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Grand Prix Legends (PC)

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      10.04.2009 16:14
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      Vintage Game, Classic Price

      'Grand Prix Legends' is an extremely difficult, yet deeply rewarding game. It offers a simulation of the 1967 Formula One season that is highly realistic both graphically and physically.
      The tracks are faithfully recreated in painstaking detail, right down to trackside objects and spectators, advertising hoardings and surface changes. Monaco is vibrant and colourful yet its' every sharp twist replicates the old configuration track perfectly. Every nightmarish bend on the 170+ corner original Nurburgring is present too, and mastering this most difficult of circuits presents what has to be one of the most supreme challenges in computer gaming. All the tracks appear as they did in 1967 from Watkins Glen, US to Kyalami South Africa. The developers, however have taken the correct step of dropping the unloved Le Mans Bugatti track in favour of the far superior (and much more fun) Rouen-les-Essarts.

      Given the high levels of track realism it is disappointing that some manufacturues, notably Honda, have refused to lend their endorsements to this splendid recreation. As a result the Honda team as appeared in 1967 does not exist here, and there driver John Surtees appears behind the wheel of a fictitious yet similarly coloured 'Murasama'. The drivers, however, are all present and correct. They make for a fascinating cross-section of some of the best-remembered characters of vintage formula one: Graham Hill, Jim Clark, Denny Hulme, John Surtees and Chris Amon to name but a handful.
      Being set some 33 years ago, 'Grand Prix Legends' has a vastly different feel to most other racing games. Back then, Formula One cars did not have the massive advantage of aerodynamic downforce ('wings'), and so they operate with far less grip. However, the massive engines deliever speeds within 40 mph of what is common in modern Formula One, so keeping the car on the track is an immense challenge. A wealth of setup options assist in fine-tuning the cars to your particular driving style. Despite all this, your first few outings behind the wheel will be extremely frustrating. I wouldn't receommend in trying this game without investing in a steering wheel and pedal set. It os just about possible to drive with a joystick, but using the keyboard isn't even worth trying.

      You will get prctically no entertainment value from this game if you are not prepared to sit down with the 100-page driver's manual 'Four-Wheel Drift' and educate yourself on how best to handle the cars. I personally found it quicker to shun the three driving aids (brake and throttle assistance and automatic gears) from the outset, and spend many hours fine tuning a driving style totally independent from that required in modern formula one simulators (such as Grand Prix 3) or arcade style games (Gran Turismo 2 or TOCA 2).
      Only in Grand Prix 3 are racing physics recreated as accurately as Papyrus do in Grand Prix Legends. The amount of grip each wheel provides is calculated independently based on surface, camber, acceleration / decceleration force and many other variables. The set up system allows calibration ofevery conceivable part - gear-ratios, brake balance, anti-roll, tyre pressures and so on. All have a realistic bearing on the cars' handling.

      Once you begin to master the game, it can be incredibly rewarding. The comprehensive action replay system keeps record of a huge length of material, allowing you to edit, select and save your finest moments (and your biggest shunts) and review them from hundreds of angles. There is little more satisfying than sliding around for lap after lap, slowly reeling in the car in front, planning and finally executing a overtaking manouevre, then saving it and watching it from every conceivable point-of-view on action replay.
      The game's sound is perhaps its' weakest area. Engine roars are impressive (the Ferrari has an alarming shriek) but other spot effects, particularly the dull thump of most collisions, are disappointing.

      The sheer challenge this game offers guarantees long-term replay value. However some players, particularly younger gamers who prefer the instant rewards of TOCA 2 and Gran Turismo 2, might be put off when attempting to tame 'Grand Prix Legends' ferocious machines. That said, it can now be picked up for under £10 on the Sierra Classics range, so why not give it a try?

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        06.08.2008 02:21

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        Most Grand Prix driving simulations or for that matter most driving games in rallying or touring cars have as the main point that they are up-to-date contemporary versions of their respective championships. Grand Prix legends is different in that it takes as its subject the Formula 1 championship of 1967.

