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F.E.A.R. is a horror-style first-person shooter for the PC developed by Monolith Productions in 2005. You take on the role of a new member of F.E.A.R., a secret special-forces unit which specialises in monitoring dangerous paranormal activity. On your first mission you are sent to kill a man named Paxton Fettel who is telepathically controlling a band of super-soldiers for nefarious purposes. On your mission to eliminate him, you witness strange occurrences and creepy visions, and it turns out that everything is not as it seems. F.E.A.R. is definitely the scariest game I have ever played. The creepy atmosphere is consistent throughout with unsettling music and dark shadowy locations, and there are scares throughout. A little girl keeps appearing, things move in the corner of your vision and you keep having strange hallucinations. I was constantly on the edge of my seat throughout and was absolutely terrified. I'm not ashamed to say that there were times when I got so scared that I had to stop playing and come back to the game later when I had calmed down. I'm a big fan of horror films, but the experience of a horror game is much scarier, since you are actually interacting with it so you are actually in the scary experience rather than simply watching it. The game doesn't go for cheap scares with monsters jumping out at you, since much of the fear resides in the unexpected - what will be round this corner? What was that noise? etc. The plot of the game is extremely interesting with a combination of an action storyline and a horror one with plenty of twists and turns to keep you interested. The gameplay and controls are fairly typical of a first-person shooter so I got to grips with them fairly quickly. A nice feature which make F.E.A.R. stand out from your average FPS is the reflex time which in combat slows down time yet lets you react at normal speed. This gives combat scenes the feel of an action film and makes it a much more different and exciting experience than it could have been. The grahics are very good with plenty of intricate detail rendered, and it is clear that the makers have made every effort in designing each location to be as creepy and atmospheric as possible. Overall, F.E.A.R. is an amazing game which I guarantee will scare you. The best thing about the game is the atmosphere created by the locations, the music and the suspense of not knowing what will happen next. I strongly recommend this game to anyone who has not yet played it.
What do you associate with little girls? Do you associate them with innocence, purity and all things that are happy and wonderful? Yeah, well I do too, well, used to. That is until I played F.E.A.R, the horror game by Monolith Studios, praised previously for their 'No One Lives Forever' series, that pits you against their main antagonist: a little girl named Alma. ==Story== You are a 'Point Man' of the division of the US 'F.E.A.R' division, or 'First Encounter Assault Recon'. This unit was put together to deal specifically with paranormal threats. The game begins with the player witnessing one of the games antagonists: Paxton Fettel, take control of a battalion of telepathically controlled super-soldiers as they take over Armacham Technology Corporation headquarters, and kill all of its occupants. This means that F.E.A.R has to move in, as if they eliminate Fettel, all the clones are gone as well, seen as they are telepathically controlled. Although, unforeseeably, Fettel is a sick man, and getting to him is going to be a lot harder than they, at first, perceived. ==Gameplay== Right from the first action sequences, it becomes very apparent that F.E.A.R is going to take a very head on approach to its violence. Every piece of action is endlessly stylized, with cool effects and innovations like slow-motion and melee combat coming regularly into play. The game also features a type of 'full-body awareness', meaning that, unlike many other first-person shooter games, you can constantly see your limbs. The game is harder than most in the first-person shooter genre, even on the lower settings. People who play only more recent first person shooters may also be surprised at its lack of ironsights, instead it uses only a 'Toggle zoom' system. The game also makes constant usages of ragdoll effects to make the weaponry appear to be more satisfying and brutal. For the most part it works, but my favourite effect by far is when you shoot a soldier in close range, and, in the most ridiculous way possible, they explode into a disjointed cloud of blood and gibs. ==Graphics== The graphical side of F.E.A.R is very good, especially when you consider the time that it was released in. Using Monoliths own engine, Lithtec, this game takes a lot of advanced effects, ranging from shadowing to motion blur to soft particle effects. The game uses these features to great effect, the shadowing boosts the atmospheric feel of the game, the soft particle effects really helps the game look pretty and the reflective blood, in all quantities, just helps the game feel endlessly realistic, and more threatening than it would have been, should there have been no reflective blood. What's even better, you could ask. Well, what's even better is that the game runs fantastically, even on lower end systems! While the system requirements where exceedingly high at the time that the game was released, nowadays they're quite low-end, meaning that most any computer can handle the graphics on this game, whereas similar graphics on other, less optimized