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Bomberman is one of the best family arcade games I have ever played. With the ability to have many players playing at once things can get a little hot under the collar when the action starts. The aim of the game is to plant bombs from your bomberman to blow up blocks and your opponents. By blowing up the various blocks each level contains will provide you with powerups to improve yourself and your bombs strength. You can throw bombs, kick bombs, increase your bombs range and more. Be careful though as not all items will help you in the game, some will hinder you. Once a game starts the action is intense, watching your every move and avoiding being in the line of fire of other peoples bombs to be the last man standing. There is a single player mode for this game where you use your bombs to destory enemies but the multiplayer mode is bar far the better option.
As I believe, this game was a massive success on the PC Engine first. You control a small character who I assume is actually called Atomic Bomberman. The one player game involves you playing the computer with the intended mission being to hit him with the fall out from any one of the bombs you lay down. The screen is littered with blocks that are impervious to the effects of the bombs you can lay down and matched with that are ones that can be blown away by the same bombs. Underneath the explosive blocks are often special items to collect such as time bombs. These time bombs do not explode a couple of seconds after being layed down as normal but instead sit their primed until you press the space bar at which point it explodes. This of course is incredibly useful as you can wait for the enemy bomberman to walk within blast radius. other weapons are the multi bomb, each time you pick one of these up you can lay down an extra bomb at a time. Under normal circumstances you can only lay a second bomb down after the first explodes. There are of course many other special items that are too numerous to even mention here and all make the games that little but more interesting. The non explosive blocks funnel the blast radius in set directions and of course once all the explosive blocks have gone or even if most are missing it make the game more difficult particularly if you have picked the power up that makes the blast radius larger as with one slip up you are dead. This game has and continues to (as most games do) shine in multiplayer mode which is where most of its strengths lie. The computer player is especially cowardly and does not tend to pick up many power ups so eventually the screen is completely cleared and he just doesen't slip up so you can almost never win. In human mode the 2-4 players are colllectively more daring making it a more interesting game. Of course if they are cowardly at least their is a physical m anifestation you can take your anger out on. The game sounds and is very simple but is an absolute classic. This is a game ANYONE and EVERYONE can enjoy. I highly recommend it.
This is one of very few truly great games, this is not to say that all the other games i have played are bad in any way, just that this games sets out to give you brilliant fast gameplay and it does just that. The single player game, while a bit long and repetative is well tLike its console predecessors, Interplay's Atomic Bomberman is pleasingly simple. You control one of several different colored bombers from an overhead perspective. By clicking your button (the game can be fully customized so this can be any button that suits you) you drop lit bombs that explode after a few seconds. Using these bombs, you must destroy all of your opponents. That's it (well, there's a little more to it, but that's basically it). By collecting icons that are hidden within the walls you can arm your bomber with power-ups, such as additional bombs, more powerful bombs, acceleration, the ability to kick bombs (good for getting out of a tight pinch), and the ability to throw bombs. All in all, if you are a new player you can expect to spend at most five minutes learning how to play. But as you play you'll learn tricks and acquire skills that will improve your game. So here's the tricky part. The game is actually so simple that most PC users would look at it and say "shareware" without ever taking the time to actually play it. Interplay's solution to this potential problem was to send in their design teams to add a load of new features and artwork that would enhance the game without losing its overall feel. Unfortunately, they were only partially successful. Some of the game's new features are great, such as the addition of hilarious death animations and a bunch of new maps. Others are horrible, like the new icon art and the megs and megs of "taunts" that play every time you pick up a power-up. And some are just plain inexplicable, like the inclusion of the golden bomber feature in the single-player mode, but not in the multiplayer mode for which it was designed. But even these changes don't really hurt the game - the real coup de grace comes in the poor network support. hought out and quite well scripted. The cute little animations that you get at various points are nicely done. BUT when you get your friends round and challenge them to a game..... That when it just wont stop amazing me. The multiplayer section is insipred and has tons of options and variations. When you get into the actual game being able to play with so many opponents just makes the fun more so, way before the internet was being used for it, you could play upto 5 people on the playstation version with a multitap. The rush you get when your being pinned in by about six bombs that are going to set eachother off pretty soon makes you really enojy the time you play. I suggest this game for people that have a few friends that come round often and you need something new and quite funny to occupy your time
