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There was a fair amount of hype behind Mario Galaxy after it's excellent showing at E3 and there were great expectations for the new generation of Mario games, and Super Mario Galaxy does not disappoint. After what was considered by some a bit of a disappointment in Mario's previous flagship title 'Super Mario Sunshine', Mario is back in tremendous form. It is so difficult to summarise the gameplay but Nintendo have really pushed the creative envelope here to bring lots of different and fun experiences. Simply hopping between different planets is fun enough, but with the various 2d sections, flying and other general warped perception ideas, Mario Galaxy delivers enough wow moments throughout to keep you engaged from your first play right to the end. There is also a nice extra touch whereby a second player can pick up a wiimote and assist Mario by collecting stars by pointing at them. This is a nice touch that can help to keep other viewers entertained whilst watching you play.
Mario Galaxy for the Wii is a Platforming game that was released in 2007 by Nintendo. This game follows the same storyline as many of the other Platform Mario games, you start off your journey to save Princess Peach from the evil Bowser, who just loves capturing poor Peach. Here is a bit about the plot in this game: A comet is passing over the Mushroom Kingdom so Princess Peach decides to have a party and watch it, Mario are present at this party and Bowser takes the opportunity to move in for his attack and with the help of a futuristic flying saucer Bowser lifts Princess Peaches castle up into outer space. Mario tries and fails to rescue the Princess and ends up being hurled into space where is crash lands and wakes up on a strange planet. This is where he meets Rosalina and the Lumas, they have the power to allow Mario to travel through the stars and space, however he needs to collect Power Stars (which have been stolen by Bowser) to restore Rosalina's Power to its full capacity so then Mario can reach the Princess at the other side of the galaxy... and the game begins! I really enjoyed the story throughout this game, it was good as it stayed true to the usual Mario story line, though it has been modernised and changed to make it more interesting, every Mario fan enjoys saving the Princess from Bowser and being the hero and this game provides just that. The controls on this game are quite easy to master, the interface is also not to hard to understand or navigate through. This game is 3d play, this means that Mario is free to move anywhere on the screen (not just from left to right), this was quite confusing for me when I first played this game but it is easy to get used to. You meet a lot of Mario's old enemies in this game and there are also a few new ones introduced. Also there are (like many of the Mario Platforming games) Power ups such as the old mushrooms and fire flowers, there is also a new Bee suit that allows Mario to fly/hover for a number of time, a Boo Suit that allows Mario to float in the air and become transparent like the Boo ghost and Spring Suit that allows Mario to jump to great heights. You can play this game multiplayer up to 2 players, Mario and Luigi play co-operatively and move through levels together, this is a good feature as it means players won't have to wait for their turn and you can play with another person together at the same time. This is great as me and my fiancé normally turn into big children and fight over who will play first when we are playing games. The graphics on this game are what you would expect from the Nintendo Wii, they are bright colourful and cartoon styled, they could be described as quite child-like compared to games available on the Xbox or Playstation, but I think that this is what attracts Nintendo fans as games are light hearted and fun to play/look at. The music on this game is motivating and gets you pumped up to participate in the races. It is upbeat and has a fast tempo and is not out of place compared to what you would normally find in a Nintendo game. You should be able to pick up this game in any Game, HMV or Gamestop locally, or if you can also purchase it on the internet. I bought this game for around £20 in HMV as this was the best deal at the time, however I bought this about 6 months ago so I think that it hopefully may have decreased a bit in price. I can see this game for as cheap as £13 on the internet so if you don't mind having to wait on it, you may save some money buying it online. I got a lot of play time out of this game and think it was a great buy. Overall I think this is a great Mario game, there is a really entertaining storyline that fans will enjoy, I really enjoyed playing through this game and saving the Princess. I think that this game was well worth the money, though once you have completed it, it gets kind of boring. Apart from this I would recommend this game to any Mario fan or to anyone who enjoys platform style games. I give this game 4 out of 5 and really enjoy playing it with my fiancé and the family. *also on ciao under lorrainek90*
