Dungeon keeper 2 was a Realtime strategy game based on Dungeon creation and simulation. It was developed by Bullfrog productions and released in 1999, despite the age it still has a lot to boast about to this day...
You take control of an evil master looking to spread his influence throughout the underworld destroying anything (Anything!) in your path, to do so you will need creatures, lots of them. Spells, lots of them. And most importantly, wits, lots of them.
The game starts off with a topdown view of your dungeon. At the beginning of the game, you possess a small number of imps; These imps are free slaves who will do whatever you tell them to. The most important action to assign to your imps is to dig. By digging, you create a space in your dungeon where you can place buildings.
There are numerous different types of buildings and each one possessess a different trait and will also attract different creatures. Here is a short list to give you an idea
The Library - Here you may research spells to cast either on you or the enemy,. The library attracts warlocks and the bigger the library the more warlock it can attract.
The Workshop - The workshop is where the majority of your traps and doors will be created, with these, you can truly fortify your dungeon and make it safe from the enemy. The workshop attracts trolls and bile demons.
There are many other buildings but the brief summary above gives you an idea of what each one can do. In order to actually build these buildings it is important for your imps to mine out gold. Gold purchases useful commodities such as buildings, traps, doors, creature training and more...
Once you have amassed great wealth and a healthy supply of creatures, the general aim is to eliminate the opposition. To do this you can command your imps to tunnel into the opponents dungeon with all the creatures you have attracted at the ready.
If you have done so and found that your enemy completely crushed you, it is probably because you didn't train your creatures. Similar to many other games of this type, there is 'levelling up'. A creature levels up by fighting opponents or by training in the training room. When they level up they gain extra abilities, more strength, defence and health.
The games graphics really are a big factor of this game. It is hard to believe that the previous release (Dungeon Keeper I) was made only 2 years before (1997). This game sees the first proper implementation of 3D graphics and a very high detail level even upclose zoomed in at full.
This was a large problem with Dungeon Keeper I, everything looked...Acceptable at a large distance away but as soon as you zoomed into manage your dungeon, the graphics would go extremely pixelated and blurry. Thankfully this problem has all but vanished and these graphics still hold up today.
This game is a fresh relief from all of the 'You are the good god, destroy the evil necromancer' malarchy, and it is nice to see things from a different perspective. This game also fits quite a niche market, there are very few dungeon simulators around and even less that are evil centric.
Whilst is has been more than 10 years since its release, this game still holds up well and I would recommend it to any fantasy fan. To all of the current fans, there is a Dungeon Keeper 3 being released in August which is gathering lots of attention, google 'War for the overworld'...
Deja vu - it's a funny old thing. It's cropped up in a dozen comedy sketches, from Monty Python through to Red Dwarf, and is essentially that strange sensation that you've done something or been somewhere before. It's also the feeling you get when playing a fair few PC games these days. There are innumerable sequels and prequels floating about, as well as a ludicrous number of 'updated' games which supposedly are a marked improvement on the previous versions, and are available for the very same price that you paid previously. EA are the prime offenders in this area - they've released a plethora of barely different sports games - Fifa 2009, 2010, 2011 and so on. There's no telling where it could lead - in five years time you could be seeing adverts for 'Super Soccer World Manager 2016' proclaiming 'Now! At last! One of the two hundred players in the game has a slightly different haircut! Buy it now, you sheep.. buy it now!'.
So it will come as no surprise to gamers to find that Dungeon Keeper 2 from Bullfrog - now Lionhead - looks rather similar to the original Dungeon Keeper. What is surprising though, is that while this sequel isn't ground-breakingly original, Bullfrog have added a fair few features which lift it above its prequel. The actual premise behind DK 2 is pretty much the same as that of the previous game. You are cast as a breathlessly evil entity, the kind who always get their comeuppance from square jawed heroes and scantily clad sword wielding amazons in practically every fantasy book or game in existence. Except that in this game, you get the opportunity to turn the tables on the goodly fools who enter your realm by assembling an army of monsters and other nasties, and by building a range of traps that you can use to kick their heroic arses into oblivion.
