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Max Payne 2: The Fall of Max Payne is a third-person shooter set just after the event of the original Max Payne game.
NYPD detective Max Payne is investigating a series of murders by a group of hitmen known as The Cleaners when he encounters former love-interest and presumed dead femme fatale Mona Sax. Together they unravel a conspiracy concerning the shadowy Inner Circle, an organisation similar to the Illuminati or Bilderberg legends.
The story is mostly told through comic panels that appear between and during the levels. There is a heavy film noir influence, so if you liked Frank Miller's Sin City or any of John Woo's creations you'll enjoy the bleak setting and characterisation.
All of this is of course just window dressing for the firefighting. Using the uses the Havok physics engine Max blasts his way through the conspiracy, and although the graphics are a little dated now the physics more than make up for it. The emphasis is on gunplay, with each bullet being traced and your enemies reacting convincingly to being hit in various locations. There's a lot of firepower to choose from, ranging from a single Beretta handgun to a fully automatic assault rifle.
The Havok engine still holds its own, and it adds extra enjoyment to a spirited gunfight when there's paint cans, lights glass and people all spinning around in the mayhem.
The best feature is still the 'Bullet Time'. With a right-click or ctrl key press you can slow down time, totally necessary when facing seemingly insurmountable odds, but also a lot of fun. I get a lot of satisfaction from diving into the middle of a room in slow-motion, shooting all of the baddies encircling me, hitting the ground and reloading all before they hit the ground. The developers wore their love of John Woo films on their sleeves, and recreating these sort of scenes appears to have been a priority for them.
The voice acting is some of the best I've experienced. Each comic has an overlaid narrative, and the gravelly voice actors and sound effects fit the setting perfectly.
It isn't without faults though. Compared to the first Max Payne the single player story is very short, and although there are added survival game modes and mod tools. It also seems to take itself a lot more seriously than the original, and some may find it too po-faced.
Seeing as you can get this game for a song these days I'd recommend picking up a copy.
Max Payne 2: The Fall of Max Payne is a third person action game created and published by Rockstar Games. It is rated 18+.
You're Max Payne, your wife and child were murdered by junkies in the night before you got home from your job at the NYPD. You've got nothing left apart from your job, and you feel the need to tell everyone about it in an extremely melodramatic fashion.
Max Payne 2 pits you as everyone's favourite slightly melodramatic and mildly depressing cop in yet another crime fighting adventure, filled with death, destruction - thrills and unexpected turns. However, I shall go no further into the storyline than that, and I shall allow you to discover that for yourself.
The actual gameplay of Max Payne is pretty consistent. Jump through the air in slow motion, shoot things in the face. It's a formula that Rockstar had realised they have done right in the first Max Payne, and they just stuck with it for the second. A lot of the gameplay is shrouded in noir and a very dark, gritty, movie-like atmosphere. Max Payne might as well be a particularly dark cop movie (and I'm not talking about the movie adaption of the game, which had nothing to do with the game apart from the main character and was an absolute disgrace).
There are also some puzzle elements, although these are pretty much always 'hidden object' style things, and you've just got to find them to progress - yes, you guessed it, this gets extremely infuriating very quickly, to such a point that you wish the developers would stop being so incredibly sadistic with their playing style and just let you get on with what the game does best, letting you shoot people in the face, while shouting, in slow motion.
Max Payne 2 was released many years ago now, as such, the graphics are tiring a tad - but due to the sheer level of graphical options included at release, it still looks pretty passable today, with extensive use of pixel shaders, high resolution textures and graphics heavy cinematic effects ready to take on a modern day challenger, especially not-so-good-looking games like Call of Duty.
The best part? It's well scaleable, that's right, it looks great on highest settings, but you can play it on your netbook if you really want to, albeit with reduced settings. It's a good thing the difference between high, medium and low aren't so massive, but the framerate jumps are. With graphics approaching photorealism, upping the graphical settings can only add so much, so eventually the highest settings are only adding the most subtle of additions to the game, because that's all that's left.