A gaming guru I may not be, but one thing I certainly am is a devotee of Super Mario in all its various guises. Super Mario Galaxy Wii, is a game that somehow manages to impress, pleasure, frustrate and disappoint, all in equal measure. I first bought into the series back in the SNES days of 2D ups, downs, lefts and rights, when I was considered the house expert when it came to tricky platform levels. That mantle was put to the test with this game, angled jumps and 360 degree fights particularly awkward to adjust to, especially with continual shifts in gravity to contend with as well. Even managing to run or swim in a straight line is far from routine in a 3D environment. The story starts as it always does; Bowser has kidnapped the Princess again. This time, Mario must recover all the stars that have also been stolen, needed to power the comet observatory that will be used to help rescue her. These power stars are reclaimed in a variety of ways as the game progresses...most are awarded at the end of levels, extra hidden ones can be found en route and some are earned by winning certain challenges. Game play requires a nunchuck to be attached to the Wii remote, as you use its joystick to move around. Some Wii games can be accused of only making token use of the motion sensor, but not Super Mario Galaxy. You shake the remote to launch spin attacks, make higher jumps and swim faster; tilt the remote to move when stood on certain objects and aim at the screen to control a pointer that immobilises enemies, fires at things and collects items. This is where a second player also comes in useful, as they can use their remote to ease your passage by helping to avert danger and gain you extra lives. All the usual power ups are available and more besides, although you may not immediately recognise the invincibility one. Interesting newcomers range from the extremely useful bee suit to the fiendishly difficult spring In the past your progress through the game has been easy to follow, with clearly numbered 'worlds' and 'levels' completed in a fairly logical sequence with a nice flat map to guide you. In this game the 'map' is the comet observatory that you can explore, with domes that contain galaxies and planets therein. Moving around the observatory is even tricky to start with, until you master some of Mario's basic moves. At first only one dome is accessible, but as you complete galaxies, others soon open up. Before long, all six domes are open, all at various states of completion. This makes progress through the game very confusing, as there is no set route to take. You find yourself wandering in a daze from dome to dome, discovering that 'new' galaxies have appeared in or around one of them, as a result of something you've done elsewhere. As you would expect, all the bosses are tricky to overcome, particularly the rock monster Bouldergeist. Various comets can also randomly block your path, forcing you to complete a cleared level again but with a difference...such as a time limit, only one health point or racing a doppelganger. Flaws in the game play also makes some levels more difficult than intended. The camera doesn't always swing behind you when it should, meaning that some movements have to be done blindly. Swimming is particularly prone to glitches, it being nigh on impossible to turn and swim straight back to an object if you over shoot it or recover your line after hitting something. This makes a number of the swimming levels an absolute nightmare to complete, particularly the race against penguins. As usual, the end 'boss' can be reached, fought and defeated without completing all the levels in the game. Hidden and special levels to revisit are nothing new, but reaching this stage with only half of the 120 power stars collected somehow feels like you have been let off the hook. Saves after every power star are also overly generous and the assistance given by the Wii remote of player two is another simplifying factor that maybe redresses the balance too much. Maybe its an indication that gamers have less patience these days, but 'when I was a lad' an opportunity to 'save' was a cherished moment, as it may only appear after three nerve racking levels. Kids today...attention spans of a goldfish...*rolls eyes and tuts*! If I was to sum up Super Mario Galaxy in a sentence, I would say...superb graphics, imaginative levels and fun to play, but let down a little by confusing passage, annoying glitches and fast tracking for the feckless. * I have also written this review on Ciao
