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Command & Conquer Red Alert Megabox (PC)

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    12 Reviews
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      09.08.2009 01:27
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      A fun RTS, but its sequel is far far better

      Released a few years after developer Westwood's seminal original Command and Conquer real time strategy game, C&C Red Alert is a prequel set in an alternate WW2 Universe in which Hitler has been assassinated by Allied time travellers, with the Allies now locked in a massive war with Stalin's Soviet Russia. The graphics are almost identical to those of the original C&C, albeit with different looking structures and units, but the gameplay remains almost identical. Playing as either side you must collect and refine Ore using your ore harvester vehicles and refinery buildings, in order to fund the building of base defences, radar facilities, power plants and barracks and factories, with which you can produce troops and vehicles with which to attack the enemy.

      Each side has its own unique sets of units, meaning that different techniques must be adapoted depending on who you are playing as and fighting against, which adds considerably more depth to the game. The Soviets have Heavy Mammoth Tanks, long-range V2 rocket launchers, artillery platforms, tesla defence towers and tesla troopers, fighter planes and fighter jets whilst the Allies rely on smaller, faster tanks, mine-layers, short-range but efficient rocket launchers, bomber planes, attack choppers and hugely powerful destroyer warships, and the variety of the units adds to the games longevity considerably. The game is also playable in SVGA rather than VGA, as was its predecessor, meaning that more can be seen onscreen at any one time, thus affecting the way the game is played, and the entertaining voice acting and live-action cutscenes from the original are back as well. The Megabox release version of the game comes with its two companion expansion packs bundled in free, both of which include new and bigger maps, new missions, cutscenes, and music and units, including Missile submarines, shock troopers, tesla tanks, chronotanks and suicide trucks packed with explosives, adding yet further longevity.

      Despite these features Red Alert lacks some of the magic and imagination of its predecessor however, and feels more like an extensive C&C mod than a new game in its own right, but despite this it still makes for good, explosive strategy fun that is still entertaining both in single player and multiplayer. Whilst solid the gameplay is nothing original or particularly outstanding, and graphics do feel rather dated now and the game's seque,l Red Alert 2, is far more innovative, polished and fun to play.

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        12.06.2002 02:12
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        Command and conquer has been around for yonks. It first came out in 1991 titled command and conquer. It was the first game of its kind and the concept was very interesting. The people behind it are Westwood and boy have they made themselves a packet. Since Command and conquer, they have made countless add-ons a play station conversion and numerous other sequels called Red Alert, Tiberian sun and Red Alert 2 plus loads of add-ons for these games as well. The game ---------------------- There is a simple story line to this game (can you believe). B basically a scientist develops a way to travel back in time and guess what he does??? He kills Hitler. But the other super power decides to do something (that?s starlin of Russia) Starlin decides to take on the US. In the game you play as either a Russian commander building men and killing the allies as you follow the Russian story line to conquest. Or you play as one of the allied commanders killing Russians in the allied attempt to control starlin and bring his reign to an end. Gameplay: In game you see over the map, looking down on your base. The object of the game is to first of all etablish a base. You do this by setting up a mobile construction yard (MVc) then you can build different buildings. First you need power so you build power plants. Then radar domes so you can see your enemy approaching. Then you need defence so you build guns and pillboxes around your base. You then need your army so you have to build barracks, war factories, naval yards and runways. The you can produce units, which fight. You can get better units if you build better buildings. You can build jet fighters and tanks eytc etc. You also have different technologies and units for each side you play as. Of course you can't build all this without money. You start off with $10000 but that?s not enough. You have to collect whets called ore. Ore are the glowing gems found on the map, which are harvested
        by ore trucks, which are then taken back to factories to be processed and turned into money. If you create silos you can hold more ore so you get more money. The more ore trucks you have the faster it?s collected. Once your armies have been built up you can then launch attacks against your enemy. This is great fun because it usually involves pouring loads of men tanks and planes into the enemy base and killing everything. However, if you prefer to be a bit more tactical you can always think out your attacks and take out key structures and units. (Oh how much fun). This game is simply brilliant. Mission: This aspect of the game is exactly what it means, missions. First you decided whom you want to play as then you insert the appropriate disc. Yes there are 2 discs for the two sides. Then you select your difficultly level. Once in the game you can now play the missions given too you. These missions are all small events that are happening in the war. They can be destroying the soviet out post to blow up power stations and protect a convoy. There are about 20 missions in each disc, getting harder as you progress. Skirmish: This part of the game is great fun. Basically you choose a map to play on, your side you want to play as and how many enemies you want to fight. You basically have to find the enemy and destroy the whole of his army. Multiplayer: In this game you can play against other people. You can either connect two PCs up or play over the net. This is great fun, as you get satisfaction out of beating your mate?s army. Map Creation: Here you can make maps to fight over. You can add certain features like burnt out towns, cars, and paths. You can also make the terrain snow or grass. Then you can add rivers bridges, beaches and pretty much what ever you want. Units: The main units are tanks planes and men. But there are different types. The most basic infantry is foot soldiers, grenadiers and rocket men. Wit
        h more advanced structures you can get better units like Tanya?s, which are commandos (women I might add) who just kill men instantly. Then there are loads of different types of tanks, which have different weapons and speeds. There are only two types of planes. One type is really weak and is only good against large groups of men in force. And the other is a mig fighter plane, which launch missiles at its target. My opinion -------------------- In this review I have only covered the basics of the game and a few different units that are available. If you play the game you will find there is loads to it and that it?s very addictive. The graphics in game are okay, but the cut scenes are great. Westwood has combined FMV with movie clips to create the perfect war gaming atmosphere. If you?re into strategy but don't like lots of thinking and planning then this is for you. If you?re more of a planner and thinker then try age of empires 2