engines would cause considerable frame-rate loss (creating a 'jerky' or 'slide-show' effect) ==Sound== A horror game can't be a horror game without slightly frightening voice acting and a little bit of atmospheric background music, can it? You're wrong, this game generally manages to create a horrifying atmosphere using only silence, allowing the player to come up with their own horrible imaginings, granted at times it does use atmospheric sounds to build tension or generally faster paced music to coax the player into a false sense of security. The more sinister voice acting, especially that of Fettel and occasionally Alma, is genuinely creepy. In opening scenes, when Fettel is talking to the player, some of it is actually quite eerie and well-delivered. The hissing of Alma, resembling the words 'Kill them, kill them now' in the opening scene were almost spine tingling in their deliverance. Fettel also has some memorable lines nearer the beginning, including the 'I tried to forget' scene, and the voiceovers for the first level. It is clear by the sound that Monolith sure do know how to create a devastatingly creepy video game, and they did continue to do so later, with the release of 'Condemned: Criminal Origins' (Which I also recommend). ==Less significant but still important...== ===Value for Money=== At the budget prices that the game is being sold for today, it is most certainly worth a whirl, but if you're buying the game for the multiplayer experience, then it's not worth buying, seen as the multiplayer component on the PC has already been released for free (under the name FEAR Combat) and the multiplayer component on the 360 and PS3 has now been closed down (as a side-note for anyone reading this review, even though they aren't on the PC). The campaign is a good length, and you'll certainly get your money's worth if you like horror video games, as this is one of the better ones. ===Longevity=== As said above, the campaign is a good length and it's worth it for anyone who could possibly want a good horror shooter for them to play. ===Difficulty/Complexity=== The game is actually quite hard, there is a strong difficulty curve at the beginning through the second level, but then it decides in the third level that it is being too hard on you and eases down a bit. It's a very odd difficulty curve, but I thought that it was very good, especially since it gave me the most challenging bit out of the way, so that I could concentrate on the story that Monolith were trying to immerse me in to. ==Content Watch== F.E.A.R is most certainly not a game for kids, in any way shape or form. It may even be a little to gory for some adults tastes. Throughout F.E.A.R there are several extremely gory moments, disturbing imagery and increasingly frequent strong language. This is the rundown of the content in the game. _Violence_ The violence in this game is generally gun violence, which will in turn result in blood splurts, which are massive, spreading all over the walls and pooling under the dead enemies. Explosions have the capability to dismember enemies and also the opportunity to remove their limbs. This is generally not focused on - but the effect is quite strong when you notice it. Shooting people at close range with some of the heavier weapons may cause limbs to be torn off, the shotgun will make enemies explode into blood at close range. Alma kills people regularly through the game, always in grotesque, psychic ways. A man's throat is slit early in the game, there is a striking emphasis on the impact, and there is blood spray, but the camera cuts away fairly quickly. Enemies are found in pooled blood. Human remains are found with copious amounts of blood around them, blood drips from the ceiling. There is blood all over the floor of a large room, there are bloodied skeletons on the floor, sometimes with broken bones. Paranormal killings are emphasised, often in slow motion with cut-scenes focusing heavily on bloody injury and detail. There are several 'horror' moments where blood is found in excess everywhere. There is one scene where you jump into water and it turns completely into blood before you land, and you must wade through it towards a shadowy figure, before it is revealed that it is in fact a hallucination. _Language_ Swearing is used without remorse throughout the game. There are more 'f*cks', 's*its' and other strong swears than any other game that I have played recently, although most are justified in the context (threatening situations, where use of strong language would probably realistically be used by the characters portrayed.) _Disturbing Imagery_ Strong, bloody horror imagery is used regularly throughout the game. A lot of it is hugely disturbing, and appears unexpectedly in brief flashes. Horrible things are sometimes implied with sound and then left to the players imagination. ==Content Conclusion== This is, most certainly, a very bloody game, and I'm not sure that it would generally be considered suitable for anyone under the age of sixteen, perhaps seventeen, unless the person is considerably mature. This is more mature than your average '18' rated game. ==Game Conclusion== Grab your cushions to hide behind and get playing. This is one of the few games that achieves an absolutely flawless atmosphere throughout and is one of the most gung-ho games that have been made in recent years. It's a masterpiece of a game that deserves to be played. I give the game 5/5, but I'm not so sure I like how it twisted my interpretation of little girls. Copied from my Ciao account of the same name.
