Half-Life is a first-person shooter that originally started life on the P.C long before appearing on the PS2 and which has established itself with something of a cult following over the years amongst hard-core gamer fans in much the same way that the more recent Halo series has done. With not just a sequel but also loads of mod packages available, created in some instances by fans, the series has grown and grown in stature and was one of the first modern interpretations of old-school shooters such as Duke Nukem or Doom which first firmly established the genre.
The basic concept is one used in hundreds of sci-fi stories and lots of other shoot-em-up games both before and since; as Dr.Gordon Freeman, you star as a lowly scientist caught up in the aftermath of an experiment gone wrong. In much the same way as in the Doom series, this experiment has opened a portal between worlds that has unleashed all manner of freakish and hostile alien life that only wants to destroy you. But H-L is different, because it is not just the alien monsters you have to contend with but also Special-Ops forces determined to wipe out any survivors or witnesses and thus cover up the whole incident!
For the most part, the action is set in a Military compound based on the likes of the fabled Area 51 and you are left to fight the alien hoardes on your own whilst solving puzzles that will grant you further access deeper into the Military base. But there are often moments when other survivors and also Security Guards also turn up to help lend a hand or provide some well-needed expertise. On later levels, you end up visiting the alien home-world on the other side and taking on those responsible for keeping the dimensional portal to our Earth open!
Your array of weaponry is quite impressive and ranges from the usual standard heavy-duty firepower to your basic trusty crow-bar. This latter may not sound much but it is a great melee weapon and is often essential for gettng you past otherwise impenetrable barriers.
I quite enjoyed this game though think it has aged slightly in intervening years. The graphics, at least on PS2, have not well stood the test of time as well they might and the whole plot for me is a little too reliant on other and better sci-fi shooters. Though I am no doubt in the minority, I still prefer old-school shoot-em-ups such as Doom over this and found it very over-rated when playing it!
It is a good game to play for nostalgia value but I just am a little unsure, as I was when I played one of the Halo games earlier this year, why this has attracted the huge fan-base it has! As a modern interpretation of games such as Doom and its sequels, I suppose it works well but I am not convinced by how good everyone else seems to think this is and wonder if they might be playing a different game!
Still, it takes all sorts and no doubt thre are those who think my obsession with the GTA series is likewise unfounded!
Half Life is a shooter ported from the PC to the Playstation 2 developed by Valve.
The game follows a scientist named Gordon Freeman as he goes to work in the Black Mesa research complex. He is tasked with performing an experiment analysing an alien object. It all goes horribly wrong and a portal is opened between earth and an alien land, when you awake you find that the whole facility is in ruins with dead bodies all over the place and you must escape while battling the many alien foes that come at you.
The game has you perform a mix of actions from solving puzzles to using weapons to defeat the enemies that you encounter. The game is really atmospheric and you are never pulled from the experience with loading screens, but you will get a brief pause every now and then as you go between areas.
The game has you solve some tricky situations like restoring power to certain areas and even activating a rocket booster to destroy a giant alien worm, while it would have been an epic fight it makes alot more sense that Freeman uses his brain to solve problems rather than guns, he is a scientist after all!
The gunplay in Half Life is really satisfying, you will come across a wide range of weapons. From a mere crowbar to exotic alien guns the arsenal at your disposal is very good with each weapon having its own use. The enemies that come at you range from pesky headcrabs who will leap at your head and try to attach themselves, zombie aliens which are humans infected by headcrabs to even elite soldiers who come into Black Mesa to destroy everything.
Graphics have improved slightly from the PC version but on the consoles you obviously have no access to game mods.
Half Life is an excellent atmospheric shooter, if you haven't tried it yet I recommend you do!
Its finally here ! The FPS that changed all FPS's now available for your PS2 console this game is a classic no disputes. If you've never played the legendary PC game for whatever reason your in for a damn good treat.
You are Gordon Freeman (the man who made the crowbar famous) a scientist working at the Black Mesa facillity, whilst working on an experiment to create a new substance somthing goes wrong, unable to shut down the problem you are knocked out. You then begin to have visions. Luckily you are not dead protected by your HEV (hazard suit) you come round. All around you there is destruction scientists and guards crumpled on the floor lie in there own blood. You must find out the what happened to Black Mesa and escape at all costs.
This game revolutionised FPS and is really stunning while you wander the black mesa complex you can do almost anything you can break glass crawl through spaces, press buttons, pull levers, smash crates. There are lots of interactive things which makes the game seem much more whole.