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          03.11.2001 01:05
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          As soon as I saw Red Alert on the list of PC games to write about, I decided that this game would be the theme of my next opinion. Apart from the fact that it is a game that I own and know a fair amount of info about, it also gives me an excuse to open up the box and play this fantastically addictive game again. Before I go any further in my praise of this gem from Westwood, I will give some background on the Command & Conquer Series, of which Red Alert is a part. COMMAND & CONQUER This was the first game released in this successful series by Westwood, and it was the initial idea that sparked other similar games today including the rest of the series as well as games such as Dark Reign and Total Anhilation, and perhaps it even influenced Age of Empires. It involves a war between two sides – the Global Defence Initiative (GDI) and the Brotherhood of Nod. Like all of the games in the series it is a strategy game in which you must basically try to win a war, through building a base, building vehicles and training soldiers, who will then fight your opponents to the death. The game uses the ever-popular point and click format, and it is based in the future with new weapons having been invented. The game includes two discs, one for the GDI missions, and one for the Nod missions, and the game also has various other modes that are included on both discs. COMMAND & CONQUER - COVERT OPERATIONS This game, released later, is an extra missions pack that supports the Command & Conquer game. As you would expect, it includes new missions for you to tackle after you have completed the original game, increasing the playing length of this war classic. COMMAND & CONQUER: RED ALERT This was the next release, and for more info on this game, just read the rest of this op! COMMAND & CONQUER: RED ALERT – COUNTERSTRIKE A similar idea to the Covert Operations, this add-on game includes more missions for both sides in Red
          Alert as well as lots more levels for the Skirmish mode, which I will explain later. It can only be used if you own Red Alert. COMMAND & CONQUER: RED ALERT – THE AFTERMATH This is very similar to Counterstrike, but it contains yet more missions and skirmish levels, to make the game last even longer than before. UNOFFICIAL ADD-ONS After this, unofficial games were brought out that contained _yet_ more levels for skirmish mode, an example is Code Red Attack, which simply stores lots more skirmish areas for you to play in. COMMAND & CONQUER: TIBERIAN SUN Tiberian Sun is the third main instalment in the series after C & C and then Red Alert. This game is more similar to the original C & C game, with the two sides GDI and Nod returning to the game. This time, however, there are a lot of new units including the dreaded “Mammoth Tank Mark 2”. There are two discs again – one for GDI and one for Nod. COMMAND & CONQUER: RED ALERT 2 The sequel to Red Alert, this was released towards the end of last year and includes the storyline that the Soviets are taking revenge after events in Red Alert, and they are invading the USA. There are many new units and many units now have secondary attacks. There are two discs – one for the Soviets, one for the Allies. I have heard about another game in the series for the PC, either being in the process of production or already having been released, but I could not find any info about this. Comments are welcome if you know anything about it. I have been very lucky that, without spending a penny, I have all of the games mentioned above in my house. That’s right, my step dad originally bought Red Alert, followed by Counterstrike, the Aftermath and the unofficial game Code Red Attack. Next came a pack containing C & C as well as the Covert operations. After this we got Tiberian Sun and for Christmas last year we bought Red Alert 2, although I
          haven’t played on that much yet. The example above shows that you don’t have to buy the series in the correct order to fully enjoy the gaming experience, and what is truly amazing is that having bought all of these games, and having played the games regularly for 6 years, my step dad has STILL not done all of the Skirmishes on Red Alert, Counterstrike and the Aftermath – there are that many. We have completed the missions on Red Alert, but all of the other games haven’t been used much – so the overall series would probably last for around 15 years if you go on every skirmish area with both sides, which is extremely impressive. And we haven’t really done much on the Terrain Editor (explained later) yet either, which would allow for even more hours of fun. WHAT ABOUT RED ALERT THEN? Well, I have chosen to write my opinion about Red Alert because despite all of the new features of newer games in the series, Red Alert is arguably the most playable and it is certainly the most addictive, the gameplay will just slip into your hands and the next thing you know three hours of your life will be gone. BUT WHAT EXACTLY DO YOU DO IN RED ALERT? Red Alert is based on a war between the Soviets (Russia and Ukraine) – with a leader by the name of Stalin (!) and a group of Allies that include the UK, France, and several other countries. The main part of the game (not based on time spent on it, but it is the way to “complete the game”) is the mission mode. You basically need to click on START NEW GAME. You can then choose a difficulty level and pick your side, inserting the relevant disc. You will first f all be greeted by a video (real people in these cut-scenes) that shows a commander briefing you on your first mission. For the allies, this is to rescue Albert Einstein (!) from a Soviet base where he is being held hostage. You will continue through the game by completing your mission o
          bjectives, which can include freeing prisoners, destroying all enemies in an area, infiltrating certain key buildings, escorting convoy trucks and much, much, more. At the start and end of each mission you will see videos with decent graphics showing how the mission could have started/ended. Also in between missions you will get more briefing videos; my favourite is one where Tanya (a key soldier for the Allies) is held hostage but she gets hold of a gun and blasts away her enemies. Also, after each level you will see a map where Soviet territory is marked in red and Allied territory is blue, and as you progress you will invade more and more of your enemies land until you completely take over. Depending on which side you are, you will get a different ending, both of which are pretty good but I won’t spoil them for you. You can save at any point in a mission, and then load your game from the main menu. WHAT ABOUT THE ACTUAL GAMEPLAY? The game shows a battlefield with small-ish soldiers, buildings, vehicles, trees etc, and whenever one of your units encounters an enemy he will automatically attack, so you can sit back and watch (or maybe get other men to help). Basic controls are easy, click on one of your units to get his attention, and then click where you want him/it to go, and the unit will move to the destination. If you click on an enemy as the destination, your unit will attack that enemy. You can highlight multiple units the same way as you highlight icons on your desktop, by drawing a rectangle with the cursor. You will usually start off with a few men and an MCV (Mobile Construction Vehicle). Find a suitable site to build your base, and then double-click on the MCV and it will turn into a Construction Yard. This is a building that allows other buildings to be constructed (they must be built near to the Construction Yard). After this you can build many other buildings, and some of these buildings allow you to build vehicles, t
