Welcome! Log in or Register

Dino Crisis (PC)

  • image
£30.63 Best Offer by: amazon.co.uk marketplace See more offers
7 Reviews

Action packed survival horror, published and developed by Capcom

  • Sort by:

    * Prices may differ from that shown

  • Write a review >
    How do you rate the product overall? Rate it out of five by clicking on one of the hearts.
    What are the advantages and disadvantages? Use up to 10 bullet points.
    Write your reviews in your own words. 250 to 500 words
    Number of words:
    Write a concise and readable conclusion. The conclusion is also the title of the review.
    Number of words:
    Write your email adress here Write your email adress

    Your dooyooMiles Miles

    7 Reviews
    Sort by:
    • More +
      04.03.2003 21:24
      Very helpful
      (Rating)
      5 Comments

      Advantages

      Disadvantages

      Title: Dino Crisis Developer: Capcom Year: 1999 Platforms: PSX, PC, DC, This review is based on the PSX Dino Crisis 1 - I don't know the PC requirements, I'm afraid. I'm having to resubmit this review, as my entire account had to be wiped when I entered the wrong age when I registered (don't ask how I did that!)- thanks to everyone who commented before! :~*~PLOT~*~: You play Regina (codename), a Government Agent sent to a small island with a team to 'repatriate' (and it took me three dictionary hunts to discover that this simply meant to kick him back into his own country) a scientist who was thought to be dead - Dr. Edward Kirk. The mission goes balls-up from the get go, a team member is sliced during the opening sequence - isn't it a shame that he was the only one with a proper radio? - and the entire island is deserted. Sound enough like Resident Evil for ya yet? No? Well, while searching for the missing team leader (who we are led to believe fell off the side of the island) we hear a series of suspicious noises, ending with an unknown creature attacking Regina out of nowhere, and you are left with the option of running like Hell, or shooting it with a puny little gun that couldn't punch through paper. So starts the Dino Crisis... :~*~GAMEPLAY~*~: Walking, running and firing a weapon are so simple you could do it even without playing any other Capcom game - the other things, such as the 180Deg. turn and switching between targets, take a little more practise with the controls, but, again, they're quite easy too. One of the hardest things I noticed about gameplay was that no matter which way the camera faces, you'll always go to Regina's left or right - if the camera's facing Regina, you often feel compelled to push to your left or right, and of course, that won't get you anywhere; a few dino fights are done with funny angles, so you really
      need to practise during the first dino-less five-ten minutes to make sure you don't hang yourself up on corners or shoot in the wrong direction. An easier gameplay quirk is that you can walk with a gun - having played Dino Crisis before Resident Evil I often found myself trying to walk forward with my weapon and ending up firing at the ceiling! ^^; You can't move while firing, only when equipped (ie. using the R1 key), but as all of the aiming is done automatically (and that feature gets quite useful when trying to hit the little dinos) you don't need the aim-up-aim-down feature, anyway. :~*~PUZZLES~*~: Yup, the puzzles are back - finding keys, finding disks, solving codes, finding components of keys - lovely. They're a lot more together than in Resident Evil, no finding the final component of the key to a door you saw yonks ago, at