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Command and Conquer - Tiberian Sun (PC)

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  • videos and brief are not in depth plus some levels are difficult
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      12.12.2009 15:43

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      Worth it for the campaign

      I have always seen the Command and Conquer series as being RTS games made for people who generally don't like RTS games. As a result, even me, an ardent skeptic of the genre, found myself very much enjoying the Red Alert games. Tiberian Sun is one of the more divisive entries into the series though, and has split gamers and critics for years, for though it is no doubt well made, it also has some infuriating and frustrating features.

      Visually, the game was VERY impressive for its time and managed to trump the original Red Alert by quite some way. The locales, the soldiers and the visual effects in general are extremely well rendered. It brings the conflict of the NOD and the GDI to life in glaring, vibrant detail. There are also exuberantly designed sound effects, which still stand up quite well today depsite their age. As always, the C&C games deliver with their soundtrack, too.

      The charm of the campaign is thankfully still there, with the cheesy cutscenes after and before each level, but they really managed to fumble it with the multiplayer offering, which just seems very lacking and as though it was just an afterthought. There are also plenty of frustrating elements, such as the fact that your money seems to accumulate a lot slower in the multiplayer portion, making for sluggishly slow battles that take more time than most people are willing to spend in front of a computer for.

      It's sure to please ardent fans of the genre, but Tiberian Sun isn't a fully satisfying game because the multiplayer seems so phoned in and lazily constructed despite a robust and refined single player offering. Though not the best C&C game, it's still a good addition to the series.

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      15.09.2009 20:37
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      Not really worth playing unless you're a big fan of Command and Conquer.

      Released in 1999, Tiberian Sun is considered by many casual real time strategy gamers to be brilliant. Upon closer inspection however, it becomes clear that this game in one of the weakest in the Command and Conquer franchise.

      For those unfamiliar, C&C is a series of many real time strategy games that have sold better than any other of their kind. Many gamers will for example be familiar with Red Alert. Command and Conquer relies on the player to build structures on its isometric landscape to train troops and vehicles, which all depend on meticulous resource management. The units trained must then battle it out with another player or AI with the ultimate goal of destroying the enemy. It sounds formulaic but in many ways, C&C actually came up with the formula.

      Whilst this game's gameplay mechanics are highly familiar and easy to master, it still fails to be especially engaging. It seems like Westwood Studios just sort of lazily knocked this one out. Often when a new C&C game is released, at least some kind of new gimmick or dimension comes with it, to hold the players attention. This isn't the case with this one, and also, the plot is weaker than ever.

      Tiberian Sun is disappointing in both its graphics and gameplay. Units are ridiculously proportioned and look highly juxtaposed with one another, sound effects are lame and expected, the VGA ingame cutscenes are less than charming, and worst of all the units are imbalanced in terms of combat. Huge battles that took place in the game's predecessors just aren't that impressive here, and often look very cartoony and silly.
      Its derivative of earlier games and noticeably lacks originality.

      If you're going to get into C&C for the first time, I would recommend playing Red Alert, or Red Alert 2, which are both vastly superior to Tiberian Sun in so many ways. I suppose if you're going to buy this though, then its worth paying just under a fiver for.
      Decent value for your money, but still overall a boring and unoriginal gameplay experience that doesn't even come close to living up to its full potential.

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        10.08.2009 19:56
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        A moderately entertaining but ultimately lazy sequel

        Finally released in 1999 after many years of waiting, Command and Conquer Tiberian Sun was seen as someting of a disappointment to many, even prompting speculation that developer Westwood Studios had been in the process of developing a more ambitious game, but had given up on this halfway through and churned out the final release product at the last minute. The game is certainly underwhelming, both graphically and in terms of gamplay, although that is not to say that there isn't entertainment value to be found here.

        Set in the same universe as the original C&C game, Tiberian Sun sticks closely to the familiar C&C formula of harversting tiberium and churning out factories, barracks, base defences, troops and vehicles, and there is some innovation present in the units available to the two conflicting sides, GDI and Nod. The GDI rely on lumbering bipedal robot gun platforms, sonic tanks, fighter/bomber/carrier choppers, amphibious APCs and rocket launcher hovercraft, whereas Nod have chaingun-wielding cyborgs, bazooka troops, deployable tanks, artillery guns, flame tanks, flying plasma bombers and subterranean APCs, which can burrow underground and pop up in the middle of an enemy base, spilling out commandos, machinegunnners and engineers. As in the original game, The GDI have satellite linkups to orbital Ion Cannons, whereas Nod have obelisks of light, laser towers that fry anything that comes close. There are new structures and base defences too, such as the GDI'snear-impenetrable plasma-walls that take a great deal of power to keep running, and Nod's laser fences and stealth generators,that can hide entire Nod bases from view.

