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Twenty years ago (cripes I feel old typing that), id Software's 'Doom' came along and permanently changed the face of video games. With its high-octane first-person action, visceral graphics and controversial cod-Satanic imagery, it was a both loved and hated in equal measure. It was a blast to play, but concerned parents and tutting columnists disapproved, fearful that it would turn a generation of kids into psychopathic Devil-worshippers. In my instance at least I managed to prove them wrong, as I played it several times through and turned out to be a fairly placid vegetarian who volunteers to plant trees and teach children about water vole habitats and the like. But I still like to revisit Hades and frag a load of Hell Knights into bits with a BFG when the mood takes me.
All this controversy was stirred up again, albeit in a slightly watered-down fashion, in 2003 when Doom 3 was announced. I was intrigued to see how it would look and play with new, 3D technology. Would ID have the balls to set the game in Hell again? Would it have Cyberdemons and chainsaws in it? Would it be any good?
Essentially, Doom 3 is the game that ID made in 1993, but with more emphasis on the back story. In the original this was skipped over quickly in order to get to the important part -the action. The premise is a pretty simple one that was recycled for the movie 'Event Horizon'. In the future, a science lab on Mars is messing around with experimental teleportation technology. However, it turns out to be a Pandora's Box when the teleporters open a wormhole to Hell itself, and all manner of horrible demonic forces leap out and try to end your life as quickly as possible. As one of the few survivors of the initial attack, you (as your archetypal muscle-bound Space Marine) must stop the hordes of evil. This premise is the same, except this time there is more background to be found out about some other featured characters, such as the sinister scientist acting oddly (*cough it's all his fault cough cough*), and the other marines and scientist who are trying to stop him.
This is where Doom 3 drops the ball. From the off it's obvious that it can't decide if it wants to be an updated version of Doom replete with silly weapons and arena battles, or some kind of creepy sci-fi survival horror in the System Shock mould. The back story is filled out with PDA entries and audio logs, which can be accessed at any point. Logs sometimes contain useful information on areas in the Mars base, or combination codes for locked gun cabinets. In theory this is fine, but I found it detracted from the original spirit of Doom; that is, we know we're the last survivor on the base, so tool up and kill all those blasted demons! The whole game suffers from modern FPS syndrome, in that the action is constantly broken up with cut-scenes to tell a fairly predictable story, or even worse, the camera zooms out of first-person to introduce a new monster in another 'cinematic' cutscene. Ugh. If they'd designed the levels properly, they could have had great effect in just throwing new monsters at you and having the surroundings act as a backdrop. Remember the first time encoutnering the Arch-Vile in Doom 2? There was no need for a cutscene, because the encounter was so dramatic in its own right.
There are also too many cheap, predictable scares thrown in, straight from the crap horror film text book. The lights go out, zombies lurch out of it. A switch is pressed and it opens a door behind you for another monster to jump out. It's so lame and predictable that there are very few moments that are genuinely creepy. There are genuine moments of tension around the deserted Mars base though, with utterly graphic scenes of corridors smeared with gore and the words 'REPENT' written in blood in twelve feet tall letters. And weird poltergeist acitivity will fling objects around, sometimes pelting you with debris from unseen forces.
The level design is also easy to criticise, suffering from it does the same blandness that plagued the earlier Quake games. Generic looking corridors and chambers open up to other generic looking corridors so often it's very confusing... and boring. At least the levels make some sort of sense though, as a military base on Mars would be functional and dull, rahter than the bizarre arenas and mazes of Doom 1. There are some cool moments where you have to venture onto the surface of Mars and brave the dust-storms, but the potential was wasted. It would have been really cool to traverse the deserts and cliffs of Mars, but they missed a trick. The Hell levels are better, with weird architecture and rivers of lava and twisted sculptures; it really does feel like some sort of demonic realm designed by a total sadist.
Did I say the lights go out? That happens ALL the time and this game is daaaarrrrrk. And I don't mean in a Planescape: Torment sort of way either; I mean you can't see a damned thing most of the time, which is a shame considering the effort they poured into the graphics department. The only way to see anything most of the time is to use a flashlight, but since you can't wield a weapon at the same time it isntantly become redundant. And no, you can't duct tape it to your rifle. Not without modding the game, anyway.
~Happiness is a Warm Gun~
Fans of Doom will recognise the arsenal of weapons that can be used, albeit they have some differences. The pistol is now slightly less useless than slightly useless, which is good. The shotgun is UTTERLY RUBBISH and only does anything at point blank range, turning it into a melee weapon. Speaking of which, yes the chainsaw is available, and it's one of the best weapons in the game. Sort of makes up for the shotgun, I suppose. The chaingun is here, as is the rocket launcher, plasma gun and BFG, all of which are useful but have their limtiaitons, forcing you to think tactically. Perhaps the biggest gripe though is the sounds they make, in that they sound more like a cabbagey fart than devastating weaponry. Except the plasma gun, which makes a sound which turned up on countless 70s disco songs.
~Sound and Vision and Scary Monsters~
Ten years on now, and I have to say that graphically it has aged remarkably well. Doom 3 was instantly impressive on the visual front, with new-generation graphics, detailed textures and mapping, and a very well made lighting system. Shadows moved in real time from multiple light sources, and the physics was, for the first time, believable, with objects falling and moving realistically. The creatures are well animated, and designed in a lovingly gruesome way. The Hell Knights resemble blind, peeled gorillas; the Cacodemons no longer look like tomatoes but more akin to the abyssal fish of Earth, and the Mancubus is utterly revolting. And the less said about the half blue-bottle, half baby, three-quarter scorpion things the better. Those things gave me nightmares on at least three occasions. Unlike the weaponry, the monsters make creepy noises, gargling and roaring and shrieking at you like they should.