        This is taking you back to the days when motor racing was gentleman's game, when there was very little advertising and sponsorship and the cars grip on the road was as tenuous as Geri Halliwellis is on reality.
        The cars must have been enormously difficult to drive if Grand prix legends accurately replicates their ability to accelerate, brake or go round corners. I have tried the game many times and have still to complete more than a few laps. Of course modern grand prix cars have the advantage of downforce created by wings and aerodynamics which the cars do not have here. Similarly the power progression would have been more sudden and savage in these old cars than the computer aided modern GP car.

        The whole ethos of the game is the loving recreation of a bygone age but why then make it so that the purchaser and user of the game develops a dislike of the game and ergo the era by making it nigh on impossible.
        I have tried a number of the tracks and they all appear quite accurate. Nurburgring is presented in all its huge glory before they sanitised it, Monaco is delightful. I just wish there was some way of being able to simplify it for those like me who are not very good and don't have much time to get better.

        If you are more of a dilettante than a professional at driving games then you are probably better with something like Geoff Crammond's Grand Prix games for Microprose. I would suggest this game has got limited appeal and will only represent good value if you are both very keen on Grands Prix history and also a very good driving game player.

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        19.03.2008 16:03
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        Great old game which at the time couldn't cope with the old computers!

        Challenging is the operative word - this game is SERIOUSLY hard! And to be anywhere near good you have to take it pretty seriously...

        I've been playing this game for a year now and I'm still not winning races, but amazingly that doesn't mean I'm not enjoying it! The difficulty of this game means any kind of decent result will give HUGE satisfaction, and also the type of cars in it means a dice with any old back-marker in this game is more fun than any scrap in any other racing game I've played.

        The graphics may no longer be state-of-the-art, but they're good enough, and the handling of the cars feels super-realistic. The game's designers have chosen one of F1's best seasons (1967) and the range of cars (albeit that there were in fact more constructors in reality) is fantastic in that each car has a totally different shape and sound and has to be handled in a specifically different way, i.e. you can throw the Eagle around a bit, but any messing in the super-sensitive Lotus and it throws YOU around, while the BRM's like driving a brick (which from what I've read is pretty true to life). Oh, and wait until you hear the exhaust note of that Ferrari!

        The circuits are very faithfully recreated and each has it's own challenging peculiarities. One of the best features of this game is the original Nordschlieffe - one of the real motor racing meccas. 170-plus corners and each section has it's own rhythm and requires a subtly different approach, this track will provide unbelievable frustration to begin with, but the first time I did a sub-9 minute time there was no wiping the smile off my face for days! The rest of the tracks are merely superb, this track is the ultimate test.

        If you're a motor racing nut, you'll love this game.
        If you relish a challenge, you'll love this game.
        If you don't want to spend hours on a game, go play pac-man or something!

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        26.06.2005 11:30
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        This game is more than a little old and yet because no other games are quite like it it has most likley increased in popularity as it has got older.

        I said no other games are quite like it and that is true, it is the only F1 game I know of that covers this time period, back in the day when F1 was the sport of Gentlemen and the only protection against serious injury the drivers had was their own skill.

        This game is challenging and will take a good amount of your time to even finish a lap at some of the circuits. My challenge to you, within your first week of playing this game see if you can complete one lap of the Old Nurburgring with the difficult settings turned up, if you can, give yourself a pat on the back and an iced bun.

        As with any game that is 7 years old, the graphics do lag behind other games although the effects when there is an accident on track are still up there with the best. Because this game was designed for computers that are now considered antiquated you will have no trouble turning all the visual effects up to maximum, the minimum specs are only a Pentium 90 and 16mb of RAM!

        This game is easy to purchase for less than £5 so even if it doesn't strike a chord with you it only cost the same as a can of deodorant and a large packet of Twiglets.

        This game is more than worth trying if you have an interest in motorsport, I guarantee that once you have got the hang of this game and you are beating the greats like Clark and Hill by tenths of a second at the end of a mammoth race around Monza your feeling of satisfaction will go through the roof.

