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Eve Online - the Second Genesis (PC)

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    12 Reviews
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      14.03.2014 10:42
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      Like it

      I've played Eve for 7 years and its an addictive game. The actual gameplay really looks like you're in space. It is a dark looking game, even when you're docked up it is all greys and blacks. The ships are fantastic though as the effects are good and always people are working to make it better.

      Its a pc game. You pay monthly which is around £10 but for all you can do that's to much. It takes a bit of a good Internet connection to run. Idea is to build good ships, fight other ships and trade money so you can build better ships.

      Good thing is you can chat with other players, they are from around the world. I play every night and always someone on to play with. It is complicated to play as the trading markets take getting used to and changing prices is an art form.

      Worth a play if your into pc games.

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      20.09.2010 21:00
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      The best online PC game by far, 56000 people playing at once!!

      Tyrannis is the latest installment of this game which is updated very 6 months for free.

      I have been playing this game for about 18 months now, and pay by monthly subscription. It is a MMORPG, which basically means that it is a game played over the internet by 1000s of people (max number so far is about 56,000); all at the same time in the same virtual universe! It really is a huge game, in both space, numbers of people playing, and ways in which to play it. It is classed as a 'sandbox' game in the sense that the games makers CCP have created a virtual world, called 'Eve' in which all the action takes place. As a player you can do whatever you like and there are no rules, although there consequences for your actions!

      You are a pilot and are immortal, due to having one or more clones. In the game you are depicted by whichever ship you happen to be piloting at that time.

      You can play the game on your own, but the vast majority join or later start their own 'corporation', a bit like a clan. Corporations then often combine to form 'alliances', and alliances then sometimes co-operate with eachther depending on their goals, a bit like NATO or the allies in WWII. New players start in NPC (non player corporations), and can then apply to join one of the player corporations. Different corps often have different emphasis, the one I'm in focuses on fighting other players (also known as PVP: player versus player), but others focus on building ships etc.

      There are 4 races, and as a player you pick one to start. It doesn't matter which one you pick, they all do the same things, and none has any advantage over the others. They do have distinct looks though, so you might be best going with what looks you prefer! They also have different ideologies, but these are largely irrelevant to how you play the game.

      You can have up to three characters, with the same account.

      Once you have a character (pilot), you then start increasing his or her knowledge. This is done by training up skills, some of which are free to begin with, and as time goes on, some of which cost a small fortune. These skills continue training in real time, even when you are not playing the game, so there is no 'grinding' as in some other games, just to try and improve your character. Hint: train your learning skills first, these speed up all the rest! As your skills increase, your character will be able to do more things, and will be better at what he does. You will be able to fly different ships, build different things, form corps and alliances etc.

      There are a number of ways to play the game. You can be a pirate, bounty hunter, trader, industrialist, politician, PVPer, missioner (also known as PVEer: player versus environment) you can even do many of these things at the same time using the same character, the choice is entirely yours, provided that you have trained your character to do them!

      Eve is split into numerous geographical regions, and into 3 different types of areas.

      All players start in 'high-sec' or empire space, which is controlled by the 4 races, in 4 separate empires. Here eve is relatively safe, in that while you can attack and destroy other pilots ships, you will be generally be destroyed yourself by the games 'police' called CONCORD. Some players spend all their time here, especially traders and industrialists, and some PVEers. Here ships, skills and equipment are readily available, and pirates are outlawed.

      As time goes on and your character can fly better ships, you may decide to venture into 'low-sec', here a lot of pirates hang out and prey on new players, and it is generally a lot more dangerous. Pirate corporations are often stuck in these areas. CONCORD are still about, but they are very few in numbers and generally do very little. Ships and equipment for sale are harder to come by and often more expensive.

      Finally there is '0.0' space, where there are no rules at all, and no CONCORD. It is here that many player run alliances, some with up to 5,000 members 'own' space, by fighting other alliances for it or to keep it. Some areas are almost empty of players, while other important areas can be very busy, with highly active markets and goods that are often cheaper than in high sec. Many PVP corporations are based in these areas as part of alliances. Often these alliances are involved in large-scale fleet fights with 100s of players on each side, where skilled fleet commanders can make a huge different with good tactics.

      I left high sec after a couple of months, once my skills had reached a decent level and started to live in 0.0 space, where there is pretty constant fighting taking place.

      To play the game you need in game money called 'ISK'. To get this you can ransom other players in exchange for not destroying their ships (pirating), you can build ships and equipment and sell them (industrialist), you can play the market, buying things at a low price and selling them for more (trader), you can find and destroy other characters, (normally pirates) who have bountys placed on them, (potentially lucrative but very risky), you can carry out in game missions, organised by the game itself, which earn rewards (missioner/PVEER), you can be a mercenary and get paid by alliances to fight other alliances. The list is endless, and the choices are entirely yours. You can also 'rat', destroying NPC pirates for which you receive bounties.

      I have two characters who I use to simply trade and and make me ISK. I then have my main character who uses the ISK that they make to pay for ships and equipment to fight against other players.

      The game has a very steep early learing curve, but once you have played it for a couple of weeks, it is very gripping, and it is well worth sticking with. I certainly recommend it to anyone, although an interest in science fiction probably helps!

