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Disc World 2 (PC)

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    Your dooyooMiles Miles

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      29.09.2012 19:11
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      One of the classic puzzle games for the PC.

      What happens when you mix up a flat disc-shaped world held up by four elephants on the back of a giant turtle, Eric Idle's voice and some gorgeous old school cartoon graphics and a terrifically fun script?

      A great computer game.

      Based on the world explored in Sir Terry Pratchett's Discworld books this game starts when Death - the guy with the cloak, scythe, a grand-daughter named Susan and a rather adorable horse - goes missing and people who die, well, just carry on.

      Enter our Hero. Rincewind - not the brightest alum of the Unseen University and delightfully voiced by our former Python, Mr Idle.

      It is Rincewind's and so your task to track down the missing Big D and set the world to right - or as right as the Discworld gets. To do this you have to talk to other characters in the game, explore the environments you find yourself in and above all, solve fiendishly fun puzzles.

      To do all this, all you need to do is engage your brain - especially the lateral thinking part - and point and click at any and all characters and objects you come across. Then you get engrossed for hours trying to solve the varying puzzles you come across and laughing at some great jokes.

      This is a puzzle game which can be enjoyed by anyone who likes this genre of game. You do not have to be a Discworld fan to enjoy it. While I love Sir Terry's team-up with Neil Gaiman in Good Omens, I am not a Discworld fan but I do love this game. Of course, if you are a fan of the Diswcorld series you will get a lot of enjoyment out of seeing the City Guard, the Unseen University, Binky the Horse and co.

      The animation of everything is beautiful. Old school 2D and very dated but beautiful.

      The game is an old one and the game specifications reflect this. It was built for Windows 95, so will work on a very low powered modern windows computer.

      I bought mine at £29.99 when it came out and still play it occasionally. Finding it now will be a case of trawling Amazon marketplace and ebay for good deals. The prices there vary enormously, but if you can snag it for £2.99 you will be doing very well and be getting a great old school puzzle game.

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      18.05.2011 10:54
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      If you can find this, it's well worth buying.

      Death - the grim reaper. The ultimate equaliser. A farewell to the flesh. The end of existence, or merely the next dark step on a journey of mystery? I haven't got a flipping clue, and I'm in no hurry to find out. You could say that Death comes to everyone,and on the Discworld, this is pretty much the case. Until that is, Death goes missing, and things start to go awry. With no-one to give the departed a hefty skeletal boot into the afterlife, they start hanging in a way that isn't particularly convenient to the living. After all, it's all very well having the spirit of a dear departed one floating around your house, but when you find five ghosts, three zombies and a poltergeist in your kitchen, nicking the choc-chip cookies, someone has to do something. And that someone is Rincewind; inept wizzard, part-time coward, and general dogs body. Not that he's entirely innocent, it was his handling of a Lethal Weapon 3 style donkey cart-park bomb that was responsible for Death's disappearance. Still, what can you do?

      Well, quite a lot; while the above plot could come from any of Terry Pratchett's Discworld books, it is in fact the premise behind Discworld 2: Missing, presumed...? or Mortality Bytes as its known in the US.Perfect Entertainment are responsible for this digital foray into the Discworld universe, having been behind the particularly good Discworld 1, and having gained a bearded thumbs up from Mr Pratchett himself. Discworld 2 is a point and click adventure, like the previous game, although there have been a number of improvements to the game engine. The most obvious change is that the graphics are now in glorious SVGA, and have a distinctly cartoony feel that means they wouldn't be out of place in a full length animation. There have been other tweaks and changes here and there, although the easy-to-use interface that was pioneered in Discworld1 remains in place.

      But enough about the mechanics of the thing. This is after all a Discworld game, and Perfect have done their best to do the license justice. Many of the Discworld characters are there; Rincewind is the chief protagonist and the character whose actions you control, but you'll also be able to swap tales, chinwag, and generally have your boots stolen by the likes of Dibbler, the Arch- Chancellor, the Librarian, and a host of other characters who I won't list here for fear of getting RSI. All of them come across exactly as you'd expect them to, having read any of the Discworld books. Though I was a little puzzled as to why the Patrician would want to have... whoops, I don't want to give everything away.