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          20.07.2002 00:54

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          What a wonderful world of opposite lockery! - Advantages: cars like going sideways, huge, supportive online community, the world's best tracks ever - Disadvantages: lots of patches to download, some american says 'hold on to your butt' every time you log on to play online at vroc

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          07.08.2001 23:54
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          • "In-game menus are a little bit cumbersome"

          Update at the bottom! ===================== Now here's something unusual: a game company that actually takes some notice of its customers. Not the publisher - Sierra - whose attitude seems to be that they might possibly think about doing something else when they've finished NASCAR 27, but the developers - Papyrus - who have most certainly gone above and beyond the call of duty in supporting this superb game, despite its highly disappointing sales (40,000 is the only figure I've seen; I have no idea how accurate that might be). An example: back in May, it became apparent that there was a bug in the low-level routines, meaning that, when running on CPUs with a speed of over about 1.4GHz, GPL could no longer keep track of real time, making the game completely unplayable. At the time, remember, GPL was already getting on for three years old. Even on the Usenet newsgroups, most people thought that the last grains of sand were draining from GPL's glass (though a sign of its fanatical following was that a proposal for us - the fans - to fund a bugfix, out of our own pockets, was seriously considered). Barely a week later, all was once again sweetness and light. Papyrus made available, via their website, a patch to fix the problem. Unsupported, of course, but it worked and the job was done. Our lives were not over after all. Not that we should really have been that surprised, I suppose - ever since the game's release, there has been a steady stream of patches for force feedback wheels, graphics cards and various little tweaks. The chairman of Liverpool FC said not so long ago that "first and foremost we are not a business, we are a football club" (which was rather startling to hear in this day and age, but nevertheless very refreshing). The same mentality seems to prevail inside Papyrus (though not, as I say, inside Sierra). It doesn't help their balance sheet any, but I'd be willing to bet that they have
          among the most loyal supporters of any developer. They deserve them. Let's move on to the game itself, then. As far as I'm concerned, Grand Prix Legends is, without question, the finest racing game commercially available, and has been since its release way back in 1998. Not perfect, of course, but a good deal closer to that ideal than any other simulation on the market. And "simulation" is the operative word here. This is not some PlayStation arcade game that you can "win" within a weekend, and a good thing too if you ask me - this is the absolute pinnacle of driving games. GPL is an unusual game, because you are not the pilot of the latest electronic-gizmo-filled F1 or rally car. Instead, you take the wheel of a 1967 Formula One machine, at classic (and, for the most part, insanely dangerous) circuits such as Kyalami, Silverstone, Zandvoort and the awesome Nurburgring (14 miles, 180 corners...). These 1967 cars have almost nothing in the way of driver aids - you control the car through corners more with the throttle than with the wheel. Just because they're over 30 years old, though, doesn't mean they're slow - if you have your car set up right, you can top 200mph on some circuits, and the *average* at Spa is over 150mph. Classic F1 racing is anything but slow-paced. The most common objection voiced about GPL is that "it's very hard". Absolutely. This is a sim you have to put everything into - it will take you several hours (at a minimum) before you can complete one practice lap at anything like racing speed without ending up in the Armco (what little of it there is!). But that very difficulty is what makes it so rewarding when you get it right - there is *no* other racing game I have played (and I snap up pretty much anything I can find in this genre) that gives anything like GPL's feeling of fulfilment and satisfaction when you - eventually - really nail a lap. Anoth
          er thing that puts GPL into the "hardcore sim player" category is the amazing variety of setup options - how many other games are you where you can set the number of clutches or the rear differential settings? And as you get better, you'll be able to feel (the v1.2 patch, among other improvements, adds support for Force Feedback - make sure you download it from www.papy.com before you even start driving) even slight changes, because of the extraordinary physics engine. Ah, the physics. GPL's greatest glory. This game has absolutely superb handling and car physics - the slightest mistake can send you spinning off, but if you're quick enough you can power out of trouble. Or not, as the case may be. (Actually, if you're driving the Lotus, it'll probably have blown up anyway by this time.) You really have to play the game to understand (annoying phrase, that, isn't it?), but the realism of the physics is something that really enhances the game's enjoyment. Realism? Well, all right, I'll come clean - I've never actually driven a 1967 F1 car (not fair!), so it might be the wrong description... but I don't really know what other word to use - everything just "feels" right, and surely you can't ask for more than that? The sound is quite superb - the roar of a Ferrari V12 or the burble of a 16-cylinder BRM really gets the juices flowing, and if you don't like the original engine noises, you can (as with pretty much everything else in GPL) replace them with others more to your liking. It does have to be acknowledged, though, that some of the graphics look a little dated now. And "out of the box", the game only supports the ageing 3dfx or the fantastically ancient Rendition 3D card, although - again - effective patches are available from the Papyrus website for OpenGL or Direct3D support. Of course, the "hardcore" nature of the game is also what meant that it di