Dungeon Keeper 2 is indeed very similar to Dungeon Keeper 1 - all the room building and creature raising that featured in DK1 is in DK2. And, as in DK1, mining and hoarding money is essential, both for keeping your creatures paid and happy, and for building new rooms in your dungeon. However, and this is the first difference between DK1 and DK2, there's another factor you need to take into consideration - mana. Mana, or manna, depending upon how you spell it, is the magical energy you need to cast spells and to sustain your dungeon-building imps. Mana is automatically generated by your dungeon - the larger the dungeon, the more mana you have, so it's in your interest to build up a large and spiky domain. Mana is especially handy for summoning up the Horned Reaper, a nasty and rather rock-hard monster who is a little tricky to control but when summoned with the requisite large amount of mana, can stomp through your dungeon doling out random kickings to all the goodies he runs into. Better than a children's entertainer anyday.
And speaking of monsters, Dungeon Keeper 2 would be pretty dull without monsters - kind of like Sim City with lichen encrusted walls, no citizens and no shops - not unlike some cities I could mention. So it's fortunate that Dungeon Keeper 2 has its share of nasties - and while there's not as many monsties as you'd find in most fighting fantasy RPGs, they all have their own special abilities, strengths and weaknesses, as well as a healthy lust for violence. Putting in a return appearance are Skeletons, Trolls and Goblins, Dark Mistresses, Flies and Vampires, and entering the fray for the first time are the Dark Angels, Salamanders, Warlocks (Mages by any other name) and a couple of other creatures, all ready to kick do-gooding bottom. When not engaged in combat, the creatures wander around the dungeon, eating, getting paid, and making noxious smells in some case. They can also be trained up to make them more formidable - though in DK2 you can now only train them up to level four in a training room - to get them to a higher level you need to pit them against another creature in a specially built combat pit, or just chuck them into combat. The downside to the latter technique is that while this does give your characters experience, it also means you risk losing them in battle.
Should you need to bring your creatures into play you can pick them up with the mouse and the dump them unceremoniously near your target area - preferably near a foe. The latter method of character deployment cropped up in DK1 and was a bit of a pain, given that it effectively meant that no matter how strategically you approached your opponent's dungeon, the moment you stepped onto one of their claimed squares, they could drop creatures on your head. While this system still remains in DK2, it has been tweaked slightly to make it a bit fairer - dropping creatures now stuns them momentarily, the bigger and badder the creatures are, they longer they're stunned. This is marginally better than the old system, although it can be negated by dropping creatures close by to a fight and letting them wander the last couple of squares themselves, reaching the fight un-stunned. And on the down side, you can now carry as many creatures in your hand, ready for dropping as you want.
On the plus side, there are a few handy new rooms - including the aforementioned combat pits where your monsters can gain real combat experience, and the rather handy casino. The latter lets your monsters gamble their hard earned wages away and will, depending upon the setting of a switch in the casino, pay out fairly and make them happy, or be rigged and let you get most of their wages back but make them less than chuffed with you (but they're going to get killed anyway so who cares?). Also making a welcome return (or not, depending whether or not you end up in there) are the prison, where you can er, imprison enemy creatures, and the torture chamber where you can torture map information from your foes or even convert them to your cause, making them work for you. By default, instead of being killed outright, all foes are beaten to within an inch of their life - if your foes' bodies aren't taken away by your imps quickly then they die and turn into corpses which can be taken to your graveyard, if you have one, to help make vampires rise. If you don't want to capture your foes and you have a prison, you can flick the bar on the prison door which will stop imprisoning, leaving your foes to die. Bwahahaha. If your monsters are knocked out, then you can cast an imp spell nearby to generate an imp (you could drop an imp near them, but given that you have to pick up imps manually, it's quicker to generate them). The imps then grab your fallen troops and return them to their lairs, where they can rejuvenate. This works to your favour in single player mode, but in multiplayer mode it can be a bit annoying to see monsters whom you've laid low being picked up and whipped off by your enemy's imps - still, conquering worlds wouldn't be any fun if it was too easy.
As far as single player goes, Dungeon Keeper 2's missions are better and more varied than those featured in the original game. Not only do you have to clear out the heroes from each of the twenty three or so levels, you also have to deal with special objectives such as preventing knights escaping through hero gates and reclaiming the hero-infested dungeons of your formerly living foes, and generally taking over the world. The "My Pet Dungeon" mode lets you build up a dungeon without enemy keepers to worry about; when you feel ready you can release heroes into your dungeon to test your defences. This new feature may appeal to a number of players, especially younger ones.