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      24.01.2010 21:24
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      A good game, but is not worth the subscription cost in my view, you'll need a lot of free time.

      Well Eve Online is fairly well known, you may have heard of it described as either an intense large scale fleet based space combat simulator, or a boring slow-paced trading simulator.

      To be honest its a bit of both, sure there is some good PvP and sometimes PvE action, and the game is also extremely deep, which is rare for an MMO. However the game does suffer, possibly because it is deep, the game takes an extremely long time to achieve anything exceptional. Skills are achieved in a different way from most MMO's, skill training is queued up and will be learnt over-time, even when your character is logged off, unfortunatly some skills can take weeks to learn, which is one of the reasons why the game takes ages to get anywhere.

      However while your skills are training, you can still have some good old fun doing missions, mining, doing PvP, doing manufacturing or just chatting with your mates.

      The game uses corporations instead of clans, corporations can be made up of several hundred players and most large corps are part of an alliance, which can be made up of several thousand players, hence the large fleet battles you may have seen on Youtube.

      There are many ship classes, Frigates, Recon, Battle cruisers, Cruisers, Battleships, Carriers, Titans, Mining barges, just to name a few. Each has their own individual purpose, and all are required in order to make a completely equipped fleet.

      There are various paths to choose in this game, Miner, manufacturer, Trader, PvP'er or PvE'er, as well as a few other less popular ones.

      Miner's usually command a frigate to start with, then working towards either a cruiser or a mining barge, the miners job is to simply gather ore from asteroids, this can be very time consuming and pilots usually go AFK while gathering ore in high security space. However mining is very hazardous in low security space, mining in these areas are usually undertaken with a large fleet with several miners and several combat ships ready to defend against players who might try and take out an unsuspecting miner. Miners have an excellent expense vs profit rating, as they cost virtually nothing to run, unless you lose a ship, and they can make a lot of profit if used well.

      Manufacturer's use the refined ores that miners produce and use them to create items and ships, which they then sell onto other players for profit. It can be very expensive manufacturing, so make sure you have a bit of money for it.

      Traders have the potential to make pots of money, unfortunately you need pots of money to start with. A shrewd buyer can make fortunes by buying cheap and selling high. This profession probably isnt as popular as the others as it requires patience and a lot of money, but can be very rewarding.

      PvP'er's are players who fit their ships specifically with the idea of destroying other players. Sometimes in attacks of mindless violence, sometimes in planned attacks and sometimes in fleet operations. PvPer's will work through a lot of ISK(The games currency), as PvP fitted ships cost a lot to equip, and the chances are you will lose a few before too long.

      PvE'ers are similar to PvP'ers, except their ships are usually worth less, and dont explode as much. PvE is usually done in missions that the player accepts from agents. NPC pirates can also be frequently found in low security asteroid belts.

      The game is very detailed, each ship having intricate details on them, and there is a lot of ships, a new patch also improved the graphics and textures on the planets.

      Really this game is fun, if you have a few hours spare a day to play on it, a study recently conducted showed that the average player plays eve online 2 and a half hours a day, and an average of 17 hours a week. Eve Online has relatively few active players, only reporting 300,000 active players, even though there is an average of 40,000 players active at peak times, with the record standing at just over 50,000 players.

      The game is good, but its not worth the subscription price of £12.50 a month, more than any other MMO that i know.

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        15.12.2009 17:05
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        A unique experience

        The MMORPG is a genre that, for want of a better word, is absolutely flooded with titles, few of which are actually any good. For every World of Warcraft, there are a dozen shameless cash-ins, but Eve Online is one of the rare ones that's both original and extremely well executed.

        Just like any other game of the genre, you start by creating a character and then taking them into an adventurous world. The game was particularly outstanding on its release because of its stunning visuals, and this very small Icelandic company have somehow managed to create an immersive cinematic experience that is on-par with the seamless universe you might see in a sci-fi match. It also has a an ethereal soundtrack that has more in common with something like 2001: A Space Odyssey than the usual bombast associated with video games.

        Eve Online is not as impenetrable as so many MMOs, in that it has an intuitive tutorial system that allows you to get to grips with mining and combat, both of which form the crux of the gameplay. However, it is also non-linear enough that you have freedom to venture off and explore this lushly created world. It also has a very unique leveling system, in that you can have attributes accumulate even when your computer is turned off, which some might think is a bit cheap, but it prevents the repetitive "grind" nature that plagues virtually every other MMO.

        What I admire most is how much this game tries to differentiate itself from other games in the genre. It has all of the drawbacks of most MMOs - that there are elitist players who will become annoying fast, but it also sidesteps many of the pitfalls.

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        15.06.2009 01:27
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        The best technically advanced community driven MMORPG you'll ever find

        Eve Online is a lot like Marmite! You either love it or down right hate it! It really is that simple. What you see is what you get on planet Eve.

        Eve Online is based around the 1980s classic space trading game Elite. Where players trade and gather resources, who love detail and fine intricate gaming structures that go hand-in-hand with database driven visuals which simulate real life trading and realistic spaceship mechanics.

        This game is a fantastic game in its own right, but a game that requires great patience towards a steep learning curve that will lay ahead, once you install it and fly straight on in.

