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A video game classic in every sense of the word and a game that introduced many gamers to the world of action role-playing games. Somewhat dated now Diablo was a trail blazing game in the mid nineties from the ever constant Blizzard Entertainment who also released Starcraft, the many Warcraft games including World of Warcraft and the sequel Diablo II with constant rumours of a third game in the series.
Diablo is based in the town of Tristram that is beset by the evils of the Demon Diablo and his minions who have taken liar in the many dungeons beneath the nearby Cathedral and the many caverns below. There is a choice of three classes Warrior, Sorcerer and Rogue in specialising in a particular form of combat Warriors excel at melee combat, Rogues are good shots with a bow and Sorcerer's (surprise surprise) excel in magic. Initial choices aside you can tailor your character to be more apt at any of these style of combat should you wish too.
The game play is mouse based with clicks to move your character about and attack the many denizens of the dungeons you explore. Along the way you will receive quests, find gold and other loot whilst exploring the depths. Each game is randomly generated meaning every time you play with a different character the dungeons will be substantially different.
Various magical items will be found along the way which boost your charters prowess is numerous ways in amongst these are rare unique items that are difficult to find making it all more the more rewarding when you do.
Sadly the graphics are very dated due to the leaps and bounds made by technological advances but the game play still remains intact and it is still a highly playable and compelling game. It is also good to see where many of Blizzard's other games had there basing.
Released in the 90s by Blizzard (still now synonymous with great role play games) there is no doubt that Diablo has been brilliant game. However, is it still comparable to other games now available? I've played Diablo on and off for 10 years, most recently this week. The game centres around a single person or the 'hero' of the story and at the beginning you have a choice of 3 characters which vary in items they are best to use and skills you can develop in them.
I always choose and would suggest you start with the Warrior who best suits axes, swords, club etc and sturdy armour- gives you something to work towards. Your hero can wear hat, boots, gloves and armour to help them be stronger. They can also wear 2 rings and an amulet which are imbued with magical properties that assist the hero. Finally choice of weapon is essential- never send your hero out without one! Just be aware that most of these items will degrade so remember to get them fixed regularly or be prepared to lose them.
Starting out in the village of Tristran where they will meet healer, blacksmith and others to help along the way, your hero must travel from the defiled church down 15 levels. Through these levels your character will meet thousands of creatures of various different types to battle. These are relatively straight forward and OK to fight so long as there aren't too many at once. If there are, find a doorway asap, then you'll only have to fight one at a time. When you kill a creature they will sometimes leave behind coins or a weapon- these are worth varying amounts to the blacksmith in town. For each new type of creature you will at some point come across a kind of 'king/queen' who will be significantly tougher to beat than the others. Once you do kill them however, they will leave behind a magical item which can be identified by Cain in town- sometimes magical items can be found in chests or left by other creatures you kill. It is always worth taking these back to town.
Your character will get various missions along the way which are mostly random, the earliest being the Poisoned Water Supply and The Butcher. You always seem to get one of these two and then at least 3 or 4 others along the way. However you don't have to do any of these to complete the game, although you should- you often get a reasonable reward.
There are some things I'll mention very briefly
1. There are books of magic which you can learn to cast as well as scrolls
2. Your character starts with basic abilities which you will develop as your hero passes levels
3. There are shrines you can access which will slightly alter your character's abilities
4. You can save at any point in the game which is very helpful
5. There is a brilliant add-on to the game called Hellfire which is well worth investing in
So it is still as good as when I first played? Well no because I know what to expect and therefore like any game it has become a bit easy. However it is still good to play and the last 4 levels can be quite difficult, especially the last one. I must say that major improvements were made to graffics, storyline and content with Diablo 2 but I still think it is a really enjoyable game despite these things even at so old an age. Many may not be able to look past some of the negatives, but I still enjoy it every time due the pace which can be fast, but nor exhaustingly so like many modern games. I also appreciate the quality of the game which is coherent from beginning to end.
If you can find it, and you like RPGs it is still worth a try.
Just like the name of 'Blizzard', Diablo brought a totally blizzard to the deep cold classic RPG game, and created a new type - Action RPG. Diablo brought a lots of new features, which including:
A fast action model for battle: Unlike other RPG game which uses the turn-by-turn system to battle, the battle between you and the monsters is real time in the world of Diablo. Such change has brought a definitely change of RPG strategy. Now you have to think about the right time of attack, or the right time to run, it makes the game more like areal world.
A random system for item: The item, weapon, money or treasure you got in Diablo is totally random. Some of the item is normal, but a lot of them has magic embodied. In order to use this magic item, you have first to identify them, after that you have to choose which is suitable for you. There are lots of kinds of magic features in the world of Diablo, and their combination makes the number of item counterless.