The atmosphere is unriveled in any game yet, it is just so chilling and believe me this game is every bit as scary as Doom 3, you hear strange noises as you walk round corners you never know what will happen doors crash down as aliens tear through them or you can just watch the zombie aliens feed off your human companions. Play this game on a dark night and trust me you wont sleep soundly.
Now we havent talked about guns and guns are what makes an FPS so lets get down to the dirt, to blast the aliens you have an arsenal of 14 different weapons the:
MP5 Machine Gun
Gluon (Egon) Gun
Most of these weapons also have an alternate fire for example the 9mm can fire at twice the speed but with reduced accuracy, you might have noticed that there is no Sniper Rifle but thats what the crossbow is for. For extra stopping power you can also man gun turretsto really blow your enemies away.
The game is full of NPCs ( non playable characters ) who will aid you or try to destroy you, on the good side we have the
Scientists: all they can do is open doors for you though most of the time the only time you'll see a scientist is when hes dead. If you are lucky enough to find a living scientist he will usually just tell you that hes not coming with you.
Security guards: armed with a 9mm these guys can actually fight ! They will follow you and you can tell them to wait. If you attack them they will shoot at you and yes they do die.
Erm well thats it now let me tell you about all the baddies you will find:
Headcrab: Lets just say small but effective these things will leap at you at latch on your head sucking away your health. Guns are pretty useless dealing with these things as they are so small use the crowbar.
Zombie Alien: Slow shuffling zombies they are pretty dim and can usually be beaten with a crowbar, if they do manage to hit you you will take fair damage so watch it.
Alien Slave: These really do look evil they have an electricity attack which charges up and fires a powerful energy blast. Get rid of 'em quick.
Barnacle: They have long tentacles which hang down from the ceiling ready to pick up dim witted prey, if they capture you shoot them before they bite or you've had it !
Houndeye: Aliens come in all shapes and sizes this alien is like a dog and makes doglike sounds they have an energy wave attack which will hurt so keep away. Although they are aliens they are nicer than your average aliens so if you dont let off a volley of bullets at them they may let you past unscathed.
Bullsquid: Seal-esque creature but no where near as nice these foul creatures spit purple goop at you.
Alien Grunt: These guys are the alien foot soldiers they will call for backup and have advanced weaponary. The shotgun is particularly useful against this goon.
Tentacle: This is a plant alien, it is huge and if you shoot it it will undoubtedly eat you. You can sneak past them if they are distracted.
Ichthyosaur: This is actually not an alien at all but a dinosaur, these creatures live in water and can swim at high speeds. Do NOT get in the bath with one of these.
Snark: Alien creatures you can gain control of but due to there weak minds they will attack anything and everything. Yes that includes you.
Garg: If you invade this beasts territory it will destroy you. Dont bother trying to take this thing out with a headshot because it wont work. Sneak past it or use the RPG.
Controller: Flys and attacks with energy blasts. It flys fast so taking it down is really tricky.
Gonarch: This thing creates headcrabs, you will need the firepower of a small army to destroy this scum of the universe. Oh it also creates baby headcrabs which attack you. Baby headcrabs are smaller headcrabs which are difficult to kill time to get the crowbar out.
As if that wasnt enough he government think you have seen to much, they have sent there own troops into Black Mesa to eliminate the aliens and YOU. You will encounter:
Army Grunts: Basic soldier, equipped with assault rifle and with orders to take you down. They will work as a team so listen out for the radio chat.
Assasains: Is that Catwoman ? No it isnt, these leather clad babes will shoot you with a silenced 9mm. What are you waiting for blast her !
Luckily thats it but remeber there are tons of them and only one of you so you will need to utilise all your skills to beat this 30 hour+ frag fest.
Play with your Friends (or enemies):
This mode was never in the original Half Life but if this is what we get to replace Counterstrike its pretty lame, you get 6 maps to frag your opponent on. Thats it no capture the flag domination or anything else and you can only play with 1 opponent. You can also go through the game in co-op mode which sounds great but it is shoddy and I have noticed some bugs. No worries though the main game is class and these things are just minor distractions.
Now this is actually a big issue, controls I can tell you are not as good as a mouse and keyboard, but they are perfectly adequete and you will get used to it. You do also get a rumble which you cant get from a mouse and keyboard. BUT for all of you who must have a mouse and keyboard the PS2 has 2 USB ports to accomodate for you.
The graphics are great, I think they are every bit as good as the PC despite what others say, sure a normal TV only supports 640x480 only 1/2 of what can be achieved on the PC but it still remains graphically sound, come on its a 7 year old game and you wont know it ! What more could you want ?
