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Ubisoft certainly have a tough act to follow with the 'Far Cry' franchise, after German studio 'Crytek' blew our minds (and quite a few of our computers) with the stunning visuals and open world exploration of the original game it was hard to see how it could be topped especially by another developer. The short answer is that in many ways 'Far Cry 2' cannot escape the shadow of the original but taken as a piece on its own is a solid first person shooter. The premise is that you are sent to a fictional African country to eliminate gunrunner when you become ill with malaria. The hunt for the main target becomes a little lost throughout the game as you receive missions from a number of different sources without much continuity. Surprisingly the visuals haven't advanced much beyond and its predecessor however the main selling point is fire. Explosions and Molotov cocktails cause satisfying destruction great bushfires which can assume large portions of the environment. It certainly is a very beautiful and addictive part of the game. Also to the games credit is its open world and various forms of transport. Unfortunately it is let down slightly by its repetitive missions and infrequent bugs (such as enemies magically reappearing if you leave the location). In conclusion, the visuals are great and combat engaging and despite some minor annoyances with technical problems and lacklustre story development it certainly deserves a place in the library of any fan of the genre.
Far Cry 2 is a first-person shooter game for the PC published by Ubisoft in 2008. It bears little resemblance to the original Far Cry, featuring an entirely new setting, different characters and an open-world style as opposed to the linear gameplay of the first game. Far Cry 2 takes place in an unnamed African nation caught up in civil war. You play the role of a mercenary sent to hunt down and kill an arms dealer known as The Jackal. The game strives to be as realistic as possible. Instead of health regenerating or simply replenishing straight away if you pick up a first aid kit, if you are injured then you have to give yourself a shot of morphine. If your injuries are more serious, you'll see yourself pulling a bullet out of various parts of your body with tweezers. Also, occasionally, because of the dust and dirt flying around in the harsh desert environment, your guns are more than likely to jam occasionally. This seems to happen quite frequently and often at the worst possible times, requiring you to unjam it. Whilst a nice touch of realism, this can get rather annoying. The graphics are fantastic, and there is so much intricate detail rendered that every time I was travelling in the game I'd find myself constantly looking around to take in all the scenery. The game is open world so you are free to explore and complete whatever missions you like. The world of Far Cry 2 is enormous and has a great range of different types of locations including desert, mountains, underground mines, jungles and urban areas. One drawback of this is that it takes a very long time to get from one mission to the next. At first I did not mind because I had fun looking at the scenery and exploring, but as I kept playing I got a bit bored. There are bus stations dotted around the map so you can save time, but it still takes longer than it should. Also, many of the levels are quite similar near the start of the game, which also got a bit repetitive, but as the plot develops it gets more exciting. Overall, Far Cry 2 is a really good game with amazing graphics and an enormous, extremely well-designed world. Whilst it gets a bit repetitive in certain aspects it is definitely well worth playing and I recommend it to anyone who has not yet played it. I'm eagerly anticipating the release of the next instalment in the series, Far Cry 3
I don't think it's going too far to say Far Cry 2 is one of the best games I've ever played. Yet apart from a few good reviews around the time of release, there wasn't much of a fuss made over it. Which seems bizarre to me. A few friends have murmured some annoyances with the game design which make it repetitive it places - an understandable complaint, but they seem to have missed the other (fantastic) elements which make it brilliant. Far Cry 2 was originally released in 2008 and I really do wonder how some of its innovations haven't made it into other games. Unreliable guns Anyone who knows anything about guns or has ever watched Full Metal Jacket knows the importance of keeping your gun clean (no innuendo intended). A dirty gun is likely to jam - a serious inconvenience in the middle of a battle. Far Cry 2 plays upon this. The enemy are useless at weapon maintenance and in the harsh environment of the African jungles they soon get covered in dirt and dust. As a result, if you nab an enemy gun from a fallen foe you're likely to find it jam on you an inconvenient moments. Jams can be dislodged with vigorous pounding of the reload button, but it can take precious seconds as you cower behind the hulk of a vehicle or trunk of a tree to avoiding the hail of bullets. Sure, you could switch to a secondary weapon, but there's no guarantee that won't jam on you as well. In fact the only weapon that won't jam is your machete, but this doesn't mean you can run into a wall of lead hacking away with your blade. It gets better - guns that regularly jam eventually misfire and become useless. Of course, you can purchase more reliable guns (a wealth of them) from your local gun-runner, but over time they become dirty and start to degrade as well. Some gamers might find this mechanic annoying - perhaps too realistic, taking away from the fun of gaming. But personally I thought it was a very nice touch and I'd like to see it in more games. The fact that your gun could jam at any second adds an intensity to the gameplay. The animations are different for each gun and it is done really well. The other good news is there are plenty of guns to choose from. You'll find lots on enemy corpses you'll inevitably leave littering the landscape, but also a fair few are available from Black-market dealers. Assault rifles, SMGs, LMGs, sniper rifles, RPGs - even some motar tubes! You can stealth it up with silenced weapons or go Rambo on it. Whatever your gaming preference. Battle scars Another nice element of the game involves