      The game is split into four acts, and a short epilogue; the first three are pretty big, the third is a little smaller, and the epilogue takes just a few clicks to complete. Each act usually requires you to collect certain objects in order to progress. Sounds simple? You don't know the half of it. It's never that easy, at least not when Rincewind's involved. You won't find the objects you need just lying around; you'll have to complete a number of other object-related puzzles to get them. And then you'll have figure out a puzzle to get the items to complete the puzzle to get the questitems. And by 'puzzle', I don't mean some of the odd logic-related or weird sliding block puzzles you get in some games. The ones in Discworld 2 require you to really use your brain; how, for example, are you going to get the vampire to go to sleep, so you can nick his fangs? And while the puzzles in Discworld 2 aren't easy, they're never stupidly obscure, or frustrating. Once you've figured out a puzzle, you'll wonder why you didn't think of that earlier.

      Each character in the game, as in Discworld 1 is voiced by various professional actors and actresses. Eric Idle provides the voice of Rincewind, Rob Brydon, Kate Robbins, and Nigel Planer provide the remaining voices, and they've done an excellent job bringing the characters to life. One of the characters, Mad Drongo, has been given the voice of Neil from The Young Ones, which is good for a few laughs. It's a shame that Tony Robinson and Jon Pertwee don't make an 'appearance',though given the latter's 'deceased' status, there would have been a few problems. Still, the characters sound just as I'd imagine them to, having read the books. If that makes any sense at all. Just take my word for it.

      One of the appeals of the Discworld books is that they're funny, and Discworld 2 has all the humour of the books, and a lot more besides. Perfect have been given a freer creative reign, as far as the script is concerned, and it shows.The game is packed with side-splitting observation, movie- references, and there's even a skit of the infamous 'Stoning Scene' from Monty Python's Life of Brian. You can complete the game, and come back and play it again, only to find something you missed. I defy even the recently-dead not to find something funny in this game, and Python or Discworld fans could well be in stitches.

      I can't actually fault Discworld 2 at all. It's certainly a worthy purchase for both Discworld fans, and adventure gamers in general. Perfect have managed to capture the essence of the Discworld books, and put it on two big flat silver spinning things. It's challenging, funny, and you should buy it you can pick it up for a decent price.

      (reviewed by me, originally posted on GamesDomain)

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      09.09.2006 16:16
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      If you're a fan of Discworld or adventure games, you'll probably like it

      Discworld 2: Mortality Bytes is the second of the (so far) three computer games by Perfect Entertainment based on Terry Pratchett’s Discworld novels. Like the first game it has you playing the part of extremely put-upon wizard Rincewind, who must find out why people are dying and then… sort of getting up and walking around, and not dying in the traditional way. (Fans of the novels will recognise this as the basic plot from Reaper Man.) In a 2D point and click adventure game, where you must travel around various locations, solving puzzles, talking to the various characters that populate the game, and try to work out just what you’re meant to do with that rubber chicken with a pulley in it. (Sorry, wrong game.)

      The fantasy world of the Disc is lovingly recreated here, the graphics aren’t amazing by today’s standards but still look pretty good. They are detailed, beautifully coloured, and well animated (not smoothly animated perhaps, but there is plenty of detail in the animation and they are often quite amusing). Unfortunately I couldn’t get the sound to work at all, even with the little freeware program I usually use with these older games. I know that Rincewind is voiced by Eric Idle, who I think is an ideal choice to do it – sadly I’ll have to go on thinking rather than knowing. Still, the lack of sound doesn’t stop this from being a very playable and enjoyable game.

      The point and click interface is very intuitive and the conversation chooser is based on icons representing different topics or, for instance, questions, sarcasm, inspiration (or attempts at inspiration). This works very well although the characters often repeat whole dialogues if you try them again, which is a little sloppy. On the whole the game is rather easier than the first Discworld game, which is just as well since the first was nearly impossible. The puzzles can still be a bit obscure but at least there is some identifiable logic to them, always a plus with this sort of game.

      The game features many of the Discworld characters we’ve come to know and love, including:

      Arch-Chancellor Ridcully – who of course sends you off on the thankless task of gathering the materials needed for the rite of Ashe Kente to summon Death, who’s obviously off on holiday or something.

