“ Type: Role Playing „
The game of 'Blade Runner' would have achieved a lot of publicity even without the grandiose claims of its publishers. Those first demos, re-creating the dizzying dystopian images of police cars swishing through the sky over an orange-tinted cityscape, showed that the designers were intent on capturing the atmosphere of the classic Ridley Scott film in a way which could not fail to excite its many fans. But the publishers did make certain claims. Apparently the game features dozens of AI characters who wander around the game environment, and whose responses and motives change every time you play. In fact, the story changes and you get a new gaming experience every time you play. Sounds good, doesn't it? Such a shame, then, that these proud boasts are utterly fraudulent. Yes, there are many characters wandering around the game that your Blade Runner cop can interrogate. And many of them can be spotted in the film, if you keep your eyes open, mostly in pointless crowd scenes. It's just that most of them will never talk to you, or indeed do anything whatsoever. Even the more active characters, such as that bloke who made the cigarette paper models, will usually just have a stock response to you if you happen to bump into them (as opposed to talking to them during a bit of the plot). The game's plot does have the potential for a fair degree of variation, with quite a few possible endings. The player can choose between hunting down the replicants, or joining forces with them. Other than that, there are a couple of other places the plot can lead, but these are determined simply by the evidence that you gather as the game goes on. Find all the evidence, and you'll get zero variation in the basic plot, just the occasional choice about who to shoot at and when. It's hardly a 'new experience' if you follow a different path in any case, just a slight reworking of certain crucial scenes. Or to put it another way,
you see exactly the same scenes, but a different person gets shot at the end. It's only really the last few scenes that have the potential to be utterly different. So, how did Electronic Arts hope to get away with all this bare-faced fabrication? Well, quite easily, actually. Nothing pacifies irate gamers more than lashings of blood and a bit of soft porn, both of which this game displays in quantities which just about hover on the right side of tasteless. But now we've exploded a few myths about this 'pioneering' effort, what are we left with? PLOT The game's storyline, whichever 'twist' it takes, is inventive and interesting, to give credit where it's due. The plot is especially helped by not being a mere clone of the film, despite featuring most of the same locations, situations, characters, and even dialogue. In a rare display of intelligence, the game's designers realised they had more room to tell a story than a two hour science-fiction film, and so added a lot of the material from Philip K. Dick's classic source novel 'Do Androids Dream Of Electric Sheep?', which was of course the first stuff to go out the window when adapting the novel for the film. The real purpose of the Voigt-Kampff test is revealed, and the wastelands beyond the city walls also returns. The significance of animals, the 'electric sheep' element, also takes centre stage. All this restoration gets the plot a huge thumbs up. The basic story, for those who know nothing of Blade Runner lore, is as follows. In the near future, humanity has developed androids so perfect as to be virtually indistinguishable from humans. These beings have been declared illegal on Earth, and special Blade Runner units detect and 'retire' any trespassing 'Replicants'. One night, a group of these Replicants shoot up a pet shop, and a new Blade Runner, who may or may not be a Replicant himself, is sent
out after them. On his way, he discovers corruption at the highest level of his police department, and his loyalties are tested to their limits and beyond. GRAPHICS The graphics for Blade Runner are incredible for the most part, there's no denying that. Characters and locations from the film are flawlessly recreated with all the rain and hissy neon, and introduced to a range of new characters who fit the atmosphere seamlessly (with the exception of the irritating female Blade Runner - she sticks out like a sore thumb, but I'm not sure whether that's due to her designer, or the voice artist, or a combination). The leader of the Replicants, Clovis, is a particularly magnificent character, looking almost Satanic, his eyes burn with a fierce intelligence. Possibly the most realistic character I've ever seen in a computer game. Occasionally, however, this visual perfection slips a notch or two. When the Blade Runner figure is seen in close-up occasionally, a lack of resolution makes him appear very shoddy. And having spent so much effort on animation, I would have thought the game's designers could have included a slightly better 'sleep' routine than the poor 'fade-to-black' approach. There's also a couple of scenes where it's difficult to make out exactly what's going on. When I found a scientist tied up in his home with a bomb ticking, it took me quite a while to work out what I was looking at. A few years down the line, the animation's starting to look a little creaky and the characters a little rough around the edges. SOUND Again, the game's designers themselves can't take too much credit for the atmospheric noise, as the majority comes from the parent film. Vangelis's legendary score warbles in the background at points, and many sound effects are also smoothly imported. The designers do score massively over, say, Lucasarts's X-Wing range by reuniting the origi
