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I loved the old Sonic games and have to say I am a little bit disappointed by this one. I was addicted at first trying to perfect all the moves. there are numerous traiing levels which are good to get you practicing - you have to have the remote sideways on in a lot of them and tilt from left to right or 'lunge' forward and backwards to make Sonic move how you want. However, Sonic does run at his on pace and you just move him around and make him do his tricks. You have to do the training levels before advancing to the main game and it would be nice if you could get into it straightaway and do the training levels if you wanted to. The extra games that are on the disc are great and after a while playing the main game I have spent alot of time play these. If you like Sonic games it is worth getting but its not a patch on the 'old' ones!
I brought this game for christmas for the wii. I have to say I was a little bit disappointed.
Once through the training levels, the game is ok, but there is not alot of control and it is fairly basic.
In the party mode, my husband decided to try and have a go. He got very frustrated over it.
For each mini game that we played, we were given instruction on what to do, but not what the goal was. So once you got into the game you had to figure out what to do before you could get on with the task. Most of the tasks had a time limit and by the time you had figured out the goal there was not much time left to complete the game.
One game it told you how to put air into the balloon. This was fine, so off we went and started blowing it up as fast as we could. When the computers turn came round, they hardly put any air in and we wondered why. When my turn came round again, I carried on and the balloon popped. It was only then we figured out that the idea was not to pop the balloon, but obviously it was too late then!
So I have to say I wasn't very impressed with this game.
As an avid Wii player and also a massive fan of Segas previous Sonic the Hedgehog games, I purchased this with high hopes.
Although very action packed, brilliant graphics and sound, plenty of different games, I felt very disappointed.
The whole game has a Middle Eastern theme and there are two ways in which you can go about playing:
Challenges: 100 high velocity missions set in stunning fantastical locations.
Play with friends: 40 party games for up to 4 players
The Challenge Mode is slighty disappointing to me and I could not continue to play after the first 5 minutes. There is a very, very long story book played before you get into the actual game. You feel like you are waiting a long time for it to start, all for this irrelavant and boring feature. Although there are many missions mainly based around "ring collecting", I feel from what I saw, they were quite boring and standard!
On a different note - the Party Mode has a massively brilliant range of games; some are very generic, but unlike other party games for the Wii, there are some truly original/different games too: for example on one game, there are a pile of mats in the middle of the room and you have to move your Wii remote in a motion as though you are actually pulling the mats away. Whoever pulls the most mats off wins! - sounds crazy but it is quite fun!
This mode is basically set out where all player start in boats at the beginning of a river and whoever wins each party game, moves up the river. Whoever gets to the end first wins the whole thing! After each party game, it takes you on to this screen, and takes approx 3 minutes of you having to sit and watch the boats move down the river - this can be very boring and frustrating! Also, you can fall into whirl pools down the river which sends you backwards, or be blown forward by the wind to take you further to the front. I feel that whoever wins the game is not truly the winner because of this.
You can have up to 4 players which is brilliant if you actually have 4 remotes and 4 friends who are willing to play this with you all the time. If you do not have all 4 players, you play against the CPU to make up for these players - this is personally a downfall for me as I do not like to play it this way, but you dont get a choice.
On gaming websites, this game generally gets a score of about 6-7/ 10 which I feel is definately too generous.
This can be played by kids as well as adults. The story book feature would be targetted more towards kids but the hardness of some of the games may be aimed more towards adults.
RRP is £39.99 but you can get this miles cheaper from all different shops such as Zavvi.
Back of the box:
"An evil genie has brought mayhem to the magical storybook world of the Arabian Nights, He's hunting the all-powerful Secret Rings, and there's only one hero standing in his way. Now able to slow time and boost himself to incredible speeds, Sonic will need to be faster than ever on his most dazzling adventure yet!
Everyone remembers the good sonic games on the mega drive all those year's ago. Sonic adventure on the dreamcast was good but felt different.
However, after all that several disastrous attempts were made at reharshing the Sonic formula.. a sour taste in many mouths.
so how will the wii version stack?