Super Mario Galaxy for the Wii has had so many rave reviews that I just had to get this and see for myself. I paid a whopping £22 for a second hand copy, and the new copies retail for around £30 from most stores. This is definitely not a bargain buy! I was struck by the quality of the graphics when I first played this, and definitely think they are worth all the raves they've received to date. They're really bright, detailed and fun - and the 3D has been put together seamlessly for a good, even gameplay. There are other 3D games I've played which have had lots of 'blindspots' in them, but this has played fluently for me throughout. The character moves exactly as I expect him to move (when the Wiimote responds!), and he runs all the way around the 3D planets with ease. I'm not that impressed with the actual gameplay so far though. I've found that games like Super Mario World have been fun for all ages, but this game feels like the difficulty level is suitable for adults, while the content has been aimed at young children. You need to be able to use both a Wiimote and a Nunchuck to play this game, using a lot of controls simultaneously to achieve combined moves. But the storyline is suitable for five year olds, even though few under tens would cope with all the reading required to understand it! I found it a bit tricky getting used to using the controls to set off special moves, like shaking the Wiimote to launch myself between planets. The Wiimote isn't always instantly responsive, and I'd be much happier just pressing a button. I'm not a fan of running around collecting little twee stars either, I felt the golden coins were much more appealing for older players that these stars are. I'm having difficulties working out how to kill the baddies too, as a simple jump on the head doesn't always do it, and it's hard to jump on their head and not in their face using the 3D movements anyway! I think that this game has been a real novelty for some, and that's why it's got so many five star reviews. For me, I really can't give it more than three stars though. I found the gameplay confusing in places, I find the goals very immature, and the controls not always responsive. That's especially frustrating when I lose a life because the stupid Wiimote didn't respond quickly enough! Perhaps this is better played using the new enhanced controllers? I wouldn't say don't buy it - you just might be one of the many who thinks this is the best Mario game ever. But I personally didn't enjoy it and am only giving it three stars because the graphics look so good. I bet if I'd have played this on the DSi, with controls which respond every time, I would have been in the four or five star club. Less writing at the start would be good too!
Super Mario Galaxy is Mario's best adventure since he first went 3D on the Nintendo 64 in Super Mario 64. If you played Super Mario 64 this game will feel familiar and completely new at the same time. All the basics are the same bowser has taken peach and its up to Mario to save her. Mario must collect power stars to advance through the stages of the game to reach the final battle. All the things we all know a love from the old game are here. There are also however a bunch of new things. New powers up which include bumble bee Mario (he can fly), ice Mario (create ice to walk over water), spring Mario (jump really high) and boo/ghost Mario (can travel through objects). This is along with fire and star Mario from the old games. This all help give the game variety and adds all the more fun for it. Graphics are very good for a wii game, and could possibly be mistaken for a PS3 or XBox 360 game. The environments are well detailed and colourful, and helps to make being in space feel like space. The camera angles used are very good and your sight of viewed is hardly ever blocked by obstacles, maybe once on twice throughout the whole game. The gravity mechanics work really well as Mario is pulled into the larger planets quickly, and the smaller ones he does a mini orbit as gravity pulls him in slower. Its lots of fun to do a big jumps on the small planets and see if you can make a full orbit. The difficultly of the game is quite easy to go though the main game so you don't have to be a gaming geek to complete it, however is you do like more difficulty there are 120 star to get, and to get all of them requires much more skill, with prankster comets adding extra difficultly to some stars such as a time limit of just 1 bar of life. Also if you manage to get all 120 you can play again as Luigi, giving you even more game play. Motion control is used well without being over done. The wii mote if shaken makes Mario spin which can be used to attack. Also when the wii mote is pointed on screen it controls a cursor, which can be to pick up star bits (needed for some stars and to stun enemies) and also to grab onto some objects. I think it works well as when the motion sensor is used to control too many elements of the game it becomes gimmicky and hard to control, but here it is very responsive. The 2 player co-op is pretty rubbish to be honest, as one player controls Mario while the other uses the cursor, which most of the time has no use, so one person has all the fun while the other sits there watching. So don't buy this game thinking its a 2 player game. Overall though this is a great game with 120 stars worth of fun game play to bring hours of fun. Graphics are very well presented and the space environment has been well incorporated into the game.