nal cast to record new dialogue, rather than either rehashing old samples or hiring poor impressionists. Amusingly, I saw the bloke who played the 'eye designer' at a film fair a while back. I considered talking to him, but then I saw the heaps of signed photos he was expecting to sell of himself being battered by Rutger Hauer and as some minor X-Files character. Sad man. GAMEPLAY This is where Blade Runner earns the low rating I've given it, beyond the fact that its promotional literature would have made Nixon blush. This game looks great, and sounds great, but playing it is horrible. The game simply can't work out what it wants to be. Its point n' click interface (as you young 'uns do call 'em) and heavy emphasis on talking to people and sorting through objects, suggests a puzzle-oriented adventure - something like Monkey Island, only with real detective work. But then the designers have seen fit to include a couple of sections where you need split-second pixel-perfect timing. A good example is in the sewers, shooting a rat at the exact spot so you can cross the bridge without drowning. There's also supposedly an alternative ending to the game's first section, if you have the reflexes of God. These arcade sequences are virtually impossible thanks to the control system chosen. When it comes to actually whipping out your hand cannon and doing the whole coat-flapping Harrison Ford thing down rainy streets, you'll also find shooting immensely irritating. While waiting for targets in the shooting gallery is easy enough, any target that's either moving or shooting back will wipe the floor with you unless you've saved the game and practice with multiple reloads. Basically, the control system just isn't responsive enough or fast enough for the things you have to do with it. A large amount of the game is also given over to fiddling about with your Blade Runner palmtop thing, wh
ich supposedly sorts your evidence for you and stuff. You can spend hours flagging various clues as especially significant or whatever, before you realise that it's all entirely pointless. Blade Runner's manual also falls down in that everything in it which isn't actually untrue is just not very helpful. It waffles for pages about the forensics lab, from where you can get various crime scene reports and stuff. Pointless. The guy is there after the first crime, then you'll never see him again. There's detailed stuff on the Voigt-Kampff test. Fair enough, you get to use it a few times, but then it's never exactly a crucial part of the plot. In fact, the single saving grace of Blade Runner's gameplay is that you get to use that cool photo gadget from the film. I loved playing around with that. OVERALL Essentially, this game is a bog-standard adventure with arcade elements, made ludicrously difficult by poor design. The innovative use of the Blade Runner license improves the product, but hardcore fans will be disappointed. The blatant lies about 'AI' programming also damage the game's credibility. Many of the possible endings are quite disappointing in their triteness as well. I was hoping that a few of the mooted endings for the film would make an appearance, like shooting Rachael in the snow. If you're a keen gamer with no real interest in the Blade Runner franchise, avoid this game. Its control system will annoy you, and the actual puzzle/detective element is nowhere near challenging enough. If you're a keen Blade Runner fan, you will probably enjoy the opportunity to replay and control some of that film's most enduring scenes. You'll probably love the pretentiousness of Clovis, although he is no Roy Batty. Your disappointment will come when you try to replay the game, only to find yourself headed down exactly the same path. And naturally the game can produc
e nothing to rival the legendary rooftop confrontation between Roy Batty and Dekkard. If you're a Philip K. Dick fan, like me, you'll love the plot, and the elements that EA have returned to the story, but you'll find yourself becoming very frustrated with the emphasis on the human / replicant question hanging over your player's character. One of the book's main ideas is that there is essentially no difference between humans and replicants, signalled in the scene where Dekkard realises he can empathise with the androids. When the film was released, critics picked up on the hints that Dekkard may be artificial, as it's the most obvious thing to write articles about. The game designers seem to have picked up on this deeply pointless debate and shaken it until its teeth rattled. This game represents the ultimate triumph of marketing and style over content. If you are interested in anything other than pretty pictures, you will find it deeply unsatisfying. Instead, I recommend Discworld Noir, which I shall be reviewing just as soon as I've completed it...
