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Dungeon Keeper is a strategy game where instead of being the hero, you are the evil villain. The goal is to build and manage your dungeon, while at the same time defending it from the heroes (good guys) and defeating the heroes and other dungeon keepers.
I think for its time it had quite a unique form of gameplay, in that you controlled the whole game platform by using 'the hand' with your mouse. The hand would pick up creatures and drop them in different parts of your dungeon, it would slap creatures to make them work harder, it would be used to build structures, it lays traps, and it cast spells as well.
The building and managing of the dungeon requires quite a bit of strategy and thinking as you will need to build and research specific structures in order to attract certain creatures into your dungeon. You also need to think about where you place your structures and creatures as certain creatures hate each other and will fight if placed in the same lair (such as the warlock and vampire). You also need to make sure that you have enough money both for building and training creatures, and to regularly pay your creatures wages. The game really feels like you are managing a dungeon with your creatures since the creatures will all need to sleep, eat, earn wages, they can manufacture traps, train, pray, and research in the library. The creatures can even get unhappy if you don't look after them, and if they become unhappy enough they leave your dungeon.
The imps are the working force of your dungeon and without them you cannot expand your dungeon, even if they are the weakest creatures in your army. They are the only creatures who can excavate, fortify your walls, expand your dungeon territory, and mine gold. Plus it is sometimes necessary to slap them with thehand when they become idle or lazy.
In this game you are really playing the evil villain as you can even imprison your enemies and let them die and transform into skeletons. Or you can decide to torture your prisoners for one of three outcomes: information, make them one of your creatures, or let them die and transform to ghosts.
For its time (released 1997) I think Dungeon Keeper was an original game, using quite a unique form of gameplay that is thoroughly fun. You really have to engage and keep an eye on your dungeon as you progressively expand it outwards. The graphics are alright considering how old the game is, and does not remove the fun you will experience in the game. I also enjoyed the range of creatures that you can attract to your dungeon and the fact that, unlike Dungeon Keeper 2, the difference in strength between creatures isn't too massive, which makes having a greater range of creatures something to look forward to rather than just focusing on attracting specific creatures.
Overall, I think most players will thoroughly enjoy the game, the strategy involved, and being evil. Even if the game is a bit old, I still recommend present gamers to give it a try as it is a classic and enjoyable game.
Dungeon Keeper is one of those games that breaks the mould.
There are countless games where you control heroes going into the evil dungeon to vanquish some unspeakable evil. DK reverses those roles, you ARE the unspeakable evil trying to lay waste to the land of do-gooders!
From the opening sequence to the narrated level descriptions the game has its tongue planted firmly in its cheek.
At its simplest level all you have to do is mine yourself an entire dungeon and defend it against incursions of heroes coming in to spoil your fun! Then the Lord of the Land approaches, once your have suitably hacked him into small pieces there is nothing to stop you laying waste to the surface.
Occasionally there are other Keepers that need to be disposed of as well, after all there can only be ONE unspeakable evil cant there?
On top of this there are a few hidden levels which have time limits that can give you special bonuses down the line which can help a bit IF you manage to complete them.
To help you in your tasks there are a number of creatures to populate you dungeon a few of which are listed below
Imps: They do all the work in your dungeon from tunnelling to mining gold.
Beetles, spiders and flies: Basic creatures found early on in the game, even if the spider do eat all your flies
Warlocks: Fireball flinging maniacs
Dark Mistresses: Leather clad girlies of pain!
You can pick you creature up an d move them around you dungeon, or if they are not working hard enough you can even give them a good slapping yourself!
You can even bring the heroes over to your side if you wish, by telling your creatures just to knock them out, then you can take them to prison and torture them. If that doesn't bring them over to your side they'll die and you may get a skeleton or ghost on your side!!
I'd say this is a great game and really will bring an EVIL GRIN to your face!
Dungeon Keeper gives you the task of turning a green and pleasant land into a dank and dark living hell. There are about twenty lands to conquer, and you go about this by building a dungeon under each one, fighting off the local villagers and other dungeon keepers and finally disposing of the Lord of the Land in a cruel and painful manner. Still, them's the breaks.
Despite the name, Dungeon Keeper is fairly similar to the other games in EA's Theme series. It has a lot in common with Theme Hospital - both games require you to build rooms, and keep the occupants of your complex happy - both use thought bubbles to tell you what your staff/creatures are thinking. Dungeon Keeper adds a healthy dose of real-time combat to the mix, and also requires you to deal with the various interfering heroes who wander into your dungeons. As far as DK goes, it's fun to play, but there are still flaws, which you'd think would have been ironed out during the six thousand years the game was in development.
