* Prices may differ from that shown
**Resident Evil: The Umbrella Chronicles**
Platform-for the wii but there is also a ps3 version
Type of game- rail shooting video game
For ages 15+
Controls -makes use of both parts of the wii control
Game play- Each stage of the game is split into chapters and you can save in each chapter. I think it would be better if you could save the game when you wanted because some games I cant play for long and I always take the recommended breaks.
I like how to unlock some levels and sublevels,you need to have a certain ranking, "S" is the best. The amount of destroyed items, obtained objects, files, critical hits and clear time all affect what level you get.
I also like how the game has returning characters from previous resident evil games.
I dont think that the game is that scary, there are a few areas you might jump but thats about it. Not much gore so i think the 15 rating over an 18 is quite right.
Graphics-Are generally good and match the other resident evil titles that came out just before/after
Sound- not that fussed. IT doesnt stick out so I play this on mute and put music on .
I recently bought a few Resident Evil games I had yet to try from Amazon. The Umbrella Chronicles for the Nintendo Wii console cost me around £7 used including delivery which I thought was a good price especially as the used copy I got appeared brand new.
This was released in 2007. The game has an age rating of 15 as if contains violence.
Not all of the levels are 2 player, but selected levels can be played by 2 people although I am yet to try this out and have only played single player.
You will need a nunchuck controller as you will need to use both hands to control the game. This was the first Resident Evil I had played on the Wii and wasn't too sure about the controls, it was easier to control than expected but the fact that you can only use the controls to look around a little and not to move your character is really annoying. Ammunition, weapons and files can be found hidden behind pictures or in vases so to be able to stand still, look around and walk around to explore things in your own time is not possible so if you do spot something flashing you have to be really quick to point your controller at it and press 'A' to pick it up as your character will automatically move forward through the game itself. This is the major negative with this game but I was pretty impressed by everything else.
For those who have played Resident Evil games since the first Playstation game, this will bring back some memories with characters such as Jill, Chris and Wesker returning to the exact same mansion as the first game. The difference being in the graphics - the house is much clearer and the graphics really impressive. The layout is the same, you will find dogs jumping through the same windows they did before, crows ready to peck your brain out at the same balcony and even some zombies lurking around the same corners.
The story is obviously different and the enemies are also different. Also there are 3 main chapters to the game, with only the middle chapter being in the mansion so it is a positive aspect of the game and you don't feel as if you are playing the same game. In some chapters you can choose which character you want to play.
The way the chapters work is quite strange, yet good. From the manual I could see there were 3 main parts, starting in Raccoon City, heading to the mansion and then back to Raccoon City again. After fighting a big boss man and unlocking the mansion chapter I thought the first section was complete, but you can actually unlock more new levels in the first chapter after the boss fight so there are a good amount of levels to keep you going.
Another positive in this game is the range of enemies, they include zombies, super fast zombies, leeches, spiders and lots of big bosses. The enemies seem harder to kill because you can't control the movement of your character to run away or keep your distance so the game automatically makes your character run right into them. Trying to defeat them can be quite frantic and you need to be quick but it's all really exciting. Each enemy has a weakness and a particular gun may work better on some. The boss fights are really hard and can take a lot of attempts and a bit of trial and error to figure out their weakness. Luckily the autosave is there so if you do get killed in a boss fight you will start at the boss again and not have to replay a lot of the level.
The weapons are collected along the way, some are in plain sight and other as I mentioned earlier may need you to break items to find them. Weapons include a shotgun, pistol, grenades, a knife and grenade launcher. Ammo is picked up by collecting the weapon so you don't need to look for boxes of ammo hidden anywhere. The guns are a bit too slow to reload which can be frustrating in such a fast paced game. You can used points gained by completing levels to upgrade your weapons.
Health is shown by a bar on the top left of your screen. When fighting a boss their health will be displayed on a bar at the bottom of your screen which is good as you can see if your current weapon is inflicting any damage or if you need to change weapons or tactics. You collect health in the same way you collect guns, by aiming at the life and hitting the 'A' button. Life will be used immediately and most cannot be kept for later with the exception of a firstaid spray which is hard to come across and this will restore your health if you die.
At the end of each level you will be graded on the time it took to complete, the amount of enemies killed, the number of critical hits, items you have destroyed and any items you have picked up. You will be rewarded with weapons and points to use to upgrade your weapons based on your score.
I didn't have great expectations for the Wii version of this game but was pleasantly surprised. If I could use the stick on the nunchuck controller to control my characters moving rather than the camera, this game would have been 100 times better and would've got full marks. Other than this I enjoyed just about everything about the game. It was exciting, made me jump a little, challenging and with good graphics and a good storyline. I would recommend this one and can't wait to try the other Resident Evil game I bought for the Wii console.
Resident Evil: The Umbrella Chronicles is a 2007 rail shooter released for the Nintendo Wii. It explores the events of classic survival zombie horror titles Resident Evil 0, Resident Evil I, and Resident Evil III, as well as touching briefly on Resident Evil II.
The player assumes the roles of myriad classic characters from the franchise, including Chris Redfield, Jill Valentine, Ada Wong, and, for the first time ever... brace yourself, Albert Wesker.
I didn't know anyone who played through Resident Evil I without wondering what it would be like to see the events through Wesker's standard-issue Umbrella sunglasses, and now you can.