          rain men, earn money or even train dogs! To “build” new units or buildings, click on the building on the list on the right hand side of the screen. There are too many buildings to describe without being highly boring so I will describe the most important ones (my favourites). CONSTRUCTION YARD Detailed above, you can’t build anything without one of these. POWER PLANT You need lots of these to keep your power bar high enough to maintain your base. There are also Advanced Power Plants. ORE REFINERY To make money on this game (needed to get new units and buildings) you must collect, harvest and sell Iron Ore, which grows in several parts of the battlefield. This building comes with an ore Truck, which will automatically begin collecting Ore. You can later buy more Ore Trucks and more Ore Refineries. When a truck returns to the refinery with a full load, you are credited with the money from selling the Ore. BARRACKS These are tent-like buildings where infantry (soldiers) are trained. Once you have a barracks, you can begin “building” men. Multiple barracks make the men be trained faster, increasing productivity. When a soldier has finished training (after a few seconds) he will walk out of the barracks ready to fight. WAR FACTORY Same as the barracks, but this is for vehicles, such as tanks. They also build quicker if you have multiple War Factories. RADAR DOME This allows you to see a map of the battlefield in the corner of the screen, and you can zoom in and out. You can only see areas on the map that you have explored, as the rest of the battlefield is just black. TECH CENTRE This, when built, allows you to build a lot of more advanced units and buildings, well worth building one. SILOS Where you store extra ore if your refineries are full TESLA COIL This is only for the Soviets, a fantastic device that will zap any nearb
          y enemies with electricity. It kills soldiers with one hit. Fantastic! Soviets also have Flame Towers, which do a similar job. Place many of these around your base to protect it. TURRET Like the Tesla Coil but for the allies, this will attack automatically Turrets are good against vehicles. Allies also have Pillboxes, which are good against infantry, and camouflaged Pillboxes. SUB PEN This is only for the Soviets. This allows you to build submarines, there are many kinds which can either attack or transport people. Instead of this, the allies can produce boats, which do similar jobs. SAM SITE Like a turret, but attacks vehicles in the air such as helicopters. This is the Soviet version; the allies have Air Attack (AA) Guns. HELIPORT This is what you need to build helicopters, and you can use it to restore Helicopters’ ammunition. There are also Soviet Airports that allow you to build planes, but only one plane per airport (It’s just a small runway). Those are the main buildings, but there are many others that increase the fantastic gameplay, such as Service Depots, Chronospheres, Gap Generators and more. Next, I will list some of the infantry, but again, only the main ones. RIFLE INFANTRY These are simply Machine gunners who are good against other infantry. ROCKET SOLDIERS With rocket launchers, these men are good at attacking planes and helicopters. GRENADIER It IS spelt correctly, and guess what? They throw grenades. Soviet only, though. MEDICS These can cure injured men. For vehicles to be repaired they need either a Mechanic or to visit the Service Depot building. SPY This guy is unarmed but unseen by anyone except dogs who will eat him when thy smell him. He is useful, as he can infiltrate enemy buildings in secret. ENGINEERS An engineer will fully repair any of your buildings but die in the process (!) He can al
          so take over an enemy building and make it yours, which is good as you can take over a Turret for example then it will attack all of the enemy units that were guarding the Turret. TANYA The best member of the infantry? Probably. In missions she is only on the allied team but in skirmish mode (explained later) Soviets can have her too. She has two great pistols which can be fired simultaneously and kill men instantly with one shot. She has rapid fire and can also place bombs in enemy buildings, then run away and survive the explosion. ATTACK DOG Fantastic! These dogs are very fast and will run up and bite soldiers to death. But they can’t attack buildings or vehicles and they are easy to kill. To get dogs, you must first build a Kennel (lol). If you are still with me, I apologise if I am boring you but you can always skip ahead. Next, I will describe the main vehicles in the game. (The reader sighs, and decides to give me a UH rating for being boring) RANGER Jeeps containing men with machine guns, they are especially effective against men. FOUR TYPES OF TANK The Light Tank is the first of four types of tank, and it is by far the quickest but also the weakest. The Light Tank and the Medium Tank are allied units only. Instead, the Soviets have the much more powerful Heavy Tanks and the dreaded Mammoth Tanks. All of the tanks have heavy armour, and as they become heavier they become slower. V2 ROCKET This Soviet vehicle has fantastically long range, firing V2 rockets that are very destructive. SUBMARINE A Soviet unit, this can cruise undetected under the water. But to fire torpedoes it must surface. MIG Probably the best plane on the game, this is only for the Soviets to use. A group of 6 Migs should destroy almost any building when they attack together with a full load of bombs. SPY PLANE This is free, and when it is loaded you can send it to scout out
          any area of the map. HIND HELICOPTER Again only for the Soviets, Hinds fire chain guns and are effective against buildings, vehicles AND infantry. The Allied equivalent is a Longbow helicopter. CHINOOK This Soviet helicopter will carry infantry across a distance. You can also use an allied APC or a Soviet Transport Submarine. MINELAYER The Allied Minelayers lay Anti-Tank mines, whilst Soviet minelayers are good against infantry. ARTILLERY A bit like a V2 Rocket but this allied vehicle doesn’t have such range or power. It fires a cannon with good range but doesn’t have good armour. CRUISER The best of 3 kinds of boat, this has amazing range and can destroy enemy bases single-handedly. Cruisers don’t attack water units; use them to destroy units and buildings on the ground. Once again, there are other vehicles such as the Gunboat and the Yak Aircraft. OTHER GAME MODES You have several options for fantastic multiplayer games, including an Internet Game, a Modem/Serial Multiplayer game, and arguably the most popular, the Skirmish Mode. Also you can view an intro and sneak peeks from the main menu. SKIRMISH MODE This is quite similar to other multiplayer modes, except that you play against computer-controlled opponents (up to 7 opposing sides). At first you can choose several options including team colours, our country, whether or not you want bases to be involved (if no you can have an out and out battle with about 50 units each), whether or not Ore regenerates, number of units at the start, amount of money at the start, number of opponents and difficulty level. There are a few other options as well. You will then begin the battle with a few units and an MCV, which you can use to start building a base. If you have 7 computer-controlled opponents they will find you very quickly and if you don’t form alliances (by pressing a when
          highlighting an enemy) then you could be blown away before your base is fully built. If you click on the map to zoom in and out, you can go to a screen that shows the number of kills by each team so far, which can be interesting and useful, as you may want to team up against the best side. Skirmish mode is great fun with many battlefields, especially with Counterstrike, Aftermath and unofficial add-ons, and you can also create your own levels using the Red Alert terrain Editor, provided free with the game. This allows you to place roads, trees, rivers, shores, ore and much more as well as choosing the climate and other features to totally customise your level (make it biased so you have all the good ore!) WHAT ARE THE GRAPHICS AND SOUND LIKE? Considering the fact that you can have up to 7 other nations in mass battles off-screen, with hundreds of units involved, the graphics cannot be truly fantastic as all of the action would slow gameplay down. Westwood have made a compromise – pretty good graphics that are certainly impressive enough, without slowing the game down. Sound is excellent as when you click on a unit or give an order, they will say something like “Affirmative” or “Soldier Reporting”, and all battles have great sound effects with many different weapons. I don’t think either graphics or sound could get any better without slowing down gameplay a lot, so it is very good in my opinion. IN CONCLUSION Red Alert is a fantastic game that can have really challenging mission objectives to meet as well as hours of fun against up to 7 opponents in multiplayer modes. Strategy can be the difference between being victorious and being blown to smithereens, and all of these elements and more contribute to creating a truly amazing gaming experience, especially with add-on packs such as Counterstrike. I have to give Red Alert 5 out of 5.

