Newest Review: ... numerous different types of buildings and each one possessess a different trait and will also attract different creatures. Here is a short ... more
Dungeon Keeper 2 (PC)
Member Name: professorlamp
Dungeon Keeper 2 (PC)
Advantages: Addicitive management game
Disadvantages: Can't think of a single one.
Dungeon keeper 2 was a Realtime strategy game based on Dungeon creation and simulation. It was developed by Bullfrog productions and released in 1999, despite the age it still has a lot to boast about to this day...
You take control of an evil master looking to spread his influence throughout the underworld destroying anything (Anything!) in your path, to do so you will need creatures, lots of them. Spells, lots of them. And most importantly, wits, lots of them.
The game starts off with a topdown view of your dungeon. At the beginning of the game, you possess a small number of imps; These imps are free slaves who will do whatever you tell them to. The most important action to assign to your imps is to dig. By digging, you create a space in your dungeon where you can place buildings.
There are numerous different types of buildings and each one possessess a different trait and will also attract different creatures. Here is a short list to give you an idea
The Library - Here you may research spells to cast either on you or the enemy,. The library attracts warlocks and the bigger the library the more warlock it can attract.
The Workshop - The workshop is where the majority of your traps and doors will be created, with these, you can truly fortify your dungeon and make it safe from the enemy. The workshop attracts trolls and bile demons.
There are many other buildings but the brief summary above gives you an idea of what each one can do. In order to actually build these buildings it is important for your imps to mine out gold. Gold purchases useful commodities such as buildings, traps, doors, creature training and more...
Once you have amassed great wealth and a healthy supply of creatures, the general aim is to eliminate the opposition. To do this you can command your imps to tunnel into the opponents dungeon with all the creatures you have attracted at the ready.
If you have done so and found that your enemy completely crushed you, it is probably because you didn't train your creatures. Similar to many other games of this type, there is 'levelling up'. A creature levels up by fighting opponents or by training in the training room. When they level up they gain extra abilities, more strength, defence and health.
The games graphics really are a big factor of this game. It is hard to believe that the previous release (Dungeon Keeper I) was made only 2 years before (1997). This game sees the first proper implementation of 3D graphics and a very high detail level even upclose zoomed in at full.
This was a large problem with Dungeon Keeper I, everything looked...Acceptable at a large distance away but as soon as you zoomed into manage your dungeon, the graphics would go extremely pixelated and blurry. Thankfully this problem has all but vanished and these graphics still hold up today.
This game is a fresh relief from all of the 'You are the good god, destroy the evil necromancer' malarchy, and it is nice to see things from a different perspective. This game also fits quite a niche market, there are very few dungeon simulators around and even less that are evil centric.
Whilst is has been more than 10 years since its release, this game still holds up well and I would recommend it to any fantasy fan. To all of the current fans, there is a Dungeon Keeper 3 being released in August which is gathering lots of attention, google 'War for the overworld'...
Summary: One of the best lighthearted RTS games around