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Mario is back and his exploration of the galaxy isn't just quite over yet. With the addition of his companion Yoshi from time to time, this game is both exciting, fun and addictive. With the same basic concept and controls of Mario Galaxy 1, you'd be sensible to worry that it was simply a generic copy of its predecessor but its so much more. You can tell the level of workmanship that has gone into this version to make it an improve of the previous game, with much of what we got in the first game, while taking the gameplay in new directions with sharp and very welcome additions. Creative, visually impressive and non-stop action are a few qualities of Mario Galaxy 2 that make it a wonderful sequel and a wonderful game all on its own. It is now much simpler to explore galaxies and to find new challenges, which reduces the risk of feeling disoriented when you return to gameplay if you stop for long periods of time. If it all gets too challenging, the game offers Hint TV monitors that stand within the actual maps and gameplay to show players exactly how specific tasks should be played out, but also a "play for me" option that takes over the controls and eases you through tasks. Its impossible to not love the Mario series, and impossible to not want to play this game non-stop as the action never ends!
Mario Galaxy 2 for the Wii is a Platforming game that was released in 2010 by Nintendo and is the second Mario Galaxy games made. This game follows the same storyline as many of the other Platform Mario games, you start off your journey to save Princess Peach from the evil Bowser, who just loves capturing poor Peach. Here is a bit about the plot in this game: This game starts off where the first game ends off, Mario and Princess Peach are eating cake celebrating at the Star Festival, meanwhile Bowser plots his next attack and eats the Grand Stars to gain more power so he can take over the galaxy and kidnap the Princess again and finish off his evil master plan. Bowser grows up to a massive size and comes back to attack the Princesses castle and takes her hostage and returns to outer space, to the centre of the universe. Mario then jumps into his own spaceship and follows Bowser to stop him and his evil plan. He sets out on his journey where he comes across more Lumas (like from the first game) and needs to collect more Powerstars (also similar to the first game). I really enjoyed the story throughout this game, as I had already the first played Mario Galaxy game it was nice that it continued on so thoroughly from the 1st game,, it was good as it stayed true to the usual Mario story line, though it has been modernised and changed to make it more interesting, every Mario fan enjoys saving the Princess from Bowser and being the hero and this game provides just that. The controls on this game are quite easy to master, the interface is also not to hard to understand or navigate through. This game is 3d play, this means that Mario is free to move anywhere on the screen (not just from left to right), this was quite confusing for me when I first played this game but it is easy to get used to. You meet a lot of Mario's old enemies in this game and there are also a few new ones introduced. Also there are (like many of the Mario Platforming games) Power ups such as the old mushrooms and fire flowers, there is also a new Spin Digging suit that allows Mario to dig into the ground and jump out the other side of a planet, a Rock Suit that allows Mario to break through hard objects like rocks and boulders and the Cloud suit that allows Mario to create temporary clouds to jump on so then he can reach far away or hard to reach platforms. You can play this game multiplayer up to 2 players, Mario and Luigi play co-operatively and move through levels together, this is a good feature as it means players won't have to wait for their turn and you can play with another person together at the same time. This is great as me and my fiancé normally turn into big children and fight over who will play first when we are playing games. The graphics on this game are what you would expect from the Nintendo Wii, they are bright colourful and cartoon styled, they could be described as quite child-like compared to games available on the Xbox or Playstation, but I think that this is what attracts Nintendo fans as games are light hearted and fun to play/look at. The music on this game is motivating and gets you pumped up to participate in the races. It is upbeat and has a fast tempo and is not out of place compared to what you would normally find in a Nintendo game. You should be able to pick up this game in any Game, HMV or Gamestop locally, or if you can also purchase it on the internet. I bought this game for around £35 in HMV as this was the best deal at the time, however I bought this about 2 months ago so it probably hasn't decreased much in price. I can see this game for as cheap as £20 on the internet so if you don't mind having to wait on it, you may save some money buying it online. I got a lot of play time out of this game and think it was a great buy. Overall I think this is a great Mario game and just as good as the first Mario Galaxy game, there is a really entertaining storyline that fans will enjoy and it is nice that the story carries on from the 1st game, however a new player shouldn't find it hard to pick this game up and enjoy it as well, I really enjoyed playing through this game and saving the Princess. I think that this game was well worth the money, though once you have completed it, it gets kind of boring. Apart from this I would recommend this game to any Mario fan or to anyone who enjoys platform style games. I give this game 4 out of 5 and really enjoy playing it with my fiancé and the family. *also on ciao under lorrainek90*