        The game is straightforward and playable enough, but has no spark or real originality to it, certainly nothing to justify its incredibly long development time. It feels like a lazy sequel, and is also quite sluggish and unengaging to play. As before there are plenty of high budget FMV cutscenes and rendered battle scenes between missions, but there's nothing really new here, and Tiberian Sun's more fast paced, colourful and well-balanced sister game Red Alert 2 is far more inventive and fun to play.

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          21.07.2009 15:45

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          An essential addition to your collection

          Another 'GDI Vs NOD' Installment of the game see's us back with the popular storyline.

          This time the game is set further in the future and the use of mech like war machines and explosive disc throwing soldiers are the way forward. This time NOD seems to have the upper hand while the GDI has been beaten into a corner and is desperately trying to survive.

          I feel that this game is lacking somewhat though, it just doesnt feel the same as the others and I did not enjoy it quite as much as the others, this said though it is still a good game and is definitely a take from another angle of the series and should NOT be missed.

          Try it, everyone is different and just because I did not find it as enjoyable does not mean that you wont like it, there are certainly some amazing graphics and rendered cut scenes as per usual and the use of mechs is definitely a breathe of fresh air to the series from the tank and APC of the others.

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          16.01.2009 00:26
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          Buy it...you will not be disappointed

          Having been a fan of Command & Conquer for many years, I can say without a doubt, buying this game will not leave you disappointed.

          NOD vs GDI, play this game anymore than once and you'll be arguing with your mates about which side has the better units and builings! Followed by the "okay....bring it on" war chants.

          Game Play

          Plot - In simple terms, you set up a base, collect money (Tiberian), train men, build tanks and defensive structures, and then track down the enemy and try to beat them into submission. The war zone is viewed through an isometric perspective which makes a change from the traditional plan view of previous C&C's.

          Missions - The missions begin very simple and give basic guidance as to how the game works and how to control your army. These missions progress in difficulty, and you can be assured of hours of fun trying to get to the end of them.

          Skirmish - In this mode, you are able to take control. You select the map you'd like to play, how many computer players you would like to attempt to defeat and several other features of the game.

          Online - Without a doubt the most entertaining part of the game. Clicking this button takes you into world of Tiberian Sun online, a place where once you have gone, you'll never come back. You will waste hours playing people from all over the world, beware, these people are good! Get some practise on skirmish and missions before attempting online play.

          In summary, an excellent strategy game, which is now available at an excellent price. Add it to your game collection, you will not be disappointed. See you online ;)

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          09.08.2008 21:35

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          rubbish dont buy it

          well personally i love command and conquer games but this one was just awful compared to the others fort in it at all. the graphics were pretty shabby sound was awful.it was exacly like the first one ever made.thats not good now is it. for £4 i think it is probably worth buying the original because the only difference is the old one has a good campaign this one doesnt lol. I didnt even complete this game i played it once or twice but never again at first i was really exited about buying it and the first few levels are ok but the rest is rubbish i dont have much else to say apart form dont buy it please buy tiberium wars as that is alot better. overall rubbish game rubbish graphics rubbish sound not worth £4 pound at all. it needs a very good cinematic at the begining

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          24.03.2007 15:17

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          While I really enjoy the other command and conquer games, this one really is basic and not half as good as the others. The graphics and sound are really basic and it's just not as much fun to play.

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          08.10.2005 04:11
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          Good storyline and an important development in C&C Developments

          I do like to discuss the use of a game from the experience perspective. A game, to me, is not only how finely defined the graphics is or how fast or intelligent the game-engine is. A game is a total experience for a person. A game is an opening to a state of mind, an exposure to the possibilities of future, a base for the knowledge of the gamer, which often leads to define the value system of that user. From those perspective, I believe, the storyline and the further developments of any game is much more important than the technical details to judge the game.

