This is a soccer management simulation game produced by Sports Interactive and Sega. The game is vastly improved from the 2011 version of the same title. The way it is better than Football Manager 2011 in my opinion is that, there is more interactivity and more responsiveness from the players.
The objectives of the game is to coach and manage a football team of your choice, or you can select a team at random to manage, or you can choose from most football leagues. You can choose to start in lower divisions to start with, or you can you jump straight into managing a top flight team.
The graphics are good as the layout of the management menu is improved. Secondly, the game has a better layout and more information is available on the pages. The game progresses on a daily basis and the homepage is essentially the inbox of the manager and you receive messages regarding news and match fixtures, transfers, injuries and other awards, statistics and scout reports. There is a choice of two color skins which you select for the navigational background pages. Also there is a dark or light option, but I have found that the darker option is better as it is easier on the eye. While there are more player pictures available on profiles than in Football Manager 2011, it is still worthwhile downloading the face packs available to improve the visual game play.
Here you can view your senior, reserve and under 20 squads. You can see information such as their estimated transfer value, physical characteristics, contract, and you can bring up physical, mental and technical attributes. In addition you can view their statistics for matches played in the league, cup, and the division that the club is playing in. One new feature that the new Football Manager has, is that you view assistant reports which gives a star rating out of 5, in terms of their current ability, the players potential ability and the assistant managers recommendations. This way you can see which players are regarded as the best in the team, and you can also see what type of personality they have, or if they are professional, determined and loyal to the club. Every couple of weeks, your coaches will remind you to conduct backroom meetings to get the views and advice of the team coaches. Their advice will range from recommending staff additions and potential transfer targets, to advising on poor performance or if players are unhappy with their training. The coaches will also let you know if the player is unhappy, which could be for a number of reasons, including if they want to leave the club, to move to a bigger stage, or if they feel that the club is under achieving.
The 2012 edition, allows more interactivity with your players, and there is a distinct focus on maintaining good morale within the squad. If you have got a player with very low morale, or does not want to be playing in the team, then that can influence or distract other players to perform fairly badly, which affects team performance. It is a case of one player who effectively has the ability to bring down the whole team. When you are looking at the squad there are information icons which tell you if a player is listed on the transfer market, or if they are wanted by a club, or if they have slight concerns or if they are unhappy. Generally the players that are unhappy are the ones that are concerned about something, and that they tend to have low morale. By selecting the player, by right clicking on their profile or right clcking on their name, you can choose to have a private chat with them, or you can find out what they are concerned about, and respond in a way to motivate them. Sometimes this works and their morale will improve, and other times it will bring up previous concerns, and if they doubt your managerial ability the players will not take what you are saying on board and their own morale will worsen. So you have to be careful in handling situations. If you are left with no other options but to transfer list the player, they may have a good relationship with another player who will then voice their concerns. Sometimes these concerns are then relayed back to the media, and unfavourable articles are then published, which the board of the team do not approve of.There is a Football Manager job centre, where you can appy for managerial jobs, and you can also place adverts for positions for coaching jobs that are vacant at the club. Also there is a transfer center where you can make dealings within the transfer market. You have all of your list of players that you have bid on, and keep up to date with all your transfer activity in one place, whereas before on Football Manager 2011 it was pretty much all over the place and you had to keep a track of your inbox. Whenever an offer comes in you get an information icon with a number, indicating the level of activity.
Also in the game is the boardroom where you can see what your job status is, and how confident the board is on your abilities. With the board confidence, they look at the club stature, the performance in competitions against their expectations. They have also got a match by match opinion of how well the team played and that includes the opinion of the fans spokesperson, and they also rate the transfer dealings and whether new signings were good or not. They also have specific players where the board are happy. Also they look at whether the reputation of the club has improved and if you are keeping to your agreed wage budgets and also if the squad is happy. So a combination of all these things determine how secure your job is at the club. Then you can interact with the board, and you can ask for training and youth facilities to be improved, or you can ask for more money for transfer dealings, or you can suggest ways to improve networking with other clubs and to arrahge trial dates to scout for potential talented players. There is also the chance to ask for a new contract, or if you are under pressure, you can ask the board members for more time, if you are under pressure to prove yourself. If you are doing well in the league, you can ask the board to expand the stadium to increase attendance capacity. Also you can request more staff to be employed. You can assign your scouts to search for potential transfers and they will compile a report detailing the players strengths and weaknesses. They will also compare their current ability to players in the squad that can play in the same position. THe scout report will also have information about the player's potential ability and their personality and whether the player would fit in with the existing team. Each scout report comes with a recommendation note as to whether signing the player would be worthwhile or not.