Ridley Scott's fantastic 1982 film Blade Runner has been transferred onto the PC very well, holding on to the essential ingredients of dark atmosphere, gritty characters and an air of uncertainty. The game takes place in a number sets from the film, while many more have been added - some more loyal to the film than others, but all atmospheric and attractive (in a degenerative metropolis way). The locations are pretty much strings of two dimensional screens, but they are linked together by almost seamless camera movements and are littered with objects such as burning fires (which let off dynamic lighting), and the omnipresent rain adds much to the dark ambience. Music is loyal to the beautiful Vangelis score of the film, with many familiar tunes occurring in familiar situations, while the other sounds are also authentic. The player takes the role of a police detective who's pretty much identical to Harrison Ford's character in the film. A bunch of human-like robots ('replicants') have found their way back to earth and are starting to cause trouble, intent on extending their manufactured life span. Your job is to track them down and kill ('retire') them. This involves a small amount of gun usage, although this is anything but an action game. There is rarely more than one enemy on screen, and all you have to do is whip out your gun (there's only one choice of weapon but you can buy/find extra ammo types) and click a few times once the crosshairs go red. Very basic, but the shooting is only a very small part of the game. It's a detective thriller - armed with an automatic clue-organiser, a photo-analyser (accurately recreated from the film) and your wit, you travel around the city as you wish, talking to characters and picking up clues. Trying to work out where to go next and what to do is a major part of the game, as is identifying who the replicants are. Blade Runner is very flexible, and th
ere are apparently thirteen different endings (I've found about eight). The question of which characters are reps and which are innocent is not set, save a few integral bad/good-guys, and, indeed, it's not certain that even you are a human - mimicking the controversial discussion over Deckard's past in the film. Blade Runner is an atmospheric and involving detective thriller. The feel of the film is kept to perfectly, but it's not afraid to tread slightly new ground. While the graphics are not wonderful (the characters are horribly pixellated voxels, although the backgrounds are good), the atmosphere is still there. And the story (which you dictate some of) is interesting. A very worthwhile way to spend a week or two, Blade Runner is a near-essential purchase for fans of the film and of thinking games.
Cate Archer, a former thief reborn operative, is now working for Unity - a secret agency fighting to free the world from the clutches of H.A.R.M. Cate takes on assignments from Unity to bring down H.A.R.M. in a 1960s influenced action game. Along with exotic international locales and original weapons/gadgets, you have villains of the wide variety. The action depends on stealth along with brute force to gain information about the H.A.R.M.'s identity and animal/man bombing scheme. The surprise game of the year is hands down No One Lives Forever. Showing off the outstanding performance of the LithTech 2.5 engine to convey a comical and clever plot along with superb graphics and gameplay, the LithTech 2.5 engine has gained total respect in such a release as NOLF. This first-person shooter is comparable to Half Life, which has won numerous awards for game of the year. In a lot of ways NOLF surpasses Half Life in story, sound, and graphics. The multiplayer is NOLF's weak point and doesn't compare to the online Half Life/TFC/Counterstrike community. The multiplayer of NOLF only has a handful of maps to play from and the attraction is just not there like other online games. Graphically NOLF is good but not the best. Details in the scenery and backgrounds are great, but lack that certain luster that games like Unreal and Quake 3 have. The cut-scenes throughout the game are excellent with facial expressions and animation that add to the plot. The story is a cross between Austin Powers and James Bond. There are even references to Austin Powers throughout the game. If NOLF's graphics don't impress you, then the sound definitely will. The music is inspired from the 60's and even includes playable music tracks on the 2nd CD. Throughout the game you are rewarded for using stealth instead of killing. Walking around quietly will allow you hear H.A.R.M.'s guards talk about work, family, and valuable information. Most of the funni
