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In my opinion Deus ex is one of the greatest PC games of all time its complex story, mixed with first person shooter and rpg mechanics make for a great mix.
Gameplay- This game at its heart is an RPG and a decently complex one at that. Like me you might want to go through your keybindings before playing also save as soon as you can or you will just have to go through character creation again which can be tedious. In addition to inventory management there is also a leveling and skills system where you can spend points in certain skills (Such as Lockpicking,Computers and various weapon skills) It is fairly easy to grasp these though. Deus ex is also part FPS which blends well with RPG mechanics, there is also a large variety of weapons from snipers to a laser katana.
Story- This game story is perhaps in my opinion is what makes this game so amazing. It is basically a conspiracy theorists dream with the plot even delving into things like the Illuminati while also maintaining its deeper message about society as whole.
The main plot revolves around JC Denton An augment human who is fitted with various augmentations which are customize able throughout the game, As he uncovers a greater conspiracy.
Graphics- Now please bare in mind when this game was made while its graphics compared to modern day games it makes this game look really bad while this is true it is important to realize that even if this game has not aged well graphically, story wise it has aged wonderfully and still plays great even today.
Music- This games music is simply great with great techno and suspense music really matches the games overall tone and that title music.
This has to be said is one of my all time favourite games, it was just perfect at the time, the graphics, looking back where very blocky but you know when playing a retro game to not expect that much in that department. The game itself is a first person shooter, but the world is very open, you have huge areas to explore and a tone of side quests to keep you busy.
There are a wide variety of guns to collect and your skill with them is governed by your attributes you level up in with the points you get as rewards for missions and side quests.
The Story is a bit confusing at points, a lot of double agents and companies pretending to be good but are evil or the other way around.
If i where to pick any game ever to be remade with current generation graphics it would be this one, i hope Deus Ex 3 is as good if not better as this amazing game.
This is without doubt my favourite game of all time. A classic example of underappreciated brilliance (not even the Game of The Year award is enough), Deus Ex defined the FPS/RPG hybrid genre, of which it is still the best.
Don't be put off by the age of this game, or the relatively crude graphics. In terms of gameplay and story you won't be able to find better.
Set in the 2050's, you play J.C. Denton an agent for an anti-terrorist organisation called UNATCO. The character is enhanced by prototype nano-engineered augmentations, which you can add to and upgrade during the game. These modify your abilities based on the way you like to play the game. This brings me to one of the most fantastic aspects of the game; choice. You can make it through most of the game without killing anyone, or go in guns blazing, it's up to you. The decisions you make alter the path of the game, and attitutes of the other characters towards you.
The gameplay takes a little getting used to, but it's worth it. People are still amazed by this game 11 years on. I've lost count of how many times I've played through it!
One of the best, and most hugely underrated first person shooters of all time is Deus Ex, a game that few people actually seemed to pick and play, despite (or perhaps because of) the fact that it's one of the most intelligent and uniquely crafted games available on any platform. The game is heavily inspired by cyberpunk literature, both with its dark premise, and also its superb aesthetic.
The film depicts the badass-monikered JC Denton, a United Nations Anti-Terrorist Coalition agent trying to stop terrorist activities during a dystopian period of the 2050s. However, he becomes embroilled in a winding plot that would take him places he couldn't possibly imagine, including outings with both the Illuminati and the Triads. This, combining with a genre-bending level of gameplay, where elements from numerous genres, such as RPG and FPS, makes a very strange, but wonderfully strange game that's quite unlike anything else you've played before or since.
What really does the game for me is the augmentation system. Throughout the game, the player will amass attributes which contribute towards enhancing their nanomachine-enhanced strengths, allowing them to get better lockpicking, certain weapons, and other physical attributes such as running and jumping. The game allows a high level of customisation which, when combined with a branching plot, allows numerous possibilities, that will surely have you coming back for more time and time again - I know it made me plough through the game a few times!
Unlike a lot of recent FPS games, where the campaign is over in a heartbeat, and you feel cheated out of your money, Deus Ex is a very lengthy title, and there are many different ways to get through a level, meaning that if you mess up one attempt, you can just try another - if you can't hack the terminal, just beat up all the guards and steal a key card, or try smooth-talking your way past the door.
With an unprecedented level of options, and a supreme level of depth, Deus Ex isn't somehow as recognised as Half Life, but it's an extremely intelligent game that takes the very best from a few genres, puts them in a blender, and then paints a wonderful new image - a dystopic one - with the remnants. Fantastic.
Deus Ex is a Role-playing first person shooter from Ion Storm and Eidos released in 2000. It received the Game Of The Year award in 2001. It is available for Windows, Mac OS and PS2. (The PS2 version has however, been somewhat cut down.)
In a dystopian 2050s World, Terrorism has become the single biggest threat to World peace. The player assumes the role of Agent JC Denton, one of the first nano-augmented agents for International Anti-terrorist organization UNATCO. At the start of the first mission, JC is under instruction from Commander Joseph Manderley to infiltrate the Liberty Island building, following an assault on the statue by the Northwest Secessionist Forces. - The NSF.
After several of such missions, and following conversations from increasingly prominent terrorist leaders, JC begins to delve deeper and deeper, uncovering a diabolical conspiracy.
At the same time, the world has been afflicted by a brutal pandemic, The Grey Death. A cure is yet to be found. A vaccine, however has been artificially synthesized by supertechnology corporation Versalife. UNATCO are in charge of distribution of this "Ambrosia" and at present the nano-vaccine is only available to some of the highest of government officials, and those deemed to be vital to social order.
Many of the locations JC visits are based on blueprints of famous locations, albeit somewhat fictionalized. Such places include LaGuardia Airport, Vendenberg Air Base, and the Hilton Hotel. The game also takes place over a number of countries such as France and China, the main character often coming into contact with many real and mythical organizations, such as The Knight's Templar, The Illumaniti, The UN, MJ12, and The US Army.
I have never seen a plot this incredibly immersive and detailed in any computer game I have played. It is positively Film-worthy.
The game seems to take place over a number of weeks, and every playable part is set at night, (this makes the sunglasses JC constantly wears seem a bit redundant, until he explains halfway through the game to another agent that his 'vision is augmented.')
The storyline is nothing short of epic, and the ending (NO SPOILERS) hinges on four possible moral choices, which drastically effect the state of the World.
Deus Ex is often not given enough credit as an RPG. People tend to forget (because of how well-put-together it is) that it is an Role-playing-game first and a shooter second. Frequently overlooked in reviews is the "Skills" section, something which is vitally important to the game. A form of XP (skill-points) is awarded not for killing people, but completing objectives to certain ends. These points can then be extrapalated and transferred into skills, which can be upgraded individually from the start of the game.
To give a good idea of how the Deus Ex environment fuctions, and the vast level of customization available in the game, here is a list of all skills which can be upgraded to the players satisfaction, up to 4 levels, Untrained, Trained, Advanced, and Master:
This refers to computer hacking. If the player is unable to find the password to a computer or terminal, being trained at this skill will allow him to hack said computer for a period of time with some high-grade hacking software. Herein he can read Emails for information, control security systems and unlock areas. The level this skill is at determines the amount of time available, before the computer's built-in security system locks the agent out of the program, until the hacking software has had time to recharge.