Fear is a first person shooter that attempts (and at times succeeds) in injecting a resident evil style fear into a genre that is not usually assosciated with horror. Fear is developed by monolith productions and published by vivendi. It was released in 2005 and since then has received strongly positive reviews. As a keen gamer and a lover of being scared witless I followed Fears progress through conception, creation and release with baited breath. As mentioned there aren't too many fps that succesfully introduce a horror element, and in fact for me this was the only thing that Fear did well. When I played through it I was immediately struck by just how ordinary it is, ordinary weapons (pistols machine guns standard fare) ordinary interface, slightly uncommon ability to slow down time but even this isn't unique. It's story even failed to impress me as it all seemed a little tired and done before. What was done right was the atmosphere, on more than a few occasions I was decidedly creeped out by a unsettlingly creepy little girl in an air conditioning duct or a sinister silhoutted figure shuffling towards me through a blood dripping corridor. Unfortunately the actual gameplay itself meant that no amount of atmosphere or scare tactics were gonna make me want to play through to experience more of the genuinely enjoyable portions of the game. I was expecting a better story, a more unique gaming experience and perhaps a handful of more exciting weaponary (there are a couple of more exotic weapons but more would have been welcome). In summary a big anti climax for me although I'm aware many loved the game, I'm afraid it just didn't work for me, in previews I was promised a game that would inject life into a stale genre, what I got was an utterly generic experience with some scares thrown in, the blandness of the gameplay made it difficult to seek out those genuinely unnerving little set pieces.
If there's ever a game title that very aptly sums up the gaming experience therein, it's perhaps F.E.A.R (actually an acronym for First Encounter Assault Recon), a creepy, tense, and very atmospheric shoot em up that's quite unique in its design, and definitely a uniquely horrifying experience, that'll probably have you screaming like a girl that's just skinned her knee. The game revolves around numerous seemingly otherworldly phenomena that seem to be popping up. Your team - F.E.A.R - are dispatched to sort it out, but they didn't bargain on quite what they end up facing, no less being relentlessly pursued by a creepy ghostly girl named Alma who will scare the living Bejesus out of you at every opportunity (most famously perhaps by popping out of a vent as you climb a ladder quite early in the game). This is a very nifty and well designed game that cleverly employs a "reflex time" mode, where time slows down, allowing you to fire with better accuracy and greater precision. Of course, this "bullet time" mode, dressed up as it is, isn't really anything original, but things are spruced up slightly by including the air trails of the bullets as they fly through the air, and some rather impressive environmental effects, from if the bullet makes a dent in the wall, or a baddie's face. If Half Life were a bit more like a horror film, it would undoubtedly end up like this - F.E.A.R has the requisite science fiction weapons, such as a particle beam projector, although given how even the minor weapons such as pistols are scarily effective, there isn't always room to bust this bad boy out. Most impressive perhaps is the game's A.I. - the enemies will stalk you with unrelenting determination, and when needed, they will cower behind cover, regroup, and even take alternate routes to surprise. This very much underpins what F.E.A.R is all about - it is intelligent, extremely well engineered and very scary!
Fear is an insanely scarey game that had me jumping all the way through. Developed by monolith and released 2005. So you may be thinking it's 4 years old and outdated, but the visuals today are still amazing even by today's standards. It's these visuals and the sounds which make this game so scarey. Especially if played with the lights out. So what is the story? The story goes as you playing as a F.E.A.R. pointman, a newcomer to the team. The F.E.A.R. are a secret goverment organisation and you are sent in to elimate a man called Paxton Fettel who has gained command of super soldiers using tel0pathy etc. That is it in brief. But you discover a range of paranormal activities revolving around the case. Environment are as scarey as the gameplay itself, with blood on wall ceilings, dynamic shadows casted everywhere, the whole game taking place in the dark, and the constant distant screams and random sounds make the game all together quite an experience. I got really emerged in the gameplay and constanly jumped out of my skin. There are constant weird flashbacks and blackouts where your character jumps into this paranormla world, sometimes you can't tell if it's real or not. This game is well worth its money. It includes real time physics, slo mo, and is the first game to use new engine technology develops by monolith on which following games have been built on. A must game to have.