healing your own wounds. Far Cry 2 does not jump on the regenerating health bandwagon. You have a life bar and damage taken by bullets, fire, explosions etc will reduce it. But it's okay, a quick syrette of morphine and you'll soon feel better. However, if you really get into trouble you'll need to do a little surgery. On the last bar of health, when things are starting to look a bit hazy, you'll need to dig into wounds with pliers and other instruments. There are various animations depending on your predicament. At first I thought I was always getting shot in my wrist, then hitting the heal button started digging bullets out of other places. An explosion went off nearby and I found myself slapping fire off my arm. Falling off a cliff, I had to adjust my dislocated ankle. This is another very nice element to the game, but like weapon jamming it takes time to heal yourself so you need to take care and avoid being outnumbered and murdered. Buddy rescue If your really find yourself in trouble, you might get rescued by a buddy. Rather than just dying and having to start from your last save point, you'll find yourself being dragged to safety by one of the 'buddies' you'll make throughout the game. They'll save your ass and expect you to return the favour at some point in the future. This is a nice touch and adds variety to the game. They won't always be there to save you though. Buddies also make up some of the side-missions in the game, so treat them well. Fire starter Destructive environments are nothing new, but Far Cry 2 does them very well. The brush and grassy environments of Africa are highly flammable - a badly placed molotov or grenade and you'll soon find that not only is the grass and trees on fire, but the fire spreads very quickly. You can use this to your advantage, catching enemies up in the flames or just stand back and enjoy the view. After the fire dies you'll find a scorched patch where it raged. Similarly, other elements of the environment react well to your actions. There are ammo supplies dotted around the map - handy for replenishing your guns, but a badly placed bullet or grenade and you'll set off a mini firework display with bullets pinging and zinging in all directions. Another nice touch. Borked vehicles Inevitably, as with a few other games, as you bomb it about the map, you vehicle will start to suffer. Crash into too many trees, rocks, people and the thing will start to smoke, slow and eventually break down. Not to worry though, with a wrench, you'll quickly have that badboy up and running again. There are quite a number of different vehicles to choose from as well, quad bikes, Jeeps, crappy little sedans. It's all good fun. But what's it all about? I've got all this way, so exited by the innovations and keen to describe them that I completely forgot to actually talk about what the game is. In Far Cry 2 you play a mercenary sent into Africa to kill 'The Jakal' - a black market arms dealer supplying both sides in a civil war. But before you can get to him you have to complete a number of missions to keep the locals on side. Mostly this involves going from A to B and killing someone when you get there. There is obviously much more to it than that. But here is where most peoples gripes come with the game. It is repetitive. This is mostly caused by the fact that the map is rather large and you have to drive/walk/swim/sail quite a way to get to your objective. Inevitably along the way you bump into various road blocks and checkpoints, where angry locals armed with AK47s will try to turn you to Swiss cheese for no different reason. So you inevitably need to leave a trail of corpses in your wake. For a first person shooter, I don't see how that can be a bad thing. In fact it adds to the intensity of the gameplay as you fight for survival. There's always the mounted machine gun on top of your Jeep to keep them at bay. Just remember to fire in bursts or it will overheat and catch fire. All-in-all, an excellent game. Totally good fun and honestly, rather a hidden gem. Such a shame it didn't get more recognition and other designers haven't taken a leaf out of their book.
I have also posted this review on Ciao.co.uk, under the same name and picture. FAR CRY 2 is an open-world first person shooter. It is created by Ubisoft and has an '18' rating from the BBFC with the content descriptors as 'Very strong language and violence'. FAR CRY 2 is set in Africa, a civil war has broken out and you're stuck right in the middle of it. You're a mercenary, you were working for 'The Jackal', the man that armed both sides in the inter-country war, but after catching Malaria and having him abandon you with minimal medicine, well, now you've been hired to kill him. Gameplay and Playability Time for something a little out of the ordinary here, I'd like to explain how well the gameplay adapts in the style of the story, here goes: I stand alone outside of a cease fire zone, armed guards stand watching my every move as I walk cautiously towards the village. I knock into one, he makes a remark, telling me to get out of his way. The leaves sway and the shadows dance as I enter the cease-fire zone. I lower my weapon and walk past the guards. They don't talk, they just watch me as I walk, weapon still lowered in hand. I pull out my map, along with the GPS I use to search for diamonds, an increasingly valuable currency which can be used to buy anything. I am told that the diamonds are straight ahead. There's a problem, it's in a restricted zone, I cannot enter unless I'm sneaky. If anyone see's me, I'm toast. I creep in through a crack in the back entrance, and I approach slowly toward the briefcase containing the precious diamonds. I open the box and take both diamonds. I shine them against the light, their edges glistening against the sun. The guard turns, it takes him about half a second to register that I am there. He brings his gun's sights up to his eye, he begins to fire. I stand, pocketing the diamonds, and sprinting back to the deformed hole in the building from which I had entered. I skid through it, narrowly avoiding shots. Another man sees me, I lift my rifle and take shots at him. With his dying gasps he takes a shot at me. It hits my arm, I'm bleeding heavily. I yank the shrapnel out of my arm with a splurt of blood and begin to sprint to a jeep, just outside the cease-fire zone. I'm sprinting, faster