* Prices may differ from that shown
There are certain games that come along every now and then that as well as being great fun to play do something so amazingly that they become part of gaming history. Homeworld is one of those games.
You play the part of commander of a fleet of starships trying to find their way to a long forgotten homeland. To help you do this you have some various generic RTS tools such as resource gathering via collector ships. Research to help build more powerful offense and defense, and of course a wide variety of military spacecraft to help you fight the enemy pirates and defend your civilisation.
The thing that makes this game stand out above the rest is its use of the 3d environment. You have full control of the space all around you and enemies can attack from any angle. This makes mastering the controls at the start very confusing as in more RTS games you are used to viewing a 2d battlefield even if it is rendered in 3d. This adds a lot to the tactical awareness needed if you are to make it past some of the end levels.
Homeworld, a real time strategy games that deserves a place amoung the classics. The depth of this game is truly amazing, the graphics are beautiful, and the story line is deep and gripping.
The game starts with your homeworld destroyed, but don't worry! your scientists have been building The Mothership! This massive spaceship has been designed to be a home for your species..despite having no planet.
But this won't last forever, and now you are in an epic struggle to find a new planet for your species, and survive the voyage there.
Grow your space fleet, and research new technologies. One of my favourites is the quick battle mode, which lets you pit a large fleet of ships against another..large fleet of ships.
From large cannon-ships to small quick fighters. with massive battles, regularly counting up to over 100 ships on each side, this game is not one to be missed.
If you fancy yourself as a fleet admiral or comander, then this game is for you.
Not only that, you can zoom in to fill your screen with the view of one ship, or you can zoom out to see the entire screen, with countless ships all over. The sound is indepth, and combined with the graphics, it really pulls you into the harsh, gritty realities of losing your whole planet. and all but a few individuals on it.
2 thumbs up!
Homeworld is one of those long, long games designed to be played over numerous sessions (unless you are either a masochist or posessed of far too much spare time and no need for sleep.)Conveniently, it has 16 levels/missions, which helps to divide it up neatly, and you can save part way through a section if you want. The plot: You come from a world that has just developped hyperspace technology, but when you try it out, some aliens come along and wipe out everyone on the planet, leaving only the new ship still in one piece. You have to survive, find out what's going on, perhaps exact revenge. As far as I can make out, the plot is largely something that happens to you - there isn't much scope for deviating from the plot as many of the key decisions are not yours to make. You can affect the plot to varying degrees, your choices and tactics will impact heavily on your long term chances of survival. It isn't a game about narrative though, its action with a hearty dose of justification thrown in. What you do: build more ships, blow up your enemies and any dangerous looking meteors, travel through space, collect resources and try to keep your mother ship in one piece. Collecting resources is tedium incarnate sadly, but must be done. Battles are fought in 3d, which is complicated and takes a lot of getting used to. You chose your tactics, formations etc and as it mostly happens in real time (You can pause though) it is quite challenging. The visuals: Space is very attractive in this - lots of nebulas and the like. The ships are also good to look at. Durning the combat sequences, it can all get very confusing though. Playing: It really all depends on how good you are at interpreting, manipulating and responding to visual information. You have to be able to think 3d for the space fights and cope with a 2d representation of a 3d reality. This isn't easy. If the whole visual/spacial thing is a weak point for you, this is goin
g to be tricky. (I find it nigh on impossible, whereas my much more visually orrientated bloke has got the hang of it and is having a good deal of fun.) Getting used to the commands also takes a while - there's a huge manual with the game, and a lot to get your head round. I recomend printing out the lists of commands so that you don't get too confused. It would probably have been more helpful if there had been a paper manual you could keep to hand while playing. The other thing I'd warn you about is the music, which drives me mad, especially when I'm not the one playing. There's not much of it and it gets repeated far too often. (Like Civilization) As far as I can tell, this is either going to be a game you get into and enjoy, or one that frustrates and causes strong feelings of loathing. It all boils down to whether or not you can cope with the 3d. I can't. Consequentally most of my insight comes from whatching my far more capabale other half blast his way through the galaxy. He really is enjoying it, so there's clearly something to be said for it.
