Product Type: Ubisoft Wii games
Newest Review: ... a nuge hotel to Little Tokyo slums and a peaceful (well untill you come and shoot up the place) retreat in the mountains. You fight you... more
The Wii's biggest flop
Red Steel (Wii)
Member Name: shaneo632
Red Steel (Wii)
Advantages: Good idea
Disadvantages: HORRENDOUS execution
Red Steel was touted as a possible killer-app for the Wii, but it sadly fell flat and pretty much bungled the idea of the Wiimote from the outset. The premise revolves around a man attempting to save his wife from the Yakuza gang, arming up with a Samurai sword to do so. It's not deep or complex, but it's a serviceable premise with a decent idea for the Wiimote, but it's just poorly programmed and unresponsive.
Gameplay-wise, this game is a total dud. The controls are dreadful, making gunfights more infuriating than challenging, and just a small tick in your hand will throw your aim off completely. The sword controls are also dire, with a swing being totally misinterpreted for the most part. There's a multiplayer element to try and change things up, but it's very limited and doesn't feature many traditional multiplayer modes.
Visually, this isn't bad but it's hardly a great way to showcase the power of the Wii either. The animation is a bit too rigid and the movement therefore doesn't seem very realistic. Aurally, there are some decent tracks which add to the tension, and the weapon sounds are appropriately meaty, but the dialogue is quite poorly delivered and sounds rather wooden.
This should have been amazing, but it's just a sloppy effort that's a glorified tech demo for the Wiimote, and a poor one at that. It took a while to beat just because the aiming and general control scheme is so naff, not because it was cleverly challenging. Avoid this unless you're a masochist because this is an annoying, frequently painful exercise in chastising the very person you're meant to be pleasing.
Summary: Just avoid this
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