I am surprised to see that this game always sells for so little, even considering its age. This is one of the best FPSs I have played in a long time. It fuses the survival horror and shooter genres very successfully, the result being an intense, addictive and engrossing game. It is somewhat similar to Half-Life in style, (another Sierra game,) but is much darker with the occassional nod to HL -- The troops say almost exactly the same things over their radios and you may spot an easter egg too! :P Much like Half-Life's Gordon Freeman, FEAR has a silent protagonist. This does not detract from realism in the same way that it did in HL, as the player can hand headphones to NPCs, and the character will be communicated with by someone from HQ. It is graphically excellent with some very good animation and some very disturbing sequences which complement the story perfectly. The game's ambient lighting is a little low which, while adding to the atmosphere, can becoming a little annoying after a while. When played in low resolution, the bulletholes in the walls become ridiculously large for some reason, although this can be easily ignored, given that the player mostly shoots objects which fly realistically through the air thanks to the FEAR's awesome physics engine. The 'focus' system works very much in the same way as Bullet Time in Max Payne, slowing time down while sharpening lines around the enemy in order to make aiming easier. This looks and feels incredibly cool. The guns are a lot of fun to use, and realistically, the player can only carry 3 at a time (technically 4, if you count the second of the dual pistols.) The plot is highly engrossing with some interesting twists. A little of the game's plot is conveyed via answering-machine messages found by the player. These nuggets of information are largely pointless and dull however, and add very little to the game. The player's character, the 'Point man' often has some graphically-impressive and frightening visions, often seeing the image of a little girl (see front cover.) One gaping compatibility issue is that if you buy a UK version of the game, and a US version of any of the expansions (Extraction Point or Persius Mandate,) the expansion will not work in conjunction with it and vice versa. MAKE SURE YOUR COPY OF THE EXPANSION IS THE SAME VERSION AS YOUR COPY OF THE GAME. Update patches are available online, but often do not work properly. Overall it is one of the darkest and most disturbing games I have played. I would recommend it wholeheartedly as well as its expansions.
YOU are a member of the First Encounter Assault Recon (FEAR) and your first mission after recruitment is to take down a certain Paxton Fetal who can telepatchically commande an army of clone soldiers. Why you? Well its because your Matrix-like reflexs make you a deadly weapon against the clone army! But during the game you are alone and since this is a tactical shooter you will have to use everything to your advantage. Running in guns blazing will get you killed 90% of the time, even if there are only a couple soldiers. These are some smart clone soldiers you will be fighting as well with an amazing AI. They will flank you, rush you, flush you out of cover with gernades, and try to kill you any possible way they can. The only advantage you have over them is your reflexs. Which translates into slowing down time so you can react significantly faster than your foes. This is the core of the gameplay, of course new things are introduced, tactical weapons, mines and gernades, tank-like enemiges, ect. Now the best part of FEAR, the scary parts of course! This is by far one of THE scariest games every made stacking up even to The Suffering: Ties That Bind. Friends vaporized into a red mist, fiery explosions, vivid hallucinations that progressivly become more and more REAL. But my lifeless prose can't fully describe the sheer terror of playing this game. The fire fights can get pretty scary too because of the destruction and chaos they cause. The bullets in this game seem very real when they punch a hole through the wall behind you and send plaster everywhere. After a while you won't even be able to see due to plaster dust and such floating through the air. You can even blow enemies into a fine red mist if you sneak up on them. Another neat weapon, The Penetrator, will nail your foes to walls with huge metal spikes. Although the game is linear and very scripted (enemies are always in the same places), once you engage in combat anything could happen! The clones will communicate as well telling each other to flank, rush, advance (all of which are audible to you). The realistic sound of guns and bullets whizzing past is all around you, blood drenchs the walls. Pictures, planters, and all other meaningless objects are shattered violently or flung out of the way. The clones scream in agony as limbs fly! The combat in this game is just plain amazing! This is one of the best FPS ever made, we just have to hope that the sequel is just as good!
FEAR was a game that i really REALLY wanted to purchase and am i glad i did? Read on: I purchased this game with the know that i loved being scaredm be it in a movie or game. Games hadn't really scared me at all until i met with F.E.A.R. Its one of those games that you want to not play because it scares the living daylights out of you. My advice is to play this with headphones with decent bass and turn the volume up. Have a nice drink and thereafter play this game. If you live by yourself, then good luck because i really had to just walk away from it after a while because i couldn't take the suspense. Call me a wuss or whatever but im telling you - this game at night is a terror. Playing through the first time is a great experience, and the way the creators have implemented different slow motion effects in the way you can shoot the bad guys is great. You'll notice i havent really said anything technically about FEAR, because i feel the game doesnt require justification...if you like this sort of horror type game, you NEED FEAR in your PC right NOW.