        If killing monsters interests you more than spending a reasonable amount of time to learn game mechanics is more appealing to you - I recommend that you stop reading now and go read my World of Warcraft review instead. Eve is aimed at an adult community who must have some interest in Sci-fi in order to grasp the technicalities of the game. It's a thinkers game. You must possess great patience and will to learn the environment you will be thrown deep into for you to survive a day on Eve - without pulling your hair out wondering what on 'earth' you have to do!

        In a nutshell...Eve is an online multiplayer roleplaying game, where the players create their own destiny. Everyone starts at the bottom of the foodchain and you must work your way up in 'real time' and learn skills, which take real life minutes, hours, weeks and months to level. This makes Eve a perfect online gaming choice for those who don't actually spend that much time online, but can be 'playing' the game while they are offline, by setting your character to learn skills while you are alseep, down the town, at work, or spending some quality time with family and friends.

        Once the basic game mechanics is understood - which in all honesty, takes your 'average' gamer, about 1-2 weeks to grasp! Yes - I did say it had a steep learning curve! This is what seperates the MMORPG fans from the fanboys. The fans usually hate Eve, like they hate Marmite - but the fanboys just can't get enough of all the information, possibilities and opportunities that Eve offers.

        So, what is there to do? Simply put, you live the quiet lifestyle and do missions (quests) in safe areas where no player can hurt you, or you can turn on an evil streak and become a space pirate and kill players in insecure areas who dare to enter your territory! You can become a miner and reap the rewards of being able to mine for minerals found in asteroid belts. If you like to craft, you can be a manufacturer and build items and spaceships. If all this sounds too much, you can hire yourself out for haulage and transport other peoples goods around space, or become a bounty hunter and take revenge on the pirates who are killing people randomly for their bounty. If you think you're a bit of a trader, you can enter the player driven market and buy and sell items and stocks. Even if you're a bit of a nutty professor, you can become a scientist and introduce new items into the game and deal with blueprints. You can even become a CEO of your own space corporation and build an empire by moving into deep space and build your own space stations and create your own colony, while forming alliances with other players along the way. If you play for long enough - you can do all of the above! But to begin with one must specialise!

        The best thing about Eve is - the choice of what you do when playing is all up to you.

        I strongly recommend that you download the trial first before you even think about buying this game. While the client is downloading - fully read up on the website guide and do all of the tutorial at the start of the game before you even attempt any of the above.

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        11.01.2009 18:12

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        Addictive if its fit your mindset

        EVE is aimed at the mature gamer and bends over backwards for them. You earn skills in real time and need only log on to talk with your friends or change which skill you are learning. EVE is designed to make team-work absolutely essential and takes this to an epic proportion.

        The basic premise is that you fly a ship and do whatever you want with it, EVE offers limited amounts of content (something to shoot or something to mine) but generally points you toward forming guilds and creating alliances / starting wars. Over time they've leant toward enormous ships that require guilds of 50 people to unite to afford them.

        The community is adament that a new player can make an equal contribution to the universe and have something to do. This is definitely true to a certain extent, EVE focuses heavily on 'fleet' battles where anything up to 150 ships are on each side of a player created battle. In this sort of scenario you will need one of each type of ship - ships with big guns cant hit small ships and small ships cant take down big ships on their own etc.

        EVE is full of arbitrary rules from years of balancing and you either love or hate these i.e. If you leave a space station you must wait X seconds before returning.

        They've added in-game voice that works really well and are quick to respond to the demands of the community. A lot of people chose to follow a non-combat path through the game and they've made endless strides to allow this.

        EVE is a PvP only game, even in 'safe' areas you are never truly safe - suicide killing is common, where the police kill them but they kill you. The graphics are truly groundbreaking following a recent revamp but any old PC can run the 'old' version of the graphics.

        If you're looking for a community (rather than a strict game) and like big space ships that go "Pew Pew" then EVE could be right for you.

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        08.09.2008 21:39
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        Go and watch paint dry instead

        Eve online is an MMO game, which stands for "massively multiplayer online". You play in a huge area of space that is also used by other human players. An internet connection is required.

        When I saw an advert for a cool-looking space game with a "14 day free trial" I thought I would have a go. I didn't really know anything about it at the time, except that it looked really pretty. The visuals looked stunning on the screenshots.

        Downloading and installing the game was straight forward and pain free, except that the installer didn't create a shortcut on the desktop or in the start menu. I had to dig into the program files and make one for myself, but I think this may be a problem with my computer.

        Once that was sorted, I started the game. It loaded fairly quickly and I was prompted to enter my username and password, which I was given when I downloaded the game. I had to wait about 30 seconds for the game to connect to the server and then I was sent in to the character creation area.

        This is my first complaint. Creating a character takes about 15 minutes, and you are asked to choose options which you don't know what they are. Options which will affect your ability to play the game. For example, you are asked to choose between four races. Each one has different advantages that are explained but not understandable to a new player. One of them offers improved memory skills. How does that help? I don't have a clue.

        You are then allowed to design your character. You design only the head, and can change every little detail from cheek bones to eyebrows. This is all good, but once you start playing you will realize that you don't actually get to see your character when you play except for a little picture in the top left corner of the screen. You spend the whole time in your little space ship, so designing a character is a bit worthless.

        So, after finally getting into the actual game, you are given a little "rookie" space ship and given a tutorial which is perfectly okay as tutorials go. You are then sent to a space station and told to get on with it.

