* Prices may differ from that shown
This game to be honest totally blew me away. It was in keeping with the traditional Zelda franchise and also had some very new and intuitive gaming abilities. The use of the Wii nun chuck and remote was very impressive making the gaming experience very enjoyable. The play-ability of this game was extremely well planned out and i found it to be highly addictive clocking up over 100 hours in a 2 month period. The game has a sense of wonder and mystery and the sound effects and music really grasp you from the start and you really develop of feeling of personality towards the main character. This game is an example of Nintendo at its very best in my opinion and i would recommend this to hardy Zelda fans of ages 12 and upward. All in all this game provided a great deal of entertainment and i was sad to finish it.
Twilight princess is the first Wii Zelda game that completely bypasses the art style of Nintendo's previous cell-shaded Zelda game The WindWaker and returns to an art style similar to Ocarina of Time on the Nintendo 64, but obviously with far superior graphics. This game feels like the total package. It has superb graphics, excellent music, engaging, fun and deep gameplay, and a long and involving quest. This Zelda offering also has sections of gameplay requiring you to play as a wolf, which is a great way of dividing up the gameplay to offer fresh experiences. The main quest is very long and will require you to do a lot of exploring, talking and fighting in equal doses, each one well tuned to ensure maximum continually enjoyment throughout the game. The wii controls work well here. Whilst there is little more to do in the fighting than swish your wiimote around, it is in the aiming weapons (catapults, bow and arrow) that the wii controls really offer a great deal of fun and accuracy. For new Zelda players and experienced players alike, this game is an excellent offering that no wii owner should really be without.
This was the first Zelda game I've played and to be honest I wasn't expecting much from it. I find usually the games with all the hype aren't always the best. So, from this being my first Zelda game I can admit to giving it an honest review rather then a player that is nostalgic at the return of Link. Plot: As usual, the story revolves around a young man called Link. After learning the ropes of how to play, Link is sent off by the town mayor to attend the Hyrule Summit. He sets off but when arriving, he discovers Hyrule has been covered by the Twilight Realm. With some aid, he breaks free and then sets off to rid Hyrule of the Twilight Realm. When you discover the Twilight Realm, you have access to two forms, one being Link himself and the other being a wolf form. You have to learn when to use each form in the situations presented. I thought the plot overall was pretty good but some times I felt not enough reason was given for attempting certain parts of the game. Maybe they would have made sense to someone more familiar with the series. The formula did get a little tedious sometimes too. You have to find different parts to put together to move onto the next bit only to find those parts have been scattered too. Graphics: Best I've seen on the Wii. I didn't think the Wii had the capability to produce such amazing graphics. From the scenery to the characters everything looks great. My favourite would have to be the sunset. They haven't gone for realistic graphics so much, more of a cartoon style I would say but that doesn't hold the game back. Sound: You can tell a lot of time was spent in this department. Not only did each area have their own score but the music changed to fit what was happening on the screen too. If your fighting it becomes more upbeat and when walking around it's nice and relaxing. Do miss the fact that none of the characters have a voice. It doesn't really get in the way of it being a great game but considering some of the scenes are a bit text heavy, I thought it would have been a nice addition. Controls: Both the remote and nunchuk are used to the best of their abilities. Both are used to play the game for example when fighting, your remote is your sword and your nunchuk your shield making you need to master both forms. As different enemies appear as the game progresses, you need to use different techniques to bring them down. You're gradually taught these when needed throughout the game but it makes a change to just trying to slash at everything in sight. Another addition is the use of the speaker on the remote. Although it doesn't add a huge amount to the game, I think it would be missed if it wasn't there. Some good examples of how this is implemented would be the twang of your arrow leaving your bow or when you used an item from your inventory, it produces the noise that you would hear if it was actually in your hand. Lifespan: Doing an hour or two a day, it took me just under a month to complete so you're looking at a fairly lengthy game. I didn't partake in the likes of the fishing mini game so if you wanted to do that, you're looking at adding even more time on. Overall: Although I wouldn't say it's a five star game, it's definitely going to be remembered as one of the best games the Wii produced.
