Counterstrike is a tactical team based shooter that works on rounds rather than tickets like many other shooting games. I must admit having a round based system makes a lot more sense, as you cannot get any spawn raping, or anything like that, but it does mean that if you die early on in the round you may have a wait ahead of you.
Ok, to start with, there are 2 teams, a terrorist team and a ct team (counter terrorists). When you join a team, the first thing you do is that you must pick a model out of 4 (4 for Ct, 4 for t). These make no real difference to the game except aesthetic changes.
Once you get a team, depending on the map (not including modded games, such as gun games, or other weird servers like that), there are generally 2 scenarios. Either the CT must free the hostages. Or the Terrorists must blow up something, by planting a c4 and guarding it till it detonates.
This game has a large number of guns, from SMGs, snipers, rifles, and even full on machines guns and shotguns, the list of guns is very large! THe only problem is that half the guns are a bit useless, as they are more like pea shooters. For that reason you really end up using around 3-4 guns, and thats about it (the assulat rifle, a sniper rifle, the best smg, and thats about it). But because you earn money each round, it means that you might end up not being able to afford the right gun. It just adds another dimension to the game.
This game is more difficult than most fps. Its not a simple game, even though on the face of it, it may appear that way. This game combines luck, skill, and reaction time, as you die in only a few shots (depending on the gun). Also the guns recoil realistically, so you miss everything if you just hold down the gun. This makes the game awesome, but a bit tricky for new players.
BUT this game is very very good. Its just a simple game, but you feel like you want to master it. It really is a must play for any fps fan out there. There are loads of games out there (see warrock, AVA, wolfteam etc) that have game modes to "rip" from this game. But they do not do it as well as the original
Cant recomend this game enough.
Counter strike is the finest online shooter. Bar non.
CSS gives you the headroom for skill. The ceiling in MW(1 2 3... whatever) is set low through autoaim. recharging health and super power perks, with CSS they give you the tool, basic more realistic rules, then let you go. So many times playing another FPS I get frustrated because I am not playing with CSS rules. Pop round a corner line up a headshot and fire. Then realise that the guy hasnt gone down. I want a new setting in difficulty in all FPS, easy, medium, difficult and CSS. The damage model is the perfect compromise, enough health so it isnt a spray fest but not enough to allow you survive a well aimed headshot.
If you consider yourself having any skill at FPS you have to try yourself in the CSS community, untill you do. You have no right to boast at all. But I warn you, for at least the first few dozen hours, you will not be able to compete with the best. But stick in. Because the rewards for a skill kills and good rounds are so satisfying precisely because the game is so difficult.
Counter Strike: Source is a online First Person Shooting game developed and released by Valve. It is nothing more than a remake of the original Counter Strike, using the Source engine (also used in Half Life 2, Team Fortress Classic, Day of Defeat: Source, and others), which gives the game much better physics and graphics. It also lacks the unpopular Assassination and Escape maps. The gameplay consists in two teams: the Terrorists and Counter Terrorists, using a large range of weapons (which goes from a knife to a M249 machine gun) to fight each other, while completing objectives, depending on the map played. There are two official objectives (although players can make maps with custom objectives): the Hostage Rescuing (indicated by the prefix cs_, the CTs have to rescue a number of hostages [usually 4], while the Terrorist have to kill the CTs) and Bomb Defusal (indicated by the prefix de_, the Terrorists have to plant a C4 bomb in one of the "bombsites", while the CTs bust not let that happen, if they fail and the bomb is planted, they must disarm it before it explodes). Each team has four default player models, that can be chosen from once the player chooses his team. CTs models are some countries' Special Forces, such as GIGN (from French) and SAS (from United Kingdom), while the Terrorists include guerilla fighters and fictional terrorist groups, such as Arctic Avengers and Phoenix Connection.
The Counter-Strike series began in 1999, with Counter-Strike 1.6 or the simple name of Counter-Strike. It fared well, gaining very positive reviews and sold well. Counter-Strike: Condition Zero was released in 2004 but wasn't made by the developers of the first game in the series. It didn't do so well, gaining mediocre reviews. So many of us were cautious when Counter-Strike: Source was announced. It would be made using Valve's new Source engine. Could the engine help the game succeed, though? Certainly, and does a great job.
Counter-Strike: Source is the first game to use the Source engine. It helps improve the game's visuals, audio and artificial intelligence, or AI for short. It was used for Half-Life 2 shortly after, impressing everyone with clever physics-based puzzles and AI. It has been used for many Valve games since, including Half-Life 2: Episode Two and Left 4 Dead. Several third-party games use it two, like Zeno Clash. However, it has been criticised for sometimes being hard to use in the development of a game.
