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Enemy Territory: Quake Wars (PC)

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£4.95 Best Offer by: amazon.co.uk marketplace See more offers
1 Review

Developer: Activision / Genre: Action

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      28.03.2008 15:37
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      Definatly worth the 10 pounds!

      Enemy Territory Quake Wars is the sequal to Enemy Territory and the Quake series, in the future an invading alien race called the Strogg invades Earth, an army of soldiers known as the GDF (Global Defense Force) are the only ones standing between the Strogg and their domination of Earth.

      ETQW is full of cool missions and campaigns that put you right in the heart of the battlefield, either as the GDF or the Strogg, you can choose between different classes, all of which are balanced on either side. It has good playability as there is many ways to mow down the enemy...or even your friends. Each mission has objectives, so its not like any other FPS team deathmatch game, this one actually has a meaning...saying that, it does have a team deathmatch option.

      However, its not all good, ETQW currently has no ingame VOIP (voice over internet protocal) so people cant talk to eachother in game, but there is an easy way around this as you can use a program such as Teamspeak or Ventrilo

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  • Product Details

    The release of Battlefield 1942 for the PC in 2002 was a milestone for online gaming, creating a highly popular middle ground between traditional first person shooters and massively multiplayer online games. Like Battlefield this new game is essentially online-only, featuring huge battles between opposing forces of humans and aliens, with each side possessing a completely different set of vehicles and weapons. Although it’s set in the Quake universe the connections to the other games are not important. As you might imagine the overarching plotline is not the going to be winning any literary awards either, but actually the game is much better at telling a story than many of its contemporaries. Instead of just capturing flags or anonymous control points all of the game’s levels have a very complex series of interconnected objectives. For example, you might be assaulting a based requiring you to first bridge a gorge, then knock out anti-aircraft batteries, before taking down the base’s shield generators. Character classes are just as involved, with engineers, field ops and the rest all having a very different range of weapons and equipment. As complex as all that sound though you can still choose to ignore it all entirely and just play as a soldier and run around shooting bad guys.