In all, Doom 3 was a bit of a disappointment. Stuck between trying to be creepy and trying to replicate the monster-slaughtering action of its predecessors, it didn't do either of them particularly well. It's not appalling though, and fans of the originals will find much that is familiar. It takes about 2/3 of the game to really get going, but it's worth a look now that it's old and cheap. You can also get it bundled with the add-on, Resurrection of Evil, which finishes the story off (albeit through the eyes of a different marine), adds new monsters and the chance to use an elephant gun. Boom! Click-clack...
Worth a tenner to blow up some updated Hell Knights, but I find myself returning to the originals much more often. Rumour has it that Doom 4 will be a re-telling of Doom 2, with the demonic hordes attacking Earth... now that could be awesome, if done properly,
After what seemed like an eternity Doom 3 arrived, so was it worth the wait or will it go down in history as the biggest disappointment in living memory? Coming from Id software, creators of not only the Doom games but also the phenomenally successful Quake series was this games' future ever in doubt?
To answer the question most of you are probably thinking - yes it does look that good. Surprisingly though, the game runs smoothly even on a low end system and only needs a Radeon 9800 to run in high detail along with high frame rates throughout (if you can run Far Cry then you'll be fine with this).
So how does the game play then? Essentially mix Half-Life and Aliens v Predator, replace the aliens with demons from hell and you've got Doom 3. The game mixes slow paced survival horror style gameplay with fast and intense battles, one minute you'll be searching what looks like an abandoned lab (although the mutilated corpses and strange noises coming from that darkened corner suggest otherwise) and the next you'll be blasting your way through hordes of zombies and demons with your trusty shotgun.
The game boasts a stunning eerie atmosphere, and some well crafted level design all add up to make Doom 3 one of the darkest, scariest and downright disturbing games of all time. While personally I don't find it the terrifying experience it was claimed to be, it's still guaranteed to make you jump now and again.
The story is simple; you are a marine, stationed on Mars in a scientific research facility when quite literally all hell brakes loose. In classic Doom fashion, you start armed only with a pistol soon you'll come across all manner of weapons such as the machinegun, plasma rifle and ultimately the BFG.
These guns would be useless if there was nothing to shoot, right? Fortunately, all the classic Doom monsters have received a makeover and are all in there to challenge even the most hardened FPS veterans.
That's not to say that the game's all fast paced blasting, as I said before equal emphasis is on exploration and even a bit of puzzle solving for good measure. A nice touch is the way you can only equip either a gun or your torch at any time (the levels are extremely dark in places), this makes the game even more tense as you can essentially either see or shoot.
The single player game is huge and is really quite tricky in places in an adventure that will take you from the Mars space station to the pits of hell itself. There is also a 4 player multiplayer mode, while its fun it pales against the likes of UT2004 showing how much Doom 3 is single player oriented.
So, was Doom 3 worth the wait? Simply yes it was. In both looks and gameplay (and sound for that matter), the game is simply outstanding. This is easily one of the best FPS and possibly the eeriest game of all time.
Doom 3 did an excellent job of updating the franchise, and also expanding its scope. Like the original it's a first person shooter with strong horror elements. The story revolves around a gateway to Hell being opened up on Mars, and you're the anonymous marine who has to close it.
Doom 3 uses the id Tech 4 engine which was groundbreaking a few years ago because of the way it rendered light and shadow - it also added interactive geometry which can be seen in Doom 3 in computer monitors, lift panels and TVs.
The engine suits the mood of the game brilliantly. When you get into the game properly after the slightly too-long exposition level you'll find yourself jumping at shadows, and straining to hear the shuffling and barking of the monsters. What make things more tense is you have a flashlight but you can't wield it at the same time as you're wielding some weapons.
The classic weapons are back as well. The shotgun sounds a little tinny, but is awesome at close-range, there's also the chaingun, fan fave BFG and the satisfyingly bloody chainsaw.
It gets a little bit cheap sometimes though. One scenario that happens a lot is that you walk into a room, the lights go off and then you're assaulted by beasties. It's a little bit cheap. Thankfully the environments and setting make up for this. You'll be going outside later on, and when it really hits the fan you'll be going to far worse places.
There are more human characters in the story and there are riffs on betrayal, ambition and other unpleasant human characteristics.
There's a rocking metal soundtrack that isn't used enough, but when it kicks in it got my adrenaline going, that's the only negative when compared to the original, even the simple MIDI music of the first game was played consistently through the levels, I guess they thought a kickass soundtrack would detract from the scary atmosphere.
It's Doom for the next generation. The story isn't groundbreaking, the guns and baddies are the same, but the tech engine breathes new life into the setting.