      Foul ole Ron – the beggar and his stench, which has a life of its own, lurking down in the Shades with his mates Henry Coffin (who gets paid not to turn up at social events) and the Duck Man, who wears a Duck on his head but won’t admit it.

      Cassanunda – the world’s second greatest lover – and probably the shortest

      Reg Shoe – equal rights for zombies!

      Granny Weatherwax – she aintn’t dead…

      The Librarian – who’s been turned into an ape, and has consistently refused attempts to turn him back.

      Cut My Own Throat Dibbler – the man who’d sell you his own Grandmother (even if she were still alive and protesting), who’s now gone into the movie business (inspired by Moving Pictures

      And many more…

      The characters and humour are authentically Discworld, meaning you’ll either love it or hate it. There are plenty of sideswipes at pop culture too, and overall it’s an enjoyable game to play for the humour alone. It’s a good adventure game in its own right, however, with few drawbacks really apart from the rather repetitive nature of the conversations.


      Overall I really enjoyed Discworld 2. It’s perhaps not one of the very best adventure games I’ve played, but it will keep adventure gamers happy for quite some time. Pity about the sound, it may just be a quirk with my system (XP with SP 2 installed). Other than the sound I didn’t have any problems with it at all and experienced no crashes. (Oh, don’t try to install it inside a folder – use the root directory or it’s not happy.) Your main problem will be that it might be difficult to get hold of it in the first place, you'll probably have to get it second hand somewhere. Ebay is probably a good bet to try.