And last Diablo has a random map generator: What that mean is that every time you enter the dungeon, a random map will be draw! So even you play Diablo again with the same chacactor, you will never encounter the same map, or even task, cause tasks are also random.
A stone cold classic, Diablo is the game that introduced the world to Action RPGs, showing that RPGs didn't have to be number-crunching geekathons but in fact could be fun and frantic too. It also introduced a bunch of innovative features that are now gaming standards - and some that aren't, but are still cool!
Diablo is based around the town of Tristram, a lovely serene village that is placed unfortunately near a huge, multi-layered dungeon jam-packed with evil beasts. The gameplay is simple - point and click your character around the 16 dungeon levels, slaying crowds of baddies whilst collecting magic items, potions and gold, and looking for the stairs down to the next level.
When you start Diablo, you first choose your class. You can have a Warrior, a Sorcerer or a Rogue. This may seem limited when you think that modern RPGs like World of Warcraft have over 10 different classes - but each class is suitably different. In short, Warriors are the best for melee combat, Sorcerers are good at casting spells, and Rogues specialise in using a Bow and Arrow.
I thought that a nice touch was the flexibility of the character classes - a lot of RPGs limit items and spells by class - however, it's possible to alter your style of gameplay by developing different attributes whilst you play your character. For example, you might create a Rogue who is also proficient at casting spells - this adds a bit of freedom surprisingly lacking from a lot of RPGs from this time.
Controlling your character is done with the mouse. There is very little automation, and every attack / move requires a mouse click. This gets a little bit repetitive, however it's loads of fun, just don't' play for too long at a time, your finger might get tired.
Apart from the odd boss room here and there, Diablo's levels are randomly generated. This is surprisingly effective, and adds lots of replay value to the game. Although the levels are quite bland as a result, the element of surprise each time you play is refreshing. It's nice that you can replay the game without wading through the stages on autopilot!
There is also replay value through trying to get hold of the best items in the game. As well as a range of randomised magic items, there are also several special items that are very rare, but if you find one it feels like you've won the lottery!
Multiplayer on Diablo is great fun. You can team up with a friend and take the dungeons on together. I've had hours of fun with this, and because your multiplayer characters save their levels and items between games, it means that over a few weeks you can quite easily complete the game alongside a friend.
The graphics are dated, especially the magic spell effects, but still have their appeal. Dungeons are 2D, with an isometric view. However, the animations are smooth and still look good nowadays. Most of the dungeon levels are shrouded in darkness, along with the eerie ambient sounds this creates a great creepy atmosphere.
Overall, Diablo is a trailblazing action RPG and it's still really fun and playable nowadays. If you like action packed gameplay, dark fantasy worlds, levelling up a character and fighting off hordes of monsters, this is a classic worth picking up.
1995. A long long time ago. In an era far away, a young budding company known as Blizzard released it's first of many hit titles Diablo being one of it's first.
The game is rather simple in concept. By no means was it the first to use the kind of adventure system it has, but admittingly it's one of the first to have had such an interesting one. Like it's successor Diablo 2 you are a hero out on a quest to abolish the forces of darkness and shove a ray of hope up its arse and keep it away for what you're hoping to be, forever.
However there are many important things to note regarding it's successor and this one. For one, Diablo 1 was a horror game first and adventure game next. It was absolutely soul wrenching going into that tower spiraling downwards for what felt like forever. The dark lighting, the much scarier monsters and dare I say it, yes, even darker feeling spells.
Diablo one without apology let it's users experience obstacles you'd be hard pressed to find anymore. Invisible monsters that did significant damage, being overrun by thousands of little bastards without warning, and all the quests required you to go BACK into that blasted underground tower where you'd go "well that's just FANTASTIC!"
To this day there are still people who play Diablo 1, nearly 13 years later. Though the gaming experience online has been tainted heavily by the cursed "dupe glitch", which allows users to duplicate any item they want with anything else, like cheap potions to super rare items. One time for fun I decided to see how long I could get all the top gear and spells thanks to that glitch, and in half an hour I was pimped beyond feasible levels. Sure there were some honest players still trying to have some fun, but it's just so hard when you get somebody blowing your head off with Apocalypse of Everything Level one BILLION.