          dn't sell well (as mentioned at the start). There is no longer any official support for GPL - although of course Papyrus keep things ticking over, it would appear out of sheer enthusiasm. All is not lost, though, as the level of *unofficial* support for GPL is enormous. New cars, new tracks (the Le Mans Sarthe circuit is astoundingly good), new sounds, car editing utilities... the list goes on. 99% of it is free, as well. The centre for all this manic activity is the Usenet newsgroup rec.autos.simulators - GPL is easily the most discussed game there (occasionally to the annoyance of fans of other games, it has to be admitted). Lurk for a while, though, as GPL, as with all obscure cults, has its own secret language, and it'll help you no end if you know what to expect from an "alien" (a very top driver) or an "FD car" (a hybrid F1/F2 machine). Unlike the current slew of modern F1 games, "multiplayer" doesn't just mean LAN (when will the likes of Geoff Crammond - leant on [fairly heavily I suspect] by good ol' Bernie - stop pretending that smooth Internet play isn't possible?). You can have excellent 20-car races over the Internet, even with a cheapo 56K modem (like mine). Go to www.vroc.net for reams of detail on this - the feature that makes GPL even more astonishing, if that were possible. You haven't lived until you've held off a late-race charge for 10 laps of Watkins Glen. Oh, yes, forgot to say - VROC is also entirely a user-written addon. The manual that comes with the game is fairly short and sweet, though pretty informative, but what you really need to read is the other book: "Four-wheel drift". This is written by Steve Smith, former editor of the US magazine Car & Driver, and it is utterly superb. Almost 100 pages (on CD in some budget editions of GPL) of highly detailed and very useful advice about the characteristics of the various cars and tracks, about how to set up yo
          ur machine, about racing skills... you name it. About the only thing missing is any mention of Ferrari - what gives, as they say? You've guessed it: it's that long-established gamers' bugbear, licensing problems. "Four-wheel drift" was written before contracts were agreed to use the Ferrari name in the game, so Smith decided not to risk having to pulp the thing and start again. Sadly, two companies - Cooper and Honda - wouldn't grant permission, so "Coventry" and "Murasama" are there as not-at-all-similar-honest replacements. Is there a patch to "correct" this? What do you think, eh? As with most games, the "required spec" on the side of the box is hugely optimistic. Apparently, you can play GPL on a P166. Well, doubtless you can, if you enjoy games that run at three frames per second. I have a Celeron 500 with a Voodoo 3 graphics card, and even with that setup I can't turn everything on at 800x600. Frame rate is all in GPL - the maximum is locked at 36fps, and you should aim for that at all costs, as an even slightly jittery car makes for considerably more opportunity to examine the greenery at close range. RAM isn't a particular concern unless you want to record entire races with the (excellent) replay feature - I had no problems with 64 megs, and even 32 should be fine. If you want to race online (and you do, believe me), make sure you have a hardware modem - WinModems are renowned for their bad performance in GPL. Oh, and do make sure you use a steering wheel, won't you? So, to sum up: if you have even the slightest interest in what might be termed "proper" racing games, you really must have GPL. It might be almost geriatric in PC terms, but it's still at the very top of the heap. Grand Prix Legends really will change your racing life, not to mention emptying your pockets as you pour upgrade after upgrade into your computer (many - and I mean *many* - pe
          ople have spent several hundred pounds on this electronic drug). Oh, and provided you can find the thing (it's on the Sierra Originals label - GAME is often a good bet) it's available for under a tenner now as well. Is that the sweet smell of Castrol R...? UPDATE 20/02/2002 ================= Six months on, and my opinion hasn't changed: GPL is still the sim that leaves the rest gasping in its wake. And the extraordinary commitment of the user community is still apparent: I mentioned in my original op that a collection to fund a bugfix was considered; that turned out not to be necessary, but a general fund in appreciation of Papyrus (GPL's developers) was set up, partly to encourage them to write something other than NASCAR games (some hope), and that raised some hundreds of pounds. The game itself has apparently just been re-released by Sold Out at the princely sum of a fiver, and at that price it would be criminal not to buy it. (Actually if you're any sort of sim racer, it'd be criminal for you not to have it already, but still...) I haven't seen it in the shops yet, so I don't know if it includes any useful patches (probably not). GAME or EB are the places to look. Development of third-party addons continues apace. There are some very high quality circuits available (free, natch): Croft, the Lausitzring, Bathurst (very hard but very addictive) and a superb rendition of Castle Combe to name but four. Given that there are now over 150 tracks available, sorting them out can be a bit of a nightmare - thank heaven for the new GPL Tracks database at http://magnust.d2g.com ! I've also (finally) been dipping a toe into the world of track editing. This isn't for the faint of heart - a hex editor is no longer a necessity, there is a *lot* of number crunching to be done - but the rewards are well worth the considerable effort required. I've only made a simple banked oval so far, but
          driving round it is a great feeling! Having said this, making a model of a *real* track of a good enough quality to release publicly is very hard indeed, especially when your audience will certainly contain people who know it well, perhaps even raced there! To sum up, then, GPL retains its position as the prince of hardcore racing sims. NASCAR 2002 has little interest to most European games (and hey, I want to turn right sometimes!), and the "Holy Grail" of sim racing - World Sports Cars - still unlikely to appear soon, if at all, with continuing rumours of splits between the authors and their publishers. No, if it's a convincing and gripping driving experience you want, then Grand Prix Legends remains the leader of the pack.