If you are wanting a cheap and fairly fun game, this is an option, however don't expect too much out of it. Most people will have played some variation of bomberman at some time, whether on the game boy, NES, SNES, Megadrive, at the arcade or at one of the various other places it has appeared over the years. The main advantage of this game is that it's cheap, the most you will have to pay for it is £5 and I've often seen offers to allow you to get it cheaper than this, or another game free if you buy it. For a £5 game it's fairly good. The basic idea is that you control a man who has the ability to put down bombs (hence the name). Using these bombs you must blow holes in walls to allow you to get to the other people in the game and kill them. Each time you blow up a wall you have the chance to get a powerup which can aid you in what you do. The game is very fast paced (this version seems too fast really), requiring some quick thinking and reflexes. The playing field varies, depending on which scheme you selected, schemes can alter various things about the playing field. The basic one consists of a mixture of destructable and indestructable walls, however various others may use slightly different arangements, alter where you start or various other factors that are meant to make the game more enjoyable. However the truth is that many of the features can be annoying and most people will end up going back to the most basic scheme and find this easily the most enjoyable. You can play against either human or computer opponents, while human opponents are obviously the most fun to play against, if you don't have any available at the moment computer ones provide a reasonable opponent. Allowing 2-10 players, 4 is probably the most fun, after this the screen starts to get a bit crowded (and can slow down, even on fairly fast computers), below this and the game just doesn't seem as fun. The po werups are what make this game fun, while some may have only limited effects they still increase the amount of things you can do and make it easier for you to kill your opponents. Extra Bombs - Like it sounds like, you can now drop extra bombs, normally you can only drop 1 at once however for every one of these powerups you pick up you can drop an extra one (up to a maximum of 10). However be careful, as it is easier to kill yourself when you are dropping bombs much faster. Extra range - Normally bombs only have an explosion range of 2, however this powerup increases this by 1, making it easier to trap opponents (and yourself) in explosions. Be careful if this is very high. Rollerscates - These make you go faster, again it's easier to kill yourself if moving very fast, although obviously has advantages in getting away from things. Trigger bombs - My favourite powerup, these let you set off a bomb whenever you want making it very easy to kill opponents and avoid killing yourself. Multiple bombs - This allows you to lay multiple bombs in a row, useful for trapping people if you have a lot of bombs, however if you only have 2 or 3 it doesn't really help you much. Boxing glove - Allows you to punch bombs, making it easier to avoid being trapped and allowing you to trap opponents by sending bombs flying over walls. Hand - Similar to the boxing glove, however you pick up bombs and throw it when you want, personally I don't like it much but others find it very useful. Diseases - Obvious not a powerup, these give you some bad ability such as not being able to lay bombs or automatically laying bombs continuously. You can infect other players simply by running into them, unfortunatly as computer players sometimes don't find certain diseases annoying at all this can leave you at a big disadvantage at times. Matches tend to be a limited time, when the time is up the screen starts to shrink with indestru ctable blocks filling any empty areas. Get caught in one of these blocks and you die. After a while the shrinking stops and you have a limited amount of time in a much smaller space to kill any remaining opponents, fail and the game is a draw. As well as this, Atomic bomberman allows a variety of different "schemes" of games that are meant to be fun, things such as 2 teams starting at opposite sides of a wall and having to punch bombs over the other side to kill them. Unfortunatly, most of these modes don't work that well and really aren't that fun, in fact you will probably only use 1 or 2 of these modes at all (out of around 65) and most of the time spend your time playing the basic original game (provided you play this at all). One thing lacking from this game is the adventure mode that was for 1 or 2 players and pitted you against simple computer opponents. While this mode wasn't great on every single version of the game it was great fun on many of the others. While this isn't a bad thing as it means they have concentrated more on the multiplayer mode that was the most played anyway, I personally don't think they have made sufficient changes to justify this (in fact most of the changes I saw seemed to make the game less enjoyable to play). Multiplayer allows up to 10 players (as previously stated), however you aren't really going to be able to fit that many on a single computer and therefore if you want a lot of players you need to take advantage of LAN or Modem play. As I'm not on a LAN I can't really comment on this mode, however over a Modem it did have difficulties. If I put more than 5 or 6 players on at once (only 2 human players the rest computer) it got extremely slow and nearly impossible to play without problems for me. Connecting was annoying, and often seemed to fail for no reason. However when it worked normally it was fun, however seemed to lack some of the enjoyment that was found on consoles when you had your opponents sitting right next to you. Graphics are an improvement on most of the old console games, animations of things such as you dying are great when you see them. The problem is the images seem too big and blocky at times and I really wanted the simple graphics that could be found in something like Super Bomberman on the SNES. Music is OK but gets annoying after a while, sound effects are about as good as I expected from this type of game and are enjoyable enough, if not perfect. Computer AI is reasonable, while sometimes they will do completely stupid things, for the most part they do act like they should and provide a decent challenge to almost anyone. Overall, if you are wanting a reasonable arcade game to remind you of your old console games this is an option. However if I was you I would personally save your money, download a SNES or Megadrive emulator and play one of the old games on that, they seemed more fun and had a decent 1 play game included as well as good multiplayer.