The player blasts their way through dozens and dozens of levels, revisiting environments from all of the games, with quite a few more added in. The player also, by virtue of the incredibly destructible and immersive environments, can uncover text files along the way which detail the downfall of the Umbrella Corporation. These can later be looked at, (as well as various trophies in the form of collectible items from the previous games,) in the Archives section of the game's menu. These are well-written and quite expositional, so unlike most unlockables in this sort of game, they're actually worth unlocking, as are the hidden levels.
The levels are, interestingly enough, played out through solo or multiplayer modes. For example you might play as "Chris and Jill" or "Rebecca and Richard" or just "Rebecca" or "Wesker," depending on how many of you are playing. This hasn't to my knowledge, been done before in a rail shooter, and works really well.
Multiplayer is great, and encourages a lot of teamwork which is always a good thing. Sometimes you'll even find yourself occasionally barking orders at your fellow player. Perhaps the holy grail of the game is that difficulty is actually accounted for by changing the enemy's defensive and offensive power depending on whether one person is playing or two. I always found it quite unforgiveable that House of The Dead: Overkill, and Dead Space: Extraction didn't bother examining this, but thankfully, Umbrella Chronicles does.
There's some cool, very tactile melee attacks and counterattacks, as well as a pretty extensive arsenal of upgradable\customizable weaponry; assault shotguns, magnums, grenades and missile launchers, Capcom really haven't missed a trick on this one. Sound effects are all very visceral, and critical hits are a lot of fun to shoot for. It really feels like you're firing a gun, which is why if you're going to play this title, it is DEFINITELY worth investing in a light gun or even two. Personally, I would recommend the House of The Dead: Hand-Cannon or the Nyko Perfect Shot to give a much more authentic combat experience. No light-gun shooter of this kind has such intuitive controls. Trust me, I've played them all.
The game's graphics look nothing short of fantastic. There's plenty of variation in enemies, especially zombie skins\costumes, and there's endless fun to be had assigning nicknames to different ones, especially when they look like people you know. For such an early engine too, the physics look completely realistic. You'd be hard pressed to find any graphical glitches, bugs or crashes of any kind. This is a title that's obviously been beta-tested into the ground.
It's got to be said that in terms of longevity, you won't get much better than this. As a seasoned first-person shooter gamer, it took me over thirty hours of game-time just to finish it, very impressive for a spin-off rail shooter. Character development is also quite good and for once Capcom is using voice actors who they didn't just drag in off the street. Strangely enough though, they've changed Wesker's voice to a sort of low-pitched, camp, wisecracking tone, and given him perhaps the thickest posh English accent I've ever heard. (After all, all evil geniuses are always British.)
The scoring system Is great, and it's got to be said that it's highly addictive too. You are graded on your performance throughout each level and chapter, from the shameful 'C' grade to that highly elusive 'S' grade. Factors that determine this include things like amount of headshots, (going for headshots is so much fun.,) clear time, enemies killed, and files collected. This adds to replayability to no end, given the amount of unlockable content that no fan of the franchise should by any means sniff at.
Unlike its successor, Darkside Chronicles, which I have to say is much less entertaining and wholly more juvenile, Umbrella Chronicles is an intelligent, well-layered, original approach to the format, with hours of fun to be had, an immersive storyline, and superb graphics and visuals, definitely the superior game. The amount of features that UC has that it would have been just fine without definitely shows it to be a labour of love. Changes in costume, slight variation in weaponry, and individual skills possessed by all the playable characters simply warms the heart of any Resident Evil veteran or newcomer. It's great.
Linear as it is, the entirely on-rails style actually enhances the level of fear and impending dread. The graphics, weapons, terrifying atmosphere, ambient lighting and great character development utterly encapsulate the feel of the Resident Evil franchise. When you're in the Mansion, it totally feels like you're in the mansion, when you're traversing the burning rubble of Raccoon City, the same. Excellent environments and flawless attention to detail.
So much focus and care has been paid to the design and style of this game that it simply can't be faulted on any plausible grounds. I wholeheartedly recommend this title to any fans of the franchise, or even just first-person shooter enthusiasts, since an encyclopaedic knowledge of the Resident Evil canon is definitely no prerequisite to enjoy this faithful spin-off title in its entirety. It's without a doubt one of the best games for the Wii. Buy it.
Resident Evil: Umbrella Chronicles is without a doubt one of the best games on the Wii, and quite a refreshing tonic given the tendency for the Wii to cater to family-friendly fare and games that generally aren't considered very serious. The game is an on-rails shooter that revisits the scenarios of Resident Evil 0, the Remake, and Resident Evil 3 (but sadly not 2), presenting a new perspective on the events therein.
Visually, this is a game that really pops, given that it is on the fairly barbaric-looking Nintendo Wii (when compared to the PS3 and 360), it really does the console quite a sterling service. It is alongside Zelda as one of the best looking on the console; the textures are nicely detailed, recapturing the look and feel of the original games in the series, although there are a few moments of graphical pop-in which is a bit annoying.
The gameplay is surprisingly more fun than I expected, and indeed, this is the first really good FPS in the RE series. It isn't overly complex but it is well designed and therefore a lot of fun; it has a superb learning curve that means anyone from RE newbies to seasoned RE vets will have a fun time. There are about twenty levels to play through, and you get a sizeable selection of weaponry at your disposal, all of which can be "levelled up" like in the newer Resident Evil games, making them more powerful and accurate. There's a lot here to make you come back for more, such as a ranking system and plenty of files to collect, but mostly it's the nostalgia factor that keeps this game running fuel.
That said, it is a bit of a letdown that RE2 was not included for some baffling reason, given that it is my favourite game in the series. Still, this is a comprehensive look at a great series and offers plenty for the uninitiated as well as rabid fanboys.