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            25.09.2001 14:52
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            • "Stupid AI"

            Compared with the newer additions to the C&C series this game, is at first glance, very poor. However, upon playing you realise that this is a bluddy good game. I've owned this game for ages and hadn't played it for a while since today. Appaling 2D graphcs aside, I'd forgotten how good this really is. For some reason, I used to think that the graphics were amazing, but I have since discovered the joys of Tiberian Sun and Red Alert 2. Anyway There's not much good to say about the graphics so lets get on with the really important bit, gameplay. Firstly, you can choose from either the Soviet side(bad guys) or the Allied side(good guys). Each mission starts with a video briefing from your commanding officers, cant remember all of there names but Stalin is often present when playing for the Soviet Side. Your first mission for the Soviets is simple and a whole lot of fun. You have to destroy all traces of civilian resistance fighters in the area. The Allies must rescue Einstein from a Soviet base. The missions get progresively harder and there are different routes you can choose to take through the game. Kablammo! Lots of lovely oil barrels and other exploding stuff especially fun for allies because you have Tanya with C4 explosives. As you progress through the game it gets much harder and you'll spend hours figuring out how to capture the enemy radar without being spotted etc. I recommend playing with the Soviets first as its easier. I still havn't completed the Allied game. Finally there's the multiplayer mode, you can play multiplayer games on the internet with up to seven friends or computer players and you can ally with them to team up on the computer. You can also play a skirmish wich is basically an internet game wihtout the use of the internet so you just play against the computer. You can play internet games through westwood chat(Westwood's own games chatroom) or through a direct connection to a f
            riends computer. I love this game and you can pick it up dirt cheap now days and often includes the add-ons, Counterstrike and Aftermath as well as the original Command and Conquer. But as for wether you like it or not. "Only time will tell. Sooner or later, time will tell!"

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            20.09.2001 15:29
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            Many people have to of heard of comand and conqeur. Its one of the best stratergies of all time. Its deveolped by westwood studio and was released about 4 years ago. since then its been a timeless classic. The game is basically about the Allies at War with the soviets. You control whatever side you want. and insert the right disc. In game you have a screen where you see the map that you're fighting on from the top. IN game you basically have to build up a base from which you launch all your attacks from and then attack the enemy. First you have to build buildings which include barrac=ks war factories radar domes power stations. You also have to build defenses which inculde pill boxes, walls, and gun towers. But to fund all this you need money which you get from harvesting a thing called ore with ore trucks this is proccesed and turned into cash. You also have to make your army, you can get men, rocket me, tanks, planes, commandoes, dogs(!!!), ships, subs, transport ships and of course nukes(!!!!) which dont so anything to buildings but it wipes out loads of men. In game you can play as either the allies of soviets and you playu the missions for that nation. If your soviest you concerntrate on tyaking over the world, but if your playing allies then you concernttrate on stoping the soviet war machine. There is also the skirmish option where you just have to build up an army and base and wipe out the enemy. anywya this si a fun game which anyone whom enjoys stratergy should play. Its great!!! I loved the game, Whatch out for other CaC titles as well.