Doom 1 and 2 are spectacularly immersive games that are every bit as exciting to play today as they were when they first came out. Why? Because the gameplay is visceral, immediate and relentless, requiring you to constantly fend off wave after wave of hideous monsties whilst constantly scrabbling for ammo, frantically running around the brilliantly designed levels whilst addictive midi versions of classic heavy metal songs play out in the background amidst the sounds of horrified screams and endless gunshots. The AI was basic, but it didn't matter, as it was you versus The Horde, allowing you to use tactics like playing enemies off against one another, such angling yourself in such a way that a plasma-gun-wielding Arachnid would blast its way through a batallion of zombie shotgun-guards in an attempt to get to you, sending gobbets of bloodied flesh up into the air as the guards lost interest in you and turned their guns on the giant mechanical spider instead. It was carnage. It was brilliant. It still is.
Doom 3 is a lot more like the revolutionary but disappointing Quake instead though, in that it looks stunning but is severely lacking in the way of actual gameplay. Again, you are a marine fighting your way through futuristic military bases on the moons of Mars, which have become infested with demons pouring out of a nearby gateway to Hell. It's a survival horror game as much as it is an arcade blaster, requiring you to use computer interfaces to grant you access to new areas, but really it just amounts to System Shock 2 without the immersion or the spellbinding RPG elements that made that game such an undisputed classic. Doom 3 is much more superficial however, and even the console friendly (though excellent) recent game Deadspace is more in-depth, with Doom 3 instead relying on two very simple tricks to keep the player absorbed.
The first is darkness. This game is seriously dark, as in, devoid of light. Endless rooms and corridors are plunged into shadows or total blackness, requring you to pull up your flashlight, which can't be used at the same time as your weapon. It's pretty atmospheric, but it does get repetitive quite quickly, as does the second trick the game is forever pulling: spawning a baddie or two behind you whenever you enter a new room. This quickly gets both frustrating and boring, and helps to highlight why Doom 3 is NOT the Doom that I knew and loved: instead of desperately fighting seemingly endless hordes of nasties with ever-depleting ammo supplies, Doom 3 has you wandering from room to darkened room blasting a handful of enemies before something teleports into existence behind you, at which point you turn around, kill it, and repeat.
The storyline is reasonably tense and exciting, but the game relies on cheap scares and flashy visuals rather than solid gameplay, reducing its longevity greatly in the process. Most of the old classic baddies are back- gun-wielding zombies, lost souls (flying, burning skulls that scream at you), fireball-throwing imps and huge muscular dog-demon things with razor sharp teeth for example, but Doom 3 is ultimately all style and no substance, and whilst it looks fantastic, and likely pleased the console crowd a great deal, as a die hard PC FPS gamer I found it to be ultimately very disappointing indeed. Even the weapons are a let down, with their lack of any notable visceral kick. If you want Doom with better graphics, then check out the older but much more entertaining Serious Sam or Kiss- Psycho Circus games, both of which employ horde technology with dozens of dozens of enemies onscreen and clamouring to kill you at any one time, making for much more addictive and exciting gameplay than is offered here. Equally, if you want a tense and immersive sci-fi survival horror then check out Deadspace, or if you want something equally viseral and terrifying but a lot more sophistated and original, then give System Shock 2 a whirl. Doom 3 is okay, but it falls between two stools and proves forgettable after a fairly short period of play. A shame.
I'm sorry to say this but after playing near every sci-fi horror game under sun, the plot of Doom 3 is horrendously generic and uninspiring. Your a 'space marine' (someone please think of a different title, its getting old now) sent to the planet Mars to investigate why a mining/archaeological colony has suddenly become abandoned. It's your job as Mr typical-beefy-guy-who-saves-day to have a little noisy around use your Miss Marple skills to get to the bottom of it. The only problem is that this plot has become so saturated as its been done so many times before. It quickly becomes clear that the scientists dug too deep and have awoken a shit load of hellish beings. your character is constantly goaded by big chief of the site who has succumb to the power of the creatures. So the story then becomes you running through the facility basically trying to catch up to this guy and give him an ass whooping. Nothing inspiring or creative, just your run-of-mill American hero guy saving world kinda plot.
Very generic FPS gameplay. Once again nothing new that makes this game stand out from the flood of FPS's out there. You collect a variety of guns, you shoot down some evil demons and that's it. However Doom 3 has a nice selection of baddies to make holes in. There are demons who shoot fire at you, large bear like monsters (tend to appear at the bottom of a hallway and charge you), floating head monsters, fiery skulls and of course some humans from yet another generic evil corporation. Doom 3 does get +1 point for retaining some of the monsters from the original early 90's games. At the end of the game there is an epicly huge boss who I can only describe as the devil himself. In fact that boss fight right at the end is perhaps what saves this game from getting a lower score. Also I would to pass on a personal message from gamers across the world directed at id, even in the future in space marine-land it is possible to attach a torch via sellotape to the barrel of gun! Its very annoying having to choose between light and fight.
There we have it. A perfect 10, awesome. The reason Doom 3 has a perfect 10 is because it was without a doubt the most technically advanced game of its period. Even now the game could still hold its own against some modern titles. Having played both the pc version and the Xbox version I still find it incredible that the Xbox could handle such a demanding game. Back in the day Doom 3 used to make my pc weep in agony on max settings. Everything is so expertly crafted, the textures, the light and shadow effects. Being a horror game, it is a course hugely vital that the lighting and shadows work together, had they not the game would have lost most, if not all, of its atmosphere. The demons like absolutely stunning to, so much so that I'll repeat - how they hell did the Xbox manage this.
