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Company of Heroes is an RTS game that uses the same engine as Warhammer: Dawn of War II - another THQ title. Set in the second world war, the single-player campaign takes us from the Battle of Normandy to the the liberation of Europe.
Playing as the American or Axis forces, you get a large variety of forces at your disposal. Usually you construct a small HQ along with defences, and then capture command points that give you resources so you can get more units and steamroll the Nazis. In addition to this you have offscreen support that you can call in - this includes artillery, spotter planes and parachute units.
You can also choose a combat paradigm which entitles you to special units and abilities like the V2 rocket or commandos. This gives you more options to play with.
Many of the units have lots of different special abilities, like digging trenches or laying mines, and these open up a variety of tactical options as you can react to the map and the enemy.
This is realised graphically on well rendered maps and units. These can be navigated around easily, and the architecture and feeling of the period has been well presented. There's lots of entertaining pyrotechnics - although you'll need a reasonably good system to run COH at full whack - my laptops Radeon X1300 couldn't cope with all of the effects and slowed down so much to be unplayable.
There's sufficiently meaty booms, bangs and crashes. Usually your squads will yell if they're under attacked, but the script isn't terribly varied and it soon gets tiresome. I also found it hard to care about the people in the cutscenes - the characters appear to be lifted wholesale from Saving Private Ryan.
Multiplayer is great fun, there are survival scenarios and co-op or versus modes. The enemy AI is ruthless and you have to concentrate very hard in order to survive battles.
When Relic released this game about half a decade ago, it was met by enthusiasm by all fronts. Gamers, journalists, and enthusiasts, all lined up to see the game that would change the face of the RTS world. Will next-generation graphics (for that time) and non-linear game play, it drew extremely high ratings from all over the world. One of the prospective buyers and pre-orders was me. I got the game about a week from its release and exhausted it completely over the next 4-5 months before finally moving back to my world of First-person shooters. The entry into RTS was remarkable from relic's point of view. For a first game in this particular RTS genre, they had worked wonders. The game was balanced, looked the best RTS for about a year and was addicting and more realistic than any competitor in the market. I was a Warcraft junkie at that time and played little else. It was a long time ago, but Relic & co. clearly outdid themselves with this particular title.
From a very happy fan. :)
Ever since command and conquer red alert I have been a huge fan of strategy games. It seems now developer Relic has perfected the system. Company of heroes follows a band of WW2 soldiers in march against Germany. The game is heavily based on historical fact. You will take part in famous battles such as D-day and use accurately modeled weaponry such as sherman tanks and m1 rifles.
The game-play has been superbly balanced into a rock, paper, scissors format. Units have their own set of strengths and weaknesses. A prime example is tanks: they are strong against infantry and other tanks but weak against artillery. This means you never feel out of options while playing. You can choose between three tech trees or 'commander options'; airborne, armor and infantry. Each gives you access to special abilities such as parachuting in troops or air strikes. Each commander tree plays differently to suit your playing style. I enjoyed playing as armor because I like taking time base building.
Units themselves operate intelligently, seeking the nearest cover when under fire. This makes the action seem all the more realistic. Heavy fire can pin units down rendering them all but useless. Overall, the game-play is very satisfying. There's nothing quite like destroying your enemy with an army you have meticulously built up.
I do like RTS games, but to be honest, most of the time I get a bit bored of harvesting resources and the other grind activities associated with the genre. I'm more a fan of the combat and epic scale of warfare, and Company of Heroes, a rather good RTS game, recognises this kind of action-based RTS audience. Set during World War 2, this takes a familiar setting but infuses it with a new few ideas and is very entertaining as a result.
What really makes this game stand-out is the gameplay; it is a very rich and detailed look at warfare, giving you, with its great visuals, an epic and arresting look at the fight. You can see soldiers employ great intellect to beat the enemy, while the enemy will also attempt to evade combat cleverly, rather than the Command and Conquer method of walking in a straight line to an enemy and just shooting. For those who want to manage the battlefield like a confident general, this is probably not the game for them, as it requires a lot of on the fly micromanagement and the ability to multi-task a real time active battle.
A fun new mode has been directly nicked from the Campaign portion of the Battlefield games, in which you and the enemy both have "tickets", and through the more enemies you kill and more "control points" you have, you are able to deplete the enemy's tickets quicker, meaning you win.
The game also boasts excellent visuals, and allows a great sense of scale, for you can zoom right down to the soldiers as well as pull right back out. At the time it was quite a system hog but now most modern systems can run it well. For those who want a refreshing RTS tonic, this is a great game to get.