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              03.09.2001 07:08
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              Command and Conquer Red Alert is a spin off from The original Command and Conquer and is intended to represent a prequel to the original. A short video sequence explains the background setting. Einstein creates a time machine and goes back in time to kill Adolf Hitler preventing the NAzi party`s rise. This creates an unforseen side affect however, the Soviets completely unchecked expland into Europe and The Allies must fight to stop aggression from this quarter instead. So the game revolves around this alternative history, with the player being able to choose an allied country (Britain, Germany or France) or a Soviet Country (Russia or Ukraine). Soviets and Allies vary in what sort of machines they build, the allies being marginally more technical the soviets going for heavy tanks in preference. Within the same side the country`s vary subtly on the basis of their stereotypes, some build more cheaply, move faster etc... Anyhow there are two disks, one for Allies, one for Soviet and there is the option of several game types. 1. Single player. Different missions for the two sides usually based on total annihilation of the enemy or capturing something 2. Skirmish. Your country versus a chosen number of enemys (1-6 i believe all run by the computer. Various options can be toggled to change difficulty such as number of units started with etc.. 3. Network/Modem game, Play other humans in a skirmish type game. The units are operated by the mouse, the cursor changes on the basis of whether the land is empty - unit(s) move there or occupied by enemy unit(s) fire on it. Bases can be built and money for new units is obtained from harvesting spice using unarmed trucks (open certain strategies) which is then taken back to a silo or refinery and is converted to credits. One of the best aspects is that on a more modern computer the screen scrolls ridiculously fast but no fear simply go into the option
              s menu and alter scroll rate and then it is normal. Timeless classic in every way. The Add-on packs Aftermath and Counterstrike (not to be confused with the Unreal game Counterstrike edition) include extra maps for multiplayer games, an extra 30 levels between them and new units for both sides. A word of warning the add-on levels tend to be particularly hard so it's probably best to finish the main game before attempting them. All in all one of the best and favourite shoot em ups of the 90s and more than that the game franachise on which many strategies have copied their style. Now superceded by two further C&C games still worth a look on budget Highly recommended both for playability and nostalgia.

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                21.06.2001 05:51

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                Red Alert what can i say great game perfect for the little generals out there. I have purchased a book that tells you everything you could possibly need to know about this game its called C&C red alert advanced strategy book produced by primagames.com It will talk you through any problems you may come across.anyone wanting a game they can play for hours and hours this is it so get down the games shop and buy this game dont forget there are also lots of other versions of C&C so get playing now. !!!!!!!!!!!!!!!!!!!!!!

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                20.06.2001 22:33
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                Red alert is a brilliant game, and one for the whole family. Not forgetting of course that it is in fact command and conquer red alert. It is an offspring of the original game called command and conquer which was also brilliant in its time. Red alert is a war based Strategic game, it is set in battlefields of either snow, grass or sand(mud). The Majority of the time you start with $10000(not £ but its ok) a construction centre(which is needed for you to be able to construct buildings and if it is destryed you will not be able to build more buildings without purchasing a new one.) And a few men, tanks and situated in an area sutiable for a camp to be set-up. Once you have start you will be able to place the following buildings which give you extra options but also cost you money. Barracks ~~~~~~~~~ This is a relatively cheap building and it is small in size, it will give you the ability to train infantry which get more advanced as the game goes on. War Factory ~~~~~~~~~~~~ This is where you can create vehicles with wheels, they cost a lot more than foot soldiers but are also more powerfull and have better armer. The building is quite big and costs a fair amount. However it is one of the key buildings in the game. With it you can build Tanks, Construction yards, Mammouth Tanks, ore trucks and more. Ore Refinery ~~~~~~~~~~~~~ This building costs a little, but it is essential to the game, it sends out a truck called an ore truck to harvest ore, this ore is the brought back to the refinery and turned into money so that you can buy more buildings or units. Radar tower ~~~~~~~~~~~ This building is needed so that you can build more advanced buildings such as tech centre's and helicopter pads. The radar tower lets you see, what of the map you have explored on a small zommed out box in the corner of your screen so that you can see in different colours if the enemy is approaching. Sil
                o ~~~~ This is where ore is stored if you have refined to much. There are many more buildings as the game advances, but those are the basic ones you start with. The idea of the game is to use these buildings to build up a "Base camp" which you can then inside build units to defend the base and/or defensive buildings such as turrets or tesela coils, and units to attack the enemy. Your objectives in the game is to wipe out the enemy's base camp and kill all of there units. It is always a good idea to plan ahead when you play this game as it takes alot of brain power. Unfortunately i let my dad play the other day, and you know what older people and the war are like(no offence intended) but he played the same game for over 8 hours and still was loving it. As i do sometimes though i can still now after owning it for many years have a good long game on it. I recommend it to any family with a pc as the whole family will love it. When you play missions, you can choose between allies and soviet and the missions are similar to what is explained above and they get very difficult as you get nearer the end of the game. You will be instucted what to do in small mission briefings at the begining of each level. And the video simulations of this are very effective and make the game just that bit more enhjoyable. Well i cant tell you any more because i wouldnt want to spoil your fun, but if you havent got this game, or you have but havent played it in a while, remember that it is a classic and is always fun!