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            17.04.2001 04:43
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            Grand Prix Legends is not a game for the faint-hearted gamesplayer. In fact, lets go a step further - it'll bore a lot of people to tears. However, for anyone remotely interested in historic GP racing, GPL gives the finest gaming experience you'll ever know. All of 1967's tracks and cars are here, even if they are hidden by false names by licensing problems in some cases. Sierra did make one historical change - they removed the drab Le Mans Bugatti circuit and replaced it with the much better Rouen track. You can really feel the differences between the cars, from the nimble but tail-happy Lotus 49 to the slow but stable BRM H-16. Jump into the cockpit and immediately you notice one thing - IT FEELS LIKE REAL RACING! The cars handle beautifully, sliding and bouncing everywhere due to the lack of aerodynamic aids. However (and this is a big however, so listen up), they crash a lot too. The crashes, like the rest of the game, look impressive (just hit anything solid at 180 mph - you'll see what I mean), with debris flying everywhere. Unfortunately, falling off the road so often means it'll take you days to do a lap of anywhere (even with damage turned off) without spinning, and completing a lap of the 14-mile Nurburgring without having at least one huge crash is something I don't think I'll ever do. Not that it matters - the AI cars are so fast I hardly ever place in the top 10, never mind score points. You won't even manage this until you read Four Wheel Drift, the excellent tutorial manual packaged with the game. Luckily, the game is so much fun that, even when you're crashing, you can place last for race after race and not even care. GPL is the finest racer ever, but it might also be the trickiest. Oh, and you need a steering wheel and at least 500 mhz to get the most out of it.