        "It" is the problem here. There is no goal or purpose to this game. You are given a space ship and told to go and do something. Most people will start by doing 'missions' as I did. These are amusing at first, but get incredibly repetitive. After only a few days I was being given missions I had already done. Dull.

        So what else is there to do? Some people 'make money' by mining asteroids and then selling what you mine. I tried doing this. Basically you fly over to an asteroid, click "Mine", and sit there for ten minutes until it finishes. Not my idea of a good game.

        The combat is similar to the mining. You fly over to an enemy, click "Shoot", and sit there for ten minutes until one you is destroyed. Yawn.

        So, is there anything good about this game? Well yes, it has absolutely stunning graphics, especially for an MMO game. The ships are crisp and shiny, and there are lots of glow-y things. But good graphics do not equal a good game. I never got to the end of my 14 day free trail, and would advise others not even to bother. Go and watch paint dry instead.

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        18.06.2008 18:31

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        Expensive to play however fun if you have the time

        Eve Online-the secong genesis is a Massive online multiplayer game which boasts to have the largest single server the world has ever seen, holding close to 40,000 players. Therefore the creators have created a immense world in order to hold all of these players. This i can say, they have done with great detail.

        So what is the game about?

        EVE takes is meant to take place in a cluster of stars far from mankind's original habitat, planet Earth. Humans have arrived through a natural wormhole, into a unknown solar system known as New Eden. From the New Eden solar system, they built the Eve gate which allowed travellers and explorers etc to travel back to the old-world allowing humans to expand in all directions at a furious pace, exploring and colonizing hundreds and thousands of planets. Then, unexpectedly and seemingly unprovoked, the EVE gate collapsed in an 'apocalyptic catastrophe of a scale never before witnessed by the human race', thus ruining the colinization of New Eden system in the process. Thousands of small colonies in New Eden were left in complete isolation, cut off from the old world. For millennia they endured, clinging to the brink of extinction.

        Of those that lasted, five were to rise up and become the major empires that now hold the balance of power in the world of EVE today. These five races are known as,

        The Amarr Empire,
        The Gallente Federation,
        The Caldari State,
        The Minmatar Republic,
        The Jovian Empire.

        (The player is able to choose to become part of anyone of these five races.)

        *Additionally, the world is full of several small, independent factions and states.

        (In which the player can become member of after choosing a race.)

        For more than a century, the five empires lived together in relative peace. They continually strived to maintain the peace, as each faction realized only too well the grave consequences of a massive inter-stellar war. However due to recent political disagreements and breakthroughs in technologies, both in which the player will experience during play, the five empires are heading for war.

        So how is the Eve played?

        Firstly the player is promted to create a character in which they have many different features to choose from like hair, skin, what the face looks like, background and even which direction the eyes are facing. In other words you have alot of say on what you look like in-game ensuring youll never come across anyone identical.

        Now the player is ready to enter the world of Eve.

        The space station you start your space career in, does depend on which organization you have choson to be part of. From here you can straight away begin accepting missions from NCP agents which through out the game will involve you perhaps carrying cargo from one station to another, attacking a group of enemys, investigating abandoned mining outposts (which at times can look beautiful). However although their are an unlimited amount of missions to complete they can after a while get repitive, as Eve encourages you to join a player run corperations, which is what i will discuss next.

        The Corperation system

        From the very first day you start in Eve

        Eve basically involves the player flying a space ship, completing missions for AI 'agents' earning good or bad ratings and whenever the players see's fit, enlisting himself into a FULLY player run corperation...thats right this game has an entire economy run solely by the players. This means that once started in the game all sort of corperations can be found...from industrial corps which aim to make the latest weaponry for the more hostile players to strap to their ships, right to mecernary corps which can be paid to protect whatever needs protecting. This game is truly that massive. However is that such a good thing?

        The game itself requires a unprecidented amout of time to be dedicated to it in order for the player to get going. You really do have to give up many aspects of your social life to get the full benefits of this game, thats if you are balancing with a full time job aswell, therefore for the money your paying can sometimes seem pointless, expensive and even boring.

        Many players also have much to say about how unfair the pvp aspect of the game is. Once you lose the ship you are flying, no matter how long it has taken for you to save the money to buy it, the ship is gone.

        However with this game offering so much like player-player politics and a entire world where you can truly make a presence (i.e building your own space stations) would it hurt to give this game a (little) go? It is definatly worth a try for any hard core gamer...Others stay well away

        *Important information (already mentioned above)
        1. The player never steps out of his or her ship

        Requirements

        Minimal Hardware:
        PIII - 450Mhz or above
        128Mb Ram (256Mb for XP/2000)
        1Gb hard drive space
        56k modem or better

        Operating system:
        Windows '98, ME, 2000 or XP

        Video Cards:
        Geforce2 or better, Radeon 7200 or better & Matrox Parhelia.

        The minimum resolution is 1024 x 768
        Soundcard must be Directsound compatible

        Recommended for optimal performance:
        1Ghz processor or better
        256Mb Ram or better
        64Mb 3D accelerator or better.