est moments are when you eavesdrop on the guards throughout the game talking about their personal problems. The music and sound are very impressive and just add to this game-of-the-year candidate. Gameplay and controls are typical with any first-person shooter. The controls don't need tweaking if you use the standard controls included with other first-person shooters. The gamepad also works well if you prefer those controls. A very attractive feature to the gameplay is the movement from the enemies, like blowing back from blasts and falling off of ledges when shot. The AI of those enemies, on the other hand, is not good. The silenced weapons that Cate carries are heard a mile away by other guards and no matter where you hide, the guard will walk directly toward you and shoot. The story has many mini games to progress you through the story. They include sniping out windows, setting off planted explosives, jumping out of a plane with no parachute, and many more. The variety of the mini games is what makes the game fun and original. NOLF is this year's surprise hit and on a short list of best game of the year. You’ve survived worse...but not by much. Now you have to bandage your wounds, infiltrate a fortified Russian Base, disable the security system, and get the goods...then the real excitement begins! I’m Going In is the first military stealth shooter to stress cunning and covertness over firepower. Use all the latest spy equipment and weapons to get the job done without detection. Battle your way through Eastern Europe in pursuit of a homicidal ex-Russian Colonel bent on turning Europe into a radioactive wasteland.Giants features over twenty-five beautifully rendered 3-D islands - rich in detail and vibrant colors. They serve as the locale in which players assemble bases, collect weaponry and harness powerful spells. Such actions are key in order for players to fight and survive. Giants’ biggest feature is the ability
to play as the savage, Kabuto, who literally towers over the competition in terms of size and power. With Kabuto, players can execute wrestling moves on opponents 1/4th his size, crush things with his feet, impale people upon his horns and hurl debris through the air. He does however have a weakness! In addition to a long story-driven single-player campaign, Giants: Citizen Kabuto offers an intense multi-player gaming experience. Players can choose to fight against each other or in teams using their favorite species, and up to 10 players can battle over LAN or the Internet via TCP/IP. Giants: Citizen Kabuto will join the best selling PC titles currently shipping from Interplay Entertainment, titles such as Baldur’s Gate II: Shadows of Amn, Sacrifice, and Icewind Dale. An adrenaline producing plot keeps you glued to your mouse as you go behind enemy lines to save the world from nuclear terror. Rising Sun Gold includes the award-winning TalonSoft’s Rising Sun and Imperial Strike, the highly successful expansion pack plus 12 additional scenarios. Minimum Specifications 300 Mhz PentiumII or equivalent Windows 95/98 64MB RAM DirectX 7.0a compliant 8MB RAM 3D accelerated video card DirectX 7.0a compliant sound card DirectX 7.0a or higher (included) 4X CD-ROM Drive 500 MB uncompressed hard drive space Keyboard and Mouse Recomended:Operating System: Win 98, Win 95. Windows 95/98; 100% PC Compatible; CPU: Pentium II 200 MHz processor or higher; 32MB RAM; 4X CD ROM; 300MB free hard drive space; Microsoft compatible mouse and keyboard; 16-bit High Color SVGA graphics; 8MB Direct 3D video card with DirectX support; DirectSound support
Blade Runner like it's own movie, is an aquired taste. Some adored; yet some truly hated it. The original movie, which happens to be my favorite, was based upon the novel "Do Androids Dream Of Electronic Sheep?" by Philip K. Dick. In Ridley Scott's film version of the bleak vision of a violent future, the atmosphere is captured brilliantly brought to life in a living and breathing world without leaving anything from the novel which can be a common mistake. I would like to say 15 years or so on it still lives and breathes in it's games counter part. Although, as you have probaly already guessed, I can't (without lying that is). The game as a starting point is a brilliant idea. Actually being able to be a Blade Runner. The atmosphere from the very beginning and through the first and most of the second act is so thick you can almost touch. As it brings you that much closer to the film. It comes across as well polished and excellent works at cinematicism. But, there's always a but, the first flaw shines through almost immediately. The music. As we can see in the opening re-mastered footage Frank Klepacki, the man doing the music, has adapted some of the oscar winning Vangelis original score, of which I am also a big fan. But it just isn't strong enough and the atmosphere is lost. Act 3's atmosphere isn't bad but gets progressivly worse; and the very end of the act look to me like it is showing no where near as well polished. Act 4 is then despisable in some ways; as Ray McCoy (the star) is framed. Which is an interesting idea, not a good one but interesting. The multiple endings are okay in gameplay during the game but most of the endings terrible. MOST NOT ALL. On the whole a good game and pretty much worth buying but don't worry as it doesn't start getting bad 'til near the end. The graphics (most of them anyway) are to die for. And finally the gameplay is
enough to convince you to fork your well earned bucks out. Thank you and good night.