Counter-Strike: Source is an online only first-person shooter. The game sees you joining the Terrorists or Counter-Terrorists, as with the other Counter-Strike games. The two teams face off, with the Counter-Terrorists attempting to defuse the Terrorist's bomb or save hostages, depending on the game mode you are in. Before entering a match, you must choose an outfit. You have four to choose from, whichever team you are in. The Terrorists can wear the outfits of the strong Arctic Avengers or aggressive Phoenix Connexion as well as two others. However, the Counter-Terrorists can control the British SAS and more.
The match starts with 'freeze time' where your team stands still for a few moments. In this time, you can buy a new weapon or purchase some handy equipment, like night-vision goggles or a helmet to protect you. You soon go into an intense battle against the other team. There are two modes in the game. The first gives one of the Terrorists the C4 bomb, which they plant in one of two areas. The Counter-Terrorists must attempt to defuse the bomb. The bomb blows up after about a minute. The Terrorists win if the bomb blows up, but the Counter-Terrorists succeed if they defuse the bomb. The next mode sees the Counter-Terrorists trying to save four hostages from the grasp of the Terrorists. The Counter-Terrorists win if they manage to escort the hostages to the hostage rescue point, but the Terrorists do if they prevent the hostages from being rescued. In both modes, the game can also be won by eliminating every player on the other team.
There are plenty of maps to choose from. One is Office, a small map set in an office building, with some garages nearby. The ground outside is coated with snow. Another is Italy, a huge map set in...well, Italy. There are several houses around it and full of open space for action-packed shoot-outs. Nearly every map is well-designed and fun to play in.
The graphics are very good, but won't stun you. Each map is detailed with different weather conditions. Dust is a large area covered with sand, while Assault is a military base in a crowed city. The character models are fairly impressive, although some are slightly ugly-looking. The graphics are great overall.
The game doesn't play any music, but the only sounds you will only hear are the guns firing. I think that they sound quite accurate but can 'hit you' at first, because of how loud they can be.
It would be hard for this to be up to the standard of the original Counter-Strike, but it surpasses it. The gameplay is very good, with fun online modes and maps. The graphics are pretty impressive and the guns sound realistic. The game is also quite addictive, with some people clocking up hundreds of hours. This could because of the 120+ Steam achievements you can collect.
I can't really think of any negatives. Your computer may not have enough space on it to download the game, so check how much space you have before you buy.
The game is rated 16+ in the UK and M17+ in America. However, I don't agree with these. Shooting enemies makes some blood splatter on the walls, but it's not much. It can also be quite intense, but I think a 12 year old could play this.
Value for Money: 9/10
Longevity: 9.5/10 Release: November 2004
Price: £13.80 new (Amazon.co.uk)
When first concocted as a Half-Life mod in 1999, the developers of Counterstrike probably had no idea just how earth-shatteringly successful this game would become. Out of all online multiplayer FPS games, this has remained the most popular in both its original 1.6 version, and Counter-Strike: Source, the updated version released by Valve as a free bundle with Half-Life 2 as a freebie.
The premise is very simple, and therein lies its appeal. Pitting a team of terrorists against a counter-terrorist (CT) squad, a game is fought in a series of 'rounds' until either one team has been wiped out, or the mission objective completed by one team. Game types are few, with terrorists planting a time-bomb at a specific site and the CT's having to defuse it, or the terrorists having to prevent the CTs from rescuing hostages. A victory in a round earns the winning team one point, and at the end of the allotted time (set by the server host), the team with the most points overall wins.
The game screen will be familiar to anyone who has played FPS games before, with the game timer, health, ammo and armour counts all on the HUD (head-up display), and a radar features in the corner of the screen. This is of vital importance, as it shows the location of your team mates, but also it briefly shows up the enemy when they fire their weapons.