I had to set the controls to high graphical detail in the preference section. On matchday experience mode you get the media prediction of the match fixture, and there is the idenitifcation of the key players of the match as well as the milestones of the two teams. If a player is making his debut then this is shown, and it shows the teams position in the league before the match. When you get to the matches you can instruct your players to mark the opposition, or to close the opposing players down. You can also set up tactics for set pieces, or give your players specific instructions to play down the wings or so that they can cut inside the flanks, or you can give focused instructions as to how to attack, or break down the opposition on the counter attack. On the team instructions you can set a defensive line, or where to focus the passing. Then you can set a strategy to be defensive or go all out attack, and during the match you can change these tactics as the match unfolds. Before the match starts you can give players your team talk, which will either motivate them or whether this has an impact on their morale.
The 3D match does look much improved compared to Football Manager 2011. Before the players ran on the spot but now it looks more like a realistic football match.
The game does not contain any music which I consider quite poor. This makes the game very quiet. There is no commercial music playing whilst you are playing the game.
Value for money
I think the game is quite good and it is definitely better gameplay than Football Manager 2011.
Difficulty and Complexity
I think that this game is relatively simple game to understand.
1)Good graphics and gameplay and improved from Football Manager 2011
2)More detailed and interactive game
3)In the 3d match the stadiums look more detailed in terms of seeing the stadium dug outs and fans.
4)Can give detailed instructions and set tactical play for all aspects of the game
5)The user has better negotiation control over transfers and more detailed scouting reports.
1) 3d match a bit clunky and takes up a lot of CPU usage.
2) The players in the match look a bit generic and all look the same size.
3) Can take forever for the manager earn enough money to buy a club.
4) When a player is out on loan to another club the player calls a meeting in another country, so how is this possible in real life. (Observation and design flaw).
5) There is no proper way of the manager controlling ticket prices or expansion of facilities.
This is a much improved football manager game. I am sure that no doubt that the Football Manager 2013 version will be better. It is a shame that there is no music while you are playing it. The game itself is a good in my opinion. The game has many new features in terms of better interaction with players and the board. The transfer market and the Job Centre feature is good. I would recommend this game to other people as it is quite entertaining whilst being a bit passive if you can get into this type of game. It is not a game for everyone.
First of all I'd like to begin by stating that I was always a FIFA player up until about 2010 which is when I got bored of repetition and was pointed towards a more Managerial role.
What I have found with the FM series is that the database never fails to blow me away by being so vast and extensive, player, club and country knowledge shown by the developers is absolutely second to none, to me, this is half of the appeal, I find with games like this the attention to detail shown to create not only an individual feel to the game play but put you right in the seat of being manager of a football team is of vital importance and I believe that in this instance they have got it spot on.
Tactics and match preparation is half the battle when it comes to creating a winning, consistent team and there are endless ways to create every style of team you can think of, however, the lack of option to create set runs for your wide men or put your holding midfielder in a particular role/mindset before the game lets it down slightly, I'm sure I'm not the only one that will think that this needs to be addressed in any forthcoming installments.
Pre-match and post-match team talks are relatively detailed with the ability to choose what tone of voice you would like to project onto your players, this ultimately provokes some sort of reaction, or not, which in turn affects the way they play and the way they feel about you and the match.
Press conferences are something that will also affect your players with them taking notice of every word you say, this will provoke certain reactions from them also with them sometimes wanting to prove you wrong and trying much harder if you criticize their latest performances.
I often hear a lot of people complaining about the realism of the 3d match, I very much agree that it seems to be rather blocky and jumpy and considering the advances in technology in the last 10 years, along with their budget, I'm sure Sega have the opportunity to make this a lot more realistic and provide a much better match atmosphere in future FM games., but we can only hope.