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        04.04.2002 14:35
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        Mortality Bites, or so the makers of Discworld 2 will tell you anyway in the second ‘real’ adaptation of Terry Pratchett’s Discworld novels. If you were one of the unfortunates who had the first inflicted upon them then you'll be forgiven for steering well clear of this title, but you'd be wrong too because its much improved. It doesn't matter if you aren't a fan of the books either, you'll still enjoy a rather fun game, especially since this one seems far more Monty Python that Discworld inspired anyway! Rincewind returns again as the hapless wizard put in yet another hopeless situation. You see, Rincewind has messed up again, and this time its really serious. His tinkerings with a bomb caused Death to get blown up - blown to who knows where other than the fact that it was a much nicer place than wandering around the smelly streets of Ankh-Morpork harvesting souls and Death has decided he’d rather be there than here. He’s taking a holiday, probably an eternal one. Not bad, it’d be nice to live forever, except for the fact that Death’s absence isn’t stopping people dying, rather its stopping their soul leaving their bodies and the streets of the city are filling up with mindless zombies! Its up to you in the role of Rincewind to convince Death to come back to work, no mean task when Death feels so under-appreciated and would rather be sunning himself on some island... The first Discworld game was a bitch to play, blunt, but true. It was horrible. The first releases had a bunch of graphics and sound bugs, some of which were never fully ironed out, and it was literally impossible to complete without a walkthrough! it was also very popular because we all went and bought it anyway because fans are fans and just won’t be told. In this, the second(third really) adaptation, Psygnosis turned to a different developer who has gone on to do a much better job, virtually on all fronts. <
        br><br> Wahoo! The perfect Discworld game!! Umm no...but it is a fun one. · Interface Yup its a point and click adventure again. If it ain’t broke don’t fix it, and this style of interface is simply the easiest and most intuitive that has ever been seen on the adventure gaming front. There have been attempts at new ideas but nothing has managed to outdo this simple style. You are presented with a two dimensions screen with animated characters. If you want to look at something you aim the mouse and click on it. If you want to perform an action on something, you aim the mouse and click on it. Its a ‘point and click’ adventure! Click on an object and you’ll get a list of options from things you can do to it or with it. By combining these actions and objects you can solve puzzles, engage in conversations and do everything you need to do with the greatest of ease. Simple and effective, the interface is perfect. Whilst this approach can often lead to game which are too simple, (i.e. you click on something and it literally tells you the answer to the puzzle) Discworld 2 avoids that by having hundreds of objects and hundreds more red herrings. Do NOT expect an easy time! · Graphics The graphics here are a huge improvement over the last game. Discworld 1 was hand drawn, the images scanned in and digitised. Whilst nicely colourful and capturing the tone of the novels they were also blocky, unimpressively animated and in VGA 256 colour mode - i.e. not too impressive to a modern gamer. the improvement here is sizeable, a SVGA colour palette allowing for greater flexibility in the graphics department and that’s exactly what you get. The game is as large as the first, but aesthetically at least its 100 times better. The graphics are large colourful and cartoonish, in much the same vein as those seen in Monkey Island 3, or which Sierra Online and LucasArts used to excel in, giving a very real feeling of
        actually playing inside a Discworld cartoon. Some of the Discworld’s best known characters appear here and they look exactly how you would expect and the animation is excellent this time round. The game also includes a number of in-game movies, cut scenes and animations which are all expertly crafted and executed, and this time around you don’t have to go ‘pixel hunting’ for items because they are all displayed larger than life on screen so you don’t miss them - players of the original will understand what a blessing this is! I can’t fault the graphics, although, I’ve seen better examples of cartoon graphics done since. · Sound The first game really only saved itself from being universally panned due to the superb voice-over work done by Michael Palin, John Pertwee and Tony Robinson. Most of the gags were delivered through the conversations you had with the various characters and with these three behind the voices you can imagine how perfect the characterisations were. If you can’t then take it from me, they were superb. In the sequel only Michael Palin returns to the voice crew once again from those three playing the voice of Rincewind, this time joined by Nigel Planer and Kate Robbins who plays most of the characters. I have to say that I didn’t think the voice-over work this time was as effective, although it is still very funny and befitting the style of the game. Most of the gags are again delivered through the spoken medium although there are more than the fair share of visual gags too. Other sound effects are as you would expect them to be, very comical and very befitting the game, again difficult to fault. · Gameplay The major improvement here is vaunted as being the improvement in gameplay. Whilst the interface remains pretty much the same, the big change is in the difficulty level which now makes the puzzles solvable without the aid of a walkthrough! Some a
        re still tough enough to have you stumped though, whilst others may as well not be there as Rincewind will quite often virtually scream the answer at you. One day they’ll get this aspect right with these games - but not in this style because Terry Pratchett has been oft quoted as saying he never wants to see a Discworld game made in this style again. Oh Well. It is a very enjoyable game, very easy to pick up and play and by lowering the difficulty level it is now far more accessible than the first. You’ll want to keep playing just to see more of the quirky humour but be aware that it often spills over into the puzzles leaving you stumped for ages before finally realising that you need to do something completely bizarre to progress. In this sense the game sometimes falls into the trap of becoming a ‘trial and error’ exercise which is an adventure gaming no-no which nobody likes. · System Requirements Most PCs should be able to handle what are in fact quite modest requirements. This game was also designed to work in DOS and Windows 95, so there should be any trouble getting it to work on Win98, either but as always, with Windows ME, Win2k and WinXP you buy older software and sit with fingers, legs and eyes crossed. Good luck! Minimum requirements are : 486DX4 100MHz (Pentium 166 or above recommended). 16Mb RAM(24 recommended), SoundBlaster compatible soundcard recommended but supports all major cards. 640x480x256 SVGA. 2x CDROM. Note, the actual installation of the game installs a tiny number of files(literally 2/3 megabytes worth) onto your computer whilst the game occupies 2 CD ROMs. Hence, you’ll be doing a lot of disk accessing when you play and users who have played on anything below an 8x CD Rom drive have complained of jerkiness in the animations and choppy video and sound. I played on a 24x and it worked like a dream, but bear in mind that the minimum requirements stated ARE the minimum requirem
        ents! <br> · Is It Pratchett Though? Almost certainly not! Although all the sights and sounds are familiar, many of the Discworld’s characters such as Granny Weatherwax, Rincewind and the carnivorous luggage appear, there is a distinct Python feel about the game as opposed to a distinct Pratchett feel. Much of the humour comes through the kind of parody you would expect to see in a Python sketch as opposed to a Terry Pratchett novel and Eric Idle was even quoted as saying that if John Cleese ever clapped eyes on the game he would probably sue him and the producers over the material used! Terry Pratchett has also been quoted as saying he wasn’t too happy about the way the game progressed and ultimately how his material was used either so Discworld purists may find this to feel somewhat ‘odd’. Its not Pratchett, its Monty Python’s take on Pratchett’s work, but ultimately its still very funny. One niggle with this parodying style would be the constant self-parody which began to wear thin after the 12th time Rincewind comments about this only being an adventure game - like shut up already! Try to involve yourself in a movie where the principal player keeps turning to the screen, looking down the camera and pointing out how its only a movie... · Verdict Better than the first, not as good as the third. Incidentally you used to get the first game included as a bonus for buying the second but that may have changed - in fact, you can probably find all three on one compilation now. Mortality Bites(aka Discworld 2, Missing Presumed...) is a well crafted game which will keep you stumped for a few weeks and have you alternately laughing uncontrollably one second and pulling your hair out and cursing loudly the next. What more could you want? Its a lot of fun, but its not really Pratchett...... _____________________________________________ ps. if you really, reeeeeeally want to p
        lay the very, very first Discworld game, a text adventure for 8 bit computers(not "Discworld 1" I might add, but "The Colour Of Magic") which was based upon the very first Discworld novel, then you can do so - completely free of charge(and legal for once). Pop along to this address and download the from the spectrum games archive. :o) http://www.spectrumarchive.freeserve.co.uk/Menu.htm You’ll find an emulator there to play this game and thousands of other spectrum games as well now they are all in the public domain. Happy adventuring! ;o)