Being invited around for cake? That's about as subtle as putting a DVD on before bedtime. Oh wait; this is Super Mario Galaxy 2, so when Princess Peach invites you around for a slice of her best homemade Victoria's sponge she means just that. Who would have thought a Princess would fall for a charming, plump, plumber with a bad moustache? It's the makings of a Romeo & Juliet, except in this case it's a giant turtle, Bowser, keeping them apart. And if you try to save the princess, he will smoosh you. Seen way too much Jersey Shore for that line not to unnoticed. Wrong on so many levels, but without the corrupt older gamer mind, this game is perfect for children. Not half bad for adults either. So as I mentioned, it is the same recipe for a storyline, as you would expect from Mario games. Anyone who played the original Super Mario Galaxy will know that it was critically acclaimed as the best game of all time, whilst I wouldn't have gone that far it still did a bloody good job. This time around it's more of the same, as Nintendo clearly had some left over ideas they wanted to implement. Saying more of the same is probably unfair actually, as it's the same and some. This game was so easy to pick up and play, and the Wii controls are as intuitive as ever. Whilst most of the moves are the basics you would expect from Mario, you now have the added fun of shaking the Wiimote (controller) to perform a spin attack, or use a star to fly across to another planet, and the ability to use the Wiimote as a pointer to pick up 'starbits' or float around in orbit. These controls were in the original SMG, and even having not played the game for years, you can get straight back into it. Throw Mario into space with the same controls, how can this still be fun? Well, there is the welcome addition of Yoshi for one. He comes complete with his own characteristics that are essential to progressing on the game, such as his stretchy tongue. There are also new in game mechanics that he brings, such as being able to move really fast after eating a chilli (as we all do) or float. Whilst the last SMG brought in new ideas such as the bee costume, SMG2 improves upon this by introducing the likes of the cloud and rock suits. These allow you to create clouds by shaking the remote and turning into a rock hard bowling ball. These new mechanics are probably what was essential to keeping the game fresh. Ever since turning 3D back with Super Mario 64 on the N64, there has been a main hub to the game. Whether it be the castle, an island or Rosalina's spaceship. This time the two ideas have been combined by giving you a small hub, dubbed the 'faceship', as it's a planet/spaceship in the shape of Mario's face... ok, that made so much more sense in my head. When you want to go to a different universe, you jump on the big yellow switch in front of the steering wheel and it takes you to your stream lined view of which world you want to go to. This is much more similar to Mario on the SNES, and New Super Mario Bro's Wii. I would expect the fact that they wanted to get the game out fast led to this decision, but it doesn't adversely effect your experience any way. On the subject of New Super Mario Bro's, the success of that game seems to have changed Mario forever. If you thought SMG was bad, never before has a 3D Mario game had so many old school gaming aspects (mixed in with the new mechanics I mentioned above, of course). One of my biggest criticisms of Super Mario Galaxy was that it didn't allow you any freedom, and this game continues to push you along on rails. I have to admit I miss the big worlds of previous Mario games, which allowed you to explore. SMG as a franchise forces you forward, almost missing the chance to soak in the scenery. Galaxy has been fun, but I would hope with Wii 2 they give us a Mario with a huge HD world to explore. Nintendo do tend to shock and surprise, so I am sure they'll do just that again. Another new aspect is the comet coins to collect in each universe, where the more you collect mean you activate 'prankster comets'. These were also in the first SMG, as it takes you back to a universe you have already played in, and asks you to do something differently. Such as collecting purple coins or completing the level without losing any life. Aspects such as feeding starbits to 'lumas', the friendly star people, also return and are one of the highlights of the game for me. The difficulty for the most part is fairly easy, however if you want to complete the game properly and collect all 120 stars it is a little more challenging. It also takes certain levels of stars to open the next part of the game, but if you're like me and have to complete everything as you go along, you won't even notice this. Considering the low difficulty of the game, it's surprising that bothered to put in so many tips along the way. Don't get me wrong, I did like Super Mario Galaxy 2, but for me it hasn't really moved on from its predecessor. Visually it is exactly the same, but Mario has never been about the graphics. I can see why critics do love this game so much, as it has taken the first game and added extra layers, but for me it's got something lacking. Mixing old school with new ideas works well, and you will be eager to keep on playing to get the next star. It gets almost irritating when the big fat guy on your faceship suggests that may be it's time for you to take a break. Nintendo might still lag behind with graphic capabilities, but they have always pushed forward with sound. All your favourite Mario music and sounds are there, the glue that keeps the franchise together. One of my favourite moments was coming across a slide, similar to that of the slide on Super Mario 64. Those who completed SMG will also know that doing this unlocked Luigi as a playable character, well Luigi is much more accessible on SMG2.
