Product Type: Take 2 PC games
Newest Review: ... fun to fans of the original. It's fair to say that GTA2 copies the successful formula of the first game for all its worth; there isn't mu... more
deep and dark
Grand Theft Auto 2 (PC)
Member Name: SkyscraperFanClu
Grand Theft Auto 2 (PC)
Advantages: Excellent long - term value, humourous
Disadvantages: Not suitable for younger players, awkward save game system
Grand Theft Auto 2 is one of an ever-growing number of games which attain long-term interest through a largely non-linear structure. The Gran Turismo series on the Playstation has showed how rewarding such a system can be by making the player the driving force behind the games' decisions. In GTA2, when you want to take a mission, you take one. If you want to cruise around for a while, hunt for some secrets, play at being a taxi driver or just create unruly mayhem, the decision is entirely yours. The player is in total control of what he or she wishes to do.
And in GTA2 what he or she most often ends up doing is killing people, stealing cars and blowing up buildings. Where other, more graphically impressive titles, such as Kingpin or the Quake series court controversy by representing such violence in a highly realistic way, GTA2 avoids this by placing the action in a top-down, zoomed-out view, distancing the player from excess gore.
For those unfamiliar with the game itself GTA2 casts you as a mercenary thug, hiring your dubious services to a number of conflicting street gangs who offer you progressively tougher missions. Fail one and you often end up strapped for cash and headhunted by police cars, SWAT vans, special forces vehicales, and even the army.
A highlight of GTA2 which is notably rare in many other games is the strength of its' sound effects and particularly the background music. Players of the original GTA will be familiar with the highly original use of different radio stations which can be 'tuned in' to, each with their own (Ccmic) DJ, adverts and music.
GTA2 improves on its' predecessor in every respect, but the awkward problem of implementing a save game system into so open a structure remains. GTA2 introduces the novel idea of making the player trade part of their score to save a game, ensuring that the difficulty of the game is not diluted by the players' ability to save every 10 seconds.
GTA2 therefore provides a more lasting and rewarding challenge than its' predecessor, and comes highly recommended to anyone, whether they have played the original or not.
Summary: really kicked off the GTA series for me