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COD:MW2 is (another) first-person blaster set in the modern era, and attempts unsuccessfully to capitalise on the runaway success that was COD4:MW.
Instead of playing two characters in the single-player campaign and forming a bond with them, you now play five characters - Roach is a member of a CIA sponsored special forces company, Joseph Allen is a marine who is drafted by the CIA. There's also Ramirez the marine and 'Soap' from the original COD4:MW.
The other guy is an astronaut, and is only in one level. He dies.
The original COD4:MW had some close-to-the-bone missions, many being a replay of the 2003 Iraq invasion. COD:MW2 pushes its luck too far, it includes an optional mission where you massacre hundreds of innocent people in an airport. It's not even fun. This level caused a lot of controversy during the release of the game.
The engine remains the same, with the blisteringly energetic firefights well rendered with the same engine as the original MW. I think
Many of the other levels revolve around an invasion of America by a new Russia that is aggrieved by the CIA being involved in a massacre. I'm sure these levels have extra resonance for American players- fighting revolves around landmarks like the Whitehouse and that big needle thing - but they weren't as well designed as the previous COD4:MW levels.
You also spend a lot of time in Rio de Janeiro chasing some arms dealer dude. I found it hard to believe that even South American slum-based drug gangs would have as many people and weapons as a proper army, and it felt a bit unrealistic as I basically trudged through favelas committing genocide. I know they're gangsters, but they're still not lawful combatants so it just feels a bit wrong, like I'm a policeman gone mad instead of a military hero.
There are several name-checks back to the previous game, but it all feels a bit weak, a bit of a cash-in. There's some good levels but the design seems to have suffered - especially in the US missions. Whilst playing as Ramirez you've constantly got your commander shouting 'Ramirez! Go over there and clear that building!' and 'Ramirez! Go back to where you were a few minutes ago for some reason!' and 'Ramirez! Get me a coffee and a Danish!'
Not really for that last one, but you get the point. I got the distinct feeling I was the only dude doing any work, everyone else was just watching me run from building to building at the behest of my superior.
The multiplayer is similar to the original modern warfare. You get a dude, level him up and unlock perks and weapons. COD multiplayer is always fun, and I ended up playing this far more than the recycled single-player campaign.
Ok so this game had loads of hype and was the biggest selling game of 2009 and still provides millions of players hours of enjoyment in it's online multiplayer.
As a PC gamer I found the lack of dedicated servers and lack of a console the biggest let down to COD:MW2 and as such never really played it, sticking with COD4 and seeing my mates playing it on their PS3s. Recently I decided (after the big let down that was COD: Black Ops) to jump on the bandwagon and play MW2 properly online and I was pleasantly surprised. The guns are good, the maps are excellent and the players can be good fun. With the lack of dedicated servers you are stuck in team death match (TDM) with the annoyances of camping, noob tubing, claymores and RPGs; but you can sort of put up with this for the majority of good games (not to mention the satisfaction of killing that noob who killed you with that claymore). Online then pretty darn good, but still not as good as COD4 which can now only be played if you are a hard core gamer without a life.
Single player wise the campaign is nowhere near as good as the SP in COD4 but it isn't bad. It does go a bit OTT and is very Hollywood with lots of explosions and a typical Hollywood storyline. Also (as with all new SP campaigns) the SP is very short, it took me less than a day to complete and it was a bit of a disappointment especially with the £35 price tag on launch day.
Overall then not the best COD ever but not a bad contender and there are worse games (both MP and SP). MP is what really sells this game but if the lack of dedicated servers put you off don't buy it.
Copied from Ciao account of the same name:
CALL OF DUTY: MODERN WARFARE 2 is an arcadey first person shooter developed by Infinity Ward and published by Activision.
Starting where the original Modern Warfare left off, you are pitted directly into the gritty world of nuclear bombs, terrorism and bloodshed. The original game left off with you killing terrorist leader Zakhaev, and this starts off at precisely the same time. However, a new terrorist threat has arisen, and he goes by the name Makarov. A CIA agent is sent in, undercover, as a terrorist to assist Makarov in a massacre of civilians in a Moscow airport, before killing the undercover agent, leaving the massacre at the hands of an American and causing the entire world to turn on America. From there, there is a betrayal, intense violence and everything from nuclear bombs to electromagnetic pulses.
