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Command and Conquer 2 (PC)

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    14 Reviews
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      08.08.2005 23:18
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      Awesome PSX game, rocks, xpansion to command and conquer

      This is a review on a sort of classic game, called Command and Conquer Retaliation for the Playstation One. It is based on the original game of Command and Conquer; it is an old game and specially made for the Playstation One. Also this game is classified the expansion to Command and Conquer Red Alert for the Playstation One.

      New Features
      ************
      There are some new things that have been added to make this game different to Red Alert. First is the new units, they have a unit called the Telsa Tank, which is a small tank that fires a short chain lightning at an enemy doing mass destruction to it. Kills troops in one go, and destroys tanks in a few hits. A weak point to this tank though, its armour is very weak and will be destroyed by one tank shell.

      The next unit is telsa trooper, which is a footman unit that holds a powerful lightning gun that does the same as a telsa tank, but cheaper and can’t be run over, but is a slow unit and dies like a troop also. Telsa troops are good to have with telsa tanks, and destroy your enemy army by electrical force.

      There are new maps for you to play in story, and a new mode that allows you to pick a level to choose that has its own story for you to do other then campaign mode. It is quite fun to do, and worth having a play at that.

      The game engine has been enhanced so that you will be able to battle smoother, with twice as many units at a time. The water battles are far more epic and sky battles smoother.

      Campaign Mode
      **************
      Campaign mode is otherwise known as story mode, where you will go through the storyline of Allies or Soviet. There is also another option you can choose which is training, which will teach you the basics of constructing, combat, and training, probably best thing to do if you are new to this game.

      There are two main storylines though, as I said earlier, Allies and Soviets. Allies have the story of the allied point of view through a made up war. Soviets storyline is different to Allies as you might have gathered, but will intertwine with the Allies storyline and find both options of destroying each other.

      Skirmish Mode
      *************
      Skirmish mode is the more fun mode, which you will be able to pick a map out of the set maps you have, and choose a team and how many units you start off with and that type of thing. This time though when you start a battle, you will be going at it solo, which I mean by that is you will have no help at all like you do in the storylines, the main objective is to eliminate your opponents before they take you down. You will have to build and train faster then you would normally and keep on your toes or the enemy army will attack sooner then you may think.

      Skirmish is a lot of fun, especially when you just want to create an army and overwhelm the hell out of them, and this is the one to play if you want that.

      Battle
      *****
      First things first, the aim of the game is creating an army by building structures like Barracks, War Factory, Ore Refinery and that type of thing so you can get money and create an army. Best thing to do first is focus on defence by building defence structures such as Flame Towers or Pillboxes to stop the enemy from getting into your main base. Once you think you have a decent defence, start working on an attack force to eliminate your enemy. Before you start a battle, you have to choose what team you want to be, there are two teams you can be, Allies or Soviets. Allies have many weak tanks, while the Soviets have few tanks, yet they are stronger and harder to destroy.

      You can do battles in Campaign mode or Skirmish. When in battles, you can build either land, water or air forces to defeat your enemy, and that means you opponent can do the same, so build a defence for all them options so you don’t get defeated fast.

      Other
      *****
      The game is fairly enjoyable, starts to get a bit repetitive after a while, yet it is also quite different, once you have done the story, you will keep coming back to play Skirmish Mode on there.

      The game is fairly addictive, hard to play sometimes, but still a good one to get, kept me addictive for at least a few months, even more maybe.

      The game is very original; one of the first to go on the Playstation One, and the new features to it will not be seen anywhere else.

      Considering this game is around six years old, it has got surprisingly good graphics, mainly because the units a small and you don’t need to see any detail, the buildings look very cool, and deserves to be played on.

      The music to this game is brilliant, the hardcore rock music when you are sending your army in to annihilate your enemy just makes you want to go on more and more, brilliant stuff.

      The sound effects to this game are good also, with the machine gun firing, and the explosions and the buildings being blown to smithereens, good indeed.

      The game can get very difficult if you set the difficult setting up, which if you put to the max, you better hope that you survive 5 minutes, because if you don’t, you stand no chance, but you can also have the difficulty low, which means the enemy will rarely attack, so you can have fun playing around and making your army impressive.

      It is rare to find this game now, but I don’t think you will find it much more then £15, as its an old game, and not a lot of people are after this type of game, you will notice that you will find Command and Conquer Red Alert more then Retaliation as it is more well known to this one. I give this game 3 star * * *, it is a great game, yet I have played better since, and prefer the newer red alert games to this, but if you are still into Playstation One games, and fancy a good strategy / war game, then this will be the one that you might be after.