least. They're also relevant to what you're doing - I mean, in Resident Evil, apart from a bunch paranoid, insane psychos having created the mansion, what's the real point of the puzzles apart from for gameplay? At least in Dino Crisis, the puzzles are tied in with the plot line - bypassing the circuitry of a security lockdown, for example - and that's one of the harder puzzles, too... :~*~DINOSAURS~*~: The dinosaurs are not only rendered well, but they also take a pretty good stab at intelligence; they trail you when you're wounded, burst through doors, surround you, and even play dead, only to tail whip you or grab you as you go past. They also range from the tiny little things that barely even bother attacking you (only bouncing annoyingly around your head), to the T-Rex, whose sole ambition is to rip you a new one - and then there's the nasty little buggers in between... :~*~GRAPHICS/SOUND~*~: There isn't as much creepy music in Dino Crisis as there is in games such as Resi Evil, which I found slightly more creepy -
      complete silence apart from your own footsteps can get suspenseful, you know? There is some quiet music sometimes playing, though, for those that like that. Most of the dinosaurs have very heavy footfalls, which can be heard from a few screens away, giving you a chance to load your weapon, hide, or run like Hell - once they notice you, they'll make a loud noise, giving you an extra warning - then they're all over you. Graphics are quite good, but the FMVs (Full Motion Videos) are a little bit... Virtual Reality is about the only phrase I can think of, really. Like they've tried too hard. CGs (don't ask me what that stands for) are, while not as detailed, very good - Regina is shown with the right weapon and the voice acting, while weak in places, is quite good, a character even turning round at one point and saying, 'This is just like that movie...' :~*~BONUSES~*~: Well, after competing the game with all three endings, we deserve something, don't we? And Capcom delivers - after your first completion of the game, you're given two new outfits, the Army outfit - short shorts and a low cut T-Shirt; tell me who wears that in the army - and the Battle outfit - basically, the original Spy gear made into a lingerie style get up - cleavage included. The only use that can have in battle is that most of the opponents will probably be men, if you get my meaning... Also, after finishing in less than five hours, you get the mini game, Operation Wipe Out, where you run round the facility laying waste to every dinosaur you can get your grimy little mits on - a small, three level game that is just as addictive as the actual game. Also, after completing for the first time, you get the Shotgun in your inventory from the word go - and, one you've played three times (you don't have to have seen all three endings; I know I didn't) you get the Grenade Gun - with unlimited ammo, so you can enjoy t
      he dino-blasting experience more. Finally, you get your last bonus; the Ancient outfit - a short leopard skin dress that could pass off as just a one-sleeved T-Shirt, with all your weapons having changed to little bones tied together - erm... Yes. O-k. :~*~OVERALL~*~: With the success of Resident Evil to live up to, some people didn't have high expectations for Dino Crisis - well, weren't they wrong; Dino Crisis went on to win Game of the Year for one of the gaming web sites (whose name escapes me right now), winning out over Resident Evil 3, which came out the same year, and has sold a couple of million copies just on its own. Definitely a good buy.