Firstly, you can pick up creatures and magically drop them anywhere within your territory, which is a pretty major flaw. I don't know of any other strategy game that lets you do this, and it means that tactics go out of the window. What's the point of bothering with three pronged attacks when you can just drop your creatures on the heads of the baddies? It can be really infuriating when you go up against an enemy keeper, maybe engage his forces elsewhere, and send a second party in to destroy his Dungeon Heart, thereby banishing him for good. Except that when you start whacking away at his Heart, he simply picks up his monsters, and dumps them on top of you. The victor is always the person with the most monsters - tactics don't come into it. Not what I'd expect from a strategy game. Why couldn't Bullfrog/Lionhead have let you choose a group of monsters, click elsewhere, and have them wander over to their destination. Maybe they could have included teleport gates, a la Phantasm, to let you teleport between two designated points in the dungeon. Anything would be better than the instant-teleport system currently employed, which seriously spoils the game.
Another problem is the way that the status bar always tells you how many creatures and rooms your opponents have, even before you've seen the enemy. It does away with the whole surprise-factor - no self-respecting strategy game would let you know your opponents strength, yet DK does just that. The element of surprise can be extremely useful - you could try to fool your opponent by hiding the main body of your troops elsewhere, just sending out the odd soldier to take pot-shots at the enemy. Then, when the enemy attacks, deciding that you aren't all that well armed, you could release your forces and crush them utterly. Except in DK, surprise goes straight out of the same window that strategy did.
Way back in the mists of time, Bullfrog/Lionhead created Populous, a top quality god-game. It proved pretty popular, and they later created a sequel, Populous 2. Each of those games had well over five hundred levels, and were guaranteed to keep gamers busy for ages. How many has Dungeon Keeper got? About twenty - not enough to last most gamers more than a week. And the levels are pretty repetitive, with only a couple of mission based levels, the rest being the usual kill-the-heroes levels. And the enemy keepers don't actually seem to ever build new rooms - they start the level with a fixed dungeon layout, the same layout you find on every level. The levels aren't particularly hard either, I never had to play a level more than twice to complete it. The skirmish mode extends DK's longetivity a bit, but I found that it had a tendency to crash mid-skirmish. Besides which, the flaws I've mentioned don't exactly do much for DK's playability. After playing DK for a couple of weeks, I put it back on the shelf. Dungeon Keeper does have a certain initial appeal, but when you consider the amount of work that's been put into it, the novelty wears off pretty quickly. Disappointing.
(review by me, originally posted on GamesDomain)
Dungeon Keeper starts off with a great FMV intro in which a noble-looking knight charges headlong past rows of skeletons into a forebidding looking dungeon to do battle with the horrors that lie waiting within- it reminds very strongly of the intro to the classic 80s kids' gameshow Knightmare, only with lots more blood and an excellent heavy metal soundtrack.
The game itself is an interesting take on the real-time strategy genre, casting you as the guardian of a dungeon filled with various grotesque monsters, your task being to mine seams of gold to fill your treasury with riches both to entice goody-goody heroes into your realm and also to allow you to build new rooms, traps and doors as you expand and strengthen your dungeon.
You must build lairs to give new creatures room to live, prisons and torture chambers to hold captured heroes and hopefully convert them to your cause, workshops to build new structures and libraries to research new spells and technology. Your minions are a colourful and varied lot, including warlocks, trolls, giant spiders, sword-wielding skeletons and bile demons, huge obese legless creatures who drag themselves along with their arms and attack with flails attached to the long horns on their heads.
The game is primarily seen from an overhead 3d-isometric (and fully rotatable) perspective, although the creatures themselves are just 2d sprites. The graphics look very dated now but they still retain a sense of atmosphere and uniqueness that makes them very appealing despite their age.
Whilst you can set rally points for your creatures you cant actually control them directly, or rather you can, but only one at a time, via your Possession spell, which allows you to see your dungeon from your creature's eyes as you roam about its dank walls in first person. Ultimately the gameplay is slightly flawed and can become repetitive, but such is the originality and attention to detail on offer that the game still retains plenty of longevity.
The ambient score is very creepy and rather excellent, as are the various announcements performed by one Richard Ridgely, who comments on the goings on in your Dungeon in a low and menacing voice positively dripping with dark mischief and British humour. Dungeon Keeper's sequel is bigger and better in almost every respect, but the original game still retains plenty of charm and remains well worth a look.