Many people also like the armor styles better in the first then the second. Many mods have been based around entirely bringing back the first's armors and having them in the second with relatively good success.
ok ok every ones going to be saying to me "diablo thats very old". in my opinion diablo is one of the best "dungeons and dragons" type game, graphics are excellent, and you can even play over the internet (max.4 players) the sound id very good, i do recommend this game to every one. the only fing bad is the story line. this game is old but it's great value for money. it only costs £4.50
*os:windows 95, 98, me, xp, 2000*
*processor: p60 mhz*
*system memory:8 mb*
*graphics card:8 mb*
*free hard drive space:3 mb*
*directX:5 or higher*
Being a hardened veteran of Diablo II, the game that eventually followed this one as you may have guessed, it is difficult to avoid comparisons. Needless to say, the newer Diablo II had more of everything (characters, skills, items, quests, locations) and the online features are far superior, but Diablo doesn't disappoint in being a top quality roleplay sword and sorcery hack-em-up of the highest calibre, especially considering it was brought out in 1996 when they were still bringing pinball games out on the Amiga. The essential plot of Diablo is that this big, red monster called Diablo (he's sort of the Devil, but he has brothers) has been up to no good, converting local kings and priests to turn to the dark side and so on, and you arrive in the lovely town of Tristram on a cold Friday night to proceed down into the Knightmare-esque labyrinth where Diablo and plenty of less terrifying, but cool, monsters dwell. The player can choose from three classes, essentially based around strength, dexterity and magic; the Warrior, the Rogue and the Sorceror respectively. My personal favourite choice is the Sorceror, because I like the way he looks and I just usually find magic characters more interesting on games like these, but the game's not more or less difficult for each character. There are instances where monsters can leave through a door one by one and get deftly cleaved into oblivion by a Warrior, trapped skeletons in rooms with windows can be popped off one by one by the Rogue, and occasionally a small room can be opened to reveal it is full to the brim of skeletons, to which the Sorceror can respond with some fire walls. It's all good. There are many varieties of monster, all of which crop up again and again as necessary, but there's enough variation in types to keep it from getting boring. Often incredibly annoying, when Succubi shoot their incredibly powerful energy at you and those little spitty creatures spit corros
ive acid all over you, but the death animations and sound effects of some of these beasts make it all worthwhile. On to my personal favourite feature of the Diablo games: Quests! Yes, no classic style fantasy game would be complete without your hero having nothing to do aside from kill stuff. The game has numerous quests, many more than can occur in one game so you'll always have some different ones every time you play, and the rewards can be incredible. My favourite quests are ones which are triggered by venturing into a particularly scary new area, with the goal of slaying the dead/malformed occupier and his skeletal horde, such as the Butcher and Lazarus, for anyone familiar with this game. Who am I kidding, I'll only get one reader at 11am on a Sunday. And of course, the final goal: the killing of Diablo. Does he get vanquished? Well it's pretty easy to guess that the game wants to satisfy your Diablo-kill hunger but also leave room for a sequel which he's also in. As for the online feature, I don't know if this was the first multiplayer online game but it was definitely one of the earliest along with the likes of Starcraft, also made by Blizzard. Online characters need to be made from scratch, you can't simply load up your level 27 Sorceror who's got through the game and now has nothing to do. The only problem is that the variety within the game is lost online, with only four constant quests that can be done. I usually save Diablo II for my online needs, and have Diablo I as an offline game. For a 1996 game the graphics are very good, but the more limited colour palette is quite obvious throughout. The sound quality is also excellent, and has obviously had some thought put into it to come up with the really pleasant Tristram ballad, while features such as the map, town portals to save on shoe leather and numerous bogstandard, special and ultra-special items make it all the more fun. My only real problem wit
h the game, unfortunately due to playing Diablo II a lot more beforehand, is the lack of freedom for the player. The dungeon levels (16 in all) are large and take a long time to clear (of enemies), but the only possible movement is up and down levels. It just unfortunately feels a little limited. My game also didn't come with the often-talked about manual, apparently a real eye-catcher which would not surprise me considering the high quality of the Diablo II manual, but that's what you get from buying reduced price games with the name of a reduced price games company emblazoned over the top. A really enjoyable game that will last much longer than many of the more modern games.