I find that scouting is sensational, every last detail about a player you're keeping an eye on will be relayed to you by either a certain person on your backroom staff, or a pool of your scouts, your choice. Which leads me to the point of meetings you hold with your staff with them suggesting formations, player roles, coaching additions and other things you may overlook/forget about, this option is very helpful to keep you on top of things and not feel swamped with things to do as they help you manage your work efficiently.
All in all I must say that I absolutely love this game, I have spent countless hours on it so far and every time I get a spare hour or so I'll whack it on and get lost in a fully immersive footballing world.
Definitely recommended to people that are fans of games like this. You'll never look back.
FOOTBALL MANAGER 2012! an absolutely amazing game and i will tell you why in this review :) ----------------------- The most obvious change comes in the squad screen, where things have been jigged around. There's no need to list what boxes have been shifted around, but there are a couple of points that merit further discussion, such as the new info rollovers that provide a player's attributes without having to click on them. This is something that'll be very useful for online games, where interface lag is always an unavoidable issue. There are many good points to this game as they have ruled out and blocked all of the bugs and glitches. This is the best Football Manager game ever in my opinion. It packs a serious management with satisfaction of winning , it is also not too easy and not too hard it is the perfect balance. I advise this game as if you are looking for a brilliant tactical football game which lets you pick what level you wish to manage at then this is a game for you.
Let me start by saying how much I have loved football manager over the years. I have been buying it year on year for aslong as I can remember! It's a truly magnificent game and I hope I can tell you why in this review :)
---------- previous years -----------
Football manager has been progressing year on year and every year they have added new functions and fixed bugs very quickly to keep up with its fans wishes! The company who produces the game are always wanting to know from its fans what they want added to the game in the future. I feel this has lead to it being a great game to come back to each year because it feels more tailored to the user. They have also struggled in the past with making the game realistic! Players would leave clubs and do things they would never do in real life. Also transfer fees and wages have been an issue, but this year it's just got better!
------- FM 2012, my first impressions -------
It the past couple of years football manager has been run on a programme called steam. Steam is an online programme that installs the game onto an online account so you will never lose it. There have been countless problems in the past with steam and I was hoping that this year we would not have to use it again. Unfortunately this year there is no option. You must use steam to install the game, this means you have to have an Internet connection to install the game. This is a shame becaus some people were unable to do this. They say that once the game is installed via steam, you will not need an Internet connection. I have had countless problems with the new game, due to steam wanting to update and then crash, leaving me without access to the game until I sort steam out! It is very frustrating and I have just had to put up with it, this takes noting away form the quality of the game, just adds a little frustration when loading up the game.
When I finally installed the game, I was so happy to see a slightly new layout on the home screen, you still have the usual options of a network game and a career. It just looks fresh and modern. I then commenced to start a new career. Obviously I chose to be manager of the best team in the world CHELSEA FOOTBALL CLUB. :) I was impressed with now the screen looks on the game, it's all organised nicely. Not much has changed since last year, but it all looks better placed and more worked on.
------ new features ------
At first, new features are not very noticeable, it's not until you start the game do you notice them. This year you can add new leagues from around the world during your career! You can also remove leagues, I think this is a great addition because it simulates real life a lot more because top managers move between leagues. It means you can go round the globe and try to win as many different trophies as you can!
Contract negotiations are now more realistic, agents are more involved and so are you. You have more control and you can now actually lock in certain parts of the contract so the agent knows you will not be going any higher, this means that you can negotiate more and you can have more power in wages and bonuses. I think there is a much more realistic feel to contracts.
They have also updated there match engine, there are a few more camera angles such as one behind the goal! It's a lot better and clearer and the actual play is much smoother to watch. In previous games it was almost painful to watch the sticks run around a pitch, this year you can make out certain players and it's far more realistic in terms of what really happens in a football match. You can really see the difference compared to football manager 2011.
Also when conducting a team talk or when talking to the press of players you can adopt different ways of speAking, such as angry, passionate. Etc! I think there are 8 tones you can take with when you speak. It adds more variation in the way you get your points accross. Also pre match scouting has changed as is far more comprehensive than in the past!
-------- Best bits ---------
I think the best bits are the actual players. There has been real attention to detail and most of the players are at a similar level to what they are I'm real life. Also the transfer system is far more exciting and challenging. It's harder to sign players in the January market and all the modern challenges a manager has to deal with.