When entering a game on a server, you are placed into either team, usually at random. The maximum number of players depends on the limits set on the server, but the average is about 10 per team to make a good game, although 32 per side is possible. Whilst there is quite an array of weapons and equipment to choose from, these must be bought with money that is earned in the ensuing rounds. All players start the first round with $800, which isn't much and can buy very little. The first round is therefore always fought with pistols, and an early victory can give a huge advantage to the winning team who can then invest in rifles and sub-machine guns. Money is earned by making kills, a team vicotry, surviving the round, rescuing hostages, and planting/defusing the bomb accordingly. Equipment available includes better weapons such as shotguns and sniper rifles, body armour (which is pretty redundant against rifles), fragmentation grenades, night vision goggles and flash bombs amongst others. You can only carry one main weapon, one sidearm, a knife and a couple of grenades, so it is important to choose your equipment to your strengths and the layout of the map accordingly. There are subtle differences in the types of weapons available between the teams as well, with the CT choices including silenced weapons which can be employed to great effect. Knife kills carry particular kudos, as not only must the knife be selected and the target approached silently, but a stab is not instantly lethal. The game keeps score of the number of kills and deaths of each player, and shows the score rankings accordingly. A certain amount of pride can be expected when finding yourself at the top of the list.
Gameplay is fraught, stealthy and frantic in equal measures, and the nature of the game can shift from tense, cautious moments to explosive, bloody gun battles instantly. The standard maps available are mostly excellently designed; players of the game will instantly praise the likes of desert maps de_dust for its well-placed choke points, sniping corridors and lethal blind-spots, all of which make for varied outcomes each round. Death comes swiftly in CS if you're not careful, so it pays not to go charging into the fray recklessly as most guns, when used efficiently, result in quick kills. Headshots are the most effective, and are not usually survivable. There is no way of recovering health either, with players starting with 100 points.
What sets Counter-Strike apart from other FPS games is it never pulls any punches in treating death as a punishment. In Halo or Call of Duty, most of the game types available simply respawn the players back into the fray as soon as they are killed. In CS, if (or more likely when) you are killed, you must wait until the start of the next round to play again, which is infuriating if you are gunned down in the first 20 seconds of a round, leaving you with little to do other than watch the fray as a silent ghost, floating round the map. By giving this incentive to not be killed, it forces the teams to work as teams, and support each other and develop tactical gameplay. Over time, a game will develop and each side will start to second guess the approach of the other, changing their patterns of behaviour when plans fail. On a good server, regular play can lead to a rapport being built up with other players, and you will get to know their quirks and skills, and so develop a more effective team. Clans are also available to join, and tournaments are still held around the world, some with big cash prizes available for winning teams.
The game isn't without flaws, but most of these can be rectified by a sensible host. The biggest point of controversy is the inclusion of the two most powerful weapons, the AWP and the auto-sniper. The former is a massively powerful gun that will almost invariably kill with one shot, even with a hit registering on the foot, and the second is so easy to use it takes hardly any skill. Most servers will either ban or restrict these weapons to one per team, as all too often a game will degenerate into two teams of AWP-wielding snipers, hiding in corners of the map and reducing it to a boring stalemate. Certain maps are designed to favour one team, most usually the terrorist team, which can be vexing for the CT team.
There is a staunch anti-cheating ethic on most servers, with cheat detection software in place on most. Players caught cheating are usually banned from their Steam account for life, and are often met with a chorus of derision before getting booted off.
Good CS players pride themselves on their gaming skill, and it certainly is a game that demands fast reactions, quick thinking and the ability to communicate as a team. It is very 'twitchy', with the best players capable of making pixel-perfect shots in split-seconds from across great distances. I wouldn't recommend using this with a controller; without having a decent gaming mouse, you won't get very far. CS:S has been around for about 7 years now, and is not as popular as it once was and it is likely that most servers are populated with die-hard fans of the game who have been honing their skills for years, so it may be impossibly frustrating for a newcomer (or 'n00b', in the ever-charming gaming vernacular) to FPS games.
CS:S improves the gameplay in a few ways from the original 1.6 version, mainly in the form of slicker animations and nicer graphics, but there are fans who prefer the original. Physics is brought into play, with objects around the map such as barrels and filing cabinets providing moveable cover. It is also easily modifiable, with countless additions to the game being made with extra skins, maps, models and game types available for free download. A particularly good one is the CS: Zombies, which pits a small CT team against loads of head-crab zombies from Half-Life 2.
Its simplicity is its appeal, and a good game of CS on a decent server can be a tense, tactical team-based affair that really draws you into it, with strategies shifting and evolving over the course of a game. At its worst, it can be a miserable experience with server speeds dropping, resulting in a laggy experience. Or a server be populated with immature idiots squeaking abuse and drivel down their headsets, or have 20 AWP-wielding campers reducing the game to a dull snipe-fest. The quality of a game is very much determined by the people playing it. It can be fun, and surprisingly addictive with its capability to chew up 3 hours of your time when you've said to yourself 'I'll just play a quick round...'