All of Dungeon Keeper 2's ingredients go together to make a rather tasty gaming cake, albeit one that is rather similar to the original Dungeon Keeper. Nevertheless, it has a variety of tweaks and extra features, including an enhanced first person view where you can make a difference, for example, by sniping as an elven archer, and some humourous cut-scenes between levels. The AI also been improved a bit - the enemy keepers now only sit tight in their dungeons about half of the time. It's more fun to play and more of a balanced game than DK1, and it's a must buy if you haven't got the original DK1. If you have got DK1 then it's still worth buying DK2 if you've got a decent PC, since the extra features and tweaks added in DK2 make the game superior to the original, and quite a lot of fun. Altogether, Dungeon Keeper 2 is a rather good game, and well worth checking out. And remember not only do the good die young, they have less fun too. So go on.. be evil.
(review by me, originally posted on GamesDomain)
A equal to the award winning classic this game by Electronic arts ticks all the right boxes. You take the role of a demon trying to build his underground lair (dungeon) in order to grow stronger and eventually take over the pesky humans trying to disturb your evil plans. In essence it is very much like any other god-sim where you build rooms to keep workers happy and give them places to eat, places to train and sleep. You need to make sure your dungeons inhabitants are happy otherwise the other stronger demons wont want to come live in your carefully build lair. Once you have built a decent enough stronghold you start to dig outwards until you find the human dungeon and try to fight them till either you or they die. One of the most fun aspects of this game is the ability to take control of any of the dungeons inhabitants and walk around your own creation in a 3d view. All these nifty features couples with a cheeky almost morbid sense of humor make this one of the classic games that every PC gamer must own.
Once again developed by Bullfrog and released back in 1999, Dungeon Keeper 2 is largely the same as its predecessor but improves upon it in numerous ways, all of which add up to make a real difference and a considerably superior game. As before, you are in charge of a subterranean dungeon filled with all manner of nasty creatures and must build new rooms in order to entice new monsters to set up home in your domain, and also build up your collection of gold stored in your treasury, both to allow you to keep building and also to tempt the local do-gooder heroes from the world above to enter your dungeon where they can be captured or killed.
You must build farms to feed your minions, lairs for them to sleep in, workshops and libraries to develop new spells and build traps and doors, and training rooms where your creatures can up their combat skills, at which point they grow a little bigger and become a little stronger each time they go up an experience level. You can build torture rooms too, placing captive heroes or rival dungeonkeepers' minions there in order to convert them to your cause and make them cough up information on the enemy's location on the map, as well as prisons to keep your captives in until you decide what to do with them. New rooms include combat pits, where you can set creatures against eachother in order to gain even higher levels of experience, and also casinos, where you can keep creatures from getting bored whilst filling up your coffers at the same time. You need to strike a balance in your casinos though; make it too easy for your minions to win and they will bankrupt you, make it too hard and they will likely get fed up and leave.
There are also a number of new minions available, incuding brigands, Salamanders and Black Knights, alongside the dominatrixes, trolls, and Bile Demons from the first instalment. You can also create vampires by dumping corpses in your graveyard, or skeleton warriors by starving captives to death in your prison. By far the most impressive new addition however is the Horned Reaper; a huge demon with a scythe whom you can summon for a brief period whenever you have accumulated sufficient mana to cast the spell.
By far the biggest innovation present is the change to full 3d, with the 3d-accelerated graphics looking colurful, detailed and hugely engaging, especially when you use the 'possession' spell to enter the mind of one of your minions and walk about your dungeon in first-person mode. The presentation overall is excellent, with some great cutscenes, music and voice acting by your 'mentor' played by Richard Ridlings as in the original, who lets you know in his Hammer-Horror-style tones of any important developments in your dungeon as well as occasionally butting in with the odd humourous remark, eg "One of your imps does a great impression of you. He can even do the ears".
You feel a lot more in control of the action this time round, and both the strategic combat and resouce-management sides of the game have been tweaked and improved just like the presentation, making Dungeon Keeper 2 a highly polished and hugely entertaining game that takes all the best elements of its predecessor and makes them even better.
Released in 1999 by Bullfrog, Dungeon Keeper II is the second installment of the strategy game duo, where the player assumes the role of a dungeon keeper, building rooms, mining gold, attracting creatures, keeping creatures happy, and forming attacks and defenses against the inevitable onslaught of humans.