This is where the Call of Duty franchise started to become increasingly less believable. It's extraordinarily gung-ho. There are explosions every few minutes and you'll often find yourself sprinting down the battlefield, enemy and friendly bullets flying overhead with your eyes pressed to your site as you attempt to pick off the enemies in the other building. It's incredibly unrealistic, but the game wasn't made to be realistic, it was made to be fun. Unlike previous games in the franchise, the game contains saddening amounts of 'limited-ability cutscenes'. Cutscenes where you simply look around, or hammer a certain button or mouse press in sequence in order to finish the part of the game. It's not so much that it's bad, it's just incredibly underchallenging, and it did in part help ruin what could have been a fantastic ending.
The story mode may be gung-ho, but the Spec Ops mode is even more so. It pits you on your own (or with a friend), in a hostile environment and asks you to complete objectives within a time limit. Some of these levels have a staggering amount of variety to them, ranging from assault missions to stealthy assassination missions. There are also a large selection of levels to choose from, and they are all fairly replayable.
Some argue, however, that the multiplayer is where the real Call of Duty experience lies at. While in most cases, this is true, it is not true for this particular instalment. Although the singleplayer is short and Spec Ops was created primarily for playing with friends, the multiplayer cannot hold its own using their IWNet system for the matchmaking which regularly cuts out and just generally feels bad, particularly unbalanced weaponry, hackers and killstreaks that potentially ruin the game for everyone playing. The multiplayer can be argued against, the singleplayer is by far the best component.
The Call of Duty series has never been a flagship graphics beast on the PC. On the console, the graphics of CoD surpass what most people are accustomed to seeing. However, the developers are going to have to work harder to create the same sense of shock and awe in the PC Community, especially with more beautiful games like Crysis been released before this game. The optimization isn't bad, however, as it runs successfully on a midrange laptop at low to medium settings. That doesn't make up for it being partially unpretty though.
The voice acting in this game isn't bad, but some of the phrases said by the characters loop and repeat. It very rarely sounds believable to what would be being said in the situation of the characters, the music is also not too bad, but again far from staggering. The gunshots by comparison to other games sound weak and puny as well. At least the explosions sound beefy enough through your headphones.
Value for Money
The value for money on this product is actually quite poor. With somewhat broken multiplayer and a short singleplayer campaign, the asking price of £25, especially years after release is laughable. The longevity of the game does not make up for the price, and you'll notice you've stopped playing before even 25 hours, making it not worth it, in my opinion.
Call of Duty isn't a hard series, you basically run through the levels spraying at all the enemies. Losing is never frustrating due to cleverly placed checkpoints, and online is generally all down to who sees the other player first anyway. It's certainly not hard, and players shouldn't come to this series expecting much of a challenge to come of it.
Modern Warfare 2 contains some content that parents may not want their children to see, for example.
Killing enemies in singleplayer occasionally makes a pool of blood separate out from their bodies. Nothing particularly graphic, and you don't really notice it for the majority of the game.
If a dog jumps onto your character, you have to 'melee' it, which triggers an animation where you break it's neck.
Some bloody gunplay is seen throughout the game.
Knifing characters produces brief but large blood splurts.
A man has a knife thrown at him, it sticks in his eye.
There is a level called 'No Russian', a particularly disturbing segment in which you walk through a Moscow airport with three terrorists (you're undercover), moving down defenceless civilians in a rather graphic fashion. This level is disturbing and fairly emphasizing on the injury, but it is skippable if players do not want to see it.
A single use of strong language (f***), frequent moderate language (s**t, ba*tard)
It's a fine game for 14 up, and without the No Russian levels content, I imagine a twelve year old would happily play through the game without trouble.
It's an alright game, but the multiplayer component is significantly lacking, and the singleplayer is short. It's an extremely disappointing addition to the highly anticipated Call of Duty series, and the newest game in the series, Call of Duty: Black Ops, surpasses Modern Warfare 2 in many considerable points.
I give the game three of five stars.
All you ever dream in a shooter game is here, amazing graphics, excellent solo-story mode where you can continue the campaign where you left it in COD4, it's a lot of fun, there are tons of new locations and interactive vehicles, rides, etc and what not; in conclusion you have to beat the game to make yourself pleased.
The Co-op game mode is a new feature in this release and is really enjoyable besides the little missions are even fun to play solo so you have extra hours of play in case you wanted more of that in single player story.