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              29.03.2001 17:42
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              Let's get this out the way first: Grand Prix Legends is the most difficult driving game I've ever played. Hours, days, even weeks went by before I could so much as complete a short race distance without crashing the car. I don't own a high-tech steering wheel and pedal setup, so you could attribute some of my failing down to that. However, you can't underestimate the amount of time that GPL requires before you'll get anything like pleasure out of it. OK, now that's out of the way I'll get on to what the game's actually like. A recreation of the 1967 Grand Prix circuit, GPL is a no-frills racing simulation concerned with realism above all else. It's squarely aimed at hardcore Formula 1 fans, so most of the game's best features will only be appreciated by F1 fans. Things like the exact reproduction of the Ferrari V12 engine sound and the painstakingly accrate tracks won't mean too much to the casual gamer. GPL seeks to provide the most accurate racing experience you can buy, and in that sense it passes with flying colours. The physics model beggars belief - it's a cliche, but you really do feel like you're driving an F1 car. This helps to explain why the game's so difficult, because most of us wouldn't expect to be able to jump into a Grand Prix car and set competetive lap times. In short, if you want the most realistic racing game around, buy GPL. It'll take time, but you can't get any closer unless you drove the real thing!

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                16.01.2001 05:26

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                There has never been a more realistic racing game on the PC. This game really shows how exiting it was to race back then. Racing with all the famous drivers of the past at 200mph with a car with no downforce is one great experience. The most realistic thing about the game is the sounds, it is great to here the roaring thunder of the cars as they run around famous tracks. Another great feature of the game is the damage that can be inflicted on the cars if you happen to make a mistake, there is everything from wheels to suspention burst tyres smoke and fire, and massive multiple car accidents. The cars can be set up in the pit screen and nearly every aspect of the car changed. You can complete a championship season or do test runs and single races. I have also linked my two computers together to play multiplayer races with my brother. It took me a long time to master the fealistic handeling of the cars , but once I did it enjoyed racing very much.

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                23.11.2000 00:30
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                After playing Grand Prix Legends for just a few minutes, it becomes clear that this driving simulator is very different from all the rest. Forget about driving round the track with your foot to the floor (or thumb to the button!) then turning the wheel and driving round the corner. GPL is the first driving game I have played where you actually have to concentrate 100% of the time just to keep the car on the road. Lift off the accelerator whilst rounding a corner and you are likely to end up spinning off the track in to a nearby hedge!! Drive over a hump on the track too fast and the car will become airborne. The realism is increased with the knowledge that the cars and the tracks are all accurately modelled from the actual cars and tracks used in the 1967 season. It's interesting (for some) to see how the Silverstone circuit looked before all the modern safety precautions were brought in, or what it was like to drive round the 14 mile Nurburgring circuit. Unfortunately Sierra were not able to gain the licences to use the Cooper and Honda names in the game, so instead there are two 'fictional' cars, named Coventry and Murasama. These are the actual Cooper and Honda cars, just under a different name. If you look around the internet you can find a 'fix' to put the Cooper and Honda names and paint schemes back on the car!! The game also comes with a 100 page manual on how to drive the cars, which is well worth a read if you want to get the best out of this game, especially if you want to dabble in the multitude of settings for each car - suspension, tyre pressures, differential lock-up etc. On the down side, the tricky car handling can make it a very difficult game to get in to. For these people, there are lesser powered 'training' cars. Due to the fact that it is extremely easy to crash the cars, there is an option to turn damage detection off, useful for when you hit brick walls at 150 mph!
                Also, due to the good quality graphics and high realism, your computer may well struggle to keep up. Make sure you have a decent 3D card, preferrably one of the 3dfx Voodoo range, and at very least a Pentium 2 300. There is an option to turn various graphical options off, but why spend £30 on a game just to turn half of it off? Races with 5 cars or more on screen at once require considerably more processing power to keep the frame rate reasonable: more than my Pentium 2 400 has got! To sum up, it's a great game, but requires much patience to get the hang of driving the cars quickly. It also requires a decent PC to run it on, so no 486's please.