Sonic on the Wii plays differently to the other 3D sonic games, if anything its more akin to the mega drive games with a 2.5 D/3D perspective. This game involves you controlling sonic by titlin the wii mote and moving it around t create gestures e.g. dash, and attack.
As a result Sonic will race at break neck speeds through levels (after you get used to the controls). If anything the control scheme, while not perfect works very well and is engaging.
The camera is locked behind sonic except during special scenes and adds to the streamlined gameplay.
The graphics itself are pretty and detailed, esp for a first generation wii game. Accompanying this is the normal sonic rock music which does grow on you!
In conclusion this is the best 3D sonic game made, bar some minuses which can make things difficult:
1. memorise the stages to avoid mistakes
2. the sensitivity of the controller may be off at times (game design)
3. no option to play as other sonic characters.
Nevertheless, I was pleasantly surprised. While the game is not perfect, it takes you back to the good old 16 bit days. Here is hoping that Sega make a sequel to this good game
I wasn't really a gamer back in the years of Sega's consoles, so I never really experienced what many would call a "true" Sonic game. Since I've been playing games, it's been Nintendo all the way with me -- I would take the portly Italian plumber of that blue hedgehog any day. But as time passed, I just couldn't resist the appeal of the Sonic games. So, when Sonic Rush was finally released on the Nintendo DS, I felt I had to pick it up. I won't say too much about that now because I'm still working on it and I think it's too early to give a real opinion, but I'll say that my first impressions were definitely negative ones. And then comes along Sonic and the Secret Rings on the Nintendo Wii. I got wise and decided to rent it, and now I'm on the lookout to make this game my own.
Upon starting up this game, you're quickly thrust into a plot that, gathering from my rather limited knowledge of all things Sonic, is quite atypical for the series, for two reasons. First off is the fact that Secret Rings does a fairly good job of really taking a step in a new, inventive direction in terms of story telling. In all the few Sonic games I've played, the basic story is something along the lines of, "Dr. Eggman is up to something evil, Sonic needs to stop him." Well, this time around, Sonic is visited by a genie from the classic work Arabian Nights who tells him an evil being, Erazor Djinn, is taking over the world encased by the book. So, it's up to Sonic to find out what's going on and stop Erazor Djinn. In addition, however, tons of Sonic characters make appearances, but they're all playing the part of a character in the book and don't actually recognize Sonic. It's a cool set-up and works surprisingly well.
The downside to all this? Well, the way that the story is told is incredibly lazy. Rather than opting to go for animated cutscenes to impart the game's plot to the player, Sonic Team has instead decided to tell the game's story via some story-book-esque constructions. The artwork is faded and lacks the vibrant color that has made the graphics of recent Sonic games so enjoyable. The text scrolls down at the bottom of the screen, and even within the storybook frames, there's hardly any movement -- at all. It's really disappointing, and I know that fans of the game will stand behind Sonic Team's choice, that it makes it seem like this is all a book. Well, personally I believe that to be an excuse for the development team's laziness, because the presentation of the story could have been loads better. Admittedly, there are a few animated cut scenes, and they look absolutely fantastic, but sadly these are few and far between.
Don't get confused, however, and take this to mean that the game's graphics are poor, because nothing could be further from the truth. Rather, Secret Rings is actually one of the best-looking games on the Wii. It's not going to win any records, up against titles like Super Mario Galaxy and Metroid Prime 3: Corruption, but the fact remains that this is definitely one of the prettier-looking titles on the Wii. Sonic himself looks excellent, especially as you progress further into the game and can fly through levels. Environments are also very nice-looking and quite distinct, an aspect of graphical design that many games don't always get right. That is to say, each of the game's worlds are obviously different from each other, and they all look good to some degree -- some look downright fantastic. Additionally, the cut scenes mentioned earlier look beautiful on the Wii, an impressive feat considering the system's position as the least powerful (graphically, anyway) of the current-generation consoles.