The gravelly voice over of Max in the game is amazing as always, and with the games new sequel coming out, Max Payne 3, I'm wondering how they're going to recreate the voiceover with the new voiceover they hired. I'm not sure if the mildly depressive rants of this Max Payne will ever be paralleled. We'll see though.
The gunshots and supporting characters are also pretty good, however some of the sounds are a bit lower in actual bitrate because they had to keep the games size down - seen as this was probably released in the days of using CDs for game storage, instead of DVDs.
Also, any avid Max Payne player will tell you how the music of the game has stuck in their mind forever, and I can confirm that it does that. Max Payne has one of the most amazing soundtracks ever, at least in my book.
==Value for Money==
Max Payne was released a long time ago now, and the asking price has lowered with its age, the price of the games are still unusually high on retail digital distribution platforms like Steam, but physical retail copies of the game can be picked up for a few pounds these days, not a bad deal in the slightest.
There are, however, pretty frequent Steam deals where the game is reduced to a few pounds, and you also get the convience of being able to download the game to your computer wherever you go, if that matters to you.
The game apparently takes most people around ten hours to complete, but because I'm so bad at it, it was more like twenty for me.
Max Payne 2 is most certainly not a children's game. It features pretty intense violence, language, sexual content and frightening scenes. Here's a run down
It's a noir-styled cop game, of course there's going to be some high octane violence. The violence in this game generally involves diving through the air and shooting at people with a variety of weapons. When bullets impact, there is usually a splash of blood, a ragdolling effect and a blood stain on the wall or floor behind the character. It's not as gory as some games, but it's still pretty bloody.
Melee weapons are also used, but to a lesser effect, there is no physical damage that can be noted from hitting a character with a melee weapon, at least not noticeably.
There are also flash back scenes and cutscenes were the violence is more heavily emphasised on, and is also a tad stronger, so look out for those scenes. There is generally a lot of blood in these scenes.
Max Payne 2 also contains some surgical imagery, but there is no detail.
Max Payne 2 has a variety of language, from the mildest terms to stronger terms. This includes anything from 'damn' and 'hell' to 'sh*t' and 'f**k'. There are also apparently some racist terms uttered in the game, although I didn't notice them specifically.
There is a scene in the game where Max and a female character have sex, but it's present in comic book style and without any significant detail. There is a non-comic book scene of this, but the characters are fully clothed and there is no detail.
Some of Max's nightmares may be deemed frightening by younger children, but if you look past the mildly trippy exterior, you'll realise that it's actually to show that Max's mind is messed up, and to show is conflicting emotions.
Any child aged 16+ should really be OK with this, but societies prudish view on Sexual Content earned the game the official 18+ rating. Remember every child is different, and some may be able to play from an earlier or later age.
Max Payne is your favourite cop, and he even narrates in a pseudo-saddening voice. Why do you not own this game yet? It's so cheap, and it offers so much. A true gaming classic, pick it up the next chance you get. I give Max Payne 2 a 4/5.
Pentium III 1.0 GHz CPU,
256 MB RAM,
32 MB video card RAM,
Max Payne 2 is a third-person shooter game for the PC released by Rockstar Games in 2003. It is the sequel to widely acclaimed Max Payne, and has many of the same features and characters. In Max Payne, you played the titular protagonist, a DEA agent out to avenge his family's death at the hands of users of a designer drug known as Valkyr, who ultimately ends up being framed for murder. Max Payne 2 is set 2 years after the events of the first game, and Max has cleared his name and is now a member of the New York Police Department. While investigating a series of murders by a group of contract killers known as the Cleaners, he encounters Mona Sax, a femme fatale who was assumed dead at the end of the first game. Whem it turns out the Cleaners are out to kill Mona, Max Payne must protect both her life and his own, getting deeper and deeper into a large conspiracy in which no one can be trusted.