Keeper, you don't have a dungeon. You need to play Dungeon Keeper. It's a game where you run a dungeon and try to beat the other dungeons in the realm. You are the "keeper" of the dungeon and you need to look after your minions(creatures) and build rooms for them, torture them, slap them and sacriface them. To start, first you need a treasure room to store your gold. Then you need a lair for your creatures. Then you need a hatchery so you can feed them. Of course for this your imps need to dig up gold, which is quite easy. You only select the gold you want to dig. Unfortuantly, you still need to complete the level so you need to dig past the gold to beat the enemy. For this you need to train your animals, in the training room. when your animals are trained enough, you should take them into battle. Hopefully you'll beat them. In the later levels you can buy a torture chamber and jail. If you don't kill an enemy in battle but knock them out your imps will take the enemy to jail. Then drop a few chickens on them, they'll eat them and get extra life back. Then place them in the torture chamber and they'll either die or join your side. Even if they die you get some gold like any other enemy you kill and they'll join your side as a ghost or skeleton. Anyway, a cool room the temple is a room where you sacriface your animals if you place a right combination of creatures in you'll get a really good creature like a mistress. The aim of the game is to destroy the enemies dungeon heart, still they can destroy yours. I would build traps like a door or lightening trap to block enemies to get in your dungeon. Of course the enemy may have traps too! Also note that you need a workshop for traps. For cool rooms like a workshop you need a library and some creature to work in it. The top creature to workmin libraries is the warlock. Also you need to be on a certain level. Libraries don&
#39;t just do rooms they do spells. Spells let you conjour such things as a lightening strike on your enemies(or your own creatures!) also there is a good spell called "Sight of evil" that lets you see any area of the screen. Spells do cost but sight of evil only cost 50gold. I love Dugeon Keeper and you would to. You play god, leader and boss for people who like these types of games, and if you don't it certainly worth a try! Still its a bit old and doesn't have the best graphics (but good animations), but at least it doesn't bog up your PC.
This game is strangely brilliant, the great selection of creatures makes this game one of the most fun games ever. I first came across this game while around a mates house. I then never looked back on this classic title. This game is getting on a bit now but is still one of the well remembered titles from PC gaming history. You find yourself making a labyrinth for your creatures to dwell in. Your dungeon consists of many rooms ranging from the 'torture chamber' to the 'hatchery'. Each room attracts different creatures to your domain. The point of this game is to beat other keepers into submission by building up your dungeon, training your creatures and using your spells to your full advantage. The creatures in the game range from these obese red monsters called 'bile demons' all the way to the king of darkness himself 'the horned reaper'. The general plot of the game is good vs evil but in multiplayer you will find yourself pitted against other keepers. The only real let down on this game is the fact that online gaming never really took off. But thats expected because this game is quite an old game and probably forgotten. But will always remain one of the all time PC classics. But now with DK2 come out, the demand for this game is very low so grab your copy while there still around.
What a great game, quite an old one, but I've just been passed it on by a friend who swore that I would love it and I DID! Game basics, you have to build a good dungeon with various rooms. Different rooms attract different creatures. The main objective is to take over the kingdom fight the creatures from the other realm and attack their dungeon heart to make their land your own and making sure at the same time that they don't do the same to you! This is one of the earlier 'sim' games, and it does look a bit dated. However, I cannot stress how much fun it is to play. You start your game with a treasure room and you start with 2 imps which you must send off to fund gold to put in your treasure room - dungeons don't come cheap y'know. There is quite a good in game guide and one you've got through the first level it's all fairly simple to grasp. A nice touch is the "inbetween bit" when you have completed a level, you look out from a tower to beautiful colourful towns in the distance and a soothing voice is telling you all about the next village you are going to destroy the spirit of. As you progress and your dungeon gets larger, you attract more creatures. My personal favourites are the warlocks who research for you in your library. They wear purple robes and tend to get a bit miffed if you pick them up and they shrug their shoulders at you before scurrying away. I personally would strongly advise against sacrificing creatures in the temple, although it is great fun for about " " that long, nothing really comes of it and it does tend to make the god's angry (they'll tell you when they're cross) and if you can't resist, it's always worth a save before you try anything stupid. Sometimes it's just fun to save a game and then sacrifice EVERYOE on your land. Maybe that's just the sort of person I am though. There is quite a nice tou
ch to the game which enables you to "possess" a creature, this is let down though by the fact that you then have to walk them around you dungeon (it's hard enough looking at the map but when everywhere you turn there is a wall it's really difficult) the graphics in the possession bit are far too pixelated for you to get a good view of anything anyway. If you like 'Sim' games, then this one is definately worth a look although be warned, it's graphics do show it's age. Might be a good game for kiddies, but that depends on whether or not you want your children playing with warlocks etc. If you ever wanted to own a dungeon, but couldn't convince your Mum / Dad / significant other to convert the spare bedroom - this is definitely the game for you!
