that is at once familiar as it is foreign. It helps capture the imagination , and it is this that keeps me returning to the game again, and again.
It's recommended for players over the age of 12 due to fantasy violence, occasional slightly rude humour (nothing worse than a movie rating of 12 would allow), and the complexity of its unfolding plotline. My almost 9 and 10 year old enjoy having a go on it, and gotten quite far, and the lack of blood and guts makes the fantasy violence really nothing worse than say, Sailor Moon, so I've had no personal objections to their playing it. It is a single player game, but more than one player can have a game profile, so it is possible for the entire family to enjoy without messing up each other's saved games. If you are looking for an RPG that fires the imagination, features an actual storyline, and goes beyond pressing a couple of buttons, you could do a lot worse than this. This is truly a classic in the making.
I bought Okami at the wonderfully cheap price of just £9.99, not just because of the price but because of its links to Japanese culture.
You are Amaterasu, the sun god, reborn in wolf form to fight off the evil spirits that have been let loose across the world by some unknown entity. Along the way you meet friends (such as Issun and Sakuya) and foe (such as Imps), and regain the faith of the people and creatures in the world. The first arc of the story pits our fearless wolf-friend against Orochi, the eight headed dragon, the rest of the story I will leave up to you to find.
Much as with most Wii games, the nunchuk is movement while the wiimote serves as your 'weapons' or tools. In the case of Okami, you have a Celestial Brush with which you can paint onto the fabric of the world to bring about miracles of change. A lot of this game is spent 'talking' to other characters to find out whats going on in the world, which can get a little boring after a while if you're not big on reading. But, when you've waded through the long plotline scenes, you get to battle. Battling is done in real-time, although you are transported into a 'bubble' of the action, as you're fighting in what is basically a spirit world. There are lots of enemies that you will encounter which keeps things lively since you need to work out the best way to kill them - some enemies need special actions done to them, usually with the Celestial Brush, to finish them off. You also get to collect an array of weapons and can change your fighting style by playing around with these, letting your poor wrists have a break from hacking, and giving your fingers a chance to 'shoot' instead, with a weapon such as the Celestial Beads.
If battling isn't your style though, there are a lot of strategic good deeds you can do, reviving trees and aiding the people of the world. The vastness of this world is likely to astound (and then annoy the gamers who like linear gaming) as you'll need to cross vast stretches backwards and forwards to reach new quests and plotlines.
I have to say this is another part of the reason I picked the game, having heard that it was made to look similar to the Japanese ink art style. The graphics in this game are beautifully moulded so that the ink outlines become 3D shapes, although this can occasionally make them look a little blocky, I believe it is worth it for the overall flowing feeling of the lines throughout the game. It does make you feel as if you're in a painting or a very heavily art-influenced manga (comic), which might not be to everyones tastes, but if you've picked up Okami then you are likely to be into Japanese culture as it is. Colours are used heavily in this game, and the world is very vivid, which may appeal to children and spark their imaginations, but a word of warning, the monsters in this game can be quite frightening, and its not a game I would suggest to children whom have a fear of the supernatural or ghosts.
The music on this game is inspiring, and really suits the moods of the game, from the peaceful fields that you've rid the bad-guys from, to the eerie echoing vastness of the enemies base in the mountains. There is also such a variety of actions that you can do in the world of Okami that it suits a range of gamers, including those whom enjoy fighting (strategically or otherwise), to those whom enjoy the warm fuzzy feeling of helping a world to grow, so I would definitely put this forward to any gaming couples out there who might be lacking a plot orientated game to play together!
The load times on this game, including initial start up, are ridiculous. I fully understand that the game is large due to its expansiveness and the quality graphics, however the load times seriously can put a dampener on the excitement of playing the game. You also face load times between areas in the world as you traverse through the portals in between them. Thankfully I think that the load times are mediated by the length of time you will spend playing it, as all of it - including those brain busting puzzles - will keep you addicted for months. Sadly, there is no multiplayer option on this game, not even as a mini arcade style game, which might alienate some gamers, as there isn't really much scope for group interaction unless you're telling each other what to do in the puzzles.