Having a Heavy Weapons skill will allow the player to use heavy weaponry such as the flamethrower, rocket launcher, experimental plasma rifle etc more effectively, this includes speed at which they can carry such weapons and the field-range and intensity of explosions. It also adds a lock-homing device and range tracker to the GEP gun.
Effects accuracy, damage, rate of fire, range and general power of the 10mm pistol, stealth pistol, crossbow etc.
Effects accuracy, damaging, rate of fire, range and general power of the sawed-off, assault shotgun, assault rifle, sniper rifle.
Effects the range and power of low-grade weapons such as knives, batons, throwing knives, crowbars, swords, pepper-guns and the electric prod.
Relates to the effectiveness of any thrown grenades, including LAM bombs, Bot-disabling EMP grenades and Circuit-damaging Scrambler grenades.
This determines the amount of lockpicks required to pick locks of varying difficulty, found throughout the game.
This determines the amount of multitools required to bypass keypads of varying difficulty and security placements (alarms, cameras, lasers, gun turrets etc) found throughout the game.
This determines the lung capacity of the player, as well as the speed at which he swims.
The higher this skill, the more efficiently the player can use Medkits to heal himself.
This determines the length and effectiveness with which the player can utilize throwaway hazard technology, such as Thermoptic Camo, Rebreathers and Hazmat Suits to surpass tricky areas.
All of these skills are extremely relevant to gameplay and massively effect the way in which the game can be played. They really add to replayability value and the player can wile away hours deciding which skill would be the most useful and efficient to upgrade. It is aspects like this that really give the impression that the game is a remarkably tweaked and brilliantly-conceived labour of love.
Now I mentioned earlier that JC Denton was one of the first ever Nano-Augmented agents, but what exactly does that mean? Well, in a nutshell, JC has microscopic robots inside his body, which can be programmed for upgrades to his combat tech skills. Now there are 12 augs that are discovered throughout the course of the game, in augmentation cannisters, which give the player the choice of two augmentations to a particular part of their body. (You can only pick one per body part, so choose carefully.) These augmentations are activated using bioelectric energy, (essentialy mana) which is charged with cells found on bodies, storage areas etc. which then powers the augs. So without giving too much away, (as finding new augs is always really exciting,) here are a few of the myriad augmentations available throughout the game (A total of 24, but only 12 available in any one run of the game)
1a. Microfibal Muscle - The strength at which JC can lift crates, boxes and chairs etc. which can then be stood on to reach great heights.
1b. Combat Strength - Increases effectiveness of Melee attacks.
2a. Power Recirculation - Bioelectric Energy drain is lowered (margin depending on upgrade.)
2b. Synthetic Heart - Upgrades all augmentations by one level when active.
3a. Targeting - Delivers situational info about a target.
One upgrade level will give the character model name of the target, another will show a picture, another will show health, another will show limb damage and another will display even more specific target info.
3b. Vision Enhancement -Night vision, which is increased further and further by upgrade, to the point of long-range sonar imaging (the ability to see through walls)
Each aug can be upgraded, and many of them complement others perfectly. All can be used at the same time, so toward the end of the game, JC can potentially have superhuman traits, something which gives a real developing sense of power pertaining to the player's idiosynchratic style of playing, which adds a whole new dimension the game and makes it feel really specific to your gaming persona. The augmentations are a brilliantly original touch.
Weapons can be diversely customized with multi-purpose upgrade boxes which can be found throughout the game, these upgrades increase range, damage, clip size, rate of fire etc respectively. All guns can be upgraded in these ways, but only certain guns can be upgraded to include a sniper scope, laser target, or silencer.
JC interacts with a wide variety of characters throughout the game, and has the option of a great number of dialogue choices which follow further speech trees and directly effect the following events of the game. This is the first shooter to do this, and it really creates a non-linear narrative experience. For example, at one point in the game, JC is under instruction from his superior to execute an unarmed prisoner, something which is against UNATCO policy. JC is given the opportunity to;
1. Kill the Hostage
2. Let his superior Kill the hostage.
3. Kill his superior.
4. Let his superior kill the hostage, then kill his superior.
5. Kill them both.
Any of these five choices will effect the way the plotline moves, and certain character's dispositions toward you. A simple form of barter is available too. Certain characters will have very limited supplies of items which you can pay for using credits. Rather than a shop or barter screen. The character will simply say something along the lines of;
"I've got a weapon scope you can have for 400 credits"
to which you can reply;
"I'll take it"
"I dont have the 400 credits." or
Credits can be attained by being payed for missions by your boss in the first half of the game, stealing credit chits or hacking ATMs (how cool is that?!)
The dialogue is all very well-written, often with some good humour, as serious as the game is. Some truly unforgettable one-liners and quips here which are always very entertaining.
See these diverse and innovative RPG aspects? Deus Ex is a game that you can really make your own.
There are three difficulty modes which effect only the toughness of the enemies, and lower JCs endurance. Easy, Medium, Hard, and Realistic. As threatening as it sounds, I opt for the latter, as the combat style works on a very realistic 'one-or-two bullets and you're down' system.
Deus Ex is a brilliant example of non-linear combat gameplay. With much of the emphasis on infiltration, interrogation, retreiving important data, explosive detonation and assassination. There is almost always a number of different approaches the player can take to complete his objective.
There are an incredible amount of ways to play a level, but realistically, there are two non-specific approaches:
1. JC can run in with all guns blazing, utilizing heavy weaponry and explosives, killing any number of enemies in myriad ways, blowing up the environment and breaking down doors to reach his destination.
This can inclde toting combat shotguns and assault rifles, planting mines on walls and doors and engaging in huge skirmishes with his adversaries.
2. JC can choose to make a stealthy assault, incapacitating enemies with the electric riot prod, sneaking around to find information, reading terminals and datacubes to discover passwords and codes, or hacking computers or using rare electronic multitools to bypass keypads and security systems.
Most players I have witnessed employ a combination of these two methods, but its great to have the choice to only kill when seen or caught. One outstanding aspect is that it is possible to complete this EXTREMELY long game, literally without killing anyone, or alternatively, killing literally EVERYONE. Again, its worth mentioning the importance of character interaction and the fascinating way it effects the plot.
The game is permeated with a highly distinguishable dystopian cyberpunk style with some great decor throughout. The graphics were revolutionary at the time, and relied on a then-impressive physics engine. Both however, are now a little dated. Whilst the costumes and weapons are really well-designed and look very punky and cool. It is largely carried by animation. Movement looks great in Deus Ex, characters especially move realistically, and helicopter blades and sentry bots also look impressive. When Deus Ex first came out, I remember people being astounded that the characters actually blink! Imagine that.
(A spectacular High-definition pack can be legally downloaded HERE:
This only really effects Character models, but is definitely worth using if you're going to play it.
Whether you're cautiously creeping through an underground terrorist HQ or defending a Hong Kong dance club with the Chinese military police, The level design is always astounding. The rooms and passages may be simple, but they work really well. I have never lost my bearings and been forced to double-track while playing this game. Also, there are always plenty of air-vents, emergency exits and rooftop access ladders to utilize in order to avoid being spotted, if you so desire.
