All I can say about this is WHat a game. It is great for gamers who are lovers of the sport & for the people who can't stand it.
Not only is the game HUGE, packed with Lots of easy to really challenging levels BUT you actually enjoy the HARD parts unlike most games.
The harder challenges take time to achieve but you know deep down that they are possible instead of sticking the game in the draw to gather dust.
It is a big YES YES from me to anyone who likes a cheallenging game.
The one and only negative really about this game (which won't be a negative for everyone) is the annoying music. But hey you can turn that off, BRILLIANT.
For people who like moshy music though, they are going to love it.
I'm really puzzled by the difference in quality between a demo of this game that I got free with a magazine months ago, and the final game I went out and bought on the strength of that demo. The demo runs fast, is smooth and looks great at 1600x1200 resolution. The finished game is sluggish, with treacle-like controls and really nasty textures. The finished game shows the "Renderware 3" logo (the 3d engine) whereas the demo doesn't. I can only assume that the demo was coded using another 3d engine, and then Renderware was used for the actual game. Rendeware can be good if used properly (witness Tony Hawk's 3 on PS2) but in this case the developers seem to have used it to allow an easy quick port of the Playstation (Ps1) Dave Mirra game. Anyone familiar with THPS (tony hawk pro skateboarding) will feel at home straight away with this game..however, it doesn't run smoothly or with the quick acceleration of THPS skaters. The bmx riders in this Dave Mirra game don't seem to have put enough air in their tires, or they've setup their brakes so that the brake pads are dragging on the wheel rims - slowing the bike down. Either way, there is no feeling of speed or acceleration, which makes playing the game really uninvolving and frustrating. You have a wide range of options, but no part editor, which frustrated me as that was major fun in the THPS game. Proquest is similar to career mode in THPS, you choose from one of 8 bmx real-life bmx professionals and tackle a starter level, performing tasks like "grind 4 wooden crates" or "do a 360 air over the park jump box". Each level has 4 challenges, once you've done these it unlocks the next levels, or you get to choose new clothing, bmx bikes, etc. The levels aren't a patch on THPS. You can tell the PS1 heritage of this game, which is made more evident when running at PC resolutions (i.e. 1024x768 or 1600x1200). The terrain on th
e dirt levels looks terrible, it's all chunky polygon blocks with washed out textures painted on. When you see a dirt hill, it should look like a dirt hill, not a children's scribble! System specs are 266mhz Pentium II, 3d accelerator like Voodoo 1 or Nvidia Tnt 2, Direct X 7 or higher and 64mb of ram. I played this game on my system with Geforce 1.2ghz, Geforce 2 Ultra and 512mb of DDR ram. It ran fine at 1600x1200 resolution, no slowdown, but loads of pop-up and glitches which are due to a crappy 3d engine in the game. The graphics in this game are really terrible, a real shock after playing THPS on Dreamcast or PC. Textures do look like a child's scribblings, and there is SO MUCH polygon breakup and pop-up on the horizon that's it scary to pedal fast - whole buildings suddenly pop into view as you approach.yuk!! Graphics aren't everything, but unfortunately the gameplay stinks too. The controls (even with sidewinder pad) are clumsy, slow to respond and don't give you any feeling of connecting to your on-screen character. Your bmx rider does the strangest moves too (I ride dirt bikes so I know what I'm talking about). Do something like an "ice-pick" stall on the barrier of a quarter pipe, and your character floats down to the ground, like he's under the influence of lighter gravity. The whole expierience is like playing the game on a strong drug like tamazepan or morphine, in a dream-like state. Sound is better, but it's not hard to stream a couple of punk-rocks tracks off CD so no real kudos goes to the developers for the music. I hate cheap ports between platforms, the worst being PS1 to PC, as this always shows up the limitations of the Playstation, and doesn't do Pc owners any justice. I didn't spend £1300 on a games PC to play Playstation games did I? For that "privilege" I wouldn't pay more than £30 for a second-hand
PS1 and £10 for a second hand copy of this game! The original THPS game on PS1 may not look a patch on the PC, PS2 or DC versions but it still plays really well, with fast action and tight controls. Dave Mirra just doesn't! Avoid this game like the plague, it looks rubbish and plays like treacle. It doesn't seem to get much better as you play through, if you can be bothered to waste your time fighting the awful controls. I really can't see anyone who's spent time on THPS liking this game, it's a poor imitation unfortunately involving Dave Mirra, who IS an amazing bmx rider.