than I've ever done before, I can see the car getting closer. I'm going to make it, then, devastation strikes. My vision blurs up, my speed begins to drag. I'm exhausted, gasping and wheezing through my blurry eyesight, I travel, slowly yet surely, through the last few meters towards the jeep. My vision pulses red and blood sprays throughout it. A man has shot me, I turn to shoot him, he crumbles, lifeless to the floor. I jump in the jeep. One of the guards quickly aims his rifle, he hits my jeep, the first few shots do nothing, but the jeep is slowly loosing it's durability. It's going to explode. I dive out, shots narrowly slicing by the strands of my hair. Blackness. I fall to the ground. It's all over. Or is it? I am awakened by the blurry sighted view of one of my buddies, he had come to save me. He pulled my dying, bloodied body away, wielding a desert eagle and injecting me with malaria beating medicine and morphine. The pain slowly stops as I slowly get to my feet. The gameplay is just as it sounds, although the missions given by employers can get extremely repetitive after a while, specifically after you've finished the major plot points, but playing it is just so initiative and involving. It's brilliant. You can buy new weapons with the aforementioned diamond currency. Weapons jam, vehicles require fixing and targets require assassinating. Oh, and your malaria needs curing, but that's a bad bit, as you always have to have malaria medicine, and if you don't, you could find yourself stranded on a hang-glider, dying of malaria hundreds of feet off the ground. The gameplay is great, initiative and fun, if a little repetitive. It's great. Graphics The graphics in Far Cry 2 are astounding. It is still the best game I have seen for trees and fire and the vegetation looks simply stunning. The world appears to breathe in front of you. The character animation is very vivid and it's hard to overlook just how real everything looks, with the exception of certain aspects such as the blood, which looks positively flat and ugly. This is a living, breathing world of vegetation, beautiful sunsets and 'wow' moments. The DUNIA engine that this game runs on is truly among the most powerful engines around. This is easily one of my favourite games for graphical beauty. Sound The characters are incredibly believable, they all have distinct personalities given to them from their voices. They sound astonishing to listen to, and you even begin to care for some of your buddies. The generic characters that scatter the streets and the endless bandits have fairly believable voice acting, and it's rare to have several bandits in the same camp with the same voice, due to lack of voice acting talent. The music in this game is extremely relevant. All of it sounds distinctly like it would come from an African origin, and it all helps set the mood of the game. The music picks up in tense and violent situations and slows down in times of exploration and diamond hunting. The sound is most definitely fantastic. Value for Money/Longevity This game has miles of open land to travel around. To say that it has bad value for money would be an awful thing to say. There is so much to do and so much of a vibrant, living world to explore. So many secrets to uncover, so many missions to take, so many weapons to toy around with. This game lasts as long as you want it to, and you'll want it to last a long time. The value for money on this title was tremendous at launch, and now it's beyond astounding. The value for money is brilliant, so much so that you should go and buy it. Now. Difficulty & Complexity This game isn't too hard. You can put it on an easy setting, where most of the fun lies, and feel easily in your depth but can be outwitted by enemies in numbers, which is when the interactive buddy savings take place. It's great, and it makes you feel like there's always something to loose, but at the same time, it doesn't frustrate you as you try to stay alive. Multiplayer I found the multiplayer to come second best to the story mode in this game, a very curious thing for me. The multiplayer felt quite bland, and uninspired, even though there was so much to do on the mulitplayer and a variety of people willing to play for hours, it just wasn't as much fun as searching the savannah for the diamonds you need to survive. The fire was fun to toy with online though, as the fire can be used against your enemies, as it whips wildly across the grass towards your enemies. It still isn't as good as the single-player which I have talked about for the rest of the game. A mediocre component of an otherwise excellent game. Content Watch This is one to watch for parents, more for the language content than that of the violence. Here's a run down. Violence This game features a lot of violent content, especially since your a mercenary. In a war torn country. When you shoot people, splurts of blood appear and the fall with a scream to the floor. It's a ragdoll effect and no post-mortem damage can be applied to the dead body. The knife kills can be slightly graphic. You take them down with the knife and finish them off with a stab to the stomach. The stab to the stomach is perhaps the most graphic attack of the game. When attacked, you may have to pull shrapnel out of your skin to stop the bleeding. This is shown, often with a splurt of blood. Some may find it a little too graphic for their liking. Language There is irregular strong language in FAR CRY 2, these words include 'f***', 's***', and the occasional, stronger usage of very strong language such as 'c**t'. However, this is very rare. Drug use When injured, you must use a medical syringe to heal yourself on some occasions. There are talks of drug smuggling Content Conclusion All the violence and language adds this up to be an all right game for a mature teen to handle, but I wouldn't put it in the hands of anyone under twelve, no matter what maturity level they may burden. Full Review Conclusion This is one of the best (and only) open world shooters I have ever played. Everything you do feels fluent, un-frustrating and tense. It's a game of a tight action movie set in Africa with a protagonist with a mad requirement for diamonds. Easily an A+ game which I'd recommend to any shooter fan I know, as long as they prefer singleplayer to multiplayer. I have also posted this review on Ciao.co.uk, under the same name.