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        29.06.2004 16:32
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        Where do I start with this review, because this game is MASSIVE! Well, lets start at the beginning. EVE is a Sci-fi based MMORPG (Massively Muliplayer Online Role Playing Game) that is set in a new region of space that man colonised thousands of years ago, after finding a natural wormhole from their own region of space. Unfortunately, after a few decades the wormhole closed, stranding those that had already crossed into the new region of space and forcing them to find their own way of life. After thousands of years, the original pioneers have diversified into four distinct races; Amarr – An Imperial race that cover almost 40% of the known inhabited solar systems in EVE. Minmatar – A tough, no-nonsense race that values it’s ability to look after itself. Although the highest population within EVE they are very fractured, with a third of the race still enslaved by the Amarr. Gallente – French descendents and believers in free will and human rights has brought some other races to tag them as self-righteous and meddling. The Gallente also have a flair for showmanship. Caldari – The ultimate capitalists, the entire society is run by large corporations who split the state between themselves. Fewer scruples than most, and slightly more aggressive, they are a race to be wary of even if small in number. Each race has two sub races split into male and female, giving you a total of four to choose from in each race. Once you have chosen your race, you need to customise your face and background, as this is what will appear to everyone in the game. Your image can be manipulated in any way possible from the shape and size of your mouth to the shading and background. One pointer here is make sure that you are very happy with the finished results, because you cannot change them once you character is in game. You will then be launched into the game proper and be taken through
        a very detailed, yet involving tutorial that will show you all the basics of controlling your ship, how to mine and how to engage in combat. Once the basic training is over with, you will be passed over to an ‘agent’ to complete some basic missions and earn some cash. First tip here is to complete all of these missions as they will, 1: Give you a good understanding of how the game works and ease you into the playstyle & 2: Will allow you to gain some good ‘faction’ (more detail later in the review) with the agent. You will be given a basic ‘Frigate’ style ship (more detail on ships later) to start with, fitted out with basic mining laser and offensive turret. As you progress through the game you will be able to upgrade to better ships and equipment with training and cash. Training Here is one of the most important parts of the game, Training. Your character will start with a basic number of ‘skills’ that he has already learned to a basic level. You can improve these skills by ‘training’ them, which basically just takes time and the time varies with the difficulty & level of the skill. As you gain ‘isk’ which is the money type in this game, you can buy more skill manuals from the market to train up and increase your abilities. As an example, you may start out with the basic Frigate skill for your race, which will only allow you to pilot you current starter ship. By training the skill to level 2, you will then be able to pilot a better type of frigate (although you will have to earn the money to buy it first). As I said earlier, as you progress up the levels of a skill, the time it takes to train it will get longer. So, training a skill to L1 may take about 20 minutes, but by the time you get to L4 it may take over 24 hours to train. Although this sounds like a bit of a drag, it helps you to focus on the skills that you actually need to reach your desired
        goals within the game and one of the nice things about this game is that skill training continues even when you are offline. So you can set a skill to train for 9 hours while you are at work and when you come back and logon again it will have finished. Each skill has a basic set attributes that affect how fast you can train it up, so the higher your personal attributes are, the faster the skill will train. Most skills need Memory or Intelligence or both, so the higher you can raise these attributes the faster the skills based on them will train. You can enhance your attributes in two ways, the first is through training the ‘learning’ skills and the second (and most expensive) is to fit yourself with cybernetic implants which will boost your attributes greatly. As you train up more and more skills you will gain a great number of skill points, which you will of course want to keep. One thing to remember is that EVE is a real PvP (Player vs Player) game and especially with in low security areas you can be attacked at any time, which means you could lose you ship and escape in a pod, but at worse your pod could be destroyed with you along with it. To insure against this, you can purchase a ‘clone’ which will retain a number of your skill points and will be revived the moment you are killed. You will need to remember that your clone will need ‘upgrading’ as your skills increase or you risk losing skills when you die. Money Very, very important part of the game as you will need money for everything from ships to ammo. There are several ways to make money within the game, which are as follows; Mining – The simplest way to make money is to take your ship to an asteroid belt and mine some ores. You can then bring those ores back and refine them into minerals that can be sold on the market (or used to build stuff) Trading – EVE has a dynamic market based on the oldest rules o
        f supply and demand. You can buy items in a low demand area cheaply and sell them on in a high demand area for a high price. As an example, I sell the shuttles that I build in High security space for about 9500 isk’ but I have seen them sell for over 200,000isk in low security space, when someone has been blasted out of their ship and had no other choice. Build & Sell – EVE has a resource based building system, where you can buy blueprints for items, gather the resources required to build it, rent a factory and build away. These items can then be sold on the market at a profit if there is a demand for them. Bounty Hunting – The EVE universe is full of undesirable NPC’s (non-player characters) that the authorities have placed a bounty upon. Take your ship out into the void and hunt them down for money, as well as ransacking their ships for equipment after you have sent them tumbling into icy depths of space. Piracy – If you have no morals or just like the idea of a life on the edge, you can become a pirate and attack innocent (and not so innocent) passers by. If you are lucky, you will get to take their cargo’s for a profit and if you are very lucky they may even eject before the final blow and you can take their ship as well. But beware, this life is a dangerous one and the authorities will not take your actions lightly and worse still, players have the ability to put a bounty on your head for other pirates to collect on. Again, a nice feature of the game is that you have the ability to put things on the market for other players to buy and this can happen even when you are offline, so you can put items on before you log off and come back to a nice fat wallet next time you log in. Teamwork Being an MMORPG, there are thousands of other players from all around the world online with you, so to this end the game is very team orientated. There are many chat channels to browse through
        and learn from and many people on hand to give advice. You are not going to get the best from the game and there will be a lot of things that you will not be capable of doing on your own, so to that end there is the ‘corporation’ feature. Corporations (sometimes referred to as guilds in other games) are basically teams of like minded people that get together and play towards a common goal within the game. You will see many adverts around the game for different corporations and also within the details of players that you come across, so they will help you choose which corporation to join. Do not worry about joining a corporation and that you may make the wrong decision as you can leave a corporation at any time and join another more suitable one. Corporations are headed by a CEO and there will also be directors that are assigned certain responsibilities with the corp, like looking after the manufacturing or security of the corporation. Corporations can rent offices at space stations where they will have shared hangers for people within the corporation to share equipment, ships, ammo or even bookmarks to locations within solar systems. Greater than corporations, there are alliances, which are basically a collective of corporations with a common aim. Alliances will usually control a number of solar systems and defend them against other alliances and hostile corporations. Corporations and alliances can declare war on other corporations and alliances if no diplomatic solution to their dispute can be found, at which point it becomes a matter of shoot on sight and vice versa. Ships As mentioned earlier, you will start out with a basic ‘frigate’ style ship and from there you can work your way up. A player may own as many ships as they like, but can only pilot one at a time and when not in use the remaining ships will stay wherever they were left, so if you wish to switch you must return to the st
