“ Manufacturer: Amaranth Games / Genre: Action & Adventure „
Grimm's Hatchery; produced by Amaranth games was released in February 2007 to a positive audience. It is set in the same world as Amaranth's popular "Aveyond" series and was produced with "Torque Game Builder" (a game engine associated with a similar title "Magic Farm"). In Grimm's hatchery the player takes on the persona of a prince who has been removed from the castle and sent to work in the hatcheries. His task is to earn enough to buy the crown back from his evil step-brother. To do this, the player is given a small hatchery; livestock such as geese and dragons are bred here and the player can either sell the animals or their eggs. During this breeding cycle, enemies will invade the hatchery and try to harm the animals found within. As the game progresses the player is able to buy bigger hatcheries in more prestigious parts of the kingdom and is able to rear different sorts of animals including ones he himself has crossbred. The player can also interact with the townsfolk who will give the player mini-quests to complete for extra gold. Gameplay is simple, although somewhat repetitive. The player buys some feed, and then starts a new day. The idea is then to click on a hungry pet to feed it, click on the eggs to collect them, and repetitively click on enemies to kill them. Grimm's hatchery doesn't have a soundtrack, so there is no repetitive music to go with the gameplay, however it does have some quaint sound effects to add spark to the static but quirky graphics. All in all, nice to kill a few hours, but don't expect to be able to want to play the game twice, you'll have had enough the first time around!