“ Publisher: Electronic Arts / Genre: Strategy / Genre: Game Collection / ESRB Rating: T - (Teen) / ESRB Descriptor: Violence / ESRB Descriptor: Animated Violence / Platform: Windows / Online: Online Gaming Support / Online: LAN Gaming Support / Control Elements: Mouse / Distribution Media: CD-ROM „
Where the Red Alert series all began.
Taking the C&C series into a completely different story line away from the Brotherhood of NOD and the GDI, see's this command and conquor outing set in the Cold War, with the Soviets being the bad guys, bent on world domination.
This game is a good game that shows that 3D graphics are not a necessity for the indredients in a good game, this is not to say that it is without good cut scenes, as all command & conquor games the cut scenes are beautifully rendered. the game play is much the same as the previous C&C game in that you build a base, establish youtself, build and army and wipe out the oposition. There are ofcourse a couple of missions where you play as a single commando (in the form of a female this time) where you must use stealth rather than brute military force to achieve your objectives.
All in all another good game, same core values as the original but with a completely new twist and time period.
A good investment for those looking for something new in their strategy gaming collection.
At under £5 I am very tempted to buy this game which I owned a while ago and have since lost- I would definitely recommend that others do to. This was the starting point for the very well known and successful Red Alert series. This game is surprisingly quirky for a war game, with some very humorous cut scenes and missions which you keep you going when it starts to seem you've completed an eternity's worth of missions. One such mission involves rescuing Einstein using a woman called Tanya who shoots men down like flies.
Gameplay is pretty decent which counteracts for appalling graphics by today's standards. Gameplay is not as smooth as the sequels to this game, however it still works well enough to supply the game with a lot of replay value. The music for this game is also very good- a sort of German sounding grunge and it clearly influenced later games. As with all C&C games the depth in the number of vehicles, buildings and personnel is bewilderingly large.
Taking video game franchies from the hands of the original developers can be an unpredictable affair. Sometimes the new developer will respectfully produce a follow up while making the game their own (Fallout 3), sometimes they will miss the point entirely (Sim City Societies) and then sometimes they will produce an adequate but uninspired continuation. Red Alert 3 is one of these games.
I remember being wary of Command and Conquer 3 and then being pleasantly surprised. Westwood studios had been all but absorbed and the last in the series, Generals, had been a poor cash in but somehow C&C3 pulled through and I loved it. With that in mind, I sat in anticipation for Red Alert 3 as soon as it was announced. My reaction was mixed.
The game reintroduces us to the Red Alert universe, a world where Hitler never rose to power and instead the Soviets engaged in a lengthy war with the Allies. As usual this is conveyed to the player through a series of well directed videos that feature respectable actors and as usual, they are wonderful. They have always seemed to be the most immersive video game briefings in the world and a new high point in this title.
Unfortunately that's where this all falls apart. The game begins and several things become obvious. Firstly, this game is more demanding on the graphics card than any Real Time Strategy needs to be. The visible difference between the quality at difference settings was negligible and yet on the higher settings the game can really slow down. Secondly, the vibrant but realistic colour scheme of the second game has been replaced with a gaudy effect that makes the screen look like it has been rendered with wax crayons. This makes units hard to see, the game hard to play and removed all interest in continuing further for me.
The game also tries to wedge in a co-op mode by adding a second player to every level. A feature that is wonderful in multiplayer mode but distracting, irritating and unbalanced in the single player.
The real shame is that there are some wonderful ideas in Red Alert 3. Bizzare units such as the parachuting bears are exellent and the plot is spot on command and conquer values. Unfortunately it is hampered by a disappointing visual decision and an overambitious engine.
This is one of those games that you could sit on all day and just be plain taken away by it. If you into any types of war/stategy game, This is defenitely the game for you.
As this game is only 2d, it doesn't need a fantastic computer to play it and so is available to a wide range of people. The missions let you choose between two different factions with different, weapons, buildings, missions and objectives. The missions include different cut scenes which are refreshing and fun to watch in between missions making the game seem more realistic and lively.