The games music is quiet creepy and very chilling adding to the incredible atmosphere of this game. You need to experiance this first hand.
Publisher: Universal Vivendi
Developer: Gearbox Software
Price: £9.99 - £19.99
As most of you will already know, after Valve's release of the original Half-life, the game was critically acclaimed and touted as the best first-person shooter of all time, and received such accolades as "The best game of all time" and "The daddy of FPS games". I own Half-Life for the PC and decided to rent the PS2 version and take it for a spin. Those of you who own the PC version or have done your homework will know that there were many follow-ups and add-ons to the original game, only one of which survived the transition to the PS2 version. This is the graphics update package, which takes advantage of newer technology to spruce up the visuals and effects and add new weapon models, more realistically modelled characters and new level textures. This was an afterthought for the PC version, as by the time Valve released their third extension (“Blue Shift”, after the releases of “Opposing Force” and “Counter strike”, the latter taking the franchise firmly into multiplayer online territory) to the series, the graphics – even with 3DFX acceleration – were looking horribly outdated next to that of many competitors for their crown (Quake3, Return to Castle Wolfenstein, Unreal Tourney, etc.). This prompted the inclusion of a graphical update package with “Blue Shift”, which added all of the aforementioned features to the game. This was a necessity also for the PS2 version, both to take advantage of the system’s potential and to compete with a market full of visual splendour and spangly effects. Unfortunately the add-ons, namely Opposing Force, Counter-Strike and Blue Shift, did not survive the PC-console port. However, this does not mean that the PS2 has received a rushed, low-grade, featureless port of the game, oh no…for the PS2 version plays a trump card not yet seen in the Half-Life series on the PC, which goes by the name of “Half-Life: Decay”
. This is a two player co-operative romp through the Half-Life universe, prompting a never-before-felt in Half-Life feeling of companionship. In addition to this, as you’d expect, there’s also a multiplayer deathmatch mode that’s tons of fun if you’re mates are round and you fancy testing your skills. But enough of graphics and add-ons – the core of Half-Life is most certainly the single-player game, and luckily for fans of Half-Life or simply FPS games, the single-player experience is here not only in it’s entirety, but with a few extra PS2-exclusive areas in there to sedate hungry action-maniacs (Like myself, for example). Historically, console FPS games have never quite lived up to expectations – with the possible exception of Rare’s fantastic “Goldeneye” for the Nintendo 64 – with the control systems never pulling it off. I’m a huge FPS fan, with an expansive collection of PC FPS games, and so naturally I favour the keyboard/mouse combination. Lucky, then, that a USB mouse and keyboard are both easily plugged into the USB ports on the front of the PS2, allowing PC-quality control and accuracy. However, if the control pad is your weapon of choice - or you just don’t fancy forking out the cash for USB-compatible hardware if you don’t already have it - I’m pleased to say that they’ve almost pulled it off in Half-Life…ALMOST. The standard analogue-stick tweaking is required to aim and move around, which can get confusing at times or even be downright clumsy at others, but a welcome addition to this conversion is the provision of a “lock-on” button (Circle by default), which will home your sights on to the nearest enemy ready to give ‘em a taste of your lead. And lead there is. The weapons range from a Beretta pistol to a 12-guage shotgun, a hefty crowbar to a rocket launcher, grenades to alien weapons of mass-destruction.