Max Payne 2 is similar in style and gameplay to the first game. It is in the style of a film noir with a typical film noir story and characters, Payne's voiceover and dark, atmospheric scenery and music. Like the first game, cut-scenes are replaced by graphic novel panels which is a very nice touch and a change from other games. The graphics are much better than in the first game, with much more detail involved in the design, and there is a great variety of different locations, including run-down apartment buildings, wintery city streets, an abandoned fun-house and a police station. The game is extremely fast-paced with great variety in the type of missions you have to complete so the game does not get boring at all. At one point you escape a burning building and in another level you have to protect a Mafia informer from gunfire, so there is always something different in each level. The controls are the same as the first game and indeed many other third-person shooter games so are easy to get to grips with, and the movement of Payne's character is fluid and easy to control. the familiar Bullet-Time feature, which slows down bullets and allows you to have a tactical advantage in gun battles. Unlike the first game, you do not only control Max Payne, as there are a few levels in which you control Mona which makes a welcome change.
I found Max Payne 2 to be a really entertaining game in every way, which was not boring and offered many things which the first game did not. The one drawback for me was that the game was quite short - certainly shorter than the first game - and so I had completed it in a couple of days. However, it is definitely well worth playing, and if you enjoyed the first game then you'll definitely enjoy this one. i'm eagerly anticipating the release of the next instalment - Max Payne 3 - some time next year.
Max Payne 2: Fall of Max Payne is the sequel to Rockstar Games Max Payne and was released in 2003.
The game has you continue to play the titular character max payne, an undercover cop now clear of all charges from the previous game. This time he teams up with Mona Sax a character introduced in the first game. The game is in essence a 3rd person shooter and although you play as Max Payne you do get the opportunity to play as Mona Sax in some levels.
The game brings back the popular bullet time mode similar to the Matrix where time slows down. This is crucial to winning shootouts in the many levels in the game. The models of the characters and the various objects are done very well. The graphics of the game in itself is by far better than games during that time.
The music is also done well and fits with the games mood. The sound of the bullets firing is authentic to its respective weapons.
This game has it all and is overall a finely polished game and a worth sequel
Remedy studio's had a lot to live up to when they decided to make this sequel to the classic Max Payne game.
After settling back into his police work job after the mess of the 1st game Max finds himself bumping into a woman he encountered previously and who he thought was dead. They then proceed to drag each other into another murder mystery.
The game play is very similar to the first game in that you explore a dark and sinister city that is filled with thugs who seem intent on filling you with as many holes as possible. The awesome bullet time aspect of the game is still here however you no longer need to kill enemies to build it up. Remedy must have figured out that players didn't like having to constantly try to conserve their bullet time for harder parts of the game and just wanted to use it all the time.
The graphics have been improved very noticeably which means the game looks prettier but it does require a slightly more powerful PC to run than the original game.
Overall an excellent FPS with a really sinister and creepy storyline (just wait till you get to the circus).
The original Max Payne is one of my favourite games ever. It is so slick and brilliantly realised that it is one of the few games that I'd call perfect. It superbly represented the "bullet time" feature first scene in the films of John Woo and also The Matrix, allowing the player to fly through the air in slow motion and take the baddies down. It also had an excellent film noir inspired storyline that remains among the best-scripted in the history of gaming. How do you top that? This is how.
The plot is almost passe, even though it is very good: once again Max Payne is flung into a plot of suspense and intrigue as he discovers that femme fatale Mona Sax, who he thought dead at the end of the first game, is in fact still alive. The game begins in media res, with a fractured narrative that slowly dials back and explains how a rather disorientated Payne has gotten to this point, letting loose with a complex and extremely satisfying continuating of the tortured Max's difficult times.
This film is absolutely flawless from a presentational perspective; the visuals of the first game have been overhauled considerably, with Payne no longer having the "constipated" look that so many people have mocked. Instead, he actually has a pretty good likeness to Mel Gibson, and also, the bullet time graphics have been enhanced, making this seem even more like a Hollywood action film. The cinematic direction also meshes well with the enhanced visuals, making it an even more gripping game than the last.