Game play is where the game really starts to get rolling, and at the same time starts to run into some significant problems. The game is divided up into worlds, which were briefly mentioned above, and each of which have their own distinct feel. Much like classic 3D Mario platformers, there are a number of levels in each world -- the area you're playing in stays the same, although different levels have you playing through different parts of that locale. The levels themselves don't vary much; for example, each world has multiple levels that have essentially the same goal. For example, sometimes you'll have to defeat a certain number of enemies, collect a certain amount of rings, or even defeat no enemies at all, while others simply have you run through a level without any specific goal in mind, aside from reaching the finish line.
The game's controls are one of the real problems, for the simple reason that sometimes they just don't really work. The game is all about simplicity, and some of the most important actions are just that, in a very good way. For example, Sonic along rails automatically, and you can tilt the remote left and right for Sonic to run in that direction. Jumping is also easy to do, and involves just tapping the 2 button, or pressing and holding the button for a longer jump. Attacking is a kind of iffy action, because it involves shaking the Wii Remote when the automatic cursor on an enemy changes from green to red. Problem is, this mechanic doesn't always really seem to work, so sometimes by the time you've performed this action, the cursor has already disappeared, so Sonic flies off in the wrong direction -- and usually into space, causing you to have to replay the level. Additionally, the fact that Sonic is constantly moving can cause some problems when you're navigating tricky platforming parts. The 1 button is a break and is used occasionally in some obstacle challenges, but it's pretty stupid that you've got to break on a platform to ensure that Sonic doesn't run off the edge. Finally, you can pull back on the remote to get Sonic to move backwards, and this is an important and necessary action, but it's not responsive and oftentimes doesn't work.
That said, though, Sonic and the Secret Rings manages to be a lot of fun, for the most part. The sense of speed is really fantastic, and there are few Wii gaming experiences out there that are more fun than flying through a level in Secret Rings, effortlessly steering around obstacles, flying over gaps, and destroying enemies. It's fast, fun, intuitive, and what I perceive to be what the Sonic experience is all about. If that's in fact the case, then Sonic and the Secret Rings has succeeded hugely. Why? Because in the past Sonic games that I have played, I've never really experienced that fun. The games have always been a chore, and while Secret Rings is by no means perfect, it's core game mechanic is a heck of a lot of fun.
One slight problem, however, that can sometimes detract from the fun you'll have with the game is this title's difficulty level. The game is fairly challenging in and of itself, featuring plenty of enemies (easy enough to kill -- they serve mainly as jumping-points to cross large chasms), jumping challenges, and navigation requirements. However, where the game runs into a wall is when it throws an annoyingly and unfairly difficult level your way. Often these levels are hard to by-pass, and are so incredibly difficult to beat just because the developers felt like being mean to you. For example, in one level, you're trying to run away from a herd of stampeding dinosaurs -- yet, unless you memorize the stage, there's really no way that you're going to be able to beat it.
This leads into, and is directly related to, another big problem with the game: the camera. It's right behind Sonic for 99% of the game, and from this comes things both good and bad. First of all, it definitely does increase the overall sense of speed that you get while playing this game, which is definitely a good thing. But on the opposite end of this spectrum, it's also makes it hard to see upcoming obstacles, which is obviously a huge problem when a big part of the game lies with jumping gaps, destroying enemies, and avoiding environmental obstacles. What's even more annoying and actually compounds the problem is the way in which Sega tries to deal with the issue: by placing invisible obstacles to slow you down. For example, coming up on a few enemies around a bend, there's a log on the ground which automatically stops you, so that you can see the enemies and react. But because of the stupid camera, the developers had to put stuff in the game that destroys the whole fun of it: the speed.
Sonic and the Secret Rings also introduces a surprisingly fun and interesting role playing system. How does a high-speed, no-frills platformer like Sonic possibly mesh with an RPG mechanic? Well, it's actually done quite well. You receive points for beating levels, and these points are then converted to experience. Once you've gained enough experience you'll level up, gain some skill points, and usually learn a new skill. But just learning a skill isn't enough -- you've got to equip it. Each skill has a cost in skill points, and you assign Sonic skills that you think are going to help most during the level. It's a neat system, as many of the skills aren't required but drastically improve your playing experience. Some just give you a ring bonus at the start, while others increase Sonic's speed or turning ability.