Finally we have the extremely addicting multi-player xbox live mode, this is all why you want to own this game, if you ever played Call of Duty 4 and you liked the multi-player Team based VS action, then you must get this game immediately. There's an improved interesting ranking system in which you can get until level 70 where you'll be unlocking a series of titles, emblems, Weapons, Upgrades and Kill streak rewards; and you can reset or do the prestige mode more than once...and still be unlocking tons of stuff so there's a lot of playtime, the game play is pretty neat, with the Kill streak rewards you can serious damage to your opposite team, this new feature let's you use additional reinforcement, all you need to do is start having multiple kills in row without dying you can setup your class with 3 Kill streak rewards, for example with 4 kills streak you can get a care package where you can resupply your ammo or call for an air strike depending on the content of the package, if you get 11 kills or more you can be the shooter of an helicopter and start doing a feast killing people and will help you to get to 25 Kills without dying then you'll be able to automatically with the match by lunching a nuclear bomb, that won't be easy since you need to be tactical and need to have skill, but still you will get a load of enjoyable playtime in this mode and probably become addict to the game.
The maps are OK but seems like there are like 3 maps that are very similar, also noticed there's only one small map for few team players, I guess there will be coming out map-packs very soon hopefully, but still, you can join any xbox live match and get into game pretty fast, the connection and what refers to LAG problems is almost none... if you have at least 1Mbps on your internet speed then you're fine.
Basically the game is worth it and you need to buy it and play to see what I'm talking about
The Call of Duty Series now reaches a long way back, and since the very first release it's been keeping everyone hanging on the edge of their seats as they await the next instalment in the series, or a map pack for the current one. So, does this game really live up to the hype? I think it does, it delivers everything, and more. The one thing is, once you've got your head around the controls (easy) and beginning to have some fun killing other people from across the globe (harder) it gets a bit repetitive.
The graphics are incredible, and the settings panel allows the graphics to be tweaked all the way from super low, to super high. The game engine supports a large number of resolutions, with the lowest I could seem to use being around the 480x600 mark. That of course, ranges upward too, far into the quadruple numbered, xxxx by xxxx resolutions. The game also allows you to tweak with things like specular mapping, Depth of field, and dynamic shadows. But, if you want the full package, expect to be needing a high powered computer.
The gameplay in CoD: MW2 is incredible in terms of gameplay. The concept is simple; run around and shoot people. Infinity Ward expands on this by providing a large arsenal of interesting ways to kill people. Wanna throw sticky grenades onto some dudes face? Done. Shoot a air to ground missile at some poor guys feet? Check. EMP? Yep. Nuke? Yes. Even a nuke. Although the original game comes with a fairly wide variety of maps, there's still a problem with CoD, and that lies in the underlying concept. Yes, running around and shooting people is fun at first, but soon the maps fade into each other, and the game can quickly get boring and pointless, which of course prompts Infinity Ward to make map packs, and keep things varied. Even so, the multiplayer game can get boring and repetitive surprisingly quickly.
The single player campaign cannot be faulted, providing an array of missions, and a fun storyline, all to hepl you get geared up for the multiplayer game, even if it is a bit short.
CoD:MW2 is an awesome game, that really takes a simple concept and expands further on it than on any previous incarnations of the series. Well worth a buy, even if it's just to see what's changed since World at War. It's bound to fill up some of your time, if not lots.
Call of Duty: Modern Warfare was as close to perfection as a first person shooter could ever have gotten; every aspect of the game was polished, fine-tuned and streamlined. The game was understandably greeted with impressive sales, reviews and accolades, and when word of a sequel surfaced I and every other like-minded gamer was paying close attention to the trickling stream of information as it oozed out of the game review websites.
The pre-release hype of any game should be taken with a pinch of salt, given that most of it is fuelled by the promise of advertising revenue on game review sites and has little to do with the actual opinions or impressions of career game reviewers. With that in mind, I restricted myself to just watching gameplay videos on GameTrailers.com in order to gain my own impressions of the game, and to keep my eyes peeled for signs of innovation or improvement over the first Modern Warfare. My first impression was the impression which stuck with me when I eventually played right the through the game, and it was one of mild disappointment at how indistinguishable Modern Warfare 2 was from the original game. This isn't necessarily a bad thing, I'm very a much a subscriber to the philosophy of "if it ain't broke don't fix it". However, the behaviour of its publisher in terms of how it views piracy and the arrogance in charging such an extortionate RRP made me wonder what exactly they felt Modern Warfare 2 offered over the original that warranted such pigheadedness.