      Comments

      Login or register to add comments
      • More +
        18.02.2003 15:18
        3 Comments

        Advantages

        Disadvantages

        :~*~PLOT~*~: You play Regina (codename), a Government Agent sent to a small island with a team to 'repatriate' (and it took me three dictionary hunts to discover that this simply meant to kick him back into his own country) a scientist who was thought to be dead - Dr. Edward Kirk. The mission goes balls-up from the get go, a team member is sliced during the opening sequance - isn't it a shame that he was the only one with a proper radio? - and the entire island is deserted. Sound enough like Resident Evil for ya yet? No? Well, while searching for the missing team leader (who we are led to believe fell off the side of the island) we hear a series of suspicious noises, ending with an unknown creature attacking Regina out of nowhere, and you are left with the option of running like Hell, or shooting it with a puny little gun that couldn't punch through paper. So starts the Dino Crisis... :~*~GAMEPLAY~*~: Walking, running and firing a weapon are so simple you could do it even without playing any other Capcom game - the other things, such as the 180Deg. turn and switching between targets, take a little more practise with the controls, but, again, they're quite easy too. One of the hardest things I noticed about gameplay was that no matter which way the camera faces, you'll always go to Regina's left or right - if the camera's facing Regina, you often feel compelled to push to your left or right, and of course, that won't get you anywhere; a few dino fights are done with funny angles, so you really need to practise during the first dino-less five-ten minutes to make sure you don't hang yourself up on corners or shoot in the wrong direction. An easier gameplay quirk is that you can walk with a gun - having played Dino Crisis before Resident Evil I often found myself trying to walk forward with my weapon and ending up firing at the ceiling! ^^; You can't move while firing, only when equip
        ped (ie. using the R1 key), but as all of the aiming is done automatically (and that feature gets quite useful when trying to hit the little dinos) you don't need the aim-up-aim-down feature, anyway. :~*~PUZZLES~*~: Yup, the puzzles are back - finding keys, finding disks, solving codes, finding components of keys - lovely. They're a lot more together than in Resident Evil, no finding the final component of the key to a door you saw yonks ago, at least. They're also relevant to what you're doing - I mean, in Resident Evil, apart from a bunch paranoid, insane psychos having created the mansion, what's the real point of the puzzles apart from for gameplay? At least in Dino Crisis, the puzzles are tied in with the plot line - bypassing the circuitry of a security lockdown, for example - and that's one of the harder puzzles, too... :~*~DINOSAURS~*~: The dinosaurs are not only rendered well, but they also take a pretty good stab at intelligence; they trail you when you're wounded, burst through doors, surround you, and even play dead, only to tail whip you or grab you as you go past. They also range from the tiny little things that barely even bother attacking you (only bouncing annoyingly around your head), to the T-Rex, whose sole ambition is to rip you a new one - and then there's the nasty little buggers in between... :~*~GRAPHICS/SOUND~*~: There isn't as much creepy music in Dino Crisis as there is in games such as Resi Evil, which I found slightly more creepy - complete silence apart from your own footsteps can get suspenceful, you know? There is some quiet music sometimes playing, though, for those that like that. Most of the dinosaurs have very heavy footfalls, which can be heard from a few screens away, giving you a chance to load your weapon, hide, or run like Hell - once they notice you, they'll make a loud noise, giving you an extra warning - then they
        9;re all over you. Graphics are quite good, but the FMVs (Full Motion Videos) are a little bit... Virtual Reality is about the only phrase I can think of, really. Like they've tried too hard. CGs (don't ask me what that stands for) are, while not as detailed, very good - Regina is shown with the right weapon and the voice acting, while weak in places, is quite good, a character even turning round at one point and saying, 'This is just like that movie...' :~*~BONUSES~*~: Well, after competing the game with all three endings, we deserve something, don't we? And Capcom delivers - after your first completion of the game, you're given two new outfits, the Army outfit - short shorts and a low cut T-Shirt; tell me who wears that in the army - and the Battle outfit - basically, the original Spy gear made into a lingerie style get up - cleavage included. The only use that can have in battle is that most of the opponents will probably be men, if you get my meaning... Also, after finishing in less than five hours, you get the mini game, Operation Wipe Out, where you run round the facility laying waste to every dinosaur you can get your grimy little mits on - a small, three level game that is just as addictive as the actual game. Also, after completing for the first time, you get the Shotgun in your inventory from the word go - and, one you've played three times (you don't have to have seen all three endings; I know I didn't) you get the Grenade Gun - with unlimited ammo, so you can enjoy the dino-blasting experience more. Finally, you get your last bonus; the Ancient outfit - a short leapord skin dress that could pass off as just a one-sleeved T-Shirt, with all your weapons having changed to little bones tied together - erm... Yes. O-k. :~*~OVERALL~*~: With the success of Resident Evil to live up to, some people didn't have high expectations for Dino Crisis - well, weren't
        they wrong; Dino Crisis went on to win Game of the Year for one of the gaming web sites (whose name escapes me right now), winning out over Resident Evil 3, which came out the same year, and has sold a couple of million copies just on its own. Definately a good buy.

        Comments

        Login or register to add comments
        • More +
          19.05.2001 22:57
          1 Comment