The last few years have seen the Zelda franchise splinter in two directions, the "offspring" of The Wind Waker are thriving on the DS while games like Twilight Princess represent the "main" series; the franchise flagships, and find themselves firmly plonked on Nintendo's home console. Twilight Princess is something of a bridging game, the last major title to see release on the Gamecube and one of the launch titles for the Wii; it kick started Nintendo's new found success and no doubt brought in a lot of fans early on. In many respects it is typical of the series, offering a familiar combination of dungeon exploring, puzzle solving and adventuring, however it also takes time to really try out new things. It makes a few missteps along the way but Twilight Princess is, at times, a surprisingly original entry; though not perfect. Things get off to a good start with Twilight Princess standing alone, requiring no back story or catchup intros. You begin as a young goatherd in a small village, your first hour or so will be spent here simply meeting characters you'll come to know and helping out with the small problems that crop up in day to day life. It's a slow yet rewarding opening that introduces you to the main features of the game, particularly the control scheme, without piling on too much challenge early on. Different tasks in the village will see you fish, climb, call birds from the skies and even scare a monkey, all before the adventure really kicks off. Soon however, the Kingdom of Hyrule is attacked and a shadowy twilight falls over the world. You are transformed by the dark powers into a rather friendly looking wolf and with the help of Midna, a spirit from the Twilight, you must go on a quest to return to your human form. This however is just how the story begins and before you reach the end of the game, at least twenty hours in and probably more, you'll have had some surprisingly varied experiences in the mix. I'm sure I'm not spoiling anything by revealing that you will return to human form soon enough, though a short spell as a canine is never far away as you must repeatedly venture into twilight blighted lands. This dual world, dual character setup works surprisingly well and riffs a lot on themes established way back in A Link to the Past for the Super Nintendo. It creates a second perspective on every area and each new land must be cleansed before you can really progress through it. The ultimate effect of this is that the player is uniquely connected to the threat that consumes the land, entering twilight not only changes your body but releases more challenging puzzles and monsters, a very real effect the player must confront. You will also have access to the series' remarkable arsenal of boomerangs, bombs and other bric-a-brac. These are collected as your work your way through the game's numerous dungeons and usually serve as the key to their completion. Weapons in Zelda titles rarely serve no purpose, instead the designers use the addition of new skills to craft progressively more fiendish puzzles. It's a good system but unfortunately it is becoming very familiar territory by now, often I felt a little disappointed when I could think of a couple of good solutions to a puzzle only to find that I was only allowed to use one specific weapon to proceed when five or so others would have done the job. It's a little hard to sum up my feelings for Twilight Princess because I find myself wondering on what standards to judge it. As an entry in the overall series, it is easily the most successful. The balance of dungeons to over world exploration is probably the best the series has achieved and it's fair to say that I was never frustrated with the rate of progress. I also particularly liked the story and the characters. There were a lot of times when I felt more connected to this world than in a lot of other games I've played, I reaction I credit to its well paced introduction. And yet, certain aspects of Twilight Princess left me surprisingly hollow. I have written before of the enjoyment I had with The Wind Waker on the Gamecube, despite the criticism it received I felt the art style to be beautiful and the overall story to be nearly perfect. While Twilight Princess is probably a better title when objectively compared to The Wind Waker, I'm not sure it moves the series forward in any meaningful way. Part of the game's problem is that for all its original ideas, it tries too hard to be Ocarina of Time. The tone of the game, the return to a dual world approach and even the nice, gentle opening are so clearly taken from the N64 hit that often I felt as though it were a simple remake. While this seems to have been a hit with the series fans, I want to see the series try new things, Twilight Princess seems like too little, too late. While Ocarina on the Nintendo 64 was a revolutionary game, arriving at just the right time to impress all the right people, Twilight Princess isn't. Rather, it is a small step in a long line of small steps that just happens the travel the furthest so far. Graphically, while Twilight Princess is a reasonably attractive game, most of that comes from its well defined visual style. It's very clearly a Gamecube title that has had Wii functionality hammered on (though successfully.) While character models are all fairly impressive, scenery features a lot of very simple design choices and some depressingly muddy textures. The game was ready for release about a year before the Wii hit the shelves and so it doesn't even attempt to exploit the Wii's extra power and merely settles for what it has. Furthermore, it is games such as these, with vast surroundings and foliage that really show the Wii's shortcomings when it comes to resolution. A bump of a few pixels would have really cleaned things up and it's such a shame that for all the fun I had playing Twilight Princess, I kept wishing I were playing it on a different console. In the end, it's very hard to fault Twilight Princess when taken on its own merits and I had no qualms about giving it the full five stars. Taken as part of a series however, I couldn't help being a little let down. It really doesn't break the mould and it was a shame to see the Wind Waker backlash have such an influence. I could help feeling that Twilight Princess wasn't just designed with adults in mind but was done so to the exclusion of younger players, something I would have never wanted to see. In the end I found it surprising that despite the many good things I had to say about Twilight Princess, I enjoyed Phantom Hourglass a lot more. However, if you are a Wii owner you can't do much better than this. It's a first rate title that offers a lot for adults and older children, there's nothing I'd class as being seriously unsuitable for a young child in here but there are a few scary moments and it can be very challenging. It's available at most game shops stocking Wii games and will probably still set you back around £15.