This old, but not yet dated game will run on even the most modest of PCs. Due to its age, you can expect to pay up to a fiver for it, which is well worth doing, especially if you enjoyed the original.
There is a noticeable graphical difference between DKII and its predecessor, the character models are now fully 3D, rather than sprites, and the environment is completely rotatable. Gameplay mechanics are essentially the same. - The player has to attract creatures to the dungeon by building specific rooms that they might like. There are a number of different rooms added, including a new casino and a combat pit. The game's objective has also changed slightly in campaign mode, and the player, rather than destroying the enemy's dungeon heart, has to launch an assault against a "Lord of The Land" which can be pretty rewarding, seeing the benevolent human saviour splattered across dungeon floors, until the previously-elusive Horned Reaper (see cover) emerges from the depths to take the essence from his body.
There are a few new enemies such as goblins, salamanders, fallen angels and black knights, all of which very cool but not particularly original, and sometimes hard to come by. There are also a few new additions to the units in the human alliance which is still not playable, but enemy units can still be tortured into converting to your side using the Torture Chamber.
Spells now rely on mana, (attained by claiming mana vaults) and have been polished and re-done, with a few new ones added. There are also many new cutscenes, secret levels and easter eggs. Multiplayer functions have also been greatly enhanced, and there is even a level editor. Among the myriad new features is also a "My Pet Dungeon" option, where the player can build, in very sandboxy way, their perfect dungeon, and humans will only attack when you're prepared for it. This can really help to familiarize potential new players with the game mechanics, so don't worry if you haven't played the first one. There's a hugely expanded tutorial too which is very well-conceived, and will help you get to grips with the mericilessly meticulous micromanagement.
The graphics are overall dated but still retain a lot of charm, animation is vastly improved too, and is certainly the engine's saving grace, as you get a much better insight into exactly what is going on during large-scale combat. We also see voice actor Richard Ridlings reprising his role as "The Mentor," an unseen entity who essentially narrates your progress in the game and gives advice throughout, as well as occasionally delivering hilarious non-sequitors such as "Hungry Demons cannot touch their toes." and "Your lair has been re-carpeted."
This is essentially a much more polished Dungeon Keeper I, and is very playable, immersive and addictive. Whilst new content is a little sparse, a good jolt to the engine was exactly what this franchise needed. For fans of Theme Hospital, Rollercoaster Tycoon and Constructor.
This is an old game now but it is one of those games you can take up after a period of not playing and become instantly addicted again.
The game is about creating your own underground dungeon to build up an army of loyal evil creatures who will fight for you to destroy the good men who are trying to stop your efforts to take over the world.
You do this by building certain rooms to attract creatures, mining gold with your ever faithful imps to pay them, feeding the creatures, and training them up to fight battles and increase their skills.
This is also a strategy game so depending on the level you have to use certain creatures to accomplish certain missions.
The graphics are still cool and the game play is addictive and provides hours of fun. New creatures, new spells, new traps and new enemies make this an awesome sequel to the original game.
Are you ready to be God of the underworld? Are you ready to manage a team of evil demons who demand to be paid and like eating baby chicks?
Dungeon Keeper is based on the idea of building your own underground dungeon. You must dig to create rooms using your Imps. You must mine gold to purchase new rooms and attract more demons to your dungeon. You must take control of portals through which demons travel.
There are a variety of different rooms you can build all with a different and valuable purpose. Rooms such as the training room to train your demons in battle and increase their strength and abilities. You must build treasure rooms and prisons, torture rooms and libraries.
Your mission is always to destroy the good that is trying to destroy you. You must conquer each realm and move onto the next. There are a number of different missions ranging from easy and getting gradually more difficult as you move through the realms.
Different creatures have different abilities and you must apply these abilities to conquer all.
You can take control of any of your demons and see through their eyes in your dungeon. You use your hand of God to move creatures into battle or away from it. You must manage your dungeon and make sure your demons are well fed and paid on time!
The game is a brilliant strategy game with an original idea that will keep you entertained for hours.
..Yes, it's an old game. But even nowadays, in the world of hi-def graphics, and motion control gaming platforms, there's still a niche for this type of game, and a good niche, at that.
So, back on topic, the game, Dungeon Keeper 2 is an excellent addition to any gamers RTS collection, and definitely worth its cheap price today.