When I first saw this game on the Playstation, I thought it was just a cheap Tony Hawk-on a bike game... And I was right. BUT......remember, Tony Hawks is a very good game and so is Dave Mirra. The graphics aren't very special, since this title is a direct port from the console version. The trees and surroundings are very blatantly textured (and these textures are not that pretty either!) and the shading of areas is sometimes misleading (i.e. the flatness of a wall/ramp). However, the music is off good quality - its kinda heavy rock/grind type stuff. Not my cup of tea, but it is good quality. The sound effects are decent, but not brilliant, although you probably wont notice them when you are playing. The gameplay is lots of fun. In someways it is better than that of Tony Hawk. Because you are on a bike, the gameplay immediately feels more similar to other bike-racing games (particularly No Fear Downhill). There are 6 buttons used to do tricks with. The D Pad steers your chosen rider on his bike. There is a jump button, a trick button, a "mod" button (does the more daring tricks like no-hands, or handle twists, a grind button (i never knew a bike could grind....) and two spin buttons (one left, one right). The control is responsive, although the jump button does annoyingly slow you down....Performing a long grind length is very satisfying, as is the odd complex trick or two. Some of the tricks are very difficult to do, if you are new to the genre, and it is this challenge that will bring me back to play this game again and again for at least another month. There are a large variety of different scenarios to do tricks in. These range from a swimming pool area, to an abandoned missile silo. I preferred the in door arenas, as there were more ramps and pipes closer to each other. Some of the outdoor places got on my nerves - especially the muddy and sandy ones. Another feature I liked about this game was the sheer size of e
ach level. You really have to play each level at least 20 times before you can know it inside out - and because they are mostly very well designed, it is a joy to play them. I know it might seem unrealistic, but I would liked to have seen more of a difference in performance to be seen when using different bikes. To be honest, nothing really changes when you change bikes - except maybe their colours. However, if they did put too much detail into bike customisation, it would get boring (for some). The only thing that lets this title down for me, is the graphics. I know that looks shouldn't be the main feature of a game, but it just annoys me that this game could have looked a lot better.....Tony Hawks 2 looks brilliant and really outshines this title in terms of graphics. If the makers didnt want to remodel the areas and characters, at least they could have re-textured them! With the capabilities of most PCs these days, some nice bump-mapping and reflections would have lifted this game! Also I'd like to see more camera options in the future - 3 just isnt enough. I know I must seem like a real moaner, but I'd also want to see a better physics engine (not necessarily for the way the biker can fly around, but for the way he interacts with the area). For instance, in the sand arenas, particles should fly around more. IN the garden, leaves could lie around, and the rider could brush past them... Maybe we'll see this on the X BOX... eh? I'd better leave it there, for the complaining is overwhelming! Still, if you like these types of extreme "radical" sports, then you should buy this! If you want realism however, steer clear!
Dave Mirra Freestyle BMX is a really good game with excellent graphics. The game is just like Tony Hawk's Pro Skater 2. You have to ride round as any charicter including Dave Mirra and complete certain tasks on each level such as, "grind 5 orange tractors" and lots of other tasks, it is not an easy game but it is good fun! Once you start getting through the levels and completing each of the tasks then you unlock new bikes to help improve the speed and weight of the bikes, You can also unlock new gear so that you get new sponsers and more money, and as you go along you unlock new levels filled with hundreds of different objects to interact with. The game has real life tricks which all of the proffessional bikers do which makes the game realistic. I reccomend this game to you and if you don't buy it at least play the demo.
I'm quite surprised that nobody before me has written a review of this item. The engine to this game is rather weird, and many people on their first go would hate it, but after an hour or so, you get used to it, and it grows on you. You can perform almost any BMX trick in a wide range of levels. There are also leads of good two player games like who can do the best crash. For BMXers or non BMXers this is a good game. It also has the best game soundtrack ever including songs by: Cypress Hill, Sublime, Rancid, Social Distortion and many more.