Introduction ------------ Homeworld is still one of he only rts games (real time strategy) that was ever in true 3d (I do not mean graphics I mean spacial location).It is set entirely in space and follows the story of a race of people who were evicted from their homeworld (hence the title) in the centre of the galaxy by evil conquerers and relocated to a desolate desert world. The ship carrying them there crashed and their advanced technologies were lost. It was only later when they had developed satilites and one malfunctioned and scaned the desert was it found. Inside the ship there was a stone which showed the location of their real home Higara and so the people set about constructing a mothership designed to carry hunderds of thousands of people back to this planet and so starts the game with this ship launching. Specifications -------------- Required Windows 95/98/NT 4.0 (w/ service pack 4.0) Pentium II 233 processor 32-MB RAM 80 MB HD Space (plus 50 MB permanent Swap File) 4X CD-ROM 4 MB PCI Video Card (16-bit color, Direct X compatible) 16-bit DirectX compatible soundcard Win-compatible Mouse DirectX 6.1. Recommended Pentium II 350+ 64 MB RAM 600 MB HD Space (For Full Installation) 4X CD-ROM 12 MB+ Accelerated Video Card 16-bit DirectX compatible Soundcard Win-compatible Mouse with Mousewheel Modem for Internet play (As quoted from the homeworld website). Information about Graphics and Gameplay ------------------------------------------- I was playing this game just before I wrote this op and even though it was created in late 1999 it still has amazing graphics that are far better than most games today. The fight scenes can involve over 1000 space craft each pumping out coloured engine smoke (You can define the colours of your race at the beggining) and shooting each other and still are quiet spactavular
. I think part of the reason why was that when they created it they developed it so that some of the better features would not run on the days computers but would later on and so now they are there when in many other games of the day it was not. The resource gathered system is faiirly simplistic with only one peace of currency RUs. Another slight problem is the complete lack of structures (it is in space after all) and so produces quiet different challenges than other RTS games. One has to defend the mothership and resource collectors with fighters. Luckely there are a lot of formations you can set your fighters in which makes this simple. For example You can tell your fighters to form a wall or form a sphere arround a target that needs defending. Another fairly original feature is that you keep your units and money from level to level which I think helps the atmosphere since it portrays a sense of continuity. The cutscenes are also excellent and can produce a fair amount of tension and suspense. The missions are well planed and very varried ranging from capturing a ship to destroying an enemy. Both the missions and cutscenes overall contribute to a very strong storyline. In the game there are just under 20 different levels that can take quite a long time to play through and can easily be played several times.. Music and Sound ------------------ Despite the fact it is set in space one can still hear the sound of the ships which I think is a good thing otherwise the game might seem extremly boring. The sounds of the ships and comentry are fantastic and the music is oof a high quality and fits the mood well at any point. Muliplayer ----------- Whenthis game was created multiplayer games were not as popular as they are today and so the multiplayer was not as well developed as it could be. That said it is far from bad and is still quite enjoyable to play. Multiplayer games usually consist of several people situated on op
posite sides of the maps with the resources in the centre. The multiplayer also adds a couple of options not found in thee single player. Such as hypersacing arround the map and moving the mothership. (In the single player the mothership was never completed and one of the things not completed was the conventional engine. Ships ----- In Homeworld there is a vast range of ships which are roughly devided into fighters, corvets, capital ships and super capital ships. The main differenc apart form the size and firepower is that the corvets and fighters need fuel and need something to repair them wheras the capital ships can repair and refuel themselves. This range allows for a vast rang of tactics and stratages which is one of the things that makes this game great. One slightly bad point is that the two sides have identical story lines and only two ships different. Maybe in homeworld 2 one will get to play both sides. Conclusion ----------- This game has admittedly become a bit dated now however it is still fun to play and I would recommend it to anyone that has not yet got it since it is now on budget. Also early next year Homeworld 2 will come out and so fans of this game can contine the story with that one. (The designers said they very much disliked Homeworld cataclysme and will ignore the story put forward there and so this might contradict Homeworld 2).