Ever sat there looking at a film or any other show and wishing, just for once, that the Evil side could win? Well this is your chance to make these hopes into a reality as you take charge of a dungeon of foul beasts which you carefully mould using a variety of options, including buying rooms and traps. There are many types of creatures on this game which fight both for and against you. Naturally, these each have their own personalities, including likes and dislikes, which can have some impact on your actions. For example, you cannot keep spiders and flys together as they will fight against each other, being natural enemys. This point is one of the best of the game. Graphically, this game will not be sending shock waves to the deep inner core of your mind but I can truely say that this is a truely superb game...very enjoyable with a high adiction factor. As soon as you have obliterated one hord of annoying humans, you will find yourself taking on more and more, completing "just another level" and then looking at your watch to find yourself 5 hours late for your dinner date or a few days late for a business trip! If you want to get addicted to an extremely good game, go buy this...
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Dungeon Keeper really is a splendid masterpiece. It principally places a lot of focus upon the player being the evil leader, conspiring and developing evil throughout the land and defeating goodly heroes. This does actually bring about a welcome change from the norm. The game develops well from the offset, with the difficulty rising steadily throughout, and therefore the number of features (rooms and spells) rises in accordance, to acquit the skill level. The player must build his own dungeon, with designated areas to store money, breeds chickens (for food), libraries, living quarters, training areas and much more; then taking over a portal to allow passage of creatures into your dungeon. The better organised your dungeon is, with more rooms and happier minions, the more will appear, and of more quality too. In later rounds, the torturing of our dark mistresses is rather amusing(!) However, reallistically, a mutiny can occur if you don't meet required standards, and the good forces will over-run you and destroy your dungeon heart (your source of evil). The neatest feature is the ability to possess a creature and use a viewer's perspective of your dungeon through that. The disadvantage to this game is time. Training creatures and excavating can take quite a lengthy period, and over several levels, it becomes a little tedious. However, the way I looked at it, it made battle winning more important, and the next level more of a challenge each time.
This is an excellent game with tons of originality. This game is quite old but it is probably the first game that allows you can be pure evil. It is possibly the only game to employ this concept of being evil successfully. The point of the game as you've probably guessed is to be evil. You are given a dungoen to "manage" and you have to do quests such as destroying heroes that try to abolish YOU. At the start of the game it teaches you the basics of it such as mining for gold or building things. There is a large map of area for you to explore a build on and you can do this by usig your imps to dig. Once you have done that you are supposed to look for a portal so creatures can come live in your dungeon. At first you might get such creatures as fly and beatles which are the weakest of all the creatures. Slowly but surely you will be able to tempt more powerful creatures to your dungeon. If you look hard enough at the level you may well find secrets so don't leave a level until you are sure that you have found all the secrets. The design of the game is one of the best ever. They even had a lovely window view of the land. Every time you conquered or as I like to call it destroyed a place it goes all dark and well.. pitiful. When I played this game I had to finish it because it was so entertaining. The graphics may be a bit dating by today's standards but it is well worth looking at if you own an old PC or if you just want to have some fun. I seriously recommend this game to any fan of god like games or for that matter being evil. This is Peter Molyneux last game for Bullfrog and it is certainly a classic. By the way look out for the sequel and read my review on that one. Thanks!
The traditional "get minions and use them to beat the bad guys" sort of game, but with a twist, the bad guys are the good guys and the good guys are the bad guys. You take the form of a big hand that goes around the map slapping things and dropping your creatures near the enemy to kill them. With several types of minions and more than fifteen rooms there is plenty here. The graphics may not be great but in games like this it?s the gameplay that counts. Thanks to slinky steve for his comment, I will talk about the plot in more detail, the main goal in the game is to fight your way through 20 levels to reach the avatar, the big boss of the good guys and,well, kill him. the levels are all of the same sort, mie money from the gold or gems in the walls, get a lot of creatures, train them, pay them on payday and kill everything on the map that's not yours, but some levels you don't have a training room or bridges and you have to find inventive ways to kill the enemy. You can't however kill the oppostion just by killing all his creatures, you have to destroy his dungeon heart, the thing that allows him to control his creatures. If your dungeon heart is destroyed, you die so you have to guard it well. This game's lifespan is nuts, I got this game three years ago, and I am still playing it, even though I have sacrifice, Rune, Earth 2150, RA2, a whole bucketload of new games I still play this game, If you still play a game regularly after three years, I think that proves how good a game it is.