I picked up Resident Evil : Umbrella Chronicles in the bargain bin at my local Gamestation store last week. It was a flippant purchase. I hadn't read too much about the game and was only sold on the words RESIDENT EVIL staring at me from the bottom of the pile. These two words were my childhood. Since playing Resident Evil: Directors Cut when it was first released all those years ago I've followed the series blindly, soaring to new heights with Resident Evil 4, and sinking to new lows with Code Veronica, Resident Evil has been apart of my gaming life since I was as young as six watching my older brothers play it, lights switched off, me cowering behind a pillow, half-frightened to death. So, it's with a heavy heart I admit that Capcom's latest offering isn't up to scratch. Being such a fan I plugged away at the game, hoping to find some silver lining wrapped around this storm clogged cloud. The real shame here is that the game had such potential. All the ingredients were right. But the broth that's been brought to a boil leaves nothing but a sour taste in my mouth. The Graphics are lacking - even for a Wii title. The Voice-Acting grates after about five minutes (which I imagine is all the time it took to record the uninspired dialogue) But what I find most unforgiveable is that the story. This could have been a fanboys dream, to be given a backstage pass to all the titles that made the series famous, to go behind the scenes and fill in the gaps. But no. Instead we have a shalllow offering and a wasted opportunity.
All in all I give Umbrella Chronicles 2/5 - and the 2 that I've given is only out of respiest for the series as a whole, despite these rotten flaws.
An exclusive Resident Evil for the Wii? Indeed it turned out to be so, Resident Evil fans may be aware that spin-offs from the main series are in general, terrible. I was overjoyed upon finding out that Umbrella Chronicles is indeed, not just better than all spin-offs but is also, in my opinion, better than some of the games in the main series, despite being an on-rails shooter, contrasting sharply with the other Resident Evil games. I find it important to point out that Capcom has made this as a 'love letter' to fans, specifically the die hard Wesker fans, who (believe me) are numerous. Frustrated with previous lack of ability to play as Wesker, Resident Evil 4 changed that, but this did not satisfy these fans, it merely made them want more. The front cover has Wesker on it, the narration before levels is done by Wesker and the levels including Wesker are the most absorbing and fun. Resident Evil fans read on, Wesker fans will probably have heard enough to run out and make this purchase.
Resident Evil: The Umbrella Chronicles is an on-rails shooter...no, I didn't like the sound of it either. I had never played an on-rails shooter since Time Crisis in the arcades 12 years ago, and was immaturely hostile to the idea of a possible desecration of my beloved Resident Evil franchise. However upon playing I realised I could not have been more wrong. The game is split into twenty two individual chapters, spread across four different scenarios. Normally I would not talk about level design and plots, but seeing as this game is very much an interactive archive of Resident Evil, I do feel that this needs to be addressed.
The first scenario is made of five chapters taking place during the timeline of Resident Evil Zero, three of these are from Billy and Rebecca's point of view, whilst the remaining two have Wesker escaping the training facility. The second scenario takes place during Resident Evil (specifically the Gamecube remake), three chapters are from Chris and Jill's perspective, and two take place from Rebecca's perspective as she makes her way from the Residence to the mansion with Richard prior to the events of Resident Evil. The final two centre on Wesker and him escaping the laboratory and then the mansion prior to his 'death' at the hands of the tyrant in Resident Evil.
The third scenario contains 5 chapters, as expected there are from the point of view of Jill and Carlos as they battle their way through Raccoon city dealing with Nemesis, the storyline of Resident Evil 3. The two remaining chapters are very unusual, one is Ada's role during this time. The other deals with HUNK's role, the sole survivor of the team sent to retrieve the G-virus off William Birkin, fans will recognise this as the basis for the 'Fourth Survivor' minigame of Resident Evil 2.
The final scenario is very much a gift to Resident Evil fans, new material, characters and enemies specifically for this game. It takes place years after the Raccoon City Incident and the only scenario to take place away from the Raccoon City area. It shows how Umbrella collapsed, the main three chapters show Jill and Chris leading a group of armed soldiers into Russia to a top secret Umbrella base. A new character and enemy, Sergei Vladimir is the main antagonist in this scenario, introduced during earlier chapters yet never made an appearance in the respective games. I will not ruin this gift to Resident Evil fans, this scenario is the most fun. The remaining two chapters have the ever cool Wesker, infiltrating the same Umbrella facility in his quest to take top secret Umbrella files. These are the best levels to play in the game, his cool style and the even cooler silence pistol will give the (apparently numerous) Wesker fans something to replay over and over.
The gameplay itself is very much on rails, going through the pre set path, though occasionally you will have to choose paths, which does significantly alter the level. The on screen cursor displays your remaining ammo and is very accurate, though headshots are very tricky to achieve. Shooting/blowing up objects will be important also, files, weaponry and health items are usually found in this method but the latter two can sometimes be found lying around. Occasionally buttons will need to be pressed which will be flashed on screen, mostly to avoid a hazard such as a lunge from a zombie or an oncoming vehicle. Many different weapons can be unlocked and be used in any level of your choice. Most levels end with a boss fight of some kind, though some just feature a particularly intense section of the level to finish. Whilst some may feel the on-rails gameplay is restrictive, the Nunchuk can be used to pan the camera slightly and there are usually a large number of enemies to compensate for the lack of exploration. It may be very different to the main series but the gameplay is very smooth, slick and surprisingly deep.