JC finds himself fighting a vast array of troops from various megacorporations and private security companies, as well as native police. Commercial grade and Government security bots also play quite a part in the combat, and without giving anything away, you might even find yourself taking on a few genetically engineered life-forms. The enemies are quite diverse and the AI is great. Soldiers are alerted by cameras seeing you and setting off alarms or by seeing you directly. Upon which, the soldier will assess the situation and if he doesn't think he can take you, he will run to alert others or sound alarms to avoid engaging you in combat.
As a first person shooter, Deus Ex would probably fall flat on its backside, as it is all of the aforemetnioned atmosphere, customization and innovation that make it the masterpiece it is. The combat is essentially what you make of it. You can either make silent headshot takedowns, launch explosive or brutal assaults, hack turrets to attack enemy troops, hurl gas grenades or use pepperspray to temporarily incapacitate your enemies or just try to sneak past everyone. The stealth system is pretty simple. To make a covert approach, stay out of their field of view, move slowly to stay quiet, and crouch behind cover. If you want to get your hands dirty however, a headshot is always a lethal takedown and its always best to try not to get attacked by lines of enemy assault fire.
At any point, the following screens can be accessed to look and change your status:
The player's inventory screen is set out on a 2D grid, in which a graphical user interface with size-representative images of weapons, medkits, grenades etc are all displayed. once the grid has no space left, the player's inventory is full. Upgrades are added to weapons simply by dragging them on top of one another in the Inventory menu. (Items can be targeted and picked up, in a similar style to that of System Shock, Bioshock and Fallout 3.)
All dialogues are held in a database, which can be accessed next to the inventory and health screen. All important notes, objectives and passwords etc are also held here for later reference. Many objectives are also optional which gives a real feeling of choice.
Deus ex was one of the first games to implement a limb system of health, in which individual arms and legs can be healed alongside the head and torso. Having a limb crippled will effect your performance in the game until you are healed (Heart damage will effect endurance, leg damage will effect speed, arm damage will effect aim etc.) Bioelectic energy can also be recharged here. (Repair and Medbots can also heal you.)
Deus Ex has a decent heads up display, a line showing avatars of up to 10 items are always displayed at the bottom of the screen. This holds the items you choose as hotkeys, accessed immediately by pressing the number keys.
The HUD's colour is customizable, as is the menu, which is great as the standard grey can grow a little tiresome.
Finally, I feel that one of the most important aspects of Deus Ex is the brilliant musical score. It is filled with around thirty excellent Zombi\Kraftwerk like electronic tracks by composer Alexander Brandon which really complement the game's style and themes. I could, and have, listened to these tracks all day. Really futuristic and well-chosen music.
All in all, Deus Ex is a superb game, highly immersive, great graphics, realistic combat, excellent style. One of the most re-playable games ever made.
Created by: Warren Spector's team at Ion Storm
Published by: Eidos Interactive
Year of release: 2000
This classic PC game, a mixture of First Person Shooter, Role Playing Game, and Adventure Game, is what I (and quite a few other gamers) consider the very best game of all time. It won Game of the Year award in 2001, and even as recently as 2007 was voted Best PC Game of All Time by PCZone (UK) magazine. It spent several years in the planning, going through various transitions and changes of direction, until it finally emerged as the masterpiece that was released in 2000.
This was, as far as I am aware, the first PC game that gave the player what appeared to be almost complete freedom of choice as to how to play it. The actual progression from level to level was still linear, but each situation you encountered along the way could be dealt with by multiple different methods. And whichever means you chose to employ would turn out to be catered for by the way the game was scripted to react. Pretty much anything you might choose to do, even intentionally silly things in an attempt to try to 'break' the game, is anticipated, taken in stride and produces a logical outcome. The first time I played this game, this uncanny ability to adapt to whatever I did really blew me away!
It's incredibly complex, feature-rich and dialogue-rich; dialogue is another place it really shines - this game contains the most intelligent, intellectual and deep dialogue I've ever seen in a game, with much talk involving philosophy, politics, science, technology and classical history. Your character interacts and speaks with many interesting characters, ranging from street punks to respected scientists. The game is very 'dark' in every meaning of the word, including that the entire game takes place at night.
It's classed as a 'cyberpunk' game, meaning that it takes place in a high-tech dystopian near-future (2052, in this case) where corruption is rampant and everything is in a state of disarray. The world has been struck by a virus called the Grey Death, a terrorist group called the National Secessionist Forces (NSF) is causing havoc in America, trying to overthrow the government, as their French sister-organisation, Silhouette, is trying to do in Europe, and conspiracies are everywhere.
Into this scenario arrives the character you play, JC Denton, a 23-year-old graduate from UNATCO (United Nations Anti-Terrorist Coalition) training academy, on his first day on the job at UNATCO headquarters. JC is a new type of anti-terrorist - he and his older brother Paul are the first 'nanoaugmented' agents, meaning that they have been implanted with biological modifications giving them near-superhuman strength, vision, and self-defence mechanisms, plus an 'Infolink' which allows their employers to both speak to them remotely and to see what they see.
Paul was the first prototype, and JC is the newer, improved version. JC's vision, for instance, is so highly augmented that he has to wear sunglasses at all times - removing them reveals that his eyes are solid blue, which would understandably freak out the normal man/woman in the street.
When you start up the game you can choose to play a training mission, which I recommend - this introduces you to some of the main characters as well as how to use your inventory items and your weapons, and how to use stealth, a technique you'll need for this game.
Gameplay begins with your arrival on the docks in New York City. You receive an Infolink message from UNATCO telling you to meet up with your brother Paul, who is waiting on the docks to brief you on your first assignment: you have to take back the nearby Statue of Liberty building from the NSF, who have seized it and placed their commander on the top floor.
This is your first experience of how many ways you can carry out your assignments in this game: you can go rushing in with guns blazing killing everything that moves, including the commander, which results in some angry telling-offs by both Paul and your UNATCO boss for being too bloodthirsty and for missing the opportunity to interrogate the commander for useful information, OR, you can go in stealthily by sneaking around not being seen, hit people over the head with your baton rendering them unconscious rather than killing them, take the commander alive and interrogate him, and be rewarded with both praise and a bonus. So, as you see, this is not your common shoot-em-up.
As the very interesting and absorbing story of this game progresses, you become involved with an increasingly eclectic range of people and begin to encounter indications that things are not at all as they seemed when you first joined UNATCO. Conspiracies abound, involving such diverse entities as top scientists, the government, gangsters, various terrorist factions, The Illuminati and other secret organisations, and even your own employers. And you start to discover disturbing things about your brother and yourself, including your origins.
This review would be far too long if I were to go into further detail about the story - I will just say that playing this is likely to give you the richest and most rewarding gaming experience of your life. The game is also vastly replayable - there is so much in it, that you are pretty much guaranteed not to experience all of it the first time through. I've played it about 12 times and I still find an occasional conversation or area that I hadn't seen before!
One warning I will give, is that the first mission in the game is a bit slow and 'dry', and can give the impression that the game is not all that good. This was my first impression, and I've heard that others have found this too. I bought this game in 2000, played about half the first mission and lost interest, and didn't go back to it until 2003 when I was off sick with flu for a week and decided to force myself to play some more, as I still kept reading about how great it was supposed to be. Well, I was glad I did, because I spent that week completing the game to the end, unable to stop playing - it was like the best 'page-turning' novel I'd ever been unable to put down. I'm still grateful to that case of flu!