Very little sound to go on really. Though to be fair its all part of the master plan that is the Doom 3 experience. You only really hear something when the game wants you to. For example walking down a hallway, a vent on the ceiling blasts open, and then silence again. It's one of those games where you hear things before you say them. An enemy will generally announce his intent to chew off your head by screaming first, then appearing. However major points lost on the fact that when you engage a large group of baddies (large apparently meaning more then 1) some cheesy heavy music plays in the background and all the atmosphere created by little ambient sounds here and there just evaporates into a cloud of drums and guitars.
Scare Factor 6/10
If you've read any of my other reviews you will almost certainly be aware that I refer to Doom 3 quite a lot. Put simply its because I cant quite gauge how scary this game is. To me personally it isn't that much. The games primary method of inducing pant-ruining moments are quick little 'shock moments' like I mentioned previously about the vents on the ceiling. There is never really a consistent reason to feel uneasy and that's why for me its not a very successful horror. Over the years Doom 3 has relentlessly appeared on nearly every 'top 10 horror games' list I've read. It's worth pointing out that a lot of people find Doom 3 horrifically terrifying. Guess that just makes me weird then.
Final Score 64%
The Doom series is revered as one of the best FPS series of all time. The first game was absolutely a revelation, and has inspired virtually every FPS game that has since followed. The second game didn't reinvent the wheel but it was uttery uncomprimising and extremely difficult. In 2004, the third game, imaginatively titled Doom 3, reared its head, boasting some of the best graphics of its generation, even if the depth of its gameplay didn't match that.
The set-up is very simple: you play yet another soldier who is on Mars at a science lab, just as all Hell literally breaks loose, as a portal to Hell is opened and a fleet of grotesque creatures come flooding out. You then have to traipse through dark hallway after dark hallway as the creatures of the night come after you with relentless ferocity, become more and more gruesome and difficult.
Given that most modern FPS games have really toned down the difficulty, it's nice to see a series that's still quite challenging. This is a pretty unforgiving game, in that while it has more saves than the previous titles, it throws enemy after enemy at you with little more than a moment's notice. You'll be walking through a dingy hallway and all of a sudden out of a fiery portal comes a monster. Some say this makes it cheap, but I think it makes it downright creepy. Combine this with a very unsettling soundtrack (composed by Nine Inch Nails frontman Trent Reznor), and plenty of eerie voice recordings scattered throughout the labs, and you get a pretty damn scary game. It also has superb lighting effects and in general just very slick presentation.
My only complaint would be that the levels do get quite repetitive, and a lot of the same textures are re-used, but I can forgive this when it is such a scary experience for the most part.
Back in 2004 I remember buying Doom 3 for my new PC, and it still remains one of my favourite first person shooters of all time.
Doom 3 is essentially a complete reboot of ID's 90's Doom games, although the basic plot remains unchanged. You play as an unnamed marine stationed on the UAC research facility on Mars, for what you are told is to be 'the most boring assignment of your life.' Of course, fate has other ideas. It's only a matter of minutes before an experimental teleporting program goes horribly awry, and in a classic 'divide by zero' moment you find yourself knee deep in zombies and other assorted biomechanical ghoulies. Oh and to make matters worse, they come from hell. Yeah...
Although Doom 3 may be based on the 1993 landmark platform game a lot has changed since then, including the graphics. Doom 3 leaps out of the screen in brilliant 3D, putting the clunky pixelated mutants of the earlier franchise to shame. The game also weaves in a healthy dose of the scare factor, using various little tricks such as falling corpses, flickering shadows, distant screams and footsteps, and a thoroughly inhospitable environment to keep you on the edge of your seat. In fact you often find yourself involuntarily tensing your trigger finger (or this case trigger button) at every corner, since more often than not they'll be something horrible behind it. Doom 3 also has a much larger environment than the previous games, taking players throughout the expansive hallways and air ducts of the UAC facility, as well as allowing space walks, and even a short trip into hell itself.
Of course, some things never change. The classic Doom monsters, such as the Imps and the zombies, play a large role throughout the story, along with a barrage of other mindless horrors, which by the look of them were all designed by someone with a very sick imagination, not that I'm complaining of course. Naturally the games signature weapon, the legendary BFG 9000, is back in full force, which along with other classics such as the chainsaw and the pulse rifle make your fight for survival just a little bit easier. The controls are easily mastered and the multiplayer mode allows a new dimension to the Doom experience, allowing you to lock horns with other players rather than the hellish undead.
All in all Doom 3 is a fantastic game, which I would recommend to any fan of the FPS survival/horror genre. It might not be the most intellectual of games, but I can think of no better way of passing the time than putting a shotgun in an Imps face.
Doom 3 for the PC is a first person shooter and was released in 2004 and is the third game in the series. The game is playable single player and multiplayer.
You play as space marine on a futuristic research facility on Mars in the year 2145. The facility is owned by the Union Aerospace Corporation and is used to develop advanced weapons and biological research. After an accident on the research facility, a gateway to hell is opened and you have to try and save the research facility from an invasion from demons and zombies as they try to take control of the base and invade Earth.
As in the other games you have to complete levels and each level is are linear and it tries to incorporate some form of horror to each level. To help you along the way several non playing character assist you with information or assistance also you have a PDA which holds information and plot information is sent to. There is 10 different weapons for you to choose from.
The controls for the game are pretty easy to use and learn, the graphics are pretty good and the detail is high.
A fairly hard game to complete that will take some patience and practice, the AI is pretty good.