Nostalgia is a strange thing. It shrouds memories leaving only the good things no matter how many bad things there were. Such is the case with the first 3-D Zelda - Ocarina of Time. OoT is considered one of the greatest games of all time, and due to this Twilight Princess was made almost as a tribute to it. Harking back to the glory days of open worlds and riding horseback through a living world. But as such, it will never really be considered a great game on it's own merits; which is a huge shame. Twilight Princess follows the story of a young farm boy called Link, whom finds himself in the middle of an evil force enshrouding itself over the land of Hyrule in which he resides. Whilst the plot is rather big and complicated, underneath it all is the classic Zelda plotline than regulars are familiar with. In terms of gameplay, Twilight Princess cleverly makes use of the Wiimote - using it for swordplay, arrow shooting, and many other actions. None of these uses of motion control feel unnatural, it's what you would expect from the interface and it works very well. As expected from any Zelda, the world is beautifully built and dungeons and boss battle are clever and epic in scale. Of course, this style of game gives off deja' vu to Ocarina of Time players. However, after playing both I must give my personal opinion - Twilight Princess is better than Ocarina of Time. It trumps it in every way, scale, visuals, audio, and sheer fan service sell this game to you from the moment you see the intro video.
The legend of Zelda, twilight princess is the 13th game in the legend of Zelda series, and is definitely one of the best to date. Playing as the main protagonist, link, the player explores the land of Hyrule, while using a variety of weapons and tools. Though many of these carry over from previous games, there are several new additions, notably including an upgrade to the boomerang, and a powerful staff whose abilities I wont disclose, for fear of giving too much away. The plot of twilight princess is a lot more in depth than in any of the previous games, and also a lot darker, which I think makes for much more rewarding game play. As in the former games, players time is divided between several areas. A fair portion of time is spent roaming around the main map, on foot as well as horseback, though the majority of the massive playtime (way over 20 hours, just for the main game, with plenty more afterwards) will be spent trying to complete the 9 dungeons. These are areas in which the player will have to solve puzzles, defeat bosses, and unlock new items essential to the main campaign. The true scale of this game is something I found particularly impressive. The number of enemies, weapons, sub quests and hidden gems make this game an enjoyable title after the main game has been completed. As well as this, Twilight Princess is more difficult than its predecessors, which extends its lifetime somewhat. Graphically, this game is also more impressive, and in my view is one of best games graphically for a Wii title. The fact that its a Wii title also means a different control scheme to its former games. In my view this change is for the better. Though some Wii games can feel unnatural to play, the swordplay on legend of Zelda makes the adventure a lot more enjoyable, and when shooting the bow, a lot more accurate. In my opinion, Twilight Princess remains the standout title for the Wii, with its immersing game play, longevity, and graphics, combined with its sheer scale making for a title that will keep you hooked until the end.
This is my first foray into the world of Zelda, and I have to say I'm impressed. This was one of the games I bought at the same time I bought my Wii....I left it unplayed for the first week or so, having got into Wii Sports Resort in a big way, but after a week the novelty of Wii Sports Resort started to wear off a bit so I decided to give Twilight Princess a go. I was immediately hooked, and played the game several hours a day from then on right up until I completed it, roughly 100 fun-filled hours later. It is extremely addictive, and putting it down is very difficult, so be warned! The controls are easy to get to grips with (it uses the nunchuk and Wii remote), and the camera angle is mostly not too irritating (unlike many of its rivals). The graphics are very good for Wii, although the jagged edges make themselves apparent from time to time, but that is down to the limitations of the Wii itself. The music is fantastic, especially the Malo Mart song. The gameplay itself is a combination of platforming, puzzle solving and fighting, along with some adventure / RPG elements. There's always something to do, and the difficulty level was spot on - I never got stuck long enough to get too frustrated, but often had to think before progressing. I haven't played the previous Zelda games designed for N64 and GameCube, but after playing this I'm very tempted to give them a go (on the Wii, via the Virtual Console). Overall, this is my favourite Wii game so far, and I can't wait for the sequel due towards the end of this year.