And, speaking of playing to the end, the ending is another way this game was great: there are three different endings. In the final level, you have to choose which of three different outcomes you want JC to achieve, and you can play all three endings by saving and going back to that final level.
Just as this is my favourite game of all time, JC Denton is my favourite game hero of all time. As well as being a huge badass, he is the master of the 'ice burn' one-liner, delivered in his deep, gruff, gravelly monotone voice. Some classic throwaway lines:
'Bravery is not a function of firepower'
'If I were going to kill you, you're already dead.'
'You've got ten seconds to beat it before I add you to the list of NSF casualties.'
'I like to pick 'em off from a distance.'
'What good's an honest soldier if he can be ordered to behave like a terrorist?'
Paul Denton has his moments too, especially his tendency to go completely berserk due to AI glitches. If you're in a shootout in which Paul is involved, be very careful not to accidentally hit him with 'friendly fire' - he will say something like 'Are you out of your mind?' and go completely mental shooting everyone including you repeatedly until everyone, including you, is dead.
Although this sounds like a very serious game, it does have many instances of intentional humour as well as unintentional, which provide a few much-needed giggles from time to time. For instance, just try walking JC into the ladies' restroom during your first visit to UNATCO - if there is a woman in there who expresses disgust and says she is going to report this, wait and see what your manager, Mr Manderley, has to say about it!
Despite its age, this game will run on most modern hardware, though those with dual-core processors may have to disable one core because otherwise the game may run too fast. I play it on a single-core Pentium IV 3.6Ghz Shuttle PC running Windows Vista Home Premium with no problems.
The graphics, which were pretty advanced in 2000, look a bit dated today, especially the character models - they look OK from a distance but awful in close-up. But the maps still hold up well, so it is absolutely playable even now, nine years later, especially if you give it the highest resolution. And even more so if you download the Unreal Tournament OpenGL renderer (Deus Ex was made using the Unreal Tournament game engine), which further improves the graphics: http://cwdohnal.home.mindspring.com/utglr/.
It can still be bought from the manufacturer's website, Eidos Interactive, on Amazon, and as a downloadable Game of The Year edition on Steam. Rated 15+.
Also on ciao.co.uk as thereddragon, ciao.com as EsmeraldaDragon, and Helium as Esmeralda Draic.
'Deus Ex' is a gaming landmark - one that has redefined and revolutionised the world of single player gaming and will be a point of comparison for future games for years to come. It is not just that this is an exceptionally good game, but that it is highly original to the point of groundbreaking. It deserves a place in the collection of any computer games player.
In terms of genre, 'Deus Ex' is best described as somewhere between a first-person perspective shooter (other FPP games include the 'Quake' series, 'Half-Life' and 'Unreal') and a role-playing game (such RPGs include the 'Monkey Island' series, 'Grim Fandango' and others). It is broadly a mission-based FPP game with a strong and central plot. In terms of setting it is futuristic and slightly science fictional, but is not too strongly detached from modern life.
You are cast in the role of 'JC Denton', an augmented human working for the United Nations Anti-Terrorist Coalition (UNATCO). The game begins with you hunting a terrorist squad (the NSF) seizing quantities of a vaccine - 'Ambrosia' (don't laugh) - to combat a deadly plague that is sweeping the population. As the game progresses you are offered the chance to ally with the NSF to bring down a suspected conspiracy to infect the population with the plague(*1).
The plot is the heart of the game. You become completely immersed in it as it sweeps you from New York to Hong Kong, Paris and other locations. In earlier single player FPP games the plot was usually in addition to the main action, especially in id Software's 'Doom' and 'Quake' series. Here you are at the centre of a massive, engrossing story. You interact with characters, receiving information, objects, images and missions of varying importance. In the early missions your objectives are those laid down by UNATCO: later on, especially towards the end, you pick the missions to suit your own end. 'Deus Ex' even throws moral questions and life-or-death decisions at you.
Such a complicated plot could not develop had the games' producers not chosen to give you a level of interaction far in advance of what has been seen before. This is not a run-around-shooting-everything game, nor is it strictly a puzzle solving exercise. There are often various routes to overcoming a particular problem, which can involve any number of tasks you can perform. Obviously, you can attack using a huge range of firearms if you so desire. Doors can be opened with keys or by picking locks. Security systems can be hacked and bypassed, allowing you to disable security cameras and defence turrets - you can even set the turrets to attack your foe. Generally your approach can take one of two fashions: sneak in and out without disturbing a soul, or go in with guns blazing and take no prisoners. But the huge variety of options allows you to mix both: Creep into the security base, then storm a guard tower and pick off the enemy with a sniper rifle from the inside. Within the fairly wide boundaries set by the game you are more or less capable of doing as you wish.
The plot is also carried by the extensive array of characters who contribute to it in various ways. Some are clearly friends, some clearly enemies, the rest could be either depending on how you play the game. Many of them communicate with you while in action using your 'Infolink', which displays their picture, the text inscription of their message and allows you to hear their voice. This is often used to provide you with information, but an excellent effect added later in the game brings your enemies into your Infolink, taunting and teasing you as you try to track them down. On many occasions your actions can have consequences regarding other characters, varying from minor to major. While entering the ladies toilets' at UNATCO may irritate your boss, neglecting to ensure security isn't compromised in later levels can leave your allies dead. The freedom of movement involved in this game even goes to the extent that you can kill pretty much anybody within certain restrictions. This is highly inadvisable on grounds of morality and because it's also a waste of ammunition.
As well as interacting with a vast array of characters you are called upon to make use of a wide range of objects, most of which can be carried with you. Lockpicks are used to open doors, and multitools are their electronic equivalents for bypassing electronic system. Various items of food and drink can improve your health but alcohol disorientates your vision. Health can also be boosted more effectively with medikits or by using a Medical Repair Bot, usually found in hospitals, sick bays and the like. Money to purchase items can be received as a wage from UNATCO, picked up as small green chits and transferred from banking accounts either by obtaining security codes or hacking ATMs.
Also included in the umbrella term 'objects' comes a vast array of weapons. These divide into five categories: Rifles include assault rifles for rapid spread fire and sniper rifles for taking down targets a long distance away. Heavy weaponry includes the GEP gun, a hefty rocket launcher that takes time to reload and restricts your movement, but is devastating. Also the plasma gun and flamethrower similarly restrict your movement but are very powerful close-range weapons. The pistols include the standard pistol and stealth pistol; the latter reloads very quickly and makes less noise. Low-tech weaponry includes swords, combat knives, throwing knives and a crossbow used to fire darts, burning flame darts or lethally poisonous tranquilliser darts. Finally demolition weaponry includes a variety of grenades: explosive, gas or EMP which neutralise electronic foe such as security bots. Certain weapons can take different ammunition and can all be improved using weapon modifiers. These allow you to tailor the weapons around your style of play by reducing recoil, increase range and even add silencers, laser targeting or long-range scopes. From time to time characters will offer you ammunition or weapon upgrades in exchange for money - it's worthwhile getting an idea of what you require most in a weapon to avoid wasting money.