Far cry 2 is my first introduction to the franchise, I didn't play the first game and so had no preconceptions about the game. I recently bought a new PC and so was looking for a game to really test it out graphically speaking. Far Cry 2 takes place in Africa as you hunt down an arms dealer known only as the jackal. A 50 sq mile map made up of dense jungle to arid desert is yours to explore, luckily you will have access to several vehicles to get you around. Jeeps, cars and trucks with machine gun mounts are dotted around the map helping you cover the vast distances involved in completing missions for two rival gang factions. The good points about FC2 are it's amazing graphics, upgradeable weapons (of which there are many including a mortar and a flamethrower), vehicles and a massive gameplay area. Unfortunately the game suffers in some departments, firefights are sometimes frustrating as there are so many plants and shrubs to obscure the enemy, alot of the time is spent getting to missions rather than doing them and the missions can get a bit repetitive. However, for me the good outweighs the bad, simply watching the sun rise and set in the games 24 hour cycles is stunning on a good system, observing the wild zebra, springbok and other such creatures gives the game an added sense of realism. I am not usually swayed by graphics but these are amongst the finest graphics of any game i've played. I found the gameplay was quite compelling and enjoyed the upgradeability of all weapons. With a 15 hour shelf life FC2 does start to get a little repetiitive towards the end but all in all it's a fun experience with simply astounding graphics.
Far Cry 2 is best described as a missed opportunity. The 50 squared kilometres of the game world feel lifeless and barren, with absolutely nothing to do except kill NPCs at roadblocks or mission objectives, or simply wander around taking in the underwhelming landscape. The game mechanics are irritating, under-developed and unrealistic; the lack of realism being the main let down owing to how heavily this point was leant upon by the developers and game reviewers during the hysterical pre-release hype. I've completed the game three times now, being sure to take all of the available side and friend missions, so I feel pretty clued up on what's on offer and, more importantly, what's not. Taking the opening cut scenes and first few "training" missions as a fair example of what this game involves I can sum up the problems I encountered throughout. Please note that there will be spoilers. The graphics and the landscape, first viewed from a taxi cab during the introduction, are fairly mediocre when compared to the standards most modern games aspire to (Crysis, Call of Duty, GTA IV, etc.). Other than the sunsets and sunrises there isn't much going on here which catches the eye. The NPCs look almost wooden and cartoonish, and the voice acting is of equal worth; all of the NPCs rush through their lines so quickly and clumsily that it would be difficult to know where one sentence ends and the next begins without the subtitles being switched on. Irritatingly, conversations with NPCs cannot be skipped and if you walk a few feet away from one mid-sentence he/she will stop talking and call after you, and will start the sentence again from the beginning when you walk back. Mind numbing stuff. When your taxi cab ride comes to an end during the introduction you are hit with a bout of malarial fever. Get used to it, you will be searching for medication to treat it throughout the game and will suffer further debilitating malaria attacks regularly and at the most inopportune times. I'll be honest, it's one of the first games I've ever played which involves a long-term disability. It doesn't make for enjoyable gaming when you have to put a hold on the story missions in order to deliver passports in order to receive medication, which itself involves an ungodly amount of driving. I honestly have no idea what the developers were hoping to achieve by coding diseases into the main character. Most missions will require you to do some serious travelling to and from each of the four corners of your map and everywhere in between, which is a major time-haemorrhaging escape in and of itself, but it's made worse by two things: vehicles which will burst into flames after a few knocks or a few bullets, and the roadblocks which pepper the game's world. These roadblocks can be wiped out fairly easily if you have the time, ammo and health but there's little point in doing so because they will be repopulated the next time you drive by. Your vehicles will break down constantly, requiring repair via a silly animation of an arm twisting a wrench on a nut, but it's not always possible to do this and you'll be lucky if you can remain the same vehicle for more than a few minutes of driving. A handful of bus stops exist at key points on the map, allowing access to the corners and centre. However, the bus stops themselves are quite difficult to get to in terms of time spent and roadblocks dodged. On top of that, travelling by bus will progress the game's time forward by several hours meaning it will most likely be night-time when you reach your destination. Most of the areas in the game which are surrounded by trees and vegetation have very low visibility, even at noon when the world is at its brightest. At night-time you'll be lucky if you can see 10 meters ahead. There is no flashlight in the game, and although the vehicles have headlights which can be toggled on or off the option to do so isn't available during the day, meaning they're largely useless when driving through the aforementioned wooded areas. My only advice for getting over this problem as best you can is to find a safe house and sleep until noon the next day. Your weapons, even brand new weapons bought fresh from the weapons dealer, won't last long. The onset of weapon jamming, rusting and then, finally, the weapon itself simply exploding in your hand will have you grinding your teeth with frustration. Weapon degradation has existed in games for many years, and I've yet to play one which has nailed the concept. However, Far Cry 2 contains the most unrealistic implementation of it I've experienced to date. You'll be lucky if you get through 10 - 15 clips before the jamming begins, and a further 10 - 15 before the gun is unusable or has blown up. 10 - 15 clips probably sounds like a lot, but it really isn't when you consider how difficult it is