The multiplayer is pretty good and originally you can play it four players but it has since been modified so you can play it eight or sixteen players. You can play death match, team death match, last man standing and tournament.
Value for Money -
A fun game to play that at times can be repetitive but as the story is well written and the cut scenes are good you soon get over it. There is plenty of levels to play and with the addition of multiplayer there is plenty of game play available.
Difficulty - 6 out of 10
Game play - 7 out of 10
Graphics - 7 out of 10
Multiplayer - 8 out of 10
Story - 7 out of 10
Overall rating 7 out of 10
Those nutty scientists have done it again. They just HAD to play with their fancy equipment, and they just couldn't resist toying with the supernatural. Now they've managed to open the gates of that hot, fiery place down there, and now all Hell is loose (Literally!).
There was a lot of debate whether this game would appeal to gamers who are Christian. True, there are demons, and the game is riddled with pentagrams and other satanic occurrences. But even so, the player should keep in mind that the character you play in the game is not responsible for the happenings (that can be credited to those smarty-pants scientists who have more time and money than brains), in fact, you are the one trying to stop it. You're the good guy...on mars... with guns... plenty of guns...
Anyway, values aside, this game is a diamond.
The game is overall very dark and very scary. It's not recommended for the weak of heart. Even hardcore gamers sometimes find themselves shaking a bit...
It's essentially a first person shooter that takes place on, wait for it, Mars. You need to survive the brutal attacks from Demons, evil spirits and possesed people alike. The enemies are a force to be reckonned with, and you will find yourself pumping with adrennaline everytime you start playing.
You have the ability to interact with many of the computers and other worldly objects. You also have a PDA that keeps track of all your info.
---Graphics & Sound----
The graphics are drop-dead gorgeous, and the sound leaves you twitchy and constantly looking over your shoulder. The game is a joy to play, and if you are lucky enough to own a surround sound system, I suggest you wear a diaper.
The amount of detail is astonishing, everything from scratches in armor and beard stopples on a guy's chin, to rust stains on doors and floors (at least I hope it's rust). The characters are extremely complex, with extensive bump-mapping and other details that add to the visual appeal.
One of the best additions to the graphics is the realistic lighting. It really gives the game that extra pint of realism and makes you want to wave your flashlight around, just to see how everything looks.
There are also in-game cutscenes of enemies coming for you, and you may find yourself screaming in terror and crushing your mouse in an attempt to defend yourself.
It requires a rather beefy machine to get the full experience out of the game. It's a matter of Performance vs. Visual quality. If you're less interested in the great visuals, a middle class PC with a decent CPU and Graphics card will do. However, if you want nothing short of amazing, you will need a powerful CPU and Graphics card.
This game was rated Game of the Year a while back, and it is still one of the better games to play. This game is still a masterpiece that remains true to John Carmack's (the creator of Doom) original treasure. And if you fancy a great game, Doom III will repeatedly have you coming back for more. If you truly want to experience the ultimate in adrenaline rushes, close the door, turn off the lights, turn up the volume, and adjust the strap on your diaper. Happy gaming!
Doom 3. You're a soldier on Mars. You've got funky amour, an unfashionable haircut and have the distinct impression that your name would be something along the lines of Rock Hard. Sent on the first of many, many fetch n' carry missions, you go deeper and deeper into the planet until you start encountering scientists with the sort of lifespan of a USS Enterprise security guard. Sure, enough, things go wrong and then it gets dark. Half an hour later and cursing inventively, you download the flashlight shoulder patch off the web.
I bought the very first Doom and enjoyed it. Bought the second one two, though the laws of diminishing returns had started to kick in. My brother already had Doom 3, so I borrowed it. Initially I was impressed by the quality of the graphics and the sense of a flowing world all about you. Boy, that changed. For a start, (almost) everyone dies and the interaction drops to nothing.
The controls are fairly standard for a shoot 'em up, undemanding and easy to access. level design varies from the barely acceptable to the exceptionally drab and ill-thought out. The AI of your enemies is virtually non-existant. This sort of game cries out for set pieces a la Half-life or F.E.A.R. but what it supplies is the occasional video clip to introduce a new beastie or a very poorly scripted event. I appreciate that your character is an armoured marine and all, but even from the way he moves, he might just as well have been on wheels.
The backstory is your usual kind of fare, the sort of thing that would fit on the back of a beer mat with plenty of room to spare. I was'nt expecting anything fantastic, but this was fairly dire. What voice acting there is, is uninspired and cheesy and the sound effects could have benefitted from more than the casual thought that has been applied. Even the weapons seem yawn-worthy.
When the first zombie sneaks up behind you it's fun. When walls first drop and you fire in a circle about you, it's fun. By the time you unlock your first storage bin and get much needed ammo courtesy of using your datapad, it's (sort of) fun. The first time you have to thread your way back through an entire level to get a key or piece of information and face the inevitable mini-boss, it's fun.
* The hundredth time a zombie sneaks up on you, it's boring.
* The hundredth time walls drop, it's boring.
* The hundredth time you have to go through yet another downloaded email log, yet another sound snippet, it's boring.
* The (seeming) hundredth time you have to go back and forth on yet another fetch 'n carry, it's boring.
Activision need to take a page out of Monolith's book, or maybe Valve. What they've produced is a great example of a one-trick pony. I got half way through and then uninstalled it. Not because it was difficult, but because it was boring. If memory serves, I then put on an old abandonware game that was actually far better.