I will contextualize my review by saying that I've never been as enamoured by the Zelda games as most Nintendo fans. For me, Final Fantasy will always be vastly superior, although I did enjoy the Nintendo 64 Zelda games especially. Having beaten Twilight Princess, I must confess to being quite let down. The plot revolves around Link once again having to save the princess, but I won't give away any more than that. The gameplay itself is fairly well-crafted, with the Wiimote having an intuitive control scheme that shows it to be more than just a gimmick. Swinging the Wiimote for swordplay makes for some of the best and most naturalistic play on the Wii to date, and also using the Wiimote to shoot arrows is a lot of fun. The problem is that despite some good design, it's just not that enjoyable. There aren't as many features as the previous games; I always enjoyed the explorative element of the previous titles, and here that isn't really present. Also, while you might expect playing as Wolf Link to be quite fun, it's a bit underwhelming, and isn't as super-powered as you might hope for. Visually, this is an immense game when compared to the rest of the Wii's catalogue, and this is perhaps because it was originally designed for the arguably better-looking GameCube. The textures are generally gorgeous looking, and they don't look flat like the Wii tends to make them appear. Just in general the style that we've come to expect from the series looks lovely. Aurally, it is also quite, with a few pleasant remixed classics, but the sound emitted from the Wiimote whenever you swing gets very annoying as it sounds so cheap! Will Zelda fans love this? I'm sure. It's inventive and well-plotted, but because of a lean amount of features, I found it quite a laborious slog. Also the sidequests are similarly few and far between, so if you're not a blind fanboy and actually value gameplay, you might not be returning to this one after completion.
N.b. please be aware this is quite a long review! Apologies. Legend of Zelda is one of the oldest and most renowned video games series. For the most part, the games are set in the mysterious kingdom of Hyrule, where an undying villain, Ganondorf, frequently returns to terrify the land. The hero of the games is a young boy called Link, a Hero continuously reincarnated to be a light against the darkness. He is often aided in this by the beautiful Princess Zelda; a wise and good young woman who wants to save her kingdom. Legend of Zelda: Twilight Princess was the first Zelda game for the Wii, and is one of the best games yet to grace the console. Place within the Zelda timeline (ignore this section if you wish!): Placing a Zelda game within the series' timeline is tricky, as Nintendo are notoriously vague about where each game is placed. Twilight Princess follows on from the two N64 Zelda games, Ocarina of Time and Majora's Mask. Twilight Princess takes place 100 years after the events of Ocarina of Time, and takes place in a different universe to the events of the Gamecube Zelda game, the Windwaker. For a full discussion on the split timelines of the Zelda series, Wikipedia has some good in depth information if you are interested. The story: Link is a young man, a horse wrangler from a small village in Hyrule. He is chosen to accompany one of the town elders on a journey to Castletown, the capital of Hyrule, to present a sword to the king. The day before they set off, the village is attacked by mysterious monsters. Link sets off after them, only to encounter a black wall across his path. He is dragged across it, and enters the Twilight Realm, a separate world of near darkness that exists on the outside of his universe, but is somehow infringing upon it. Most people become ghosts when they enter this Realm, but Link takes the shape of a wolf. Rescued from the prison in which he wakes up by a morally ambiguous imp called Midna, he escapes, and meets Princess Zelda. She tells him that the Twilight Realm has invaded their world, and charges Link with the task of banishing it. Midna aids him with this, encouraging him to find artefacts of power, Fused Shadows, to defeat the King of the Twili, Zant. Link and Midna must travel back and forth across the land of Hyrule, through both the normal world and the Twilight Realm, to return it to the light and to defeat the mysterious power behind the mad King Zant. Along the way he must try to recover the mysterious Mirror of Twilight, which will allow him access into the Twilight Realm and its evil king. Gameplay: As ever with the Zelda series, the game is a 3D third-person role-playing game with free movement and a vast world to explore. You control Link, and use him to move across vast plains, through dungeons, defeat enemies and, transforming between wolf and human, save the world. Those of you who played Ocarina of Time will remember the sheer shock at the size of Hyrule field; it was unprecedented in a game at the time. This world is even vaster, from the volcanic region of the Gorons, to the incredibly massive Zora-filled Lake Hyrule, and all the areas in between. You are free to explore the world as you will, but progression through the game takes place along a set path. As ever, there are the traditional trap-and-enemy filled dungeons to defeat, at the centre of which lurk enormous bosses to be defeated. You cannot play these dungeons out of sequence, and often you are required to accomplish side quests before you can move onto the next dungeon. This provides you with many, many hours of gameplay. Littered throughout the land are hidden caves, wherein you might find goodies such as Pieces of Hearts (which increase your overall life), money (the money form is the Rupee) and other such things. These are not required for completion of the game, but many true Zelda fans will not consider the game to be fully completed until you have gathered all the optional items available! These "side quests" as they are called, are fun, and there are also mini-games located within the game. An example would be the Fishing Pond. For those of you who played Ocarina of Time, you will remember the Fishing Pond with great fondness, where you could while away many an hour fishing, to no purpose other than to catch the biggest fish you can. Other mini-games include an archery-style game, where you raft down some white water rapids blowing up targets with arrow-bombs, for example. Gameplay therefore has several separate stages. Firstly free movement, where you are free to roam across the world, completing side quests and playing mini-games. As a horse wrangler, you are reunited with your faithful horse Epona, and can cover large distances at speed on her back. Dungeon raiding is when you are in a dungeon; you progress through it, defeating enemies and solving puzzles and finding keys to allow you