I've never really been much of a Mario person, and haven't played any Mario games since I was a child, so when I was given Super Mario Galaxy 2 as a present, I wasn't really that excited to play it. It kind of felt like it was a kid's game and I wouldn't really enjoy it, but I have to say I could not have been more wrong. The game is average priced for a Wii game, going for £29.99 on Amazon at the moment, but I am thrilled I got this as a gift because I don't think it ever would have occurred to me to buy it. Super Mario Galaxy 2 is based on the usual Mario storyline--Mario must rescue Princess Peach, defeating various levels and monsters on the way. The game is set in space, and there are 6 worlds which each contain various planets. This is the first thing I loved about the game--the number of levels to play is great and means that the game lasts quite awhile. I also found that despite the number of levels and the recurring themes, the different planets did not become overly repetitive towards the end. The game can also be played with two players, one who is Mario and one who is his helper, a luna who can defeat enemies for him. While I didn't use the game this way, I thought it was a fun idea to make a game that is typically one-player open for two. The final planet of each world is always when you need to defeat a bad guy, and these levels are pretty tough. In fact, most of the game is pretty hard, which makes it very fun and addictive. It's hard enough to be a challenge without feeling impossible, as if it was too hard that would also put me off. I think this game really strikes a good balance in this way. Something else I really enjoyed was the graphics. They were bright, clear and fun and there was always so much going on in every level, both things you can interact with and the backgrounds. I loved the fact that Mario can move in all directions, as well, instead of simply in a straight line. This made it much more enjoyable to play than I thought it would be and also more challenging. I liked the controls as well--you hold the nunchuk in one hand and the Wii remote in the other, using the joystick to navigate and the A, B and arrow buttons on the remote to jump, change views, etc. I also thought the addition of shaking the Wii remote to have Mario spin was a great idea and there were so many uses for this. I think the violent shaking I was doing injured my wrist and messed up the nunchuk connection on my remote, but I suppose that's my own fault for going overboard with it! It was also pretty easy to move Mario around with the joystick, in all possible directions. Throughout the various worlds, there are so many different things that Mario can do, which continues to keep things interesting. Mario can become a bee, a rock, invisible, have the ability to spin clouds to jump on, shoot fire, and ride Yoshi, which also leads to extra possibilities of what can be done. There are also hidden extra levels, and collecting enough coins to reach these can be quite a challenge. Aside from collecting coins, there are also star bits which you can accumulate and then spend or shoot at certain enemies. In addition to this, you can also collect comet medals, of which there are one in each level. After collecting these, extra levels are then added which are super challenging. These are called prankster comets, and are usually repeats of other planets, with an extra challenge such as a time constraint. I found quite a few of these to be incredibly challenging and often frustrating! I've now beaten this game completely, which took me a few months of playing a couple times I week--I will admit that some of the times I played turned into pretty marathon sessions. Now I really miss it, and would like to get the first one even though I have heard it's not as good as this one. I really would not have thought that this game would end up being one that I became so addicted to, and enjoyed so much, but I really loved it. I think that it was really creative, and it's amazing the amount of different enemies, situations, special powers, and challenges that the makers managed to create in this game. I would highly recommend this game to anyone who likes Mario games, and even if you don't, give this a try and see if it changes your mind!
I'm not quite sure where to start here, Galaxy 2 is so much like it's predecessor that I fear that I may just end up repeating my review of the first game. With that said, any new Mario game is welcomed with open arms and this is no different. Super Mario Galaxy 2 is wonderful. Before playing this game, I strongly suggest that you play Super Mario Galaxy 1 first, not because of story elements or anything like that but because SMG2 feels like it has been aimed at those who have done so, or at least it feels that way in the later parts of the game, because they are much more difficult. SMG2 is an action platform game with the same twist as SMG1, Mario is in space, and gravity is the main quirk among the protagonist's trademark running and jumping. That said, the game finds equal use of gravity twisted worlds and more traditionally level planes. Everything about this game does its absolute best to improve upon SMG1, and it that regard it succeeds. The gameplay, the visuals and the soundtrack are all superb, and there is no need to discuss this any further. The first was great and so is this, now go buy it.