Blade Runner is one of the greatest films ever made. But when it was relased the reviews were mixed and succes wasn't at a Star Wars level. But in 1991 when Ridley Scott's director's cut was relased people stared talking about it being nothing short of brilliant. I for one agree. Even in the early 90's Amiga game boom there was no sugestion that a game for this brilliant film would materialise. There were however valid reasons the main one being that the atmosphere and look of the game was far beyond the powers of the cute but feebel Amiga. But as we hurtled into the constant PC updating of the middle 90's it became more likly that adenture walkie-talky games would go in a mutch better way of production. And they did. This game was relased in 1998 during all the Lara Croft fuss and had a quiet launch. I got it a few months after relase and I was very exited as i was a fan of the film. After a techinal problem, witch was VERY frustriatng, i got into it. I was hypnotised by the rather fantastic intro. It had all the atmosphere of the film and the rendering was first class. Then you get into the game very quickly and are given alot to do that makes it impossible to be drawn away. (My house burnt down twice during the playing of this game) All the charaters in this game had perfect voices and none are annoying. The game is beutifuly paced, once you think your stuck you can be sent in another dircetion. Alot of the charachters from the film are in this too and the original actors provide the voices witch makes the game alot more pleasurerable as you don't feel cheated. This takes gaming to new levels you will only get bored of this game if you are increadably stupid or only use computers for #####. Things like the VK machine and the Epser allow you to keep on cheacking for clues and don't allow you to leave you seat, even if your life depends on it. The main problem for this game is the fact i completed it in two
days. It was over too quickly and once that happens you don't particually want to go through it all over again even if it can have upto 4 differnt ending (I have found 3). What this game really needs is a completly differnt route every time....but this is asking far far far too mutch. All in all this is a great game (it can get cheesy near the end) and any intelligent gaming fan must play this.
I found this to be a very enjoyable game. It's a point and click adventure game, the type which Lucasarts do so very well, and so it has a lot to live up to. But thankfully, the blessed license is not abused, and the story is very involving, helping everything keep moving at a decent pace, and deepening the inteerst of the player. The graphics are lovely in places, very stylish, and the sound very atmospheric. For fans of the film, the price you can now pick this up for makes it a must have - but it's well worth recommending to any fan of the genre.
Taking place at the same time as the movie, this game immerses you in an amazing cyberpunk world, filled with odd characters. The settings are stunning, the music haunting, and the gameplay rarely disappoints. Though the game boasts a "real time" world, most events wait for you to do something before occurring (bombs won't blow up until you get there, etc). But there are times when you have to do something quickly, or you'll lose your chance to do it (chasing and catching someone so you can pursue a dialogue tree). At times also the puzzles and gameplay were a little simplistic--but the story always carried it on, in my opinion. You /wanted/ to know what would happen next, even if you had to do some silly tasks to find out what. As for content: a little violence (you're a cop, after all), a little bit of scantily clad female CGI flesh, and a bit of swearing--nothing over the top. Play it even if you haven't seen the movie--you'll probably want to after you finish the game, though.
After hearing that this game was coming out, I got very excited. I loved the movie and decided to get it as soon as it came out. First off, to make the game run anywhere near well you have to have a load of harddrive space. 1.5 Gb installation for the full game. And even then you need a fair amount of RAM. But once that is out of the way you can play what is an average game. It seemed too linier, even though there are 7 endings. You just don't feel like you are in control of the game. It has the atmousphere of the film, but not the gameplay to do it justice, I was fairly disapointed with it.