In a strange twist, in this game you are actually the villain, and you have to actually kill the heroes that come to steal your gold, and you do this buy building up a large dungeon, with enough defenses to keep the hero out.
The graphics don't seem so great, at first glance, but they're more than enough, and fir the feel of the game fairly well. Expect gloomy dungeons, creepy caves, and brightly glowing, holy good heroes.
They may not be top notch, but they're more than enough. A four out of five.
The sound, on the other hand, is excellent. Again, gothic tunes, screams of death, and the dark voice of your master, booming across the caverns of your dungeon, he of which must have some of the best voice acting I have seen, even in recent games, and truly adds to the game.
Even the music is great, and fitting, a definite five out of five.
Overall, I would still recommend buying this game, and today it's so cheap that you can't miss out on playing it, at least once. It's a good classic, has fun gameplay, and for the fiver you can get it at now? Go for it!
As with Dungeon Keeper, you are a dungeon master who must attract various monsters to your dungeon. Once your army is large enough you will then destroy the heroes in the land you selected.
For the majority of the game you will spend your time building, be it new areas to attract different types of monsters or a treasury to ensure you can accept the gold that is mined. Gold is really your only resource concern, although there is mana this will accumulate over time whereas gold runs out unless you find a gem square which you can mine forever.
For its time of release the graphics of DK2 were quite good, obviously compared to now the graphics are fairly poor but even though I'm usually quite concerned about the quality of the graphics on the games I play, I can still pick up DK2 and have fun with it.
If you take into account the release date, the graphics are good as is the sound and animations. The gameplay is the same as that in DK but there weren't any substantial flaws in the DK gameplay so this isn't a bad thing. Due to multiplayer there is some replay value. My rating for this game is based on what you expect from a game at that time, not in comparison to games now with quite frankly what are amazing graphics.
I am also a member of Ciao and have posted this review there.
This is really the heaven of Hell. Create your own dungeon, let your army grow bigger even every minute and cast spells like you are the Devil himself. Ok actually you are the Devil, or atleast some sort of. As the great master you have the right to command every single unit of your army, from your little worker Imps to the good old Iron Maidens.The main goal in this game is, who would have thought, to defeat your opponent with either spells or your creatures. The only thing is, you have to find him and before that you have to build up a dungeon in wich your creatures can call theyr "home". Its quite nice to see the big Deamons walking into your so called "Chicken Farm" and beat the hell out of those little animals, while the Iron Maiden is much more interestet in getting herself punished by you and your special "Tools".
The tactical aspects of DK2 are good, but not to mention in the first line. If you want to play a classis Build&Attack game you should buy something like Command & Conquer.
But if you want to have fun by playing a Strategy Game wich always gives you a little smile on your Face, this is the perfect game to buy.
This is a review on a cool dungeon master game called Dungeon Keeper 2, the sequel to the classic game Dungeon Keeper. The aim of the game is too create a dungeon underground for your minions and imps, and train the hell out of them, and kill the good guys.
Now when you install the game, and load it up, it will take you to the game menu, where you have an option of things to do, there is campaign, My Pet Dungeon and some others like options and that type of thing. The campaign is about you going through levels with your dungeon, obtaining objectives such as making your minions happy, and making so many rooms. There are loads of rooms for you to construct, but you will only be able to create certain rooms like the Lair (which allows your minions to make their bed so they can heal when been hurt from being in a fight).
You will also be able to do the other rooms once they are unlocked, you get a timer, and when the timer is up, another room is unlocked. The timer is around 3 - 5 minutes for each room, so when that time limit is up, you will get the room. Each room that you unlock will have its own purpose so it is worth getting them all, especially the lair and hatchery, get them more then once if you have to. Now you are probably wandering on how you get minions to join you at your dungeon.
You get minions to join your dungeon by owned a portal which you can find by digging around underground. There will always be a portal by your dungeon heart. Your dungeon heart is the thing that keeps your dungeon alive, if that gets destroyed then you will loose, and have to start again. You are able to get up to 15 minions per portal, which isn't that much really, but there is more then one portal on the map. Certain minions will be able to do certain things, like Warlocks will work in the Library too upgrade your spells and give you new spells. Trolls will work in the workshops to give you doors and defensive weapons for your dungeon.