Most of the weapons come with secondary fire features as well, which adds a little more tacticality to the game. The best of these I can’t reveal to you because you absolutely HAVE to see it yourself. All I’ll say about it is that it’s not really a weapon, more like a creature…lots and lots of creatures, in fact, and the animation of simply holding them in your hand is hilarious, let alone releasing them at a hapless scientist. Not that you should assault hapless scientists, however, as they provide your ticket out of many areas in cases, aiding you by revealing ways to escape, opening doors for you or fixing broken mechanisms. Security officers are around too, both to help you open certain restricted areas that you – as a testing scientist – aren’t able to access with your low security clearance, and providing some welcome cover fire – even if they are a tad incompetent at times. The AI of the game is the astounding feature, however. If you thought the intelligence of enemies on previous FPS games was good, just wait until you see the AI of the soldiers in Half-Life. They’ll duck behind barrels and walls for cover, run back to gun bases to ask their comrades for help, crouch behind walls to reload and then pop back out to deliver a hail of machine gun fire towards you. Similarly, if you try to hide they’ll spread out to surround you, or fire grenades around corners or over walls to flush you out into the open. Believe me when I say that, if you walk into a room full of soldiers with a gung-ho, all guns blazing approach, you may as well just go straight to the reload screen. Fortunate then that the quick save and quick load features found in the PC version are still present in the PS2 installment, allowing you to save wherever and whenever you please – handy for exploring long levels with lots of conflicts, making multiple attempts at a tricky puzzle, or saving before – or eve
n during - that boss encounter. The enemies themselves come in many forms, from tiny, scampering “head crabs” which leap at you and try to attach themselves to your head, face-hugger style, to electricity hurling aliens that look like they just crawled out of a swamp, to strange creatures with tooth-filled gaping maws that stick to the ceiling and dangle their long tongues down to trap you and make a tasty meal out of our hapless hero. Speaking of which, how’d you get into this mess anyway? Well, the protagonist of the story is one Gordon Freeman, a research scientist at the Black Mesa laboratories. The start of the game sees you going about business as usual – getting into your hazard suit, and proceeding to the test area where your “subject” is delivered to you in a cage. Gordon gingerly pushes the specimen into the reactor – and, as you can probably guess, that’s where it all starts going wrong. The reactor reaches critical mass and blows, hurling poor Gordon into a strange world full of monsters and miscreants of all shapes and sizes. Returning to the black Mesa Labs, presumably teleported back by the strange energy that took him to that place, Gordon finds that he didn’t return alone. That’s right, those nasty aliens followed him through the vortex, and are wreaking havoc throughout the facility, slaughtering scientists and slaying security officers. As if that isn’t bad enough, Gordon is trapped alone and unarmed, and must find his way out of the facility and away to safety. Things aren’t easy however, as soon the military become involved, and the very soldiers sent to save the survivors quickly double-cross our hero and set out to eliminate all witnesses of the new creatures which now roam the compound. Some of the enemy encounters are swift and easily beaten, while some are drawn out and extremely tactical, taking their toll on your health and your suit. Basica
lly, the two gauges – the health gauge, and the suit gauge – act as endurance and armour respectively. Obviously, if your health reaches zero, you’re out of it. Your suit is there to help stop that from happening, both absorbing some of the damage taken from blows and shielding you from certain environmental hazards such as toxic waste and boiling steam jets from broken pipes. It is this tactical element that makes the game unique – rather than an out-and-out blastathon, Half-Life contains some puzzle elements and enemy encounters that will really make you think, such as how to navigate a series of trip-wires without detonating them, or how to beat a boss that your weapons are useless against. So, is Half-Life still the daddy? Well, that all depends on your tastes. If you want a straight-up FPS with non-stop action and visceral thrills, then Half-Life might not be for you. There are certain sections that require some platform skills, such as jumping and manoeuvring across tight beams and toxic pools, and certain parts of the game find themselves devoid of enemies for some lengths at a time. However, if you like your FPS action hard and fast, but don’t mind waiting a while between encounters, and enjoy taking a tactical approach to things, Half-Life is just the ticket. Without a doubt, this is still a very big hitter in the FPS world, and a very worthwhile addition to your PS2 collection.
PCs and games are not a great mix. Switching on a PC, 3 things come to mind: work, the internet and "when is it going to crash?" Without a doubt, games playing is best left to consoles. With this in mind, I have heard much about, but never actually played, the famous PC game "Half Life". Therefore, I don't know what the differences are in this Playstation 2 release, nor whether it has been improved much from the PC version. What I do know though, is that this first person shoot 'em up is old skool tough and downright enjoyable. Even if it is knocking on a bit. The job agency never told me about THIS! ··································· Playing as Gordon Freeman, starting a new job in Black Mesa, you are introduced to the game as Gordon is introduced to his new job; the commute from his home in the residential building to his office deep in the bowels of the company's research plant. You can peer out of the monorail in any direction, but cannot move until the security guard opens the door outside your laboratory. The intruction manual, complete with its photo of Gordon's coffe-stained letter of acceptance, hints at the corporate nature of the company, where everything is on a "need to know" basis. As such, you are pretty much in the dark when you finally take control of our man and begin the days task. Your colleagues hint at an imminent experiment, and eventually you find your way to the science lab after putting on your protective suit. Without wanting to spoil too much, the experiment has "unfortunate consequences", an explosion causes you to black out and when you come round the Black Mesa complex is not a safe place to be. Strange creatures are killing your friends and co-workers and, unarmed, you make it your first mission to escape the lab... ······················ As it's a PS2 game, I will address the most importan
