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Dragon Age: Origins - Ultimate Edition (PC)
by greaper Dragon Age Origins: Ultimate Edition ----------------------------------------------- Introduction ---------------- This is a fun game which has a really long game play on some forums people have said that just the vanilla game play can take you 60-80 hours. Then the awakening dlc can take you 10-15 hours with the rest ... of the dlc taking 9-12 hours to complete. One of my favorite armors in this game is the blood dragon armor which you also unlock in mass effect 2 by having it on this game, this armor also unlocks on dragon age ii. There are many dialogue choices that you can make which will affect the storyline of the game there are also consequences for your actions such as losing a party member if you take a action that they do not approve of. This game has you trying to stop a unstoppable force of evil called the darkspawn which only rises from the underground system in this game during blights which will be led by an arch demon. The game also has religious elements, such as the chantry which seems to be a more extreme version of the church with their Templar's whose job it is to hunt down rouge mages. I bought this game on steam while it was on steam and that meant that i managed to buy it 75% off at £4.99 although now that i have played it i would have quite happily paid the full price for it. This is because of the replay value which i feel a lot of games are missing which makes you feel cheated especially when the games storyline can't be affected by your choices. this is what games need cause and effect which makes them more fun because you feel like the world is evolving around you instead of staying static. ----------------- Storyline ----------------- The origin stories on this game can differ greatly although so far i have only played as a female human mage and a male human noble just these two choices are excellent with the fact that you start in completely different locations. when you are a human noble you are a cousland while as a mage you start out by entering the fade which is explained as where you go when you dream. the different types of characters also offer you more background on characters you did not know much about on your last playthrough. there is also the choice to be a dwarven noble or commoner as well as i believe the choice to be a elf either living in the dalish forest or being a elven mage. There is also continuity other all of the origins because no matter what you are introduced to Duncan the Grey Warden. You are always selected as a potential Grey Warden recruit and you will eventually during the game play end up choosing to go with him because the current characters might want to get rid of you for a crime or they might want to betray you. some origin stories might actually close of choices for you because of the prejudice of the NPC's. The storyline has lots of plot twists which can happen at unexpected moments, which will be explained to you eventually. With this game when you just think that the game has ended more events happen which drags you back in. I will not go into too much detail about this because i will most likely end up releasing spoilers which is something i would like to avoid. In my opinion this is one of the best games that bioware have ever produced, if you like Zaeed Massani from Mass Effect 2 and 3 then i a sure that you recognize his voice for the mayor of Redcliffe villiage. you can also roam around the map although you should make sure that you get the Lothering quests done before a certain point in the game as the darkspawn will attack and then make it inaccessible to you. you will be able to unlock new areas along the way which also gives you the chance to find new NPCs and new characters that might join your party. you will find it difficult to make money in this game which is why I like the fact that a merchant will set up at your camp which will mean that you can sell the excess items in your items so that you can pick up other items on quests instead of destroying items in your inventory. The battle system is very different from other games that i have played in that you right click on the enemy you want to battle and your player will keep on attacking and then you can use powers such as bashing your enemy with your shield which is fun because as well as dealing some damage it has the chance to disorientate your enemy. what i don't like about the battle system is the way in which you can be stunned and if your health is near depletion then there is a chance that you could die this is why i would recommend to make quick saves often so that you are not pushed too far back. ---------------------------------------- Why buy the Ultimate Edition? ---------------------------------------- If you do not own the normal version of Dragon Age Origins then in my opinion it is worth buying it as the ultimate edition because it comes with all of the downloadable content, which includes awakening which i have not played yet which is why i have not reviewed that part of the game yet. In the future once i have i will add that onto this review, most of the DLCs add new story lines and campaigns to the game which makes the world much more interesting it also makes you appreciate how much time and effort Bioware have put into this game of