Diablo may be getting on alittle in years now but it is still a worthy addition to any gamer's library. Its falls loosely into the category of a RPG, albeit a very lightweight RPG, mainly due to its subject matter and content rather than anything else. To the uninitiated its a lot of running around dungeons, fighting the hoardes of the undead and completign tasks to reach you final goal...its also a lot of fun. The story behind Diablo is actually remarkably good for a change and far more detailed than this review is going to go into. Basically there was a war between the forces of good and the forces of evil - the angels and the demons, during which a remarkable thing happened - the birth of humans on the land. The battle paused as both were intrigued about what side these new creatures would choose, during which time some of the lesser evils attacked the prime evils and cast them down as mortls onto the earth. Fearing for the humans the angels cast them into magic stones and eons past until now, when one of these demons escaped - Diablo now walks the planet and is amassing the fores of evil underground preparing to take over. This is where you come in after an impressive opening movie. You either play a wizard, warrior or rogue, picking a character at the beginning - each have different and rather obvious characterisitics - I'll leave you to work out what. You begin in the village and have to find your way into the toimbs where you'll be attacked by all manner of shambling beasties such as zombies, skeletons...the usual RPG type nasties in your quest. To aid you you'll also find chests with potions, gold, keys, armour, weapons etc. etc. as you progress, some are mere aid others are simply essential for the completion of the game. These things can also be sold and traded in the village, special scrolls opening up a teleportation portal to jump between the two places, allowing you to buy special armour, weapons etc. to hep you on you
r way - you'd think they'd give them to you seeing as you are trying to save their butts... Not all the people you meet are nasties though, although most are. Some will give you special quests to fulfil or trade you special items or simply offer nuggets of information to help the plot along. Conversations are carried out in a text window, with preset chatter between the two of you - nothing freeform here unfortunately. Its not necessary to complete all of these quests to complete the game but you are missing out on a large chunk of it if you do not - some however are essential. The graphics in Diablo still look gorgeous if you ask me and I'm not that easily pleased. The spites may be quite small but the attention to detail is superb. The settings are all wonderfully drawn and suitably drab, and creepy looking and the demonic creatures which attack you are simply great. Some of the animation is a bit ropey on some of these but in general it is all good. Sounds effects and music too are rather awsome and perfectly fit the style of game adding wonderfully to the atmosphere. Once again great attention has been paid to the detail here with the sound of distant screams being layered under the effects, just in and just out of earshot...lovely stuff. The gameplay overall is unfortunately(or fortunately) a little on the easy side as RPGs go. On one hand this is a good thing becuase some RPGs are notoriously difficult and all but the seasoned adventurer finds themself veery dead very often, but not here in Diablo. This does mean that you can find yourself playing for hours and I DO MEAN hours without dying. Personally I prefer games to be harder rather than easier and to be honest I did finish Diablo in a matter of days...may have been the same day for that matter, I can't remember so in some ways I'm glad I borrowed rather than bought it. On the other hand, its not so much about getting to the end than the exploring of the dun
geons which is interesting, and there is plenty to see here because the game is rather on the large side. If you are a seasoned player of RPGs then you'll probably find yourself hacking and slashing your way to the finale very quickly, if not then you'll get your money's worth from the game. Once you have won though, there is nothing to stop you coming ack for more, because its that kind of game - great stuff. Bored with simgle player modes, you can also play Diablo over a LAN or modem connection with upto 3 other people for joint dungeon exploration. The monsters get more plentiful and tougher here apparently although I've never tried it but it certainly sounds like fun. If you like the game then you'll also be interested in the sequel which actually manages to improve upon what is almost perfection in the RPG market and is a little tougher as well which is just great.
Diablo is about a dark lord called Diablo who has taken over a cathedral and 30 levels beneath that crawling with his minions and big army of skeletons, monsters etc. It is upto the Paladin (you) to go into the cathedral and work your way down into the deep dungeons destroying Diablo's army. You can go back upto the town, which is right next to the cathedral and talk to the town's people there to find out about the dungeons, and you can buy weapons, armour, healing potions, magic potions, keys and other useful items to help you stay alive in the dungeons, After you ckill a certain amount of monsters you can power up your character to make him faster and stronger. Along the levels you will also find library books, which can teach you magic speels such as fire bolts, which sends a ball of fire which ever way your facing. There are many different skills to choose from. you can aloso play diablo on the internet and play with people to do the missions, or you can fight against your friends.