          C & C tiberian Sun is a classic. I played it first time after around 6 months of its first release (which is quite a few years now). Only a few days ago I met the 12 year old son of my boss at my work who also played the game and was eagerly describing me the details of it and the tricks he uses to win missions in it. I never thought that it would survive for so long. The reason it survived is because it created a different world of its own. Westwood had later on developed 3D game on the storyline of this game to give the gamers a feel of living in that land as a commando soldier. However, this earlier version is much more important in terms of storyline than the 1st person shooter RPG developed by Westwood later on, which boasted much better game performance.

          C & C started much long ago with Red Alert. Tiberian Sun is a different type of development on the same game engine at a later time. But the idea of incorporating some alien lifeform into this game was totally new at its introduction. However, the usual battle of GDI and Brotherhood of Nod was one concept that Westwood kept alive for a long time to come.

          If we consider C & C games as a part of gaming history, Tiberian Sun is definitely an important chapter in it's development. I think my review may be used to not only buy for self but also to judge the applicability of this product to be bought as a present. I personally would consider this as a great gift for any PC game enthusiast who hasn't played it yet. However, the only considerations should be the stress on eyes of the user, which I am not an expert of. But I found it stressful on my eyes sometimes due to the dark environmental effects on some missions.

          Last information that might be handy is that I learned about "Brotherhood of Nod" in this game for the first time which led me to study some comparative religious history in my later life. The story line is well thought out and well founded to put a lasting impact on the player's mind. A PC game collector or enthusiast who hasn't played it yet, shouldn't waste any further time before buying it.