theirs. --------------------------------------- Final thoughts -------------------- This game is a must have game for any gamer who likes RPGs and likes to immerse themselves in the game world like the Mass Effect series there is a codex that you can read which really pulls you further into the game lore. in my opinion you have to have a tactical mind to complete some parts of this game because it gives you a interesting view of the world. I have not really played any other RPGs other than the Mass effect series but this game uses the technology available excellently. ---------------------------------------- Requirements ---------------------------------------- Minimum ------------ OS: Windows XP SP3/Vista SP1 Processor: Intel Core 2 DUO @ 1.4 GHz/AMD Athlon64 X2 @ 1.8 GHz Memory: 1 GB Hard Drive: 20 GB Free Video Memory: 128 MB (nVidia GeForce 6600/ATI Radeon X850) Sound Card: DirectX Compatible DirectX: 9.0c Keyboard & Mouse DVD Rom Drive ------------------- Recommended ------------------- OS: Windows XP SP3/Vista SP1 Processor: Intel Core 2 Quad Q6600 (2.4 GHz)/AMD Phenom II X3 720 (2.8 GHz) Memory: 2 GB Hard Drive: 20 GB Free Video Memory: 512 MB (nVidia GeForce 8800 GTS/ATI Radeon HD 3850) Sound Card: DirectX Compatible DirectX: 10 Keyboard & Mouse DVD Rom Drive Read the complete review |
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Star Wars: Knights of the Old Republic II - Sith Lords (PC)
by Danscomp Background -------------- I had the pleasure of playing Knight of the old Republic on PC. It was everything a Star Wars based CRPG should be. It had a great storyline, interesting and varied companions, a Millenium falcon style ship of your very own and a hugely satifying main character arc. The sounds were great, the ... graphics were cool, all was well. When I heard that we would see KOTOR2, named The Sith Lords, I was rather excited. Unfortunately what I and others ended up playing was not a completed vision, but a box full of pieces of an unassembled puzzle. No, that's not quite fair. Parts of it were constructed. The easy bits. Other pieces were clearly forced in where they were never originally intended to go. And the rest of it was simply absent. What we have, is a game that was clearly sent to market before it was ready. And that is a decision that is less the fault of developer Obsidian, and more the fault of Lucasarts, the Publisher. This game could have been great. But it was butchered, packaged and sent anyway. Is it still worth playing? Sort of. Gameplay ------------ Sith Lords uses an updated version of the Odyessy engine that Bioware created for the original. As a result, everything has a familiar, if slightly different look to it. There are some enhancements, particularly with crafting of items, but inventory screens can become cluttered and ugly. Speaking of ugly, the graphics are generally poorly chosen and populated. Drab seems to be the order of the day. While the original took care in how it spent its pixels, the successor seems to not care very much. Draw distances suffer also. Bare and functional are two other words which apply here. It looks in many cases like an early Beta, though there are a few exceptions. Sounds are generally just as good, though musically it suffers by comparison. Voice acting is also strong. You have the same facility to align yourself to the light or dark side of the force. Companions return, and your ability to recruit them depends partly on what sex you are and which side of the force you lean on. In summary, there is a strong visual clue throughout that the game is unfinished. Plot ---- If the graphics were ho-hum, the plot follows the same vein. At least there is consistancy. In Sith Lords, you are an ex-disciple of the Dark Lord Revan - who you played as in the original. As punishment, you have been cut off from the force and spend much of the game recovering your original powers. In order to do this, you must find the Jedi who psycically crippled you and either beg their forgiveness or kill them. You will visit a number of locations, which suffer from the graphical blandness described above. The really frustrating thing about Sith Lords is that it contains the most interesting companion seen yet, the sarcastic, enigmatic mentor to your character. Kreia. A robed woman of advanced age and sour disposition. The Dragon age character Flemeth owes a huge debt to the characterisation of Kreia. There is also a far darker theme running through Sith Lords, and one that hints at just how butchered the storyline became. There are some nice touches in visiting the same Sith World of Korriban (and Dantooine) as the original game, now fallen into ruin. Many of your companions are similar or variations of what you've seen before. You get to train some of them as Jedi. This should be interesting, but feels rather contrived. The interesting companions are: Kreia - as above. Brianna - a "Handmaiden" (Fnarr, fnarr) Hanharr - Evil Wookie and general badass. Visas Marr - Blind Sith apprentice HK-47 - The assassin droid returns, but in bits. You will need to destroy a number of working versions to rebuild this one. The boring companions are: Atton Rand - A young Han solo type pilot. Bao-Dur -A blander than bland bald-with-bumps technician Mira - A human bounty hunter with requisite hot bod. G0-T0G0-T0 - Basic droid type Summary ----------- The further you progress in the game, the more the cracks become apparent. The ending feels particularly awkward, and will leave many players as unsatisfied as I. As I've said, the most frustrating aspect of Sith Lords is not how broken it is, it is the glimpses you occasionally receive of what it could have been. There were groups of fans who found large sections of abandoned content in the game files and tried to restore them. I don't think they were ever fully successful, but did generate a beta before3 disbanding. Sith Lords was never going to be an improvement on the original, but if finished, it stood a chance of being just as good. Ultimately it is forgettable, thanks to Lucasarts. And I can't award it more than two stars. Read the complete review |