~ [ Graphics/System Requirements ] ~
If you can play the original Modern Warfare you will have no problem playing MW2; its system requirements are largely the same. The minimum requirements are as follows:
12GB - 16GB of free space
Windows XP or later
Pentium 4 3.0GHz or better/equivalent
512 MB RAM on XP, double for Vista or later
A graphics card which supports Shader 3.0 or better, and has at least 256 MB of on-board RAM
For a modern game with such high quality graphics it's great to see such support for relatively old systems.
The graphics are for the most part identical to those of MW1, which can be characterised as follows: beautifully rendered models and scenery, streamlined/smooth animation and a high degree of photo-realism. It's one of the most aesthetically pleasing games I've played, perhaps bested only by the likes of Crysis.
~ [ Gameplay ] ~
Again, the gameplay is largely the same as that of MW1 with a few exceptions. In MW1 enemies would continually respawn over and over if you remained in the same place without pushing forward. This has been reduced somewhat in MW2, allowing you to mow down a large quantities of enemies and "thin out" their number making it easier to move onwards, although they will indeed continue to respawn all the same. This is pretty much what the gameplay revolves around: mowing down enemies, moving forward to secure a new area, and then repeating the process ad infinitum.
In MW2 certain missions make use of snowmobiles, which is a new feature. The handling on these vehicles is extremely unrealistic, however, and the mechanics feel underdone.
Another new feature is the slow-motion door breach. When you plant explosives on a door, blow it up, and enter the room you'll get a few seconds of slow-motion, giving you time to pick off the enemies and avoid clipping the hostages (if there are any).
A particularly memorable level takes place in a United States suburb, and running around white picket fenced neighbourhoods with a machine gun is an interesting experience.
The much talked about level in which you are an undercover operator who has infiltrated a terrorist cell and takes part in a mass slaughter of civilians at an airport turns out not to be as "disturbing" as we were told. In fact, it's so underwhelming that I wondered to myself if I was a psychopath for craving more realism as I sprayed brains all over the luggage collection depot. Equally puzzling to me is the option at the beginning of the game which lets you opt out of such levels at no cost to your progress through the game - if we're going to get technical about it I'd like to opt out of constantly being on the Western side and to have a go on the Iraqi team for a change. First of all, it's a game, let's not lose sight of that fact. Second of all, one man's soldier is another man's terrorist, and atrocities in war are rarely exclusive to one side, but you'd never guess that from playing MW2.
~ [ Storyline ] ~
Once again you find yourself hunting down terrorists and killing everyone who stands between you. As was the case with MW1, different levels involve different armies and different regiments. In other words, you don't play as the same guy the whole time. Your primary character from the original MW (John "Soap" MacTavish) is your superior in many of the missions in MW2, having been promoted through the ranks on the back of his achievements in MW1.
The storyline in both MW1 and MW2 feels disjointed and difficult to keep up with, at least that's how it is for me. The constant jumping around to different areas of the globe for different portions of the war, and meeting/killing different key players, leaves me wondering who is doing what. I've played through both games several times now and I'm still not 100% sure.
I often feel somewhat frustrated by the one-sided, biased nature of the Call of Duty games in how they portray the various groups involved in the war. The "allied" side are always 100% straight down the line no nonsense good old boys who rarely if ever step out of line, and when they do it's because they had no choice so we can forgive them. The "insurgency" side and its various cohorts around the globe are portrayed largely as bloodthirsty, mindless killing machines with little or no respect for any sort of "rules of engagement" or human life in general. I'm not sure if the Call of Duty developers have ever heard of the Mai Lai massacre, Bloody Sunday or the Convoy of Death, but I have and it certainly washes away any notion of righteousness that might otherwise have been afforded to the involved armies. I'm not taking sides, but I'd like a little bit of fairness and realism. If these armies and terrorists are to be included in a game then at least deal with them appropriately.
~ [ Conclusion ] ~
Modern Warfare 2 is a great game with very few flaws. The RRP, the political bias and the general arrogance of its publisher subtract a certain degree of credibility from the game. However, if you can overlook these peripheral problems, and if you don't expect anything significantly different from Modern Warfare 1, you should thoroughly enjoy yourself. I've given the game three stars instead of the five it would deserve as a standalone game because I feel as if MW2 is simply a map-pack for MW1.