On My Pet Dungeon mode, you are able to create a dungeon without any worries about when the enemy may strike. Also you will be able to send in monsters to attack manually or on a regular basis so you can train your minions even more, and show off the true might and defence of your dungeon. Now rooms cost money to build, so you will need to get your imps to dig the wall to find gold mines, and other such gold to fund for the rooms. Also your minions now and then have a pay day, which means depending on how many minions you have is depending on how much you have to pay out, so make sure that you have a lot of gold on you, or you may have your minions deserting you.
The game was pretty enjoyable, it may be fairly old, but even with today's games, I still play it, it has entertained me loads, and have preferred it to its prequel Dungeon Keeper. It is fun to finally be good at being bad, and show that evil does not always loose. The playability of the game is good, it is easy to use, easy to get use to what you have to do and the controls and you will be battling enemies and creating the ultimate dungeon in no time.
The game is pretty addictive, found it fun at many times, you don't need to be in the mood to play this fun game, and you will just like to play it at any time. Also the requirements to this game are pretty low, so if you do have a rubbish computer, you should still be able to play this game. The game is very original, it is the first type of game to even try this type of thing, to be bad, and create your own dungeon and kick good's ass, really worth playing and having great fun with everyone. To let you know also, this game allows you to play on the internet with other people or via network so you can either kill or be killed.
The games graphics is quite good, considering that your minions are quite small, but if you compare it to the original Dungeon Keeper, then this far surpasses it, and the detail is fairly good too, so it looks good and plays good. The music to this game is good, especially when one of you minions has won the jackpot if you ever get a casino, then you get the burn baby burn song, which is quite amusing to see and hear when you see your minions dancing around to the song because someone won the jackpot, but it is fairly rare.
The sound effects is good, when you hear your minions slashing in the training room, attacking the enemies, the funny little noises when you cast a spell, just pretty good, and great fun all round. The game is fairly difficult if you are not sure what you are doing of if your enemy springs up on you fast and you are not prepared, that's why I recommend you to play My Pet Dungeon first, so you can just mess around and have some great fun with the game without any worry's or anything to stop you doing what you want to do.
Dungeon Keeper 2 is extremely cheap now, you are able to get it at Amazon.co.uk for £4.99, so if you are a fan of designing dungeons, and kicking ass in general, then get this game. I am still stunned that it has gotten that cheap, for a pretty good game, it is worth getting. The game is pretty long, so it will keep you going for months, and once you have completed it, even if you do, you will still have fun. This game has two discs, doesn't that say something yes, yes it does, it says that this game is a big one, and will be great fun to play.
I found this game quite enjoyable, and still playing it as it does not get boring, I give this game 4 star * * * *, as it is enjoyable, yet I have played more better games, which makes this 4 star. I recommend this game to all the fans of dungeon building and destructive fighting, but for those whom are young, I warn you that this game is 15+, so if you want this game, ask your parents first and consult more information about that game if needed.
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For a long time now I have been incited into a rabble in myslef whenever I hear about a BullFrog game such as this, Theme Park, and Theme Hospital were good, but this game is Great! Nothing pre pared me for what i was about to enter, not even the demo I saw before the game emerged from the shadows. Unfortunetly I had never played the first game until recently and so I didn't know quite what to expect. Starting the game i was drawn in by the cold voice of the instructor. This is one of the many things that later made me a great fan of the game. The excellent graphics and sounds made the game even more enjoyable. Hearing the screams of captured heros as they are tortured into giving information or turing and fighting on your team. Or in my case fighting in the pit until they are dead! The game has many rooms for you to build, from standard lairs and hatcheries, to dark Temples and torture chambers. The game has many new minions and has gotten rid of some of the old ones, like the dragon and hell hound. But they have bem replaced by Dark Angles, and Dark Elves. these all add up to one almighty army which you can then unleash upon the sometimes unspecing enemy. Of course beware that they do not have defences like the cannon trap or the boulder trap. Ther are three different modes of play; A campeign, My pet Dungeon and skirmish. The campiegn allows you to travel the realm and to conquer all you come across, also giving you tasks to complete and missions that can be, at times, tedious! My pet dungeon is new and allows you to build your own dungeon how you want it. You must amass points and compete tasks to advance to the next pet dungeon and try and conquer that map. Finally you get your master peice, lots ofland, lots of gold, lots of monsters! Skirmish allows you to play against up to three computer players or over an internet connection with other player. Although the disadvantage to this is that there aren't many maps,
although I haven't played over the internet yet. This game has many different ways to make you laugh your way though the levels, e.g. Slapping chickens causing them to explode, fighting your creatures in the fight pit, and raising vampires from the remains of fallen enemies. This game also interfaces with the clock and calander on your computer so at about mid-night, you'll get a very useful hint for completing the game. This may have been a one off but then again i have only ever played it that late once!!! My advise would be to buy this game no matter what, you'll love it, even if you've been let down by Bullfrog in the past, you'll not be let down by this game!