Yes guys, i'm giving my view on another Mario game! They are great, classic and will just simply never get too old! I;ve always been a fan of Mario since i was a kid watching the films, and ever since the Snes and gameboy days! Super Mario Galaxy is a Mario game on the Nintendo Wii. I bought this near release date and payed the full price for it, and to be honest it was pretty much well worth it. This game is very similar and follows the same concept as Super Mario 64 on the Nintendo 64 and eventually came on the Nintendo DS. However, it is not like the classic Mario games which were simple and 2D which you could move only left and right, up and down (super mario bros. series), these were great fun despite being limited, but Super Mario Galaxy (and Mario 64) are totally different types of games. Like Mario 64, you control Mario and there is a story which leads you into many different planets (as the title suggests - Galaxy) to find Princess Peach and save her from the wrath of Bowser! - Can there be a Mario game without having these two in the story!? It's just classic and will never change. You go to many different worlds and in the worlds there are a number of planets where you get stars. There are 120 stars in the whole game. IT's like Mario 64 in the way that there is no set order, you mainly play the game at your own pace doing your own route. To unlock these planets, sometimes they will open up as the story progresses and you get enough stars, other times you feed 'Hungry Lumas' with diamond shaped 'star bits'. The 'star bits' are also used not only to unlock a few extra planets by feeding 'hungy lumas', but to also shoot or stun enemies. They are one of Mario's main weapons. One great thing about this game is the imagination used when it was created. There are so many different types ofplanets, with different surfaces and different surroundings. No two planets are the same and every planet has a different thing needed to do to get the precious star. As classic Mario games have always had, there is the 'power-up' mushrooms where you can change into many different things. For example there is the big mushroom which simply makes Mario huge, and also the fire one where Mario can shoot fire balls, but there are also some great new ones. For example there is the bee costume which simply lets Mario family for a certain period of time and is very useful in helping you tackle certain areas on certain planets. The game uses the Wiimote quite well. To get the star bits, you point your Wiimote are them and they just go straight to Mario. Another thing is the shake feature. When you want to shoot out to a planet, you have to jump in the big star shaped outline, and once your in them you just shake your WiiMote and Mario shoots out to the destination. The rest of the controls also follow on mainly from Mario 64, such as the wall jump, long jump and different types of summersaults which are mainly used to get further or sometimes to even land on an enemy and kill them. Also, you attack others with the spin technqiue which is shaking the Wiimote. The graphics are superb. It is very colourful and is quite simply great. The soundtrack is also quality. A Mario game has to have a decent soundtrack as it makes each level or planet better. f=For example if you had to do something in a certain timed event then the music would be fast paced and goes with the siutation, or if it was calm and there was harmless animals around and lush green grass with beautfil sun the the music will be of that nature. There are 120 stars to collect in total, although you can complete the story without getting every single one of them. When you reach a boss battle, you get a giant star and that will unlock more glaxies and worlds, and will also advance the story. The game is quite long which is good as you get your moneys worth, but also you get to enjoy it more and more. It is quite an easy game, nothing too difficult and it is for all ages to play. Both adults and kids will enjoy it whether you are a Mario fan or not, and you don't need to have played a Mario game before to understand anything really or to know anything. It's easy and you shouldn't get extremly stuck for too long periods, although every now and then you make encounter some tricky things. But at the end of they day, if it isn't atleast a slight challenge then what's the point of playing it, they may aswell just create a film instead and just watch that! There is no online mode, or any multiplayer for that matter. Well there is sort of a multiplayer, but not as though you can have a character each and play split screen or even on the same screen etc. Instead you can switch on another Wiimote and point thing's out to your partner so they can see the star bits to collect or just to tell them where to go. This is pretty useless in my opinion and there is no need for it, but i'm not blaming them to try something out. I can't think of any downsides or bad points about this game. Usually, if a game doesn't have multiplayer or online then i usually feel that is a let down, but this is a Mario game and they simply don't have online (apart from Mario Kart but that is not the traditional Mario game with the story f saving Princess Peach from Bowser), and never have and it is still superb to play single player. It doesn't get boring! Overall, this is a superb game from the makers of all the great Mario games, Nintendo. Mario games (along with the Zelda series) is the main reason why i purchase Nintendo consoles and i have had many down the years including Nes, Nintendo 64, Gameboy colour, Gameboy advance, Nintendo DS, Gamecube and obviously the Wii. This is a game for literally anybody, whether you've played any Mario game before or not. Also, whether your a hardcore gamer or just someone who plays very little this is the game you want to be playing! You should be able to pick this up at a reduced price now as Super Mario Galaxy 2 was released a few months ago. Definately recomended. You don't know what your missing out on and it was even named 'Game of the year' a few years ago by many gaming magazines and websites.