Atomic Bomberman should have been so much better. There's little to beat a large multiplayer game, especially when its as simple a premise as this - blow up your opponents and don't get blown up yourself. It was even cheap - only £4.99. Unfortunately the game is a poor interpretation of the classic Dynablaster on the Amiga. That game was much more fun. Bomberman's graphics are pretty basic, nothing to write home about. The biggest thing that surprised me was the installation options - if you don't install everything onto your computer, it can suddenly pause mid-game to read from your CD drive. If you perform a complete install, well, its 500MB!!! Surely this is a bit excessive, and smacks of lazy programming. Buy this if you want a cheap distraction for an hour or two, but don't expect longevity - you'll be fed up with it before long.
Like its console predecessors, Interplay's Atomic Bomberman is pleasingly simple. You control one of several different colored bombers from an overhead perspective. By clicking your button (the game can be fully customized so this can be any button that suits you) you drop lit bombs that explode after a few seconds. Using these bombs, you must destroy all of your opponents. That's it (well, there's a little more to it, but that's basically it). By collecting icons that are hidden within the walls you can arm your bomber with power-ups, such as additional bombs, more powerful bombs, acceleration, the ability to kick bombs (good for getting out of a tight pinch), and the ability to throw bombs. All in all, if you are a new player you can expect to spend at most five minutes learning how to play. But as you play you'll learn tricks and acquire skills that will improve your game. So here's the tricky part. The game is actually so simple that most PC users would look at it and say "shareware" without ever taking the time to actually play it. Interplay's solution to this potential problem was to send in their design teams to add a load of new features and artwork that would enhance the game without losing its overall feel. Unfortunately, they were only partially successful. Some of the game's new features are great, such as the addition of hilarious death animations and a bunch of new maps. Others are horrible, like the new icon art and the megs and megs of "taunts" that play every time you pick up a power-up. And some are just plain inexplicable, like the inclusion of the golden bomber feature in the single-player mode, but not in the multiplayer mode for which it was designed. But even these changes don't really hurt the game - the real coup de grace comes in the poor network support.
Atomic Bomberman is one of those games that should be in your collection, because it is one of the few split-screen games for PC, and because it can be played by anybody. With the right equipment up to 8 people can play, and 2 can play on a keyboard, so it is great fun with friends. The premise of the game is simple - by planting bombs on a grid on the screen, to kill your opponents. But the game can be as simple or as complex as you want. There are many power-ups which appear as you blow up the bricks on the screen, which do things such as making your flame longer, making you able to kick your bombs, or be able to plant more than one bomb. Older people will be devising complex ways to ensnare the younger sister, while she simply plants bombs randomly. But she will win, because you accidentally walk into the path of a bomb you hadn't spotted. Or when you catch a virus and start dropping bombs continually. Of course the older is more likely to win, but there are often losses. This simple pleasure, and the groans of not seeing the other bomb, make it a really good game for anybody. The graphics are good for the game. The game is played top-down, and graphics are bright and cartoony and perfectly acceptable. The sound really enhances the game, with catchy ditties playing quite silently, and extra incidental sounds such an Arnie sounding "I will destroy you", ripe for imitation. The game is only £5. This game can be dragged out again and again when friends arrive, as it is fun, the owner of the game will not neccessarily be the best, and each game lasts at maximum 3 minutes, so there is a continual change around of players.