When I first played this game I played the demo, I found that I needed to get this game even if it meant selling my own brother to fund the bill!! I was instantly hooked on this game because of its really eyrie music and stunning visual effects (for the time!) it was the dungeons and dragons game we had all been waiting for! I found that the range of people you could choose from dramatically changed the way you viewed the game! The archer is a keen favourite for all the beginners but lacks the strength and magical skills of the other two characters. The mage/ wizard would lack strength and dexterity but would make up for this in his awesome magical skills, which are a visual feast. To feel the power of your magician’s mighty staff is a great experience! One thing I like in the game is the computers quaintly humorous characters, little men that run off when you've just killed one of their buddies! The level of baddies also increases as you progress! Which makes the baddies that little bit more difficult to kill! Going further and further down you find different weapons that are a very useful in your quest to beat the baddies to a small pulp on the floor. One of these arcane artefacts is the extremely valuable and useful armour kept under close guard and key by the blood stones. I wont tell you it’s name cos that will destroy the mystery behind it! This games music is a very well thought out set of tracks, I have found that it can be very effective in making you either run into battle swords blazing or it can make you very jumpy and not wanting to look round the next corner in case of a big bad monster dude comes and kicks your ass all the way too the last point you saved it! It is very much advised to save the game every 5 minutes, this is because the levels are so big you will find that you will encounter so many monsters. It is also advised to hold lots of healing potions in your belt. And then all it takes to heal yourself is to press the a number
corresponding to the cell. The plot behind the game is absolutely stunning!! It is so in depth you will come out thinking ahhhh!! So that’s what happened to that guy or ahhhh!! Now I see!! It is well advised to stay well clear of the special characters before you get a decent weapon where you can bust his or her chops at a distance or a sword which will kick ass at close range. The reward will be a very nice special weapon where if you don’t use it or you are nowhere near being able to use it because of your dexterity or something it is well worth selling it to the iron monger who will give you a hefty amount of money for it! Another tip is to not to store too much gold in your inventory when you get lots of it, leave it in the town centre by the fountain and when you come back it will be still there! I found this out by accident! The graphics on this game are not awesome but for the time it was considered very nice indeed! The visuals of the game are enough to make it feel damp and dark with the little bit of light that you are so desperately trying to get to before the nasty round the corner comes up and attacks you in the dark. A thoroughly well thought game where every aspect has been taken into consideration to make you enjoy it! Buy or die!!!!
--Storyline-- The town of Tristram is facing a terrible evil, the old King has gone missing, the town is being threatened by evil creatures and it is suspected that Diablo himself lurks somewhere beneath the dungeon. The story itself is explained far better in the manual, which is one of the best I've ever seen for this type of game in a long time. Each character in the game is given a background history so you actually know *why* the Warrior is there or who Diablo himself is. --Game Type-- The game is a mixture of action and RPG and while seasoned RPG fans often say it isn't an RPG at all I personally consider it to be one (although not a very deep one). The game usually centres around you venturing into a dungeon, killing monsters, gathering loot and along the way fulfilling a variety of quests. You get an angled top-down view of the map, perfect in my opinion as it provides good graphics (at least for the time) without creating the problems of a 3D mode. The game has 2 modes, single and multiplayer. Both modes are virtually identical with the only major changes being to monster strength and quests (will explain in more detail later). There are also 3 difficulty levels which help extend the game length. --Characters-- Choose from a warrior, rogue or sorceror. Each character has no limits over what they can do which means you can seriously consider a melee combat sorceror. However, characters like this will be limited by their stats, Warriors can advance strength much higher than a Sorceror for example. Each character also gets a special ability, this tends to be useful early on in the game but as it progresses loses its usefulness so it won't be a huge factor in your choice for a character. -Warrior- The warrior concentrates mainly on melee combat, you will tend to have more hitpoints and strength than a sorceror or rogue. You have the ability to fix weapons, but this
comes at a cost of durability and is therefore only of use on cheaper weapons rather than expensive magical ones. Probably the easiest character to use, however you are slightly limited in the magic you can use. -Rogue- The rogue is a specilist in the bow, while you can use any weapon there is little point if you are playing this type of character other than for fun. The rogue is better at magic than a warrior, more dexterious than any class and has more hitpoints than a sorceror making this a middle type of character rather than a specialist. -Sorceror- A specialist in magic, you will have more mana than other classes, find it easier to learn and use spells, be worse at normal combat and have fewer hitpoints than other classes. My personal favourite character and possibly the most powerful to a player that is able to use at least a little bit of strategy. --Equipment-- One of the most fun parts of Diablo is the huge variety of equipment you can get, you have a set variety of each type of equipment but each set variety can vary greatly due to magical modifiers meaning that almost every single players inventory will vary at least a tiny bit. Weapons for example allow axes, swords, bows, staves, maces and a few others. Each of these has various types, such as a short sword, bastard sword and two-handed sword. Each of these swords can have modifiers on it that makes each weapon truly unique, for example you may get a sword that adds 5 to damage and 5 to accuracy while another may add to your strength and knock the target back. Armour is needed to prevent you being hit, like weapons each armour can also vary and you have a few types that can be worn at once such as a cap, shield and body armour. Rings and amulets are one of the most fun items, these can only be found rather than bought making a good one rarer and more fun when found. These offer nothing except for magic modifiers, but these modifiers can be e