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                  28.05.2001 02:05
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                  Command and Conquer Red Alert is an excellent game and is well adapted to suit the playstation. The first version of the game was on the PC, and it was allot easier to use, as one would expect it to be when you can use a mouse and keyboard instead of a joy pad. This is about the only disadvantage of the game other than the view is so zoomed in compared to the spanned out view of the PC original. Anyway the playstation version of Command and Conquer Red Alert is worldwide warfare at it’s best. Although you may be thinking no kind of war can be good you may not of played this game. The game gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and addictive fun, Red Alert puts the fate of the world in your hands. You can take your fight over land, sea and air with MIG jet fighters, sea destroyers, submarines and tanks. The army under your command is whatever you build in the base you command. On most levels you receive a mobile construction yard and a certain amount of money. The mobile construction yard is a lorry, which at your command deploys into your construction yard. The construction yard is the roots of your base and allows you to build all the other buildings in your base. For example you can then build a power plant, which then gives you the option to build an ore refinery. The ore refinery comes with a harvester that brings in the ore that you can change into money. This money can be spent on more buildings, which allow you to start building your army. The ore refinery gives you the option to build a barracks, a war factory and a few other things, but the war factory and barracks are most important. The barracks allows you to buy machine gunners, grenadiers and other kinds of infantry depending on which level you are on. The war factory allows you to manufacture tanks, v2 rocket launchers and much, much more. Other base facilities include AA guns, tesla coils and flame tow
                  ers. These are all base defences and will protect you base from all kinds of attacks automatically. The AA gun will only shoot down air units of the opposition, whether it is a spy plane, helicopter or a bomber. The tesla coil is the best of the three in my opinion. It has a great range and destroys tanks, infantry, destroyers, cruisers, submarines… Basically everything. The flame tower is probably the clumsiest of the three to me because it fires large spreads of flames at the enemy. If hit, the enemy does catch alight but the enemy can then also set alight to your units by coming into contact with it. The flames from the tower will also set you units alight if they are in the target area, which can be very brutal if your units are in large groups because they all go up in smoke one by one like a bush fire sets trees alight. The playstation controls can be confusing if you are used to the PC version. I found it very difficult to adjust to but it is much easier if you have invested in a playstation mouse. It plugs into the controller port and usually comes with it’s own mat. This simplifies the controls back to the PC version apart from a few commands that you have to have a normal controller in port two. You will receive many missions on your quest for world domination and depending on which side you choose at the beginning you will get different ones. Two discs are what you will be given when buying the game. On each disc is a different side to be reckoned with. You can choose to be either of these sides, Soviet or Allies. The missions are different with either side and different scenarios and units are available with either one. Which one takes over the world is up to you. This is one of the best games of all time and I would recommend this to you even if you hate any kind of computer game. It’s that good.

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                    14.04.2001 19:12
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                    This is probably the best game I have ever played on the PC, it is brilliant, It will keep you hooked for months on end. Set in a warped world-in-war, where Hitler's Third Riech never came into power and Stalin's Soviet Empire poses the ultimate threat to peace and democracy. Red Alert presents a relentless unforgiving battleground where only the sharpest military minds will survive the slow and weak are doomed. With complete global power at stake, both sides will stop at nothing in this final showdown. Clandestine activity, experimantle technology and forbidden weapons all play a part. The Geneva Convention does not! Apart from the stunning single player mode the is also an amazing multi-player 'skirmish' mode, where you can battle it out against the computer or ptyour wits against people over the internet, it is plainly all out war! The graphics on this game are very godd and look very realm the sound is godd but it could do with imroving. And it is miles better than the originalCommand and Conquer! Give it a try, It is amazing.