Any 3-D platforming game you play has some influence from Super Mario 64 which was released in 1996. That game set the standard for how such games were to be and it's been rare for any other platformer to stray from that magic formula of running and jumping. Enter Super Mario Galaxy, more than 10 years since Super Mario 64, Nintendo have expanded upon the platforming basics that were set back then and created an ingenious means of navigating a 3-D space in a game. In Super Mario Galaxy, you play as the famous plumber and the game initially feels rather traditional as a platformer. It's only when you enter space, and run around your first planetoid, that you realise what Nintendo has done. - Gameplay - If you're in any way familiar with videogames than the basic controls of this game should feel entirely natural to you. Moving is done with the control stick and jumping is done with the A button. The rest is really expanded from that. Levels are designed clearly but are are challenging enough to not seem like the game is holding your hand the whole way through. Early levels are relatively easy, however moving much later into the game levels can be devilish - perfect for older mario fans who have grown out of their teens. - Presentation - Whilst being on the Wii means that the game doesn't look as pretty as the games on Xbox 360 and PS3, this game does look gorgeous. The graphics are brilliant considering the above. However, the art is what sells the visuals to you, with imaginative worlds and sprawling colour schemes, you could easily lose yourself. - Sound - Unlike other Mario games, this game has opted for a orchestral soundtrack, not only are classic mario tunes remixed, but the original scores and some of Mario's best and do their part to sell the epic, spacey feeling.
This is a fantastic, must buy game. Having played many Mario games over the years I was really looking forward to playing this game and I was not disappointed. In my opinion this is the best platforming game made. Even though there is 120 Stars to collect it never gets repetitive. Nintendo has managed to keep each level original, even when have to play the same level to get another star the level will always have different aspects or requirements to it. One of Mario's sting points over the year has been the power-ups and with classic ones such as the Fire Flower along with new ones like the Bee costume Mario Galaxy maintains that high standard. As well as original levels with a unique a 3D perspective, which works fantastically, it stays true to the series with many tributes to previous games. This game is not only for people who have played previous games in the series, I would recommend this to anyone who has a Wii
Game Name: Super Mario Galaxy Developer: Nintendo Tokyo Genre: Platform Platform: Wii At the time of release, Mario had been around in the world of gaming for twenty six years, older than a lot of the gamers who the game is targeted at! Each generation has brought with it new ideas and if there was ever a character that is synonymous with the gaming industry, Mario is the guy. Onto the plot. To the surprise of absolutely no-one, Bowser once again kidnaps princess Peach (she's had a hard time over the years!). Mario, the protagonist, is there to save the day. Differing from previous Mario games however, Super Mario Galaxy is, as you might expect, set in outer space. Mario jumps from small planets to others, fighting against space creatures, old characters and even gravity to battle his way to the final showdown to once again rescue the Princess. In terms of gameplay, the game was built up to be a revolution for the newish Nintendo Wii system and was the first true Mario platform game to be released. While keeping the sameish controls to Super Mario 64 and Sunshine, the controls were mapped well onto the new Wiimote and Nunchuk making the game very easy and fun to play. As you may expect from Nintendo's flagship character, the graphics are very bright and colourful to appeal to the younger audience but are also of sufficient quality that older generations will enjoy the game. There is also of course the classic Mario sounds! Games don't get universal acclaim from the critics without having something about them. Super Mario Galaxy is no different and is the best game I own for the Wii. Once you have completed the main storyline there are the usual hidden stars to find extending the longevity of the title. I would recommend the game for young and old gamers alike, especially those who loved the previous iterations of Mario!