What a Great game.... One of many great games by Sierra. A 3D real-time strategy game which keeps you in at the deep end all the time. Been playing it for a year now and still cant keep off it. You can get loads of new maps to play over the net or 1 to 1 with the computer.(Won Swap) There are a few problems with playing over the net. Depending on who you play with and the processor speed of their computer. If you do get problems, most times its the graphics. Just change the settings in options and try again. Plus you have to be able to play for at least an hour and a half.(most times allot longer depending on how good the players are) This causes me a few problems at the moment, as with BT-Anytime i get disconected every 2 hours All in all if you are into space games and 3D action this is the game for you. If you go have a look try me out i’m there most nights under the name Gaz(brit) Read your manual as you will need to know the short cut keys.. HAVE FUN Web Site http://www.Sierra-online.co.uk Technical Support (0118) 920 9111
Homeworld is not the best rpg game in the world. The graphics are a tiny bit unreal, i mean who wants box and triangle people. But the game makes up for this with striking battling scenes and huge areas to explore. When i played a copy of homeworld i was not impressed with the controls. Frankly i found it impossible to master the controls. Homeworld is great to play online and battle friends. The game is ok once you have mastered everything but this takes too long so you might want to think before you buy a copy of Homeworld. The games story is more or less the same type of story that you'll get in any war and battle game. You must destroy another nation by collecting and building stuff to complete missions. But dont get me wrong even i love these missions, but dont you think there should be a change. There are some good thing's about homeworld like being able to reaserch new weapons and set courses and battle plans. So basicly Homeworld is ok but is worth far less than it was when it came out. If i was to buy this game i would only for the experience. You can buy it now for 20.00 (which not worth it).
Homeworld is an excellent game in almost every way, the graphics are astonishing, there is a good storyline, it has high difficulty levels involving addictive strategy gamepley, a wide range of units and the movement of your units. Well, to start with what is Homeworld? It is a game in which you play one of two races (the Kusians or the Tiadans) both of them have nearly identical ships in type but both look very different and distinctive to that player. Your race has built a magnificent star ship capable of hyperspace jumps of massive distances. When you return from your test flight, after experiencing enemy encounters, you find your home planet destroyed. There is only the massive starship left (referred to in the game as the mothership) left and the game is taken from there. I was amazed by the navigational abilities when I brought it. You see most, if not all strategy games that came before this one, had 2d or 3d constructions and units but could only use them on a 2d platform. With Homeworld you can move them up, down, left and right! Adding a whole new way of organising combat. You may think that this may make the navigational controls hard to use, but I find them easier than ones on a 2d surface. It does help if you have a roller ball mouse for zooming, but if you don’t, don’t worry, you can hold both buttons down and drag the mouse instead. Another thing that this game has that is useful in any game is a massive tutorial, in which the computer takes you through all the controls in a plain and English way. If its one thing that I hate, its games that at the end of the tutorial say "this tutorial shouldn't be used as a substitute for the manual, all other information is in there". WHO WANTS TO READ THE MANUAL? Maybe in time or to look at the units but if you have just had a brand new game the last thing that you want to do is sit down and read the manual. Sierra (makers of homeworld) have understood that
we want to play the game straight away. The graphics were beyond their time when the game was brought out and even now, over a year after it was released they still astonish me. There is no cheap black background with white dots on it for stars, but astonishing, well-rendered nebulas and all sorts of things that you can stare at. Combined with the relaxing music these things give the perfect atmosphere to the game. I will just do a quick run through on some of the things that add the excellent strategy and addictive gameplay to the game. Firstly there if the range of formations which can be accessed with the numbers on the keyboard or on the mouse. The formations include delta, this is like an arrow of ships better used for fast attacks. There is sphere formation, good for engulfing ships that cannot fire back at you and destroying them quickly or to protect units, and the last one which is my personal favourite is the claw formation, this can be used for an attack on a poorly armoured ship, it gives a short burst of powerful fire. Like