The plot, the action, the varied missions (which at one point also see you playing as Mona Sax) and the sheer execution are all amazing, and I hope that the impending sequel, Max Payne 3, delivers with the same panache. This is not only one of the best games of the last generation, but it is one of the best games ever made.
Max Payne 2 is largely the same as its predecessor, albeit with a new storyline and lots of little embellishments and improvements throughout. Having now been cleared of the murder of his wife and child, Max starts out again as a detective within the NYPD, teaming up with Mona Sax from the first game as they both become embroiled in a conspiracy of murder and betrayal. The game relies on the same third-person shooter gameplay and cinematic story devices as before, and the plot is along similar lines to that of the first game, with beautifully designed comic-strip cutscenes helping the story along once more. One innovation the new game offers is allowing you to play as Mona as well as Max at certain parts of the story, even providing cover for each other as the two character's separate narratives overlap.
The graphics look a little more polished this time around, but the main difference is in the improved physics engine, with barrels tumbling over and rolling about realistically when fired at and bad guys flying backwards and knocking over shelves and piles of cardboard boxes satisfyingly when riddled with bullets. The game introduces a few new weapons, such as dual desert eagles and several new assault and sniper rifles, and the game does of course make heavy use of bull et-time once more, whereby everything slows down allowing you to take down your enemies in impressive-looking slow motion as you dive around dodging bullets and returning fire whist hiding behind any available cover. One difference the sequel makes is that your bullet-time meter now replenishes slowly of its own accord, as well as when you kill bad guys (as in the first game). This makes for more stunning looking slo-mo shootout moments that in the original but also makes the game a little less tense, as it is no longer the precious commodity it was in the first game.
The game is also a little on the short side, but is so fun and well executed that it can be played through again and again, with new difficulty settings becoming available upon its initial completion. Despite its few small flaws Max payne 2 remains a hugely exciting shooter with a great storyline, realistic physics, highly professional voice acting and music, intuitive and responsive controls and endless white-knuckle gunfights from start to finish.
Max Payne 2 is a revolutionary PC game released in 2004. It follows the story of Max Payne, an NYPD detective troubled by the murder of his wife and child, and the conspiracy he uncovered in the original game, which takes place two years in the past.
The game is described as a 'film noir love story' with outstanding graphics and physics. The game has really explored the notion of 'bullet-time' (slowing down time to show off max's moves) since the first game and now more shootdodges and special moves are available.
One thing that cheapens the bullet time experience however, is the fact that it can be used constantly. In the first game, bullet time could only be regenerated by killing enemies, but in MP2, it regenerates quickly over time, meaning it can be used over and over.
The graphics have not dated at all, and everything still looks very, very nice when played in high resolution.
Although conversations take place throughout the game, the main story is once again carried by graphic novel-style sequences with still photos and voice overs. There is a much wider range of weapons, including assault rifles, automatic shotguns and ridiculously, dual Desert Eagles!
Levels include used car lots, burning apartment buildings, a funhouse, and the depths of Max's psyche.
The dream sequences are not used as effectively as in the first game and are certainly not as eerie. They are however, an effective plot device and give an explicit impression of what Max is going through.
The Havok 2.0 physics engine is fantastically understated, the subtlety of its use makes it feel like a real universe, and not just a vulgar showcase like in games like Half-Life 2.
There are also a few extra modes which have been a favourite among fans. In addition to 'New York Minute' mode, in which the player is timed to finish a level, there is also 'Dead Man Walking' in which the player is placed on a level with no exit, and must survive for as long as possible, later trying to beat that record. An alternative ending can be unlocked by completing the game on hardest difficulty.
Also for about a quarter of the game, the player controls Mona Sax, (I thought she was dead!) Max's love interest and catalyst for most of the plot.
We also see the return of many characters from the first game, including Vinnie Gognitti, Vladimir Lem, Alfred Woden and Jim Bravura.