The graphics in this game are not fantastic due to them being mainly 2d. However for a 2d game and a strategy game it is fantastic to someone who has played this type of game before or someone who is into their war games.
The large variety of structures and weapons of destruction in this game make the game feel different every time you play it. If you are looking for a strategy game to play online, you won't have much luck with this game as there are not very many people who play online on this game so just buy this game if you want the singleplayer mode mainly.
Overall a fun game that can keep you entertained over hours on end.
This is where it all started - do you remember?
Now, back in the day, PC games cost like, 150 quid, and game in these ENORMOUS boxes, and the good ones always had 10 CDs and took a day to install. And every game had a 200 page instruction manual. And on the back of the box, the games would boast about the graphics having 256 colours...
Red Alert was one of those games. And it blew us all away. I mean, nowadays we're faced by an absolute deluge of real time strategy games, for the most part following the same formula. When Red Alert came out, it was pretty much the only thing out there, apart from it's precursor Command and Conquer.
These games introduced the formula we're so familiar with today - building up a base, seeking out resources, amassing an army and attacking the enemy. Red Alert handles this concept with panache, honing RTS gameplay very early on.
The single player game is very entertaining. There are two different campaigns, held on the two different discs, Allies and Soviets. Each campaign is accompanied by an intriguing cold war storyline, and supported by some rather amusing video cutscenes. At the time the game came out, these seemed really high budget for a computer game - now, not so much, but they're still entertaining! There are points in the campaigns where you can make a choice, which adds re-playability to the game. The missions themselves are fairly simple, but supported by mini-in game cutscenes and messages that keeps things entertaining. At points, I found the campaigns to be rather tricky, so a bit of patience and skill is required!
Another available single player option is 'Skirmish', which sets up a basic game on a chosen map against a set number of opponents. This type of mode is pretty much required in RTS games now, but as far as I know, Red Alert was the first game to introduce it.
There are lots of units and buildings available in Red Alert, from airplanes and helicopters to the notorious Tanya, who is immensely powerful but can be killed in one shot. And of course the infinitely powerful defensive tool the Tesla Coil, which instantly zaps enemy soldiers. The graphics are 2D but sharp and smooth, although they've certainly aged, the game is certainly still very playable.
There's one feature of current RTS games that is noticeably missing, that is the ability to queue up large amounts of units. Instead, you have to click on them one at a time, which can be a bit of a pain.
Multiplayer in Red Alert is a heap of fun, although you'll be hard pushed to find anyone to play against nowadays. The strategies involved are fun and surprisingly varied for such an early game, from destroying the opponents power stations to power down their defence and inhibit their expansion, to stealth and deception with spies, to a simple brute force approach. Make sure you've got guard dogs in your base!
Overall, Red Alert is one of the original RTS games and in my opinion, still one of the best.
Where it all began with Command and Conquer the orginal Red Alert game was released in 1995 by Westwood
The graphics are very basic even for the time they were not cutting edge the game instead relied on the game play and the story to sell.
The series is based on an alternate timeline when Albert Einstein travels back in time and removes Adolf Hitler in an attempt to prevent World War II, this backfires and results in the Sovient invasion of Europe, and the game sporns from here.
You play as either the Sovient or Allies in an attempt to control the world. Each side has there own special units with different abilities to make the game varied and giving each side different advantages over each other in different fields of combat.
Two expansion packs where released for this game Counterstrike and Aftermath before Red Alert 2 was released.
Seeing from nowadays, Command & Conquer: Red Alert is not at all a good game. It is not a 3D game, without many graphic and sound effect, but it is true a mark stone of its time, which 3D game is still a sound in the air.
First, RA got a quite good story background. It lies in the cold war,where Russia is against NATO. And one man named Kane (stem from C&C) travel from modern time to this period the stir the time. Kane choose the side of communist, and control its leader Stalin. By doing this, war beweet the two power summit broke out.
Second, RA create a stardard for RTS (real-time strategy) game. Besides C&C and WOC, RA is the first game to create a resource collecting and unit creation system, and done the best job in its time.
Third, RA also provide player to create their own mission, by provind a map editor. This feature seem common today, but in its time, it is a pioneer.