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Call of Duty 4: Modern Warfare is a first-person shooter video game set in modern theatres of conflict. As in previous COD games you play more than one character during the single-player campaign - a US Marine and a British SAS commando.
The gamplay revolves around frenzied firefights in a pleasing variety of settings - a cargo ship, an oil rig, Russia, Chernobyl and a one-size-fits-all Middle Eastern country.
When first playing I found the fighting almost overwhelming, there's so much lead in the air you can't even move or you'll get shot up. Eventually I got the hang of it, popping off rounds and dashing from cover to cover.
And that's about it really. Some guys show up, you shoot them. You move to another location, some more guys show up, you shoot them. It's pleasantly repetitive in a reptilian sort of way.
There's some interesting levels when you take control of the guns on an AC130 gunship, and there's some fun bits where you breach a door and everything goes in slow motion whilst you shoot everyone.
The graphics and effects are great, and there's some memorable characters (Captain Price especially) and levels. The objective are usually simple (follow this guy) but there is enough variation in weapons, baddies and level layout to keep it very entertaining.
The multiplayer is a large part of COD 4, with an internet connection you can join in various matches online, although there's not as many players on as there was a couple of years back. You have to level up your guy in order to hold your own, as you progress you unlock guns, perks and gear that everyone else has been messing you up with. This system is very popular as it rewards constant gameplay, but I hate it. I have a job and a life (sort of), and I don't like game that penalises me because it doesn't think I'm playing enough. When you start out you get killed by everyone because they've been playing longer than you, that soon changes but there's always some smug lvl. 50 veteran who is actually 13 year old kid who lambasts you for being a 'noob' or 'gay'. There's some good features however, killstreaks award abilities like airstrikes or a UAV that spots enemy players, and sensibly used these can turn the tide of a battle.
This game was released in 2008 and has had multiple newer versions released then, but this is what pushed the series into the mainstream helping to create what we now define as the modern shooter. Single player is a great introduction to the game mechanics and enables the player to build up the skill level required to jump into the multilayer portion of the game and enjoy it, rather then being left at the bottom of the score board round after round. If there was one single negative thing I found about the game as a whole package it would be that the single player is far too short when compared to the multiplayer portion of the game, if that is you are measuring in "gaming hours". When you play online with this game all of your "account" details are stored on your system, so if you reformat or your data gets corrupted your profile is gone. Its a great LAN game to, its an essential purchase if your attending any events as there are guaranteed to be people playing it. One of the major benefits of choosing this game on the PC platform is that there is a great selection of community made content available otherwise known as "mods", giving the title extra value for money.
Since the game was released so long ago it should run fairly well on a "standard" system today, though as always double check your specs before purchasing!
Unless you've been hidden awway from civilisation for the last 5 years, you will no doubt have at least heard of the Call of Duty series of games, either receiving endless praise for its presentation, or being villified for turning our youngest generation into an army of bloodlust-crazed gun freaks.
Up until this release, the Call of Duty series had relied on churning out generic World War 2 FPS (first person shooter) games that did little to stand out in the sea of dull, uninspired FPS games that have swamped the market in the last decade. However, with this release Activision brought the action right into the 21st century.
The story is a slightly confusing one of a political coup and ensuing potentially dangerous situation bordering on civil war in a fictional Middle-East country, which is all very topical and possibly a bit insensitive given that it is basically Iraq and Afghanistan: The Game. You are thrust into various roles of different soldiers throughout the game, mainly as a rookie SAS recruit 'Soap' McTavish, or and American Ranger. You go through the routine of combat training to familiarise yourself with the controls (fairly straightforward if you've played any games before), and some of the characters you'll be fighting alongside. This is immediately one of the things that sets it apart from other bog-standard FPS games - you immediately feel a rapport with the other soldiers in your platoon. Gruff, paternal figure Captain Price is your guide and wingman, and sports the best facial hair ever rendered in a game, and Gaz offers a bit of light comic relief on occasion. It's little touches like this that count.
The action is intense and violent, with an array of weapons on hand from automatic rifles, pistols, high explosives and grenades at your disposal to slaughter your way through countless terrorists, mercenaries and revolutionaries in a variety of missions. This variety is also important to keeping the game fluid. The story unfolds through different settings, from rescuing downed helicopter pilots in a mission reminsicent of 'Black Hawk Down', to raging street gun battles and the thrillingly tense stealth-and-sniper assassination mission. The latter sees you playing a young Captain Price recounting his memories of the mission in 1980s Chernobyl, which is so well done it's probably the highlight of the game. The shifts in perspective work really well to keep the interest up, and there's a very memorable bit where you get to protect your men on the ground from the omnipotent position of a Spectre gunship.