xtremely useful for your character. As you progress through the game the type and strength of weapons you can get increases, to start with you might only be using rags and a broken club but by the end of the game you will be progressing towards much more powerful weapons and armour as well as the modifiers on them. This ensures that there is always something new to find until you are of a very high level. --Spells-- There are a large variety of fun spells to be used, these range from allowing you to heal yourself to making damage taken goto mana rather than hitpoints to hitting an enemy with a fireball. In order to learn a spell you need to find a book and have the required magic to learn it, each spell has a variety of levels so while anyone may be able to learn every spell only powerful sorcerors will be able to use the most powerful variation of a spell. Upgraded spells tend to be very similar to their original but just do more damage/use less mana/heal more etc. Spells can only be cast if you have the required mana, this means that early in the game you will want to limit your use of them in order to be able to use them in situations that have the most need. Later on this will be less of a problem and you can always buy mana potions to heal your mana if you have enough money (which late in the game you almost always will). --Single Player-- Single player is almost identical to mutliplayer but with a small variety of changes. You choose your character and venture down into the dungeons alone, unlike multiplayer the games progress can be saved making it easier to continue from where you last got to. The game takes place over 16 dungeon levels, each level is long enough to contain enough features to be interesting while not being so huge that it will takes hours to walk back through. While the game will initially be finished quite quickly, the strength of the game lies in its replayability and the fact that
each of the 16 levels is randomly generated means you will never quite know exactly what lies on each level. The save feature is abusable however, there is nothing to stop you from simply saving before entering a dangerous area and facing no consequences from dying, however for the average player it is a very welcome feature. Quests have more variety than in mutliplayer and are randomly generated meaning that each game offers a fairly unique experience, although you will always get at least a few of the same quests in each game. --Multiplayer-- In multiplayer monsters difficulty are scaled slightly to provide more of a challenge than normal enemies would. You play either alone or with up to 3 other players, the game is certainly more fun with more players however. Quests are limited, you will get the same 4 quests in every single game and there is a large gap between where these appear (no quests between levels 3 and 14 for example). This is not a major fault however as the most fun of this mode comes from simply killing the monsters (although this may sound slightly boring to some people). You can play multiplayer over a LAN, Modem or online. Online play is well done over battle.net and is certainly fun to play, although unfortunatly it has the problem of having quite a lot of cheats that can ruin the game for some people, however provided you can find people you can trust to play with the game is extremely fun. --Monsters-- The monsters are of a wide enough variety to remain interesting and each type of monster has a few different varieties meaning that even when you are facing a very similar enemy on a different dungeon level it provides a good challenge. Monsters range from your simple skeleton and zombie to more complex enemies with special abilities such as being invisible or breathing fire. All the monsters are of a high standard and seem believable (well, believable for monsters anyway, no
t for real life). Monsters are also partly random, so a dungeon level may not always contain exactly the same monsters. Each monster also has a 'champion' that can appear at times along with a more powerful hoard of enemies, most champions provide a bigger challenge than normal without being overpowered (with the exception of the acid spitting ones that seemed to almost always kill me instantly). --Graphics-- For the time the graphics were great, they may look slightly dated now but still great. If you have ever played Diablo 2 then you will know basically what most of the graphics look like. --Sound & Music-- The music in the game is of a very high standard and could be listened to alone as well as when playing the game. The town music in particular springs to mind and is extremely pleasant to listen to. All the sounds in the game are designed well too and fit well for the seperate effects, for example a fireball sounds great as does an attack with an axe or a monsters sound. --Manual-- The best manual I have found in a game for a long time, it explains the game itself in good detail so you know exactly how to play it before you start, but it also has large sections devoted to explaining the story in more detail giving you a large sense of the world as a whole and making the game more fun to play. ---Conclusion--- This is a fairly old but still extremely good game. By now all the bugs I know of have been fixed with patches and the game has few faults. The only faults it really has are the number of cheats on battle.net which can take a lot of the fun out of multiplayer. One of the most fun games I have ever played and one that everyone should try (although anyone who's played Diablo 2 may find it hard to adapt).
Diablo is one of those basic roleplay games, pick a character and kill the bad guys/complete the missions. The basic premise is to avenge the local slaughtering at the monastery of many of the villagers and the local knight but there are many sub-missions that you can complete to gain cash to buy weapons or rewards that are useful mystical items. The gameplay takes place in a little village just down from the monastery, where you can explore and chat to the local villagers. The conversation can get a little tedious after a while and there is only a limited amount of exploration that you can do. However, once you get down to the monastery the gorgeous graphics begin to influence the game, it runs very smoothly, demons charging out of the atmospheric gloom and the AI is quite impressive, the creatures retreating when injured. There are many levels to complete and a range of oppenents who just keep getting stronger as you progress. There's a good experience points system, allowing you to customize your character as you go. The choice of characters is the standard stereotypical adventurer fare, a wizard, a hero/barbarian, a rogue and some woman who's part of a strange sect. The game play is very smooth and is really quite controllable, it runs well on a P100, although the information loading time inbetween levels gives you time to polish off a few drinks. Once you're in it though it's thoroughly enjoyable.