Super Mario Galaxy 2 is the follow up to first installment of Galaxy which came in 2007 and it builds on its predesessor in every way. The basic story is almost identical to the original as Bowser has once again kidnapped Princess Peach and has taken control of the galaxy using Power Stars. You run, jump, squash, fly, roll, spring and ride from world to world collecting Power Stars in your quest to defeat Bowser again. Where Galaxy had the observatory as a platform for navigating the galaxies, Galaxy 2 uses Starship Mario, and this makes going from level to level much quicker and lets you get on with enjoying the game. Levels on Galaxy 2 are superb, creating some one the most mind-bending and gravity defying situations ever seen in platformers. I kept finding myself tilting my head at odd angles to try to make sense of some levels and the way Galaxy 2 uses gravity to mix things up is one of its strongest points. There are 7 worlds containing 49 levels with a total of 120 stars to collect, meaning hours and hours of fun. If you manage to find all the stars, you unlock a green star challenge where another 120 green stars appear throughout the levels for you to find. Super Mario Galaxy 2 uses a range of power-ups to perk up the platforming and also sees the welcome return of Yoshi, further mixing things up. Available power-ups are: Cloud Mario (can create 3 cloud platforms and stand on clouds until you take damage) Spin Drill (can drill and attack enemies through non-solid surfaces) Rock Mario (turn into a rolling rock to destroy enemies and objects) Bee Mario (limited flying ability, can walk on flowers) Fire Mario (can shoot fireballs for a limited time) Boo Mario (can float and travel through grills until you touch a beam of light) Spring Mario (can bounce like a spring until hurt or land in water) Rainbow Mario (classic invincibility for a limited time) Dash Yoshi (speed boost, cal run up vertical surfaces. Blimp Yoshi (can float until Yoshi runs out of breath) Bulb Yoshi (give you ability to see invisible sections for a limited time) The game is pretty easy, and only around 10 regular stars and 15 green stars are particuarly difficult to get for seasoned platform gamers. The boss battles are a bit too easy to be enjoyable as I only died about 3 or 4 times during boss batles in completing the game. I think Nintendo were trying to make the game accessible to a wider rannge of gamers. Overall this is the best Wii game so far and is one of the best platformers of all-time. Everyone should play this game and it shows that Nintendo can still make great great games.
Super Mario Galaxy 2 is the popular sequel to Mario Galaxy for the Nintendo Wii. Mario is back for more galaxy travelling and this time he has new power ups and an old friend to help him out! Super Mario galaxy 2 is just like Mario Galaxy in terms of gameplay, story objectives, and graphics and to a certain extent the type of music which is played through out the game. Mario Galaxy 2 is a sequel in one way and in other ways not. Mario Galaxy 2 plays just like Mario Galaxy 1 but the story side of things are not the same it's just like Mario galaxy 1 was never created! The story in Mario galaxy 2 is almost the same as galaxy 1, princess peach invites Mario to her castle to watch the star festival, of course nothing in a Mario game goes to plan and Bowser is already there and is attacking the castle and kidnaps peachy (surprise, surprise!) But this time there is a bit of twist because this time Bowser is HUGE! But before Mario can do anything about it Bowser races off deep into the galaxy, but as always Mario is determined to find Bowser and get the princess back with the help from the Lumas (the star like creatures in the first Mario Galaxy) Mario is able to transport to a starship where it appears Bowser has wreaked havoc their too. Mario learns that in order for the starship to run they need the help of the power stars, so Mario agrees to get the stars back so the Lumas can roam the galaxy again and so Mario can rescue peach, and once you agree to this little contract with the Lumas they use the last of their power to turn the plain boring sphere spaceship into Mario's head! And they rename it starship Mario! In terms of gameplay if you have played Mario Galaxy 1 before you will find it exactly the same, Mario has the same moves including all the jumps and the spin attack he can perform by shaking the Wii remote. Mario's objective is to collect the power stars so starship Mario can advance until they find Bowser. Of course like every Mario game in order to obtain the power stars Mario must complete a certain challenge to earn the star. There is a difference in Mario galaxy 2 however, this time the