Another extremely useful item is the augmentation canister (and augmentation upgrade canister). This allows you to modify your body by adding nanotechnological components giving you better vision, targeting, bulletproofing, and even health restoration and remote detonation of explosives. Again, as you can only receive a limited number of augmentations and upgrades, it is important to prioritise what is most important to you. These augmentations are all powered by bio-energy, replenished either through repair bots or small 'biocell' which can be collected and stored.
On first impression this may all sound excessively complicated, but the introductory training mission at UNATCO takes you through controlling these features and making use of the facilities available to you. All conversations, goals and even useful images are automatically logged for reference later on - extremely useful for remembering objectives and security codes. Rather than plunging straight into the first mission I wholly recommend taking the time to go through the training sequence and familiarise yourself with the game. It will reap rewards later.
The flexibility and non-linear structure of this game make it a joy to play and extremely entertaining time and again. Different approaches yield different results, and having played through it once myself I have now returned to it and already discovered two entire sections I overlooked in the first place. The missions are generally quite varied, including destroying a ship, rescuing hostages, reconciling warring triads and escaping from prison. Depending on your choices there are three different conclusions to be reached, and a fourth(*2) hidden one too.
The graphics are extremely good and are used to evoke a strong sense of location. The first mission involves ascending the Statue of Liberty in America, the Paris missions take you to the Champs-Ely sees and in Hong Kong you find yourself in a cramped, brightly coloured market area. 'Deus Ex' runs on a heavily modified version of the 'Unreal' 3D engine, so in terms of efficiency it may not quite be at 'Quake III Arena' levels but is nonetheless excellent. Although the minimum system requirements specify a PII 300 (or equivalent) minimum with 64Mb RAM, this really isn't a realistic system on which to play the game. PIII systems are a far better bet - even the little 450Mhz copes well - and 128Mb RAM is also a better recommendation. Personally I run a PIII 700 with 128Mb RAM and a Creative Riva TNT2 32Mb graphics card and the game runs very smoothly at a resolution of 800x600.
The sheer quality of 'Deus Ex' even goes as far as making excellent use of sound, an area too often neglected by game makers. The ambient music is generally subtle and quiet, all strings and pianos appropriate to the location. Find yourself spotted by the enemy, however, and the music jumps into life with more upbeat sounds to accompany the action. It's a clever touch executed very well. Spot sound effects play a similar useful function: trying to sneak along metal floors can be ruined by the loud taps it causes, but also this can help you discover where your enemies are. Disturb your foe and their guns first click as they prepare to pounce, which all adds immensely to the tension involved.
I'm not going to allege that this game is perfect - nothing is - but the few problems I do have with it are either so trivial they don't really matter or so advanced that few other games have run into similar areas of difficulty before. The non-linear approach is not complete - there does come a point where you have to remain within the boundaries of plot and you can't prevent it. This is largely understandable, however, as allowing you to follow any path you desire would make the game far too large. The missions take place across a number of huge maps which have to be broken down into separate parts so that they can be loaded, which requires an occasional pauses in the game. Again, this is due to reasons of size, and you can't really blame Ion Storm for it, except to state that on some occasions the breaks could have been subtler, especially on the Hong Kong maps. That said I'd be struggling to find any other faults with the single player game.
What makes Deus Ex stand out in the genre of FPP games it that it is a single-player game. Other recent FPP games such as 'Quake III Arena' and 'Unreal Tournament' have placed the emphasis strongly on multi-player gaming, and it seems that Ion Storm have taken advantage of this with 'Deus Ex' to create a single player game that is markedly ahead of all others. While the majority of people were pressing developments in multi-player games, 'Deus Ex' has delivered the landmark single player game that no-one realised we were waiting for.
For those who want it an official multiplayer patch has been released allowing you to play a deathmatch style Deus Ex with other players over the Internet or a LAN. I would advise getting the patch(*3) as it includes various graphic tweaks which can make the game run faster on certain cards using the Nvidia chipset. But I would add that the multi-player game is nowhere near as satisfying as single player 'Deus Ex', nor is it as good as such dedicated multi-player games as 'Half-Life Counterstrike' or id Software's mighty 'Quake III Arena'. Nonetheless, it is an interesting distraction to occupy your time with until 'Deus Ex 2' arrives. Ion Storm have confirmed that work is progressing on the sequel, but specific details and even a potential release date are yet to be confirmed.
The large Internet fan base 'Deus Es' has accumulated on the Internet also includes a number of teams dedicated to producing modified add-ons (mods) for the game. These include a variety of new single-player games and some different multi-player versions too. The Deus Ex Ed programme allows creation of new maps for those interested in a spot of Deus Ex DIY. For further information, have a look at www.planetdeusex.com .
'Deus Ex' alone is a huge world that will take you some time to complete and without doubt leave further room for exploration. It is a hugely satisfying game, highly original and extremely entertaining. I strongly advise trying out the playable demo(*3) to get an idea of what this game is like before buying it, but I would be surprised if many people find it not to their liking. It is a massive game, very highly recommended.
*1 In this basic plot description I have sought to avoid spoiling any of the game's surprises and plot developments. There is far more to it than this, but I don't want to spoil it for anyone.
*2 To view the hidden ending:
- Enter the 'maps' folder in DeusEx
- Make backup copies of the files 'DX.dx' and '99_enggame4.dx'
- Rename '99_endgame4.dx' to 'DX.dx'
- Start Deus Ex. The fourth ending will start in place of the usual Deus Ex / Ion Storm logo animation.
(Return the files to their previous states to restore the game)
*3 The patch and the demo can be obtained from:
http://www.deusex.com/ (Official Site)
The above and an add-on for the demo to include mission 2 is available from
A final point: 'Deus Ex' is based on a contraction of the Latin phrase 'Deus Ex Machina', meaning 'God in the machine', an idea which has important correlations with later stages of the plot.
Also on ciao under SkyscraperFanClub
Deus Ex - Mind Blowingly Good
Deus Ex is a First Person Shooter/RPG game set in the not too distant future. Its set in New York and revolves around JC Denton on his first day of work at UNATCO (United Nations Anti-Terrorist Coalition) You are sent in to New York to uncover a cure for the gray deth that is sweeping around killing hundreds of people. The NSF (National Secessionist Forces) have claimed a shipment of the cure known as Ambrosia and are hoping to distribute the cure evenly to those who need it most such as poor working class families. UNATCO on the other hand want it for the upper class people such as the president, vice president and many bureacats. So your sent in to clear up the mess and find the cure. Sounds simple ? But along the way you discover many conspiracys which need answering leading you into an ever increasing plot which grows bigger and bigger as you play on. JC Denton and Paul Denton are both nano augmentated agents (basically many parts of their bodies are super increased through use of roboticular cells and processes) This adds an exciting element to the game as upgrades and skills become available.
Deus Ex wasnt voted game of the year over and over again for no reason you know. Its success comes mainly from its gameplay and its easy to see why when you play it. Its extremely well balanced and structured no matter how you tend to play. Every action you make during the game has a consequence (kill somone early on and they cant offer info later on, hurt and annoy someone and they will hurt you, run into ladies bathroom and you will get reported as a perv to your Chief in command etc...)