          Advantages

          Disadvantages

          I'm all for more console games on the PC -- it saves all of us money in the long run, and gives us an opportunity to play titles like Metal Gear Solid, Rayman 2, and Soul Reaver in higher resolutions, and with pixel-perfect framerates. Of course, that's if the developer chooses to work the assets of the PC platform. There's also the downside, a sludgy, muddy world filled with such horrors as Resident Evil 2 and Final Fantasy VIII. You don't need glasses, that's pure, unfiltered blur you see before you. While Capcom's latest PC port, Dino Crisis, fares better than most due to its polygonal engine, it still suffers from a serious case of port-i-tis that keeps it from even sporting a glimmer of gloss against this year's models, Quake Team Arena, Sacrifice, and Alice. It's not that Dino Crisis is a great game stuck in a PlayStation package, either -- the gameplay itself apes another Capcom title, Resident Evil, so much that you'll wonder if you're not just playing an expansion. It's no wonder, considering that both games were crafted by the same designer. That being said, if you've enjoyed shooting zombies, looking for keys, looking for codes with keys, and watching opening door animations, than you'll be sated and satisfied with what's offered in Dino Crisis. Squint your eyes and you can even imagine the Raptors as Zombies with lymph-node problems. The game does have its share of style, however, particularly in the form of Regina, a strong-willed, red-haired leader of the elite task force that forms the foundation of the game. Sure, we've seen her type a million times over the last few years, and the slack voice-acting attached to her character doesn't help, but as a total package she keeps you interested in the action, long after the action leaves your interest. The plot certainly doesn't help any -- you're called in to investigate a secret research project gone awry on a tropical i
          sland, headed by Dr. Kirk, an energy research authority who was previously presumed dead from an accident. You land to investigate, and soon find yourself the prey of a completely new set of predators. Sound familiar? If the gameplay comes off as a Resident Evil clone, the plotline certainly doesn't veer away from Jurassic Park all that far, either. But you do get to shoot a grenade launcher into a T-Rex's mouth, so I guess you can only complain so much. The biggest difference from the Resident Evil series is the fact that the game is completely polygonal, as opposed to throwing 3D characters over 2D pre-rendered backgrounds. After the sludgy resolution of PlayStation pre-rendered fare like Final Fantasy VIII on the PC, I'm happy to say that everything on screen is nice and crispy (we'll get to the menus later). What this also means is that the camera has a lot more access to control plot points, such as switching angle with a moving camera, or following you as you run down a hall, or around a corner. It does a great job of controlling the plot while keeping things a little more active, something I feel RE always falls short with. Good cameras don't make good games, however, and while Dino Crisis certainly gives you a lot to do in the adventure, none of it feels fresh, particularly if you've played Alone in the Dark, RE, Silent Hill& and the list goes on. You explore room after room of the research complex, listen for dino noises, fire off a few rounds, and generally look for a million keys for a million doors. Did we mention you write down a lot of numbers for keycodes as well? While the dino-elements can be very interesting, such as when a rampaging T-Rex slams its head through a window and chomps down on a researcher, the action is still the same as ever: run away. You'll fire if you have to, but most likely you won't want to bother, due to the survival horror genre's horrible sense of action. I've alway
          s felt that the worst thing about all these games was the lack of solid aiming, or interesting combat due to the stilted nature of the camera angles, and this one did nothing to convince me otherwise. Dino Crisis introduces the customization aspect to the weapons and ammunition, allowing you tweak weapons to handle different ammunition, or mix chemicals to form antibiotics or sedative to heal you, or help in combat. Unfortunately I rarely used this extra, due to the fact that I was too busy being a paranoid freak and conserving all my ammo for the three or four super-insane bosses in the game, something I learned from back in my Resident Evil days. Still, it's nice to see some tweaking going on with the formula& though why oh why are there still those horrible "door-opening" animations every time you walk up stairs, or head to the next tiny area? It's beyond annoying. Add to this the fact that you'll once again have to find keys for doors until the end of time, and the repetition will quickly begin to set in, great dinosaurs or no great dinosaurs. There are some good creep moments and scares though, something that the genre does better than anyone else. You'll get your share of sliced and chewed bodies, don't you worry. And the camera works perfectly to set the mood for scenes, and to keep you constantly on your toes. For instance, your first attack from a dinosaur is handled in a mixture of quick cutscenes and playable action, showing the view from the dinosaur, then putting you back in Regina's shoes to outrun the deadly beast, then putting you back into another horror angle to bring the tension even higher. It's a great moment, and illustrates the strongest strengths of Dino Crisis. How does it looks, though? Choppy. The textures are crisp but lacking detail because of the PlayStation resolution, and there are seams everywhere, particularly in the characters themselves. While much less noticeable
          on the PlayStation, it's a nightmare on the PC. For all the good environmental and character design, it's still pretty hard on the eyes, especially when you get close enough to objects to notice just how pixilated the details can really become. Blown up directly from 320x240 to the resolution of your choice, the menu system features full effect port-o-vision, featuring blurred details and hard-to-read text. While it won't kill it, and doesn't ruin a large chunk of the game in general, pair it with the other members of the port-tastic team like the mysterious "where's the exit key" quandary, and "the install menu seems to be in English, but why can't I understand anything" and you've got sadness, pure and simple. The sound effects for the gunfire and dinosaurs are top notch, but the whole game is brought down by some pretty horrific voice-acting. How Capcom can get Americans/Canadians to do stuff like pronounce intestines intestInes, I'm not sure, but they've got it down to a science now. PC games have some of the best voice acting ever this year, and it's hard to go back to the ancient days of marketing people and engineers with baritones voicing major characters in games. Dino Crisis isn't all that original, and on the PC it isn't all that original, and isn't pretty at all. The menu system is sludgy and antiquated, the gameplay is slow-paced an repetitive, despite some really inventive moments, and the voice-acting leaves a lot to be desired. Like I said, I love to see console games ported over to the PC. I just like to see them done well. -

