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Casino tycoon is a simple and pointless exercise in repetitive clicking which lets down the otherwise superb tycoon series. Basically the only lesson you need to learn is to make sure there are a range of different stake requirements in every area of your establishment, after that the money will take care of itself. The basic game play is very tedious because all the games look and work very much alike; there might be something like 15 different slot machines but the only way to distinguish between them is by colour. You also have to place and price other features such as ATMs and bars and this adds some small degree of strategy but you can learn the best way to handle this very quickly to the point that one game will look very much like the next. Your staff help to inject some temporary interest into proceedings but the novelty soon wares off. As well as the standard mechanics and janitors you can employ bar staff and target which customers should be brought free drinks and you choose a dealer for each table game who will have their own individual scores for capabilities such as spotting card sharks or playing logically or quickly. Medics are deployed to save heart attack victims who would otherwise cost you in wrongful death suits. Left to their own devices medics are slow to respond and simply ignore emergencies outside of their immediate surroundings but you can call them for anyone. Security guards do absolutely nothing unless ordered; to catch a thief you need to place a camera and then view an area of the map though it, any criminals seen though the lens will acquire black and white striped outfits so that you can identify them and throw them out. Unfortunately the security element is as disappointing as the financial one as once a crime has been called in the target simply waits for the nice officer to walk them to the door without any decent animations. Casino tycoon offers two themes of casino but predictably they are not much different to one another so the choice is every bit as arbitrary as the other important decision you are trusted with, whether the lights should be dim or not. There are some maps with specific objectives such as getting a particular guest rating or being the first with a certain turnover but none of these introduces anything exciting or different to the freeform games and they are very easy, mostly I passed the on my first attempt.