There's also a multiplayer option, but it's really not that impressive. Think along the lines of Super Monkey Ball: Banana Blitz: a bunch of not-so-good minigames that support up to four players. Most of the minigames seem broken or are just plain boring, but if you're looking for a game to play with friends, you may spend a little time messing around with Secret Ring's multiplayer mode. It doesn't do much for the game's replay value, but at the same time it doesn't hugely hurt it. There's also a page-collecting system, where you get "pages" (bonus content, playing off the game's biggest theme) by reaching certain requirements on different levels. Finally, along the lines of replay value, the whole skill system may also boost the time you spend with this game, as levels can be played differently depending on which skills you have equipped.
All told, Sonic and the Secret Rings is a pretty good game. It certainly can't compete with the likes of Super Mario Galaxy in terms of pure platforming fun, and there are a few drawbacks to the game that are, without a doubt, going to frustrate you. But even with that frustration, there's a lot of fun to be had with Secret Rings. It really seems to be returning to Sonic's roots -- that is, it's all about going fast and having fun with a simple, easy to use game mechanic -- and while it's not all the way there yet, it's certainly headed in the right direction.
This review can also be found on gamefaqs
I bought this game yesterday having become bored of just playing wii sports! It was on offer in woolworths and not having £30 to spend on another game I went for this one. At first it takes some getting used to holding the wii remote sideways however this allows the remote to be used to make sonic perform all the necessary moves to get through each level. the graphics are very good but when Sonic needs to run back because he's missed something you have to make him walk back in reverse - he cannot turn round and run from where he has come. A big minus for the game in my view. The levels begin with the prologue which enables you to test Sonic's moves and build up some experience before moving on. I am still quite confused by the levels and the 4 different skill rings but I guess it will take a little more time to understand than the wii sports games. There is a cartoon/animation kind of story running through the game. this becomes a bit annoying at times when you want to move onto the next level. Overall I am happy with the game but feel there is more that could be done to make it play better - turning Sonic round when running backwards would be a start. Kids will like this game.
This was one of the games that was included in the package I got when I bought my Wii and I must say I am impressed. I found it difficult at first to get used to the movement of the Wii controller as I hadn't used one before but didn't take too long until I was flying along. After buying Sonic on the Xbox 360 not so long before this I was a bit worried that it would be as bad but I was pleasantly surprised. It's such an addictive game and really uses the movements of the controller brilliantly. You play as Sonic working your way through 100 missions that are all set in different locations. Some missions you have to get through without being killed, others you must collect a certain amount of rings. There are various actions you can make Sonic do like rushing forward whilst jumping or tilting the remote towards you to walk backwards, most of these take a while to get used to but once you have it really makes for good game play. This game also involves mini games that you can play with up to 4 players that are quite fun to do.
I haven't actually completed this game yet as I am stuck on one of the levels but I'm sure it won't be long before I manage to complete it. You really get addicted to this game and just want to carry on to learn more of Sonics moves and special abilities. I would recommend this game to anyone but be prepared for it to take a bit of getting used to the controls, once you have sussed it out its great.
This game was a bit fast paced to me and not the original sonic i remember from the mega drive days! Its quite good how is strats because it gives you a training mode and gets you used to the remote by showing you how to do all the moves, then giving you little practices, as there are quite a few moves to remember on thsis game. The overall game was quite good, I havent actualy finished it all yet so cant tell you the whole game. But is starts in like an arabian night setting and you have to go round collecting your rings to move ontot he next level. After so mnay levels you have to face a different adventure where tou fight off the enemy. The game is good and enjoyable for a bit, but just didnt feel like you are playing sonic as it was in the old days and couldnt really get into it myself.
This is a great sonic game, i am not sure why i am shocked as every game that has sonic in tends to be a great game.