Mario Galaxy (Wii) There is one game that defines the Wii, Super Mario Galaxy is it. If there's a game that stakes a claim to a generation, Super Mario Galaxy is one of them. This is the best game that Nintendo has created in years, which says a lot, considering their pedigree. Super Mario Galaxy is in essence, a phenomenally fun game that has the ability to make you naturally smile because it's so wonderfully entertaining. Super Mario Galaxy isn't just one of the best platformers ever, but it's also possibly one of the best games ever. This game is a dream to play, there's nothing repetitive and gameplay is smooth and simple. The wii is not known for its graphics but here they do a splendid job of portraying the mysterious new world of this Mario. The beautiful orchestrated music emerses you into the game and the fantasy world of Mario Galaxy, this game can be played for hours on end without getting one bit tiresome. The only downside I can think of is that it's not the most challenging game in the world, but entertainment wise, this game is easily in my top 5 games ever! Nintendo has done it again, another 10/10 game for the little Italian plumber!
This is the same as any other Mario game; he is on a quest to save Princess Peach from the clutches of the evil Bowser. The levels in the game consist of different galaxies, hence the name of the game. A lot of people say that this is the best Wii game ever and I will have to agree there. There is also news that a sequel is to be released in May so I thought I better get this review done before that happens! The dialogue at the start of the game can seem really long and frustrating, I just wanted to play but it slowed me right down. There is also a lot to learn in the game so there are moments where you get told things in speech to teach you, this slows the game down a bit. There are 42 different galaxies to travel to in the game but only a couple are unlocked at the start. As with other Mario games you need to collect stars to unlock these galaxies. In total you have to collect 120 stars. This took me an incredible amount of time to do and I was gutted but also slightly happy to find out that this wasn't the end of the game. You can then do the same all over again but with Luigi. I have started doing this but haven't got to the end yet, so I can't comment on what happens on getting to the end of this but it certainly makes for a long game. So you definitely get your money's worth! I like the graphics in this game; they don't need to be any better either because the game itself is so good. I had Super Mario 64 and this is like that but 10 times better. I wonder how the graphics for this seem so advanced compared to other Wii games out there though. The only thing I don't like about this game is that some of the concepts of it are a little strange and confusing like collecting a certain thing gives you a certain suit like a bee suit where you can walk on flowers and clouds. There is just so many of them too that it does spoil the game because it's like each obstacle you do you need a different thing to do it. Luckily the game is so much fun to play that it's not a major issue. The controls are relatively simple and you use the wii remote with the nunchuk attached to it. To grab a star you point the remote and to perform lots of moves you use the "A" button. You move around using the control stick on the nunchuk. Don't be fooled into thinking this game is easy though, if you aren't much of a gamer then you may struggle with this game. Pointing the remote to grab the star bits can seem a bit annoying as it distracts you from the main game play. The game is bright and bold with all the colours it uses in it, making the game more friendly and you meet lots of fun characters along the way too. I find it really easy to lose life in this game as you can easily fall into some blackholes and it always feels like you are going to fall off the planets, and some you actually do fall off. This is without doubt the finest Mario game I have ever played by quite some distance. I love the whole concept of this game and it has provided me with hours of entertainment. If you own a Wii and you haven't got it then you need to get it and watch the hours pass by!!!
Even though this is a Wii game, the graphics are brilliant. The presentation in super mario galaxy is top notch. The games soundtrack was recorded by an orcehstra which heightens the mood for each stage in the game. Gameplay is typical super mario gameplay. New features include the influence of gravity on some stages which control how high you jump and in what direction you go. There are loads of worlds to explore, so the game has a lot of breadth to it with 121 stars to collect in total. 60 with mario, 60 with luigi and 1 secret star. There is alot of replayability as comets fly by certain planets at different times which increase the difficulty of the worlds. All Mario's famous enemies are back along with some new ones as well. Fire Mario, Flying Mario and Star Man are returning power ups along with new ones such as Bee Suit Mario, Ice Mario, Ghost Mario and Spring Suit Mario. Ther game has so much variety in the environments and objectives and is just a blast to play.