This game is outright excellent and is obviously a labour of love. It has lost none of its playability value as it has aged and is utterly re-playable.
Usually when game developers make a sequel of the game, that was previously good, that sequel is good to. Often even better, because they got a lot of responses from the consumers, gamers and other developers. Now with Max Payne that is exactly what they did.
After he caught the killers of wife and chilled, Max left DEA and went to NYPD. One night, he gets a call that something strange is in progress, he response and he is thrown in the chaos of mysteries and secrets society's, unknown connections and betrayal. On top of that Mona Sax, the female fatale from the first part returns even though he thinks she is dead. And the join forces, trying to unsolved the mysteries. They also manage to fall for each other.
This time the story isn't so dark, there is less "black, depressed" quotes from Max (this is the only thing I have miss from the revues one). The drawn story telling is amazing again and the sound that is used is really, really amazing. This is the thing that makes this game noir. I also like the sound for different guns. They did a god job. As for the actors who voiced the characters - James McCaffrey as Max is good as in previous one. Wendy Hoopes as Mona, should be a little more feminine, but she is did good.
Game play is easy and efficient. Control are good and this time there isn't so much of that hallucinating/dreaming parts of the game. There still is a few levels of it, but they are short and easy to pass thro. And I must say, there is a lot more shooting in this one. That slow down function is amazingly cool, again. And there is a lot of jumping in this one. Some of you will like that and some of us didn't like it. But all in all. This is a asome sequel!
I am a kind of Max Payne lover.I loved the gameplay of the series 1,and the second version has lots of improvement in it.It is a great adventure,thrilling game to play.In this game Max ha lost all of his family,friends,love,and his now out for taking a revenge,and for that he has loaded himself with thousands of bullets,and guns,which I don't think a military tank would not carry.I just love to play this game,it has a special feature called bullet time,and it helps us to move in super slowly,and for that it gives us kind of "Matrix"effect,and I just love this.It is the best action move in the game.Also the graphics of this game is awesome,and the sound quality is too good.I noticed one thing that it has more detailing than it's previous version.It feels too realistic in this game.It is a very lengthy game,and have many chapters,and sub chapters to play in it.Trust me friends it is a very good game to play.
Those of you that have played Max Payne will know his backstory but I'll give a quick overview for those that don't. In the first game you discovered Max's wife and child were killed by junkies high on a new drug. Max was blamed for the death of his partner who was killed whilst they were both on an undercover mission. You then set out on your vengeance mission.
Max Payne 2 follows on from Max Payne and is set 2 years after. He encounters hitmen and a woman, Mona Sax, who was assumed dead in the first game. Assassins come to attack her, you fight them off and then search for those responsible. Somewhat predictably there is a love story between Max and Mona. The storyline is just as good as the original if not better.
The graphics have improved in Max Payne 2 and the gameplay is just as good. The only downside to the gameplay is that when you play as Mona she's fairly weak in comparison to Max. The enemies seem easier in MP2 but there are more of them to "remove" at once than in MP.
Bullet time is different. It now regenerates over time, doesn't last as long and allows Max to speed up his movements. The sound is quite good, no major complaints there.
The biggest disappointment with MP2 is its length. In MP you reach a certain point and think "ok, this will be where it ends" only to find out that you've really only completed about half of it. That doesn't happen in MP2. It is very short in comparison which is disappointing.
There's some replay value and lasting appeal as there are different levels of difficulty and there is more than one possible ending. Overall aside from the length, almost all the other aspects of the game are an improvement on the original. However, because of the length I can't give it more than 4/5.
This game is the sequel to the original max Payne, This game is called
MAX PAYNE 2 THE FALL OF MAX PAYNE!!
max wakes up in a hospital, he walks around and he will eventually enter a room which will show a cut scene, which will show you how he got their.
The day starts as usual for max, he gets called out to a ware house and then he hears gun shots coming from inside the ware house.
He goes in to investigate and finds out that a company called squeaky cleaners company are not doing their job but are causing havoc and mayhem.