to move on. In each dungeon you fight a mini-boss who provides you with an item (bow and arrow, boomerang, hookshot etc.) that will allow you to move further through the dungeon and will prove instrumental in defeating the boss, as well as being needed in later dungeons. Thirdly, you have the Twilight Realm. In this realm you are transformed into a wolf, and you cannot return to your human form until you are able to banish the Twilight from the area. Later in the game you become able to transform between wolf and human at will. A sad departure from previous games is the loss of a musical instrument (the Ocarina and the Windwaker) to perform songs that will aid you in your journeys. As a wolf, Link can sometimes howl to make certain things happen, but learning and performing songs is not part of the game. A shame, in my opinion, as it was one of the most original inventions of the Zelda series. Link and Midna: Link is controlled with the Wii Remote and Nunchuk. The joystick moves him, twisting the remote changes the angles. Slashing with the remote performs a sword strike (or bite in wolf form). You can target enemies and lock onto them, at which time the camera focusses behind you to give you the best view. Whilst locked on you can jump sideways and backwards to dodge blows, and you can also perform a defensive roll. You can shield yourself with your shield, and you can also equip secondary weapons and items which are activated with different buttons. Interestingly, this is the first game in which Link is right handed. It was modified in this way to follow the use of the Wii Remote, which is generally held in the right hand. However, as a left hander, this did not affect my game play. When transformed into a wolf, your options are limited. You attack with you teeth, and can use Midna to create a force field that will harm any enemy in its range. You can also jump huge distances as a wolf, and later in the game, whilst in wolf form, can transport yourself across the map using portals. Midna is an Twili imp with a mysterious past. When Link is in wolf form, she rides on your back, and when a human, she hides in your shadow. She seems to have magical powers, and can provide hints and tips on how to defeat enemies, just as Navi the fairy does in other Zelda games. She is obsessed with defeating Zant, and is somewhat self-serving and selfish, but eventually proves to be honest and loyal. You cannot control her directly. Combat: You fight with either sword, teeth or items. Link has various slashes he can perform with his sword, and he will combine them into combos. Each enemy has their own weakness to be exploited, and boss battles are normally a matter of finding a way to get the boss to expose that weakness to attack (such as hookshoting their vulnerable tongue down to ground level for you to slash at). Human and Zelda have different fighting styles suited to different situations. A new addition is horseback fighting; Link can now use his sword whilst riding Epona, and this is used in several boss battles. It is hard to get right, but very fun. A sad loss is the magically charged Spin attack, where you sweep around with a fiery blade to deal death to all opponents in the vicinity. However, a nice feature is that addition of optional new attacks which can be learnt at different points in the game. You can learn a Finishing Move, the Shield Bash (self-explanatory), and then various other attacks. One allows you to deal death in a single blow if you time it right. You do not have to learn these (they are side quests), but they do come in useful. Items: As always in the Zelda games, you find various items that allow you to defeat your enemies and move through the enormous landscape. The hookshot has a welcome return (but with a twist), as an extending chain that can lock on to distant objects and pull you towards them. There are also some new items to discover, some of the quite interesting and some of them rather silly, which I don't think will be making a comeback. You used to be able to judge your progress through the game by seeing how many items you had collected and how many you had left to collect, but the producers changed the item selection screen, so that they appear in a concentric circle, which makes it impossible to judge how far you are through the game. When you get a new item, you can often use it to accomplish new side quests and reach new areas within the world, so they are very useful. Graphics: The Windwaker was rendered with cel-shaded graphics, and it was decided not to return to that format for this game. Although they looked great, the cartoonish aspect of cel-shading made people think that it was a game for kids. As a result, the graphics are fully rendered in this game to make it seem more adult, and the game does, indeed, have a more adult feel. The lighting is more dramatic and darker. Monsters are bigger and scarier, and for the first time you can see blood droplets during combat. Combat becomes more aggressive; one of the moves you learn, the Finishing Move, allows you to leap in the air and plunge your sword through your enemy's chest. The movement between light and dark also gives the game a more adult feel as you are immersed in the corruption of the Twilight Realm. The twilight becomes a manifest symbol of evil, and its monsters are often twisted versions of good characters in the normal world. The music, whilst retaining the traditional Zelda score, is more melancholy and haunting. Frequently set in a minor score, using flutes and violins to great effect, an overall feeling of fear is found through the strains of music that echo mournfully as night falls in the kingdom. Overall impressions: You really feel like the Zelda series has grown up with this game. It is more rugged and dark from the outset, with Link's idyllic home invaded by hideous monsters, and the bands of Twilight that lay across the land like scars. Link's attacks are more violent, the enemies more terrifying, and the twisted perversion of Twilight becomes an embodiment of all our fears. Those subjected to it are turned into ghosts, left crying out in fear, unable to comprehend what is going on. The lightheartedness of many of the side quests in previous games (such as the mask gathering of Majora's Mask, and the island hopping in Windwaker) is gone. There are a few refuges of fun and light, but for the most part this is a dangerous and scary world, and I felt constantly under pressure to progress with the game. Overall, I think this is no bad thing. It is a very different Zelda to what we are used to, but without change you get stagnation. The game, as ever, is incredibly well produced, with a gripping storyline, interesting new items and an incredible and massive world to explore. This is one of the finest Zelda games yet, and deservedly so.