I will firstly say that personally, I am no graphics junkie, for me the gameplay is far, far more important than the graphical content. However it is this type of game where graphics are at their most significant, scanning the screen for enemies, weaponry and generally searching the environment, any graphical deficiencies will soon be searched out. Luckily, on the whole, Umbrella Chronicles more than satisfies with its graphics. The environments are full 3D, which naturally takes more processing power and disk space than the amazing looking pre rendered backgrounds of Resident Evil 0 and the Resident Evil remake on the Gamecube. Because of this it can sometimes look a bit choppy, and very slight slowdown may occur when dozens of enemies are present.
However the enemies themselves are very well detailed especially the bosses and the hunters, though the characters themselves do vary, Wesker's, Chris', Jill's and Rebecca's character models are very detailed, but those of Richard and Carlos look rather poor in comparison. The environments themselves look great, the mansion of Resident Evil is identical in its layout and grandeur. There is no chapter or scenario which looks bland, and everything looks superbly detailed, including the formaldehyde tubes in the laboratory, which despite only being visible for a matter of seconds look very detailed.
Whilst not a graphical stunner on a par with some other Wii titles, the graphics certainly excel expectations.
Like many games, sound in this game is sorted in three groups, voice acting, general sound effects and music. The voice acting is excellent, the voice you will most often hear is the narrator, who happens to be to be the chillingly voiced Wesker, voiced by the amazing DC Douglas who also voiced Wesker in (in my opinion the very disappointing) Resident Evil 5. From research, none of the voice actors in Umbrella Chronicles had voiced the respective characters before, in some cases this is bad (Carlos' voice in particular) and in some cases they sound even better than before (most noticeably Rebecca Chambers, now voiced by the incredible and well renowned Stephanie Sheh) I do feel HUNK's voice actor deserves a quick shout out, Keith Silverstein who has done voices for many anime and videogames, and does a great job as the rather cold yet hard working HUNK. I am well aware of the criticism Capcom received for what people believe to be bad voice acting, but personally I disagree.
The rest of the sound in Umbrella Chronicles I also believe to be of high quality, the sound effects are very crisp and detailed. Different zombies make different pitched groans and moans, hunters let out their distinctive high pitched shriek and the yelps of the Cerberus zombie-dogs all sound distinctive and yet all fit together nicely. I have heard mumblings about poor music or that it is too loud and overpowers the rest of the game, though those who complain of the latter are obviously too lazy to bother changing the music sound level in audio options (surprise there!) I find the music to build up the atmosphere well, and even at its top volume I never really notice it unless I purposely listen out for it. The sound is crisp, detailed and I cannot fault it myself besides a small number of the voices, despite some other people's complaints to the contrary.
The first thing that pops in my head about on rails shooters is the fact that most are over and complete within 8-10 hours at the very most. Fears about this being the case with Umbrella Chronicles were proven to be unfounded. Playing through and completing each level with a certain rank will unlock more levels, once all levels are unlocked they are available for the other two difficulty levels, medium and hard, which will provide a stern challenger for most gamers. Weapons can be unlocked and used in any stage, they can also be upgraded to a certain point by spending 'stars' earned by completing chapters, as with the levels, once unlocked and upgraded they are available for all difficulties. Files can be found in game as mentioned earlier, these can certainly be a pain to find without a walkthrough. Items can also be obtained, they have no in game use but they are items found in the Resident Evil games, and fans will surely recognise the Cylinder Shaft from Resident Evil and the Chess Plugs from Resident Evil 2. These little extras will offer little to the average gamer, instead focusing on upgrading weaponry and obtaining higher ranks on levels, however as this game is targeted at Resident Evil fans, this game will keep on giving, multiplayer also gives it extra replayability value. Helpfully when loading the game it kindly shows you how long you have spent playing, my play time is 82 hours 45 minutes as of writing and have yet to fully complete the game on Hard mode and obtain all items.
Value for Money
A quick search can land you this game for less than £10, and to think I thought it was value for money at the price I paid (£25 in case you are curious) The sheer longevity of this game makes it value for money, that's aside from its fun and absorbing gameplay and the great multiplayer. Average gamers should seriously consider this a purchase, at only £10 you cannot lose, especially as it will last much longer than most other games. Resident Evil fans should really consider this an interactive archive of the amazing series, with extra content and all the unlockable content they will remember and get nostalgic over. Wesker fans (I know there are plenty of you out there) without a Wii should consider buying one, if only for this game.
The normal gamer will be more than satisfied by the average difficulty level that Easy mode can offer, and then medium mode using the already upgraded guns. However the hard mode can get very tricky, even for veteran Resident Evil players using the most powerful weapons. This is without mentioning some of the unlockable which require the highest rank on Hard Mode, S rank. Headshots are noticeably hard to get, whilst the cursor does glow red when a headshot is possible, I personally have noticed that headshots are rare, which can make it even harder to get that coveted S rank (of which you need a very high number of critical hits). Overall the difficulty is very appropriate, easy mode is more than playable, even for those new to this type of game, whilst hard mode and the unlockable content will test the veterans. Whilst it seems odd giving a game a rank for its 'difficulty' I would give it 3/5, as the difficulty is average, but this is no bad thing, games with too high difficulty levels are off-putting, so please do not read into this score as being a bad point of the game.