Ever since I played the demo of F.E.A.R (First Encounter Assault Recon) did I witness something of immense beauty and was pretty much gripped to the real game as soon as it came out. It is without a doubt almost a perfect game. It's scary... VERY scary and I for one am someone who hates to admit when games/mobies are scary but sometimes the scariness seems a bit obscure and random (the skeleton jumping out of the water and the girl on the ceiling is a bit odd too.) But where it shines is the little shocking moments which bring a tear to my eye and make me wanna just thank the creators for such a splended game. You play a new recruit of an agency which specialises in weird dealings as it were and there aren't much weirder than this, a guy named Paxton Fettel and his psychic link to a betallion of cloned soldiers are eating "random" people and coming to you in your dreams... convenient enough that it's you he is coming to and that you have an odd ability to slow down time (which probably comes from the fact that the game is so incredibly fast that without the slow motion you'd probably die) you and your team must find out what is behind this entire thing and what are his motives... well to be fair you have to kill them all and thats about it so... I'm in! The weapons are devastating and the chunks of wall and plaster that jump out of the wall after being shot and really make you feel like you can do some damage to people (the shotgun is no exception). The AI isn't too bad, they hide and flank, push forward and throw grenades, they also notice your flashlight, swear at eachother and try and kill the life outta you! Killing things in slow motion has been done before (Max Payne... The Matrix) but I think F.E.A.R really captures the style of it and nothing appeals to me more about this game than slowing down time and making a guy completely flip over by shotgunning his legs! its glorious and satisfying and you feel cool. Yeah, thats what this is... Its a game that makes you feel cool and that can't be that bad right? Right! there are a few weird glitches with the engine... those chunks of wall don't always happen and sometime there is no mark left on a wall after you shoot it, which takes a little out of the realism but I can let it slide out of the sheer horror factor!!! Also it would be a bit better if there were more kinds of enemies, the melee system is cool and the story twists and turns... A MUST BUY!
F.E.A.R. or First Encounter Assault Recon is a first -person shooter game from Vivendi Universal Games and developer Monolith. These days a new group of gamers have emerged who prefer adventure, strategy and other kinds of games over first-person and third-person shooters. But F.E.A.R. is a FPS that has even grabbed their attention. Whats so special in this game? Lets throw some light on this creepy first person shooter from Monolith. If you love shooters, then you must have enjoyed playing a lot of first-person shooters where shooting down enemies with severe firepower is a lot of fun. But have you ever been scared by an FPS to the point that even with powerful guns in your hands you are shaking and feeling uneasy at everything thats happening around you? Well, F.E.A.R. will do just that to you. F.E.A.R. will test you how you perform when you are scared. This is one of the prime factors as to why F.E.A.R. has had such success as a First Person shooter. Following are the reasons you should buy this game : 1. Be prepared to be scared. Its not just about shooting your enemies. The problem is more complicated with every few minutes some creepy thing happening around you as if something is constantly playing with your mind and you are the only one to find a solution to all this. It is this scare factor that makes this game so unique. Its not that there will be terrifying monsters or mythical beasts lurking around. But the atmosphere is so creepy and out of normal.... that it will rouse the fear factor in you. You are all alone by yourself with your trusted guns and put to investigate something you have the least idea about. Strange things will happen around you. As you progress, things will look more and more creepy and abnormal. You will feel lonely, separated and your mind will shiver, question and re-question at the sights you will be seeing in the game. Although everything will look normal you will always sense like 'Something isn't right here' while you are inside the game. The atmosphere has been manipulated so well that F.E.A.R. is undoubtedly one of the most intense atmospheric FPS available in the market 2. Another notable feature of F.E.A.R. is the gunfights. I think the gunfights are more realistic than in any other shooter. The sound of guns firing is awesome. The damage is realistic. The smoke and dust looks perfect. 3. Any review about F.E.A.R. will be incomplete if I miss out the graphics. The graphics is simply awesome. The light-effects and shadows are truly life-like and realistic. And everything contributes perfectly to the creepy atmosphere of the game. 4. You will have a great multiplayer gaming experience while playing this game in multiplayer mode. Forget about the cheaters. These days they mess everywhere. 5. This game has got an intriguing story to keep you going. Ofcourse the replay value of the game will vary among different gamers.