I was expecting a lot from this game because of some of the claims which have been made for it, but I have to say I was very disappointed. *GRAPHICS Being a big fan of the film, the background graphics do quite accurately recreate some of the settings from the film, but the actual characters are horribly pixelated - close up they become totally unrecognisable blocks of squares. The FMV sequences are pretty good as far as these things go, but they must take up an awful lot of space, as these are the only reason I can imagine the game comes on 4 CDs, the swapping of which breaks up the gameplay quite a lot. *SOUND The sound is okay, nothing special but it does the job. *GAMEPLAY On to the most important section, and this is what most lets the game down. There are so many things which annoy me about this game I don’t really know where to begin. For example, the game designers made great claims that play was in real-time. This is not the case – all that happens is that characters are sometimes there and sometimes not. If you’re looking for someone and they’re not there, you just have to keep moving backwards and forwards until they do appear – VERY ANNOYING. Secondly the game seems to have some good ideas which are totally underused. One example is the lab at the police station which is supposed to analyse clues you receive from crime scenes. The trouble is, apart from one time, this is unavailable throughout most of the game as no-one there. The story is not that bad, but some of the puzzles are hopeless. The worst is one where you have to steal something from Tyrell’s office. Expecting this would require some real ingenuity, I was shocked when all this involved was walking right past the security guard into a lift in which you were conveniently transported to his office where the thing was right in front of you on the table. I know there is a simila
r plot problem in the film (where Batty gains access to Tyrell’s office easily) but this is nothing more than lazy game design. On top of this, the gameplay is totally linear, meaning that even with all the problems with it, this game is not going to take you more than a few hours to complete. Apparently the game has around fourteen different endings, but after playing through it once I really can’t endure playing it again to see these. I could go on and on, but really don’t want to waste my time on something which so ill deserves it. I just hope the things I’ve mentioned are enough to convince anyone thinking about buying this game to steer clear. I bought it for ten pounds recently as it has been re-released on a budget label and still feel robbed. Don’t be tempted to make the same mistake! *OVERALL I wouldn’t recommend this game to anyone. To Blade Runner fans, once the initial excitement wears off, you’ll quickly realise just how bad this game is. To adventure game fans, there’s simply far, far better titles out there for you to play.
Blade Runner is the gaming equivalent of Pamela Anderson- great to look at, fun to play with, but with very little depth. As a completely shallow male who is happy to take style over substance any day this is no bad thing and I absolutely adore this game. The graphics are truly outstanding, even by today's standards, and the plot attempts to stay true to the basic plotlines of the movie. The story, stretched over 4 cds, is set in Los Ageles in 2019. You play the part of Ray McCoy, a rookie Bladerunner, who's remit is to track down and kill replicants (synthetic humans) who are prohibited in the 'On-World' that Ray McCoy inhabits, but who are implicated in a number of brutal crimes that have occured in the city. You can encounter up to 70 characters in this RPG, some that have been programmed with Artificial Intelligence (their responses change depending upon what actions you take), but the game still took me less than a week to complete and I'm hopeless at RPGs normally. However, this game is so stunning in appearance that you can forgive and forget its shortcomings. Now available for under a tenner, grab yourself this bargain, sit back and enjoy its beauty.
Blade Runner is is based on the movie and the game could nearly be a considered as a movie. The game is more plot than action. You play as a police officer on the same unit as Harrison Ford's character from the movie, as the movie is taking place. Your job is to hunt down replicants, renegade androids who are posing as humans and trying to find a way to extend their life. The good thing about this movie game that unlike others there can be more than one ending. You control your character through mouse clicks. You tell him to either walk somewhere, examine something, or shoot something by clicking. The game being a movie id limited to this click system which does not suprise me. But it's a pretty good movie. You can interact with characters, choose what attitude to take when addressing people, and click people to fight them! If you are looking for a game, look somewhere else. Blade Runner is really a sort of interactive movie which is very good but only if you have seen the fim and like it. The gameplay serves a game of this genre very well. The graphics look very smooth and are very well rendered. Just like a movie. Sometimes you will find that the close up shots are a bit grainy - as in big pixels. There is a good use of sound in this. The actors' voice was excellent and suprisingly never got annoying. The movie was R-rated so you will find the language in this game is aswell. Fits the game to create the right atmosphere just like the movie.