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            19.05.2004 01:06
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            ~ Why? ~ I’ve always enjoyed tactical strategy games, but I never had a Personnel Computer during the “Command and Conquer” and “Red Alert” up roars. Sitting down in the pub with a few mates telling them that my Dell PC should be coming soon (many other good computer supply companies). Got into a discussion about computer games when my mate told me about this game coming out could not wait for it and got it again on the day release at Game again (other good console retailers) kept my 10 day return resist just in case I didn’t like it. ~ First Impressions ~ Came in the big box with the big instruction manual but all I was interested in was that cd case holding the 2 CD’s (GDI and NOD) inserted, installation was easy but proved lengthy with my poor processor speed with this being an old PC now but I just sat there and watched the percentage complete tick up slowly but surely. ~ Game Basics ~ The objective of the game is basically to beat your opponents. Collect Tiberian up and turn it on to cash. Tiberian is this green or blue stuff that grows around and you have to use harvesters to collect it up. ~ Single Player ~ > Missions: One of the options in the single player is that to do a story-lined mission, given instructions and objectives that you have to achieve with the given resources. The story line proves to be flowing with each mission testing out different functions of the tactical game play. Each mission I felt presented a new challenge every time. Basic storyline is that two factions GDI and NOD are battling its like cyborgs (NOD) trying to kill of the human race (GDI) and the Tiberian sun is like this big planet with all this Ti
            berian on it which they need to make units to continue the wars so who ever has this planet basically wins the war. > Skirmish: One of battles, start of with same resources and units as your opponents and fight it out to the death choice one to 7 opponents but be warned even if its suppose to be all against all it’ll end up being all against you ~ Multiplayer ~ Main type of multiplayer is internet, Westwood provide their own servers for you to play on they are very efficient and fast you can meet anyone in the world who wishes to play. Play 1 to 4 players or up to 8 with a mod download. They run individual rank ladders and clan ladders so you can do team play. If you play with someone with a slow modem, or a busy one it will slow down the whole game. LAN play can also be down if you link your computers together and they all have fully operating networking facilities (if unsure see a specialist). This runs of the speed of the host computer or server (for those lucky people). But due to the lack of distance tends to be a smooth way of playing. Calling games, this is weird and first time I’ve ever seen it but basically you both sit in this menu and one of you phones the number of the other computer and connects. One word of warning a digital line cannot phone an analog and the other way around. I have ISDN now so I cannot phone anyone. ~ Units ~ Available For Both: Light infantry these are cheap men whom fire weak shots to use them well you to use them in masses they are good for swamping better units, useless against machines as they can be run over Engineer they tend to fix things but to use them: Put them in building to repair them or enemy building to take them over. Harvesters they go out pick up Tiberian and drop it off at the centres and make it in to cash, a tip i
            f you are a little short of money and have an opening fill two with blue Tiberian and park it next to the enemy’s construction yard and let them kill them, they will blow up and should destroy the yard. Hunter Seeker Droid, once these are released the randomly cling on to an enemy and blow up what ever it is instantly basically cannot be controlled and very random at what they hit prove to be annoying when you are fighting a lot of computers, because they come in masses. Mobile Construction Vehicle (MCV), the construction yard in a mobile version, moves slowly but is heavy armoured, cannot attack anything but can be moved around to escape or avoid missile attack. Available For GDI: Men: Disc Throwers the throw explosive rounds they are good for taking out machinery anything fast moving they cannot easily hit. Medic, it is what it says, it heals units both your own and any of your allies, cannot attack only used for healing men. Ghost Stalker, these are GDI ultimate solider fires a ray gun good for killing machines and people, to blow up buildings they run into them and set a bomb. Jump Jet Infantry, they fly not very strong but can prove to be annoying if the enemy cannot take out flying troops. Machines: Wolverine, these are fast good for taking out men, speed prove them useful in scouting missions. Amphibious APC, carry men about all they do, if combined with a carry-all from a heliport then can fly men, plus can go in and over water. Titan, slow moving heavy armour good for attack machines slow gun proves not very effective against men. MRLS, they fire rockets best against machines almost like mobile SAM sites. They hover so can go over water. Disrupters, fire a wavy light at things seems to be highly destructive j
            ust do not let your own troops get in the way because it will also just rip it way throw them as well, good for taking out near enough anything like using them against buildings taking out defence. Mammoth Mark II, or MKii for short, these are the top GDI machine it fires a rail gun that took out most things in one hit, some building may take two or three. Equipped with anti aircraft guns so can take out flying machines as well. Mobile Sensor Array, detects cloaked and underground troops whom come into its array when deployed Flying: Fighter, simple chopper are very fast but have to stay quite still to attack something leaving it open to rockets. Bomber, very powerful not very fast but can keep moving mix them with fighters and let them hang just behind so minimise damage to them. Carryall, they attach themselves to machines and can fly them and drop them off at places. Available For NOD: Rocket Men the fire rockets from surprisingly a rocket launcher they are good against machines can shoot at flying objects. Cyborgs they have fast firing machine guns with good armour they are a top-notch product good against machines a lot better against men, prove a little pricey. Cyborg Commander these are NODs special unit, ultimate unit: Fire green ball which homes in fire powerful but does not fire very quickly, good for taking out buildings and can re-heal itself by sitting on Tiberian. Mutant Hijacker they take over machines: Only really worth it if an MKii is attacking you. Attack Cycle, fastest machine very good for scouting but power arsenal and even worse armour not very good for much but recognisance Artillery, long ranged but only when deployed so not the most agile unit, it is very powerful but need deploying to be used. Low armour makes