The best value version is found by downloading it directly from Steam for a few quid, rather than buying the hard copy. which is also quite hard to find.
Finally a bit about the controversy surrounding the game. It has its detractors which have accused it of being a 'murder simulation' to just a general bad influence. This is frankly a load of nonsense. Were it capable of turning players into salivating murderers, then we may have noticed the several million regular players of this (and similar games) worldwide chucking grenades at each other whilst bunny-hopping across the pavement sniggering 'kekeke u suck l4mer'. CS:S is not realistic, it's a game, and it can be quite beneficial. It can vastly improve reaction times, whilst at times encouraging tactical thinking and building up team-working. FPS games have also been shown to help relieve stress. It is important to bear in mind that this is only when approached sensibly and played in moderation - sitting in front of a computer game for endless hours is most definitely not good for your health. Like most things, balance is important.
Counter-Strike source is a revamp of the classic half life mod. Using the source engine that powers half life 2, counter strike has received a graphical overhaul. Havok physics have also been introduced that affect objects in the world. The game runs super smooth on most hardware which is essential for a fast paced game such as this.
The traditional counter strike game types of demolition and hostage rescue return. As ever a good team strategy is essential to victory as dying is very easy. Gaining kills results in more cash being generated to buy weapons and accessories such as defusal kits and night vision goggles. Classic maps such as dust and office are included and have been adapted with new physics such as breakable glass.
You play as either terrorist or counter-terrorist. They differ with different character skins and weapons. The weapons have different characteristics which you have to adjust your playing style to.
Its very easy to jump into a game as there are thousands of people still playing the game. At first the game can be a little daunting as most people are well versed in the gameplay. However, once you have a few matched under your belt you will improve drastically.
Counter-Strike: Source is the highly popular sequel slash remake of the classic PC shooter, Counter-Strike. While old school fans of the original may have left dissatisfied with the next step in the series, there was a whole new wave of PC gaming enthusiasts that fell in love with the game. This online multiplayer first person shooter sets players in the shoes of terrorists and counter-terrorists. The goal is simple, do whatever you can to either eliminate the enemy or secure the objective. Every map in the game has an objective of some sort, so it will either revolve around the terrorist team playing defense as the counter-terrorists attempt to rescue hostages or it will put counter-terrorists on the defensive as they hold their ground against the terrorists who are hell bent on planting an explosive device.
While attempting to shoot the brains out of opposing players, users will have a vast arsenal to choose from with each weapon having it's own distinct feel. From the counter-terrorist only weapon M4A1 with it's own detachable silencer to the terrorist only CV-47 that can make the most skilled of enemy fall with one precise shot. Every gun is deadly when wielded by someone that knows how to use it. So while the small TMP sub machine gun may seem like a pea shooter to your average player, there are certain users that can turn this powerless shooter into a killing machine. This is what makes Counter-Strike:Source such a hit with fans of the first person shooter genre, virtually anyone can pick up the game and play it but it takes a little more time to hone your own skills and become a war machine.
Stepping away from the game, lets take a look at the graphical aspects of Counter-Strike:Source. Running on the source engine, the game still looks fantastic considering it was released in 2004 as the developers continue to upgrade the engine, making the impossible come to life. All in all Counter-Strike:Source is a must have for any fan of first person shooters or online multiplayer. It is simply the backbone of competitive PC gaming today as both Source and the original Counter-Strike are still played on the competitive circuit and are often the biggest game of any LAN show. So if you like team work, guns and all around mayhem, Counter-Strike:Source will always be the best bet to waste the hours away.
The original Counter-Strike launched on the pc in 1999 as a "modification" for Valve Corporation's Half-Life, and quickly became the most popular game played over on the internet, according the Game Spy. Now the famously face-paced first person tactical shooter is back, this time based on Half-Life 2's "Source" game engine, which promises breathtaking visuals and advanced physics. More on that in a moment.
The sequel has a lot to live up to, given that Counter-Strike (currently at version "1.6") is still the most played online game, according to GameSpy. That's pretty impressive for an 11-year-old game. Thankfully, Valve have pulled it off magnificently.