Dungeon Keeper was dreamt up by the gaming God Peter Molyneux who has been made famous by games such as the classic management sim Theme Park, the revolutionary Magic Carpet and the awe-inspiring Black and White. Dungeon Keeper was also his farewell game for Bullfrog. Thought up about when he was in a traffic jam it took 4 years to develop, suffering numerous delays, but when it came media reaction was positive and the game became a big seller. It?s originality of letting you be the bad guy for once proved popular. However despite its initial brilliance there were a few problems. The graphics weren?t that great, a side effect of being in the studio for four years, this was later resolved by the add-on pack The Deeper Dungeons which gave it a nice graphical upgrade but the graphics originally were quite blocky. This also spoilt a main draw of the game of possessing any creature and explore the dungeon you have made because everything looked a mess. Also it was said that it was just too repetitive and boring towards the end. Bullfrog set to work addressing the issues of the first game and making the sequel a worthwhile successor. However it was uncertain whether this would be Dungeon Keeper 1.5 or Dungeon Keeper 2. Was enough going to be changed to warrant sequel status. Well, yes. In Dungeon Keeper 2 you have teamed up with the Horned Reaper, or ?Horny? as he is called, from the first game. Despite being temperamental and having a slight stutter when coming to the word ?kill? he is very strong and very, very mean. Along with him you are to acquire ?Porthole Gems? these gems are the key to the sun-filled land of the Heroes. Each level you must either beat the Lord of the Realm or a rival Keeper to obtain the gem. The first thing that hits you with this game are the graphics. Although this game was released in 1999 they still look fresh whereas the originals look unplayable by now. This is thanks to an all-new 3D engi
ne. Quite simply it looks absolutely great. The graphics are crisp and sharp where it matters, everything is clear so you don?t have to squint to see what anything is and the graphics lend themselves to the atmosphere well. The lighting effects are also pleasing to the eye and make some of the spells look great. Your dungeon inhabitants are also in 3D. However slow down is prevented by making them up of only 3-4 polygons making your dungeon run smoothly. With the new graphics the Possession aspect of dungeon keeping is great fun to try. Zoom into any creature (after you have researched the spell) and you can roam around your nice looking dungeon to your hearts content. As in the original there is a nice touch of different creatures having different sight. For example a firefly has an octagon way of looking at things, possessing a fire breathing Salamander makes you see red and taking control of a Dark Knight means you only have the slits of the helmet to see out of. Bullfrog have also tackled the problem with the levels being too similar. For the first few levels it will be the standard killing the Lord of the Realm with your creatures. You will also be steadily instructed on dungeon management and how to get to grips with being bad. When you progress through the levels they?ll get harder but add more diversity. For example at one level you can find yourself in a ready made and thriving dungeon and at the other you will have to take over a deserted one but before that you will have to dispatch the rampaging Giants that are set to destroy you. One level could see you with a huge area to tunnel and at the other extreme you can be crammed in and surrounded by lava. At one point you have an abundance of gold at another you can be scrimping for cash. The way the levels are planned out and structured mean that you?ll end up experiencing new situations on every level. The creatures of your dungeon are just as good as the origina
l. Dungeon Keeper 2 sees a few omissions and also a few new faces in your happy, evil family. The Beetle, Hell-Hound, Ghost, Tentacle are some of the unlucky ones that have been dumped along with the Dragon. This was met with some surprise when announced but, putting it simply, Bullfrog were uncertain that a Dragon really fitted into the Dungeon creature style. However there are the new additions that make up for the losses. The Goblin replaces the Beetle. This creature is the staple of the dungeon and, although weak on their own, are great in packs and will pretty much get along without too much grumbling. The Salamander is a great creature that is pretty strong and although quite slow on the ground and water excel at crossing lava. The Rogue can sneak around the lover realm and also picks up any enemy gold. The Dark Elf is a good long range attacker with her sniper bows. Another great addition is the Dark Knight who is handy with its sword and likes a big kill now and again. The Dark Angel is the supreme creature of the bunch and are only found on the last few levels and can be hard to come by but are great to have fighting for you. Other favourites also make a return. The Dark Mistress, a woman who likes pain?a lot, will spend most of the time in the Torture Chamber having her bit of fun. However this is one small gripe I have with her as she spends nearly all her time in the Chamber and very little time training despite you trying to force her. The Bile Demon is now bigger, fatter and uglier than ever. Horny can also be ?summoned? at later levels and this can be especially helpful in scrapes you get yourself into. Combat was a bit of a mess in the first game and, although this area has been expanded upon it sill results in a big brawl. To be successful in combat you?ll need to train your creatures up. To do this you need to build a Training Room. Training your creatures her costs gold and, unlike the original where they get tr