The game continues on from that point and his character starts to unravel and the game from that point gets much better......
When this game came out in 2003 it had superb graphics for its generation of technology.
I kept all my settings on medium because i had tested most of the settings on my computer (from the high settings to the low settings) and the medium settings came out on top.
If i had to recommend which settings to use, i would probably say medium because of the fact that most computers now days can play old games rather good actually.
On medium settings it stuttered quite often for me but when i put it on high settings it slowed down a lot more than medium.
When the settings were on low the computer never stuttered or crashed ever.
The character always looked great on any kind of settings but of course i have to go in to detail.....
low - looked good but max was a bit fuzzy and blurred out sometimes.
medium - looked better but only fuzzed a bit.
high- looked much better i couldn't find anything wrong with it.
The environment looked plain and just bland on all settings. personally i preferred it on medium settings because of the fact that their was not much difference between all the settings.
The sound was absolutely amazing all the soundtracks, effects and especially the voice acting.....
When ever they used the sound tracks in this game they always used it at the best possible times, it was like as if they had special music placing powers.
The effects were spot on and were absolutely magical, the noise of the gun shots to breaking objects to hearing people die was just brilliant.
The voice acting was so superb i just felt like getting popcorn, sitting down and listening to each different character talk. You could hear every word clearly even on a low volume.
The only major down fall to this game was the amount of content, their was not that much game play to go through.
The game was so fun and enjoyable but it just finished to fast, it took me exactly 7days to complete this game, it would have had the potential to be a really top rated game if it had only been longer.
INFO ABOUT MAX PAYNE
Genre: Adventures & Role-playing shooter
Manufacturer: Take 2
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Max is a troubled man. He used to be a regular Joe - working in the NYPD. Maxs wife and newly born child were murdered one night. He switched over to the DA, and followed a greasy trail of drug addicts, Italian gangsters, and Russian mobsters leading all the way to high-ranking government officials. Forsaking everything, Max took on everybody who came his way, all the way to the very people responsible for ruining his life. Max had nothing left to live for. His life is in ruins, yet he eventually finds himself back at his old job. Nothing is ever simple, and Max runs into a woman he thought dead: Mona Sax - a femme fatale, in every sense of the word
For the reader it is best to describe the game as a third-person shooter, but it is an insult to pigeon hole Max Payne. Max Payne is a whole chunk above the rest and sets a standard and amount of effort not seen very often. The first installment of Max Payne pioneered the bastardization of bullet time in computer games. If this term is lost on you, cast your mind back to the film The Matrix that starred Keanu Reeves. A method of filming was employed whereby both Keanu and the audience could see bullets coming towards them in a manner of slow motion. Bullet time returns once again for Maxs benefit.
By the press of a button Max can go into bullet time to get the upper hand over his enemies. Each enemy he disposes of fills up his bullet time hourglass and makes him progressively faster than his opponents in the slowed down state. The game doesnt bother to explain it rationally and if it did, it would be to its detriment. The important thing is that theres action, and plenty of it. Over the course of the game, Max comes across an army of low-life criminals all happy to see him. Max can also gather an impressive array of weaponry such as sawn-off shotguns a mainstay of anything involving guns- hold pistols in both hands a nod to director John Woo- and wield an array of assault rifles.
The story is told through a kind of graphic novel. We cut to a sort of comic strip between reasonably short levels of action. The game does not resort to overblown FMV movies, but uses this far more classy method of telling the story which fits perfectly into the mood of the game. Max, Mona and everyone else has their own voice acting and the individual strips of the novel would be best compared to Frank Millar of Sin City fame. By that, dark colour dominates and rare splashes of bright red serve for dramatic visual effect. On top of this, the plot works in a roundabout manner. We start off at what is close to the end of the game. We know that key characters have died already, but we dont know why. Think along the lines of the film Memento, in that as the time moves backwards, the plot moves forward, so what you think you know turns out to be a lot more complex. On top of that it has a terrifically dark sense of humour. Sex and Death -two of the big three as my English teacher referred to as, the third being Religion- feature heavily so its no wonder it received a 15+ rating from the British Board of Film Classification. In fact 15+ is fairly generous, but in movie terms it is less vicious than say Scarface or Goodfellas.