In single player you play the level using one cursor, in multiplayer, no surprise, it is played with two cursors, one per player. Both are marked in different colours so it is very easy to keep track of who controls which cursor. Multiplayer mode is available from the start in the main chapters for each scenario, such as when playing as Jill and Carlos or Rebecca and Billy, though by completing a certain mission co-operative mode is unlocked for all missions, including those where only one character is present (such as Wesker's levels) Of the almost 83 hours spent playing this, roughly two thirds has been spent in multiplayer, if not finding files or items then just general playing around, increasing the ranking, choosing different paths etc. The multiplayer mode is just as fun as the single player mode and personally I have spent longer playing it multiplayer than on my own.
Fans new to the Resident Evil series will probably feel a bit confused as to who Wesker is, what the T-Virus is, who is William Birkin and many other characters, enemies and parts of the storyline that cannot be feasibly explained prior to each level. This game is best played with at least some prior knowledge of the Resident Evil universe, especially each game referred to and played through the game. However if newcomers are willing to feel a bit confused at times, it is still a very fun game. Though as already mentioned, the more of a fan of Resident Evil the player is, the more they will take away from it, the game goes through the best parts of the games and fills in some gaps, as well as some new, very interesting content about Umbrella's demise. Capcom did a great job of mixing the survival horror Resident Evil series with an on-rails shooter, indeed in places it will make you jump. Everything is done very well, the environments and enemies change often enough to make you forget that you are playing an on-rails game. A very good job from Capcom and I urge anyone to buy this, especially for the measly price you can pick it up for now.
Thanks for reading, any comments you have will be gratefully received. Also on Ciao.
Whether you'll like Resident Evil, Umbrella Chronicles will very much depend on how loyal you are to the style of other Resident Evil games. This is very much an arcade style game rather than a fully immersive video game, with movements undertaken by the game rather than yourself. You do have minimal control over the camera view, but other than that the game moves you along as you finish off the zombies.
I personally enjoyed this game immensely, especially when I wanted a game without too much thought going on. The gameplay is good, and you can run through the whole game more than once, building on headshots earned and new guns unlocked. The bosses at the end of levels are interesting and unique, with specific weak spots you can work on, and they get progressively very hard as the game goes on.
Overall I would recommend this game, but only if you're prepared for a fun arcade game rather than a complicated game with a lot of plot!
I wasn't sure about picking up Umbrella Chronicles as I had heard mixed reviews about it. However after getting a copy I was pleasantly surprised. In contrast with most on-rails shooters the game takes quite a slow pace. Whereas House of the Dead is quite frantic, Umbrella Chronicles is nearly at a leisurely pace but this doesn't hinder the game.
The graphics on the game are pretty good for the Wii and it accurately re-creates the levels and places taken from Resident Evil 1, 2 & 3. Some fans may feel slightly annoyed that no effort was made to introduce completely new levels, however the final level of the game is set in a never seen before location for the Resident Evil series.
There are a few problems that I have with the game, for a start to get a perfect head-shot you have to hit them directly on the zombie's hair line which can be quite difficult and the question must be asked as to why anywhere on the head doesn't result as a one-hit kill. Secondly for some reason whenever you shoot a zombie in the leg it falls but if you quickly shoot it again before it hits the ground it magically jumps upright again which is very annoying and extremely unlikely to happen.
I was also slightly disappointed by the shortness of the game, I felt that the developers could've taken more time to add in some more levels but I guess that is why they're going to release Darkside Chronicles. There are however plenty of unlockables which are pretty cool.
The game itself is best played with a friend, that way things will be more frantic and competitive but overall the game despite it's flaws is a whole lot of fun and a must-have for any die-hard Resident Evil fan.
Info- 480p (requires component cable) and 16:9 wide screen mode.
Resident Evil: The Umbrella Chronicles is a Resident Evil themed light gun game. It differs from the previous Resident Evil titles in that it is an on the rails shooter. The game guides you around and you just concentrate on shooting at the enemies, in the same vein as a light gun game.
You get to traverse recognisable environments from the previous games, which as a huge fan of the series, was quite thrilling. There are locations and back story from Resident Evil 0, 1, 2 and 3 included, as well as some new original stuff created for chronicles (eg. the Umbrella base). Characters that you will encounter from previous iterations of the franchise include Billy Coen, Chris Redfield, Jill Valentine, Rebbecca Chambers and Carlos Oliveira.
You get multiple weapons to use in the light gun combat sections and the occasional interactive pathway choices- shoot left to go left etc. These help to give a the game a little more depth. This is the first Resident Evil game where you can experience the action from a first person perspective and it does make a nice change.
The Wii mote acts as a gun and can be used with the light gun attachments such as the Handcannon or Zapper for extra fun and easier aiming.
This games biggest fault is QTE- or 'Quick Time Events'. These sequences involve pressing a button or sequence of buttons within a strict timescale. For instance, A+B appears on screen and you must press these buttons within a second or get splatted. These QTE are the bane of my gaming life. They add nothing but frustration to any game in which they are included and the damage to the fun factor here is considerable. Should you fail a QTE, which by the way is inevitable, you will end up having to do the stage again. Were this to happen once, you may be a little miffed, but when this is happening multiple times, you quickly enter into the realms of controller throwing fury (I have yet to actually do this but this game certainly makes you want to).
If you like Resident Evil and you like light gun games, you'll love this. The QTE events are annoying but if you can get past this, there are many hours of game play here to enjoy.
Resident evil : umbrella chronicles is an example of a game that you should rent but not buy. The game itself is short and over the top especially when you enemies mutate, an example this can be found at the end of the game when a boss mutates into a metal being from flesh. But the most disappointing aspect of the game is the fact that there is no freedom and you lack the ability to roam as the computer moves for you similar to time crisis. The game has some good points it is a lot of fun and i tells you a lot of secrets about the resident evil series including secrets about Wesker. The ending is very different to that of the resident evil films as in the film everybody dies and everything is destroyed. The game is not terrible but could be improved a lot especially the game play 2/5
This game made me jump so many times, the graphics are so good that I was jumping out of my skin!