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Star Wars: Knights of the Old Republic (PC)
by Danscomp In a galaxy far, far away -------------------------------- The Star Wars universe has always been ripe for gaming. We've already seen some great spaceship simulators produced like X-Wing and Tie fighter. We've seen some first person blasters like Dark Forces, but then a slew of ho-hum games brought little but ... disappointment. Then Activision and Bioware brought out the seminal Knights Of The Old Republic. Great classic Star Wars locations abound. A republic cruiser, Tatooine, Dantooine, Kashykk (Wookie land) and others. Bounty hunters, Tusken raiders, Sith, Wookies, Twi'leks and more. Blasters and melee weapons, leading to the ultimate hotness; use of the light sabres themselves. Best of all, because the game setting is 4,000 years in the past when compared to the films, there's scope for a universe-affecting plot without the need to step carefully around established canon. Dungeons and Dragons in Spaaaaaaaaaaaaace! --------------------------------------------------------------- Knights of the old Republic (KoTR) uses D&D 3rd edition rules. You can choose between three starting classes which lead into three advanced Jedi classes later in the game. You have your basic warrior class (Soldier), a thief-style class (Scout) and a combination class (Scoundrel, or obvious-Han-Solo), half-way between the two. One of the main differences is that Soldiers will be more durable in combat, with greater access to feats while Scouts have far more skill points to invest. Feats are typically buffing "powers" that affect combat. Giving the ability to strike more regularly or with greater force, and many others. Skills are exactly what it says on the tin. A soldier is not going to be able to open that security gate. A Scoundrel may, while a Scout probably will. Playing as a soldier is the most straight-forward and probably the choice that most players will go for. Because you have the ability to choose from a pool of potential companions, you do have the option to play as whatever you want. More importantly, if your character falls in combat, things continue until your companions either win or join you. A very nice aspect indeed. Later in the game, you become a Jedi. At that point, you get to make the same class choice again. Only things revolve around force points. The soldier-type will get access to more force type attacks, but less force points than a Scout-type. The three Jedi classes are Jedi Consular, Jedi Sentinel, and Jedi Guardian. There's no reason why you have to choose the same class type the second time around. Combat is straightforward. You walk through a level until an enemy sees you, then the game auto-pauses, giving you the facility to issue orders to yourself and your companions. A queue of orders can be generated, such as throw grenade, followed by power attack, followed by use medikit. You can pause the game at any point by pressing the space bar and resume the same way. There are a number of conversation options, and your feats and skill can alter these. You really can persuade someone that these aren't the droids they are looking for with but a gesture. If you chose that power. One of the coolest aspects of the game for me was the way you could personalise your light sabres. You have a choice of colours, and can use either one sabre, two or a two-bladed weapon a la Darth Maul. Furthermore, special crystals could be found or purchased which give extra effects or damage. Another uber cool feature is the facility through free choice to ally yourself with the light or dark side of the force. Your appearance will alter accordingly, as will your cost to use certain force powers. You can still use force lightning if you're nicer than nice, but it will drain your force points far quicker. If you're evil personified, you can cast lightning all day, but healing someone will be very expensive. Spacebook --------------- As alluded to above, the plot is really something special. You begin the game with amnesia, and are quickly drawn into a fight between the old republic and a sith fleet led by Darth Malak, once protégé of the legendary Darth Revan. Locations are well thought out, leading to much raising of gooseflesh as you echo many of the film's greatest footsteps. Once example would be stepping into a dingy bar in Anchorhead on Tatooine. There are plenty of moments that belong to KoTR alone, such as when you masquerade as a Sith in training on their ancient training world, or lead a Wookie rebellion against a rapacious corporation. Not only is the plot great, you develop a pool of possible companions