Welcome! Log in or Register

Creatures (PC)

  • image
£76.20 Best Offer by: amazon.co.uk See more offers
4 Reviews

Developed by Mindscape Entertainment and published by Cyberlife, Creatures is a 'tamagochi' style game where you raise little creatures as virtual pets.

  • Sort by:

    * Prices may differ from that shown

  • Write a review >
    How do you rate the product overall? Rate it out of five by clicking on one of the hearts.
    What are the advantages and disadvantages? Use up to 10 bullet points.
    Write your reviews in your own words. 250 to 500 words
    Number of words:
    Write a concise and readable conclusion. The conclusion is also the title of the review.
    Number of words:
    Write your email adress here Write your email adress

    Your dooyooMiles Miles

    4 Reviews
    Sort by:
    • More +
      26.05.2011 22:46
      Very helpful
      (Rating)
      2 Comments

      Advantages

      Disadvantages

      If you like The Sims give this a go, otherwise give it a miss.

      Artifical Intelligence, or A.I. is something that the science and computer community has been working at for quite a while. The aim is to create a computer that can really 'think', and exhibits intelligent behaviour. The future of computing, perhaps? But one question has to be asked.... has no-one in the computer research field seen Terminator? It's all very well imagining a Jetsons style future where computers take care of everything, but what happens then? I'll tell you what. Your microwave becomes self-aware, and leads the rest of your kitchen appliances in a revolution against mankind. And you end up fighting off a rogue toaster while a psychopathic kettle chases your cat round the back garden. A bright future? I don't think so. Pass the plasma rifle.

      Meanwhile, somewhere in realityland, Cyberlife released their own contribution to the downfall of humanity, in the shape of Creatures. However, rather than dealing directly with artifical intelligence, Creatures is an experiment in Artificial Life an offshoot of the aforementioned A.I. Creatures gives you a virtual environment, in which you must bring up a number of annoyingly cute little creatures, called Norns. You start off with six Norn eggs; three male, and three female, which can be hatched, and when fully grown will breed with each other, to produce more Norns. And more. You get the general idea.

      But it's not that simple. You'll have to give your Norns a little encouragement if you want them to survive. Newly hatched Norns will have to be taught what to eat, what not to eat, what to do, and what not to do; all sorts of things to ensure they don't come a cropper in their formative years. And you have to watch them carefully. You can't directly control their movement; they'll often wander off , to explore their 2D world. 'Hey, wait... don't put that in your mouth! It's poiso... whoops, too late.'

      Positive reinforcement (tickling) and negative reinforcement (a slap) can be used on your Norns by clicking on the Norn's head or tail, and this will teach a Norn whether or not they are doing the right thing. Although this is complicated by the fact that they may well keep doing it anyway, and also that if your cursor isn't positioned correctly, you can end up slapping instead of tickling, or vice-versa. You can pick up various objects from around the Norns' world, and place them near your Norn. Toys can be used to keep your Norns occupied, and food is needed to stop them dying of starvation. Though if all goes well, a Norn will eventually go and get its own food. You can also talk to your Norns; there's a language computer just above the egg incubator, where Norns can be taught. It's not unusual to find Norns teaching other Norns to speak.


      Once a Norn reaches full maturity, you should be able to leave it to its own devices for a while, with just an occasional glance to check that it's not being assaulted by a Grendel, one of the more hostile inhabitants of the Norns' world. A Norn's daily routine seems to consist of wandering around, picking up objects and putting them down again, and kissing other Norns. Don't expect them to do anything radical, like learning to fly, writing Shakespeare, or developing nuclear weapons. Which is a shame. I always wondered about the consequences of giving the nuclear button to a small fuzzy animal. One misplaced paw, and it's 'Goodbye civilization, hello sunburn.' Should you so desire, you can look at your Norn's vital signs, name it, or give the mating process a little encouragement.

      It actually takes over an hour for a Norn to reach maturity; Creatures is played entirely in real time; there's no way of speeding up the game at all. I say game, but it's actually more of a desktop toy. There's no actual aim to the game; you can breed Norns for as long as you want, and you can export your Norns and give copies of them to other people. The problem I had with Creatures is that while it's fun for a while, after I'd bred my first few Norns, I didn't feel particularly inclined to continue. It's not that I'm not patient, but I wanted to experiment a little more. I had all sorts of genetic meddling in mind, but there's no way to change a Norn's gene structure. All you can do is watch your creatures grow. All my Frankenstein aspirations went out of the window. Even sending two Norns through the teleporter together failed to produce a 'Fly' style hybrid. Damn.

      Creatures is very nice graphically and sonically, and differently minded people might get a kick out of just watching their Norns grow generation after generation. But be warned, unless you have a specific interest in Artificial Life, this might not be for you. Otherwise, you could find yourself losing interest fairly quickly.

      (review by me, originally posted on GamesDomain)

      Comments

      Login or register to add comments
      • More +
        18.07.2002 20:37
        Very helpful
        (Rating)
        1 Comment

        Advantages

        Disadvantages

        Creatures was one of the first games I bought myself. You start off with some eggs, which you hatch. Half are male, and half female. Your aim is to grow, educate and breed these. You can give them commands, which mine mostly ignored, and even teach them to speak. It's best not to have too many creatures at once, otherwise you lose track of them. Their world is relatively large, and consists of a variety of habitats, some of which are more dangerous than others. The specific snake-in-the-grass here is what is known as a Grendel, which is like your creature, but green and more ugly. Your creatures are mostly friendly and outgoing, but the Grendel is pretty nasty. They also lay eggs of their own and breed. The best tip to deal with the eggs is to find them and drop them in a pond. This stops them from hatching, and there is a limit on the number of Grendels in the world at any one time (I think it's 2). There is a variety of food items and toys available for them, and there are also a lot available on the Web, both from the official site and from other people. These range from a set of books that teach your creature all the words available to him, to an official add-on that lets you manipulate your creature's genetic code. I had a lot of fun with this. The main problem with Creatures is if you are trying to breed two particular creatures. Your best bet is to lock them in a room together when they are fertile - use the medical kit to check on when this is. Another problem is if they are ill. Again the best bet is to lock them away and use the medical kit to try and heal them.