            it vulnerable to all units, as it also cannot shoot at close range. Devils tongue, they use a flame throw very good for taking out men plus it can go underground. Subterranean APC, carry troops from A to B can only go into revealed terrain and do it underground, put troops right into the centre of the base, stopped by concrete on the floor Tick Tank, mobile defence really they can shoot un-deployed but when deployed they are stronger in attack and armour. Stealth Tank, not very strong or big armour its just stealth so good if you can avoid mobile sensor arrays. Weed Eaters, pick up weed and take them to factory and power up toxic bombs, cannot be used in anyway for attacking. Mobile Repair Vehicle, solo and only purpose is it fixes your machines and other peoples. Flying: Harpy, low level flying machine its fast but not very powerful, or sturdy. Banshee, powerful and fast the type flying machine does not need to stop to fire. ~ Buildings ~ Both: Construction Yard, need this to build buildings, may require other building to advance up the levels for more advanced buildings, but with out one of these you cannot build anything. Walls, simple really you can put these up for cheap price to stop people entering without having to blast throw and then you can put defence in this area to take the attack. Gates put them in walls to allow your troops through but not enemies. Tiberian Refinery, harvesters drop of loads of Tiberian here for it to be turned into cash. War Factory is needed for Building machines, some other buildings may be required for more advanced troopers Barracks are needed for making men; some building and technology upgrades are required for more advance troops. Helipad, needed for building helicopters some building and technology up
            grades are required for more advance models. Communication Centre is needed for giving you radar of so any land you uncover using a troop GDI: you can keep an eye on easily. Plus allow you to start building helicopters. Power Plant, everything needs power to run so you have to keep up with power demand by using these, in low power radar will not work or defence towers. Have upgrades to improve power output without taking up space. Vulcan Cannon Guard Tower, cheap defence not a big range but can shoot as close as you need and work in low power. RPG Tower, good against machines but has a minimum range anything getting in close and under the cannon it cannot hit, a tip is to building Vulcan Cannon next to them. SAM Tower, shoots into the sky at helicopters, this is there only use. Not very effective as you’ll just get swamped with helicopters and are very expensive. Firestorm Defence needs powering up and takes a lot of power but even helicopters cannot pass it. Upgrade Centre, this has 3 add-ons, one which allows you to use drop pods these are back up and can be dropped into any areas, Ion Cannon this is a big beam of energy that hits buildings hard, and Hunter seeker drones. NOD: Stealth Generators, hides building and units in its array, uses up a lot of power and does not work during lower powered times Temple of Nod, allows you to build Cyborg Commanders and Mutant Hijackers plus you can let lose hunter seeker drones Laser Fence, just a fancy wall really only way it can be taken down it to attack the post that appear once every 9 or 10 squares so can be defended easier. Obelisk of Light, one big powerful defence building, drain of a lot of power and don’t fire very quickly but the best defence
            building by far. SAM site, fires at helicopters not as powerful as GDI’s but it is cheaper. ~ Game Play ~ Provides our of fun if you have the internet, even more fun if you have friend(s) with it because lets face it we all love to be competitive, working out own styles of play inserts levels and you are always trying to improve to be better then the next guy. Skirmishes do not provide much fun with AI becoming predictable and just overall weak. Missions both NOD and GDI proved challenge after challenge. ~ Graphics ~ About as good as a strategy of this kind can be with the sky camera demanding not much from the graphics. The mission stories are filmed with real person animation so these give a good affect or realism. ~ Addiction Factor ~ This is quite high because it offers on-line playing which always giving you better people to play. But it does get boring and you can feel continual that you’ve seen it all before. ~ After Play ~ After you finished with your initial game obsession to this game leave it installed because I even now still get the odd flutter to have a game or two and always an opponent ready. ~ Bugs ~ Not many, patches realised when you connect on-line have fixed any original teething problems ~ Tactics ~ I could go if tactic after tactic using every machine but the best and the one your going to be used a lot is to scout out the other teams base and find their construction yard and war factory then just use helicopters and missiles to attack both, maybe a sub with a special unit in to clear up any backlash. ~ Add-On ~ Firestorm has been realised so your local retailer. It just basically offers new units and missions. ~ Disclaimer ~ Sorry its that time again,
            and I have to cover myself. Comments given in this review are not mine if you purchase the compact disk and your reviews do not reflect the same as mine I am not help responsible. **Thank You** Take Care © David James Clark DavidJamesClark@hotmail.com (any question e-mail or add me to msn messenger or 44(0)7733107699)