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          19.11.2000 20:33
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          Yes I have to agree with most people in the fact that the Discworld games are funny, including this one, but I find the conversations are too long, and with too little interaction, and so they become tedious very quickly. This is the major drawback in the first game and the major drawback in the second. In case you have no prior knowledge to Discworld 2, it is the sequel of a game based upon a series of books written by Terry Pratchett. In both you play a not so magical wizard called Rincewind and you get to explore many funny and well drawn locations, and encounter many characters, which although funny at first as i mentioned before the conversations tend to drag on for far too long, and it seems that most of the game is just talking and this isn't really fun for the user. But if you are a die hard Discworld fan, then you may well enjoy this title.

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          05.10.2000 05:02

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          I love this game it is so damm fustrating: When you final realise what you have to do then you realise how easy it was. The sound is superb especially the voice of Rincewind (eric Idol) one thing to watch out for is (no that would be telling just watch everything and you will see) Graphics are spot on as I would expect and some of the sound effects when you have conversations with people are quite amusing, try it and you will see what I mean. I you liked the first game this is much better and is available quite cheap at the moment buy it.

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          28.08.2000 14:32
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          I love the Discworld games, and through them have come to love the Discworld books. I had never read any Terry Pratchet before, but enjoyed the humour of the games so much, I thought I'd give them a go, and was very impressed. I would imagine if you read the books first, it must be even better, seeing all the little characters you already know, come to life. I found Discworld 2 to be much easier than discworld 1, although that may be because I was more aware of the way the puzzles would work. Either way, I completed the game, without any hints or cheats in 2 weeks, and as is always the case with me and these type of games, was momentarily delighted to have finished, and then terribly upset that it was all over! The basic story of Discworld 2 is that Death has gone missing. Discworld is being overrun by the un-dead, and something needs to be done. Rincewind is called in, along with his trusty luggage and assigned numerous madening tasks by various people, in an attempt to get Death back on the job. Great fun, check it out!

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          25.08.2000 22:44
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          Although the point and click adventure genre is dying, Discworld 2 is very much alve. it's darker in style than previous Discworld games and us all the better for it in my opinion. This new, moodier feel gives the game a great edge and goes well with the rather dark storyline. Although the gameplay is rather simple, the game still makes you think, driven along by Pratchett's off the wall humour. A must buy for all those even with a passing interest in the 'old breed' adventure game!