        ation that the ship was left at. There are six basic styles of ship, but each race has it’s own style of ships and there are usually several in each style; Shuttles – The most basic type of ship in the game. Shuttles have almost no cargo space and cannot be fitted with weapons or equipment, but they are very, very fast. These ships are basically used for getting from one place to another very quickly and are generally cheap or even disposable. Frigates – These are the basic multipurpose ships and the second fastest in the game. Good for basic combat, lower yield mining operations & getting from place to place quickly. Some are also very good for running missions. Interceptors – These are very fast and agile frigate type ships used primarily for combat strikes and supporting larger ships in battle. Their speed is big advantage as they can evade the tracking of all but the fastest gun turrets and with micro warp drives installed, could even outrun a missile. One thing to remember though is that they are not the strongest ships when it come to shields and armour, so if they do get hit with something heavy, it is all over. Cruisers – Much larger and generally slower than frigates, cruisers are good all purpose ships and a very common site in the EVE universe. Used in many roles from high yield mining, to combat support and patrolling dangerous regions of space. Battleships – The ultimate ships in the game, heavily armoured and shielded with guns coming out of every port. These ships are not very fast, but then again they rarely need to be as they are the usually the ones dealing out the damage. Industrials – These are the haulers, with masses of cargo space to carry all of the ores you have mined, but very little in the way of defenses. If any trouble kicks off, these will be the first ships to be warping out of the way. Size also gives way to speed and these ships a
        re generally the slowest ships in the game. Every ship will have it’s own unique qualities as far as speed, cargo space, shields, hull & armour are concerned as well as a number of other properties like targeting range and resistance to some types of attack. All ships (other than shuttles) can have their qualities enhanced with various equipment that can be bought from the market or looted from npc’s that you kill. Some ‘named’ equipment (usually looted) will be like the basic equipment that you can buy, but enhanced in some way, like it will fire faster or do slightly more damage. One very important thing within the game which should not be dismissed is that you can insure your ship against destruction. This is important because the last thing you want to do is spend your last 6,000,000 isk on a nice new cruiser, just to have it blown away from underneath you and not be able to replace it. There are varying levels of insurance from basic, which will usually get you about 50% of your ship value back, up to platinum which will usually pay for the ship and some of the equipment you may have lost. Weapons There are a variety of weapons available in the EVE universe like, projectile weapons, lasers, missile launchers and hybrid turrets. Not all ships can use all types of weapons, it will depend on the type of fittings that they have and of course you cannot use large Battleship weapons in a tiny frigate. Turrets are split into small, medium & large types with varying types of ammo that have their own unique qualities and damage types. Missile launchers are split into standard, large, cruise and assault types, each using their own size of ammo. As mentioned, each ammo will do it’s own type of damage, like EMP damage, which affects shields more than hulls or explosive, which is the other way round. Some enemies will be more resistant to some types of attacks than others (which you will lea
        rn over time) so it is important to load up with the right mix of ammo when out hunting. There are middle of the road ammo’s that will do a good mix of damage, but will not be as effective as using specific damage types. The stuff you really wanna know! All the information above has been a slightly detailed overview of the game, but there is much more to learn about and you can only really do that by playing the game. But what is the look and feel of the game and how much is it going to cost me, well here you go. Requirements Minimal Hardware: PIII – 450Mhz or above 128Mb Ram (256Mb for XP/2000) 1Gb hard drive space 56k modem or better Operating system: Windows ’98, ME, 2000 or XP (Win ’95 & NT not supported) Video Cards: Geforce2 or better, Radeon 7200 or better & Matrox Parhelia. The minimum resolution is 1024 x 768 Soundcard must be Directsound compatible Recommended for optimal performance: 1Ghz processor or better 256Mb Ram or better 64Mb 3D accelerator or better. Graphics What can I say but ‘out of this world’ if you will excuse the pun. The detail of the ships, space stations, planets, moons, asteroids and just about everything is breathtaking to the point where you can almost get dizzy from the height whilst holding position over a planet. You can zoom right into the hull of your ship to see that satisfying shine and even switch the camera to the enemies ship when attacking to watch your weapons do their thing or the shockwave spread as your torpedo strikes home. Sound Very detailed from the sound of the workshops in the space stations to the boom as you cross the warp threshold and the BOOM as your missile smashes into the enemies hull. Control & Playability The vast majority of play is taken care of by the mouse, although keyboard shortcuts can be s
        et up to make other tasks easier. The interface is well laid out and customisable to a degree, in that windows for scanners or targets can be moved to make your view better for you. Community The community is massive, with loads of sites available for information, although the home site for the creators is great anyway (see http://www.eve-online.com). There is even an online eve-radio site that is run by players of the game playing a good mix of music and giving live in game news while you play. Cost The game is a bit difficult to get hold of in the high street, although most online games stores are selling it and play.com are currently selling it for £6.99 delivered. If you buy the game boxed, you will get the first 30 days free of charge, although you will need a valid credit card which will be charged monthly after that period. Alternatively (and the way I did it), you can download the game from the website and pay to activate an account for 19.95 Euro, including the first months subscription. As mentioned, after the first month you will be billed monthly to continue playing the game and there are three plans available, which are; 1 Month – 14.95 Euro 3 Month – 35.85 Euro (11.95 Euro / Month) 6 Month – 65.70 Euro (10.95 Euro / Month) So basically the more you pay up front, the cheaper it is to play. You can switch plans at any time, so you can pay for a couple of months to see if you like it and them invest in a 6 month plan if you do. So why pay to play? Well, unlike the normal game you buy off the shelf, this game is constantly evolving with developers working on extra storylines and content all the time. On top of that there are the servers that you play on and the bandwidth involved to keep play as smooth as possible, which all costs money. On top of that you have constant support around the clock if you have any problems in game. Longevity
        So, has the game got a future? Well, with the rise in the player base that I have seen in just the last two months (EVE holds the record for most players in game at any one time in one persistent game worls @ over 10,000 players) and a massive ‘free’ upgrade to the game due in the autumn I would say yes. The developers are looking to introduce not only enhancements to the game but whole new avenues like player owned structures and new ships. This is on top of the content that is added regularly by the devs anyway and you can keep up with what they are up to in the dev blogs. If you can find someone that is already in the game, they can invite you to a 7 day free trial, which is well worth it if you are still unsure if it is for you. Give it a try, you won’t regret it.