My suggestion for ANYONE who is thinking of buying this game, even at a reduced price is to get Escape from butcher bay or F.E.A.R, both of which are ten times better than this one dimensional by-the-numbers walkthrough. Saying BOO! over and over again simply is'nt enough anymore.
Welcone to doom3 this a FPS game but has horror scences so who has a bad heart do not play it :D.i was suprised when i first saw it the characters were like you were watching some film on the dvd.this tells us that we need a great computer with high cpu and gpu engine that means an nvidia 6600GT would do the job fine 2.5GHz of CPU 1Gb of ram and that it`s you can play the game at high level of details.the weapons are greatly done.the story is what bothers me there is not one you just go and hunt creatures you don`t have to do this either just get to the exit point...i`ve expected more but...the story is situated in space it begins fine then what happend you are called to investigate in the complete darness with a flashlight and you can`t use the flashlight and a weapon at the same time...get ready for some sirious scaring things.The remarkable thing is that false alarms are not like we all used to see 2 false then the ...no in doom3 it doesn`t go like that so sometimes there are even 5-6 false alarms.cause the game has great sound effects i suggest headphones and to those who have a dolby sorround system good scaring ;p
From the minute you load up the game (only three CDs, natch) your senses are promptly assaulted and overwhelmed by a level of professionalism almost non-existent in today's gaming industry. The menu system is slick, straightforward and easy on the eyes, and the introductory sequence, entirely engine-driven, could easily hold it's own against any number of Hollywood productions.
Then again, what else could you possibly expect from, arguably, the world's most highly esteemed studio? Indeed, from the moment you take control of the nameless Space Marine who will be your vehicle for the rest of the game, one cannot help but feel utterly captivated, and this is primarily due to the truly brilliant visuals.
We're talking facial animation good enough to put the Square boys out of a job, bump maps on every surface, volumetric shadows and particle work, real time dynamic lighting, ingenious use of pixel shaders (leaking gas shimmering in the air being a prime example) and blended ragdolling.
Admittedly, all this visual trickery comes at cost, namely heavy system requirements, but, hey, you'll never have a better excuse to buy that shiny Radeon X800 than this.
It's worthwhile noting, though, while we're talking about hardware, that even at 640x480 things look absolutely gobsmacking, a unique quality amongst the current crop of modern first-person shooters.
Still, visuals do not necessarily a good game make, as I'm sure we're all aware, and so it is with great relish that I say Doom is as good to play as it is to watch.
On arriving at the Union Aerospace Corporation's Mars City installation, you barely have time to get your bearings beneath the red sky before being sent to look for a scientist missing somewhere in the depths of the installation by the local Master Sergeant.
What you learn in the tutorial will help to clue you in to the nature of Mars City, and for the particularly dense souls out there the realities of your situation are spelled out as the end of the level brings you face to face with the missing scientist just as all Hell quite literally breaks loose, turning the base's populace into a horde of slavering zombies and inviting all manner of nightmarish beasties into the world.
Imps will burst through the floor, smash through doors and swarm across ceilings and walls to get to you, while zombies lurch out of corners and from behind access panels baying for your brains.
If you can link your p.c up to surround sound and sit alone in your room with the curtains closed prefably on a stormy night you will be amazed by the way your body starts to shake as you wander throught the loney seemingly endless complexes. Every time i kiled a zombi in the game i would find myself lookin over my shouer....ust in case. thats how realistic this game is!
The game is also extreemly addictive, you will want to finish the game just to find out what the hell is going on! and i promise you wont be let down.
There are aso puzzels in the game that wil have you wsnadering all over the area for hours
The best game known to man!
Oh I am a funny one. But its true, Doom 3 is very very pretty, but equally shallow.
Not that its a bad thing though, in fact a bit of mindless demon killing every now then keeps deets a happy boy.
So, Doom 3. Been out for ages now, old stuff in the computer world. So, why am I reviewing it now? Well, for the main reason Ive pretty much completed the game, bar the final level. How can you comment on a game until you have seen the vast majority of what is has to offer? Not me said the flea, and he was right.
See, Doom3 has got quite a bit of bad press. Well thats not so true, its got quite a bit of average press for the game and a lot of bad press for not living up to the hype. Its almost now been forgotten since the almighty half life 2 came upon this world (review to follow, bet you cant wait..). Considering the original doom and doom2 are held with such affection by so many of us older gamers, it was always going to be very hard to live up to the hype. Personally, after months of playing it, I think it has.
The story is apparently the same as the first one, youre a solider who has to go to some mars base and kills lot of things or something. Really, if you want a plot, go read a book. This is about pumping demons full of lead, and it does its job well. The main setting is inside the mars base of some mining company, UAC or something its called. Im not being vauge because im stupid (well maybe!) but I just dont really care what the mining base is called, or really if it is even a mining company, they could sell hand knitted scarfes for all I care. The fact is there is a big building thats been taken over with demons and its your job to go in a kill them all.
Its your standard FPS (first person shooter) game, you look through the eyes of the marine your controlling. As usual, you have an arsenal of weapons that breaks every law of physics known to man. Of course you start of with your little pistol and the rest of the weapons get dribbled out over the course of the game. There of course is your standard shotgun, probably the most famous weapon from the original and will probably be your standard death stick for most of the game. None of the weapons really stand out, the soul cube is an interesting one at the very end, and the BFG (big fking gun) is also pretty meaty. No gravity gun here though, the weapons are all pretty usual stuff that you find in most other games of this type.