The way the actions you make infulence the gameplay is brilliant and enables much variety as every choice is your own. Instead of being told how to do a mission, you pick your own way of doing the mission. For example you need to access a building and interrogate someone, you can either:
A) Go in all guns blazing shooting everyone in sight (including hostages)
B) Sneak in through use of stealth by finding back entrances, secret tunnels
C) Find additional info from various people including pedestrians walking the streets on ways in
D) Get all the guards outside and blow them up by using a grenade, TNT box, LAM etc..
E) Gas grenade the entrance and sneak in under cover picking off the guards 1 by 1 with silent pistol, baton, crowbar or stun gun. Make sure to hide their bodies.
Etc.... As you see there is so many ways of tackiling a situation and depending on how you do it will depend on the amount of skill points you receive and the credit you recieve from many members within your orginisation.
Another pleasing aspect of the gameplay is the upgrades available. You can upgrade all your skills such as computing skills, weapon skills, swimming skills, electronic skills etc... as well as upgrading your augmentation skills allowing you to get stronger (lift heavier things) hold breath underwater longer, better vision enhancement, better combat strength etc.. The way you upgrade these skills is by obtaining skill points which are achieved by doing various tasks and sub tasks in the game. The more you have the better your upgrades so it really is worth playing through fully and finding every sub task possible.
Multiplayer is even available with this game and although not as good as Single Player its still well worth a go. There is much variety to be had on multiplayer and fun plus many of the aspects used in single player are used in multiplayer.
Graphics arent the strongest point in this game but to be honest when your playing it you dont care as you are so gripped in the immersive gameplay and depth within the missions that much emphasis is taken off the graphics. The indoor locations look quite decent as well as the outdoor ones but the main point with the graphics is lack of detail and everything can look rather bland. There is patches available to increase the asthetic look of the graphics if you are really fussy (which I doubt you will be) the graphics are solid and well constructed but just lack detail.
Deus Ex has an amazing array of weird and wonderful sounds, from the basic reloading of a clip, to the upgrades of nano technology and the noises from the robots as they move. Sounds play a big part in this game and even the music that goes along with the on screen action is well thought out. Some of the guns sound poor when they are fired but its really not a big deal cause if you worry about that then you shouldnt even be reading this review.
My Personal Thoughts
Its no wonder Deus Ex is winner of over 50 game of the year awards. The beauty and depth contained in this game is pure genius and once you play this game it will change your perception of video games forever as you will constantly be wanting the same aspects from this game to appear in every game. The ability to free roam the environment, explore, upgrade, collect, talk to people, make friends and plan out your missions etc... I personally love this game and I think you will as well if you are a fan of strategy based games or first person shooters, hell even both would be best. This game adds a whole new element to the PC gaming genre just like the way Half Life redifined the FPS genre forever.
A game that is pure genius. Everything that a game needs is here and everything you want a game to contain is here. In short this is one of the best games available in this genre (along with half life) and its easy to see why. This game can be bought for around £1.99 these days from your high street gaming shops or better still from the internet. At that price its an absolute MUST and should be owned and cherished by every PC owner out there !
Deus Ex is set in 2052 though this year is not revealed in the game it is revealed in the sequel. You are a UNATCO (United Nations Anti-Terrorist Coalition) agent improved by the use of nano-augmentation. The Grey Death, an infectious disease, is slowly wiping out the population and there is a limited supply of the vaccine. This limited supply means only those deemed to be of use are receiving it i.e. government personnel, scientists, the influential rich etc. As you may have guessed, the people on the ground are far from happy about this, rioting has become commonplace and terrorists are on their side. UNATCO exists to enforce peace.
This game does not have one simple plot, there are many detailed subplots which keep the players interest throughout the entire game. Keeping in line with this, the game has more than one possible ending.
As with most RPGs you can put points into different skills and there's quite a range of skills on Deus Ex i.e. split weapons skills, medicine, swimming, lockpicking etc. You obtain these points by completing goals but beware, you cannot master all of the skills so plan ahead. Your nano-augmentation isn't a sleeping skill. You can collect augmentation canisters which when you decide to use give you a choice of two skills.
The levels are filled with ways to use your different skills so you won't find that any skill in particular is rendered useless and regret ploughing points into it. It also means there are a range of ways to complete each goal.
Both the skill customisation and level range give the game a high replay value.
So, what are the flaws? The graphics are certainly not going to impress you considering the graphics out these days, even at the time of release the graphics weren't fantastic but you'll find this easy to ignore due to the sheer immersiveness of the game.
Overall the game is likely to keep you highly entertained. It's certainly one of the better first person RPGs available and considering it was released around 8yrs ago, which is quite a substantial amount of time in the gaming world, that only goes to show just how good it really is.
I am also a member of Ciao thus this review is posted there.
This game is sort of a R.P.G mixed with a first person shooter andventure game, set in the future, where nano-technology is a rife business.
When I first played this game, I couldn't believe it, the storyline is brilliant, the settings are perfect, and the atmostphere is amazing, I was totally sucked in by it.
The game starts you off in New York, on Liberty Island, which has been taken over by a terrorist group, from there locations take you to Battery Park in New York, Wan Chai market in Hong Kong, Paris, and even Area 51!
The game story has many twists and turns, almost like a movie but you play it, but the game does not feel linear, the choices you make affect how the game unfolds.
As an avid game player, it is one of my top five games of all time, maybe even number one depending on my mood, if I feel like getting knee-deep in the inventory if items that you can pick up and use, I go for Deus Ex.
Overall, if you're after a good old game to play, this is the one i'd choose, you can se the settings on full-whack and go play, there's even a HDTP (high definition texture project) that you can download for free, which greatly improves the graphics a bit more towards todays games.
Just play it!
Ah the future...
Advanced technology, cyborgs, corruption and, of course, some awesome guns.
Sounds good? Then you will LOVE Deus Ex. This futuristic first person shooter has a whole lot of aces up its sleeves. It features great graphics, brilliant sound effects and music, a gripping plot and as to expected, a whole lot of action.
Basically, you take on the role of J.C. Denton, a bionic agent working for the United Nations Anti-Terrorist Corporation (UNATCO). You end up taking on the elite terrorist group, NSF (and there are some interesting twists in the tale). Your missions take you pretty much everywhere, from New York, to Hong Kong. And the fact that you can find upgrades for your bionic self are all just icing on the cake.
Whether you're a born strategist considering all the possible options, or a trigger-happy charge-'n-blast-'em, this game will certainly be to your liking.
Although a little dated, this game is still more than capable of competing with more modern games, and is available from most good retailers for a fraction of the cost. It also offers infinite replay value.
Your life is not complete without this gorgeous gem nestled firmly among your game collection. Why are you still reading this? Go out and buy Deus Ex before you loose out!