I've played this game for hours on end, and I must say, that it is so much better if you're playing it 2 player! One player, I found, was really difficult, and i haven't completed all the one player levels yet because of this.
The grading system of D/C/B/A etc, is good because it makes you want to achieve the highest level possible, and keeps you playing the game.
The controls are good, but the parts where you have to dodge are quite difficult to get, because you have to press the correct buttons or do the right action extremely quickly, and if you get it wrong you have to do everything again, which can become frustrating!
I got this game when it first came out, but I would definately recommend getting it now that the price has gone down on it.
Me and my girlfriend spent a good few hours playing this, if you get in to it it seems to be over really quickly though!
Yet we're still hoping to get every level up to A, and make all our guns the highest levels :)
Great use of the Wii control, it says you need a numchuk but you don't, it's only to look around (about 1cm of either side of the screen) and it isn't needed at all.
Well worth the money!
Really good graphics, and some tricky parts that take a few attempts to get past too! Especially when you have to tap, press, or shake the wii control quickly enough to dodge a zombie, or some sort of monster, if one of you messes up, you have to do it over and over again until you succeed, or you lose all your lives :(
Excellent add to the resident evil games :) Now we just need something like this for the Xbox 360 :D
I was lucky enough to get this game for my birthday from my girlfriend who knows I like shooting games (I have a playstation set up with 2 G-Con45s, and copies of Time Crisis, and Point Blank 1, 2 &3 which we still play together frequently for hours at a time.
This sounded like the perfect game, zombies (another love of mine) and shooting, what could possibly be better.
It was literally only a few minutes before I was excited to get this game playing.
Upon loading, we were presented with graphics, which I have to sayu were pretty impressive, ok not up there with game ont he 360 or Playstation 3 of course but still very good. Dripping in atmosphere and great touches.
We set about starting a two player game and were soon blasting our way through the opening level. To help us along there was a number of hints about aiming etc which were nicely presented as they paused the action briefly and then it was back to the game, unlike some games that really interrupt you to show you what to do.
We were blasting zombies and slug type things to our hearts delight, masses of enemies to shoot and more breakable scenery than you can shake a stick up made the shooting great fun. Shoot out lights and it gets darker... marvelous stuff!!!
There are additional things to pick up which are either obviously placed for you or hidden inside objects that you can shoot. Guns and Health were of course included but also items which gave more background to the story.
Ever since I first used the Wiimote I knew it was be the perfect platform for this type of game. Some people have complained about the lack of accuracy of the wiimote and the fact that when aiming it's not necessarily exactly spot on with the aiming reticules that they might have on gun attachments for the wii. Personally I didn't have a problem with the aiming and felt that it came very naturally and within a few minutes of playing was totally used to it and it felt everybit as good as Time Crisis etc.
My only complaint about the game relates to something which I can't really understand the need for. At certain times you are instructed to press a button (any of the buttons on the wiimote or nunchuk) to avoid an explosion or whatever. If you press the wrong button or don't hit the correct button quickly enough, you die, no second chances, that's it you're dead and have to chose to continue.
This doesn't sound too hard but having been really really enjoying this game with it's frantic shooting, great graphics and masses of destructible items, we came to a point where we had to press the correct buttons, in one player mode you might have been able to fluke it but with the two of us playing, we tried over a dozen times and just could not get it right, which meant we were stuck and have to continually restart at the beginning of the level. We got very fed up with this and after trying so many times we gave up for the day.
We have since played it a few times again and have got stuck on the same section time and time again, so sadly a great game is going unplayed because of something that adds literally nothing to the game!!!
My overall view of the game is that it is a fantastic shooing game (whether or not you are a fan of the Resident Evil series and want to get into the back story some more) and is masses of fun. If you are able to get past the frankly pointless hit the right button sections then you will love it.
Resident evil umbrella chronicles is an arcade style fps shooter, your characters have a set path that you cannot break and you shoot anything that moves or looks dodgey.
You play through Resident evil 0, 1 and 3 they have the same storylines and characters as the original games. You get to play side missions as different characters such as albert wesker (im not all clued up on resident evil backstory but what i do know is this is a guy gone crazy for power)
The graphics in the game are pretty good by the wii's standards but in the world that is HD dont be expecting it to compete against xbox 360 graphics for ps3 graphics. Regardless of this the visual screen is still good enough by my standards, The levels are dark to provide that even more creepy somethings gonna come round the corner and eat your face off feeling.
The music and sounds in the game again give that added really creepy feeling with dark and ominous tones to build suspence.
The game has a vast array of weapons which you can upgrade to make stronger and take more ammo, which you get to choose from at the beggining of each level so choosing the right weapons might decide wether you live or not. After each level you get a rank, the higher the ranking of your score the more stars you get you can use these stars to upgrade your weapons, so playing a few levels more than once might be necessary to get the right amount of stars you need. Also remembering to conserve ammo makes the game a little harder because you dont want to be stuck on a boss with nothing but a pistol... Believe me!
The game has co-op mode meaning just like in the arcades where you pick up a gun each and throw your pound coin into the machine, you can play with a friend, the game is obviously harder on co-op mode otherwise you wouldnt be too fussed.