t points first; loading times and rubbish NTSC to European conversions. Then I'll blabber about the graphics and gameplay, before summing it all up and randomly awarding a mark (4 stars probably.) What's the loading like? ······························· Not too shabby, but not perfect either. There is quite a long load in at the start (maybe 20-30 seonds) then in game there are pauses of 10-15 secs every few hundred meters you walk to load in the next section. Though it seems to load more or less after you finish each area "set piece" rather than in the heat of battle, thankfully. However, the breaks for loading really spoil the flow of the game and the atmosphere it works so well to build up. A big "LOADING" message pops up right in the center of the screen, obscuring the cursor and generally looking sloppy. I wish it was a bit less obtrusive - maybe a spinning disk in the bottom corner or something subtle like that. Compared to the only other PS2 game I have bought (Grand Theft Auto 3, which, after the initial loading has virtually none in-game) I'd say Half Life's loading is "annoying". Is the conversion a "Capcom job"? ······························· Thankfully not. Unlike the Survival Horror-peddlers latest atrocoties against fluid gamplay and using all of the available screen space, Half Life zips along in what can only be described as "nearly full screen". There is no option for 50/60Hz though, and I didn't see any sort of widescreen settings either. Still, any ex-Dreamcast owners are not in for a nasty surprise. Graphics. What're they like? ·························· Crisp. The textures are a bit samey, but everything looks very sharp. Lightning effects are used sensibly even if they do look slightly dated; the torch effect, for example, is atmospheric but not very realistic. The enemy models are ok and the
weapons look fairly cool. The variety of NPCs is a bit limited - 2 or 3 scientists, the same gaurds and half a dozen baddies pop up regularly. Apparently all the character models have been improved from the PC version, but sometimes they look a bit weird. Don't know if the limbs are off somehow, or if the "fish eye" lens effect does something, but the humans don't always look "right" to me. Will it make me sick? ································ The frame rate, or how choppy the game appears to run, can vary a fair amount. If you get motion sickness, then I suggest opening a window and turning the lights on - and don't play for hours without a break. When there is nothing happening and you are in a narrow corridor, the frame rate is smoother than melted Sean Connery. When there are people about, or guns firing, it drops slightly, maybe to 20-30 frames per second, but never dips to "sluggishly unplayable" - this isn't Perfect Dark levels of chug. As an example example, in the opening section of training you start in a station, with no one about. The frame rate is very high and everything moves as if coated in olive oil. As soon as you walk to the next section, the frame rate drops a fair bit before anything has really changed on screen - I guess this is because the game has loaded the next bunch of scientists into memory and it has to lose out somewhere. Overall the frame rate is good, certainly not unplayably poor, but it is not consistent and this could bother some folk. I hear voices ·················· There is some weird stuff going on with the character voices at the beginning of the game. Quite frequently they stutter or glitch together. This does get better later on though, as if the programmers realised how to sort it after the first few sections. In fact, the voice acting is generally pretty good; the soldiers comments and scientists' whimpers
add a great deal to the atmosphere. Sound effects are the usual bangs, crashes and explosions. You can use them to your advantage a lot of the time though - listening out for baddies is just as important as watching out for them. Gameplay, what about the gameplay?? ···································· The world is viewed through the eyes of Gordon the scientist. Using the default set up, the controls are move forwards, backwards and sideways with the left analogue stick, look around with the right one. Ladders can be climbed, gaps can be jumped and buttons can be pushed. At various stages, paths are blocked by objects and puzzles must be solved before you can progress. Progress is fairly linear, although some puzzles require a small amount of backtracking. One point worth noting is that unlike many games, Half Life contains just one giant level - apart from the interupption of a loading message, there are no pauses in the action. You are never formally briefed on what your mission objectives are - you just have to guess by what your colleagues say to you and by what is going on around you. This is good in so much as it gives the game an exciting, edgy feel, where you have to think on your toes. But it can leave you scratching your head sometimes and wondering "what the hell am I supposed to do now??". You can save at any point in the game, either to memory card or to a "quick save" slot in memory. The latter is lost when you turn off the game, but is useful if you just want to have a back up of your progress for when you inevitably bite the bullet. As I said, this is a tough game - be prepared to get killed a lot in it. It never seems unfair once you get used to the way it all works, but can be frustrating in the beginning. Losing control ·················· The default controls, which use the analogue sticks, are pretty tricky. My shooting skills were first honed with