in many games you can choose from aggressive neutral of evasive stances for your units and you can designate unit groups, which are accessible by numbers on the keypad. There are three main types of weapon. The first is missiles, second is cannon or chain gun fire and the third is ion fire or small ion bursts. Missiles are the all around good weapon, they are lock – on and so are excellent at attacking fighters, they are effective against capital (large) ships but can not defeat a ship with ion cannons to the same value. The chain gun and cannon are very similar, they both hit small and big ships and are both not that powerful. The difference is that the chain gun is fast and good at taking out fighters which large cannons will 50% of the time, miss. The large cannons are slower and can miss fighters but they are a lot more powerful. The ion cannon fires a straight line of blue or red stu
ff which is very powerful and good for taking out capital ships, although they are slow to aim and fire I have known them hit corvettes (corvettes have a speed between the medium sized ships and the fighters). The great thing is that each ship will carry no more than two of these weapons rendering each ship with a weakness. The ships include: The scout is very fast with a low firepower. The interceptor is slightly slower than the scout but with more than double the firepower. The attack bomber fires short bursts of powerful ion beams, good for taking out larger ships. The heavy corvette is a very powerful small ship wit a medium speed and an average manuverability. The multigun corvette is good for taking out multiple fighters as it has six guns which can all fire in different directions. The repair corvette can repair fighters and has a small gun on the front for defence The support frigate can dock fighters and corvettes, it has one large gun to the value of the interceptor The assault frigate has at least four large cannons and can fire short ion bursts. The ion cannon frigate can fire, yes you guessed it, ion beams. They are cheap with a powerful attack The destroyer has two ion cannons and two big guns on top for corvette and fighter defence. These are excellent at taking out frigates and other capital ships although they are rather slow The missile destroyer fires only missiles that are good against fighters and corvettes, and can be affective against larger ships swell. The carrier can build ships! It has good cannon defence and can build anything up to the level of frigate. It is pricey and very slow. More information on the ships is available in another opinion by "simon plantuk" which has a full list with tactical advantages and disadvantages. I know I've gone on a bit but I feel very strongly about this game, the sequel (homeworld catacly
sm) is nowhere near as good. I've voiced my opinion on that as well if you want to read it. Thanks for reading this far please give me your opinions on this opinion, bye
Although i only played on this game for a short period of time i really got to know it and the plot was amazing. It starts with a species (Kushan or Taidan you choose) and this species has found a huge interstellar spaceship underneath the earth. They examine the wreckage to find a small stone in the centre with a diagram of the galaxy and a word from an ancient language on. The word means Home! with a small indication near it. So the species starts to build a mothership that has construction facilities and stuff like that. They start to explore the galaxy on their journey home, but meet many friends and foes along the way. Their main enemy is a species known as the taiidan or Kushan, depending on what species you have chosen to be at the start of the game. The Computer will play the other one. Although the storyline is the same. First of all stats:- > there are about 20 levels all with stunning backgrounds and incredible ships. > apparently there are 20 polygons on the smallest ships. Ship types (all the information on the ship types varies slightly from ship to ship) Fighters: these ships are fast and generally have good manouvarability but low firepower. Also a bit of strategy, there are certain weapons and types of weapons that are good against other ships. Corvettes: These ships have an armour compliment far better than fighters but for their size their firepower is not that greatly increased. Their manouverability and speed is also reduced. Capital/frigate ships These ships are all about one thing, big ships with big guns. Also they have only one objective. Blow up other ships that have big guns. The armour on these is far in advance of any of the other 2 above classes. The firepower is generally ver advanced too. Super Capital Ships These ships are again just more firepower and armour and less speed and manouverability. No