I remember having this game on my Snes and was looking forward to this on the PC I should have waited for the review because this game sucks. They should have stuck to the old format and not made all those improvements they just don’t work and it now far to complicated to play (lucky I have a Snes emulator I can play the original). This game should be avoided I traded it in for a better game. The Game runs fine on a: P2 300 196 MB Ram Tnt2 Ultra Gfx Card Aureal Vortex Sound Card (slightly corrupt sound) 32 Speed CD ROM But why you want to play it I will never know
This game is simple, like the one before, go around and get the other bomermen caught in your bomb fire. This consumes hours in fun and games, battling against up to 7 others. there is more depth in this game though, because you can get different levels, what I mean is instead of the usual block space block space and the next line blank and then over again you can get different maps like; mazes, two halves to chuck over, black screen, etc... this is a great game to buy and what makes it even better is its price.
I got this a while back for the modest price a fiver. I had played simple old bomberman before, but this was something else entirely. The game is fast and difficult when played with several friends at the same time. There are a large number of levels to choose from and some special weapons/tools thrown in to spice up the game a little. Playing this game on the PC, against 3 other human players is great fun. You can also play in a team(s) against the computer. The game can become very confusing when you have lots of players, some flashing, moving at different speeds, dropping bombs constantly, but that is the fun of the game. In all the game is best played in a group, and great fun it is then too.
I'm not a big games person - I prefer to put my PC to more intellectual purposes!!! (that and the fact that it's two years old and can't hack games anymore!!!) But this game is a scream! I've read the other reviews here and it would seem Atomic Bomberman is a game that either gets on your nerves or makes you chuckle. Well the reasons I like it are pretty simple; 1. It's not too challenging, any one can play it from your Nan down to your Gerbil. 2. You don't need a particularly modern PC to run it. 3. The sound is funky - though some say annoying!!!! 4. It's highly addictive (despite its apparent simplicity!) 5. Buying it doesn't break the bank ( I got mine free off the net ... and I would reveal where from could I but remember!!) If you liked games like Tetris and Columns then you'll probably like this as well. It's not going to tax your brain and the graphics are pretty basic but it's good fun and well worth the piddly sum that you'll have to fork out for it!
I remember the good old days of Super Nintendo and Super Bomberman - it was great! But then it became outdated and I have never used it since. I missed Super Bomberman, and when I found out about Atomic Bomberman on the PC I went out and got it. But as Bomberman games go - this one is bad!!! In my opinion the main problem is the controlability of the game, and the way they have tried to add extra features to it. The great thing about Super Bomberman was it was easy to control, it was relatively simple, and any idiot could play it - Atomic Bomberman just got too complicated and too many "improvements" were made for the PC version. Another really annoying thig is the cheesy voice that says "Atomic Bomberman" - this just makes me think that the designers took it as a joke - I don't remember this being the case with Super Bomberman on the SNES. I really despise Atomic Bomberman and I wouldn't recommend it for anyone! Maybe I'm living in the past, I can accept development, but this went too far!
Hudson have never strayed too far from the Bomberman series that made their name - and, when they have, the results have been largely forgettable - so, for that reason alone, it wasn't likely to prove long before the PC found itself cradling the very latest addition to the family. But, if the name's different, the premise isn't. Atomic Bomberman, like its lengthy line of predecessors, requires of you only one thing: to dispose of your opponent as quickly and as cunningly as possible. Using bombs. If it all sounds a bit tedious, think again. Bomberman is one of the most addictive, vindictive and fast paced games that has ever been made. That is, until it arrived on the PC in jazzed-up form. The central problem with Atomic Bomberman (as opposed to the multitude of console versions) is that the bombermen are far too big. It's all very well for the PC to have the power to shunt lovely detailed characters about, but this is a golden example of it not actually needing to. Bomberman is pure simplicity and the lovely looking giant bombermen seriously diminish the instinctive nature of the original console version (their profiles cover two squares while they only really occupy the one on which they're standing). When taking on a number of other players, you'll drop bombs then invariably walk back into their path as you try to escape the three or four others that have been left around you. You even tend to lose yourself altogether on occasions and, by the time you've recovered, a bomb has conveniently sent your skyward. Still, keeping the numbers relatively low is the key to enjoying Atomic Bomberman. The brilliance of the game's core idea makes for traditionally grin- worthy amusement and that cunningly dropped bomb or that ingenious use of a power-up regularly leads to the sort of shouting and cursing that made its predece ssors so terrific. And playing with four (instead of the possible ten) really isn't as bad as it sounds. Thankfully, there's a saving grace if you were desperate for a smidgen of network-led multi-player. The Classic mode herein allows you to revisit the Bomberman instalments as they used to look - i.e. with smaller players - and the difference is astounding. By-passing the all-new Atomic's puzzlement, the classic sections are pure, unadulterated but, most of all, crystal clear magic. Stuff like new taunts, new animations and individual character personality traits really don't do a lot for a game that's traditionally not been bothered about such things, but the addition of a level editor is welcome nonetheless. Neo-Bomberman, then, is an unnecessary waste of time. The original version, however, is still truly inspired and wonderful fun. But before you rush out, consider that you can pick up a SNES with the game and four joypads and play the original on a big TV screen for about twice the cash. This review is taken from PCGamer and is copyrighted. I hate Atomic Bomberman!