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                05.10.2000 04:18

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                This game is an absolute MUST for 4-wheeled racing fans. It is painfully difficult at first. You're spinning off at the first corner EVERY time for the first few days/weeks. But this game is definately worth persevering with. Seriously consider buying a steering wheel and pedals though - its not really on trying to handle this much horsepower with a joystick. The sound effects are just outstanding - just listen to the Ferrari!. The best replay feature I have ever seen in any game. You can qualify for 15 minutes, and race for 7 laps - then replay the entire event with full freeze frame and slow mo features from any angle provided by several camera angles on each car, two TV style and one pit lane. At the end of your first lap without falling off the road - your heart will be beating fast. It's simply convincing.

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                30.07.2000 05:59

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                This game is an absolute MUST for 4-wheeled racing fans. It is painfully difficult at first. You're spinning off at the first corner EVERY time for the first few days/weeks. But this game is definately worth persevering with. Seriously consider buying a steering wheel and pedals though - its not really on trying to handle this much horsepower with a joystick. The sound effects are just outstanding - just listen to the Ferrari!. The best replay feature I have ever seen in any game. You can qualify for 15 minutes, and race for 7 laps - then replay the entire event with full freeze frame and slow mo features from any angle provided by several camera angles on each car, two TV style and one pit lane. At the end of your first lap without falling off the road - your heart will be beating fast. It's simply convincing.

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                14.07.2000 19:00

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                This game is an absolute MUST for 4-wheeled racing fans. It is painfully difficult at first. You're spinning off at the first corner EVERY time for the first few days/weeks. But this game is definately worth persevering with. Seriously consider buying a steering wheel and pedals though - its not really on trying to handle this much horsepower with a joystick. The sound effects are just outstanding - just listen to the Ferrari!. The best replay feature I have ever seen in any game. You can qualify for 15 minutes, and race for 7 laps - then replay the entire event with full freeze frame and slow mo features from any angle provided by several camera angles on each car, two TV style and one pit lane. At the end of your first lap without falling off the road - your heart will be beating fast. It's simply convincing.

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                06.07.2000 09:47
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                Attention all motor racing fans... Ever wanted to feel what it would be to race at 200 mph, only shielded from death by an aluminium coffin. Well this is the game for you. This is a full simulation of the 1967 Grand Prix season. Tracks such as Spa-Francorchamps, Monaco, the full 14 mile long Nurburgring, Silverstone, Monza the list goes on. The modelling of the car physics is second to none. Slides, skids, power slides, spins, rolls and crashes are all here. Full control of the setup of the car, spring rates, anti-roll bars, camber changes, toe-in. Gearbox ratios, differential rates, brake balance, fuel levels, tyre pressures you name it its been modelled. The game is not for the faint at heart, the game does require a lot of concentration and commitment. The learning curve is steep, and will punish any mistake severly. The downside to the game is that you need a fairly beefy PC, A Pentium 2 350, with a Voodoo 2, is the real recommended PC. I started with a P133 and voodoo 1 and was disappointed with a low framerate.

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                27.06.2000 06:55
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                This games is the racing game to end all racing games. I have my fair share of driving games, Monaco Grand Prix 2, Colin Mcrae, Toca 2, all excellent in their own way, but this is the only one where as soon as you get in the car you feel like its 1967 and your sitting in a real Grand Prix Ferrari. WARNING!!! - You Must Have A Steering Wheel. Do not even attempt to play this game unless you have a good qualtiy steering wheel, you wont stand a chance. The options are pretty standard and each of the cars are very different and some are hard to drive and some are very hard to drive. In fact even with a steering wheel you will spend more time in the wall than on the track. This game requires total dedication but after many, many hours of frustrating crashing it suddenly clicks and thats when the real enjoyment starts. No other game puts across, the handling, physics and realism of racing than this. It is truly worth the hard work. Even when you do crash, you know that you have no one else to blame but yourself, its not the car, the handling, the engine, its you making the mistakes. The graphics, although not outstanding, work well but you will need a powerful machine to have all 10 competitors on the track at the same time. 500Mhz and above for all of them. The sound however is fantastic, all sounding authentic. Although I dont have Force Feedback Ive heard it runs great and just rounds off the realism perfectly. As long as you are dedicated enough and have all the bits then get this, you wont regret it!!!

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