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In this game you play the future king of Ardania and you must construct medieval buildings and train warriors and 'heroes' to defend your realm, kill the enemy and complete the task set to you in each level. The way that this game is different from most other games though is that in this game you cannot control what each person does as they have their own free will which varies the gameplay and you have to change your strategy for. To help you direct your heroes you can place attack or explore reward flags so they gain money when they go to the flag and explore or stack. Also different heroes have different personalities and explore differently and attack or run away from things differently so your strategy has to adapt to different environments and tasks. As your town grows you can upgrade building and your palace to build new buildings and to build buildings you need to spend gold which is collected by a tax collector that goes round the buildings collecting money that heroes have spent buying potions or drink and other various things. In this way you have to protect you tax collector from attacks with either heroes or spells cast from buildings. While your town is building different things appear such as sewer entrances and graveyards which can spawn enemies at random intervals. Not too much of a problem as they are only low level enemies but another thing to take into account. As you go through levels though your heroes grow too and gain experience and progress through levels learning new spells or becoming stronger. Each level is based around a different map and has a different objective for you to complete so the gameplay is nicely varied. In each map there are numerous treasure chests and pre build places or enemy dens to help and/or hinder your progress. ---GRAPHICS/SOUND--- As this game is quite old now the graphics are not the best but they are still colourful and vibrant. You will not need a cutting edge computer to run this game though which is good so it will load quickly and will not stutter or give too much strain to your computer. Just to note the game runs in 4:3 viewing. Once you're playing the game you don't notice or mind too much about the graphics and just love the game for what it is. Sound wise I would say that the background sound is about average for this age of game and some of the music is a nice accompaniment to missions and the effects of what is happening in the game help a lot though are slightly overwhelming when lots is going on at once. ---OVERALL--- If you like these kinds of games where you build things and train people then you will like this game as it adds a new dimension to these kinds of games and I really want more games to come out that work like this. Overall the game takes a good thirty hours to complete but there are add-ons available like the northern expansion that are very good and allow for new buildings and heroes to be made. Highly recommended. ---SYSTEM REQUIREMENTS--- Minimum CPU Type: Pentium Minimum CPU Speed: 166 MHz Minimum RAM Required: 32 MB Minimum Hard Disk Space: 300 MB Graphics Type: SVGA Graphics Resolution: Multiple Resolutions Colour Depth: High Colour
I wasn't really sure what to expect from Majesty. It looked like a great new direction for your bog standard fantasy RTS but the graphics put me off a little and as I'm not a huge fan of the RTS genre I was worried it might be a bit complicated to learn. Wish I'd of played it sooner now as I was completely wrong. Plot: You play through different unrelated levels with each one having an objective to complete. The can range from surviving waves of enemies to accumulating a certain amount of gold. Basically a good range of missions you can work your way through. Each time you start a mission, you get a briefing of the scenario and then as you can guess, you begin the mission to sort it out although rather then being the hero that saves the day, you're the monarchy that rules them instead. You need to build your kingdom to accommodate different heroes for them to carry out your tasks. For example, you need to build and upgrade your blacksmith for the heroes to be able to buy and upgrade their weapons, a market so they can go and buy healing potion for their quests and the list just goes on. Graphics: The graphics are a little dated now. If you've played Diablo 2 before, you will find the same kind of graphics in Majesty. Not the prettiest but it's still fairly easy to work out what's happening within the game and once the game works its charm and sucks you in, you won't even notice them at all. Sound: The sound I would say is above average for its time. Some nice music accompanying your missions and the random shouts of death by your heroes or enemies really adds to it all. Gameplay: Majesty is a real time strategy (RTS) with role-playing elements to it. To complete the game, there are a handful of beginner, advanced and expert missions to work through. A couple of the missions may require you to restart them sometimes but most of them can be completed fairly easily other then the nightmare that is the last level. Just a warning for the unprepared! Lifespan: Majesty took me around the 13 hour mark which includes the few restarts I needed to do on missions. Apparently there is also the option to download two extra missions online too although I didn't do so myself. Overall: If like me, you are put off by the same things I mentioned in the introduction, then don't be. It really is a gem of a game that not too many people seem to know about.
Majesty is another game i bought because i saw it for cheap in a second hand computer game shop and once again, im glad i did. At first glance you may think your looking at your typical run of the mill, real time strategy game, such as Warcraft 2, but there is a very important difference; you dont have control over any of your units (known as heroes). Instead the population of your kingdom get on with it all by them selves, and have mostly excellent AI. You can place cash incentives on the map to encourage your heroes to uncover a new piece of land, or attack an enemy or structure. I am not overly into normal RTS's so i found this quite a refreshing change, but some of my firends found it very frustrating. There are a large of number of different heroes you can create, as well as the normal fighters, mages, thieves, etc, there are 4 relgious temples with thier own heroes. Each characters get on with what they do best, e.g fighters go hunting, rangers explore, etc. What is good is that your character progress in levels at they gain experience, making for some very hard heroes later in the levels. Whilst this is is happening tax collectors are automatically generated to go around your kingdom collecting gold. Watching the kingdom you have built up ticking over is hugely satisfying. The main problem with the game thought is the fact that you don't actually fight other kingdoms. Instead you must defend against attacking monsters and seek out and destroy their layers. It would have been better to put another kingdom on equal footing to you to battle against. This is available over the internet, but not in single player. The goals of the levels are quite varied, requiring you to destroy a certain structure, kill a beast, or raise a certain amount of cash within a time limit for example. Unfortunately they all play in very much the same way, with the same tactics working on most levels. The graphics and so und are both adequate but nothing amazing. Despite the faults it is still a good game, which does get quite hard at the end. It maintained my interest all the way through and is quite addictive. I only paid a fiver for it and it is definatekly worth that. But i wouldn't recommend paying full price.