Communication with players is key because if you dont praise or support them they will want to leave the club. The best thing to do is too keep an eye on every players morale. It's so hands on and it is far more of a challenge! Gone are the days where you could sign top class players, they would fit into the team straight away and you would win the league without talking to the press, players and changing tactics. The game is far more dynamic and things need to be seen to before every match!
The scouting system is great and if you set it up well enough you can search for top young wonder kids and blood them into your first team quicker. What I find is the more effort you put into the game, the more effort you get out. I am Chelsea and in my 7th season. It took me 3 years to win a trophy and refresh the aging squad. I signed the best young talent and now I have won the league 2 years on the spin and won the champions league! It does take a long time to be successfull! But it's worth it I feel.
The tactics are also in much more depth, so you will find it hard to find th correct balance for your team! It's about trial and error and that's very realistic :)
It is still as addictive than ever! I can spend hours on this game wondering where the time has gone! I do feel the game has improved since last year and last years game was excellent!
------ The bad bits -------
It is very rare for me to say this abut a game, but I don't think this game has many faults at all! Apart from needing steam to play it I feel they have produced an excellent all round game!
One thing that dors annoy me a little bit is the fact that some players, such as Daniel strurridge, have not been made to be good, it is frustrating when you know a player is better than they are in the game and there is not much you can do about it! But I am sure that next year they will be better!
------- Cost --------
I paid £30 when this first came out, but you can pick this up now for £15 online. It's well worth the money! You will not regret buying it. I would pay more for it! That's how much I love this game.
----- suitable for who? --------
This game is perfect for any footy fan or gaming fan out there who loves the game and loves a challenge. It passes the time and will make you addicted like me! I recommend Ths to adults and teenagers. It's a bit hard for younger kids! :)
------ overall --------
This game is excellent and a real triumph. Please give it a try. I know you will love it!
Thanks for reading :)
When i Purchased Football Manager 2012 i was full of optimism after reading the description of the game and i was hoping it would become another wonderful addition to the football manager series but i have been extremely disappointed , not with the game itself but the problems with steam and the game engine. The First thing i am unhappy with is steam ( the programme you use to download the game ) It constantly crashes and you need to reload the game quite frequently , Steam also spams you with advertisements and pushes suggestions into your face barely giving you a break , this constant barrage of advertisements puts me of the game completely. Secondly is the 3d Match engine which seems to have not progressed at all , in fact i think it has gone backwards. The 3D engine lags and is virtually impossible to play with , i have to go back to the standard 2D engine to see a game played properly , and if im using the 2D engine , i may as well be playing a earlier edition of the game because the 3D engine is one of the things that make the game for me. The new challenge feature is a nice edition to the game but it is over shadowed with the other problems i highlighted earlier in the review.
FOOTBALL MANAGER 2012
The principle of Football Manager is simple - you are cast into the role of Manager of a football (soccer) team of your choice. You are responsible for transfers, coaching, PR, team selection and convincing the board of your vision in order to set the budget.
This year's iteration (2012) is, incredibly, once again pushing further to represent the vast detail of the football world, with hundreds of thousands of players, tens of thousands of clubs, and leagues from every inhabited continent on earth.
As a manager, you must assemble your team over time; players may be transferred or developed through your youth system, coaching staff are also hired and fired, and the latter's role in the former's training is under your total control too. You can also decide the areas in which you wish your scouts to concentrate their efforts, with the scout reports providing excellent feedback and good estimations as to player ability and attitude. All of your non-playing staff will give you regular feedback and their advice during 'back-room staff' meetings.
The Players themselves are represented by dozens of statistics (broken into Technical, Mental and Physical sections), genuine historical information about the player up to August 2011, and representations of his character and attitude. There are several tools available to compare players - plus many views in the User Interface can be customised anyway - so you can really track down your perfect player each transfer window. As there are many levels of standard in the game you may offer players an array of contracts - appearance-only deals, youth, part- or full-time contracts too.