Sonic and the Secret Rings, this is sonic's first solo adventure since the sega megadrive and we have all missed him.
Sonic finds himself in the colorful and vibrant world of the Arabian Nights he goes thhrough a 3D world which is brought to life with realistic water reflections, light bloom, and lifelike physics.
Sonic and the Secret Rings makes great use if the Wii remote, the graphics are not bad either.
It is like most sonic games where you can only run in one direction but uses the game play well. The game takes you through a training mode which does not take long to complete and you also unlock more training levels throughout the game when you learn a new move.
When you unlock a new level it can be the same as a prevous one but in a different world. This can make the game repetative.
The mulitplayer part of the game is entertaining and good for parties. It uses mini games like Mario Party which uses the full potential of the wii remote.
Overall this is a good game and there are some great deal for this game at the moment.
Having been a big fan of the Sonic games on the old mega drive back in the day (!) I love the Wii so I thought this would be a great game. Overall it isn't bad, I just feel that they could have made more of it. It takes ages to get through the training levels and you are not aloud into the main game until you have completed them. When you actualy get into the game while it is fun and fast to play, you sometimes don't feel like you are in full control of Sonic, he runs at his own pace and you can just move him left to right and make him jump. Its not a complicated game to play and its easy to follow so its great if you don't want anything in depth but if you are looking for something more then I suggest you try something else. Another nice feature of the game is the party section where up to four players can play some cheesy games in competition with each other, again nothing challenging but a bit of a giggle anyway. One complaint about this section though is that in between each game you have to see who is winning and this process can be quite slow and not very entertaining, however provides a good break to get more drinks!
When I bough the Nintendo Wii, I bought it for one purpose and one only - to keep kids entertained. Along with it, I bought a Playstation 3 an XBox 360 and a WiFi setup.
Lucky kids, eh? well, it was for a new Games Club I am running in Dublin, and the idea is to get kids to socialise while playing their consoles.
Anyway, Sonic, being what it is and being highly recommended by the guy in the store where I bought the stuff, seemed like a great choice.
Except it wasn't.
Maybe its just me, or maybe its the kids who are using the thing, but it seems kind of pointless. In fact, of the 20 or so kids who have tried it, not one has bothered to persevere beyond the first level. In fact, not one has completed the first level. They lose interest long before then.
It seems that the whole point of the game is to hold the Wii remote in your hand, while twisting the wrist (very) slightly to the left or right to collect the rings while the character runs along the screen. Not very entertaining
One thing this is *not* is a platform game. Another thing it is *not* is addictive, which is important when you are trying to keep kids occupied. Every Game club we have run since starting at easter saw the kids eagerly load up Sonic, being what it is, only to see them very quickly remove it and put back in Wii Sports which at least has some fun gameplay in it.
Developed by SEGA Studios, Sonic Wild Fire stars the Blue dude with the 'tude on his first solo adventure since the original Sonic The Hedgehog in 1991. This intense and exciting action game takes advantage of the innovative Wii controller as Sonic combines his trademark high-speed action with easy to play controls to offer a brand new experience. Sonic's new adventure unfolds from a storybook of the classic tale, Arabian Nights, the last several pages from the book have gone missing, and it's up to Sonic to re-create the story. The vibrant environments provide for a refreshingly new look to the franchise filled with brightly coloured mosaic tiles, glistening oases, swaying palm trees, and crumbling stone columns. Sonic activates specific areas in the prismatic environment to pull off new tricks and stunts, in addition to interacting head-on with various obstacles by jumping, dodging, and dashing. Gamers will use the Wii controller to steer Sonic and experience an untapped freedom in gameplay and control. Hold the controller horizontally with two hands and tilt left and right to steer Sonic on different paths and manoeuvre deftly from obstacles and enemies. Continue to tilt and fling forward to dash-attack ground and air enemies and to break down barriers. In addition to the main game is an array of unique controller-focused mini-games which make Sonic Wild Fire fun to play alone or as a multiplayer game with friends. Get ready for a refreshing adventure that puts you on the forefront of gaming.