          Comments

          Login or register to add comments
          • More +
            02.12.2000 05:29

            Advantages

            Disadvantages

            Dino Crisis is another playstation to Pc. conversion,and it's actually quite good. THe plot is fairly predictable: scientists have created a new type of fusion which, and this is the downside (there always is), rips a hole in the fabric of time and transports a few, well modeled dinosaurs some 600 million years into the future, nice. Your job in all this is to hunt down the scientist guy that started this and... well, you get the picture. I found this game immenselly similar to Resident Evil, although it doesn't use the same type of rendered backdrops, favouring a more real time look, but it still feels similar. Like RE, there are a few pant wetting moments, especially where the big scary dinosaurs are involved which adds to the interest and suspense of the game. I found myself running away from the Dino's quite often, as opposed to RE, where I just blasted hell out of all the zombies all the time, I found I couldn't do that in this game. On the whole, this game is quite enjoyable, and fun to play, in a Playstation-blocky- graphics-but-nice-gameplay kind of way. However it ain't the most original title ever to grace the shelves of Games shops and there are a few better games of a similar ilk out there.

            Comments

            Login or register to add comments
          • More +
            03.10.2000 04:52
            Very helpful
            (Rating)

            Advantages

            Disadvantages

            A Dino portion of Survival Horror on your PC Survival Horror. The PC has had it’s fair taste of the genre, with the Alone in the Dark series, and other point and click variants. But not many of the ‘traditional’ PC titles have really hit the mainstream with any conviction (alone in the dark aside possibly). Survival horror has been mainly the forte of consoles, with their light gun capabilities and rumble paks. As such some console to PC ports have been really poor. For example, the House of the Dead on PC was a joke. A mouse cannot replace the satisfaction of using a light gun. Can it? But this changes somewhat with the blokes at Capcom. Resident Evil (especially the Power VR uncut version) and Resident Evil 2 were tremendous conversions. So, just as Resident Evil on PC was great and Res Evil 2 EVEN better, would Dino Crisis be BETTER still and do REAL justice to the giants of Triassic eras? Here’s some background. You all know the plot for ALL survival horror. An introduction to a plot where mankind (and that means YOU) is in deep doodoo.co.uk by some beasties that are out to bite yo ass. And YOU gotta kill em! I ordered Dino Crisis for PC and had it delivered to my door the day after it came out. My motive for doing so? Well, my brother is an avid fan of the Resident Evil Series and has the first two of that series on PC, so I thought he’d like Dino Crisis. I have to admit, I love the concept of Horror Survival, but could’nt really be bothered to play Resident Evil, and ended up watching my brother as he completed both games (with me rattling instructions like an annoying back-seat driver). As you can imagine, this greatly diminishes the need to play the game yourself, if you know what’ll happen. However, being once a kid, and like every kid, having a facination with dinosaurs, I decided to give Dino Crisis a whirl before actually giving the game away. And cr
            edit to the game I was hooked. Now before I go into the nitty gritty, there are some things people need to know. If you own the Playsation version, and are looking for the enhancements that a powerhouse PC can provide, then you may end up being very disappointed. I have a Pentium 2 300 Mhz with Voodoo 3 graphics card, and the resolution will only go up to 640 by 480 – Why? Resident Evil 2’s res went higher, what’s the deal. The only saving grace is that the game is on PC which might mean that a future patch or update will enable higher resolutions. Also, the supposed additional extras in the game are probably not worth an existing PSX Dino crisis owner getting the PC version. To put it bluntly, the extra features are not worth writing home about. The Internet Operation Wipeout sub-game is’nt too hot, and if you DO go to the trouble of setting up a multiplayer game, you’re much more likely to be playing Quake 3 or Voyager Elite Forces. Furthermore, the “shaking” of the screen upon the imminent arrival of a tyrannosaur may be pretty good for a Dino Crisis novice playing the PC version, but for those of you that have PSX, you’ll be missing the dual shock pads. All that aside, I had’nt played the game on PSX, and could only imagine how the rumble features would have enhanced play. But that was quickly forgotten once you immersed yourself in the game. As I said before, I was hooked. There’s gotta be something right with the game if that happens. Dinosaurs, guns, eerie music, dark corridors – you can do one of two things: brown your pants or use that itchy trigger finger and shoot them before they bite your ass. Simple flight (fright) or fight! Couple that with the fact that you gotta use your brain. Triple that by the way you can jump outta your skin as your train of though is interrupted by a menacing growl. Excellent. It’s fair th