I remember reading up on Deus Ex long before the game was actually released, or at least I thought I was when I should have at least realized that you'll never find an up to date magazine in a dentist's waiting room. Still what I read intrigued me, it was a game that remained ambitious in its promises for the advancements of the FPS genre despite beliefs that this is a genre that will never leave its formulaic roots behind. Of course that in itself was a long time ago, before I had a PC to call my own and so was being deprived of the gaming joys that this particular award winner was offering up. Since then I've had the chance to own the game, obviously, and have witnessed what most believed would only ever be possible on the most powerful PC get converted over the the lowly Playstation 2, and with improved graphics no less. I guess what I'm trying to say is that by now Deus Ex is a game that anyone with even a minimal PC should be able to play. Yet despite its age I would still say that the game falls into the Must Play area and remains one of the best experiences that any gamer can partake in. The reason that the game has managed to withstand the test of time without so much as a loss of interest is that the advancements made in Deus Ex were so revolutionary that I have yet to play anything similar. Even the achievements of both Goldeneye and Half Life combined pale into insignificance when compared to the wonder that is this game. What it does is to recreate a genuinely living, breathing world. It dumps you straight into the story of J.C. Denton, a special agent for UNATCO (United Nations Anti-Terrorist Coalition) who, along with his brother Paul, is fighting a terrorist organization known as The NS
70; (National Secessionist Force) that claims UNATCO are intentionally holding back the development of Ambrosia, a cure to the Grey death, a worldwide plague that is working it's way through the poor and unarmed. However J.C. soon discovers that Paul is a double agent for the NSF because of some global conspiracy that he believes UNATCO to be involved in. The thing is that while the central story is very linear, you couldn't, for example, decide to become a mass murdering terrorists until the game decides that it's time for you to do so, you still get to choose how to act toward people and how to live your life. So during a mission you need to decide whether or not you want to use lethal force, non lethal force, or even the non combatant stealth option, and then move through the level based on your own choice. This is much more than just a fancy addition though as, while you can not change the stories outcome, you could still have a major impact on it's progression based on who lives and who dies. On the first level alone you are required to catch up with a high ranking terrorist, of course how you get there is up to you, but even once you find him you have to choose your words to decide whether or not you offer him a way out and get his information; or whether you decide to threaten him and get involved in a fight to the death. Of course the really sadistic, namely me, will offer him the prison option and then once he has revealed what he knows shoot him while he's defenseless. It saved me a lot of energy in the fight, gave me the information I wanted and also prevented the guy from escaping from prison and coming after me. Win win right? Course I felt kind of bad when I realized he wasn't actually the mega evil terrorist I always thought, but what what could I do by then. Throughout the game you will find decisions like this at every turn, from the relatively simple choice of whether or not to kill the enemies in a level, right the way through to much more important choices like which missions to take or which characters to kill (Yes you can kill your boss, but the guards will not let you get away with it so it's not the best idea while you're actually working for him). The simplest way for me to explain this is to liken it to the amount of freedom that you had in the classic space sim Elite, only with similar gameplay to the Thief series and all tied together by one of the best conspiracy plot lines ever to grace the world of video games. That freedom comes at a cost though, namely that you can not possibly keep switching styles at will. You see Denton is an experimental agent who has been modified using a sort of nanobot technology that can be upgraded as you move through the game. So maybe at the start of the game you decide that a stealthy approach would be more fun than an action approach. In this case you would decide to upgrade your legs to enable more silent footsteps, but unfortunately this means that you have less points to spend on other things and so you'll need to use them on abilities that will compliment your silent footsteps. On the flip side of the coin are the action fans who would obviously choose to upgrade their strength and weapon handling abilities, but this would leave them making as much noise as a super soldier firing his rocket launcher at 3 guards in a room full of oil, which by coincidence is what was actually happening. That's the beauty of the game though, it literally appeals to all tastes and styles, from all out stealth to all out action and whatever middle ground you can think of, if that's what you want then that's what you get. This then proves to introduce the gamer to further tactical decisions
since Denton can hold only a very limited number of items. This is totally different to the approach of games like Resident Evil, where both a lock pick and a bazooka will take up the same amount of space in a characters back pocket, because in Deus Ex the size of an item dictates how much space it takes up. So if you were to upgrade your stealth abilities then there would be no point in placing a machine gun into your coat and hoping for the best since you could use same amount of space on a few lock picks, medi pacs; and a crowbar which works to both get you into the ventilation and as a very effective emergency weapon. Of course if you decided on the action approach and upgraded your strength then a lock pick would be pointless since small wooden doors present surprisingly little resistance against your big bad rocket launcher, it's all about the management. Unfortunately as much as I love this game I do find some flaws. Now they are pretty major flaws that would ruin most games, it's just that with the sheer depth on offer in Deus Ex you become so completely absorbed into the gameplay that they fade away into minor gripes. The worst is in the control system of the PC version. I usually find FPS games work better on a mouse and keyboard, but in this game I would have preferred the less sensitive joypad option because without the need for cat like reflexes I found the mouse too sensitive for easy aiming. However the keyboard still works because of the sheer number of buttons available for assigning each item its own individual button, something that keeps the game flowing much smoother than a joypad system could ever allow. The other 2 problems though are merely the ravages of old age. As I said, the PS2 version of the game had the superior graphics and even that was not up to the standard of the average P
83;2 game of the time. Basically I'm trying to say that the graphics suck, there are too many glitches to do the seriously involving gameplay any justice. Background items see an almost insufferable amount of clipping, and character models are extremely blocky. Though none of that is really helped by the kind of robotic animations that stone age games were always known for. Finally there's a problem with the games sound. Now let me set this straight, I am not complaining that the game sounds bad. It doesn't, it actually sounds excellent. Background noises, such as cats leaping into trash cans and doors slamming shut, are genuinely effective in setting up the mood of the game and the music is extremely atmospheric. It's just that the voice acting is poor, characters all sound extremely cool, particularly JC whose rough whisper brings back memories of a post Die Hard Bruce Willis, but there's never any emotion. You'd think that when a prostitute is thanking you for saving her from her pimp, while simultaneously warning you his friends will not be happy at the death, that she'd have a little gratitude or concern to her voice but instead she, and all characters, has this monotone drawl that quickly begins to grate. However it's a testament to the games quality that you can ignore all of these faults and still find yourself unable to put the game down. You will become completely addicted with the game, so absorbed with it that you will forget to eat, sleep and wash in your efforts to discover the truth. Definitely a game that has remained unmatched until its sequel Deus Ex: Invisible War that I am currently loving my way through.
This game blew me away. I had heard many reviews about it claiming it was "revolutionary" or "best game ever" but i thought that this was the usual hype about a new release. Well it was all true i was instantly in love with this game. It is set in the future where terrorists paly a large part in the world and you play the part of DC Denton a cyborg. This game is different from some shooters in the fact that the storyline is amazing. You feel like you are watching a film and you keep playing just to find out what happens! A simply spectacular game that everyone must own.