to take down an NPC. Each NPC, unless you manage to get a head shot, will require at least half a clip, but more often one and a half, before they die. This makes holding on to your favourite weapon for more than one or two roadblocks impossible; you'll have to pick up the already-decrepit weapons of your slain enemies if you wanna remained "tooled up", and weapons salvaged from corpses will rarely last long enough to take out more than a few NPCs before you have to pick up their weapons and continue the cycle until you get back to the weapons dealer. The enemy AI is ridiculously stupid in Far Cry 2. Watching NPCs stand motionless in the middle of a shoot-out, or watching them drive off bridges, or take cover behind the side of a wall or fence which you are facing, is both hilarious and disappointing. However, the stupidity of enemy NPCs is perhaps balanced by their superhuman abilities. They apparently have infinite supplies of ammo in their pickets, and infinitely fresh weapons, are impervious to the first 30 bullets you pump into them, know exactly where a silenced round has come from and the most bizarre of all is their unbelievable strafing capabilities - they can complete circle you in the time it take to reload your weapon. Very weird. Stealth is virtually impossible to achieve, even with silenced sniper rifles and pistols, and this is a great disappointment for me because I quite enjoy sneaking and sniping. The story missions are only marginally different from the side missions, in that they all pretty much amount to you entering an area, shooting someone or destroying an installation of some kind, and then leaving. We were promised by the developers that side missions wouldn't be frivolous item-fetching or otherwise arbitrary scenarios and would actually involve meaty gameplay on par with that of the main missions. In one respect they haven't lied, it's just that the main story missions are on par with those of the side missions of other games - completely and totally arbitrary. Sandwiching an arbitrary mission between two blocks of mandatory expository dialogue doesn't really make them proper story missions. The side missions are all identical, depending on where you go to accept them. For instance, if you take a mission from a weapons dealer your mission will be to travel a fair old distance to blow up a convoy. If you take a mission from one of the radio towers which dot the map you'll be heading into a ceasefire zone to shoot someone and then to escape safely. These missions never change, ever. Fire propagation was something the developers were particularly proud of when demonstrating their game at conventions, as were the pre-release reviews from game websites. Not only was it touted as being a groundbreaking technological advancement in gaming, but it was said to be a useful gameplay mechanic, useful in terms of how fire could be employed to combat enemies. Neither claim is even remotely true. The best you can hope for is that chucking a Molotov cocktail over your shoulder as you run away from a shoot-out will provide you with enough breathing space to gather yourself together and go back in for a second round. If you want real fun with fire, I recommend Postal 2: Share the Pain and its expansion packs/mods. Destructible environments in this game amount to a handful of sheds and fences. Barely worth mentioning, to be honest. The developers decided to take out the game's predatory wildlife, citing game testers' concerns about it adding too much in the way of distraction and overall game difficulty. I was disappointed when I first heard about this, but after experiencing the many irritations on offer I think they made the right decision; the last thing you need in this game is another practically indestructible fleet of enemies to deal with, further ruining your weaponry, depleting your ammo cache and adding to your travelling time unnecessarily. The multiplayer was yet another game element which was allegedly groundbreaking and bar-raising. Most of the irritations from the single player campaign carry over into multiplayer, save for roadblocks. The map editor is very user-friendly, and very newbie-friendly, so if map design is a hobby of yours I imagine you'll have plenty to work with in that respect. Other than that, the multiplayer becomes very ordinary after a brief spell. I've slammed this game for a good 1500 words at this stage, but if you can remember back far enough I started this review by saying I had completed the game three times. So, what made it worth playing? I'll admit that the main source of enjoyment I get from playing this game comes in part from the use of a trainer and/or cheats. With God Mode, infinite ammo and indestructible vehicles/weapons it can be fun simply driving around picking off roadblock occupants and completing story missions using nothing but a rocket launcher, as is having access to the full selection of weapons without having to unlock them. Without cheating, this game feels like a chore in every single respect. With cheating, the game has some life in its bones and much of the game's downfalls are eradicated, making it worth playing in 20 - 30 minute bursts. I bought this game when it was on offer for £7.49, and I can honestly say that I wouldn't have paid much more than that. If you see the game in a bargain bin or on sale, it's worth a look, but don't pay full price because it just isn't worth it. Two and a half stars.
As this game has been out for a fair while now, you can pick it up quite cheaply, and the game will likely be worth what you pay for it. However it is not without it's faults, arguably it has gone too far towards the realism. It aims to be simulate the war-zone rather than be fun, and this is a hefty fault. Who after all wants to have to unjam weapons? Who wants to have to administer injections when they are injured? I would rather the weapons didn't jam, and a health pack could be picked up. However beyond this faults, it is actually a good game, it does everything one would want from a first person shooter and beyond this it is sandbox, which means you have a huge map to explore. This makes the game seem huge, and adds to the fun as you may be attacked on the way, if you're car breaks you can fix it, again aiming to be realistic. The sandbox setting however, does have it's downsides, the travel time. It takes ages to travel from one side of the map to another, unless you use the bus routes and then travel from there.
