| Product: |
Dungeon Keeper (PC) |
| Date: |
27/05/01 (93 review reads) |
| Rating: |
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Advantages: Evil (for once), General difficulty/feature increase, Furious battling
Disadvantages: Time for level completion
Dungeon Keeper really is a splendid masterpiece. It principally places a lot of focus upon the player being the evil leader, conspiring and developing evil throughout the land and defeating goodly heroes. This does actually bring about a welcome change from the norm. The game develops well from the offset, with the difficulty rising steadily throughout, and therefore the number of features (rooms and spells) rises in accordance, to acquit the skill level. The player must build his own dungeon, with designated areas to store money, breeds chickens (for food), libraries, living quarters, training areas and much more; then taking over a portal to allow passage of creatures into your dungeon. The better organised your dungeon is, with more rooms and happier minions, the more will appear, and of more quality too. In later rounds, the torturing of our dark mistresses is rather amusing(!) However, reallistically, a mutiny can occur if you don't meet required standards, and the good forces will over-run you and destroy your dungeon heart (your source of evil). The neatest feature is the ability to possess a creature and use a viewer's perspective of your dungeon through that. The disadvantage to this game is time. Training creatures and excavating can take quite a lengthy period, and over several levels, it becomes a little tedious. However, the way I looked at it, it made battle winning more important, and the next level more of a challenge each time.
Summary:
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Last comment:
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- 28/05/01 [Cool] |
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