I don't want to give away too much of the story, but the plot of Deus Ex is one of the finest crafted in any game. If you like multi-layered conspiracy, you're going to love Deus Ex. There are so many side plots, twists, and branching narratives going on in the game that it's easy to get sucked in to one plot and then do a complete one-eighty not five minutes later in the game when you uncover another buried facet of the story. In case you haven't read our extensive preview coverage of Deus Ex (and why not may I ask?), you step into the stylish leather boots of a nano-augmented agent for UNATCO, a United Nations-sponsored anti-terrorist organization. You begin the game looking for a highjacked shipment of Ambrosia, the only known substance that can stabilize sufferers of the "Grey Death." Now that's just one ripple in the ocean that is Deus Ex. Like I said, I don't want to give anyway anything further about the story since it's so fundamental to the experience, but let me just say it's like an entire season of The X-Files wrapped into one game (the old X-Files, not that tripe they've been feeding us recently). I know what you're saying: "Sure, the story might be the best thing since those flying cars we all got earlier this year, but I can go buy a good book for ten bucks. How does the game play, jerk face?" Well, you won't be disappointed here, either. And you don't have to call me names. I have feelings too, you know. Think of Deus Ex as a mix between Rainbow Six, Thief, and System Shock. It's set slightly in the future, projectiles are more deadly than in Quake, and a solid stealthy approach can be much more useful than a full frontal assault. The really great thing about Deus Ex is that you can play it how you want to play it, and you can develop your character to fit your playing style. You gain skill points through completing primary and secondary goals, which can then be allocat
ed to increase a number of different skills including computers, electronics, environmental training, lockpicking, medicine, swimming, and various weapons skills. You can become an expert in perhaps one or two skills, but you can't master all, so you have to be careful about what you pick because it will affect how you progress through the game. And while it may seem obvious that abilities like lockpicking and computers might come in more handy than swimming or environmental training, don't discount any of the proficiencies. My main character was a sniper/hacker type with a bit of lockpicking prowess and medical knowledge, therefore I favored strategies like staying far away from my targets and hacking into security systems. But I went back and played the game to test some of the skills that I hadn't specialized in, and I found that in most cases (why anyone would want to be an expert in environmental training still eludes me...but to each his/her own) there were just as many ways to utilize them as there were any other skill in the game. Becoming an expert doctor kept me in tip-top shape every time I used a single medkit, and the swimming skill afforded me easy clearance through several underwater routes that I had never explored as a sniper/hacker. In addition to the customizable skills, your nano-augmentations play a big part in the game. You'll find augmentation canisters throughout the game that can give you one of two enhancements, which also forces you to make choices that affect the game. For example, you may have to decide whether you want the ability to run fast or walk silently, lift heavy objects or cause greater damage in melee combat. All of these choices make for greater variety in gameplay, and ultimately makes for an almost endless play experience as you have multiple routes to explore each time you play the game. Level design is another area where Deus Ex really shines. After games like Thief and System Shock 2,
it's almost a given that "sneaker-shooter" is going to have some creative levels, but the folks at Ion Storm have gone above and beyond the call of duty. Like I mentioned before, there's usually something in every level that caters to the various skills, even swimming. From air ducts to underground pipes to super-secure secret entrances, the designers really thought of a number of ways to traverse and interact with each environment so you never feel like you're locked into one route. And the great thing is that no specific way is necessarily the "best" way to go. While a Mech-swarming front entrance may seem like a deathtrap to some, the character loaded down with EMP grenades may find it an easier route than bypassing security and going through the backdoor. It's all about character choice, and that's a great thing to see in a game, especially in a first-person perspective game. With all of this depth, you might imagine that Deus Ex would be a real bitch to get into. Well, that's not the case at all. One of the first things that really impressed me was how easy Deus Ex was to get up and running. While this could have been an overly difficult game to get in to, it's obvious that the team spent a good bit of time designing the interface, because it's one of the best I've used. For starters, absolutely everything is described in detail with a click of the mouse. This keeps your hands on the game and off of the manual, which is purposely thin for that very reason. The game will also keep running track of all of your logs, clues, codes, and conversations. You'll pay for it in save game space (individual saves can run upwards of 20MB a piece depending on the size of the level), but it's worth it in the end. I'd rather stay in the game than have to go searching through page after page of notes, and if you had to keep track of all of the notes in Deus Ex, you'd fill a composition book in shor
t order. As good as the gameplay is, visuals aren't one of Deus Ex's stronger points. Since it's built on the Unreal engine, Deus Ex isn't as pretty as other first-person games like Quake III or Soldier of Fortune. The graphics are blocky, the animation is stiff, and the dithering is just plain awful in some spots, but overall Deus Ex certainly looks better than your average game, and I'm certainly willing to sacrifice graphics in favor of solid gameplay, which this game is overflowing with. While the graphics engine isn't the best out there, Deus Ex does excel in creating atmosphere. The entire game takes place at night, which is the perfect setting for an eerie, conspiracy-laden adventure. As you can see from the screenshots, the game is dark, but that's part of what makes it so mysterious. Plus, with your eye-mounted flashlight, you're never completely in the dark as long as you have a bioelectric cell or two in your inventory. One of the worst problems I ran into with Deus Ex was the high system requirements. Deus Ex ran choppy even on some of the higher end computers we played it on. I had to turn the detail down on my PII450MHz with a Voodoo3 to get a fluid framerate, but after I installed one of the new Voodoo5s, it was smooth sailing with full detail. Of course, I hope we're not getting to the point where you have to own a PIII600 with a $300 video card to play a good PC game quite yet. Other than the hefty system requirements, there wasn't a whole lot not to like about Deus Ex. One caveat goes back to the choppy animation system. While the team promised real-time lip synchronizing, the final product doesn't live up to what we were expecting. More often than not, the character's teeth moved up and down instead of their lips, so you're left looking at a very Cenobite-ish looking creature who you just want to run from before fishing hooks shoot out of his back and grab you. I als
o ran into a couple of occasions where my allies blocked my path, preventing my escape from a room. Thank goodness I'm the type who saves often (and I suggest you do if you pick up Deus Ex) or I might have to replay a good bit of the game. There's also no multiplay option, but the single-player experience is so great you won't miss not playing against others. Overall, these are just minor quips, and there's certainly much more to praise in Deus Ex than there is to whine about. To its credit, its brilliant design and elegant follow through make Deus Ex the best game I've played this year, and I think it's safe to say it's one of the most versatile first-person games ever. Those of you looking for a complex, unique experience will find it in Deus Ex. While I had a good idea that Deus Ex was going to be a winner way before I played it, the team at Ion Storm has gone above and beyond all the expectations I had for this game, and has made one of the most fulfilling single-player games I've played in years. I only hope we see this attention to detail and design in future games from Ion Storm as well as other developers.
Well how do I begin. Deus Ex was a game I started about a year ago but my computer broke a number of times and all my save games were lost. I was about half way through the game but it was such an experience the first time that I though why not? It is a true classic and this is due to a number of things. It has proper voice acting and you feel that these are real characters you a talking to. The variety of people you meet is sensational. There are posh women behind desks and low life street scum who be no resemblance in the same level. There are at least twenty main characters who come and go constantly. Many keep reappearing later in the game. The second and more important aspect of the game is the ability to do just about anything. At one point you are ordered to execute a hostage in cold blood. He is a terrorist leader but knows much, much more than he is letting on. He poses you no threat and you want to speak at length to him. But your partner orders you to kill him and so you must make the decision. Most linear games would make it that you could not get out of the situation but in Deus Ex you can kill the man, knock him out or leave him to be killed by your partner. The last choice is to kill your partner outright. Each choice will mean you are treated differently throughout the rest of the game especially when you meet up with your boss again. Even if you kill your partner you don't have to tell him. This is the reason a came back to Deus Ex. If you want to go around robbing ATM machines, you can. If you want to go and dance all night is a strip joint, you can. If your want to have mass shoot outs with gansters, you can. The makers have a sequel in production and I would advise you to buy this game first as it concerns events that have already happened. Deus Ex is a true classic and its different styles of play, different ways to play through the game and multiple endings mean that the replay
value is extremely high.