The first thing that players notice is the obvious graphical enhancements over the original - courtesy of it's new engine, hence the "Source" suffix. Textures are incredibly detailed, and particularly impressive is the way bullets impact a wall - Whereas in 1.6 the general area of where the bullet hit will turn a darker shade and sparks will appear, - pretty unconvincing if shooting a sandy floor or wodden boxes - in Source a plume of dust will spout from the wall, leaving a small, detailed bullet hole. The effect produces from shooting objects entirely depends on the target's material. For example, shooting a wooden box will send small splinters scattering to the floor, office walls will spout pieces of plaster and, of course, metal objects such as car wrecks will produce sparks when shot. Not only is this hugely impressive from a technical point of view, but firefights in crowded corridors can be quite spectacular. The weapons themselves are also intricately detailed, let's take the AK47 for example. The stock and grip of the gun is finely detailed wood, so much so that one can see the pattern of its grain. This is set against the silvery scratched metal bolt on the side, and the black, greasy magazine and barrel. The way the weapons appear to be well-used and worn, as opposed to perfect "just off the shelf" guns in other games, really makes Source stand out from the crowd, and adds to the level of immersion. Even the scopes on the sniper rifles have traces of dirt as you look through them. The recoil and reloading actions of the firearms are also very well done
Not that you have much time to admire these stunning visuals, as the game retains the legacy of fast-paced firefights that rarely last longer then a few seconds. Even with a helmet and bullet-proof vest on, the player can only sustain a couple of hits before being killed, and head shots are usually fatal, unless your enemy is using a small caliber weapon and you have your helmet firmly strapped on! Which brings me to the second big improvement in this sequel - the physics.
When a player was killed in 1.6, one of a handful of death animations were played, such as the soldier keeling over clutching his chest. Now, thanks to the new game engine, every object in the game, including players, are affected by forces such as gravity and momentum. This means that not only can you shoot a barrel off its base and watch it roll down a hill, or blow up a pile of rubbish with a grenade and watch it scatter, but when you are killed, your dead body reacts just like you would expect a real dead body to behave. That is, if you are standing on a flight of stairs, you might crumble and fall down them, rolling and bouncing painfully to the bottom. Get shot in the leg and, if it was a killing blow, that leg will be swept from under you and you will fall to the floor, perhaps mid-sprint so you end up sliding or rolling a distance. This can provide many amusing deaths and is one of the best reasons alone to try this game.
Other aspects of the game are similarly ingenius: The weapon sounds are spot on, with some very satisfying "clunks" as a new magazine is loaded or the slide cocked. The background sounds are brilliant too, such as seagulls squawking at the docks or far-away chatter and bustle in a Middle Eastern town.
Overall, a fantastic technical exercise if nothing else, but backed up with solid, fast-paced gameplay that 1.6 Veterans will be quick to pick up on, though newbies may struggle with the often brutal learning curve as once again your brains are splatted on the wall after only a handful of misdirected shots (And they really will be evident on the wall afterwards, by the way). The sounds will immerse, the graphics will enchant and the gameplay will enthrall (and frustrate - you have been warned!) A must play!
A fast paced realistic first person shooter from EA games. An update of the original CounterStrike 1.6 released originally as a mod for the first half life game. Counter-Strike: Source was released with Halflife 2 with updated graphics, realism and the beautiful simplicity which made the first counter strike such a classic game.
The game focuses on the fight between terrorists and counter-terrorists, with 'missions' which reflect this. From plant/defuse the bomb maps to rescue/keep the hostage maps the game is a simple but brilliant made team shootem up.
A multitude of guns are available to players each with their own unique abilities, making the weapon of choice depend on the players play style and the situation.
I personally never played the original counter strike so was taken completely aback by this game when i got it. The game is made using the steam platform and the maps are beautifully designed, everything has been thought of, there are areas of darkness which require night vision googles, areas of brightness which make your vision more difficult for a few seconds.
As a team based game it led to many leagues being set up based around the objectives. League tables where set up and competitions where made. The realism in the game had a great appeal to everyone that played the game, and made it the cult classic.
Overall a very pleasing game, brilliant graphics and simplicity only now being match by some games. One of my favourite shootem ups even now.
Counter Strike Source is a fantastic game. If you have played on the original Counter Strike or you have played on Condition Zero then you will absolutely love this game.
With Valve's patented 'Source' Engine, the graphics and physics in this game have been taking steriods compared to the previous game, these are utterly breathetaking. The way that everything is rendered within the game is flawless. For example on the map dust, there is such a huge difference between being in the shade, and moving into sunlight, there is that dazed, slightly blury effect which quickly dissapears, as if you have really moved out into the sunlight. And it is all rendered seamlessly, even the way light hits the metal on the rifles is utterly superb.
If I have to pick a first person shooter out of this and Call Of Duty, this would win hands down. And not solely because of graphics, the gameplay and AI are amazing, particularly, I have noticed that if you constantly play on a particular difficulty, the AI seems to get harder the more you beat it. This seriously improves game play as you can never get complacent with this game.
