Product Type: Nintendo Wii games
Newest Review: ... to worry that it was simply a generic copy of its predecessor but its so much more. You can tell the level of workmanship that has ... more
Super Mario Galaxy 2 (Wii)
Member Name: breezy1
Super Mario Galaxy 2 (Wii)
Advantages: Classic gameplay
Disadvantages: Too easy
Being invited around for cake? That's about as subtle as putting a DVD on before bedtime. Oh wait; this is Super Mario Galaxy 2, so when Princess Peach invites you around for a slice of her best homemade Victoria's sponge she means just that. Who would have thought a Princess would fall for a charming, plump, plumber with a bad moustache? It's the makings of a Romeo & Juliet, except in this case it's a giant turtle, Bowser, keeping them apart. And if you try to save the princess, he will smoosh you. Seen way too much Jersey Shore for that line not to unnoticed. Wrong on so many levels, but without the corrupt older gamer mind, this game is perfect for children. Not half bad for adults either.
So as I mentioned, it is the same recipe for a storyline, as you would expect from Mario games. Anyone who played the original Super Mario Galaxy will know that it was critically acclaimed as the best game of all time, whilst I wouldn't have gone that far it still did a bloody good job. This time around it's more of the same, as Nintendo clearly had some left over ideas they wanted to implement. Saying more of the same is probably unfair actually, as it's the same and some. This game was so easy to pick up and play, and the Wii controls are as intuitive as ever. Whilst most of the moves are the basics you would expect from Mario, you now have the added fun of shaking the Wiimote (controller) to perform a spin attack, or use a star to fly across to another planet, and the ability to use the Wiimote as a pointer to pick up 'starbits' or float around in orbit. These controls were in the original SMG, and even having not played the game for years, you can get straight back into it.
Throw Mario into space with the same controls, how can this still be fun? Well, there is the welcome addition of Yoshi for one. He comes complete with his own characteristics that are essential to progressing on the game, such as his stretchy tongue. There are also new in game mechanics that he brings, such as being able to move really fast after eating a chilli (as we all do) or float. Whilst the last SMG brought in new ideas such as the bee costume, SMG2 improves upon this by introducing the likes of the cloud and rock suits. These allow you to create clouds by shaking the remote and turning into a rock hard bowling ball. These new mechanics are probably what was essential to keeping the game fresh.
Ever since turning 3D back with Super Mario 64 on the N64, there has been a main hub to the game. Whether it be the castle, an island or Rosalina's spaceship. This time the two ideas have been combined by giving you a small hub, dubbed the 'faceship', as it's a planet/spaceship in the shape of Mario's face... ok, that made so much more sense in my head. When you want to go to a different universe, you jump on the big yellow switch in front of the steering wheel and it takes you to your stream lined view of which world you want to go to. This is much more similar to Mario on the SNES, and New Super Mario Bro's Wii. I would expect the fact that they wanted to get the game out fast led to this decision, but it doesn't adversely effect your experience any way.
On the subject of New Super Mario Bro's, the success of that game seems to have changed Mario forever. If you thought SMG was bad, never before has a 3D Mario game had so many old school gaming aspects (mixed in with the new mechanics I mentioned above, of course). One of my biggest criticisms of Super Mario Galaxy was that it didn't allow you any freedom, and this game continues to push you along on rails. I have to admit I miss the big worlds of previous Mario games, which allowed you to explore. SMG as a franchise forces you forward, almost missing the chance to soak in the scenery. Galaxy has been fun, but I would hope with Wii 2 they give us a Mario with a huge HD world to explore. Nintendo do tend to shock and surprise, so I am sure they'll do just that again.
Another new aspect is the comet coins to collect in each universe, where the more you collect mean you activate 'prankster comets'. These were also in the first SMG, as it takes you back to a universe you have already played in, and asks you to do something differently. Such as collecting purple coins or completing the level without losing any life. Aspects such as feeding starbits to 'lumas', the friendly star people, also return and are one of the highlights of the game for me. The difficulty for the most part is fairly easy, however if you want to complete the game properly and collect all 120 stars it is a little more challenging. It also takes certain levels of stars to open the next part of the game, but if you're like me and have to complete everything as you go along, you won't even notice this. Considering the low difficulty of the game, it's surprising that bothered to put in so many tips along the way.
Don't get me wrong, I did like Super Mario Galaxy 2, but for me it hasn't really moved on from its predecessor. Visually it is exactly the same, but Mario has never been about the graphics. I can see why critics do love this game so much, as it has taken the first game and added extra layers, but for me it's got something lacking. Mixing old school with new ideas works well, and you will be eager to keep on playing to get the next star. It gets almost irritating when the big fat guy on your faceship suggests that may be it's time for you to take a break.
Nintendo might still lag behind with graphic capabilities, but they have always pushed forward with sound. All your favourite Mario music and sounds are there, the glue that keeps the franchise together. One of my favourite moments was coming across a slide, similar to that of the slide on Super Mario 64. Those who completed SMG will also know that doing this unlocked Luigi as a playable character, well Luigi is much more accessible on SMG2.
Summary: But who wants be Robin when you can play as Batman?
More reviews in the field of Nintendo Wii Game
- Sonic and the Black Knight (Wii)
- Secret Files 2: Puritas Cordis (Wii)
- Manhunt 2 (Wii)
- We Rock: Drum King (Wii)
- The Legend of Zelda - The Skyward Sword (with CD of Symphony Concert) (Wii)
- The Croods (Wii)
- Yellow Looney Tunes Inflatable Wii Racing Kart & Steering Wheel (Wii)
- Wii U MaxPlay converter (Wii)
- Wii Fit Game Only (Wii)
- Little Kings Story (Wii)