I think that this game is most definetly one of my favourite on the wii, as a yound child i really enjoyed playing such games as house of the dead in the arcades, so this appeals to those people like me that would spend time in the arcades playing such games.
Co-op mode i really liked because it was added fun to play through the game with a friend and see who would be getting the better score and fighting over who gets the ammo.
You can now purchase the wii zapper essentially just a piece of plastic which your wii remote slots into and the nunchuck goes on the back and you hold like a gun in the games in the arcades, This has its advantages that you get more of the arcadey feel which is why i bought this game but it also gives you more accuracy in the shooting.
Just like the zombies in the games themselves, Capcom has resurrected its gun survivor franchise and has unleashed Resident Evil: The Umbrella Chronicles on unsuspecting Wii owners. The last gun survivor game here in the US came out in 2003 (RE: Dead Aim) and was actually a pretty decent offing. Umbrella Chronicles turns Resident Evil 0, REmake (the Gamecube version of Resident Evil 1), and RE3 into light gun games, and throws in an all-new location to boot. This is one nostalgic trip down blood soaked memory lane for Resident Evil fans. But people just looking for a good time will find it here as well.
RE: UC takes players on a nostalgic filled trip through RE0, the Remake, and RE3 in light gun shooting form, and it's all narrated by captain bad-ass himself, Albert Wesker! Relive the train of death with Billy and Rebecca; walk the halls of the terror-filled mansion with Chris and Jill; lead Jill and Carlos through the zombie apocalypse of Raccoon City, all the while using your Wii-mote as a gun to blast anything undead or otherwise that stand in your way. All of this ends in a brand-new scenario that takes place in 2003, with Jill and Chris leading a team of commandos into "movie tie-in city"-I mean, an Umbrella stronghold to finally put an end to the T-virus creating corporation once and for all. You also get the chance to unlock extra sub-scenarios where you'll play as Albert Wesker, Ada Wong, and other characters that have supporting roles in the games. Ever wonder how Wesker came back to life and escaped the mansion before it exploded? Or how Ada was able to survive the horrors of Raccoon City? Well, here's your chance to find out!
For RE fans, these abridged versions of the RE games are sure to make them jump up and down with glee, although the game does lack RE2, RE: Code Veronica, and RE4. Code Veronica I can understand, since it got it's own gun survivor game for the PS2 that was only released in Japan. RE4 I can understand as well...this is the UMBRELLA Chronicles after all, and RE4 takes place well after the dismantling of Umbrella. Which leaves the weird exclusion of RE2, which is pretty disappointing. I'm also disappointed in the severe lack of Barry Burton in the Remake scenario. How could you, Capcom?
Like I said before, the game is broken down into 4 main chapters that have three main scenarios each and 2-4 sub scenarios. You start off with RE0, and then move on to the Remake, then to RE3, then finally the Umbrella facility. The sub scenarios are unlocked by either beating the main scenarios first or by getting a good score in the main scenarios, which I'll talk about later. After you choose which scenario you want to play, you can then choose which character you'll be playing as, and which weapon you'll use to complement you infinite-ammo pistol. Then you start your game and off you go.
Your main goal in RE: UC is to shoot first and ask questions later. Zombies, dogs, hunters, and many other classic RE villains stand in your way, so get that trigger finger ready. You use the Wii-mote to move the crosshairs on the screen to what you want dead, and use the "B" trigger to fire. Flick the Wii-mote in any direction to reload your weapon. The "A" button on the Wii-mote is you action button, which lets you pick up items and weapons by putting the crosshairs over them and pressing it. By holding down the "A" button and waving the Wii-mote, you do knife attacks on foes that get to close for comfort, and pressing the "B" trigger while holding down the "A" button will throw grenades. Finally, you use the analogue stick on the nunchuck to pan the camera. I was also able to use a Wii-Zapper for this game, but besides helping to steady your aim a little, there's not much difference in using it instead of the regular Wii-mote. I do wish there was a configuration for the Wii-Zapper where you could take the crosshairs off the screen so the game plays more like an arcade light-gun game. Maybe next time.
The environments you go through in RE: UC are pretty much the same as in the regular games, so be prepared to recognize a lot of places. However, for RE3, the designers seemed to have felt that it would take way to much time to redesign RE3 locations, so they have Jill and Carlos go through locations featured in the Resident Evil: Outbreak games instead (the police station was featured in RE: Outbreak File#2, so it was already ready to go). I'll leave it to you to figure out why I call the all-new Umbrella facility scenario "movie tie-in city", but I will say that in the future those horrible "movies" need to stay as far away from my Resident Evil games as they possible can! Anyway, every environment in the game is pretty much fully destructible, and destroying things can possible yield weapons and hidden files that contain a ton of back-story on the Resident evil saga.
The majority of the game has you blasting away the numerous zombies that appear on your screen. Zombies can take quite a bit of ammo to take down with your normal handgun, so naturally you'll probably want to aim for their heads for a quick kill. However it's not that easy, as every zombie's critical hit point that will cause their heads to explode is located right in the middle of their foreheads, and UC requires very precise aiming to hit that sweet spot. When there are a bunch of zombies coming toward you getting closer and closer to eating your face, it can become extremely difficult to get these critical hits off and quite possible make the average gamer annoyed. This may also force them to switch to a shotgun, magnum, machine gun, or grenades to keep them at bay; wasting ammo for the challenging boss fights you'll face at the end of each scenario. This is especially evident in the RE3 chapter, as zombies are thrown at you in great numbers in pretty much every scene (I still think that RE3 is the best part of the game however, as the last main scenario in the chapter has Nemesis stalking you throughout the police station in some awesome moments). Oddly enough, I found it extremely easy to hit the critical points of every other enemy in the game, including fast moving zombie dogs, infected monkeys, spiders, chimera, hunters, and lickers. Most of the time I was able to take out these enemies with some well-placed handgun shots, so...go figure (packs of hunters though can prove to be difficult). Other actions you can take against zombies include counterattacking when they grab you by shaking the nunchuck, which leads to an animation of your character kicking zombie ass. However, the more you do these, the harder they become to do. You regain health in UC by picking up green herbs, and picking up a first aid spray will regenerate your health one time after you die. You'll also run into those "button-pressing or Wii-mote waggling" action cut-scenes that all those games seem to love today.