CS 1.6 and CZ fans will definitely be impressed with a lot of the best maps already present within the game out the box and a lot of extra maps, this game simply never gets boring and can be played alone online/on a LAN match or online joining a server and meet an amazing community of friendly players. (Hey just because some guy 'naded you or ghosted you or ran at you with a shotgun and smeared your face all over the place, doesnt mean they arent nice people :) Far nicer than annoying whiney 11 year olds on Halo/Call of Duty on Xbox like or PSN respectively)
Another reason that this game is far better than the likes of Halo, or Call of Duty is the realism and the severity of you dying in a round is actually aknowledged. In most first person shooters, if you are killed then you simply 're-spawn' at a designated point on the map, however in CS/CZ/CS:S if you die in a round then you stay dead for that round. Now a lot of you might be thinking "well that is a bit pants, why would you want to stay dead?" Well it teaches you the importance of strategy. If you just run in all guns blazing, sure you might talk out one opponent, but you WILL die as the rest will get you. As this is a counter terrorist vs terrorist game, strategy and finesse are key, using your wits, only squeazing the trigger when utterly certain you need to. This might sound boring but believe me it gets the adrenaline going!! As oppose to the likes of Call of Duty or Halo, which is basically bang bang bang, kill, die, respawn, bang bang, throw grenade, repeat and and rinse, Counter Strike (as a whole franchise) is a far more realistic (in respect to ACTUAL infiltration tactics not guns blazing) and far more refined.
As a final note before the summary, I would also like to point out that the built in 'one-liners' for the AI are simply priceless and will have you laughing for hours if the scenario they say them in is just right.
I love Counter Strike, I have had it for years and it simply doesnt get boring, the maps and customisation options are endless and there are several modification which are highly amusing! Such as the paintball mod. I recommend this game to any and every First Person Shooter fan, even if you think it sounds boring, it is simply a stunning and magnificently designed game from beginning to end.
As a very big Counter-Strike Source (CSS) fan I have to review this game for you. CSS is a rather simple and straightforward affair, a team of Terrorist attempt to blow up a target and an opposing team of counter-terrorists try to thwart the baddies! Alternative games involve counter-terrorists trying to set free hostages being held by the terrorists!
Now that all seems rather trite given the present climate. However, what the game lacks by way of narrative it makes up for in abundance with excellent, fantastic, wonderful game play. The format is simple and unambiguous the controls simple, the weaponry and strategy is simple. The actual game play and feel of the game is simply great.
Tactics vary with the weaponry! Sit back with a sniper rifle or rush and spray with the P90! What ever your mood, this game has the tactics available to suit. One of the other thrills is the chance of getting up close and personal and dispatching your next victim with your knife. Great fun!
The graphics are simple, if a little dated now but with the fast pace of the game you do not really notice. Now, there are some seriously talented CSS players out there, so if you end up on a server and keep getting killed don't get down hearted. Keep at it!
In my opinion this ranks as one of the best multi-player FPS's of all time. However, the experience could be disappointing if you do not find the right servers to play on. Because this game is popular it can also attract plenty of morons, shouting and swearing on the microphones. Find a well run server with good admins who keep the idiots in check. You will then be having loads of fun in no time.
This game is not very intensive on the graphics so an average PC will run this game at reasonable 'eye candy' settings.
The key to this games success is GAME PLAY, GAME PLAY, GAME PLAY. Sadly lacking on a lot of newer titles. This game has stood the test of time
Simple, loads of fun and brilliant!
This review will read rather similar to _my own_ other review on Half-Life: Counter-Strike, with a few passages copied and slightly amended - its really the same game with different graphics afterall!
CSS is an interesting and graphically updated "sequel" to the original Half-Life Counter-Strike. If you are into FPS (First Person Shooter) games in general and want flashy graphics, this may be for you.
In a nutshell, CSS (like CS) is about two teams attempting to complete their objective on a map with whichever team winning the most rounds being the overall victor when the map time limit expires.
Now, that of course is how it works in a clan match / competitve play, however on most public servers, people tend to play for frags (kills) more than objectives.
