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Am I kidding? Maybe... Back, when i was lad after working 15 hours in't mine, i'd go to the social club and spend my hard earned paper round money on tabs and playing this game. I spent a fortune getting RSI and a growing sense of frustration that lasted until my very late 20s. Little Mac was a courageous pugilist going through the ranks without putting on weight or much muscle. His green gloves a blur, he'd punch and jab and uppercut all who got in his way. It was also incredibly hard, hence the RSI and the paper round. Or so i remember it. Nostalgia much? Ohh yes. Snapping this Wii game up at a price of around £15 at the time, I slammed this bad boy into the wii, jumped on to the Wii balance board and took up position ready to crack the collective figurative jaws in a line. It's been updated and it's all slick but essentially other than the graphics, music and control interface it's much the same game...so quite different then. It's really easy to play but incredibly difficult at the same time. The way forward through the 13 bad ass boxers is to utilise keen observation skills and remember their patterns. Sounds simple no? It's not. I assure you. The character design is faithful to original, I 'spose, and the music is pretty okay but I was concentrating more on the game play which was okay - it's easy for the controls to get a bit iffy as you flail away. Using the Wii Balance board does give it some extra fun but this game is mostly for the fans of the original and the sequel I'd imagine. It does have a tutorial, which i would heartily recommend that if you purchase this game you go through. It becomes repetitive faster than your arms getting tired. That's the about the only downside to this game. I haven't got very far in the game yet, it is as hard with the wii remote as it was with the joystick and four buttons. So there I was, flailing away and shouting 'MAMA SAID TO KNOCK YOU OUT' at the TV when my housemate walked in during a cut scene; the nostalgia was rich and thick in my blood. She says 'wow, that is so racist' and I stopped flailing...it is pretty offensive in places I guess. You've got german stereotypes, french sterotypes and it goes on...The less we say about Mike Tyson's Punch Out the better.
Super Punch-Out was one of my favourite games on the old SNES system. I think it was the simplicity of the game play coupled with the colourful characters you fought against, that kept me coming back for more. I was so chuffed when I heard it was coming out on the Wii! Little Mac returns to our screens looking pretty much identical to how he did on the SNES. There is a good mix of new opponents and old classics (like Gabby Jay and Bald Bull) for you to demolish along the way to world glory. The game is best played using the Wii Nunchuck attachment. In this mode you hold the Wii remote in your left hand and the Nunchuck in your right (or vice-versa) and throw punches by, well, throwing punches. You manouver Little Mac left and right by using the joystick on the Nunchuck. Superpunches are thrown by tapping the A button before throwing the punch. It is worth noting that if you have a Balance Board you can use this to duck and dodge. I don't have one so haven't been able to use this function; needless to say this hasn't hampered my enjoyment. It really is a very simple game but that's what makes it great in my eyes. It is probably a bit too cartooney for boxing purists but I have to say, I absolutely love it! In career mode you can progress through the minor, major and world circuits, fighting 4 or 5 opponents in each class (as with the original). The difficulty increases gradually and runs the gambit from very easy to fiendishly difficult. If you lose against an opponent, your coach will set up sparring sessions for you in the gym, where you can practice against the opponent without tarnishing your record. As well as career mode you can also do time trials - basically where you set speed records for defeating each opponent. In this mode there are also awards for things such as finding your opponents weak spot and one punch knock-downs. This adds to the games longevity and has kept me entertained for the last month or so since I purchased it. It is a very energetic game and after an hour or so of play your biceps and triceps will be starting to burn like mad. I am not sure about the stats for calorie burning but it certainly feels like you have had a good workout after a session of Punch-Out. I would definitely recommend this game as fun for all the family. If you are looking for an accurate boxing simulation, in terms of technique, this is probably not for you. For anyone else though, it gets a well earned 4 out of 5 from me! *** This review also on Ciao***
A game of memory should not be fun. A game of hit or miss should be not be fun. But my God, for some reason, Punch Out has managed to do it every single time. For those unaware of the NES and SNES classics, Punch out puts you in the shoes of Little Mac, a bland faced quiff child who's out to punch his way to the top of the boxing world. Each match is played out the same - You, as Little Mac, are placed at the bottom of the screen facing forward, your opponent stands ahead of you looking toward the screen. There is no movement but dodging, and there are very few moves. So why is this fun? Well, for one, the game isn't so much dumbed down as simplified. Each punch, be it to the gut or to the face, has to be timed perfectly with the animations of your enemy. See their defences drop? Strike. Manage to dodge one of their attacks? Strike. Once you've got your fists in successful, you'll no doubt get a volley of left-right-left before the enemy begins to dodge again. As you battle your way through each charming opponent you'll find their move sets gradually become more and more confusing, turning the game into a quick-paced puzzle game, where each mistake you make can cost you the match. Throw in the hilariously fun multiplayer (That sadly lacks any options what-so-ever) and the fact you can bypass the Wii's incessant need for flailing your arms around by turning the Wiimote on it's side and using as a standard pad, and this Punch Out stands up as a knock out title that you shouldn't miss out on.
Punch-Out!! is a series of boxing video games created by Nintendo's general manager, Genyo Takeda. It started in the arcades simply as Punch-Out!!, including a sequel (Super Punch-Out!!), and has spanned home consoles, including NES versions (Punch-Out!!), an SNES sequel (Super Punch-Out!!), and a Wii version of the NES versions simply titled (Punch-Out!!). The series also had a spin-off called Arm Wrestling, released only in North American arcades.