galaxies are set out in worlds just like the old Mario games so world 1 has a few galaxies and they are the easiest ones, then eventually you progress to world 2 then 3 etc. So the only hub level in Mario Galaxy 2 is starship Mario which is a lot smaller to the hub levels we are used to in 3D Mario games. In order to progress on the world map Mario must at least obtain one power star in the galaxy so the starship can move on, but sometimes Mario must obtain a certain amount of power stars to move on. One of the great things about Mario Galaxy 2 is the galaxies, they are many of them and not one of them feels the same unlike Mario Galaxy 1 where some of the galaxies felt the same. The challenges to get the power stars are varied and fun but sometimes can be hard. The one thing about Mario Galaxy 2 is it is a much harder game than galaxy 1 there may be some things in Galaxy 2 which are the same in galaxy 1 but the difficulty is not one of them, the challenges are harder, the bosses are tough and the comets which change the scenario of a galaxy can be very hard to deal with. One of the great things about Mario Galaxy 2 is the inclusion of Mario's long time dinosaur buddy Yoshi! Yoshi can swallow certain enemies and turn them into star bits which Mario can collect to progress in the game, he can swing from branches to help Mario reach high places, and he can swallow bullet bills and fire them out of his mouth to give the bad guys a taste of their own medicine! Mario Galaxy 2 is a great game, but I still prefer the original most probably because Mario Galaxy 2 is nearly exactly the same as galaxy 1 except with some improvements. I'm not keen on how the maps are laid out, in a 2D Mario game it's a good idea but in a 3D Mario game it just seems to take depth from the game. But saying all these bad things about Mario Galaxy 2, these are the only bad things about the game everything else is great the galaxies are more varied than the first, the inclusion of yoshi and luigi is a great idea and works well, the music is even better in Mario Galaxy 2 the orchestrations in the game are mind blowing and give what only a Mario game can give to everyone. Super Mario Galaxy 2 is a great game and is defiantly a must buy even if you own the first game it may see a bit samey and not as in depth, but it is still a great 3D Mario game.
After a long and painful wait for the 2nd edition of this game to be released I was not disappointed. This time Mario is based on a ship but the levels are as exciting as in the first game. The only disappointment this game provides is the length. It is considerably shorter than the first version. Although after you have completed the game you can play some bonus games, this mostly just involves repeating old levels with a different agenda. Despite its length it is well worth playing. A great family game, but in my opinion, best enjoyed alone. You are able to fly on Yoshi's back during a lot of the levels, but can go it on foot if you prefer. As with the first game, you are hooked from the first level to the last. Some great bonuses to this game including a dice game to buy more lives. Each level has hidden secrets and are well worth exploring the entire ground to find these hidden treasures.
I loved Super Mario Galaxy so when this next game came out I bought it straight away. It is quite an expensive game but is totally worth the money. This game is very similar to the first in that it is 3D and Mario has to travel to different worlds on his quest to save Princess Peach from Bowser but I think the galaxies are better than the first game. Mario can transform into both a cloud and a rock in this game which makes some of the galaxies really fun and different especially when he has to act as a pinball and you have to get him to roll in the right place without falling off the edge. Some of the galaxies are difficult but I didn't find it any more difficult than the first Super Mario Galaxy. One thing that is really good is that if you keep dying in a galaxy you get the chance to be shown and have the galaxy completed for you by the cosmic spirit but you only get a bronze star instead of gold and you can go back and try again for a gold star later. Another good thing about this game is that Yoshi joins Mario on some of the levels and you jump on his back and he can carry you futher or if he eats a chilli pepper he goes really fast but he can be difficult to control during this. This game is so much fun because each galaxy is different with snow, lava, space, ghosts, clouds, water, bees, puzzles and much more. You will never get bored playing this game and I would recommend it 100%. I loved everything about this game and it keeps you entertained for hours.