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              28.10.2001 02:51
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              The computer game industry gets more like the film industry every day. You've got your major studios (EA, Interplay and so on), your small, independent producers of media, and your starving fans looking for the next piece of entertainment that will blow them away. If this is true, then Command & Conquer 2: Tiberian Sun (C&C2) is the Star Wars: Episode 1 - The Phantom Menace of gaming. Think about it. Both were sequels to predecessors that were smash-hit, genre-defining successes. Both were years in the making. Both were big-budget productions being generated by well-respected creative talent. Heck, both even featured well-known thespians acting out their roles over computer-generated backdrops and with objects and people that would be added by special effects crews at a later date. But the one factor that most linked these two productions is the overwhelming amount of expectation that preceded their arrival. For Star Wars we had fans who had based sixteen years of their lives around the release of the film, some lining up months in advance for tickets to the earliest showings. The anticipation for C&C2 may not have been quite that strong, but there have been hordes of strategy gamers salivating over this one since the final scene of the teaser trailer that appeared at the end of the original Command & Conquer. That was four years ago, almost an eon in the incredibly fast-moving world of PC gaming, where trends rise and fall within the space of a few months. But as the game approached release, the pre-orders piled up and hordes of rabid RTS junkies (myself included) clamored for any and all information about it. When it was announced that C&C2 had gone gold, the tidal wave of anticipation reached its zenith. It came crashing down with full force on a cloudy day in September when this sequel to a title that many believed helped jump-start the real-time strategy revolution finally reached store shelves. And, much like that which followed the appea
              rance of Episode I, the reaction to C&C2's release has not been one of unanimous excitement, but a mixed reception by consumers who all had their own ideas of what it should be. With C&C being considered one of the uber-classics of the strategy genre, and with Westwood taking four years to get things right, many people were under the impression that C&C2 would shake the very foundations of the category as its predecessor had. What they got instead was a title that, far from being revolutionary, could hardly even be called evolutionary -- in all but a visual sense -- over its most recent relative, Red Alert. For many people, this is a disappointment, and somewhat rightfully so. It seems that, in an effort to retain the feel of the Command & Conquer series, Westwood has seen fit to ignore many of the advancements that have developed in the RTS arena over the past few years. This has left many players feeling disenchanted at an inability to manipulate friendly unit AI, comprehensively queue production, or issue orders while the action is paused. The omission of features to which quite a few gamers have become accustomed has led to a somewhat negative buzz around C&C2. What the detractors seem to be missing, however, is the fact that not every game ever released has got to be industry changing. No, C&C2 will not bowl anyone over with originality. And yes, it is something of a throwback. But it is also a lot of fun (albeit in a traditional sense), which is what should really matter. The new units and vehicles may not be as exquisitely balanced as the denizens of Starcraft , but they are varied and interesting. What's more, Westwood has replaced the pseudo-real world setting of the first two Command & Conquer titles with a farther-future, science fiction milieu, leaving themselves free to be much more creative with regards to design this time around. While the interface may leave something to be desired in terms of complexity, it definitely lends itself
              to greater accessibility, especially for anyone who has spent a lot of time with C&C2's ancestors. Overall, it's a tight, competent effort, all held together by a narrative that, if it is not entirely original, still offers more thematic motivation than the grand majority of titles on the market today. Ah yes, the story, which brings to mind the well publicized cutscenes. Yes, that is Michael Biehn of The Terminator, Aliens and The Rock playing GDI commander McNeil. And yes, that is James Earl Jones as General Solomon. And yes, C&C2 does have some of the most elaborate, well-produced FMV cutscenes ever created for a computer game. Biehn and Jones acquit themselves nicely, despite the fact that the script on the GDI side of things is a little weak. But the real surprise comes with the NOD campaign, during which we're treated to a much tighter plot, as well as an overall excellent performance from Frank Zagarino as NOD Commander Slavik and Monika Schnarre as propaganda officer Oxanna Kristos. (Perhaps it was Schnarre and Zagarino's collaboration in film classic Waxwork II: Lost in Time that led to such chemistry.) It doesn't hurt that the NOD dialogue sounds much less cheesy than that in the GDI scenes, but I simply couldn't shake the feeling that our lesser-known villains overshadowed their big-name counterparts on the side of good. Looming over it all, as always, is the smooth-pated Joe Kucan, who reassumes the mantle of NOD leadership as the maniacal Kane. I have no idea how Kucan's efforts would translate on the big screen, but his performance here fits like a round peg in an equally round hole. Unlike StarCraft, C&C2 offers two separate story arcs for the GDI and NOD campaigns. The overall setup is this: It is the 21st century. While the war depicted in C&C is long over, it has left the Earth scarred by the scourge of Tiberium, that ever-growing extraterrestrial mineral that fueled the war efforts of both the noble,
              G.I. Joe-esque GDI and the terrorist forces of the Brotherhood of NOD. Most of humanity has migrated toward the North and South Poles, where Tiberium appears less likely to flourish, while small pockets have remained scattered about the globe. The GDI maintains a careful watch on events from their orbital space station, the Philadelphia, maintaining an unsteady peace while attempting to eradicate the remnants of NOD. That's exactly where things stand at the onset of the GDI campaign, at which point the sudden and unexpected appearance of the presumed-dead Kane causes GDI leader Solomon no small amount of irritation. He dispatches the player, represented in-game by Biehn's Commander McNeil, to track down Kane and eliminate him. The NOD story, on the other hand, starts out with the usually fanatical Brotherhood divided and battling itself. It seems that certain traitorous elements within NOD have framed Slavik for treason, and it is only through the subterfuge of his closest aids that he escapes. The player, as Slavik, then sets out to reunite the NOD forces under his command and reestablish the Brotherhood as a force to be reckoned with. Making an appearance in both campaigns are the Forgotten, a race of warriors (think of the Fremen from Dune) mutated by prolonged exposure to Tiberium, who ally with whatever side the player has taken.