At the end of each scenario in a chapter, you'll square off against a boss. Pretty much every boss in the game except for a few new ones in the sub-scenarios and the Umbrella facility scenario is taken from the actual RE games, so be prepared to face the giant scorpion, leech men, the Yawn, Lisa Trevor, the giant earthworm, and Nemesis in battles to the death once again. Bosses have a health bar that must, of course, be whittled down to zero to defeat them. Thanks to UC's precision aiming and some well-protected weak points, boss fights can be quite the challenge. Most boss attacks can be avoided but either shooting them or performing an on-screen action to dodge them, though some bosses seem to have some attacks that are completely impossible to dodge. It may be just be my slow trigger finger, but dying for the eighth time on Nemesis because I could never stop his tentacle attacks can make for a frustrating experience. Still, that's what you save your more powerful weapons for, and a lot of the boss fights are entertaining.
After you beat a scenario, you get a letter rank based on such actions as time taken to beat it, the number of enemies you've killed, and critical shots (which only count zombie critical hits). You then get a certain amount of "stars" depending on your grade, which can then be used to upgrade the weapons you have picked up (can't upgrade the pistol, unfortunately). Getting a good grade in certain main scenarios is also the only way to unlock certain sub-scenarios, so replays may be needed. It's a good thing you can still earn "stars" to upgrade weapons when you replay scenarios, though.
If there were any other complaints (besides the sometimes frustrating precision aiming and the automatic boss hits), one of them would be that some people might find shooting zombies...repetitive and boring. Surprising, I know! Another has to do with weapon changing. Specifically, if you use up all the ammo available for a weapon, that weapon doesn't disappear from your inventory. So trying to switch to your handgun after using up your last magnum shot can be frustrating and lead to free enemy hits as you scroll through all your empty weaponry. I would have also like it if gunshots did more damage to zombies, like blowing off limbs or chunks of flesh. The dumb, jerky motions they make instead get lame after a while. At least they drop to their knees with a shot to the leg.
For the first three scenarios, all the backrounds are lifted from the respected RE game and faithfully recreated here (except of course for RE3 using Outbreak levels), but they lack the fine polish and detail the Gamecube and PS2 originals had. There are some ugly textures and bland sections, but like I said before they are all almost fully destructible. Character models are still pretty good, with the main characters lifted straight from the Gamecube titles and zombies and other enemies showing nice detail up close. Props on the nicely redone Nemesis as well (and props for not giving in to "movie tie-in city" and making Carlos look like Oded Fehr! *goes to puke*). Cut-scenes are also pretty well done, basically acting like abridged versions of the RE games, it also helps that a lot of them are narrated by Mr. Cool himself, Albert Wesker. Runs pretty smoothly throughout with 480p and widescreen support.
Music and sound effects in RE: UC are decent. Zombies moaning, dogs growling, hunters shrieking, are all taken from previous RE games. Music sounds like a mix between the regular, moody RE compositions and some techno beats, most likely to complement the arcade feel of the title. Like previous RE titles, voice work ranges from decent to downright hammy, but nothing as bad as "master of unlocking" or "It's a weapon!!!" (seriously Capcom, where the hell is Barry?). Captain Charisma himself, Albert Wesker, speaks most of the dialogue in the game. One of my favorite moments in the game is actually going through a RE3 sub-scenario, and having a lot of cross-talk come through the character's radio that include citizens calling for help, some very corny rock music, and people basically going insane. Dolby pro logic 2 support is always appreciated.
CHRONICLE YOUR BUTT TO YOUR LOCAL GAMESTORE
For a light gun game, RE: UC lasts pretty long, taking 10-15 hours to complete. After that, you could replay the game on "hard", or go back and replay any scenario you want to take different paths that some of them present, find hidden weapons and files, or shoot for an "S" rating to unlock an archive item, which is basically a key item from the original game with some back history attached to it. You can also play each scenario in co-op mode with a friend (or if you think your badass, in duel Wii-mote mode!)
No question about it: Resident Evil: The Umbrella Chronicles is a must have for hardcore and casual Resident Evil fans, and even people who just want to shoot zombies for a while. Despite some annoyances and some stupid movie tie-ins, this is one piece of video game nostalgia that Wii owners don't want to miss!
Resident Evil: The Umbrella Chronicles (Wii) is a brand new game in the Resident Evil franchise, with familiar locales from the entire series. This action/shooter hybrid reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3 as well as new never-before-seen locations, such as Umbrella's stronghold. Resident Evil: The Umbrella Chronicles combines first-person, light-gun style combat with interactive pathways, multiple weapons and new enemies to create an entirely new Resident Evil experience that could only be delivered on the Wii. Using the Wii Remote as a gun, players can experience breathtaking combat against a horde of zombies and various creatures in dynamic first-person perspective.