Ahh.. Those adventures where you are the paragon of justice. The veritable pinnacle of goodness and might. You pit your moral correctness against the evil, vile demon in the heart of the hellish dungeon. Seem a little sappy to you? Me too. And apparently, Bullfrog agrees, because in this game, you play the evil demon in the heart of the dungeon, just trying to make a living and take over the underworld, while you fight off the unreasonable 'heroes' of the world who insist on interfering. The game is an isometric view game (up and from an angle), in which you order your minions to perform tasks such as enlarge the dungeon, mine gold, and reinforce the walls. Meanwhile, you build new types of rooms to attract the monsters that every good demon should have. And you better attract good ones, because the heroes are out there, and they are just itching to shut down your little enterprise. You will have to provide for your monsters with rest and food, and you will have to train them if you want them to stand a chance. And by the way, not all monsters get along. Don't put the giant flies and giant spiders in the same room if you expect things to stay peaceful.For an interesting twist, you can possess an individual creature, and run around the dungeon in first person mode, and hunt the heroes down with that personal touch, although this feature is not very useful considering the fast nature of the game. The idea for this game is great, and the implementation is not too bad. Rather than a single, open-ended simulation, the game is a series of realms you must conquer. A few complaints, however. This game cries out for better graphics. The colors are a bit drab, and the resolution is not high enough for this type of game. The game would improve 100% with C&C Red Alert style crisp graphics. Also, while the quick pace of the game keeps the game moving well, it sometimes moves too fast. I'd like to take a moment to appreciate the new Bile Demo
n, and to figure out what to do with him, before the next information item pops up to distract me. All-in-all, a really interesting, fun game. It's good. It could have been great, but as it is, it is good.
Dungeon Keeper is an excellent, very playable and very addictive game. Basically you have to build dungeons, build bigger and better dungeons and beat the opposition (other dungeon keepers). This involves using your 'Imps' to dig and then make different types of rooms (ie. Lair, Hatchery, etc) you also need to atract as many different creatures to your dungeon as possible, different creatures posses different powers. You can even take control of creatures and imp's using a first person perspective view. The graphics and sound effects in this game are excellent. The playabliliy and addictiveness is superb. Keys features of the game: a) Good strategy element: You have to control all of the creatures that live in a dungeon, you start with a small dungeon and have to use imps to to dig yourself more rooms, as you start digging there is a chance that you could dig into enemy teritory, therefore you have to be very careful at the begining of the game and take notice of advice given to you at the start of the game. As you build more rooms, more creatures are attracted to your dungeon, each creature has varying strengths and you really need to get a good selection of creatures before attempting to attack the enemy. You also need to build training rooms to train your creatures, this improves the strengths of the creatures. b) 1st person perspective: You can take control of any creature and completely control that creature, this allows you to go into combat (just like quake), this is a wonderful addition to the game. c) Available on budget: Therefore it is an absolute bargain. d) It is very difficult to stop playing this game, as you move through the levels, each level gets harder and larger and you never know what will happen next. If you like strategy/action games and have some time to spare I would definately recommend it.
Dungeon keeper takes a very simple premise, that of being the good guy knoght in a medieval day of yore attempting to thwart the plans of some hideous demonic monster from taking over the realm, and totally reverses it ! Here you are no broadsword wielding soldier, or commander of vast armies, no. You are the dungeon keeper, the lord of the underworld whose job it is to steal and destroy, take over dungeons and generally be a pain in the ass. The games premise is utterly simple, create and control your creatures, training them and building for them, as well as feeding and paying them. If you are attacked use them to protect the dungeon. The thing I found best about DK was the control system, it is really simple to use and very self explanatory. The game is a cinch to get into and really addictive. The way you go about your tasks is very compelling, and there are lots of strategic elements as well as fight moments to deal with. Dungeon Keeper is a unique God game, as it casts you effectively as the bad guy, but you feel so in command as a result. You can also possess an inhabitant of the dungeon and wander around in first person mode. Some games of this ilk suffer from having things go on offscreen that you dont see, and therefore dont deal with, but DK gets around this by having a demonic voice keep you up to date with events, as well as having a very quick way of jumping to any part of the dungeon. Overall this is a classic from Bullfrog, i play this long into the night, just hoping to crack one more dungeon, and now theres an add on pack too, with even more mayhem to cause.