      YOU DO NOT NEED COMMAND AND CONQUER RED ALERT (PSX) TO PLAY THIS GAME.

      THIS GAME IS

      A Classic War Game
      Action
      Not For Kids

      THIS GAME IS NOT

      Extremely Violent
      Dull
      Mind Boggling

      Thanks For Reading

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      • More +
        01.07.2001 06:01

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        Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can ! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can ! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh!
        This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can

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        10.12.2000 04:36
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        This is a very fun strategy game, and has many improvements over the original, Command & Conquer: Tiberian Sun. T here are many new units, which opens up the door for more complex theories and strategies, but also paves way for far more complex and challenging missions, while the leves are getting bigger and more time consuming. This game is definitely awesome in single player mode, but in multiplay the Soviets have air and land superiority, and so can easily crush anything the Allies can send at them (except the mighty cruiser) - This is a shame and something of an oversight on the part of the developers . The allies' Intelligence counts for something, but it just can't stand up to 10 mammoth tanks on the battlefield. The Add Ons throw it even more out of whack by giving the Soviets a super-submarine; basically a STEALTH CRUISER: it is invisible, can defend itself from air, land, and sea, and has almost the same range and destrucive power as the cruiser. The Allies get hardly anything but more intelligence units, dooming them to an almost sure loss in a land battle. It takes twice as much skill to win with the Allies as it does with the Soviets. So if you are up for a real gaming challenge, complete this with both sides! Good game, but don't buy the Add Ons.

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        05.10.2000 06:06

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        I bought this game on the hype and I was not disapointed The game comes on 2cds So pick the cd for which side you want to play. The graphics are ok but not outstanding the sound is ok and so is the gameplay. If you have the previous releases you will like this game. Its basicly just the same. I must admit i was expecting a lot more than I got but its palyable. The full motion video is not bad and it adds to the storyline It should run on almost any machine without any problems and play this game on multiplay there are plenty of mods out there on the web. Buy this game only if you are a die hard fan of the series

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        04.09.2000 17:48

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        Of all the strategic games I have ever played, I'd have to say Command & Conquer Red Alert is the all time best. My reason for liking this game so much is that it kept me excited and occupied the whole time I played it. There seemed to be an endless amount of scenarios and endings to each campaign. But the one feature about the game that I liked the most by far is the Skirmish Mode, which allows you to play the computer on one battlefield to conquer eachother's base. I also enjoyed playing over the internet against human players, which gave me a sense of actually playing another person with different strategies and skills. The way it allows you to build your own base and conquer others gives you a sense of complete control over what happens next. You can control individual soldiers or a group of tanks, men, and aircraft to attack enemy structures. If you are a big strategic game fan this is a must have. You won't be dissapointed

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        02.09.2000 03:35
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        and Conquer was the first real time strategy game of its kind and for me it is still the best game of its genre to be released both for its gameplay and its originality. From the Westwood Studios, Command and Conquer allowed you to control the good guys, ‘Global Defense Initiative’ (GDI) whose goal was maintianing world peace, or controlling the bad guys ‘NOD’ who were out to take over the world by force and subterfuge. The game combined single player missions to full scale battles, with each force having their own special weapons. The gameplay was fantastic and hours could pass in what seemed like minutes as you became immersed in the game. If you haven’t tried this game buy it, great fun from whichever side you play.

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        12.08.2000 16:07

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        Follow on to C & C is more or less the same interface, as with C & C you are required to collect resources and use them to build your forces and buildings. Once this is done you then complete your mission and move on to the next mission. If you like these type of games you are in for a treat. My machine never seems to play Full motion Video very good, the video here explains the story well and goes well between the action. This one is available very cheap at the moment buy it. As from the emails I have got I have included a spec of my machine. P2 300 196 MB Ram Tnt2 Ultra Gfx Card Aureal Vortex Sound Card 32 Speed CD ROM