        Comments

        Login or register to add comments
        • More +
          01.07.2001 06:04

          Advantages

          Disadvantages

          Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can ! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can ! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh!
          This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can Oh! This is cool. I'm going to win a lot of money. Thank you dooyoo. Come on bastards, stop me if you can

          Comments

          Login or register to add comments
        • More +
          02.05.2001 01:09
          Very helpful
          (Rating)
          16 Comments

          Advantages

          Disadvantages

          The version of Creatures I have is the "Deluxe" version - so im not sure what differences there are between that and the ordinary version. This game is brilliant…quite simply amazing! (Or at least it was at the time it came out!) As ive had this game now for at least 2 years. System requirements: CD ROM Windows 95 Pentium 60 + Double speed 2x CD ROM drive 16Mb RAM and 60Mb of hard disk space 16 bit sound card with Direct X compatible drivers SVGA display adapter (at least 256 colours/640 x 480) 6 x 86 processor compatible. (Having said all of that! This game worked perfectly well on my old PC (cant remember what RAM etc it had – but it wasn’t very fast!) There are a lot of "virtual pet" gadgets and PC games that claim to be the "real thing". However Creatures is one of the best. It creates the on screen lives. You have what are called "Norns" (weird looking things!…but kinda cute!) – well you have eggs from which they hatch. They come complete with their own biochemistry, brains and digital DNA! They’re friendly, curious, social and eager to learn. Basically their lives are in your hands! (ooo all that responsibility!) You have to play with your Norns as they explore the world of "Albia" and they are constantly learning to use their cyber resources. You have to teach your newly hatched Norns to eat, speak and interact with you and other Norns. You need to provide protection from nasty Grendels (these are basically Norns gone wrong!) They live in trees, steel food, batter your Norns, carry disease – to name but a few! You have to encourage your offspring to breed and nurture their offspring. With the game (although on the box Richard Dawkins from Oxford University, Zoologist says: "Call it a game if you like, but it’s the most impressive example of artificial
          life I have ever seen" So with the "artificial life" you get what is referred to as a "life kit" this includes: New Norns, Crystal balls, Cave Fly’s. Coconuts, observation kit, grendel scarer, Christmas pack, carrot beetles….to name but a few! I have to agree with Richard Dawkins on this one, this "game"” truly is amazing. It simply amazed me as to just how much work has gone into making this game. The world of "Albian" hasn’t been explored fully yet by my Norns (and like I said ive had it at least 2 years!). The "world" is huge. One way you have an ocean (but you can catch a submarine!) and the other way you can go under water via a tunnel thing….the world goes on and on! The instruction manual supplied is very good and extremely detailed. At first glance you just think that you’re never going to get this game…and it does take a bit of getting used to! You may not believe this, and I wouldn’t have done until id tried it, but you genuinely do get attached to your Norns! (No – seriously!) You pick the egg, hatch it, teach it to talk, let it grow up, breed from it, go through scary encounters with Grendels (this is very stressful; again you wont believe me until you’ve had a go!), and unlike all other artificial life games ive ever come across, your "life" actually dies. I cant say ive ever seen any game where this happends. Take "Dogz 4" for example – your dogs never die, they grow old, but never die. Well your Norns do. Its really upsetting! (im 17 btw….but don’t laugh!!) You take your Norns though all the life stages, "baby", "adolescent", "adult" and "old". When they reach "adult" they are able to mate. You can tell whether your Norn is pregnant by looking in the "Breeders Kit". Here it w
          ill show a Norn and if its pregnant it will have an egg shaped thing in its belly with a number in it – signifying how old the baby is! Around "Albian" though there are many dangers other than Grendels. For example there are poisonous plants (all of these are shown in the book). You can keep an eye on all of your Norns by looking in the "Health Kit" and "Science Kit". Here you can administer injections! It is surprising just how stressful this "game" is, as when you look and it says that such-a-such Norn is ill you have to try and save it. Then Sods Law says a Grendel will appear, which they do! Your Norn then dies. What can a girl do?! Ive run out of "Grendel Scarer" and the Grendel had figured out how to get out of the cages! Its soooo unbelievably stressful! Don’t believe me no? Well YOU give it a go!…go on - I dare ya! (Then who will be getting worked up about the Grendel battering you 3 day old Norn!!!) :P Having said all of that though according to the box the game is suitable for: 3-10 yr olds, 11-14, 15-17 and 18+ age ranges, now personally id say below 12 and this game is faaar to stressful! (and upsetting!). The game does have its educational uses too though. You’ll see what I mean if / when you have a look in the "Science Kit". There is very technical biochemistry and DNA information here. Im doing A-level Physics, Chemistry and Biology and so far all of the information on the website is actually real scientific information! So learn all of it and impress your biology teacher! Definitely worth the money. (Although I was given the game so I don’t know how much it costs im afraid). Also they newer versions out now will be even better!! (Even more stressful!?…nah impossible!)

          Comments

          Login or register to add comments
            More Comments