Okay, im not going to go on anymore about the innards of the game, Im going to list the pros of the gam and then the cons. What I like first, and then what I dont like!
So, what is this game good at? Its not exactly mentally taxing, it hardly takes any time to learn how to play, there are no puzzles to solve and certainly no detailed manual to read. Thats its joy, its a beautiful and simple ride. Its a dark game, you will need to bind the flashlight to a mouse button, but that lends it to be a very atmospheric game. The claustrophobic and industrial mars base is intertwined with organic demon flesh and occult imagery. The looks works well, but to be honest it does get repetitive. Luckily things do get a bit more mixed up later on when you have the wondrous level where you go into hell to find the soul cube weapon.
Did I say it was pretty? It is, the opengl graphics are a dream, you can literally see the blood pumping through the organic demon veins that pulse up through the metallic floor. The mars base textures are extremely good, plenty of variation on the same theme, but you do feel its a living breathing mars base (well was anyway ). The monsters are also pretty good, my personal favourite being little winged cherubs who look like little angels until they start eating at your face. Nice. A couple of shot gun carts to the head soon ends their petty existence. The are quite a range of enemies, from possessed marines, fat zombies with open shirts, toxix spiders that come in packs, fireball spitting demons and many others. There are also a few bosses as well, all well designed, and the hell level boss with its 3 lantern carrying flying things is a classic in my book.
I love it. The pure adrenalin of running around shooting things in close quarters is great, the dark atmosphere leads to a few jumpy moments and this is best played with the sound up load. That will do for its good points, now onto its bad ones
Well sadly this much beauty comes at a price. This little flea requires a meaty PC to run at high res on high setting. I have a p4 3.6 and a 6800GT overclocked and I can run it at 1280x1024 on high settings and 2XAA, but I still get the odd bit of slow down. To play this at a smooth level, you will need at least a 9800 pro, or either drop the quality level down to nothing. Not that it doesnt still look good at the lower resolution or settings, its just not as good. Also, the game is dark, very dark. You will be using your torch most of the time, and you cant carry a weapon and a torch at the same time. This put a lot of people off, but I bind the torch to mouse button 4 and then its only a quick swith to load it up and then off again. I can see their point though, I also have to raise the gamma level. Dark is one thing, so dark you cant see all the time is another.
I can also see why some think its repetitive, it is pretty much. No changing scenarios like in half life 2, just lots of mars base and lots of demonic stuff. The industrial look does get a bit much and it would have been a lot nicer if the hell type levels had maybe been interspersed more often and at an earlier stage. A lot of people got bored of the game and never really pushed on to the later levels, which is a real shame. I was also one of them, but I came back to it and invested the time to get into it all again.
Hmm, this is hard one for me, while I personally love the game, I can really see why some folk would not be too impressed at all. I think you have to be a fan of the first games as well, the shotgun killing really is a doom trademark. You will have to bind the mouse and bump up the brightness on your meaty PC. If your like me and take it for what it is, I really think a lot of people would enjoy this type of game. If you see it for cheap, then give it a go, take months to complete it, but just enjoy it while you do.
Oh, and yeah the title is sexist and unfair. Its wrong of me to say Mrs. Deets is pretty and shallow, shes actually a bit of a dog .
After years of constant hype, Doom 3 has finally arrived.
However, this is more like a first person Resident Evil than the Doom's that we have come to love. With corpses lunging out at when you least expect it and monsters scattering their organs all over the place whenever you introduce them to the business end of your gun.
I also feel that forget the hype about how disturbing the graphics are, the music is much more scary, building up a huge amount of tension when a monster is about to appear. This game is definately not for the faint hearted but I feel that the life span will be that of a short one. Get over the brialliant graphics and music and it just becomes repetative. Afterall we never walk down dark passages killing zommbies and finding keys in Shoot 'em ups do we?
However, if your not feint hearted and you like shoot 'em ups i feel that this could just be the game for you.