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                26.08.2001 20:37

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                The original Command and Conquer was released a few years back now and caused a bit of a stir. It was the first game to combine a real-time element to the strategy genre, and was a big success - thanks mainly to the fact that it was an absolute kickass game. Well the chaps at Westwood soon released a number of expansion packs (that were extremely hard) and a sequel Red Alert. Actually it was a prequel, but had a fully updated game engine and ran in Windows 95. Again this was a brilliant game that topped the charts for weeks on end. So you can imagine the expectations of the latest Command and Conquer game - Tiberian Sun. Well, now all that's over we can get down to the actual review. TS is a very good game in it's own right, but it obviously has a lot to live up to when compared to it predecessor's, and you can tell this by the hype that has surrounded this title from the day it was announced. Many will say that TS does not offer a sufficient advance over the previous games in the series, and to a large extent this is true. The game has been something like 2 years in development, which Westwood used to introduce a new 3D voxel graphics engine, but it has to be said that the graphics are very average. However they aren't much better than the previous game, and just don't stand up to games like Total Annihilation. The benefits of voxels (Outcast) are not used at all, and I feel that an almost identical game could have been developed using sprite based graphics that would have taken far less time to produce, and would also have cost Westwood a lot less. One thing about the graphics that quite a few people have said, is that at first the units seem very bright and cartoon-like, but they will soon grow on you, and you will not notice them. Many advances on the game-play side have been implemented, including; way-points, selectable aircraft, distroyable/repairable bridges, and a hu
                ge number of new tanks and infantry units. Many of the old favourite units are still there, but Westwood have spruced a lot of them up with a new lick of paint. For example, instead of grenadiers, you get disc throwers - they throw disc shaped bombs that are able to bounce, but they have much the same effect as a grenade did in the other titles. The main change in the units is that they now utilise tunnelling (NOD craft) and the majority of vehicles, on the GDI side, are not tanks anymore - they are two legged walkers. Things such as the Mammoth Mk. 2 - that's not even a tank anymore, either! It's a Star Wars style walker, with four legs and a big gun. Even though there have been several changes to the units and weapons, the use of them still remains the same - in other words, newer units that, for instance, replace the tanks of previous titles (the walkers) have very similar firing capabilities, and as such inflict the same amount of damage. The multiplayer aspect of the game is very good indeed, and I do feel that this is also what Westwood have spent a lot of time working on. Everything is now integrated with the game, and it enables you to connect, chat to everyone else who's connected, play for fun, play in a 'BattleClan' or play on the ladder. Everything is very simple to do - you just sign up, which is totally free, choose a nickname and then get battling! There is never any trouble finding an opponent, although if you're a beginner you might want to watch out for some people who eat, drink and sleep TS - they will absolutely whoop your ass! Entering into the ladder couldn't be easier, too. Simply enter a game that has the tournament logo on it, play, and the computer will automatically report the scores onto the tournament ladder which can be viewed at any time, and is updated once an hour. One thing worth noting before I rap up the review is the use of some big budget Hollywood acto
                rs in the famous 'between level cut-scenes'. James Earl Jones (the voice of Darth Vader) and the chap who played Kyle Reese in the Terminator, both feature in the very cinematic cut-scenes, and help the thought out storyline to unfold without any cheese getting in the way. Tiberian Sun is a great game that is very addictive. If your a fan of the Command and Conquer series then you will love this game, and will probably already own it - but don't expect too much. If you have never heard of the Command and Conquer games before and you like statergy game then I can highly recommend this game. Just don't expect a big leap from what you have previously played in the C&C series.