Overall I would really rate this highly for its graphics and amount of content, and its engaging plotline. However, load times and lack of a multiplayer drag it down, and will probably take a few gamers with them.
Okami takes the action adventure format established by The Legend of Zelda and makes it's own beautifully crafted experience that will have you locked away in your room for weeks, and then begging for more if you manage to see everything packed onto the disc.
- Story -
In the quiet village of Kamiki, the residents are tormented by a ferocious 8 headed beast that goes by the name of Orochi. A white wolf enters the village and banishes the beast to an eternal slumber.
Fast-forward 100 years and Orochi has found away to break his bonds. The white wolf (the sun goddess, Amaterasu) has been ressurrected to quell the beast. This is where you enter.
You play the sun goddess, Amaterasu, and must travel the land and defeat evil forces to save the nation of Nippon.
What follows is an intricately woven plot lasting well over 40 hours; and is full of twists and turns whilst cleverly referencing eastern mythology.
- Gameplay -
Basic controls have you playing a basic platformer - running jumping and so on. Beyond this is a wonderful feature unique to Okami; the ability to manipulate the world with the 'celestial brush' - a paintbrush that can be used to attack enemies, interact with the enviroment and many more things. The brush is controlled by aiming the Wiimote at the screen, and is one of the reasons why the game was ported from the PS2 - because it works brilliantly.
The celestial brush opens the game up to a wide array of combat techniques and ingenious puzzles.
Speaking of combat, Amaterasu is capable of using a variety of weapons that are gradually aqquired throughout the adventure and some other items with useful effects in the non-combat aspects of the game.
The game will last you, at the very least, 40 hours and that's only from the main quest, there is so much more to do after you've seen the tremendeous end sequence.
- Presentation -
Another one of Okami's redeeming features is it's beautiful art direction, made from inspiration from eastern ink and wash paintings. Okami's looks and feels like an ancient tapestry brought to life.
You simply never tire of of the use of colour and simple shapes, making the whole world put infront of you feel entirely believable.
The soundtrack is just as delightful. Again, refering to eastern music, sound cues drop in at all of the right moments, be it whilst viewing a sweeping vista for the first time or a horrible foe revealing itself.
- Verdict -
Okami is the epitome of a great action adventure game, that will eat away at your spare time if you are willing to give it. A must buy.
Okami was purchased a while back but due to the front cover of the game and the images on the back. So basically the cool wolf on the front in a Japanese style art form and some in game images got me to buy the game!
If you are into games such as Zelda then this game might be for you, as many of the controls are similar especially as in Okami you play as a wolf as you do in zelda also.
The game has been drawn/designed to replicate a Japanese art theme which is very apparent as you play the game. From the characters to buildings and even backgrounds. Being a Nintendo game there is no actual speaking, instead characters make noises to each other and subtitles are displayed. The graphics and designs are very clever and do look really good. The cartoony style drawings really suit the game and it shows.
The game revolves around Amaturasu who was a sun god and is brought back to life in the form of a wolf to fight and remove the darkness that has fallen over the land. In doing this you will restore the lands beauty and gain love from local animals and inhabitants. Of course running and attacking bushes gets you food and other goodies exactly like in zelda. You can attack by thrusting your wiimote around, and move around using the nunchuck analogue stick. You also have another weapon to use against the enemy. This is the celestial paintbrush. Basically allowing you to draw on screen around enemies to attack them. It is also required to solve puzzles too which is a great way to include the player as opposed to pressing buttons. This is very creative and imaginative. Not only this but the wii was made for games like this. So if more games could be made that take on this genre/role they would be on to a winner.
So overall the game is very intuitive using the wiimote to "draw" in the game to help the player achieve goals. The game also has some great design/graphic work going on which works in its favour too. Beautiful landscapes and colourful intriguing characters too. This game is not aimed at any one below 12 because its quite complex/in depth. But if you can play zelda this should be ok.