a pad on Goldeneye, the N64's tri-pronged input gizmo seemed to be made for it. Later, I turned to the mouse/keyboard option for playing Quake 3 on the Dreamcast. This allows turning on a penny and shooting rockets at any angle in the blink of an eye. Compared to these 2 options, the Dual Shock 2 is a poor third. There are, however, plenty of customisatoin options for the controls - you can configure it pretty much anyway you like. Also, there's an auto aim feature. It may be cheating, but it eventually proves to be useless anyway; later on the baddies move so quickly that it becomes impossible to turn fast enough to target anything. The only way to play the game for me was with a mouse. Using one (a Microsoft optical mouse, which is the best sort for use on the carpet) was as simple as unplugging it from the PC and plugging it into the USB port that Sony included on the front of the PS2. Auto-detected by Half Life, the default configuration was pretty good. Using the analogue stick in one hand for strafe, forward and backwards meant it was even better than having a keyboard. Although whichever way you do it, moving in-game objects about is very awkward. Luckily there aren't too many block shifting puzzles, so it never really hampers the enjoyment. Is Half Life worth the cash? ······························· It probably is, certainly it will last you a fair old while, as it is tough, yet gripping all the way (apart from the last few sections which let the side down a bit.) There are three difficulty levels and a 2 player co operative mode, which is a sort of side story to the main game. The 2 player mode can also be played solo, swapping between characters in a fashion similar to speccy classic "Head Over Heels". Playing through the main game on Normal difficulty first time will take 10-15 hours, depending on how good you are. That's 10 hours of pure gameplay, not padded out with cut scenes or r
ubbish "plot enhancement" bits - any cut scenes are handled in game and you are free to view them (even miss them!) as you like. Half Life deserves the plaudits it got on the PC, it's a great game that and has stood the test of time well. The only thing that stands against it, is that PS2 Half Life is in danger of being swamped by a fair number of very good and very new action games. While it is able to hold its own, I can't help but feel that it should have been available on a console a lot, lot sooner.
Half –life a classic for the pc, this game was awarded one of the best games award in December 1998. Half-life is now being released on the Playstation 2 making the best use of the PS2 engine. Before on the PC the Half-life engine used for the graphics wasn’t that good, and many other games such as quake and unreal all had better graphics engine to run the game. Despite having a bad engine, it was still one of the best games on the PC around and is still highly popular amongst many people, especially with all the different MODS (Modifications) for the game such as CS (Counter-Strike), TFC (Team Fortress Classic) DoD (Day of Defeat) and many more. Although the Playstation 2 may not have Internet access now, it is under development and will make many games like Half-Life more enjoyable by many people. Half-Life is a single player game the game is a long story about a man called Gordon Freeman, who works the Black Mesa company, they carry out highly dangerous experiments and during one of there experiments a accident happened and this caused an unforeseen consequence, and aliens entered the world, now you play as Gordon Freeman to help him escape this endless nightmare of mutated aliens, each trying to get a bit of your blood. With some complex puzzles and some very hard challenges, the monsters have been changed to a new look, so it is different from the original game, also one of the newest and best features of Half-life on the playstation 2 is that there is now Co-operative mode, this is a mode where you get to play through the single player game, with a friend, by split screen. Multiplayer mode has also been added, where you can have up to four player multiplayer madness on the same screen, rather then connecting through the Internet and playing with being around the world. Half-life has been changed a lot since the first appearance on the PC back in 1998, if you are a PC owner and haven’t played this game yet, and has a PS
2 you should get this excellent first person shooter, it is a must to your collection of excellent games.
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if you don't all ready own this on the pc buy it!!!!!. This is an amazing game with a good story line where you have to escape from a top secret lab as an experiment has gone wrong because of you. The graphics and sounds adds so much more to this game aswell. it is a lot more exciting and fun with these. Ok it is a bit annoying using the ps2 control pad to direct your person but you will soon be able to get used to it. this game has all ready won awards on other consoles and i don't why it won't on the ps2. It fully deserves them. One also thing that makes the game even better is the option to play over the internet. It is great fun and out of any shoot em up game it has the multi player mode. the levels are much more exciting and bigger on half life than they are on any other multi-player mode. Also one more thing that the ps2 version gives you is a few extra levels than the pc that makes it that little bit better. Half life is a hard game as little aliens come flying at your head but after a while your accuracy will get better and you will blast into millions of pieces straight away. overall this is an amazing game and you should go and buy it if this the style of game you like.
An action game developed by Gearbox Software and published by Sierra. The PS2 version of Half-Life will feature new cooperative deathmatch and multiplayer modes as well as new maps and graphical enhancements.