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        26.07.2000 03:24
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        Unless you're relatively new to the PC gaming world, you will have heard of Command & Conquer from Westwood Studios. This truly marvelous game introduced us to fighting strategic battles with many varied troops and vehicles all in real-time. No more weakling 'take-your-turn' rubbish. No hit-points and moves-per-square nonsense. This is real-time, you have to think fast, build your defenses, form your assault parties, and you better do it quick because the enemy could be coming for you any second... To top the brilliant gameplay, C&C also had a terrific storyline, set in the future, depicting a battle of two strong factions (through the use of good quality FMV), one fighting for world domination, the other determined to stop them. What made it all even more fun, is you have a choice to play the good guys or the bad guys, with each path offering different and reasonably varied missions. And finally, launching the game into what can only be deemed 'classic beyond debate', it came equipped with a multiplayer option that has had players fighting for supremacy over modems, networks, and even the Internet (although the game's design doesn't cope too well with slow transfers and lost packets). As with the 3D Action genre, multiplayer really did bring C&C into a class of its own. This is a 'prequel' to C&C, as the story is set some time in the past, before the organizations of GDI and NOD have come into existence, during the very shameful era of the Second World War. A Russian scientist has managed to invent himself a time machine, which he is using to travel into the past and 'erase' the most prominent figures that wrecked Russia's chance of winning the war. The introduction depicts him travelling into the past and killing a young Hitler (hurrah!). For those who have already played a game like C&C, Warcraft, Age of Empires etc. you may wish to skip this section. Red Alert, as wi
        th the original, puts you in the role of a battle commander; this honor requires you to take control of everything that's happening in the field. This includes building your base, setting up defenses, scouting the area, mounting assaults on the enemy and harvesting the local resources to keep the money flowing in for more expanding. How is this achieved? Each mission will begin with an movie clip to set up the story. It will usually end with the characters looking at you and saying something intimidating like, "it's all up to you now, commander!" If you decide to play the bad guys (Soviets), you'll also regularly get death threats like, "fail me and die". But bad guys will often be gits like that. Most missions usually follow similar objectives, although there is more variation in this than there was in the original. You will nearly always have to set up a base first, and then destroy all enemy activity. Your first vehicle will be an MCV (Mobile Construction Vehicle). You can move this around until you find a nice, safe place to deploy it (best away from coasts and enemy bases, and in an open area to allow for more buildings to be built close). Once deployed, it cannot be moved again, but turns into a Construction Yard, which allows you to build more structures. Not all will be available to you at first, for example, you will need a Barracks and Radar Dome before you can build a Tech Center. Each of these buildings has a specific task, which are listed in the documentation, but more fun can be had from finding out in practice.   The interface is smooth and easy. It's mostly controlled with the mouse, but there are a few keystrokes which speed up some processes, and issue commands to troops and units. When you first start a mission, you will usually only be able to see in parts where you have units, the rest of the map will be completely black - this is known as the shroud of war, and will only be uncov
        ered when you send things out to explore. So there you have it, a simple game to play, but as with all the best, a difficult game to master. Sequels, I find, come in three formats. First, an entirely different type of game to the first, can be better or worse; two, practically the same game, bar a few additions, extra levels or certain improvements (ie. should have been an add-on pack), as done with Doom to Doom 2; and finally, the same type or genre of game, but with enough enhancements, differences and new story, to let it link with the original, but be a game that holds together by itself. And yes, Red Alert is most similar to the latter. This basically means that RA has enough differences in its features to make it a game worth buying by those who own the original, and at the same time improves upon it to the extent that those who don't own C&C should likely purchase this instead. Let's get one thing clear: as with the original, this game is great. It not only completely satisfies the wants of any eager strategy player, it also covers those who like more action in their games, and then appeals to practically everyone in between. If you don't have Command & Conquer, buy this immediately (and then go pick up Tiberian Sun and the original C&C cheaply, if you can). There is a cool box with C&C and Red Alert with all the expansion disks for about £30 if you already have TS or you want both. Some enhancements have been made to the interface, also. One of the most annoying things about C&C; was having to manually load 5 troops into the APS and Choppers. This detail has been rectified for loading of all vehicles now. Also, the unit AI seems to have been improved - you give them an order to go somewhere, and they make it... eventually. Yes, you'll still order them to the other side of the bridge, and they'll walk all the way around the perimeter of the coast until they find the bridge is there for a re
        ason. Unfortunately, Ore Trucks (harvesters) are still pretty stupid, and are happy to ride right into heavy enemy territory to gather ore that's actually right under their nose, a few pixels from the Refinery. On the plus side, there's many more extras to take note of. Engineers now have three purposes - first, they can be sent to one of your own buildings to instantly restore it to full strength, or they can be sent to an enemy building to instantly cause heavy damage. Finally, the one we're all used to, they can overtake a building, but only when it's 'in the red'. Also, number assigned teams are now displayed on screen, and you can add units to a team by holding down shift and selecting who you want. The missions are also more varied, and often contain multiple tasks, for example, level 3 of the Allies required you get a spy into the Soviet War Factory. Once in, a truck parked outside zooms off (presumably with the spy at the helm) and you have to clear its path to an enemy base, where a hostage is being held. Once they're rescued, you have to set up base with the reinforcements sent, and destroy the enemy base. There's a new command too! We already know about 'G' for guard, and 'S' for stop, but you can now order troops to stay in formation 'F'; this is useful for when you want the faster moving vehicles to stay back with the convoy, so they don't end up attacking before anything else arrives. Unfortunately, my experience with this formation command hasn't been impressive. When units confront rocks or other obstacles, the leaders forget they were meant to stay back, and go zooming off, forgetting how vulnerable they've left their chums. Many C&C veterans will know how, unlike older games, the two sides of GDI and NOD were vastly different, each requiring radically different tactics to win a game. Westwood have been racking their brains again to create two new sets