When DynaBlaster first launched on the NES and Game Boy in 1989, it was nothing more but a little puzzle title with a small cult following due to it's simplicity and addiction level. It needed a bit more oomph in the marketing department it seems. Enter the early 90's and we see the game re-incarnated for the SNES (and later 90's N64) as 'Super Bomberman'; with more cutesiness, and a few more added features. The idea of the game is, and has always been simple; you control a cutesy little bloke armed with bombs and you have to blast your way through a maze of blocks to carve your path, and find power ups (some good, some will make you 'ill'), while the main goal is blowing up the rest of your opponents to win the game; and a succession of wins (as determined in the options) determines who really is the 'super' bomberman. Well then, it comes as no surprise that PC gamers wanted in on the formula, and so Interplay gave us 'Atomic Bomberman'; that hit the budget bin before you could say 'boom!'. The game however isn't bad, it's a very faithful conversion, but lacks the buzz of it's console counterparts, and has bugs (well, missing features from what I can see) that could've made the game a bit more of a success. The characters are a bit more mechanical looking than the Nintendo versions, but atleast this gives the PC version it's own identity. The variety of playing fields are excellent however; from classic bricks, to a haunted graveyard and an ice hockey rink; and you can even create your own (even your own characters; a bit hard though unless you're brainy and/or bothered enough). The graphics are a bit stale looking though, they don't have much life...If only I could really explain that properly. It's like their just a picture in the background. The sound effects however are funny! Interplay even employed voices of people from Spielberg's 'Tiny Toons& #39; cartoon series, and these itself are worthy enough of buying the product seriously. And the power up visuals such as causing your character diahorrea or constipation, or whatever are a laugh too, as well as blasting the microchips out of your opponent(s). It may not look very 'cartoony' but, a lot of other things compensate for that. The bugs I've found though is that when you play against the computer (you can play up to 8 players at a time, including friends) and you pick more than one opponent, and you lose; you have to boringly watch the other computer players battle it out. Why can't it just randomly let one of them one win, and go straight to the next level. Also when you win, the 'winning' screen doesn't correspond to the win...I.e., if you play as a blue robot against a red one, you'll see a screen showing the blue robot winning...Good, but he's beaten some other colour character, and it's always the same colour...And this applies for each character. Though the controls are very arcade and simple, I can't help thinking that if this game was designed for proper multiplay on the net it would've really made a killing too; despite some dodgy bugs and stuff. The basic game is still as 100% *seriously *addictive as the original console carnations, and would be great alone, with local friends or some nimbled thumbed onliners. At the end of the day, you can see why it went into the budget bin almost on birth, but it doesn't need a very powerful computer to run (minimum average Pentium 90 spec PC), and for £20 (£10 now!) you get a great game that got some great reviews, but was aborted before some almost crucial final touches. Get it if you're going to buy a budget game, and want a classic that you'll come back to time and time again, until the bugs piss you off!
This is one of very few truly great games, this is not to say that all the other games i have played are bad in any way, just that this games sets out to give you brilliant fast gameplay and it does just that. The single player game, while a bit long and repetative is well thought out and quite well scripted. The cute little animations that you get at various points are nicely done. BUT when you get your friends round and challenge them to a game..... That when it just wont stop amazing me. The multiplayer section is insipred and has tons of options and variations. When you get into the actual game being able to play with so many opponents just makes the fun more so, way before the internet was being used for it, you could play upto 5 people on the playstation version with a multitap. The rush you get when your being pinned in by about six bombs that are going to set eachother off pretty soon makes you really enojy the time you play. I suggest this game for people that have a few friends that come round often and you need something new and quite funny to occupy your time