Product Type: Ubisoft Wii games
Newest Review: ... a nuge hotel to Little Tokyo slums and a peaceful (well untill you come and shoot up the place) retreat in the mountains. You fight you... more
Red Steel: Not as Sharp as it Could be.
Red Steel (Wii)
Member Name: NowheresEnd
Red Steel (Wii)
Advantages: Good plot, ease of use, fun gameplay.
Disadvantages: Poor graphics, slightly glitchy, not suitable for young teens.
Red Steel was one of the first fighting Wii games I bought, mostly because it was based around swordplay and the Japanese culture.
You are Scott, fiancé of the beautiful Miyu, who is in turn, daughter of one of the Yakuza clan leaders, Sato. You were once just her bodyguard, and now you become her rescuer. You main enemy is Tokai, instigator of all the trouble and change in the Yakuza world in the game.
As you may have guessed. Your wiimote is your weapon, either as a gun or a sword, and works quite well as one. You travel through the levels, fighting off bad-guys and picking up new, better or faster guns all the whole searching for hints of Tokai's whereabouts so that you can get Miyu back in one piece. The controls aren't bad for this game, and thankfully the game is slow enough that your wiimote doesn't make the gun whiz about all over the place, so if you've got steady hands, you're going to be a pretty good shot. The sword element is fine if you just want to hack and slash, but when it comes to learning the new moves, it may take a while to get used to the wiimote's quirks, as it doesn't always translate what you're doing onto the screen very well. Movement, however, is simple enough, with the nunchuk mostly being used for this, and works quickly and easily.
The story is typical, but still compelling, and you meet some great characters along the way. The best part of the game is the main chunk, as it should be, where you are told to help the members of the Sanro Kai in order to enlist their aid. Particularly interesting is the large variety of characters you get in this section, ranging from tight lipped financials to crazy psychopathic gamers.
While the gameplay is generally good, the graphics are quite bad, considering its setting itself up to be steeped in Japanese culture, where detail is key. The characters bodies are very realistic as they tend to be blocky, and the backgrounds can seem quite similar. The storyline scenes are also mostly not animated, instead they take the form of stills with a voiceover. The game is a little glitchy in the sword fights, as I mentioned before, and also it occasionally refuses to save, or hangs on checkpoints, although it helps if you have more memory on your Wii, to solve the issue with the saving.
Overall, I would say that this game has great potential, if they had spent more money on it. And it still is a good game the way it is, and worth playing, but only if you can get it at £9.00 (as I did) or under. Its not world class, but the strong plotline and ease of gameplay really wins it a lot of points in my book.
Summary: A good game with a strong plot, but let down by its graphics and glitches.
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