Zelda games have always had the reputation for being great games and have increased their reputation by what seems to easily be the best game on wii so far. The game is very long game and takes time to complete, I comepleted it in around 2 days (48 hous of play time) - over the course of 2 years that is. To be honest it was not boring at all playing the game in fact once I finished the game I was disappointed as I felt like I could have platyed a lot more. The great thing about this game is the satisfication you feel after completing the game, let me tell you now it aint easy to complete, takes a lot of concentration and requires you to think smart. The main character of the game is Link and the point of the game is to rescue the princess, to do this you have to collect light vessels. There is another part of the game where you play as the wolf which adds a different dimension to game. The gameplay is really fun as you get to fight with many different weapons aswell as having a special move when playing as the wolf. The graphics as expected are nothing special but good enough to last - this is the nintendo wii which is known for its amatuerish and cartoony graphics. As I said the graphics are far from showcase, Yet they run smoothly in an acceptable definition that will allow you to play for hours on end without sore eyes!! The instancing in the game can be frustrating as there are sometimes consecutive loading screens which can detract from the fun and irritate the gamer... Castle town is a nightmare for this. From castle town warp point there is a massive 4 load screens to get into some of the shops inside. Overall I think that this is a must buy for any wii owner, young or old, the story is quite long and if your a completionist expect in excess of 50 hours of gameplay. Some casual gamers may find the game too long and never complete it. Though they should still enjoy what they do play!
The Legend of Zelda has been a staple series of Nintendo consoles since the beginning. And as such they have a lot of history to live up to, with this one hailed as the next Ocarina of Time, one of the greatest games ever made. This game took what Ocarina of Time delivered and goes even further; taking you on a journey that is one of the greatest ever to be found on a games console. The story behind the game is slightly complex and plays a major role in the development of the game and the progress you make, much more so than it perhaps did in some of the others where it was simply saving the world from destruction. The game begins with Link as a goat hand on a small ranch in a village, a pretty humble beginning for a game of such magnitude, and you go around doing small tasks, enabling you to get to grips with the controls. But then a group of monsters attacks the village and takes a number of the children living there, including one of Link's close friends Ilia. Link hurries after the attackers, but finds himself drawn into the twilight realm, something which could be described as a parallel universe, where he is transformed into a wolf, before passing out. But once he has passed out one of the monsters takes him away and locks him in Hyrule castle, where Zelda, the princess of Hyrule, is being held captive. Link escapes to find her, guided by Minda an inhabitant of the shadow world who aids Link throughout his adventure. Zelda tells him that he must help her to purge the world of the twilight areas that are cropping up by finding the tears of light and another epic adventure begins. From this Link goes off in search of these objects, but finds many twists and turns on the way, whilst all the time searching for the lost children from his village. The sheer magnitude of the game is clear by simply riding across Hyrule field, the central hub of the game world, which leads to all the other areas, which can take up to half an hour to ride around completely. The time it took me on my first outing to complete it, which is without all of the side quests which is also vast was about 60-70 hours, but I am sure you could easily spend twice that trying to get everything, if that is even possible. This is not your usual Wii game that you can simply pick up and play, as it does take a degree of patience and you need to put the time in to get the most out of it, but when you do it is definitely worth it. The controls are intuitive, and many of the items that Link puts to use in the adventure can be used by point and click such as the bow and arrow. But then you have the sword swipes, which are operated by simply slashing with the Wii remote, allowing you to run around and slash at enemies at will, something that you couldn't do in earlier iterations of the game. The motion sensing aspect is put to good use in things like fishing and archery games, but it never feels to forced and it always seem like the