I am happy I purchased this game although I have not played it religiously or completed it; it's a game I go back to carry on playing.
A game that's fun and enjoyable to play whilst giving you a challenge too.
Embark on a brilliant journey through a Japanese mythology inspired masterpieces, originally released on PS2 but now remade for the Wii with stunning more interactive controls.
You control Amaterasu, the sun-god who has taken the form of a wolf and journey forth with your enchanted celestial brush to restore balance and end the evil that Orochi has unleashed upon the land.
The controls are very easy to adapt to. Using brush attacks are awesome because a quick slash of your Wiimote for instance will be picked up by the Wii and can be used in-game to defeat opponents, clear paths, and more.
The storyline is deeply engrossing and players of all skill levels can admire and enjoy it. Environments are masterfully crafted and beautiful. The soundtrack has an oriental theme and also helps set the mood.
Its an adventure game with RPG elements similar to the Legend of Zelda games. Twilight Princess seemed very boring to me - great graphics, but after Ocarina of Time I really wasn't as into the future Zelda games. Okami delivers in every aspect and will definitely keep you entertained and interested. Its got a moderate challenge to it, so its not easy, but its not insanely difficult either so as I mentioned before, players of all skill levels can enjoy it!
In this game you play as the Japanese sun god, Amaturasu, who has been revived into the statue of the wolf god, Okami, to fight the darkness and tragedy that has fallen on the land by the evil Orochi. On your adventure, you need to restore the land to its former glory and rid it of evil and darkness.
I can't understand why more games of this style and genre haven't been made for the Wii. It is a great adventure game with plenty of action, mythology, fighting and puzzles to be solved.
The game is full of absolutely beautiful graphics that have been created uisng a traditional Japanese art theme and this is where the Wii remote comes in. The Wii remote acts as your 'celestial paintbrush' which you use to 'paint' images onto the screen to help you solve puzzles, fight enemies and restore the bleak landscape into its former beauty.
This game was first done for the PS2 but has now been released on the Wii. This new version has been recreated brilliantly as they have incorpated the use of the wii remote into the game and gives one of the reasons that makes this game excellent.
It has similar properties to the Zelda games so I would definitely recommend it to Zelda fans.
How many games since Ocarina of Time have come close to being as involving and exciting as the Zelda epic? I could count the number of titles on one hand. One finger. Okami is that game.
What's truly awful is that this beautiful and imaginative game has been overlooked not once, but twice by the gaming community on PS2 and now Wii, selling a few hundred thousand copies each time. There is so much to love about the game from the stories to the characters to the dungeons. Almost everything is perfect. A few wobbles with the Wiimote brush strokes could probably have been worked out with a little more development, but it is a minor gripe with what is a truly sublime gaming experience.
If you think the Wii is all out of good games because Nintendo just has Animal Crossing coming up this Christmas, start looking in Capcom's direction. With RE4, Zack and Wiki and Okami you have three stunning titles to add to your collection.
People that say video games are trash have clearly never come across a game like Okami. Developed by Clover Studios of Viewtiful Joe fame, Okami is a work of genius. It brilliantly blends gameplay and visual design into what could only be called a work of art. And at the same time, it remains a wonderfully original and surprisingly accessible adventure title.
Okami is one of the games of our generation that will be remembered ten years from now as a groundbreaking title that really revolutionized what we think of as a game. Okami melds original gameplay with artistic style and the end result is something unforgettable. It's a game that's fun and easy for anyone to get into, and as a result should not be missed by any gamer out there.
As an adventure game, Okami succeeds in so many areas and ultimately robs such games as Twilight Princess from their position on top of a pedestal. It's an unassuming game where you'll take control of a goddess-turned-wolf and attempt to save Nippon ("Japan") from an encroaching evil. It's your typically epic plot but at the same time, Okami manages to offer up a fresher take on what we have come to expect from games like Zelda. Okami deftly deals with the topic of humor in video games in a surprisingly subtle way, and often you won't even realize just how funny this game is.