Doom and its immediate sequel (the imaginatively named "Doom 2") are probably two of the best known games to have appeared on the PC. They were great pioneers in many areas such as adult game content, distribution by shareware (i.e. you got the first few levels free as a trial and had to pay for the rest), online multiplayer gaming and the best examples at the time of what was a new genre of gaming ? first person shooters (FPS). id were the first real pioneers of the FPS genre with their Doom games (and the associated game engine that went along with it) and then with the first real 3D game engine with Quake. In fact, such was their skill and popularity, that it was quite a few years until someone else produced a 3D game engine that was capable of matching id's. Arguably, they never really got to grips with designing games. Yes, their 3D systems were above criticism, but the games, while above average, were hardly outstanding examples compared to Sim City, Half Life (which uses a modified version of id's Quake engine), Deus Ex etc. It could be said that their 'best' game was Quake 3 Arena which was no more than a flashy multiplayer game without any of the trappings of a plot or the need to build up atmosphere etc. So now we get onto Doom 3, one of the most eagerly awaited games of recent years along with Half-Life 2 and Duke Nukem 4. id are renowned for producing games that really test your PC's hardware. In fact, it was the release of Quake (the first proper 3D game) that prompted a huge rush of sales of dedicated 3D graphics cards. Doom 3 is no different and the recommended specifications to run are at least a 1.5 GHz CPU, over 2GB of hard drive space, 384 MB RAM and a 100% DirectX 9.0b compatible graphics card (if you are thinking of buying this game, you must investigate whether your graphics card is compatible with this game!). There's not much of an introduction, but you are an anonymous sol
dier of some description who's just arrived on Mars for a tour of duty at a research station sometime during the latter half of 2145. Your travelling companions are on Mars to investigate what appears to have been a series of bizarre events and accidents. However, just as you're thinking of getting settled in, you're called out on your first mission. As the new guy, you've drawn the short straw and have to go find a scientist who has gone missing. After a bit of faffing about, you eventually come across the stupid man who's ranting on about letting someone know about something and how it's terribly important and must be done and then the lights go out. Suddenly, a weird lighting thing appears with what looks like skulls flying away from it... And the noises start... Scary noises... All of a sudden, the scientist turns into some kind of zombie creature and starts to attack you... And all you've got is a torch. A torch and a gun. A torch and a gun and one arm seemingly, seeing as you can't shine the torch and aim the gun at the same time. That could be a problem what with the screams echoing around the now deserted research station and the emergency lighting making the walls and floors look as if they're covered in blood. Which, on closer inspection, it turns out to be. Bugger. Aaaaaargh! I want my mummy! Let's not beat about the bush here. Doom 3 is not a game for kids. It's bloody frightening. The starting levels are extremely dark, so much so that it's a game best played at night or with the curtains drawn otherwise you'll not see very much. There are good and bad points to this. One of the negative points to the game being so dark is that you really can't appreciate properly how good the graphics are. Once again, id have done themselves proud with their 3D engine, but their designers have also gone to town in creating a believabl
e looking futuristic off world colony (and their work is even better when you see the station after THE INCIDENT). On top of that, the various effects are also amazing. The lighting effects, in particular, are excellent and link well with the proper environment without looking out of place and everything casts the correct shadows with the inclusion of the now obligatory dynamic lighting effects. Let's face it, Doom 3 runs a brand new 3D engine, so it will be a treat to look at and play with, and is very scalable so that even if you're really close to the minimum recommended specification (as mentioned above), you'll still get a playable game. Sound, again, is another good feature. As you walk around the levels, the sense of being in a haunted house is probably the best comparison to make when you hear the echoes of the screams, the mysterious voices etc. with no obvious source. Coupled with this, a lot of work has gone into the mechanical sounds as well such as the machinery and weapons sounds. The voice acting is excellent, and there's plenty of it. Not only are you taunted by your enemies throughout the game, but there are plenty of audio journals to find on your way through the game as well as cut-screen scenes. Gameplay, though, is a completely different matter. Doom 3 is pretty much the same basic story as the original Doom (which I've never played), although told with the tools available today. While the storyline is only part of the game, the gameplay is perhaps the most important element. I think the game suffers from two major flaws. The first, and most obvious flaw, is the fact you can see practically nothing. You wander around with your torch, trying to find out where to go next. When enemies do appear, you have to switch to your weapon and hope that the ambient light from the scenery or your weapons fire will be enough to be able to track your enemies. The amount of times I died purely because I couldn't see the
enemy, are too many to mention and the cause of much frustration. The second flaw is that the gameplay resembles that of Doom and Doom 2 rather than those FPS games of today. So, in Doom 3 you can expect a fairly linear path through the game, monsters and enemies who spawn all around you, even in rooms which you have just cleared, a lack of logic where monsters apparently spend hours waiting in cramped areas behind walls for you to walk past so they can jump out at you and good old trigger points where nothing will happen until you activate the trigger by "walking" through a certain point or picking up a certain item. The game basically involves shooting anything that moves with little or no variation that you might expect from a modern game such as outdoor levels, driving vehicles, stealth missions etc. There are the odd distractions, but these are so few and so short that they really make no difference to the overall gameplay. The atmosphere though, is astounding. The use of lighting, while not being terribly good for gameplay, does add huge amounts to the atmosphere especially with the incredibly effective torch effect. The sense of walking around a previously vibrant community where something has gone seriously wrong is always very evident. The introduction where you get to see the research station before THE INCIDENT helps with the sense of doom (no pun intended) and the gimmick of finding people's PDAs, complete with audio logs, emails, security codes providing clues for extra ammo etc. is also a big plus point. When I first started playing Doom 3, I was only able to play it in short bursts such was the fear factor/tension involved. Having monsters suddenly jump out at you with a shriek is not good for the heart. This is definitely not a game for kids! The overall game itself reminded me of a cross between Half-Life and another old game called System Shock 2. Both games were FPSs and had bags of atmosphere and a decent
bit of plot, too. The problem is that Doom 3 doesn't appear to be significantly better than these games except in terms of graphics and sound, despite these other games being the best part of six years old. I've dipped my toes into Doom 3 multiplayer once, but it wasn't anything outstanding. It's just typical multiplayer FPS gaming with nothing really out of the ordinary. Doom 3 succeeds on many levels ? graphics, sound and atmosphere mainly, but fails in perhaps the most important area of all ? gameplay. Essentially, it's a game designed by nerds for nerds; the attention to detail is amazing and contributes to the atmosphere, but atmosphere alone does not make a good game. If you like your games to be a bit 'retro', then you might find Doom 3 to your taste, but it wasn't my cup of tea at all. Where I can see Doom 3 succeeding is when third party developers get their hands on the game engine and manage to create something a bit more up to date.