* Prices may differ from that shown
One of the longest names you will ever see on an expansion "Lord of the rings the battle for Middle earth The rise of the witch king"
A worthy addition to the orriginal game the new faction it adds is an interesting one, whit mini hero groups and thrall masters who can summons diffirent types of units to suit your needs, for a price of course ... powerfull new spells and sorcerers support the wich king while he rebuilds the kingdom of angmar of the first dark lord in the singleplayer campaign, but nobody cares about that.
the real reason is to play whit custom heroes !!!
especialy whit the new stuff for troll class being set appart from the evil human and ork classes worked out magnificently but I cannot shake the feeling that there could have been more outfits for the trolls, but maybe thats just me trolling.
The Lord Of The Rings: The Battle For Middle-Earth 2 Expansion Pack - The Rise Of The Witch-king. Long title, i know. This, as is described in its name, is an expansion pack to LOTR: BFME2. BFME2 is an excellent game in itself and this allows players to spend more time in the same region that the original game was set; the north of Middle-Earth.
The story to the game centres around the Witch-king of Angmar. The time-line is far removed from the other games in the Lord of the Rings franchise, including it's parent game BFME2. It is set hundreds of years previous to the events from the LOTR films/books. The events of the expansion pack are set a few hundred years following the defeat of Sauron that is briefly seen in the prologue of the Fellowship of the Ring film. The Witch-king must gather an enormous army of monsters, Dark Numenoreans and spell casters in order to defend his stronghold and then dominate the north of Middle-Earth. By doing so, he will pave the way for the return of Sauron.
New additions for the expansion Pack:
New Campaign - Set in the time long before the events in the film and cataloguing the Witch-king's rise to power in the north.
New Units - All factions have new units added to their army
Build A Better Hero - The same Build-A-Hero section included with BFME2 but with added options.
War of the Ring - An expanded war of the ring mode. The same as in BFME2 but with control over the lands featured in this expansion pack.
New Faction - You can now play as Angmar, the army of the Witch-king. Included are in this new faction are:
The Witch-king - The leader of Angmar
Rogash - A Troll with greater than average intelligence who has the ability to unite other Trolls to the witch-king's cause.
Morgomir - One of the nine black riders as they were before their wraith existence. He is the leader of all corrupt men in Angmar.
Karsh - Originally a captain of Arnor, he was mutilated and turned into an evil wraith like being.
Hwaldar - A corrupt man secretly allied to the Witch-king.
Thrall Master - A Black Numenorean who can summon hordes of orcs of corrupt hillmen to the Witch-king.
Black Numenoreans - Corrupt men who fight for Angmar.
Dark Ranger - Black Numenoreans with axes
Dire Wolves - Enlarged wolves who do the Witch-king's bidding.
Snow Trolls - Trolls that are native to northern snowy lands.
Hill Trolls - Trolls that wield massive hammers.
Troll Stone Thrower - An advanced form of trebuchet
Sorcerer - These can cast an array of spells to weaken the enemy or aid allies.
Rhudaur Spearmen - Wild men from the north who wield spears.
Rhudaur Axethrowers - wild men from the north who carry throwing axes
Gundaband Warriors - Orcs slaves who work for the Witch-king.
Wolf Riders - Gundaband orcs rides these wolves instead of wargs.
So, that's what's new in Rise of the witch-king, but how does it all play out? Very Well! You might think that it is a waste of money to buy an expansion pack that only gives one new faction and a few new levels but you'd be wrong. Each individual level can take anywhere from 1-3 hours of gameplay to complete. They are far longer than in BFME2. The new faction of Angmar has some impressive units, a particular favourite of mine being the sorcerers. Though it is just an expansion, it feels like you are playing an entirely different game altogether. This is because the events are hundreds of years seperated from its parent game, the gameplay is much longer and the methods of winning a level need to be approached in a different, more logical way than just throwing your army at the enemy.
I'm not a great fan of expansion packs for games. To me, it feels like I'm paying almost the same price again for less content. I'm a HUGE Lord of the Rings fan but i doubt that i would even have bought this game simply because it was an expansion pack. Luckily, my friend bought it for me for my birthday. I'm glad he did because it was a great surprise to find the diversity in comparison to its parent game that i did not expect to find. The Rise of the Witch-king is more than an expansion, it is practically a whole new game in itself. It's enjoyable to play, needs logical thinking to win and is certainly something that i will regularly come back to, to play in the future. I would recommend this to anyone with Battle for Middle-Earth. An Excellent addition to an already excellent game series. Right here, to finish off, i COULD say "One Expansion Pack To Rule Them All" but lets be honest, that play on words has been done FAR to many times, so I'll just say "It's good ;)"