Funny it may be, but "epic" is the best word to describe Okami. Not just in terms of plot: everything about this game makes it feel like a full-blown, all-stops-pulled quest and it manages to completely immerse the player in the beautiful world of Nippon. From the charming, atmospheric music to the massive world that you'll be exploring, everything feels real. That's an admirable accomplishment, particularly in an era when games are all about putting you in the role of the main character. Okami succeeds brilliantly at that, and this immersion is a large part of what makes the title so memorable.
As a game, Okami is equally admirable -- after all, two years after it was released on the PS2, it's now on the Wii and as good as ever. The gameplay has held up wonderfully and as long as you didn't play Okami on the PS2, this game promises to be one of the most original adventures on the Wii. The biggest draw of this title is a tool called the Celestial Brush, which lets Amaterasu (the wolf and main character -- also incidentally the Japanese sun god) manipulate the environment and solve a plethora of cleverly designed puzzles.
But what makes Okami such an enduring work of genius is the fantastic art direction. Okami deals with graphics in a way that few games have done before: it's not about polygon count or pixels. Rather, it's about the style a game takes on and how well that style can be blended with the rest of the game. Okami is one of those rare gems in which the artful management is combined effortlessly with the gameplay mechanic and really becomes part of the game. In so many different little ways, the game shows the player just how much a part art is of Okami. Battles take place on pieces of parchment. When you first encounter an enemy, you see a colored sketch of them before a battle. Bottles of ink for drawing is a potential upgrade. And the Celestial Brush is used for painting right onto the gameplay field -- certainly one of the most unique puzzle-solving elements gamers have seen in quite a while.
Okami, simply put, is a game that everybody needs to play. And while it's an unforgettable game experience thanks to the combination of art and gameplay, part of what makes Okami such a must-have is the fact that it's such an accessible title. Okami is the game for all those people out there that wanted to love Zelda but found it too hard, repetitive, or tedious. It's for people who want to play adventure games, who want to get caught up in the epic sensation of a large-scale quest, but don't want to deal with convoluted dungeons or counter-intuitive, over-the-top puzzles. Okami invites everybody to play, have fun, and revel in the originality and beauty of the game.
Okami is full of both puzzle-solving and combat, but they're both handled in a way that is easy to get a grip of. Combat is unique in that you're allowed to do what you want: you'll acquire quite a variety of weapons and are encouraged to put them to use as primary and secondary weapons and work out a duo that works best for you. Puzzles can be fairly challenging, but they never reach the level of obscurity that many adventure games resort to. Some logical thinking and a touch of cleverness can get you unstuck no matter what problem you're dealing with. Veterans of adventure titles will appreciate what new content Okami brings to the table, while at the same time this is a game that could be enjoyed and appreciated by a child.
Like many truly great games, there's so much to love in Okami just by experiencing it. Checking out screenshots or watching gameplay movies is not enough; there's nothing quite like jumping from island to island in a small, beautiful pond, overshadowed by lush, beautiful foliage. Or watching the sun slowly set atop one of the game's beautifully drawn distant mountains. This is the game's art style at work, and this is where it's most appreciated: not in the epic boss battles or originally designed enemies, but in the everyday passage of time that occurs in the game and how it effects your surroundings.
And grand as it is, Okami has none of the intimidation that many players (in some ways, myself included) feel when embarking on a challenging adventure game. It may not be challenging, though it's certainly no cakewalk, but above all it remains fun. Many games, in their task to deliver the player an epic, challenging experience, accidentally factor fun out of the equation. But fortunately, Clover kept that genuine, pure, and unadultered sense while at the same time giving us an adventure game that even the most hardcore should enjoy.