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          22.07.2000 05:46
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          Having played the first game, I instantly recognised that the graphics in this one are much better. Like before, you're taking on the role of Rincewind (a wizard who failed all his exams at Unseen University and who can't even spell 'wizard' -- he uses at least 3 'z's and) whose voice strangely enough sounds like that of Eric Idol. This is a RPG that requires a logical mind, preferably a mind with experience of Terry Pratchett's Discworld novels. People who like shoot 'em ups won't enjoy this. On the extreme end, people who actually managed to finish Myst or Riven will find this way too easy. Basically, in this game, Death has gone missing. You know... tall guy... well, skeleton anyway... with the reaper? If you want to know the truth, he's gone on holiday. You might think that this is a good thing, but it's not. At least as far as the wizards at Unseen University say. They reckon it's unhygenic. People are dropping dead as per normal. They're dying, but not DYING. You could say they're becoming... undead. Yes. That fits. And Windle Poons, a senior wizard at UU is among that group. He's annoying the other senior wizards. They'd like him dead now please, so would Rincewind please do something useful and go find Death? (Everyone knows that wizards, witches and cats can see Death.) Talk to people, pick up things, try to make sense of all the puzzles. You'll be sure to hear "that doesn't work" a lot from Rincewind. You really need to persevere with this game, but it's worth it. It really is good.

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            12.07.2000 20:35
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            I found Discworld two much easier than DW1. Maybe after a while you get used to the zany way of puzzle solving, or maybe it is easier. Whatever, I completed it in just two weeks, which gives a great feeling of satisfaction, but also brings about a great sense of loss. Much like reading, and finishing, a really good book. If you like adventure puzzle solving games, you will love Discworld. It is easy to get involved with the characters, even if some of them drive you nuts. It is not necessary to play Discworld one first, but better if you do, since some of the characters are the same, and make jokey references to the first game that you won't get if you haven't played it. I played the games before I read any of the books, but have now read loads of the books and love them all. If you want a game that is fun, frustrating and highly addictive, buy Discworld.

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            12.07.2000 02:39

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            I love this game it is so damm fustrating: When you final realise what you have to do then you realise how easy it was. The sound is superb especially the voice of Rincewind (eric Idol) one thing to watch out for is (no that would be telling just watch everything and you will see) Graphics are spot on as I would expect and some of the sound effects when you have conversations with people are quite amusing, try it and you will see what I mean. I you liked the first game this is much better and is available quite cheap at the moment buy it.

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            11.07.2000 04:53
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            Rincewind may not be a good wizard, but this game is magic! Superb plot, structure and layout, combined with wit and humour, and a nice bit of graphic art and sound make this a fun and addictive game to play. I decided to purchase this because of the Discworld series of books by Terry Pratchett, but I hadn't played the first Discworld game. This caused no problem though, and anyone who likes this sort of puzzle game ("Sam and Max" and "Day of the Tentacle" being just two others) will be able to get into it , regardless of their knowledge of Discworld! The main plot is that Death has gone missing, and for some obscene reason, the council decide that Rincewind is the perfect "hero" to resolve the situation! As a result you take control of Rincwind as you guide him around the disc, in his attepmt to recover death - after all - they can't have dead people walking around can they! The cartoon style design of the game is standard of the Discworld games, it is much, much improved from the original Discworld, but not as modern as Discworld Noir! I think this is a great game although it can proove a little "stressing" at times. Once you get started, you won't want to stop. Really adictive, really fun and at a really reasonable price! I recommend this to everyone!

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            06.07.2000 05:15

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            prepare for hollywood, deaths domain and other mad places, meating old and new friends and solving crazy puzzles. death gets blasted away at the begining of the game and you like normal have to save the day by bringing him back. I'm telling you it won't be easy and sometimes you have to seach all over the screen looking for things that you may have missed but its all worth it with great gags and helarios scetchs this is one game not to miss out on

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            01.07.2000 22:23
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            The original Discworld was a new and interesting game. This Discworld is even better with even funnier characters and sound. The characters voices are also funny. Your a wizard called Rincewind and you have to get death back to work and get him to start taking away people's souls again. There are many bizarre puzzles and items in the game. You will most definately get stuck somewhere! Your character is also very amusing. This game is a very enjoyable one indeed.

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              25.06.2000 20:05
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              Discworld 2 You'll find here wizards, dragons, heroes and household hyggiene specialists. There is danger here, but there is also custard around the place. Because Discworld is a fantasy world with a low reality thershold. The real world keeps on breaking through-but Discworld changes. It's a brilliant adventure game with about all of the things you can think of in a adventure game. You will be amazed by the length of the game if you finish it. You have to be really patient to be able to finish the game and you must be really good at solving problems as well.

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