Far Cry 2, a disappointment? No, I don't think so. What a short introduction, well who needs a long one for a very good, enjoyable game. Having read a lot of reviews 'dissing' this game and ridiculing it in every way possible I have to disagree with most. First off the graphics are great, there's no denying that, and even my pumped up machine won't run the game maxed out; the game looks very nice and the game does look rather realistic. Lets talk the actual game play... Well as far as I can gather you play a mercenary in a civil war-torn country in Africa working for, by the looks of things, yourself. Your are assigned tasks/missions/projects, whatever you call them by your 'buddies' or other random people. As you move around the huge map you encounter enemy resistance which you have to take out by yourself. You can unlock safe houses, scout guard posts, drive vehicles (boats, cars, 4x4's and lorries) plus take a bus around the map which save you the trouble of driving back through all the enemy again. I do find it annoying though that once you have scouted an enemy base if you go back there the enemy still remains, plus sometime you can be driving along and out of nowhere some fool will come at you all guns blazing. What I like about the game... Apart from graphics, I love the huge map as opposed the linear missions of most FPS games. I love the fact you can drive vehicles and are not just confined to running/walking everywhere as in most FPS games. I also love the fact that you can buy loads of weapons, have unlimited ammo and replacement guns for when yours starts to wear and jam. Now to what I dislike... Unlike most FPS game the weapons seem to age and rust quickly so that they jam which leaves you in a pickle in the middle of a fire fight, but you can renew them at the weapons store for free if you have bought the gun. I dislike the constantly respawing enemy at every guard post you unlock and I also dislike that it takes ages to get anywhere when you have to keep stopping to engage the enemy. All the negative aside though, the game seems to have no end and I have been playing this game for two months now and I'm not even half-way through. So to summarize this amazing game... Some great graphics, interesting missions and a good combination of vehicles and weapons at your disposal. I think we can forgive Far Cry 2 on some of the negatives mainly due the great game created and something that keeps you playing for week after week... A definite purchase for anyone into the FPS genre providing something different to the mundane linear mission games such as COD4 and MoH: Airborne
Farcry 2 is brilliant! Everything about this game since i bought it has kept me on edge and entertained. The graphics are unbelievable, the gameplay is astonishing and the best part is, its not one of those games you finish in a few hours. The overall game is phenomenal, you can run round a gigantic map weilding 5 of a massive choice of weapons and never get bored. As for the missions, they all bring something new to the story. The criticisms i have of this game however are few and far between and hopefully constructive. Firstly if you dont get a headshot, enemies take 6-7 shots to die in other body parts. Secondly i didnt enjoy how long it takes to get places on the game, with the map being so big. There are buses to take you from one side to the other, but it still takes ages to reach the bus stops. Overall Far Cry 2 is an excellent game, that really shows off what it possible, but its the minute details that get to me personally
Far Cry 2 is a game by Ubisoft, and the spiritual successor to the Far Cry brand, and the game Crysis. Not sequels to either as such, it instead makes use of the same engine. Whatever link to the first Far Cry is not really existant, so don't expect anything else from Jck Carver. This game is another in a long line of "free-roaming" games that allow you to pick your own tasks and choose your own path, and it delivers on this, simply giving you a task ("Kill the Jackal") and then sending you on your merry way. You are free to follow this objective, or you can choose to do missions for any of the other mission-givers out there, ignoring the main quest altogether. So far, so Oblivion, you might say. Far Cry 2's unique selling point is that the storyline that you follow, and the people you meet are completely randomised, at least from the beginning anyway. At the start of my game, I was picked up by a UFLL lieutenant and ordered to rescue an American mercenary from a nearby APR camp. After a lengthy firefight which serves in part as the game's tutorial, I rescued the mercenary and so met my first Best Friend in the game, Warren Clyde. Your game will likely be completely different, with a completely different character to save, or even another scenario completely. From there, my path was completely open to me. I could travel back to Pala and take a mission from one of the two warring factions, or I could travel to Mike's Bar and accept missions from my Best Friend, or even take missions from the local arms dealer, the result from those missions being more guns to buy. If you choose to take missions from the two main factions, your Best Friend phones you and offers an alternative way through the mission, one that usually gives him/her a profit, culminating in a pitched gunfight next to them at the tail end of a mission. However, don't expect your Buddy to survive indefinately; I lost Warren after one mission, finding him lying in the grass after I took out his attackers. I'd found him like this before, and had saved him with a well-placed syrette. This time, one didn't work. So I used another. Nothing. He was lying