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          08.06.2004 04:45
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          • "Can take a very long time to get to a powerful stage"

          Eve Online is known as a MMORPG (Massively Multiplayer Online Role Playing Game), there are many out there but Eve certainly stands out as one of the vastest online worlds around. The Eve universe consists of thousands of different systems, each with their own attributes and items of interest, whether it?s a remote asteroid belt or an abandoned mining colony. They are designed through a security rating program, systems rated as 1.0 are known as ?Empire Space?, where you have no threat of being attacked by NPC (Computer controlled ships) and very little threat from other players. However, as you venture further away from 1.0 space into 0.9 ? 0.0 space then the danger increases drastically. Exploring in space other than 1.0 security rated systems gives you the threat of being attacked by the computer generated ?pirates?. They will come in small bands of 3 in early systems, but then attack as giant armadas with much more difficult ships in 0.0 systems, including battleships as well. The risks are much greater in low security space, however they can also be far more profitable. Killing difficult pirates will automatically give you a bounty of ?isk? (The currency of the game) which can be used for anything from new weapons to putting towards a new ship. Eve Online is not all about combat though, it features one of the most complicated and well thought out economies seen in any game. If you do not wish to fight constantly for scraps of currency, then you could become a trader or miner. As a trader you could buy up items and transport them to different areas and sell for a higher price to make money, but the most profitable would have to be mining. Mining is a very tedious and time-consuming job, but is most often the most rewarding. All you need to do is mine from an asteroid until your cargo hold is full, then take it back to a station where you can sell it or store it, then repeat. But why make money I hear you ask. Well every game online i
          s fuelled by currency, you need it to survive, better yourself, better your ship, it is the core of everything that makes you successful in a game. Upon entering the game you will have very little, you will be equipped with a standard frigate ship with very little if any isk to start out with. It is these early stages in which you can decide whether you are up to the challenge of bettering yourself or if you will give up. The work you put in can be very taxing on time but ultimately can be very rewarding. You will enter the game after you have created a character, this person will be ?you? in the game. His/her storyline is that you have just left a certain academy (depending on what field you wish to specialise in, ie fighting or mining) and must make your way out into the wide universe. Experience is based on the time it takes to ?load? certain skills into your characters brain. Skills cost money so if you wish to better your character you will need to buy new skills and slowly work on them, deciding which ones to train. They can take a few hours to days and weeks, even months sometimes to train up your skills so every hour is valuable. The skills determine what types of ships you can fly and what you can equip them with. They need to grow in order to be able to fly the better ships that may become available to you once you have enough isk. There are 4 races in Eve and each have their own ships, with advantages and disadvantages over each other. Some have stronger hulls, some have better weapons, or some have higher technology. You will need to decide which race you will want to play as which can also determine what type or character you will play as. Ships are definitely the second most important aspect of the game. The stronger the ship you are in the more money you are capable of making and more fun you will likely have. They range from frigates, cruisers, industrial ships, and battleships. Battleships are the ultimate shi
          ps in Eve but also the most expensive. It can take months and months of constant playing to just save up enough for one, but the rewards are huge, if not to your income then to your ego, as you will be able to awe the smaller players with the mere sight of your imposing battleship. One last aspect of Eve that may interest you is the corporation system. In Eve you will have the option of joining a corporation. These are groups of players who work together to further the corp and in turn earn from them. They usually manufacture certain items, such as ships or weapons, and sell them to other corps or players. Working for one can and contributing to one can save a lot of time, as depending on the corp they can provide you with vast resources to better yourself, as they would be ran by much more experienced players than yourself. This can give you a head start in Eve and make the whole experience more enjoyable. I hope that I have managed to explain a little into the world of Eve, but to explain it in full detail would be like writing a novel. If you choose to purchase this game then you will join thousands of other players online in a continually improving game as the company who runs it is always adding new things into the game, whether they be new weapons or new ships. Even entire system wide changes are taking place which allow players to own their own stations or homes. At first you may not enjoy Eve, and will find the whole thing rather daunting, but if you are up to a challenge and have a lot of time to dedicate then this title may be very rewarding for you. You will find players are sometimes very helpful and will give you advice, but as with many online games out there, there are many less friendly players. This has always been a problem in Eve as people like becoming pirates, and will attack weaker players at first chance if they can. Although death is not the end, all you will lose is your ship and skill points, but it can be very
          frustrating if you had been saving for that ship for days. Overall the game has many good points, but is still a work in progress as glitches still plague gameplay, and new comers to the game can find it very unwelcoming. Not to mention the subscription fee of around $12 a month to just play the game can often leave you with a feeling of wasting your time and money. It?s a game you will either love or hate.