n Combat ships are just ships that carry out specific tasks such as resource collecting or scanning or research etc. A ship with many cannons is good against fighters. This is because although each cannon has low firepower the weapons can each target a different fighter and in only few shots an entire fleet of lightly armoured fighters can be obliterated. Most ships only have one or two cannons that are varying in power. Most fighters only have one cannon but many fighters can be built so it applies in the same way as a ship with a lot of guns.Also these guns only have a small amount of firepower and so can only really be effective in large squadrons. But on the larger Capital/Frigate ships and super capital ships, the guns are bigger and consequently more powerful. These guns have relatively slow moving fire so they are only really effective against slow moving corvettes but also they can fire upon frigates and anything bigger. Ion Cannon, this is a very powerful weapon that is only found on the ion cannon frigate, destroyer and the heavy cruiser. It is a long concentrated beam. It isn't very widespread and always fires in the direction the ship is facing. So the entire ship must move to fire upon a target. If it is a fast moving target such as fighters or fast corvettes then the ship can't turn fast enough to hit it. Missiles, there is only one ship in the game that has missiles and that is the missile destroyer. It can only hold 32 missiles at a time. But when torpoedoes are fired more must be loaded into the bays so the number you have ready to fire slowly increases. When the ship first fires (with its full compliment of missiles) it fires 4 every second. but as its amount of loaded torpoedo bays runs down it relies on how fast the tubes can be reloaded. So once the 32 missiles runs out it only fires 2 every second. Also these missiles are homing so they are very effective against fighters. but because it
cannot keep up a sustained rate of fire not as effective against capital ships as an ion cannon. Then (the good bit) Ships i am writing this from memory so please feel free to correct me if you know i am wrong The first ship The Scout I find the scout a very fast and agile ship, it can easily dosge the larger ships fire and when set into evasive it can dodge most of the smaller ships fire. Interceptor This is a scout but slower and with less manouverability but more firepower. I don't use this ship much because it puts more of a drain on resources and yet it is slower than a scout. Defender A defender is a ship that is specifically designed to eliminate fighters. It doesn't have a particularly large firepower but it has 3 fast tracking guns. Attack Bomber This is the opposite of the defender. It has high firepower but it can't destroy smaller craft because its plasma bombs move too slowly The larger ships (corvettes) Light corvette This is a hevily amoured ship with low firepower and manouverability but it can stand up for itself in a firefight. It can easily withstand fighter firepower but some of the bigger ships can obliterate them with cannons Salvage corvette This ship is designed to tractor beam ships and take them back to the mothership to have a friendly crew put on board.So taking over the ship. Repair corvette Don't let the name mislead you. This ship is a docking ship for fighters. It refills their fuel tanks and repairs their hull. It doesn't have the ability to repair huge great craft as i thought. Heavy Corvette This is a Light corvette but with twice the armor and firepower. These ships are excellent against very large ships because their cannons are powerful enough to pierce a frigates hull but if the frigate does accidently hit your heavy corvette then it won
39;t matter because the heavy corvette has a good level of armor. Multi gun corvette This ship is an upgraded defender. It has a load of cannons and so can destroy lots of ships quickly. Frigates Support frigate This is like an upgraded Repair corvette it is bigger and can dock 8 fighters and 4 corvettes at a time. Assault Frigate This is the first ship with real stopping power you can get. It can easily stop corvettes and some slow fighters Although it doesn't fair too well with large frigates and super capital ships. Ion cannon frigate This is a specialised ship. It is primarily designed to pound larger ships with a concentrated beam of ions. This high level of firepower is fired in a straight line in front of the ship. This means that the entire ship must turn to attack something. So it is useless against fighters and can normally not even hit corvettes. Super capital ships. Carrier This is like a smaller mothership. It allows construction of anything smaller than super capital class. also it allows about 50 fighters and 20 corvettes to dock with it at once. So as you can imagine it is rarely full. Destroyer This has 2 powerful cannons adn 2 ION cannons. So this ship can have a chance against most ships although large or small but it excels against frigates. Missile Destroyer This ship fires powerful homing missiles at opposing ships. These missiles can even hit fighters so it is pretty handy to have one in a capital ship group just to defend against fighters and corvettes than cannot be hit by cannons. Heavy Cruisers This ship is the goliath of Ships. It has 4 ION cannons and 6 normal cannons. It can obliterate any capital ship although it is left vulnerable to fighter attack. As the manual says " when a Heavy cruiser shows up things get real quiet real fast". There are several no