The Call of Duty games have a few features that have always been part of their identity. You can only carry two firearms at once, which is sensible and believable. But cod realism (no pun intended) is one of the bugbears of this game. Whilst fanboys rave about its alleged realism, its verisimilitude ends at its being set in the present day with recognisable locations. The designers eschewed the need for medical packs to heal wounds,instead favouring a system similar to that of Halo. That is, when wounded with gunfire, all you need to do is hide behind a rock and catch your breath for 30 seconds. This does detract from the enjoyment, as it does take away a sense of overall danger, and that coming under fire isn't really too much to be worried about. Knife attacks are also instantly lethal without fail, and you always automatically know when a grenade lands near you, thanks to a handy little grenade radar. This isn't realistic, it's a game.
I tried this on the PC after having a go on the XBox version and getting frustrated with it, mainly due to the control system. Playing an FPS with thumbsticks is just horrible, you may as well tie one hand behind your back there is so little finesse to be found in the handling. Mouse and keyboard offer greater fluidity and control, especially when it comes to sniping. However, the PC version is terrible when it comes to online play, as there is very little anti-cheating protection on the servers I found, with every other gamer hacking their copy with aimbots, speed hacks, recoil hacks... you name it, it was there, and it was unplayable.
Not that I was too fussed though, as the online play, which is meant to be the crowning glory of the game, is a bit of a let down. As a one-time Counterstrike addict, I found little to stimulate in the choice of online game types. For most game types, death is no punsihment with you being instantly respawned with full health and ammo back into the fray. Teamwork is rarely to be seen as well, with most gamers roaming independently round the map. From what I've seen, most people who play this online seem to be sucked in just to gain more of the thousands of perks and achievements that can be unlocked, only to 'Prestige' and start it all over again... Whereas Counterstrike matches would evolve into fraught, tactical, almost chess-like situations, COD is mostly little more than frantic, Quake-esque deathmatch.
Finally, a bit about the way Modern Warfare is perceived. There are a number of ways of looking at it, and I'm not sure if it's either as harmless or villainous as it has been made out to be. Its so-called realism is limited, but on the other hand you do wonder if its exciting portrayal of war is some sort of sinister recruitment tool, appealing to the macho instinct in countless teenage boys. Perhaps there is a slightly guilty conscience on behalf of the developers, as the load screens are strewn with anti-war quotes and slogans from throughout history. Does it de-sensitise people to the horrors of warfare, or is it not horrible enough to really portray what modern weaponry can really do? In this, all casualties fall down quite neatly with a few sprays of blood, not turned into visceral, human soup by high explosives, or horrifically maimed and wheel-chair bound for life. It's a tough one to call, and it's best played with a reserved attitude - you'd have to be pretty naive to think that war in the real world was fun, easy and without consequence.
In all, it's a compelling romp through a ficitonal war, which sets the pulse going and the breath to be held. It's also been far too expensive for too long, hovering around the forty quid mark for ages after its release. Its sequel was retailed at about fifty pounds, which stinks of blatant profiteering as the developers surely knew that it was going to sell by the container load.
To start, I LOVE THIS GAME! before modern warfare 2 came along modern warfare was the best selling console game of all time. the campaign is so fun and you get to do everything, from being rambo, busting in doors blowing stuff up and just shooting everything to skulking in the shadows and killing 0-2 people in a single level. the multi-player for this game is surprisingly balanced. You get to use perks which are hard to explain but they help a certain part of your play, there are perks that increase bullet damage, increase sprinting duration and so on. In multi-player you get killstreak rewards based on how many kills you get in modern warfare you can't decide which streaks you want specifically like you can in modern warfare 2 but modern warfare, in my personal opinion has much better maps and a lot of the bugs that will leave you frustrated in modern warfare 2 don't exist for modern warfare. In modern warfare you can't have a shotgun in the off-hand like you can in modern warfare 2 which is another big factor that balances gameplay.
The bad thing about this game as it is with all CoD games is the lack of dedicated servers. Every three or four games you will experience epic game lag that kicks you from the game either back to the lobby or the main menu.
But this game is well, well, well worth the occasional kick!
This game is an excellent addition to the call of duty series. Unlike modern warfare 2 this game allows up to 64 players in each game (although most games are limited because of lag problems) the range of guns is varied and there killing power evenly matched although some are more evenly matched than others. There are some problems with hackers online but most games have a server admin who you can contact to get the hackers ip address banned. The level system goes up to level 55 after that you stop leveling up. Points are earned by killing players and completing games on ranked matches. You also get xp in certain game modes such as domination when you capture the flag. Perks are another important aspect of the game. You get one to chose from each of the three sets of ten. Choosing the correct perks can mean the difference between a good player and a bad player .