I've always been a sucker for Mario, and got Super Mario Galaxy a couple of years ago when I was more of an avid gamer. Super Mario Galaxy was already a massive hit for me. The idea of playing on a '3D' platform turned things around, giving a more modern edge. It brought hours of fun and the sequel is doing the exact same. PLOT LINE: As usual, Bowser has kidnapped Princess Peach and has plans to do something really bad. In Super Mario Galaxy he planned to take over the universe, and that's pretty much the same idea here, but this time he's made himself gigantic! This makes some changes to the boss stage during gameplay, but otherwise, there isn't as much thrill to this plotline, just some changes which show up while playing the game. GAMEPLAY: Nintendo have changed the layout of how you activate the levels on this game, which makes a nice change, but I can't argue that it's any better. In the first version, the plot made it so Mario was on an observatory which needed star power (stars being the reward you gain for completing a level, and unlocking more) to fly to the big ending level. In order to advance, you had to unlock different 'domes' which had the levels inside them. Super Mario Galaxy 2 is set out much more like a classic Mario game, where you travel to different galaxies as you do to different levels, and have 7 different worlds. The only difference is, instead of it being Mario it's the ship shaped like Mario's head, which is travelling through the universe in order to stop Bowser. Some Mario fans may prefer this, as it's easier to navigate, but I much preferred the setting of the first game, you learnt more as you went along, discovering different parts of the observatory. I can't criticise too much as they have tried to keep the 'exploring' element on the Mario ship, but it doesn't have as much of an impact as the first game. However, when you actually get playing, there is great improvement. Mario has new forms, such as cloud and rock (I really like that one, Mario can act like a pinball!), which are more fun than the previous ones, though those are also included in this game. Another big surprise is the return of Yoshi! You can now play with him in certain levels, and even he has some funky fruit that he can eat, and transform himself to blow up or run really fast. I've noticed that the levels are more difficult, so even if children can enjoy the game, they could find harder to complete. However, sometimes a 'ghost', called the Cosmic Guide (who is shaped as Rosalina from the last game), can appear and complete the level for you. A lazy option but instead of a gold star you get a bronze one to show that you didn't bother! One thing I've noticed is, even if the levels are more fun than the previous game, they are much shorter. I've found this a relief at times since I'm not the most skilled gamer, and it's a nice way to rush out of a difficult level. There is so much variety in this game, just like the last one, it's really worth a try. GRAPHICS/MUSIC: As usual, the graphics on this game are beautiful with vibrant colours to match the light heartedness of this game, and will appear better on a 60Hz setting. The music used is pretty much the same as the last game, which is quite a let down.
Super Mario Galaxy 2 is finally here and isn't it grand. Playing a brand new, headline Mario title on a home console is rare feeling these days. Not since the Super Nintendo days has Mario arrived in our homes more than once a console generation for a proper adventure and yet in the last few years we've seen three big outings for the Italian plumber and that's on top of his various day trips Go-Karting, playing tennis or having a kick of a football. Nintendo's commitment to high quality games is nothing short of admirable and Super Mario Galaxy 2 instantly demonstrates this by showing itself to be one of the best looking Wii games out there. Every model and texture is beautifully rendered and while we're still falling short of the big powerhouse consoles, you're look at a game that if rendered in HD would probably have fitted very comfortably in with any of the earlier PS3 or 360 launch titles. It isn't state of the art but it is consistently polished and presented with care. As with all of Nintendo's Wii titles, Galaxy 2 also runs at a rock solid 60 frames per second, a joy to play and really makes those smooth, cartoony levels even more pleasing to the eye. The only dampener to the excitement of a new Mario adventures is the incredibly familiar ground we're treading. Ignoring for a second, that every Mario game since the 80s has essentially been a case of "rescue Princess Peach from the evil Bowser," this game is so akin to the first Galaxy that it seems more fitting to call it a remake than a sequel. Both games begin with the Princess' abduction during a festival (a festival apparently occurring once every 100 years, no less) and follow Mario as he hops from planet to planet, collecting Power Stars and trying to save the day. A few differences arise is the way levels are picked and unlocked but the game never breaks any new ground. It's a shame that the end result would more properly be called "Some More Super Mario Galaxy" and stuck out at a bit of a cheaper price. Aside from a full package of new levels, Galaxy 2 offers a few new gameplay bites. New costumes offer a few new abilities, though they're not as interesting as the tricks we've seen before and while the level design is probably more fun this time around, it never feels quite as imaginative. The story is practically non-existant and only really serves as a framework for the levels, though it's nice to see a game that puts its core gameplay first, the package sometimes leaves me feeling a little cold. All in all, Galaxy is something of a dichotomy. It is easily one of the best Wii games available and has been produced to the high standard that only Nintendo seems capable of. The control system, gameplay, visuals and levels all seem to be highly refined, drafted and redrafted examples of the highest pedigree and yet it breaks no new ground. It is a highly enjoyable experience that never the less leaves the impression of a lost opportunity, that the time, they passion and the money might have been better spent on something new. Nintendo will continue to make excellent games and I don't expect nor wish them to leave their excellent franchises to be forgotten but I think perhaps it might be fun if they'd leave their cash cows for a year or two and take a few risks. If you're thinking of buying Galaxy 2, don't let my review put you off. If you never played the first, don't worry, no backstory required. You'll probably love it. But if you do buy it, think about spending your next £30 on a game that takes a few risks and reward innovation, the Wii needs it.