n combat ships such as resource collectors but there is no real skill to using them! So i won't bpother explaining them. So i hope you write an opinion on this report and if you need any help on Homeworld E-mail me on email@example.com
Homeworld is a good game. it isn't a great game, but a good one. Homeworld is a RTS in full 3D, that is, it's a space version of command & conquer where the attack can come from below and behind! I found the interface difficult to get to grips with. Using the formations and tatics were time consuming, and having to switch too and from the big map to tell my units to go any subsatantial distance i thought was intrusive. The levels were difficult, there is no difficulty setting, and it would appear that the default is hard. This made for a exciting game to begin with, as you had to battle tooth and nail to just stay at "not dead" status. However, this soon bacame tiresome, and when you thought you stood a chance, the enemy would introduce you to a new weapon that you had no defence for. I found that the only way you could possibly win was if you knew what was going to happen next, and prepare for it. I think this spoiled the game as the "surprisies" either wiped you out quickly (not much fun), or they weren't surprises (boring). However, despite it's faults, there is a good game in there. The atmosphere is top notch, and in few times i managed to survive the surprises, i felt i had done something worth while. Perhaps if the interface was a little easier to get to grips with, i would have a different opinion of this game.
You know, I've never been one for space simulations. I love real-time strategy games, but something about that 3rd dimension never appealed to me. So I was a bit skeptical about Homeworld, even after seeing screenshots with amazing graphics. But I broke down and bought it. And played it every spare moment until it was finished. In Homeworld, you control the mothership, the crowning achievement of a race of people who learned that the world on which they lived was not their native world. The mothership was developed to transport a large force of crew and colonists to find the home world. You quickly discover that you are not alone in the universe, and those you meet aren't thrilled about your plans. As you travel among the stars, you will need to develop the technology, tactics and alliances that will allow you to survive. The graphics are amazing on this game, with full 360-degree user controllable views, with a zoom feature. Each type of ship has details specific to the function, and each is well done. Combine this with battles which may involve up to dozens of ships of various kinds per side, with multiple weapon types firing, and you might begin to appreciate how cool the graphics can be. The sound provides great atmosphere as well, with sounds and music working well together. The strategy elements are well done, with formations, tactics, and combinations of ships and maneuvers available. The AI is not bad, although can be trapped in patterns occasionally. One feature that is great, but does have one drawback is that you keep your ships from mission to mission. It provides a great sense of the continuing story, but at times you might find yourself starting a mission with too few ships to survive. To correct this, you might need to go back a few missions. The multi-player is also quite good, although I've not tried the Internet version, just the network version. You can add human and AI players, with the
possibility of making alliances. One note, I never had a problem with it, but one person I played the multi-player version with had a problem with the game dropping back to the OS occasionally, running on an NT machine. This game is great, and severly addicting. Even if this is not your normal type of game, I highly recommend it.
HomeWorld is a game that you will pick up and NEVER put down, even though I’m writing this a year after the release of HomeWorld, I would still recommend that you buy this game. Shop around and you will find that you can get this game for as little as £20 despite its lack of release on discount label. You are given the choice of commanding two fleets of ships, as far as I can tell there is no difference in the missions that you will play however some of the ships on each side look better than others. You can choose a colour scheme for your ships and this will be applied to anything you build; however the most important and exciting part of the game is the chance you get to steal (or salvage) enemy ships that are being used against you, this ability can augment your fleet even when you don’t have the resources were the technology to build to ship yourself. The difficulty of HomeWorld his knowing exactly when you can attack and when you should stay still, collect resources and build more ships, however, you should always collect all of the resources on a particular level before making your hyperspace jump. Good luck finding your HomeWorld. You may also be interested in HomeWorld: Cataclysm, the sequel to HomeWorld.