There are several types of maps in CS:
cs - Hostage Rescue. Counter-Terrorists (CT) need to rescue 4 hostages and start far from their location. Terrorists (T) need to prevent the CTs from rescuing the hostages until the round time limit expires. Note that only 2 hostages are needed for a round win.
de - Defuse. Ts need to plant a bomb (carried by a random player who drops it on death or on will, can only be picked up by Ts) at one of two bombspots. CTs need to prevent the bomb from being planted, or if it has been planted, defuse it before it goes off. Defusal kits can cut the time needed for defusing by half.
es - Escape. Ts start with basic handguns and cannot buy weapons. They need to find a nearby weapons cache that needs to be pryed open and retrieve weaponry. Then, they need at least 50% of the team to escape via one of 2 escape points. CTs need to kill sufficient Ts to stop their successful escape or wait them out per round time limit.
as - assassination. One CT is randomly designated as a VIP (unlike HL:CS, you can longer choose to be the VIP) and must escape via a single escape point. The VIP is heavily armored but carries only a handgun with limited ammo. His team must escort him. Ts must kill the VIP or prevent him from escaping by letting the timer run out.
Weaponry in CS is very varied with a large selection of handguns, submachineguns, rifles and a larger machinegun. Additional accessories such as grenades, night vision goggles, tactical shields and the like are also available. Those are bought at the start of a round in your spawning area. There are a few differences in weapons that can be bought by either CTs or Ts, but you can always pick up a weapon that your enemy drops. Also, you need to buy ammunition for weapons you acquire, lest you stand around clicking without bullets!
Controls are via keyboard and mouse, with the mouse generally used for vision movement, aiming and shooting and keyboard for movement, including ducking, jumping and swimming.
CSS has been on the market for a few years now, having come out nigh a year after CS 1.6. There is a very active community online with many thousands of gamers playing it daily over Valve's Steam system, though many old-school players have stuck with CS 1.6 over CSS. CSS comes free when you buy Half-Life 2 or related package as its a modification of the game.
As opposed to CS 1.6, the improved Graphics and Source engine do take their toll on your system, and if you are playing on a 64 player server, unless you have a mid-high end system, your frames per second are likely going to be rather low. CSS also has a physics system where objects in the environment can be manipulated - for instance shooting a box will send it flying about and you can also roll barrels and crates for cover. Sound overall has been improved as well and grenades will no longer fly the way you throw them, but be affected strongly by gravity, so beware if you are playing CSS after playing CS 1.6!
All the maps from CS 1.6 have gotten a retouch in CSS and have very high qualitx textures, giving them an entirely new feel.
Counter Strike Source is a first person shooter produced by Valve. It has become a very popular and competitive online game for the PC. Playing it now, it's very difficult and not a pick up and play kind of game like the Call of Duty series. It's very team based and most of what makes a good player is quick reactions, smart plays and precision aim.
There are a team of terrorists and counter-terrorists in each game and each round has a specific goal, such as defusing a bomb, taking out the other team or rescuing hostages. As you can guess, it requires good teamwork and communication and most people who play have a mic.
Most people regard CSS as a hardcore and realistic game. Accuracy decreases if you shoot while moving, holding down fire on automatic weapons continuously causes uncontrollable recoil, headshots are more or less an instant kill and it is heavily tactical.
A great thing about CSS is that the requirements for running it are very low (1.2 GHz processor, 256 MB RAM, entry level graphics card). As well as this, it's a very cheap game to pick up due to being so old and more than worth the money.
It's a pretty intense and very competitive game and if you're new to the game, expect some insults! It's played at a professional level...but getting better is all part of the experience and I highly recommend you try it out.
This game made by Counter strike is the third series and is the best out of all the rest. This game first stared from Counter strike:condition zero, 1.6 and now Source. This game is consider to be one of the best games produced and because of the fame, there have been tournament dedicating to counter strike and clan have played each to be reckonised as number one best clan of all-time.
Anyway, what makes this game so addicted to millions of people around the world is the fact that all you got to do is to buy the game, install it, and play online with any other people on the world. I have counter source and the graphics are phenomenon as the levels are real as there are map such as De_dust and guns which are different variates depending on, whether you are terrorist which have AK-47 and counter terrorist which have the M16 gun.
Counter-Strike has a somewhat vibrant history. Originally designed as a simple mod for the already existing and ever popular Half Life, it quickly took off as one of the most played online games of our time. Even now, the predecessor to Counter-Strike: Source, Counter-Strike 1.6 - remains one of the most popular games on the internet. Counter-Strike in general still has a thriving community of die hard fans, who love the genre dearly. It's probably useful to reveal I'm one of those fans. so this review is likely to be bias from the outset. I will try and keep some objectivity though!