Nintendo have managed to produce another masterpiece with this sequel. Even if they had just redone the original with new levels it would have been a great game. But they have also added new aspects to the game. The addition of Yoshi is a great one, something which worked well with the old SNES version. There is also some great new power-ups such as one where Mario turns in to a rolling boulder that destroys things in its way and another where Mario can create clouds and jump on them. There are also power-ups for Yoshi like a chilli that makes him run really fast. As with the previous version of Mario Galaxy the controls are fantastic and the camera angles are always good, the only times I had to change the camera angle were to look for hidden items. The best game to be released on the Wii for some time now, Mario is rescuing a poor standard of games that Wii owners have endured lately.
I bought this game as soon as it came out having loved the original game. Usually, I feel that the sequels don't reach the standard set by the original game as it becomes too samey but this is an exception. The game follows the same storyline as all its predecessors - Bowser kidnaps Princess Peach and Mario has to save her - however, each level is completely fresh despite the same controls being used as in Mario Galaxy 1. The levels themselves are quite short however as you go through eac world, the difficulty increases and by the time you have gained 70 stars to beat Bowser, it has become a lot harder, especially the 'S World' after this. The addition of characters that were not available in the original is a huge bonus to the game, most notably the use of yoshi, which adds a new type of level to the game a yoshi has to eat enemies and different fruits. It is also possible to play some levels as Luigi which then unlocks a 'ghost' in that galaxy. This is not necessary to complete the game. The powerups from the last game make a reappearance, along with some new ones such as digger mario. Each level also contains a comet medal. Mario must collect these in each level in order to unlock prankster comets which provide a new level. All this must be done in order to complete each galaxy. The object of the game is to collect stars to power the space ship in order to move through the worlds to find Bowser. In order to rescue the Princess, you must fight Bowser at 70 stars. Overall there are 120 stars to collect and 49 comet coins. However the game is not over yet! This then unlocks special 'green stars' of which there are another 120 to collect. Only when all 240 stars and 49 comet medals have you finally completed the game!
The first true Mario sequel in a long time, it always scares me when sequels get announced to anything. But as it's Nintendo I really should have known better. The team that have made Mario galaxy 2 have really outdone themselves. The story has been stripped down to its bare minimum and what we are left with is something that resembles the Mario worlds of old, structure wise. However unlike the old Mario's, which were innovative, this never lets any mechanic get old. Mario is a mish mash of many genre's all tuned to perfection to make sure that the gameplay is never unfair. To say this game is not frustration thought would be a lie. Mario has some of the hardest challenges in a game ever and it keeps punishing you. If it wasn't for the controls being so perfect, this game would be destroyed, but luckily they controls are the best in the business. Mario can be hard, but is never boring. Just brilliant! Oh and the music, the music in this game is so so good!
I bought this game after playing the original Super Mario Galaxy and I'm glad to say that Super Mario Galaxy 2 far surpasses my expectations of what great Nintendo game should be. As story lines go, its pretty much standard fare, Bowser kidnaps the Princess and Mario goes on to rescue her. Although some of the levels are smaller in size than in the original SMG game the amount of levels and number of stars you need to collect have been increased making this a bigger game overall. The ability to ride on Yoshi or Switch between Mario and Luigi on some of the levels makes for an enjoyable change. The extra power-ups enabling Mario Luigi, and even Yoshi to change into different suits is fun. The cloud suit is perhaps my favourite, but there are other new suits to play. The graphics are similar to Super Mario Galaxy 1, but are still gorgeous. The level design is much better on this game than in the original, with some gravity defying twists, with some of the levels rendered in 2D, or semi 3D, and 3D with some great little sub games included. Overall the game is pure fun to play and will provide hours and hours of entertainment. In my opinion its one of the best Wii game out there.