In Company of heroes you get to controll two armies, the Wehrmacht and the American army, trough points gained by the destruction of the opponents equipment you can choose one of three special power "paths" meaning that as americans you can make your army to be an airborne, armour, or infantry company. I think The main point of the "paths" was to create more vareity other than the two armies and it works magnificently
There are Three resources in the Game, Fuel used for vehicles, some upgrades and powers, Ammo used primarily for upgrades and powers, and manpower used for building infantry and buildings
Company of heroes is a lot like Dawn of war in that resources and max army size are dependable on the ammount of controll points you have, however if you have more controll points they will be harder to defend, the game heavily relies on being able to efficiently produce a counter against whatever the opponent throws at you, for instance if the American team builds a tank depot the german team should be quick to get their hands on some PAK anti tank guns whit the camouflage ability to pick them of at key chockepoints, Another thing is the cover mechanic wich seems to be a bit improved, if you move a platoon of riflemen to a stack of wooden boxes you will see yellow circles where they will take cover, better than yellow cover is green cover like behind a stone wall, this works great when you want to advance your platoons on a road that might be covered by the opponent, nothing ruins your day more than an MG42 or two in a building at the end of a road you foolishly ordered some men to run trough the middle.
While the Game Looks amazing I noticed that on My current computer it runs a bit slow and some effects seem to go missing while this computer is argueably better than my last, Another Problem is that whit the latest updates you need to be connected to the internet to play even campaign and while there are often a lot of people online I somehow never got multiplayer to work on my old computer.
for those who played close combat This game is in my oppinion its modern descendant.
I would consider this the greatest Real Time Strategy Game I've ever played. I have played all the usual suspects; Age of Empires, Sid Meiers Civilisation, and Warhammer but, Company of Heroes surpasses all these with ease. I don't know if it's the gunfire and big-ass tanks that make this game so appealing or wether it's the deep tactics that you can employ into your attack/defence, but what I do know is, this game rocks! Company of Heroes depicts the events of the second world war from the battle of Normandy. You control 2 US military units (Able and Fox Company) in the battle to beat the Axis in France. You can play through the campaign, which is where you will control Fox and Able company, or you can play on a variety of maps in customised skirmish matches. There is also an online mode, which allows you to take your skills and show them off to the world. The games graphics are epic, and for a RTS, are the best around, they could possibly rival your typical FPS. The game will have you addicted very quickly, once you complete the campaign, you'll be itching to take on people all over the world in 4v4 tank battles or 1v1 stealthy operations, the choice is truely yours!
This is a revolutionary RTS. It is based in WW2 and you follow two different American companies one regular army and the other paratroopers, from D-day until the Germans are pushed out of France. Therefore the game is mostly based in Normandy and the surrounding areas. The graphics are great and the effects such as explosions or craters are amazing. Everything on the battlefield can be destroyed from bridges to buildings. I got a limited edition one in a metal case which looks amazing but obviously the game isn't different. I really recommend this game due to the top notch graphics, sounds and I think about everything. The guys at THQ know how to make a good game, just look at the Dawn of War series. You will need quite a good Pc to run though, but its seriously worth it. This game will have you on the edge of your seat with really good ingame videos and a stroyline that will abosuoloutly captivate you.
Company of Heroes (CoH) is a World War 2 Real Time Strategy (RTS) game from THQ and Relic, the makers of the brilliant and multi-award-winning Warhammer 40,000: Dawn of War series. The game puts you in charge of three companies of the US Army, fighting from D-Day up until the German forces are driven from France. You can also play as the Germans in skirmish mode or online.
Basic gameplay is much the same as many other RTS offerings - you select your men, move them about, use your engineers to build things whilst collecting resources and then have an almighty scrap before one side emerges supreme and wins. But this is pretty much where the similarity ends.
In your typical RTS your men are fairly basic looking, and when ordered to move or attack do so with one simple animation, only responding to the environment inasmuch as they don't (usually) walk through buildings, and responding to the enemy by stopping their action and statically shooting or stabbing them, perhaps with the occasional yell or cry of "Yes sir!" Not so with CoH - your men advance in formation, using cover where possible and covering each other as they advance with the squad leader giving commands. When they come under fire, they dive to the floor, crawl to cover and then fight back. Bullets don't automatically hit, but look so realistic and dangerous that you really worry about where the next volley is coming from.
Another important feature is the resource system - your men don't gather/mine them, they capture strategic points which allow an inflow of fuel, ammunition and manpower. This allows a front to form, and skirmishes to start over particularly important parts of the map. If a point is cut off from the front, you lose the supplies.
As with traditional RTS games, different units cost different amounts and have different abilities. Realistically, you can't just add more men to a squad fighting on the front line - but you can establish a forward barracks or send up a halftrack to do so. You find yourself getting into the spirit of things - after you have secured a number of points you create a forward base, defend it with machine gun nests and wheel some artillery into place to pummel the enemy into the floor. You build a medic station to evacuate your injured men. Your soldiers build walls of sandbags and occupy buildings whilst rumbling tanks block narrow French alleyways. A sniper crawls forward to scout the enemy advance. Let them break you now!
It's all great fun as long as you're careful and the enemy plays ball. But that rarely happens - they isolate your units and gun them down with machine gun fire, they fire rockets into the rear armour of your expensive tanks. They swarm all around your lines, nicking any point you turn your back on for a second.
It can all get pretty irritating actually, especially when you are an inexperienced commander. If you know what you're doing, you can create choke points and get the enemy more or less where you want them. At first though, winning on "easy" is a mammoth task.