The basic formula for Counter-Strike: Source is simple. There are two teams. One team is composed of Counter-Terrorists (CT's), and the other of Terrorists (T's). You choose a side, and play as part of a team via the internet, with alot of other gamers who in turn choose their team. Counter-strike is a First Person Shooter (FPS). However, unlike a normal multiplayer FPS, when you die in Counter-Strike, you don't respawn instantly. Instead, the game is played in rounds, and a death means you watch out the rest of the round from another living player's eyes. Don't worry though, rounds only usually last a few minutes, then the round starts again, and you're back in the fray. When a round does end, both teams respawn at their designated areas, ready to set off again.
The winners are the team who win the most rounds after the current map being played ends. A map, for those of you who aren't sure, is basically the environment you play in. Think of it as a level, or a confined space in which to play. Counter-Strike has quite a few different maps, that all offer different types of playing fields and environments. The type of map being played will dictate exactly what type of scenario will be being played. The scenarios are as follows:
The first is the bomb defusal scenario. One member of the T team will spawn with the bomb and they (along with their team), must plant the bomb in a designated area and defend it until it explodes. The CT's job is to dispose of the T's, but ultimately defuse the bomb. This scenario requires the T's to be on the offensive, and the CT's to be fairly defensive. This scenario can also be won by elimitating the entire opposing team
The second scenario involves CT's having to rescue Hostages from a designated area, where the T's are holding them. This means the CT's have to be a bit more offensive in this scenario if they want to rescue the hostages safely. The CT's then need to take guide the hostages back to a safe area to win the round. Alternatively, eliminate the opposing team once again, and your team can win this way.
Team sizes on Counter-Strike can vary, from 1 v 1 all the way up to as many as 32 total players, making up 16 players on each team. Counter-Strike is based heavily on teamplay. If you decide to run off on your own, you're likely to end up with a bullet in your head, or outnumbered by a team that has decided to stick together. For this reason, it pays you to run around with your team and work together to achieve the best outcome. I feel it is the teamplay element that is largely to do with Counter-Strike's overall success, as players can work together to achieve something. Couple this with the realism players feel (for example there aren't any huge coats of armour, if you get shot in the head - you're dead, simple as that), makes Counter-Strike unique and a winning formula.
The weapons in Counter-Strike: Source are also true to the realism. There are no immense rocket launchers or BFG's (spot the classic game reference!) here. The order of play is military issue weapons. All your USP's, Glocks, AK-47's and a some sniper rifles - to name a few. All the weaponry composes of guns that exist in the real world - just like Counter Terrorists and Terrorists do!
At the start of each round you buy weapons for that given round. The money you use to buy these comes from your performance in the previous round. You will get money more for killing people, planting bombs/defusing bombs etc. but there is also a flat rate of cash awarded at the end of each round to both teams. The winning team will be awarded more cash however. At the start of a brand new game every player starts with a base amount of cash.
The major change from Counter-Strike 1.6 to Counter-Strike: Source was the change in engine used to develop the game. Source is built on the Half Life 2 engine, whereas 1.6 was based on the original Half Life engine. This opened up alot of possibilities for the developers. The obvious upgrade is the graphical element. Source looks very nice. Other reviewers of this game have claimed that it looks weak in comparison to more modern games, but I implore them to try the old 1.6 again, then play Source straight after. The difference is stark. 1.6 feels like playing one of the old Doom games, it looks that old. It also handles alot differently and you soon become alot more appreciative of the new Source engine!
Counter-Strike Source also emplys the use of "Rag-Doll" player modeling. This basically means more realistic death animations. If you kill an enemy player, instead of just falling to the ground in a pretty linear and repeating pattern - players who die in Source have a very unique and Rag-doll like quality to them, hence the term. In essence, no one dies the same way twice. The body can roll, fall, simply fall flat etc. It adds that little bit extra realism - which is what the developers always had in mind for this game.
Although this game operates on a new game engine than the original, it still feels like Counter-Strike. The game style is unmistakable. For new players, this will be lost on you and it will just feel like a normal game (but a very good game!). For the veterans amongst us, you'll know what I mean. Counter-Strike remains one of the most popular online games to date, and if you haven't already tried it, I implore you to. Be warned though, hours of your life will suddenly disappear if you're not careful!
Counter-Strike is a classic, that everyone should try at least once.
Blending single elimination, team-based gameplay with the notion of an economy to produce an online action experience of incredible depth and realism, Counter-Strike is the most played multi-player online action game in the world. With Counter-Strike: Source, the now legendary game has been given a complete overhaul, with graphic enhancements such as higher polygon models, shadows and reflective water to add dimension to the new characters, items, and environments. CS: Source also contains all new maps.