best way to play, allowing these mini-games which were once incredibly difficult and infuriating to take on a new lease of life, improving the enjoyment factor no end. It is still automatic jumping, as with other 3-D versions of the game, but this again doesn't feel poorly done, and ultimately jumping isn't really what this game is about. The graphics are solid and even though they are brought over from the Gamecube, as this game was released on both consoles due to its proximity to the release of the Wii, but they are the best that can possibly be brought out from that, and sometimes they are absolutely stunning. The character models are sharp and the detail and thought that has gone into them is obvious, they are labours of love on a game that Nintendo spent plenty of time on. The characters themselves are in the classic Legend of Zelda style, and you will find yourself caught in the conversations and laughing at some of their actions, adding a personal element to the game. The AI of the enemy is good, and enemies will react to fallen comrades and your actions, such as arrows and movements, and it does feel a much more complete package than Wind Waker, which was good, but lacking some of these touches. The music is done with some beautiful orchestral arrangements, taking in the excellent vision of Koji Kondo, even the soundtrack to the game itself is worth a listen for the sheer scope of the music, It takes in the emotion and character of the game, making it feel much more of an epic piece of history and folk lore. This game will bring you in and you won't want to come out. Overall, this is perhaps the best game out on the Wii if you are looking for a bit more than Mario Kart and Wii Fit, although both of these are still good. The game will bring you in with the sheer scope of it, and when Link feels pain you will to, absorbing and taking the adventure with him. Few games can take you on a journey that you can become personally involved in, but this is one that does, from the motion sensitive controls to the engrossing story, which could easily have been a novel for the sheer amount of depth and twists which it takes. Some games you can feel satisfied with simply completing them, but few are good enough to make you want to continue to find everything that is has to offer, this does, and just goes to show why Nintendo is still the best games manufacturer around.
LEGEND OF ZELDA: .......... those dots mean I was sold at legend of zelda! massive hype about this series. Naturally, twilight princess lives up to its...legend... and delivers a quality game that has adapted so well to the wiimote and nunchuck(a requirement) that you can only believe this is how the game was always meant to be played. Amazing 1.Graphics The Wii was never about amazing graphics to blow you away on your new 50" HD television, now was it? Well, Twilight Princess manages to somehow hide the lack of power in the Wii and looks rather decent in fact. Perhaps because you are so involved in the... 2.Gameplay You are given the long introductory cut-scene as expected at the beginning, but its all uphill from there as you are given a quick training and then thrown right into the thick of it. It had me gripping the wiimote a lot longer and harder than I would have thought possible at the tension growing in the game as I completed one "temple" and began my quest for the next as I was foiled again by that dastardly <insert evil enemy>. The game is made up of the evil twilight king trying to take over the "normal" hyrule, and trusty link has to stop him! Follows 3 starter dungeons as usual then 6 big dungeons and one boss. You pick up new equipment each dungeon as you progress past the dungeon boss, as well as gaining extra hearts. This is where the wiimote comes in - if you want to fish, you have to reel that sucker in using your nunchuk! very realistic! if you want to perform a spin attack, shake your nunchuk! a normal sword attack? stab or swing your wiimote! extremely intuitive and fun to boot! Gameplay is so good that it is reflected well in its... 3.Replayability This game is huge and there is so much to do. By the time you have finished, it has been that long that playing from the beginning sparks few memories! I was only kidding there, folks, but I hope you get the picture, this game scores well on all categories. 4.Control system I cannot fault the wiimote for this game, as I said before, it is almost as if they are destined to be together (in true zelda style, of course). One niggle was that you could not turn down the sound effects coming from your wiimote when you swung your sword or notched an arrow. Ok if you just decided to come to the bottom for my summary, you were right, you didnt need to read all of that, you knew same as I did before I bought it, this game RULES and must be bought and enjoyed!