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                      13.04.2001 03:21
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                      Are you getting annoyed by constant defeats by your friends? Are you trying to look for ways that you can improve your tactics? Then look no further because all your answers are here (probably) So here's my nice guide with lots of quick tactics for everyone in Red Alert. Some of these are pretty basic, some are more advanced. My advice is to read, memorise a few and test them out (preferably against real people). Tactics for BOTH SIDES ---===--- This isn't really a tip but it is a mystery. Some of my friends never bother to pick up crates even if they are in there base. I don't know weather they just don't see them or weather they are scared to get them because there might be a bomb,blackout or some other nasty surprise. I always pick up crates. --- If you want a super hard tesla coil, turret or pillbox then send a tank to the spot that you want the structure on. Just before it gets there place your structure and the tank will drive on top of it. The enemy will have to kill the tank before he can kill the structure. --- If you want to totally annoy your opponent then build a transport and loads of bazooka men. Send the 1 man into the transport. When men move into transports, they move into the middle then disappear. As the man is over the transport move it away. The man will be standing on the water!! Keep moving the man further out into the water to where you want him. This is good for both sides but particularly good against soviet as the subs can not shoot the bazooka men (but I have not tested this tactic with the new missile subs). You can stretch a long line out along the water. --- Always listen for noises when you play and learn to distinguish different sounds eg. GPS, Sub, Tesla, Guns etc. A good way to scare your enemy is to force fire people at the ground in a place that for him is covered by shroud. Also send messages saying hahaha and for a few times he will get
                      quite nervous as he won't know what your destroying. --- If you are about to launch a big attack then this tactic is amazing. I told my friend to ask his mum something. as he was gone I launched my attack and he didn't know until he came back and his base was destroyed. This tactic is a bit sneaky and you may soon get a message saying "out of sync"!! --- Never give anything away to your enemy like whether his A-Bomb damaged or destroyed many buildings. Always lie by saying none every time. --- If you are having a tank fight and you start to lose, don't just leave your tanks to get smashed because there is nothing wrong with retreating. I say "He who fights and runs away, lives to fight another day". --- If you notice that the enemy has no air defence, don't just send all of your air forces over because they will probably not kill anything and then the enemy will realise what he forgot and that will be wasted. Instead build air forces quickly and then go and take something out. --- Always guard your ore fields so that the enemy can't sneak ore out of it or lay mines in it. --- Sending 1 man down to the enemy base every 5 minutes can make your opponent quite tense. --- If those bazooka men are annoying you then just force march over them (alt + click) this will stop the tank firing for a moment but it is well worth it, You can kill so many bazooka men this way and I always do this to my friends but they never do it to me. --- Silos are not necessary because when an ore truck dumps off ore you get the money and the unprocessed ore. If you want more money you must get rid of the ore and you can do it by building something expensive and fast like a helipad or tech centre then cancel it and the silos will have gone down in ore. --- If you start a game with no units except an MCV then very quickly build a barracks and train men very quickly. Send them all over to
                      the enemy who probably will be concentrating on his base instead of defence and start attacking. If you are lucky you can completely destroy his CY at the start of the game. This is a sure sign of victory if you can do this. --- If you play on a map where the land is separated, any islands with AI on will treat the whole island like their base. This means that if you send 1 man onto a bit of the island then the whole AI force will move down to kill him, once he is dead the AI will stay at that spot. I think that the artificial intelligence is slightly on the rubbish side. --- The best place to deploy your MCV is where you start. My friend and I had a battle and he spent about 2 minutes moving it around. He told me the next day that he knew the map as I did and that he was looking for a place out of range from a cruiser (as he was soviet and I was allies). The map was "Northeast by Northwest" or something like that but everywhere was within cruiser range. He admits that it was a bit dumb but it cost him the battle. --- At the beginning of the game send something fast, strong or both into the enemy base and drive around exploring everything and he will hardly touch you if you keep moving. You will be able to see all of his base and your tank might survive. I find this very helpful for soviets. There is not much of a way to stop this unless you start the game with a high unit count. Tactics for ALLIES ---===--- This is my favourite tactic in the whole game. This will only work if there are more than 2 players. Build a big enough attack force so that you can definitely destroy the enemy construction yard. When your chronosphere is charged destroy the CY. As soon as he builds an MCV allie with him (he doesn't have to allie with you) and chronoshift his MCV into your base. Then declare war on him. You can either destroy it there or if you let him deploy (which he will try to do as he will be panicking) the
                      n take it over and get his technology. You can also chronosphere his ore trucks into your base and destroy them. You can chronosphere tanks into your base but you should do it into a place with lots of your tanks or guns so he won't hurt you. Of course, this tactic only works if the battle is long enough to do any of this. --- Select a cruiser and a transport then make them a group (ctrl + 1). Then press F to put them in formation. The cruiser will go as fast as the transport. If you are playing with tech level 10, always have 2 tech centres in case 1 gets hit by an A-bomb. --- Never chronoshift an APC full of people because the people inside will be destroyed. Chronoshifting cruisers into water near enemy bases can be very devastating for them. A good tactic that worked for me was when my ore truck was constantly being pested by migs. I built a mobile gap generator and hid 5 bazooka men under it. I moved into a place where the enemy would see my ore truck going under it then advanced to the ore field. I moved my ore truck out and the enemy migs came. I kept the ore truck near the gap and my opponent got the shock of his life when all 4 of his migs were wiped out. --- Spys are not very helpful but if you play allies against allies and the enemy has got a gap generator then you might be able to sneak one into the shroud and see his base. If you manage to do this a unsuspicious place is next to his barracks. If you are going to do a big tank rush always carry Tanyas and engineers in APCs. Also if possible chronoshift a radar jammer within 10 squares of his radar dome. He will be in panic whilst you smash his base. --- Chronoshift minelayers into the enemy ore field and lay them and run, The enemy can not force fire them as they are in ore. If this happens to you then get some rubbish vehicle and run over the mines with that to protect your ore trucks from them. Don't tell me that soviet tank rushes are unfair
                      . For one thing soviet tanks can't rush. They are about as fast as a snail stuck in some super sticky super stick glue! The allied tanks drivers are all on drugs so run rings around them. Use your medium tanks to shoot at soviet ones. Whilst the medium tanks are shooting get the soviets to attack your speedy light tanks which will just speed everywhere. Whilst the soviets are trying to hit the light tanks (which they can't) the medium tanks will smash them up. Never complain about tank rushes because its only you to blame if you let them get enough money to build 30 heavy tanks. --- If the enemy has one tesla send an APC into the enemy base full of Tanyas. The tesla will shoot the first target so once you get your Tanyas out the tesla will still be firing at the APC hopefully. If the APC will be destroyed too quickly then send a few tanks in first. If a tesla shoots a moving light tank it won't hurt it very much. You need good defence but don't spend everything on defence because you can not win the game like that. It is impossible to win unless you build lots of tanks and destroy the enemy so don't just build turrets all the time because tanks can defend your base and attack other peoples. --- Build an MCV and make a barracks but don't place it and train a Tanya but put her on hold before she is complete then you can do this plan. Chronoshift the MCV into the enemy base (preferably near something important) then deploy it. Place your barracks and finish your Tanya. There you now have a Tanya in the enemy base and you can keep making more or/and build guard structures and totally cripple the enemy. If your opponent is dumb enough to put all of his runways next to each other then send and A- bomb onto them. The planes will all be destroyed. I have killed 7 this way all in one go. --- Always keep pillboxes in the middle of the base and around important structures to prevent Tanyas and Engineers from going in. --- If you see the enemy building loads of mammoth tanks then start building base defence very quickly. I was once tank rushed with 9 mammoth tanks, 4 heavy tanks and about 30 men. I had 8 turrets, 3 pillboxes and about 4 medium tanks. I beat him up really badly only losing 3 turrets,(which I rebuilt) 1 pillbox and 2 tanks. The reason for this is that I saw him massing tanks in the corner so I built defence early. I also put my tanks into a line so that none were in front and so that it was a straight line (I built in a small space between rocks about 5 squares wide) and the line was about 3 squares deep. I kept my tanks there and didn't let him get through into the main bit of my base until he had destroyed most of my tanks there. He never did kill them all and I subsequently won the battle. This is a big problem for soviets as they have no GGs. My advice is build and spread them out so that it doesn't look as if you have that many. When it is time move fast and strike hard even doing a dummy to one entrance. Tactics for Soviets ---===--- If someone keeps chronoshifting cruisers into nearby water (especially lakes) then either take them out with planes or helis or build silos over to the lake, build a sub pen then build 2 or 3 subs , then sell the sub pen and the silos, when he next sends his cruiser into the lake he'll have a nasty surprise when you pop up and kill him. --- If you are stuck for room it can be OK to build all your runways close together. I have to sometimes but I make sure that my migs are all in a team. As soon as the man says "A-Bomb launch detected" I press the team number and click somewhere else in my base. The A-bomb will not damage them if it was going for them as they will be in the air. --- By building multiple buildings you can get units out faster as everyone knows, but kennels increase the speed of men but for a much cheaper price and a lot less space. Never build m
                      ultiple barracks just build multiple kennels. --- If your enemy thinks he's so good with loads of air defence then iron curtain a chinook full of Tanyas and send it to land in his base. If his base is far away then land it near his base first and zap it. --- A lot of the time the enemy will place lots of defence around the outside of his base thinking that you can't hurt his base if you can't get in it. This is wrong because you can do the chinook tactic and he will only be able to send men at you which you can take out easily. By the time his tanks come in you will have destroyed a lot of base. You can make a grenade thrower chuck a grenade any distance. Click on something and then just before he throws the grenade, click on the intended target. The man will throw the grenade right across the screen if you want. --- If the map has loads of water then quickly build a few subs and send them over to his base. Destroy any naval yards as soon as they appear and he won't be bothering you with pesky ships. There is a way of defeating this though because if you build a naval yard then another and keep building lots you can get ships out quick and destroy the subs. Of course it is whoever puts the most money into this who will win. --- Do not bother buying a mine layer because they lay anti-personnel mines which really suck unless the enemy has Tanyas and you put them around something important. A good way to finish off the enemy is to make a line of mammoth tanks with V2s behind. Slowly move forward one square at a time destroying everything. --- Paratroop people in-between a turret or flame tower and a building. The guard structure will probably kill the men but it will damage the building as well. This also works in- between a unit and a building, especially flamers and flame towers because they damage buildings badly. --- You don't need to build so much defence because the tanks are so good. You
                      should still build some but not as much as if you were allies. --- If you get really annoyed with allied GGs then don't worry. If you want to see their base then sending a spy plane over will uncover it for a second, long enough to take your aim with an A-bomb or click on a building. Also this works sometimes. When you can see a building if you click on it, it will remain insight as the rest of the gap fills up, the bit around the building won't. --- If you surround your tesla coils with walls they can only be shot at by artillery fire such as artillery, V2s , cruisers etc. --- If you can see that the allies have lots of Demo Trucks in their base, go and destroy them with migs. The most likely place that they will be outside the War Factory. They will explode and hopefully take some of the base with them. --- M.A.D Tanks are very weak so I find it best to use them in sea attacks as that is the best way to get them into the enemy base without being shot at. That's yer lot, put them into practice and maybe one day you too can be the Daddy.