to crew your proto Millenium Falcon. All of them have rich backstories and side quests, excellent voice acting and none of them seem cheap or caricatured. There's something for everyone, though you'll want to go with whoever will compliment your own class choices most of the time. All have items, abilities or specific weapons to be upgraded. Bastila Shan - A smoking hot but rather preachy and slightly arrogant Jedi knight, recently graduated and possessing a unique Jedi power. She represents the first such character you are able to recruit, and is intregal to the major plot. Carth Onasi - A distrustful republic soldier, betrayed by someone he once idolised. A standard soldier class who specialises in the use of blasters. The pilot of your spacecraft. Canderous Ordo - Heavy weapons specialist and Mandalorian mercenary. Someone who lives for battle, and has little morals, regarding them as useless constraints. Mission Vao - Twi'lek scout and teenager. Close friend of the Wookie Zaalbar. Bubbly and cheerful. A bit like a care bear with head tentacles and a pistol. Useful for unlocking or decoding stuff. Zaalbar - Exiled as a madclaw by his clan, specialising in the use of his crossbow blaster-thing, but useful with a large blade due to prodigious strength. Jolee Bindo - An amusing old Jedi Knight living in exile deep in the dangerous swamps of Kashykk. Useful as a general buffer / healer for your party. Juhani - A struggling Jedi apprentice that looks a lot like Cheetara from Thundercats. Volatile and hot tempered. Good front combat tank. HK47 - My favourite companion. An at times hysterically funny assassin droid whose memory can be gradually unlocked. Alternates between obsequiousness and insulting. You're both master and meatbag to him. T3-M4 - Basically R2D2. The least developed companion. There's little conversational options to be had with something capable of only a series of beeps and bops. Surprisingly versatile as a companion however. Enemies are pleasingly varied. Sith come in both the foot soldier type and dark Jedi versions. The halberd-wielding piggies make an appearance, as do a whole range of other star wars regulars. Mandalorian mercenaries are a constant, concerted menace and there's a whole host of various beasties indigenous to each location, from the bizarre to the terrifying. Summary ------------- The graphics may have aged, but the game is as good now as it has ever been. And you no longer need a powerful machine to run it at highest resolution. Upgradable items including weapons and armour are rendered nicely, with what was incredible textures at the time. Everything has a suitable Star Wars look and feel to it. Sound effects are great, from blasters to the hum and crackle of Light sabres. Combat music feels instantly recognisable. There is plenty of game here, at least thirty hours of fun to be had. The different locations keep plates spinning, avoiding the feeling of repetition. You even have the choice, once you have your ship, to visit whatever planets you want in whichever order. There's a few sub-games, including racing, gambling and ship combat, but they feel tacked on. The story is a great one and the general game polish is high, something that wouldn't be the case with its successor, the unfinished Sith Lords. If you have a PC and have not played this, and you like Star Wars. It's a genuine no brainer. Buy it now for about the cost of a happy meal. Read the complete review |
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2 reviews Genre: Role-playing / PC Game / DVD-ROM for Windows Vista / Windows XP / Release Date: 2009-11-20 / Published by Interplay |
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Personal Computers for Windows Vista / PC Game / Windows XP / Release Date: 2009-09-18 / Published by Madcatz |
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Genre: Role-playing / PC Game / Developer: Electronic Arts / Released: 7 Sep 2012 |
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Genre: Role-playing / PC Game / DVD-ROM for Windows Vista / Windows XP / Release Date: 2012-04-17 / Published by Namco Bandai |
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1 review Genre: Role-playing / PC Game / DVD-ROM for Windows Vista / Windows XP / ESRB Rating: Teen / Release Date: 2009-11-20 / Published by Interplay |
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Genre: Role-playing / PC Game / Video Game for Windows NT / Windows 98 / Windows 2000 / Windows 95 / Release Date: 2001-11-16 / Published by Wanadoo |
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1 review Genre: Role-playing / PC Game / Video Game for Windows XP / ESRB Rating: Teen / Release Date: 2006-10-27 / Published by Xplosiv |
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Genre: Role-playing / PC Game / Video Game for Windows NT / Windows 98 / Windows 2000 / Windows Me / Windows XP / Release Date: 2003-03-28 / Published by Mindscape |
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Genre: Role-playing / PC Game / Video Game for Windows XP / Suitable for 12 years and over / Release Date: 2007-04-24 / Published by Codemasters Limited |
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Genre: Role-playing / PC Game / Video Game for Windows 98 / Windows 95 / Release Date: 2001-03-23 / Published by Avalon Interactive |
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