ained to Level 10, this time they only get up to Level 4. To advance them further they either get more experience in real fighting situations or in the new room the Combat Pit. This room trains them up to Level 8 and works simply by dropping them in and letting them slog it out. However out in the field, despite having long and short range attackers, there is very little sense of control in the fighting situation and you can just win my having a good number of nicely trained creatures. There is some control when you possess a creature due to a new function where you can group creatures. They will then follow you and attack what you attack. It also lets you acquire special abilities such as the Sniper Scope for the Dark Elf and the ability to go unnoticed in enemy territory with the Rouge. Another nice addition is that your creatures do not die in the filed as one bar of energy will always be left, if rescued in time by your Imps they will be dragged to their lairs to rest. This means that you don?t waste time training up new creatures. Also the option of building up your forces and attacking is no more as Bullfrog have scrapped the ability for Reinforced walls to prove impossible for enemies to tunnel though therefore attacks can prove possible. Recycling is also carried on from the original. Recycling as in bodies. For example when an enemy creature is taken down in the field you can either leave them to rot or drag them to a prison. Leaving them to rot means they will give up any gold they have on them or, if you have a Graveyard, they will be dragged there and when enough die a Vampire will rise. If you get them before their last energy bar depletes you can drag them to a Prison. There you can leave them to turn into a Skeleton, these creatures are weak but fight willingly and do not need a lair or food. Or you can torture them. You can torture them to divulge map information or convert them to your cause. As well as new creatu
res there are also a few new rooms and spells. As well as the Combat Pit there is also the Casino. This helpful little room can be useful in acquiring more money by rigging the Casino. However don?t rig it too much or your creatures will start to get a tad peeved. There is also a nice little bit when a creature hits the jackpot and the room will go black with fireworks flashing away and ?Burn Baby Burn? pumping out. The Scavenger Room of the first game has been left out of this game. There are new spells such as Cast Gold and Turncoat (where an enemy creature joins your side) as well as new Traps that can be created in the Workshop. Bullfrog have also avoided that they fall victim to in many of their games by giving everything out in the first few levels. In Dungeon Keeper 2 you will acquire new rooms, research new spells and meet new creatures right up to the last few levels. Also there are a number of multiple routes you can take so there is an option of replayability. There are also a nice set of secret levels to find out and try that add a little something. Add to this an amusing and well-made cut-scene at the completion of every level and you have a nice little package. Dungeon Keeper 2 is a more than worthy successor to the original and beats it in every which way and form. With the excellent graphics, great new additions and the refreshing change of playing the bad guy for a change makes this game stand out from other strategy games even now. If you haven?t got it buy it it?s bound to be cheap and worth every penny. DUNGEON KEEPER 2 IS A great game on it?s own Vastly improved upon So evil it?s good DUNGEON KEEPER 2 IS NOT A lazy cash in Without its faults For people with a good heart
In this game you are a dungeon keeper and you control all sorts of nasty creatures from trolls to vampires. You need to build your creatures a place to sleep, eat, gamble and study. You can build a workshop where trolls can make traps, a torture chamber where you can torture good guys you have captured or if you are feeling evil enough you can even toture your own creatures and a libary so you can research spells. You need to collect gold to build your rooms with and mana to cast spells with. You have to fight off the good guys and all the knights in shining armour. The posesion spell is great fun as it enables you to actually take part in the battles and to explore your dungeon. This game might be old now but it is still a cracker and with the ability to have a multi player game it will always be a good game.
Developed by Take 2 and published by Electronic Arts, this is the sequel to the strategic original.