For those of you who have played previous years' iterations of Football Manager, you will notice the new interpersonal interactions are much more varied to the point where Managers, Players and Press all respond with particular 'tone of voice' inflections (such as Calm, Aggressive, Reluctant, Passionate etc.) as well as a greater range of potential responses - this includes chats with players, team-talks, team meetings and even when dealing with the press. Different people respond to different approaches to the situation, making friends and raising morale becomes a balancing act. Personally, I feel it has added a new vitality to the game.
Another of this years' improved features is the 3D match-day experience - presented in a Sports-TV style with replays and plenty of angles to view from. The player animation is excellent, and this years' new stadium/crowd effects are really good. As the manager, you can easily switch to a full-blown tactics console to adjust about every imaginable aspect of both team and individual tactics, or you can issue quick 'Shouts' from the touchline to influence how your team is playing.
Another of Football Manager's advantages is the customisation of your game - from Non-League patches or Player Facepacks, to custom leagues and UI Skins - which improves the 're-playability' of this game. I do however wish to raise a word of caution - this software requires Steam activation. For those of you unaware of Valve's Steam distribution system, it is perceived as very invasive and restrictive by some computing groups and some even class it as malware.
Overall, this is a very fine Football game, with huge depth and detail just like the real footballing world. With it's vast scope it is engaging as well as challenging, giving weeks of game-play which, if allowed to suck you in, will disappear very quickly! It is not surprising that this is the market leader in the sports-management-sim area as the quality is there for all to see.
I have been obsessed with the Football Manager games since about 2005 and each year I have gone out to buy the new game to see the new features and also try and use my own skills to win championships and medal.
This is the 2012 new edition which came out in October time and for the last month or so I have been playing this game and noticed some of the new features are excellent but some of them have been a slight failure as well.
What is football manager? Well the game is about you taking control of any football side you want from a wide range of countries and leagues and running that club the way you want. Whether you want to put a certain team out to play the game for you or whether to buy new individuals this is down to your own management skills and ideas.
The game has so many leagues now and divisions within those leagues you are spoilt for choice and I tend to pick the English leagues and go for lower league sides to attempt my skills there before going for the bigger teams.
The game allows you to witness in my view plenty of realism in terms of payments in wages to how much you have to pay for players. You also have plenty of things you can do regarding training, scouting and making sure you keep your own bosses happy.
If people are like me and not sure on this game there are some new ideas with this game. The first is when you used to start a season you had to select leagues you wanted to view and use. This meant you could manage teams in those leagues but nowhere else. The more teams you used the more memory and slower the game play was.
With this new edition you can take away leagues so you can easily play a season much quicker and when it comes to transfers you can open leagues you want to explore again and this enables you to play quicker but also still enjoy the benefits of many of the leagues as well.
They have managed to help you with transfers as well when it comes to negotiations because the game lets you control budgets better. In previous editions of the game I would struggle to balance the books on my team and this new system allows you to try and work within your means which results in better finances.
There are more elements which are new such as the new way to scout players and it gives you better results but I struggle to see a change there it seems the same as always for me and that is not good.
There is meant to be more realism and whilst I do agree there is some realism there sometimes it is not totally accurate.
A prime example would be when you see Inter Milan vs. AC Milan this is a huge local derby and if you win as a manager on one of those sides your board go really crazy and act all over the moon.
If you lose they seem agitated and annoyed but it is when you lose when you're expected to lose and the board go mental at you for this and it is not really an accurate summary of real football in my view.
There are a few issues I wish they did resolve. One of those was the constant nagging of the press which takes so much time in the game and yes it is a good idea to express your emotions but I suspect you should be able to turn this feature on and off to your own desire.
I think the game speed has reduced slightly but not enough it takes hours to complete a season and my last estimate was around 10 hours which is a lot of time for people to spend on a game.
You can get bored but at the same time you could be addicted as well and want to keep playing and gain success which is only right considering it is the main goal of the game.
In my view and experience the game has got some things right this time round but needs to do more to make it a totally awesome game. I think the time it takes to play a season really bad and this has been an issue for many years now.
I appreciate there is more realism in some areas but not everything is superb some problems persist as with any game.
This game is available to use on Windows Vista and 7 and the Mac as well and I believe it takes up 700mb in memory which is a large chunk. You can install this game via Steam or by directly installing it from the disk.
I was looking forward to this game and I would give it 8 out of 10. I hope next year can advance on some features it has introduced and added many more it so desperately needs.