there in pain, and I was out of syrettes. I couldn't save him. My choices now were stark; did I leave him to die, or did I have the balls to pull out my sidearm and finish him off, sparing him the pain. Tears in my eyes, I pulled out my pistol. He reached up and pulled it to his mouth, obviously wanting me to do. I pulled the trigger and glanced away. His last words, "quicker than morphine" haunted me even as I stood up and walked away from his corpse. That's how much the game sucks you in. I wish I could have saved him, but the third syrette would have likely been fatal anyway. Better this way. Of course, one of the game's greatest strengths is also it's greatest flaw. Sometimes it feels too large, with the later missions being across the 50 kilometre map from you. The trip is easily dealt with by jeep, but then you have the problem of running into the many guard posts along the way that respawn as soon as you leave their area. Often, you will have to fight your way through the same camps twice; once getting to the mission, and then on the way back. Obviously they couldn't leave the guards unspawning, as a typical gamer would rip through them easily, leaving the landscape barren and unihabited, but I can't help thinking that they could have come up with a better solution than that. I'm being petty, it's not really that big a deal. At worst you just have to shoot the same guards you've already killed not long ago. It also doesn't take long to get used to the layout of the camps, so you generally know where to find the numerous explosive barrels that nicely speed up the process of travel for you by killing so many guards. The weapon choice is fairly impressive. You can get AKs, bazookas, pistols, flare guns, rifles and many more weapons. It never really feels like too much, and the weapons can be pleasingly humourous: setting a guard on fire with the flare gun never gets old. You can carry three at a time; a sidearm, a main gun and a special choice. Personally, I favoured the sniper rifle, with a Mac 10 sidearm for if things got up close. I generally stuck with the RPG launcher in case of ambushes and to deal with the cars that roam the map, apparently picking off random people. At least, that's the only reason I can think of for why you're constantly attacked. This review seems negative, but it's not meant to be. The game is incredibly. It's a higher 90% game for sure. The first time I got a clean machete kill I was wooping like a guest on the Jerry Springer show, and you fail to feel satisfied after taking out an entire guard post without giving away your position. One mission for a arms dealer, I was tasked with taking care of a convoy of arms he didn't want reaching it's destination. Instead of lurking in a bush overlooking the road like I normally did, this time I decided to take a different approach: standing in the middle of the road, I faced down the first jeep in the convoy, lobbing a grenade just far in front of it so that it detonated with the jeep over the top of it. Startled, the driver of the truck of guns put his foot down, speeding past me. No time to stop him as I faced down the next jeep, filling the inside of it, and it's two passengers with bullets from my Mac 10. From behind I heard a crash, and as a turned around I saw that the truck had crashed into a tree, making it easy pickings. Mission successful. Just as planned... yeah. Even if the most part of that was luck (and you better believe it was), that's where Far Cry 2 shines. In letting you take the world by the reins and eltting you forge your own story it keeps you constantly on your toes. Simply running into a camp and taking the guards out with no prior plan is exhilirating, and starting your adrenaline going before calming you with the peaceful African surroundings feels like the work of a genius. In a shorter way: excellent game, higher recommended.
Related in Far Cry 2 were different from Far Cry beforehand, here we could choose several payment soldiers that would discharge the task killed a seller of the weapon that was named "The Jackal". This person provided weapons to 2 people warlord in Africa that resulted in the outbreak of the war between 2 factions. In the beginning game, gamer that was attacked by malaria woke up in a hotel. In front of the door to the room gamer, stood The jackal, he said that our condition was very sad, because of saddened him The Jackal would not shot us. Even he left a pistol by our bed with the aim if his illness too severe gamer could use this pistol to end his life. The destiny from game this was gamer used this pistol or items that was other to put The Jackal in order. And each incident/the mission that happened between opening scene and eventual completion could gamer did arbitrary. Far Cry 2 served gamer with the theme "open world", here we could do as you wish us to do anything so that The Jackal could be wiped out by us. All that was carried out by us will influence factor-factor inside game. For example, every time warlord had General and the Lieutenant. We could killed one of the they, but the person who became the subordinate General/the Lieutenant who was killed by us will replace the position of the person who was killed by us this. Or could we killed warlord, but will have the person who will replace the position warlord that was killed by us. We could also gather with one of the factions, took the mission to destroy the other faction. Or we did not choose to gather with any faction, then our task was destroyed to 2 factions. The payment soldier who was not chosen by us in the beginning of the game will emerge also inside game. They could become our friend and will be war helped us...