Every now and then a game comes along which really surpasses everything ever before seen in it's particular genre. Despite what people would have you believe, Diablo is not such a game. Right now, scores of people are probably thinking something along the lines of "Is he crazy? Diablo is one of the best games ever!", but I stand by my initial comment and will now provide evidence to back up my claim. One of the professional reviews of Diablo available here at Epinions begins with the line "If you like RPGs, let me save you some time: stop reading this and go buy Blizzard's Diablo!". This is indicative on the knee-jerk over-reaction to Diablo which is a good game for it's target audience (On-line multi-play addicts), but really pretty dull for the rest of us, particularly those who take the advice of CNet who make Diablo sound like the quintessential role playing experience. I am not sure Diablo even deserves to be called a "Role playing Game" because all the elements which make a good RPG have been so dumbed down, presumably in the name of making Diablo a more palatable multi-player experience, which in the end is what it was always meant to be. A Hack-N-Slash romp where you could fight or trade items with other players. The world of Diablo features some impressively drawn areas which were near state of the art for their time. The graphics and sound are suitably baroque and moody and the game plays smoothly and without many problems. Sounds great right? Well yeah.... Its OK. The "dumbing down" of the role play element is very evident, with the small choice of three character classes - Mage, Rogue and Warrior being rather limiting. When you have chosen your given character things do not get much better. The character generation and advancement systems are extremely simplistic with few options available other than the ability to increase your very few vital statistics by a
few points every time you level. The overall feel is one of playing a very generic, cookie-cutter character with about as much personal identification for the player as a character from Mortal Kombat might have. There is nothing to show that this is -Your- character and nothing you can do to personalise the experience short of entering your chosen name. Creatures you meet on your quests vary from time to time, but the overall feel is one of amazing corner cutting. There are many different names for the monsters you encounter, but unfortunately there are only a handful of different designs for each, with several different monsters that look and sound exactly the same, with the possible exception of different colouring. This makes for extreme boredom and lack of reward for advancement. The tenth differently named teeny little bat-like monster or skeleton you fight is much like the first. I have to wonder how difficult it would have been to create varied, unique monsters instead of once again resorting to the cookie cutter, slapping on a fresh coat of paint and changing the name for each one. Spells and skills to be found in Diablo are very limiting indeed. The spell system is rather cumbersome, but can be mastered with a bit of effort, but really at the end of the day the spells (with such wonderfully inventive names as "Holy Bolt") all feel like much of a much-ness. Once you have used one spell, you might as well have used them all (with a few exceptions) because other than some slight graphical differences they all do the same thing, with varying levels of damage. The best thing by far about Diablo is the finding and identification of new items and treasures. This can be quite fun, especially if you have the ability to identify yourself. The items have a variety of interesting features which in the end disappoint slightly as so much could have been done to give each type of enchanted item it's own special distinctiveness ins
tead of having everything look basically the same until you click on the item and read the info provided. The mission based format of Diablo makes it very difficult to get any RPG continuity happening in the game and it all feels just too much like a level based slasher. Go to the ruined temple, kill The Butcher, go to the next place, kill someone else etc etc blah blah blah. Nowhere is the feel of a really solid quest ever present. In the wash up, Diablo succeeded because the overwhelming majority of the gaming community is easily pleased, in much the same way as the current crop of no-talent musical acts continue to rake in the success and resultant profits from the general public. People who enjoy on-line multi player gaming (both co-operative and competitional) will be happy with Diablo as will those who enjoy a bit of light hearted hacking and slashing. Hard core "Dungeons & Dragons" style veteran RPGers will like me, almost definitely find Diablo far too unsophisticated for their gaming tastes.