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            22.02.2004 12:43
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            EVE:The Second Genesis is a Massively Multiplayer Online Role Playing Game (MMORPG) in a similar vain to Dark Age of Camelot (DAoC) and Star Wars Galaxys (SWG), however EVE: The Second Genesis sets itself apart from other games in a number of ways. Graphics When newbies first play a MMORPG they don't see the background complexities or the advanced artificial intelligences that run the non playing characters, they see the graphics... how smooth the display is, how well designed the user interface is and how beautiful the effects are. Graphics are somewhere that EVE has got it right, the graphics are absolutely stunning, a number of very complex and demanding effects have gone in to producing this game, and they have been implemented well (for once) the game runs very happily without hogging all the resources. Game Play The game play itself is very complex and demanding, if you want to be playing for an hour a day this is not the game for you, if however you are happy to settle in for the evening and work on your character, sticking at what you need to do, then this game is not only for you, you are for this game. I personally found some of it very hard to grasp at first, but along with a little help from some good friends (www.oc-ps.co.uk) I learnt what was what and how I could use it. Customer Service The customer service for EVE is excellent, in the time I have been playing it there were a number of problems with crashes, which it turns out was due to a slightly out of date and buggy video driver, the call handling system is very intuitive and transparent you know they are not hiding anything from you because the case is right there accessible from the web where you can update it and read the notes the technical support staff have entered. On another note the developers have instigated a player-support-player mechanism called Polaris which allows members of the EVE community to spend time working with new players
            helping them get started in EVE on a voluntary basis, it is things like this that really make you feel like the developers are thinking about how their consumers are feeling and thinking. Role Playing As this is a role playing game, to get the most out of it you need to try and immerse yourself in the world as much as possible, try thinking how you want your character to be like: do you want a shadowy figure controlling events from afar or do you want a brash and brazen square jawed hero to come to the rescue of some poor little newbie. When you are creating your character try to bear in mind what role you are going to play throughout the rest of your characters life. Skills and Levelling Part of any role playing game is learning skills and levelling, unlike many other MMORPGs EVE has taken the option of not forcing any one route for a character, with enough time and money your character can learn any craft, skill or trade he so desires. Your initial character creation choices affect at what level your character starts from but it may bear no relevance to where your character ends up. For the girls? EVE is not just about men flying around in huge compensatory space ships, its also about tact, thoughtfulness and intelligence (not saying male players aren't intelligent, just some seem to think shooting is good, talking is bad). What about the numbers? Technically the game is not overly demanding, on my AMD 2000+ it wields about 67% processor utilization and uses about 300MB of RAM, the client download is about 460MB and can be bought on CD, patches are not huge either. Graphics are flawless and smooth on my Radon 9700pro and there are few complaints from other players with lesser graphics cards. All in all EVE has provided me with 3 days of fun, it is a game that I WILL be subscribing to as soon as possible, it is also a game that I would recommend to any of my friends.

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              01.12.2003 21:03

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              this is a fun game with lots of options if your ever on look for some one called dandy - Advantages: Lots of people, Somethink for everyone, Lots of help from other players if you get stuck - Disadvantages: Online only, Subscription fee

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