Few games achieve the perfect balance that Okami nails. Accessible yet not dumbed-down. Beautiful but with an equal focus on quality gameplay. A masterful story mixed with a unique brand of humor. In so many ways, Okami is incredibly impressive. And while it does have a few minor shortcomings (control of the Celestial Brush isn't always perfect with the Wii; some parts of the game feel a bit repetitive or fetch-quest-y), they're ultimately problems that are easy to overlook. Why? Because at the end of the day, you're not going to remember the battle mechanic or the stat upgrades or even some of the very loveable supporting characters. When you walk away from Okami, there are different things that will stay with you: the atmosphere. The immersion. The sense of discovery as you enter a dark cavern or ancient ruin. It's the experience, not just the game itself, that ensures Okami "classic" status years from now.
(also on gamefaqs)
This is potentially one of the most visually beautiful and stunning games around at the moment. It has an aptly other-world feel to it which is completly in keeping with the story. You play this game as a God, or more specifically, as a white wolf. So, you get to run around and attack things, but also do all the human stuff as well, like interact, talk, etc. I won't go into all the ins and outs of the story as that would spoil an aspect of the game.
As I've said, the major plus side of this game is the graphics which are wonderful. It's well known that the Wii has a much inferior graphics capability compared with the Xbox360 and PS3. Yet, despite the limitations of the hardware, the graphics really do come up trumps. You would have to see it to understand, but there is a flourestant quality to them.
Neatly intergrated into this is a major component of the gameplay. You can actually pause the game and then use the wii remote as a kind of horizontal paintbrush. In doing so you alter the picture - perhaps adding something that wasn't there or taking something away (for example, creating a path through an obstacle). This aspect of the game is novel in the same way Super Paper Mario turned platformers on their head.
What could be seen as either a positive or a negative is the general gameplay. It feels very Zelda like, but not in a new way. Thus, if you like stereotypical Zelda gameplay then great - but other than the old paintbrush trick, don't expect too much surprising or new. This game was originally out for the PS2 and thus, you can draw from this that it isn't necessarily at the cutting edge anymore.
That said, the story is well written and involving and just being able to watch this game unfold is great.
Okami is a fast paced action adventure game from Camcoms late team clover (viewtiful joe)
Okami (wolf) is a game which can be best descrbied as the new Zelda, and like Zelda this game is highly addictive and will keep you up for many late nights trying to complete the whole adventure.
This game first came out 2 years ago for the PS2 and didn't do to well , which is a massive shame as it is one of the best orignal games i have ever played.
Now it has been ported over to the almighty wii it really does shine, uses the uniques controls to perfection. Eg using the nunchuck to paint your illistraions with ease. Alot easier than the PS2 version.
You control Okami through a cell shaded environment which could also be best described as classic Japanese water colour painting style of visual. The gameplay in this title is full on adventure, platforming with alot of puzzles and side quests to solve to help you progress along the way.
Okami is armed with what is called a "Celestrial Brush" which helps him do many things like bring trees back to life,destroy enermies in contact and also bring the sun out in the night time levels.
This brush is very useful is a very big part of the game. You learn different brush stroke skills as you progress by beating bosses and completing new challenges. You use your brush strokes by pausing the game action and using your controller to draw certain patterns on the screen.
Each time you complete these challenges you will gain a new brush stroke skill which will aid you greatly with your journey.
The music in this game is beautiful and very eastern, traditional Japanese instruments are used to give that authentic feel to the game
The game is set in a place called Nippon and you begin by having flashbacks of the past 100 years. And discribes how your character defeated a 8 headed demon to save a villiage. Then the story flashes forward to present time and you are presented with the challenge to save the Village all over again as evil has
You will meet many Gods and characters along the way which will help you and guide you on your quest.
This game is VERY underrated which is a shame as it is probably one of the best titles i have ever played, this game has given me hours of enjoyment and the graphics are stunningly beautiful.
If you are a fan of the Zelda series and are looking for a fun fast paced action adventure then i would suggest picking this up.
This game is also quite collectable now, so i suggest getting a copy quickly!