This game is still on my hard drive Its cool and original as well. Basicly through a serious of missions blast everything in site. You build up your fleet by minig resources and capturing the enimies ships. Best played online there are hundreds of multiplayer levels available from all over the web the best source is at:http://www.strategyplanet.com/hwmaps/mapsd1.html The graphics are outstanding and really smooth I run in 1024 * 768 on a P2 300 tnt2 ultra and boy is it fast. The tutorial is outstanding I never bothered with the maunal everything you need to know is there and is taught to you. (great idea) Installation was easy and sound and graphic setup was spot on I have patched it up to version 1.05 and have had no problems whatsoever with this game. Buy it
Its a complete gaming experience. It must have just about the best graphics there are (though hopefully your card can render 32Mb as it makes a difference), and most definitely the best sound ever in a game - eery, spooky, racy. And the game? Well that is pretty damn good too. Your mission is to find your homeworld - where you originally came from. Trouble is it is half way across the galaxy, so of course you set off on an adventure and meet many evil beings along the way. Of course, it is fairly standard RTS underneath it all - though the resource colection and reseacrhing is low down in the mix and the battles and graphics are up at the top. But it is great, with many twists and challenges, so go for it - should be in the bargain bins soon with Homeworld Cataclysm out. I do have one or two quibbles - more comments really. The environment isn't fully 3D - you always know which way is "up" but this greatly increases playability and yu barely notice it. Also, to succeed, you have to milk each scenario dry of resources - and that can take an age after the battles are finished. The plot is also very linear, but frankly given everything else, who cares?
OK. Take Command and Conquer. Now mix in a bit of the tactical screen from Tie Fighter. Add a superb and entirely intuitive mouse control system. Congratualtions! You've just invented a game much better than Homeworld. Sure, all the signs were there for a quality title. The preview shots featured gorgeously rendered spaceships in battle. It looked like being Command in Conquer, but in space. It evened featured a third rate cast off battlestar galactica plot. Ok, best forget that last bit. So what went wrong? RTS mistake number 1: nigh on identical sides. RTS mistake number 2: hopeless control system (why go 3D if it's harder to control than 2D without any discernable advantage?) RTS mistake number 3: Graphics look great in closeup, but you'll never zoom in that far. Ever. RTS mistake number 4: Why build your own spaceships when you can simply build "salvage" corvettes and steal your opponants'. Presumably each is loaded with marines or something. RTS number 5: The game is utterly linear and the plot is absolute bobbins. Even more annoyingly, your fleet carries from mission to mission, and the only way to win is to steal loads of enemy ships. I could pull a better game out of my arse. In fact I did once after an unfortunate squabble over a Sensible Soccer match. Save your money kids. Buy Total Annihilation (now available for a fiver. Is anyone paying attention to this at all?)
I really enjoy this game. I have completed all of the missions a couple of times and still play the multiplayer missions against the computer. The graphics are good and the soundtrack adds to the game. One of the differences about this game is it is played in 3D, you need to worry about positioning your ships in a 3D environment. It takes a bit of getting used to, but when you get the hang of it (By doing training missions) it is a lot easier. It is similar to command and conquer but set in space, your people were evicted from their home planet three thousand years ago, your people develop hyperdrive technology, while you are testing this new technology your planet is attacked, only a few people survive because they are in orbit around the planet. This game is the fight back to your homeworld that was taken from you so long ago. You have plenty of bad guys to fight on your way back, and you make some friend too. There are about 17 missions to be completed some are very easy and some are extremely difficult, this game kept me awake many nights, once I started playing I couldn’t go to bed because I had to find out what happened next. The multi player missions are fun, you can play against up to 7 other players, on a network or over the internet, or against computer players, sometimes they fight against each other, some times they gang up on you, but It is great fun picking of the weakest and building yourself up for the fight against the stronger ones. The only thing that I found frustrating about this game was the intelligence of the ships. Sometimes they just did not want to do what you told them to, you could send in a fleet of ships to pick someone off then go off to do something else and come back to find half your ships destroyed because they decided to sit there and take a beating. When I got used to this I just made sure I watched them when they were in danger. I thoroughly enjoyed this game,
I like games of this type anyway, and I own all the Command and Conquer games. I think they could do more with it though; I look forward to Homeworld Cataclysm.