The original Far Cry, released back in 2004 pushed computers to their limits. A breath taking realisation of the tropics and a powerful arsenal at your disposal made for an excellent First Person Shooter; until that is, you reached the whole "Genetic Monkey" bit and the plot went a bit South. Crytek, the creators of the original Far Cry created its spiritual successor, Crysis last year (07), which again pushed your PC to the limit (even a year later you'll be pushed to run it on high graphics settings!) Most gamers thought that their Far Cry fix was over after Crysis, but then 3rd Party developer UbiSoft announced that they would be creating a sequel, Far Cry 2. Set in South Africa, Far Cry 2 delivers great graphics, and explosive arsenal of over 20 weapons, and a new style of "sandbox" gameplay. The game does not follow the usual "on the rails" template with the player constantly pushing forward; instead you are given free reign of the entire game world (some 19 square miles!) and can take missions which progress the main storyline, and sub missions which will award you with new weapons and safehouses. This results in a very different gaming experience and results in a game which feels more like Grand Theft Auto 3 than Doom - and this is where things start to go wrong. As the game world is so massive and the story so open ended, you will likely spend most of your time traipsing to the other side of the map. To make this slightly less painful, Ubisoft have introduced numerous vehicles scattered around the map (Clearly South Africans are very trusting as all the vehicles are unlocked and yours to steal!), and a Bus "network" which makes London Transport seem like a capable mass transit network (10 bus-stations covering 19 square miles?! Come on!). At first it's quite exciting realising you have the whole world to explore, but pretty soon you will be bored of the constant commute; made even worse by the most efficient Militia known to man - the dreaded "3 Man Checkpoint". Scattered throughout the map are small guard posts where a three man crew are stationed; this sounds pretty realistic given the game's environment, however, let's just say things become a bit too familiar. In real life you would expect to roll up to a checkpoint and be asked for your papers - not in South Africa clearly - it's shoot on site! As soon as you are within squinting distance; the AI will open fire and come streaming towards you. Sure, you can jump out your jeep before you get to the checkpoint, and sneak past stealthily - but by the time you've reached you 100th checkpoint you just want to get past it as quickly as possible, for, you see - as soon as you have wiped out the guards and have trundled over the hill, they will magically respawn and be waiting for you the next time you pass... Just like real life then. It's a shame that these two points have marred the game I was looking forward to the most this season (Just ask my girlfriend, I wouldn't shut up about it whilst waiting for my pre-order to arrive, and now I haven't played it since growing tired of it after about 10 hours game play). I really wanted to like Far Cry and have tried lots of things to inject some excitement into the game, but I just can't get excited about it - everything feels like a chore, with long periods of no action; having no HUD makes the game more immersive, but the way the map is implemented is awkward and results in you getting lost on the myriad of back roads. All in all, this just feels too much like Grand Theft Auto, complete with compelling story line and tedious side quests (why in god's name are there 100 brief cases laden with diamonds scattered around the map?!). The multiplayer does help bring back the punch to this game, but it's still nothing compared to the mighty CounterStrike Source or Call of Duty 4, and I very much doubt many users will be left playing in 6 months time. If you like GTA then maybe this game will appeal, but for me? I'd rather stick to my on the rails non stop kill fest; bring on Dead Space.
Note: originally written by me for Freeola.com, thanks! ~~~ The year may not be over yet, but Far Cry 2 is already a certain candidate for the most disappointing game of 2008. Although technically impressive, there is little else to this long-awaited sequel, which successfully deconstructs everything which made the first Far Cry so much fun to play. Baseless and trite, this sandbox FPS is a frequently infuriating experience, expertly squandering an interesting premise, debasing it to the mere follies of standard shooter fare. Anyone expecting a deep or even superficially complex narrative would best look elsewhere, which, when combined with the inert and simply boring gameplay mechanics, creates an experience that is anything but fun. Gone are the mutants from the original game, as well as the amusingly cliched action protagonist Jack Carver, and virtually all of the charm which made the fairly empty-headed narrative of the original game a riot nevertheless. Far Cry 2 is a title concerned with nuances, some of which are commendable (such as changing weather patterns, attuned to your progress), yet many of them, such as weapons degrading and jamming over time (usually at the most inconvenient of moments), and the protagonist's need for malaria medicine after every thirty minutes of play, are merely irritating. Moreover, the incessant need for mission objectives to be sparsely-positioned means that the player spends far too much time walking and driving, and not enough time shooting. For a title that boasts the moniker of "first person SHOOTER", this is nothing but a worrying sign, when you spend approximately half of the game with your weapon holstered. If the disinteresting and over-familiar mission objectives were not enough (several of which force you to perform so-called "side missions" in order to progress), the enemy AI is diabolical, and is in no way aided by the abysmal voice acting. It appears that the voice actors clearly could not be bothered with their performances, and whoever oversaw the voiceover recordings felt the need to speed the voices up to a laughable speed for some reason. The game's strong suit is invariably its visuals. Far Cry 2 is well-optimised to operate on a wide range of gaming systems, and the general texture detail is impressive, although certainly not up to the level of last year's Crysis. As a shell, Far Cry 2 is certainly impressive, but the shocking lack of any intrinsic depth seems to undermine what would otherwise be a fairly tight, if unremittingly routine FPS game. There is a fun and compelling game somewhere within the sum of Far Cry 2's parts, yet Ubisoft has buried it beneath a bloated product that offers up to 100 hours of gameplay, most of which, aside from some intense and kinetic car chases, is tired and shopworn. Never does Ubisoft allow you to truly take the reigns of your character's destiny, and in perhaps the game's greatest sin, it never asks you to care for your character either. Brainless and soulless, Far Cry 2 purports to aim high yet, in reality, low-balls and ultimately disappoints.
Far Cry is an action shooter game set in South Pacific. Features hugely detailed environments and action sequences; cunning and complex AI tactics; and nonlinear gameplay.