This game is great, but it does require a lot of patience on the part of the player. There is a lot to do before you complete the game, and there is no one way of doing it, there are several paths. The idea of the game is to find clues to solve a crime, and find the culprits, and anyone associated with them, based on the movie "Blade Runner". There is a lot of evidence to find, you need to take time in looking for it, studying images and the like, but it is worth it in the end when you finally catch/kill the criminals. The graphics on this game are also very good indeed, but this does require a relatively new machine. The full install is only for people with large hard drives, and plenty of space, as it is 1 Gigabyte approximately. This game requires patience, logic, a keen eye and a lot of time. If you have all of those, this is a game for you.
This game is a few years old now, but still rates as high as it did when I first got it when it was released! Based very loosely around the Blade Runner Movie, this game provides an addictive source of entertainment, that is easy to get used to, but not so simple to complete! Even when you do complete it though, the entertainment doesn't end there because there are several endings (not sure of the number, I keep hearing of new ones), and you will strive to complete the game with each. This was a nice feature for the gaming industry, and it has not been done very often before hand. This became a greater point of attraction to the game when people realised what was going on! A 4 CD set, displays the true length and quality that the game must have, and with three different difficulty settings the plot and events that occur in the game can differ dramatically. The quality of the gaming and the graphics is superb and I was surprised when I found out that these results could be achieved without the use of hardware acceleration, which is not required to play the game. System requirements for the game are as follows: - Windows 95 - Pentium 90 - 16MB RAM - 2MB DirectX 5.0 compatible graphics card - DirectX 5.0 copatible sound card - 4x CD-ROM drive - DirectX compatible mouse and mouse driver - 150MB of free hard disk space All in all the requirements are very low end, and if your system can cope with this, it is one that I strongly recommnd. Some of the box notes: "Immerse yourself in the dark, gritty world of Los Angeles, 2019 where you become both the hunter and the hunted." "Step into the role of a Blade Runner by utilisig the ESPER photo analysis machine, administering the Viogt-Kampff Replicant Detection Test, flying a police spinner and analysing clues with your Knowledge Integration Assistant (KIA)." "Four CDs packed with ov
er 100 interactive environments including original movie sets." "Interact with over 70 motion-captured characters, all with Artificial Intelligence (AI) and their own agendas." "Suitable only for persons of 15 years and over." Produced by Virgin Interactive and Westwood Studios. A top class game with superb graphics, gameplay, interaction, storyline and addiction. Very easy to get used to, you won't want to put this game down. 10/10
Okay here we have a RPG Classic. It’s beginning to look a bit dated now but Bladerunner still has everything needed for a long stretch of gaming. The Graphics are nothing to be ashamed of and the depth is excellent, with at least 7 endings I can find. If you’ve watched the film then the game really comes to life and on the harder level settings then it even posses a challenge. Okay so RPG’s don’t have the best reputation but this has to be looked at if only because it offers such value for money. It’s got a plot, is absorbing and requires a bit of intelligence. Maybe it’s not one of the greatest games ever but is sure ranks up there.
Combining the dark, atmospheric scenery, moody sound track and basic ideas of the original Blade Runner film with a totally new story line, Blade Runner the game is a 3D action adventure and detective novel rolled into one. It is a really involving game which draws you into the dark and seedy underworld protrayed in the film. The storyline is excellent but is more linear than the game makers would have you imagine. True there is about 16 endings (I managed to find about 5) but for the rest of the game you feel as if you are actually doing no detecting. It seems that you just have to be in the right place at the right time and ask the right questions. Using the HK machine to determine if someone is a replicant is fun though. Overall its a quite fun game to play but mebbies a little tedious in parts. Cheers Alex