Wii Play (Wii)
Wii Play Once - Wii Play (Wii) Nintendo Wii Game

Product Type: Nintendo Wii games

Newest Review: ... simple to play because you are pretty much just using the A or B buttons on the wii and turning the remote and such like so there isn... more

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Wii Play Once
Wii Play (Wii)

mr_mlk

Member Name: mr_mlk

Product:

Wii Play (Wii)

Date: 08/06/07

Rating:

Advantages: Some fun minigames

Disadvantages: none are worth more than an hour of your time

Overview
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Nine mini-games designed to teach you how to use the Wiimote, but given that the point of the Wiimote over a “traditional” controller is that is was intuitive you have to question this games reason for existence. Combine that with the simple unfortunate fact that many of the games feel like technical demos and you have an uninspiring selection of play-once games.

Overall Graphics
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While I want to review each game individually, the graphics of the games can be nicely lumped together. All bar one are Nintendo-style cartoony graphics. It suites the games and that is significantly more important than poly counts and high definition textures. Should this game be on even on the 360 or PS3 I would expect it to look very much as it does on the Wii.

Shooting Range
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Game Play: We start on a high; this game is fun, real good fun. But it is just a laser gun game, nothing new and exciting here. Really nothing exciting, same set of events over and over again. Play a few times then you may be left wanting a real “Wii Duck Hunt”, but not this game.
Controls: It is a laser gun game. The controls work nicely as they have been done many times before. It does support “dual wielding”, a fun edition.

Find Mii
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Game Play: In a word: Dull. Find two identical Miis, find you, and find the odd Mii out. Designed to help you target using the Wiimote, but the Shooting Range does that better. This is simply filler, and bad filler at that.

Table Tennis
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Game Play: Rather than controlling the swing, and leaving movement up to the computer (like Wii Sports), you only control the movement. And you only control the moment on a single plain. Or as it is commonly called: Pong.
Controls: Rather than press the left and right buttons, you move the controller left and right. Much better than using a D Pad.

Pose Mii
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Game Play: Make you Mii strike the same pose as a silhouette bouncing about in a bubble, and move the Mii over the bubble. Sort-of almost fun. It is designed to teach the player about Wiimote twist feature.
Controls: Point using the Wiimote, change poses using the A and B buttons, and twist by twisting the Wiimote.

Laser Hockey
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Game Play: Air Hockey clone, and not a great one. Board is too small, feels to slow.
Graphics: Unlike the other games this is not in the cartoony Nintendo style, but instead in neon madness. It works for the game.
Controls: Move the paddle my moving the controller, rotate the paddle by rotating the controller. Rather cool.

Billiards
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Game Play: I have found this very dull in single player. However I’m not a billiards/pool/snooker fan.
Controls: The controls are rather cool. Point at the ball for where you want to hit it, point away from the ball to rotate, and pull back, and then push forward to hit the ball, very immersive.

Fishing
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Remember the fishing games you had as a kid, with little magnets, paper fish and flicking your younger brother with the fishing rod, this is an electronic version of that. But without the ability to flick Miis on the ear with a virtual fishing rod. Cool technical demo, but not so great a game.
Controls: Like billiards, the controls are immersive. Move the Wiimote and the onscreen rod moves about. Flick it back to bring in your catch.

Charge!
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Game Play: Ride a cow down a farmyard course while knocking down poor defenceless scarecrows. Insane but rather cool. One of the games that could be made into a full game in its own right I think. A simple, fun racer with no bases in “realistic physics”, just the kind of racer I like.
Controls: Hold like a steering wheel, rotate forwards to go faster, backwards to slow down (like a throttle on a motorbike), and tilt the Wiimote to steer. The controls do “feel” right, and show just what the Wiimote can do for a game.

Tanks!
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Game Play: We started on a high, and we end on one. Tanks puts you in control of a toy tank in a wooden block playpen, with the goal of blowing up other toy tanks. A very enjoyable technical demo, showing a small amount of what the Wii control system can do.
Controls: You use the Nunchuks thumb stick to move, and the Wiimote as a pointer to aim the interpedently rotating turret.

Do I Recommend It?
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I do not regret buying this, but it has spent no more than a few hours in my Wii, and I don’t think I’ll be reaching for it when I want to show the control system off, I’ll be reaching for Wii Sports.
If you can find it cheap then pick it up, but don’t go out of your way to buy it, it simply is not worth it.

Summary: Fun tech demos designed to teach you how to use the Wiimote