I borrowed this from my brother who told me that it was a very scary game. Can't say I felt the same way about it. Sure, initially it's quite scary but I'm not entirely sure whether that's due to just the game or the fact that I was told it was scary and discovered it had a reputation as being a frightening game. Regardless, after you've seen the little girl appear twice that's pretty much it. There are a few cheap scares in it but it wasn't as scary as I was expecting it to be. The atmosphere is somewhat tense but I found it quite easy to break out of that tense feeling however the very fact that I felt the need to break it does show that there is at least a creepy element to it. The key four - graphics, storyline, sound and gameplay were all great, well the storyline was good, great is pushing it a bit. The sound adds to the eerie feeling and the scares are often from weird noises as opposed to visuals. The only flaw with the gameplay is the environment, after a while you do feel like you've been in the same buildings a million times. The real flaw comes in the replay value. Although there's multiplayer I wasn't tempted to bother with it and there's no reason at all to play the single player mode through again so you're left with nothing. In conclusion this is a very good game and it's certainly worth the money despite the lack of replay value. For some reason I wouldn't say it's one of my favourites. I recall enjoying it but it just didn't please me like Mafia, Fable 2, Max Payne etc. Perhaps it was the repetitive levels.
Quite easily the most terrifying game ever made for the PC. Play this with headphones on and the lights off and I fear for your sanity. From start to finish this is a rollercoaster ride of a game, just begging for a film adaptation. With two sequels planned by different companies, now is the time for anyone who didn't play this when it was first released to buckle themselves in and prepare to be seriously scared. A first person shooter rooted in the supernatural, there are plenty of nervous moments (You'd hurt me if I spoilt them in the review) and excellent artificial intelligence. The soldiers are scarily sensible when it comes to battlefield tactics, whereas some games have mindless drones running into walls and getting in each other's ways, these soldiers can actually out-think and out-outmaneuver you quite easily, especially on the higher difficulty settings, with them thinking nothing of taking a long way round a building just to out flank you. Fear is certainly a challenge, a cinematic masterpiece, and at budget prices it's a no brainer.
FEAR. Scared the jeepers out of me. I have played many FPS Games and this is a real beauty, The graphics are fantastic, easy to control,(as in navigation,change of weapons) good storyline, Some of the levels had my heart pounding, and few occasions let out a shriek :) delivers suspense keeps the player rivited to the game :) very addictive. so to all with a strong heart ;) what are you waiting for Go Get It!
F.E.A.R is a great buy. Every corner you turn something may just pop out, its always on your mind. The music is used to a stuning effect and the graphics are exremely good. For any 1st person shooter fan F.E.A.R is definatly a must. Even for you older fans who moan about games being to hard to control, this game has easy to learn controls, once your past the practice mission youll know all you need and more! The very clever thing about this game though, is that even if you die, and go back to a checkpoint, you never know what to expect, the gaurds are never in the same place twice, and this just adds to the suspence, will you get out alive...
FEAR is definatly a worthwhile purchase for any horror hunters and FPS action hunters. The game itself, like the makers intended, makes the player feel as if they are in a movie. The visuals are just stunning. The makers must have gone over it with a fine comb to get such detail. The storyline of this game is capturing. It'll draw you in and make you want to find out the next chapter. Rarely do games do this to me. You'll start in FEAR's headquaters trying to make sense of superiors conversation. Next thing you know, your being dropped of at an abandoned building chasing after a bloodsucking bad guy. But it isnt one way corney. Infact the story is quite origional. You'll spend the rest of the game fighting for your life, running through collapsing buidings, shivering in the dark, and trying to make sense of the visions you keep getting. This game is a horror and if your anything like me you will hate to play this game in a dark room with no-one else around. The game is dark, and you'll spend alot of time using that flash light purely because your scared. Especially with the terrifying ghostly whispers in your ear. This leads us to the sound and music. The ghostly sounds and ambient music will make you jump even when you knock a bucket of a shelf in the game. Its like that. The game is full of suspense. Like all things, the game itself is imperfect. I didnt find any bugs. Mainly the downside comes from fustration because its easy to die. Not because theres not enough cover but because some enemies are so thickly covered in armour by the time you actually start causing damage your cover is lost and your being bombarded by 12 inch bullets. Overall though, i have to say i loved playing this game and is well worth buying if your up for an action horror.
A paramilitary force infiltrates a multi billion dollar aerospace compound taking hostages, but issuing no demands. The government responds by sending in its best special operations teams, only to have them obliterated. Live footage of the massacre is cut short by an unexpected wave of destruction that leaves military leaders stunned and in disbelief. With U.S. Special Forces in over their heads, the Commander in Chief turns to his final option: you. You've been trained to handle the inexplicable, armed with experimental high tech weaponry, and given full executive authority to end the crisis by any means necessary.