        of teams, each with their own strengths and weaknesses, attempting to balance the two out so that neither is actually more powerful than the other. It's an interesting 'swap-around' with RA, as the good guys this time are the struggling organization with less firepower and armor, armed with the more 'sneaky' weapons, whilst the bad guys are the strong, and well-placed group, with all the financial backing and arsenal they need. Cheerily reminds me of Star Wars! In essence, that's all the 'Allies' are, a group of rebels, fighting against Soviet dictatorship. There's been hot debate over the Internet, and indeed, the GDR team themselves, as to the actual 'equality' of the two sides, especially when it comes down to multiplayer. People are complaining of the dreaded 'tank rush', which many Soviet players use to overpower the Allies early in the match; the Soviets get the Heavy and Mammoth Tank, whereas the Allies' heaviest armor vehicle is only the Medium Tank. It does seem slightly outweighed to one side. Extensive play shows, however, that there's a very deep strategy involved in the game, and that every attack has a possible defense; the only problem being you might not have the defense ready when you need it. But isn't that what being a battle commander is all about? A bit of luck, and the ability to anticipate your enemy? I heard quite an amusing comment from a regular Internet multiplayer the other day: "RA in multiplay isn't as strategic as Westwood would hope.... it's got quite a cool plot though. Guess you could buy it to play single. But then... who ever bought C&C to play a single player game???" Perhaps I was a latecomer to playing against anyone but the computer, but I certainly know that when C&C was first released, it wasn't even mentioned as a multiplayer game by some gaming magazines, because it was so rare that anybody would even own a m
        odem. As a multiplayer, RA shines through like the rest of them, but has a few problems. As mentioned, some people find tanks overwhelming, and it is true, the only ground assault vehicle both sides sport are the tanks really - but people are forgetting, all C&C had were the tanks and bikes. Not a whole lot lost. Look at what's been gained: where people who like all out aggression can choose the Soviet side, those who want a little more thought go for the Allies. Their main advantage is the ability to protect their base from the eyes of the enemy with the 'Gap Generator', and at the same time, they can 'see all' with the GPS Satellite - building of this is begun automatically after the Tech Center (equivalent of the Advanced Communications Center) is constructed, and once launched the entire map is revealed. More faults? A few. I'm not too impressed with some of the new units, for example, the spies. They are a cool unit, with a great Sean Connery accent, and in single player, they do exactly what they're meant to - move by the enemy unseen, and can only be detected by attack dogs. However, in multiplay, they're visible, and are visible to your opponent as one of their own minigunners. Sounds reasonable, except they're so easily spotted, it's a joke. Once the opponent clicks on them and finds he can't get them to follow his orders, he just open fires - they should be only vulnerable to dog attacks. Also, thieves are too expensive for what they can do; why pay $500 for them, when they can only steal $1000 at the absolute maximum (very rarely), and the risk of them getting killed is too great. But these are only petty things. The quality additions outweigh the little creases (which can most likely be ironed out in patches from Westwood). Can't finish up without mentioning the extra goodies on the CD. Westwood have really been becoming more involved with the Internet community, as th
        eir last release, Monopoly CD was fully compatible to play over the Internet using their free software. RA follows this trend, and will register you for their "WCHAT" software all at the click of the mouse (well, and some screwing around - I had to manually issue the software to install after registering, for some reason). WCHAT is a chat system that runs over the Net for Westwood game players to meet up on, and start their own multiplayer games. It's very easy to use, and worked perfectly the first time I attempted to hook up with someone. And unbelievably, the game ran smoothly, practically like a modem or local network game! It only slowed up later when so many units had been created, but then even the single-players do that in SVGA. The unfortunate drawbacks to WCHAT (which isn't Westwood's fault, of course) is it does seem to attract the lowliest scum of the Net, not to mention the huge armies of 13 year old boys who have got it into their head that if there was a fun, intelligent and attractive girl of their own age on there, that she's going to come running to them when they open conversations with, "hi, I'm 13/M, what are you?" It's also a shame that WCHAT is only set to allow 2 player RA games, when it should be capable of more - get yourself registered to an online gaming system, and you're fine for anything up to 8-player action (although anything over 4 will be unplayable)! The other thing is that the Internet play doesn't work on a 486 and play will clog up on a P133 after half an hour unless you are directly connected to your opponent(s) How can I be summing up when there's still more... haven't even touched on the Map Editor yet (it's very good, by the way)! And the fact you only need to buy the game once to play 2 people (although War2 allowed 3 players per copy bought). And what about the 'Skirmish' feature which allows you to practice on all the mul
        tiplayer levels, and your own custom maps; this also means you can play any amount of 'random' battles against the computer, over and over. Red Alert is a classic game which no-one should be ashamed to own. Buy it cheaply and enjoy it.