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                      04.03.2001 15:44
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                      Hi my name is Igor and here is my opinion about very popular game: Command & Conquer Red Alert Megabox. I think that it is very good, nice, interesting and it really famous game. In this game terrific and unexcelled military simulator, over 30 new missions, 100 new military cards, heap of the new subdivisions and weapons. And, as usually, without advice and helps of Triks it is impossible to play simply. So they are taken patiences and full onward. The Initial idea of the play was founded on future hypothetical conflict of the Soviet Union and countries NATO. And this plot gets its continuation in Red Alert and Retaliation moreover the second is not a direct continuation, simply in her much complex missions. A management troop is realized from very suitable point - a command point is found as it were beside you on head. It is from there is well-seen field of the battle, easier maneuvering the troops etc. The Multiple missions it is enough complex, much different integers. Sometimes, it is necessary simply to destroy enemy’s base, but sometimes it is necessary to seize the agent or free the hostage. Usually you begin the mission with several main troops. Here infantry, jeeps and different tanks, as well as different machines, which possible modernize on construction site. In that place is possible build the different buildings and buildings. All in the world cost (stand) s the money, and single way well to earn - build the factory of the ore concoction. When factory will earn, that Possible builds most different objects. The Huts, for instance, very important since without them it is impossible begin "production of" infantry. Not to live him under opened by sky. The most cheapest infantry, this men who use machine guns, which capable to fought only with enemy’s foot soldier. Men who use rockets cost (stand) noticeably cherish, but then they (aside from infantry) can destroy the technology on the land and in the sky, as w
                      ell as some constructions. Particularly, it is important (and this does the play such interesting) tactical importance each sort of the troopses and different type of the weapon. Understandable that is required thought-out organization of the troopses, more so that on each missions dare absolutely different problems. For instance, helicopters very vulnerable with the land if there is zenithal installation or rockets "land-air". А, on the other hand, the best fighters tank else nobody don’t think. However, decision-making begins vastly earlier - when you solve for who play: For Soviet or for Ally. And this not one and ditto, understand themselves. Does not exist the correct unambiguous decisions on each missions, only experience and attention, persistence and skill, but the main - a predictor-corrector method. Here are main composed victories! Certainly if you right before have beautifully mastered Red Alert, which advantage will be on your side. Soviet and Allies find way to one practically and it troops and weapon so play begins "on honored", but if whomever to manage first to get before mineral, that here all are immediately changed. In the game so much weapons, the subdivisions, technology, buildings and buildings that is required possible to get mixed up. That this did not happen; we shall acquaint you with full list whole this good.

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