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Now, playing this game is fairly relaxing. Rather than sprinting round with a rifle blasting peoples brains to bits, as an attempt to be a high rank on the worldwide leader board! I personally think that the wii controller without wii motion plus, is not the most accurate thing, so even when you know the solution to a problem, and know how you are going to do it, the wii remote isn't always reliable in placing an object in a very precise place. As the wii is a console well know for being the most 'family-friendly' big brand games console. As the most popular games for it are games like Mario and Raymond Raving Rabbids and so on. I love the feature of being able to create and edit your own levels, and that's on any game, not just this one. I sometimes find myself playing when I get up in the morning, as it is great to get my brain up and running before I start my day
Remember those physics lessons? Were you paying attention? You better hope so! Professor Heinz Wolff endorses this very frustrating, yet oddly rewarding game on the Wii platform. Why it's come out on the Wii and not also on PS3 or Xbox one can but guess but it might have something to do with the fact that the Wii's family ethos seems to be encouraging games that are not traditionally seen as console games. Gravity is also available for the PC and the DS - both, I suspect, will have the upper-hand over the Wii. One thing is for sure, the Wiimote adds little to this game and it could be equally well played with any kind of controller, or indeed a computer keyboard! The premise is simple in this single player game, a ball (or more) comes out of hole somewhere on a screen (but only when you're ready) and you have to use it and any (some or all) of the additional supplied pieces to push a button elsewhere on the screen. Best thing I can liken it to is the old-skool game of Lemmings where you had to rescue little lemmings that came out of one hole and direct them to another. The idea is the same, only with Gravity rather than having "diggers", "bombers" and "parachutists", you have but one tool - gravity. Confused - probably. It's not the easiest of games to explain but it is simplicity itself to play. Winning can be another matter entirely! Background graphics are very simply, rather flat scenes which seem to bear little or no relation to the puzzles presented. In fact, some of the backgrounds get in the way rather, offering detailing on portions of the screen that you crave clarity in order to accurately place your pieces to create the desired effect. Similarly the sound tracks used are seemingly unrelated to the main game. They remind me of relaxation tapes and about as far from computer gaming as you could get. It's inane but surprisingly not annoying. If you like mathematical puzzles and problem solving then you could find yourself spending hours trying to puzzle your way through some of the 100 levels. You'll get a monster of a level and then you'll surprise yourself as the next seems too simple. It's really a question of whether or not you "get it". Very soon you'll be thinking about gravity, friction, speed of objects and trajectories even if you thought you never understood these physical concepts. It's a very repetitive game and one which your average gamer won't find holds the attention. It's appeal is probably to a different audience - one which would rather do a crossword or Sudoku than a shoot-em-up. No particular game-playing skills are required and the movement of the objects is relatively straightforward, if a little awkward as turning an object requires use of the cursor buttons on the Wiimote. Whilst at first accuracy seems to be the key you'll quickly discover that no great skill is required in order to balance a tiny ball atop a skinny pole - the game seems to know what you are trying to do and lets you. A steady hand might be required at some times but unless you've a Parkinson's shake then it's unlikely to be a real issue. I guess the biggest issue with the game is the fact that the solutions are often inelegant - with many of the levels there's just no great sense of satisfaction when you complete them - solutions can often be found in piles of rods and sticks rather than clever conjecture. There are a few exceptions where you need to be devilishly accurate but these are most definitely not the norm. Couple this with the fact that there's no prize for elegance and it becomes all too easy to cobble together a dirty solution rather than come up with something neat, tidy and precise. Aside from the main puzzle levels there are also some "let's play with gravity" games (known as "Sandbox levels") which don't require you to do anything other than play around and see what effect gravity, or lack thereof, has on various objects. These "worlds" seem rather pointless. There's no goal and so they lose their intrigue very quickly. Finally there are some mini-games ranging from the "how tall can you build your tower in a set time" games to knocking down towers or catching balls. They operate on a high score basis but, unless you are regularly going to swap Wiimotes with a friend or partner due to the single player nature of the game it's not going to be a whole load of fun! This game has so much potential but its execution is poor and the interest quickly wanes. It feels like a PC game from the early 90s (perhaps when Proff. Wolff was still doing "The Great Egg Race"). I strongly suspect that this will be a far finer game on its other two platforms (PC and DS).
In this fiendishly clever puzzle game, players must master the correct placement of objects in order to solve each puzzle and advance to the next level. There is more than one way of completing a given puzzle, often with surprising results. The game offers over 100 levels packed full of mind boggling and challenging puzzles, plus 10 sandbox levels and an editor for creating custom levels.