Blizzard has conjured up the ultimate dungeon crawl for from one to four players. With nifty graphics, lots of variety in monsters and treasure, and non-stop hack and slash action, Diablo is one of the top games of 1997. The Story You are an intrepid adventurer who returns home to find your home in chaos. Your village has been plundered and demons now inhabit the church on the outskirts of town. You are asked by the remaining townspeople to descend into the depths of the caverns and crypts below the church to stamp out the evil. No sweat, all in a days work, eh? Character Classes Diablo ostensibly has three character classes, but lets be fair and acknowledge that they are very similar. The three classes (Warrior, Rogue, and Sorceror) each have one special ability and start with different statistics. They are further differentiated by the art that portrays them (the Rogue is female) and the maximum value possible in the six attributes of the character. However, in practice the strategies that will let you finish the game are more or less similar for each. Your character has several attributes. Strength, Magic, Dexterity and Vitality are the primary ones. Life and Mana are derived from Vitality and Magic respectively although these can be further modified based upon actions you take in the game (primarily praying at shrines.) Attributes also impact what equipment can be used. Heavy armor requires high strength, powerful bows need high dexterity, and so on. Improving Your Character As you kill monsters you gain experience points. This will eventually allow you to gain a level. When you do you get an additional 5 points you can use to improve your Strength, Magic, Dexterity or Vitality. Each level requires a bit more experience than the previous one. In addition, different monsters are worth different experience amounts, generally the deeper in the dungeon you find a monster the more it will be worth and the more booty it
may be carrying Speaking of booty, one of the best ways to improve your character is with equipment. You can buy it from a shopkeeper above the dungeon (as well as sell surplus items you find) or gather it in the dungeon. Weapons, armor, and magical items such as rings can all be used to improve your character. Some items do more damage, improve your mana level, or increase your attributes. A high-level character with lots of magical items will be needed to descend into the final level of the dungeon and take on the arch-enemy Diablo himself. The Combat System Combat is simple. Left click on a monster to strike it with your weapon. Right click to target it with your active spell (only one may be ready at any time). That's it! In practice this means fast clicking is a winner. There are a few subtleties, if you are hit you pause and cannot attack briefly. This means that if you get surrounded by monsters all bashing on you you may not be able to hit them at all. Makes sense, huh? Armor class helps to deflect blows and reduce damage to you. Should your life get to zero you die. In addition, magic has a pool of mana which it can draw from. Mana is used for each spell in varying amounts depending on how skilled you are with that spell. When you are out of mana, you can't cast spells. Fortunately you can carry flasks containing both healing potions as well as mana potions which regenerate your mana. These can be carried on your belt and used in combat with but a single key press. There are ten belt locations which can be used for potions or scrolls. These can be a lifesaver in a hectic battle. Multiplayer Mayhem Blizzard provides a free online service that allows up to four players to play Diablo together called battle.net. The system includes chat areas wherein you can find other players and partitions games into three difficulty levels depending on the level of the player. One note: your character from the single play
er game cannot be used in multi-player and vice versa. The multi-player features of battle.net work well despite lag at times. Adventuring with others can be quite fun, especially if you know your fellow players well. The big disadvantage of battle.net is the rampant cheating. Enterprising players have found ways to duplicate items, making the most powerful magic armor and weapons commonplace. And the dreaded "PKs" (player killers) haunt the service, guiding you into the dungeon only to turn on you and steal everything you've worked for along with your ear (which serves as a trophy when you are killed.) Still, with a bit of prudence or your own lan to play on, the multi-player feature works well. The quests of the single player game are, for the most part, not included in the multi-player game, so it serves primarily as a dungeon crawl. Graphics, Sounds, etc. The graphics of Diablo are dark, somber, perfectly in keeping with the mood of the game and the story. The animations of the various monsters and characters are good, the magic effects are especially well done. Although Blizzard did skimp a bit with monster art (many monsters are simply different colored than another monster, though they may be far different in actual combat.) The sound effects and voice acting are generally good, although I found the music, though well done and in keeping with the game, monotonous after a while. The final graphical item of note is the auto-map. This allows you to see a map of the dungeon overlayed on the main screen. It does a good job of letting you know where you have not yet searched on a dungeon level and is just subtle enough to leave active most of the time. I could have wished for a way to scroll the automap though. The Verdict Diablo is a worthy successor to the classic Rogue and Hack. The game isn't taxing mentally, nor is it particularly deep in plot. Still, if hacking and slashing your way throug
h hundreds of monsters while finding booty of a huge variety sounds like fun, Diablo is the game for you. And, since it requires only a tiny 10 MB of disk space this is one game that won't tax your hard drive either. Now, if you'll excuse me I need to get back to the dungeon...
Well, this game wins the "largestdemo" award. Weighing in at around 69 megs, the demo is a LOT easier to load from the CD from one of the game magazines then to download. Is it worth it? Well the demo is small, allowing only one level of play. But the game is AMAZING. A dark RPG storyline, basically the small town is attacked, and you have to avenge them. The play is great, with stunning detail, and fairly easy controls. One thing I noticed on this game, and I normally don't, is the music. The music really adds to the feel of the game, giving it a very ominous mood. This is one of the first games I've seen that really brings the fantasy RPG game into the real-time action arena. And it's about time. The game is out now - so get it. It's good.
RPG where your mission is to take revenge on the evil entity Diablo who has killed the entire village, developed and published by Blizzard Entertainment.