I have played a lot of first person shooter games, but this game has to come out on top. The single player campaign is difficult, but not impossible. It will test your skills to the limit. As well as a definitive single player experience, you can battle it out online with friends via the multi player mode, or do a spec op mission to unlock stars which will advance you further in the game. You can personalize the multi player mode by using the create a class set-up to choose your own guns and perks. And if that isn't enough, you can select your very own kill streak rewards which are unlocked as you progress and rank up in the game. To rank up, you must play online in various different game modes and complete challenges to gain experience and rank up to the next level. The computer requirements for this game are relatively low and the game automatically chooses optimal graphic and audio settings which I find very useful. After putting all of these points into consideration, I believe Call of Duty: Modern Warfare 2 (PC) to be one if the biggest and best first person shooter games ever made.
Great game. Single player action was superb, great new weapons and action. New aspects such as the aerial attacks etc just added more to the game. Although when I first played the multiplayer version of the game online I was a little disappointed as they had changed everything around and the gameplay seemed to be a little more like an arcade game rather than more realistic. However after playing this more and more online I was very mistaken, looks like it just took a little getting used to the new format. There are more challenges and new things like Titles to award yourself. The new bonuses for killstreaks and there are a lot more than just the 3 standard ones you used to get, and all of the are interchangeable to. I love being able to direct missles and attack helicopters yourself and killing anyone you see rather than the game AI actually taking over. This makes the game more enjoyable. All in all this game is a great buy and will give you hours and days of entertainment.
Unless you've been living in a cave for a few months you will no doubt have heard of this game already. And this was probably down to the very successful $200 million advertising campaign. This was not only one of the better games of 2009, it was definitely the most hyped.
After installing the game a cut scene ensues which I feel was of a lower standard than the opening to the previous modern warfare game. I began to feel disappointed, once the game started I was mildly confused about who I was playing and what the rationale for my mission even was. The action was great nice slick gameplay, but where was my story? The games predecessor had a brilliant story with loveable characters and it now seemed as if all of that brilliance had been lost to make what was basically a pretty good FPS.
I couldn't have been more wrong. The plot in this game develops in small sections with the player taking charge of several different characters and seeing the war from their point of view. This is excellent as it makes all of the games characters far more human and as opposed to the shallow one man army types that are usually played in an FPS who save the world using nothing but a gun, the player takes charge of more rounded individuals and helps them and their units to complete their task.
But what the game lacks in plot, it more than makes up for in atmosphere, Levels may be set in snowy blizzards infiltrating enemy positions with next to zero visibility or set in busy city areas with no lighting and helicopters falling out of the sky. It is this ability to make the game not just fun but atmospheric which enables the player to become thoroughly engaged with the missions. An example being part of a level where you must dash through a favella district filled with enemies and whilst carrying no ammunition, or when sitting in a range rover on a routine mission and the whole place comes under fire- this really does a lot to get the blood pumping and gives the feeling of helplessness almost.
One of the main press criticisms of this game has been the level set in a Russian airport in which the player takes control of an undercover agent who has infiltrated a terrorist cell. Unfortunately this means slaughtering an airport full of innocent civilians, but with the aim of saving the world. This obviously got some major attention and bad publicity (if there is such a thing), personally I found this part of the game very moving, the character and his superiors clearly are not happy about this mission which is said to cost the highest price, a piece of yourself which can never be repaid. Civilians do run away screaming and fall over one another as they are mowed down by the 5 terrorists who strole through the airport with huge machine guns. It is important to note that this isn't, as has been suggested, an excuse for wanton violence, it is an integral part of the games plot and helps to explain the wider picture on a variety of levels. Not only that but the game is an 18 certificate and gives the player several warnings before this mission to check that you are happy to play and if not you can just skip it and carry on.
The controls on the Pc are by far the best of any of the system releases. The controls follow the standard WASD setup and can be changed to your preferences in the options menu. Usualy console versions of the game are slower to allow aiming with an analogue stick, however this time round the speed remains constant across the platforms. Also some controls are usually dropped for console release such as the ability to aim around corners and upsettingly this time such controls have simply not been included in the pc version at all.