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                21.07.2001 19:54
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                This is the ideal game for all you little Generals out there. I bought this game about 6 months ago and have not stopped playing it since. The general idea of the game is that you command one of two armys Nod or GDI and build up various bases and complete lot's of missions ranging for seek and destroy to defend for your life. The missions i prefere are those where you gain a command centre and build power stations war factorys and barracks,nuclear sites,missile silos,helicopters and bombing raids.All this is paid for by collecting tiberiam from near by fields. Watching your little guys go around and killing all the enemy is very satisifying and there are so many different ways in which you can achieve your ultimate goal. So if you love war games and stratgy games then this game is ideal for you,there is a newer version out now called Red Alert II which i am currently saving up my miles to buy and when i eventually get there i'll let you know what it's like.

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                  03.07.2001 20:26

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                  Its' disappointing when a game is being developed for so long and in the end delivers so little (Daikatana is another example). I'm afraid, although I loved the C&C series before this game, I cannot find much to reccomend this title by. The first thing you will notice when you start your first game is how terrible the graphics are. They are chunky and have large black outlines around them, making them look like cartton figures. OK, graphics aren't everything but even when you start playing the game, it feels FAR to simila ro every other C&C clone you'll have ever played (It can't really be called a clone itself as it is a C&C game but you get what I mean yeah?). Anyway, the missions are not really that interesting on the whole, but as in many games, there are certain ones which do help the game along. The main bulk of missions include a "build your base, kill enemy base, protect something" objective and although Westwood have made a good attempt at a story, it is sometimes let down by slightly bad acting and Over-the-top expression. Lines like "It's Kain, he's back!" are deliveered with such stupid tones that it is hard not to raise a small smile. The units are pretty well-balanced for each side but during skirmish games the computer has an annoying habit of sending about 20 units into your base before giving you a chance to get yourself going. This game could have been better, but if you are a strategy game fan you'll like it, if not you should play Soldier of Fortune.

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                  21.06.2001 01:11
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                  This game is extreamley amazing you get to control an army of little men and send them into a virtual battle. The Aim of the Game is to defeat the enemy and conquor the whole map. You can build a fleet of many different units and buildings. This game has thousands of updates and persona modifications on the web so will never run out of it's fun factor so please buy i because it's just so great. You can even cheat by editing games files that makes it really easy o use and really easy to win.

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                    05.06.2001 00:26
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                    Command & Conquer Tiberian Sun, you probably heard some bad things said about this game and you'll probably hear more positive things in here than all the other reviews put together. Like most strategy games, you have to make a base and you have to protect it and you make an army and destroy your opponents base and it most strategy games all you do is make a large army and rush then into your opponents base and destroy, well this isn't the case in Tiberian Sun, this is a high balanced game so Tiberian Sun is going to make you think for a stategy to penetrate and destroy your opponents base. Sides - like most Command & Conquer games, you play as Allies and Soviets, but in Tiberian Sun you can play as the good guys GDI or the bad rotten people NOD. No matter what side you pick one side will have the same level of weakness so the game will be balanced, I usually play as NOD because you can cloak(hide) your base with a stealth generator. Graphics - this is the part of the game where people most complain about. First of all there's nothing wrong with the graphics and it looks a lot better than most of the games out, and talking about nasty looking units, they all look great and they are very detailed, PERIOD Control - this is the thing about the game I hate, when you put a team in formation they have the tendency to move at different speeds and when your team gets in your opponents base half of them are already dead and the other half still trying to get to the enemy base. Some units like the Artillery wont fire until deployed and you can only deploy them one at a time and that sucks when you see a large army is coming your way. Multiplayer - The Al in skirmish is a lot smarter than before if you think of a strategy and it does a lot of damage to his base the computer will learn that strategy and set up better defenses so next time you use it again the lil strategy wont work any more and the computer wont just atta
                    ck at one place all the time when you have a superior defense at your main entrance of your base and computer will go around and attack a part where it has no or little defense. This is one of the things I got this game, you can play over the Internet with your friends(becuase you get 2 cd's) and you can play other people all over the place. Overall, I think this game is great, and I don't care what anyone say and with the released of Firestorm(Tiberian Sun's Expansion pack) the game will make it more better and fun. I recommend getting this if you like Starcraft and military strategy games, it's about 20 bucks(because it's old) and you could get it and any computer stores.

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