When you think of Mario, you can't help but imagine the original game series. There are very few people in their late teens and early 20's with any exposure to computer games who wont remember playing the classic, scrolling, two dimensional Mario games, jumping on enemies and collecting coins. More recently though, Mario has seen some forays into the third dimension, with admittedly mixed results. The quite brilliant Mario 64, became, quite rightly, one of the iconic games of its time, and has been ported extremely successfully to the Nintendo DS (from its original format as a Nintendo 64 game). However, some more recent Mario games have been decidedly hit and miss, including the downright weird super paper Mario, which combined 2D and 3D action with very mixed results. Super Mario Galaxy draws on the success of Mario 64, and it is easy to see a more or less direct 'port' of the basic format that you can see there. The plot, as with all Mario games, is both straightforward and absorbing - on his way to visit a festival (which obviously Princess Peach will be attending), Mario witnesses an attack on Mushroom Kingdom (where they all live) by none other than our old enemy BOWSER! Coming into the kingdom on a pirate ship from outer space (yes...really), he rips Peaches castle (complete with a screaming and gesticulating Peach) right from the ground and makes off into space with it. Mario, in trying to follow, is catapulted far into outser space, where he meets a new addition to the Mario family, in the form of Rosalina, a beautiful space woman who informs Mario that it is not just the fate of his girlfriend, but of the whole universe that is at stake, as Bowser has stolen all of the Power Stars from Rosalina's Observatory/space ship, rendering it immobile and he is planning to use them to create a giant sun and rule the galaxy. As you can probably guess, the aim is to collect the stars and save the galaxy! Game play wise the game is very simple, and the controls are incredibly easy to handle (although both a nunchuck and a remote are needed). Movement is controlled using the nunchuck's joystick, and a variety of functions are available - you can jump, slam, shoot 'star bits' (colourful gem like items that replace coins as the main unit to be collected within the game), spin, long jump, wall jump, and a variety of different high or wide somersaults. As Mario gains the ability to perform each new movement, a short tutorial will be given, making it even easier to pick up. Navigation around the observatory is simple, and levels are accessed by entering one of the observatories rooms, from which Mario can catapult to the planet of his choice (exactly like jumping into a painting in Mario 64). The Wii remote and the motion sensor technology is used to good (although only mild) effect within the game, it is used as a 'pointer' to aim when you shoot a star bit, and it can be shaken to cause Mario to spin. Overall the controls are much similar to traditional console controls, which I think works very well in this setting. It is within the levels themselves that the game really comes into its own. The world in which the game is set is a world of many tiny planets and stars, each with its own gravitational pull. The physics engine within the game must be of a decent quality, because larger objects really do have more gravity than their smaller counterparts...meaning if you want to get onto a smaller platform, you'll just have to get closer to it. The three dimensions in which the game is played are used to their full effect, as you can run right around many of these little planets, meaning that a good deal of time is spent 'upside down'. This can take a while to get used to, and you often find yourself sending Mario in to opposite direction to where you thought you were sending him, but I found that I soon got the hang of it. This is a genuinely unique style of game play, which is charming and innovative. It opens up a whole galaxy (excuse the pun) of possibilities in game design, which I think are brilliantly explored. The addition of several new 'bonus Marios', which are available to help you complete certain levels, are also a nice touch (Bee, Boo, Spring and Flying), as they often allow you to explore familiar settings (from previous levels) in an entirely new context. In terms of difficulty and length, I would say that this game is pitched just right - there are 120 stars to collect, meaning 120 different challenges (although this does not mean 120 different levels, as each level will have 2, 3 or 4 stars to collect). There are various challenges available within completed levels in the form of 'prankster comets' which set you a challenge within the level's original setting (such as racing against the clock, collecting certain hidden items, or completing a level with only one bar of health). The game is easy enough to complete that young children would not find it too frustrating, but there are enough challenges available after the defeat of the main boss that game play for the determined can extend way beyond the final boss. One slight downside is that the prankster comets are allocated one at a time, so in the final stages of the game, if there is a challenge on which you are stuck, there may be no option to play another level and come back to it. Super Mario Galaxy is not available on any other console, but then this is in line with Nintendo's long standing policy on the Mario franchise. A sequel is planned for release in the US later this year, so may be with us in time for, or shortly after Christmas. I will certainly be buying the next instalment, as I wouldn't hesitate to call this game a triumph, and fully deserving of the rave reviews it received from the press on its release. If you have a Wii, but don't already have this, I would honestly recommend it to anyone.