            at the puzzles are a great deal easier than the Resident Evil games, but the creatures are harder to evade than the lumbering zombies of RE. (They are about as easy to kill, though just as in RE, this can be altered by increasing the difficulty level). Overall, you may not want to come back to this as many times as RE2. Not only because there are fewer alternative endings, but the game doesn’t look as nice. (It’s perhaps a little unfair to compare it to RE2 as it’s engine is slightly more advanced). That may detract from it's price as well - it's lastability ain't great, and you could conceivably complete it in one dedicated (or not so as the case may be) weekend. (It's a shame the game took such a long time to be released on the PC platform, because the RIGHT timing could have made this a really popular game across the whole board of PC gamers, and not just the RE / Dino Crisis junkies/fanatics. (I know that there are other people interested in the game too, but I'm sure most would agree that you already know quite a lot about the game already cos it's been out and had a high profile release on PSX ages ago.) For existing PSX owners, there’s nothing really new here. But for those without PSX, you can really enjoy this dose of gargantuan horror survival. If you’ve got a pad (I use the Microsoft Sidewinder) it really helps. Also, turn up the bass of your sound system – to add that little something. The monitor tuning option is essential to get the right feel. Some reviews suggest that you only require a mid-spec computer. True, true. It plays well on my P2 300 Mhz with voodoo 3, and pretty poorly on P 133 with Voodoo 1, if that helps. But whatever the system, the GAME is what’s important here. If you’ve not played it before, and you’re a dino freak or like the buzz of survival horror, then you’ll love this game. Testament is the fact that I kno
            w some people playing it on quite poor systems (like the P 133 with voodoo 1) and the GAME overrides the poor gameplay (i.e. slow) on that particular system

            Comments

            Login or register to add comments
          • More +
            01.10.2000 23:00
            Very helpful
            (Rating)

            Advantages

            Disadvantages

            When I first saw the preview for Dino Crisis on the playstation I was sincerely hoping it would be released for the PC. When it was released I bought it straight away. In all honestly the game is great you play a girl called Regina, who is part of a special operation team that is sent to investigate the mysterious reappearance of Dr K, he was presumed dead when his island lab blew up. Once you arrive on the island things are not quite what they seem, dinosaurs are roaming everywhere you have to battle your way through the dinosaurs to find Dr K, then get out of this god for saken place. The game has lots of puzzles to solve as well as shooting things; on top of that a dinosaur could be hiding anywhere. It doesn’t half make you jump when a dinosaur pops from nowhere. The major problem with the game is the graphics, they look like something out of the Stone Age, and the screen resolution is fixed at 640x480. This game is still my firm favourite the games plot is unreal, and it does enough to keep you interested. I paid top whack when the game was released, personally I think the price should be lowered in light of the shoddy graphics, I've seen better on budget games.

            Comments

            Login or register to add comments
          • More +
            24.06.2000 07:25
            Very helpful
            (Rating)

            Advantages

            Disadvantages

            This game is basically by the same people as resident evil. It has a great involving plot. If you like resident evil you'll like this one. It is great the dinosaurs really can scare you too death! It you want a horror it is great. But it is over within a few hours. Which really is a shame and once completing it once there really is very little point completing it again. That means the lifespan is very short which is a shame as if is such a exciting brilliant experience! If you like this type of game get it now!

            Comments

            Login or register to add comments