There is a host of new weapons in this game, so many so that I have used only around a quarter on my first play through. With many of the weapons in the game featuring specific functions for different tasks (such as a heart rate detector or thermal optics) choosing the right tools for the job and play style was essential. Another new addition to the series is ammo caches where a player can reload all of the ammo for all of his or her weapons but this takes several seconds during which time the player is vulnerable, these crates are sparse but due to the vast numbers of enemy weapons dropped there should be no reason to run out of bullets.
The hud is pretty much identical to MW1 with the regenerative health system (where only lots of damage in a short period of time can kill the player) seeing yet another outing. Although I do prefer the health pack style from call of duty 1, regenerative health makes some of the intense section of game possible whereas health packs probably would not. This is because you are usually outnumbered in call of duty and as such there tends to be a lot of bullets flying your way.
I have always found it hard to judge the AI in call of duty as it seems like they simply think just throw 200 men against the player and it won't matter how intelligent they each are. However in this game the AI really does show with enemies sometimes running away when outnumbered but being bolder when holding the upper hand. They are also more proficient with knives than in previous games. Some notable examples of great AI I have seen so far include; several enemies running away from a spray of AK47 fire when they had the advantage, an enemy attacking a friendly bot but the bot threw him over his shoulder and finished him off and an enemy who lost both legs but still attempted to crawl away, leaving a trail of blood as he did so. But just because the AI is good does not mean we will not get waves and waves of enemies, it just means that those waves will be even more intense.
The music in the game is epic, unlike most first person shooters which simply choose something repetitive, dirty and intense modern warfare 2 has a well thought out and excellently thought out soundtrack which adds great depth to the gameplay. The music for the game has been put together by Hans Zimmer who has also done the music for pirates of the Caribbean and the dark night. By choosing a veteran of blockbuster films the game has been able to make itself vastly more cinematic without adding in the hour long cut scenes as in metal gear solid.
I completed the single player in little over 6 hours and loved every second of it, the gameplay was awesome as was the story. There were also some kojimaesque moments where players had very little control over their character but instead took on more of a will power role by bashing buttons. This works really well, I don't want to spoil the plot so ill use the example from MGS4 whereby the player has to crawl into a nuclear reactor whilst burning to death and by hammering the buttons it gives the character the will to proceed. This is awesome as it really gets your emotions going, yet another reason why I love MW2.
There is also another mode added into MW2 which is reminiscent to the mile high club extra level from the first game. This mode allows 2 players to complete co-op missions online. The levels are a combination of parts of the campaign and altogether new content but in each there are strict objectives and challenges which really push the players skills to the limit. This means being able to replay the snowmobile section on a time trial, complete a series of breach missions such as the shower section escape from the gulag and even head back to Pripiat in a ghillie suit and battle enemy snipers. These missions add a whole level of depth to the game and vastly increase the replayability factor. I cannot recommend enough these extra missions. Sometimes it can take 4-5 hours to get one right with a friend on veteran difficulty but it always brings a great sense of satisfaction when you do.
Should you for any reason get bored of all the content I've already discussed then you can jump in to the online multiplayer mode. Call of Duty has always featured excellent multiplayer (even on the weaker games produced by treyarch) and it was the call of duty 1 multiplayer which first attracted me to the game.
The levelling system from the previous modern warfare game has made a comeback with players gaining exp for completing tasks and getting kills. This leads to the unlocking of advanced equipment and better perks. This makes the game highly rewarding as it gives the player something to constantly be working towards as opposed to just playing for the hell of it. By matching players in the gaming lobby the game also ensures that newbie's don't end up being fodder for the higher level players ensuring a more rounded and fun experience. This left for dead style lobby system is a step back in my opinion as it gives the player far less choice when choosing a level but it does make the whole process of getting into any old game a lot easier. One criticism of the multiplayer that is often bounded about is that good players will unlock more killstreak rewards and in turn get more kills which in turn unlocks more rewards such as airstrikes, attack helicopters and even nukes. This is true and can be annoying but with a matched server system you should be able to man up and kill them.
Overall I would highly recommend this game as it ticks all the boxes. Initially I did not see what all of the fuss was about but after playing the game for myself I really can. My advice to you would be to buy this game from the cheapest place you can find and get playing it, it is bound to win game of the year and is unlikely to be coming down in price anytime soon (Modern Warfare 1 is still on sale for around £40 new in most stores).