A combination of things makes Super Mario Galaxy one of the best Wii games ever. The levels are designed perfectly with great surroundings, there are different enemies and obstacles dotted around the place. The graphics for the game are brilliant, bringing evrything around you to life. The controls for the game are easy to use with the simple A to jump system and shaking the remote makes you attack. The music, unlike most games, is great to hear as you play through the game, it's classic Mario. You instantly recognise it anywhere. Overall there are about 100 stars to get, one star per level, plus you have to finish the game twice to get 100%. However some of Marios suits are annoying. Like the bee suit which runs out when you hit water. Also there's spring Mario which can just go out of control. Although gameplay is preffered over story. The storyline does get a bit confusing as there's only a few seconds cutscene after every 10 or so levels. There are so many reasons why Super Mario Galaxy is brilliant. it's a complete must have for any Wii owner. A brilliant game. 95%
Who doesn't love Super Mario? I have for as long as I've known of him and this game is one of my favourites out of every mario game I've tried. Not that I actually have tried that many. I'm going to write this review not from a gamer's point of view because I don't have lots of history with past Mario games. This is the first 3D Mario game I played and the first one I played on the wii. GRAPHICS: The graphics are stunning and game play is very smooth. The cute characters (especially the Lumas!) are portrayed very well. There aren't any extremely long (or boring) introduction scenes and the game is introduced quite well. This would make it much simpler for little ones. CONTROLS: To play this game you need to use a nunchuck which is already provided with a wii when you first buy it. Unlike other wii games this one requires you to sit down and use the controls like a normal console. So don't expect much physical activity from this game. The most you will get is when you have to shake the remote to get Mario to spin and to point at the screen and collect star bits. PLOT LINE: The plot is obviously the typical line of Princess Peach being kidnapped by Bowser. However this time its far more serious and there is much more of a hype between the characters. This time Bowser has planned to take over the entire universe and its of course up to Mario to stop him and rescue the princess. In the introduction Mario gets lost in space after trying to fight Bowser and finds himself on an observatory which has lost all of its power. It is run by a mysterious woman named Rosalina who agrees to help Mario if he helps her to bring back the power the observatory needs to live, or else everything on it (including the sugary cute Lumas) will die. As well as the main plot we are introduced to these new characters and find out more about the elusive Rosalina as a side plot to the game. GAME PLAY: Once you are introduced to the game the main levels are set into 6 different themed domes (which are named after places in a house). You unlock the domes by completing the levels within them (or maybe an extra one which I will explain later). To complete a level you must find the 'power star' and bring it back to the observatory as this is the source of power it needs to work and eventually fly. You do not need to do all of the levels in order to unlock more and sometimes there are oppurtunities to get stars out of the Domes, the biggest one being a hungry Luma who will pop up outside a dome. If you feed it enough starbits (another precious supply you need to collect on this game) it will transform into another galaxy for you to find star power, brilliant! In levels, instead of a flat platform you usually jump from planet to planet, and each galaxy discovered shows us completely new worlds. The amount of variety in this game is brilliant! Mario even has a number of different forms he can take in order to beat the level, but be warned, some are easier than others! Overall this game is lots of fun, easy to play and very exciting. The only drawback is that once you complete the 60 stars needed to defeat Bowser you need to finish off the other levels, including brand new purple comet levels, to get a 'special surprise' , these comet levels are just tedious coin collecting and put me off the game a little!
The ultimate Nintendo hero is taking the ultimate step ? out into space. Join Mario as he ushers in a new era of video games, defying gravity across all the planets in the galaxy. Features: Shake, tilt and point! Mario takes advantage of all the unique aspects of the Wii Remote and Nunchuk controller, unleashing new moves as players shake the controller and even point at and drag items with the pointer. Mario essentially defined the 3-D platforming genre with Super Mario 64, and this game proves once again that he is king. Players perform mind-bending, lowgravity jumps across wild alien terrain as they experience platforming for a new generation.