The AI can be a problem too, with tanks getting in each other's way, and then shooting each other when they open fire. Tell them to advance to the front line and they could easily crush your carefully prepared walls of sandbags under their hulking tracks. Babysitting them gets to be a bit of a chore, but they are so effective when micro-managed that it has to be done.
On the other hand it is not a major problem - and the little touches make all the difference. Buildings are destroyed realistically. When your men are talking to you and you are looking elsewhere they switch to radios. When you give them orders they don't just give a sycophantic "yes sir," and do it, they mutter: "Join the army they said. It'll be fun they said," or "We're airborne, we're meant to be surrounded!"
The story of course is nothing massively special - go to Europe, enact the famous battles of WW2 and quite a few on the side and there you have it. Variety is added by the fact that you're sometimes in command of Fox Company (Airborne), sometimes Able Company (Infantry) and sometimes Dog Company (Armoured).
It has its moments of brilliance - D-Day just as dramatic as it should be, as well as a desperate last stand on a hill, a night fight with Fox Company scattered across the map by the wind and so on. But the missions quickly become repetitive - go here, blow that up, take that point, shoot him etc.
CoH uses the "Essence Engine" - coded from scratch by Relic to allow for dynamic lighting and shadows and advanced shader effects. It is fully 3D (of course) allowing you to pan, zoom and rotate around the action and to admire the impressively intricate details on men, machines and scenery. Explosions look violently realistic, tanks kick up dust, and fragments of exploding buildings rain dramatically around. The game looks just as good whether it is night, dawn, day or dusk that you are fighting in - and doesn't require a supercomputer to run it. My low-to-mid spec PC manages fairly decent graphics settings, but better computers and graphics cards really do add to the effects. Relic claims that there are 2000 animations for a basic infantryman alone.
CoH also uses the Havok 3 physics engine to allow almost everything to be blown apart realistically. Artillery fire can be used to create craters for infantry to hide in - roll up a tank and they can hide behind that too. If the tank is destroyed its husk can still block a road until you blast it apart with a satchel charge.
THE ONLINE GAME
There are two online gaming modes: annihilation and victory point control. Annihilation more or less speaks for itself - obliterate anything and everything that isn't wearing the same uniform as you to win. Victory point control works more like Battlefield 2 - when you have more victory points under your control (similar to strategic points - but even more strategic) the enemies point score begins to decline. First to zero loses.
If you can fight your way through the million and one patches that need to be installed to run the online game, then it provides a nice change from the frustration of fighting the computer by giving you the frustration of fighting ridiculously brilliant generals who are only too pleased to squash the nearest noobie with a big tank. It is fun for a while though.
All in all, CoH is a very well made game with beautiful graphics and countless great touches. It feels very realistic and in general the AI is good. The longevity of the game is not fantastic however as it quickly becomes repetitive and tiring to play because of the constant chase after the enemy.
If you are a fan of RTS it is definitely worth a try for interest's sake if nothing else. If you are not then it might be a bit of a shocking introduction to the genre - but a much better shock than most games will give you.
Company of Heroes the Strategy PC game from THQ the makers of the award winning Dawn of war.
This game being of the Strategy Genre will be familiar to those interested in that particular genre and the game play and set up will be easy to pick up quickly, even more so will those players of Dawn of war as it is very similar in the way that it plays.
The graphics are what you would expect of a game of this age and type and increases with the power of the PC system you own as you increase the settings. There are no noticeably glitches and it runs smoothly.
based in the Period of the second world war you take control of a US army and all the associated equipment of the period In the campaign mode you usually start of in one part of the map with a home base or a few troops to capture a near by base. The way the game plays is slightly different from games such as Command and conquer in that yes while needing Resources to build new units and buildings it is not collected but captured. there are strategic points all over the map which divides up the map into areas the more of these areas you have control over the faster you collect resources but only if they are connected to the home base section and not cut of by enemy territory. Units are purchased and built using these resources (Fuel, Ammo) the units themselves look good and different from other games in this genre. One of my favorite aspects of game play in this game is the interaction with the map features and units. Tanks can drive over walls through bushes and troops on the ground as would be expected, troops can occupy buildings and outposts fortifying them but with this the building are also destructible if fired on by artillery or tanks in fact nearly anything can be blown up of destroyed in some way, and that gives it amazing realism.
Destructible terrain is one of the best features of the game and is one of the most fun aspects as you rejoice as your tank destroys the occupied building that has been holding up you advance
Maps are conquered by territory's that give increasing levels of resources but this can be cut down is not connected to reenact what would be cut off supply lines.
Units Close as possible to Historically correct as they can be for a game such as this.
Maps can take a while to complete and conquer at times especially when the AI goes around your man advance and cuts the supply lines limiting your army's growth.
Can become tedious as many of the missions are very similar and when the AI repeatedly runs around your troops capturing locations all over the place and a chase the flag ensues.
All in all it is a Great game for the genre as it adds a bit of verity and provides something that little bit different to the norm.