I bought a Nintendo Wii a while back, and I found it a gimmicky console, most of the games I've bought have kept me interested for a few days, then simply bored me. Zelda is the except, I am now happily battling my way through. I ADORE the Zelda games. I still think Ocarina of Time is the best game ever released. I was less keen on the cartoon graphics of Windwaker, but Twilight Princess is a return to form for the Zelda games. As always, you play the elf like character Link, who starts out living in a quiet little village with his horse Epona, and his friends. After the kidnap of the village children by shadow monsters, Link follows them to the edge of the Twilight Realm, where he tranforms into a wolf. After battling his way through a dungeon, he meets Princess Zelda who informs him about the perpetual Twilight sweeping the world...and so the heroic story goes on. The graphics used in Twilight are a return to the eerie and dark style that was used in Ocarina of Time. Windwaker made too light of the fantastic but scary world that Link inhabits, whereas Twilight's graphics are suitable for the game's dark tone. I always found "save the world" games where they use bright cartoony graphics a bit jarring, surely the whole notion of an evil monster taking over the world is actually quite depressing, and graphics should reflect this. Technically speaking the graphics aren't a huge step up from Ocarina of time, a lot of the character still have a "spiky" look to them, but Ocarina's graphics were so wonderful that this isn't really much of a downside. The game uses Zelda classic "Z targeting", which means Link moves around bad guys whilst still facing them, and you can use certain attacks with Z targeting which you dont with normal gameplay. It effectively eliminates the annoying feature that some games have when you are fighting bad guys, which is ending up facing away from them when you are trying to attack them. Link's basic weapons are a sword and shield, however he learns to use a bow, boomerang, bombs and a hookshot...for which Z targeting is wonderful. As a wolf, Link can dig, leap huge distances and throw things. The use of the Wii mote to actually swing a sword adds a dimension of gameplay that wasnt there in previous Zelda games. Unlike a lot of games where the controls have been made shoddily and its impossible to get a rhythm of how to move the Wii mote, Nintendo have obviously worked hard on making the Zelda controls superb, knowing there is a lot of fans out there that needed to be satisfied. You can buy extra add ons for this game like swords and bows, but these aren't necessary to make the gameplay wonderful. There are nine complex dungeons to complete in Zelda which will keep you guessing time after time. They start out ridiculously easy but get progressively harder and harder as time goes on...by the end completion becomes very difficult, the game is so intricate that you have to look for tiny items, holes or other features to access the next part of the game, and each enemy has a rhythm you need to get into before completion of that dungeon. One of the great things about Zelda is that even after you complete it, there's so much more to do. You can start from the beginning again and try and find all the items and games that arent necessary for you to advance, but make the gameplay more fun. Riding the horse, Epona, is great fun, and there are compulsory minigames like Sumo, and simple fun ones that aren't necessary, like Yeti Snowboarding!!! The only downside I can think of to the game is the twee music, which sometimes doesnt really fit with the game, and gets repetitive and annoying. Apart from that, this is the perfect game, and a contester for Ocarina's "best game in the world" title. All in all, like the previous games (but not Windwaker), Zelda is an depth, beautiful and complicated game. The graphics are stunning, gameplay is superb and it will keep you interested long after you complete the game. It is the only game I have yet played for the gimminky Nintendo Wii that makes it really, really worth buying (in Wii's defence, I have yet to purchase a Wii Fit!!!!)
As a huge fan of the Zelda games series ever since the 'Ocarina of Time' I was naturally very excited about playing this game and I am so pleased to say that I have not been left disappointed. The first thing you notice is the graphical improvement that has been made from the older games, not so much with the 'Wind Waker' as that was a completely different style. The world's are as vast as ever and the real sense of belonging in this fantasy land is there from the very beginning. Very Zelda like. The gameplay and puzzle elements will be familiar to fans of the series, but for those who have never sampled a Zelda game, let me tell you that some of the puzzles are among the most creative and challenging you will find in a game. The graphics and puzzles were kind of a given with this, but what makes it really stand out for me is the difference between playing in the light and in the dark. It is almost two games within one and works really well, especially in the frequent and epic battle sequences. The new control system works exceptionally well and makes great use of the Wii remote for things like sword fighting and using your bow and arrow. It is all terrific stuff. Zelda fans and non-Zelda fans will love this game.
I've played many 3rd person games and I always do the same thing. Complete the main story, then exchange the game for something else. Until now. Legend of Zelda is so playable, and so beatifully written that I have now played and completed it in its entirity 3 times. It starts out in the same way as all other Zelda games. You have no rupee's, you have no weapons and the first 5 or 6 "missions" are quite dull. But it won't put you off because it looks so good. And with the Wii controller it adds a whole new dimension to. You look foward to swinging the remote around, hacking at goblins, ogres and the backside of a baboon. (No joke, you actually have to do that). The plot is engrossing, which is good because it is a long old game, the graphics are brilliant as is the playability. My only gripe is Midna. As with a lot of games that come out of Japan, there is no talking, just grunts and noises of exclamation. Midna's noises are really annoying, to a point where you just want to play with the volume off. But it really is a small moan about an otherwise brilliant game. Did I mention you also play as a wolf?!
The Nintendo Wii is coming and The Legend of Zelda: Twilight Princess is sure to be one of the most compelling launch titles. Combining the amazing new interface features of the Wii with the legendary fun, fantasy, and adventure of the Zelda franchise, Twilight Princess is sure to be a crowd pleaser.