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          14.07.2000 23:15
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          Red Alert (1) was a very good game that sold many, many copies and is still played today. Red Alert 2 now enhances this fabulous gameplay by adding more tactics, units and structures, improving old ones, especially the interface, too. What's more is that the sidebar from the C&C series has been divided into four seperate ones, saying good-bye to the times when you needed to scroll all the way down whenever you were ambushed. There is also the ever-great cut-scenes from the past C&C games, starring famous actors and great animated graphics. Overall, this game is an enriched, well-balanced sequal to the original, making it a must-have.

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          10.07.2000 03:18

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          I bought this game on the hype and I was not disapointed The game comes on 2cds So pick the cd for which side you want to play. The graphics are ok but not outstanding the sound is ok and so is the gameplay. If you have the previous releases you will like this game. Its basicly just the same. I must admit i was expecting a lot more than I got but its palyable. The full motion video is not bad and it adds to the storyline It should run on almost any machine without any problems and play this game on multiplay there are plenty of mods out there on the web. Buy this game only if you are a die hard fan of the series

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          06.07.2000 05:14
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          Wow i mean what can you say I mean really. This game should have its own cult of followers that worship every place that sells it and condem all other shops. Who can hate a game that came from the Command and Conquer series, I myself practically worship all games (and add ons) made by Westwood Studios. Even though I have not played this game since I have the belief that all Command and Conquer games are better than any other I believe that this game will suceed.

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          06.07.2000 04:18
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          You are a commander taking charge of various units from tanks to infantry. The top down view made C&C a revelation when it came out and it spawned many more games following its style. This game combines both action and adventure as well as an element of ‘god games’, you are required to collect resources and then use them to build new buildings and complete your mission. This is truly a superb game with so many elements which makes it appeal to everyone. The missions are quite intensive and increase in difficulty which makes the game quite a challenge in parts. The movie clips in between the game missions explain the story well and are of relatively good quality. I have all three C&C games, even though similar they still are great to play. I’d highly recommend that you try one (which ever one is on sale for cheap!).

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          05.07.2000 23:40

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          World War II never happened. At least, not the way we think of it. Hitler never rose to power and threatened all of Europe - something more terrible happened: Joseph Stalin. The Soviet empire is storming into Europe. Towns are falling and countries collapsing before the overwhelming might of the Soviet forces. Does anyone stand a chance, or will the red storm engulf all of Europe? If you've never played Red Alert before (oh come on now, where have you BEEN? Did you hear about that Armstrong fellow landing on the moon?) then here's the lowdown. Thanks to a bit of wacky time altering escapades, the history of the Earth has been altered slightly and the man in the red trunks, Joseph Stalin, is launching an assault on all of Europe all by his lonesome (well, him and the amassed force of the Soviet army). What can you do to stop this vodka induced madness? Get your mobile deployment vehicle, set up a base and start manufacturing some commie-kicking units that will clear the land of the red menace. And that's it, really. This games it a must-play don't be a fool, play the game.

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          05.07.2000 03:43
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          Okay with all these Real Time Stratagy games out there and their fancy user interfaces and amazing graphics shouldnt we get back to the classics?? Well if your gonna go for a classic RTS then why not give Command and Conquer a whirl. Well if you can excuse the dated graphics then your in for a good time, with all the playability that this game has you should be busy for quite some time. To give a quick explanation of the game play is this, you have to build your base and collect Iron ore and Precious minerals which you get money for with this money you can buy vehicles and soldiers, you then build up a sizable force and beat the enemy to a pulp. There are varied and intresting missions (not just the one i described above :-)), ranging from the basic "build ya base and kick the enemys ass" and the "get into the power station and blow it up". You recive different soldiers (units) and vehicles depending which force you choose to be, the soviets seem to have heavier slower, more expensive tanks, where as the Aliance has lighter quicker, cheper tanks. Each force must use its advantage efectivly to win the day. You can even play on-line Oh yes you can dial up your freind on a direct modem connection and have a little rumble. There is also the option to play your own custom maps. The game comes with a simple easy to use level editor.

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