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Newest Review: ... The game had you building windfarms to genereate electricity, barracks and vehicle factories to create troops and tanks, radar faciliti... more |
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A by-the-numbers remake (DUNE 2000 (PC))
Member Name: Burning_Darkness
Advantages: Tried-and-tested gameplay, pleasant visuals Disadvantages: unoriginal, unimaginative, looked dated even upon its release
Back in the early 90s, back when the Command and Conquer series was just a twinkle in developer Westwood Studios' eye, the team released Dune 2, a seminal real time strategy game set in Frank Herbert's Dune universe that would act as a template for the Command and Conquer games and for the thousands of imitators that followed in the series' wake. Dune 2 had you playing as one of three Houses, the Atriedies, Harkonnen or Ordos, who were all fighting for control of Arrakis, a desert planet rich in Spice, a rare resource used as spaceship fuel. The game had you building windfarms to genereate electricity, barracks and vehicle factories to create troops and tanks, radar facilities to give you a tactical overview of the battleground and refineries and harvesters to collect the spice and turn it into credits, allowing you to keep on building and manufacturing. Much of the levels are made up of desert, and bases can only be set up on rocky outcrops, whilst vast Sandworms rove about under the desert surface, waiting to swallow up your units whole if allowed to get close enough. It was a revolutionary game at the time, and in 2000 Westwood decided to give it a new lease of life, with Dune 2000 acting as a stopgap release prior to the release of the more visually ambitious Emperor- Battle for Dune. Summary: A sadly missed opportunity |
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