Max Payne 2 is a violent game, but at least it is not violent for the sake of being so. It is not fair to compare it to something like the controversial Grand Theft Auto series, even though the same company, Rockstar Games, produced it. You arent blowing away innocents randomly. In terms of the games content, thats up to you. I have no qualms with the material; the mere fact that such a type of game has bothered with such a highly polished and engrossing script is testament enough. There are a few lessons to be learnt as well, namely dont get involved with women caught on the wrong side of the law or youll be up against militant criminals wielding Kalashnikovs. Its all wholesome stuff.
There is one minor failing to this game, and that is the length. It possesses a fantastic plot, really top-notch stuff, but it can only go on for so long. Its also a bit easy, at least on the first run, depending on how good you are. If you are getting shot too much, or reloading your game all the time, the game will adjust its difficulty to give you more ammo, or slightly dumber enemies and vice versa. For the most part, you will never be stuck on one particular section for too long, but there are challenging set pieces of action. Enemies arent particularly stupid in these situations. If you throw a grenade, theyll shout at each other and run like hell. They make use of scenery and try to surround you if you are pinned down. In case your chest doesnt thump loud enough, going into bullet time will amplify a pulse of heartbeats through your speakers to further add to the action.
Max Payne 2 was released about two years ago, so any modern computer bought now is more than capable of handling the hardware specifications. The pack says a minimum of 1 Ghz processor, but my own is an 850 Hz Athlon and is just as dandy. If in doubt, overclock your processor to make it faster (its not recommended that you do this as your computer will heat up quicker and more likely to crash, but hey, you only live once) and turn down some of the graphical effects. You will need a decent graphics card to enjoy all the bullets and explosions I possess a 32MB Nvidia that is fairly old in hardware terms but it meets the minimum specs and works super. You will also need at least 256 RAM. Ive had a bit of slow down occur at some points when nothing in particular was going on but other than that Ive had no problems at all even when running at the highest possible resolution. In terms of software you will need Windows 98 or above i.e. Windows Millennium, Windows 2000 or Windows XP - and that your graphics card is compatible with Direct X9.0 which comes with the game. Max Payne is not compatible with Macintoshs operating system. The installation of two discs depends on your computer, but I got it installed somewhere within twenty minutes. Sound is recorded in Dolby Digital so make full use of your speakers. You will need a keyboard and a mouse to play. Price varies depending on where you buy it. I purchased mine for £19.99 from a store, which is very reasonable.
Max Payne 2: The Fall Of Max Payne is the only video game I know to be referred to as a film noir love story. It is dark, brooding and unforgiving on the senses. Max is going through hell and you are coming with him.
Players : 1
Price : £10 in virgin megastore, possibly cheaper online.
Background : The original Max Payne was arevelation on PC when it first came out on PC back in 2001.The game managed to neatly mix a film noir storyline with some totally unbelievable special effects,the bullet-time from The Matrix movies is brilliantly used in this game. Also we were introduced to a truly unforgettable main character.In this latest outing the Payne is back and he is gonna Revolutionise the action / shoot 'em up genre once again.
Story : In Max Payne 2, (MP2), Max Payne has fallen in love, however this being Max Payne he's fallen in love with a murder suspect. Therefore the idea of French Chocs and candlelight meals is out of the window. Instead you'll meet lots of unsavory characters, have to explore poorly-lit warehouses and jump around with guns in your hands as you dodge enemy fire.The things us men do for love and women.
Playability : In MP2 the AI has been vastly updated from it's the original. This makes the game more challaging
Addictiveness : The storyline is well written and will keep you playing until you complete it, it will even bring you back after you complete it a good few times, however after a few goes it starts to
Originality : Not much original about this game, however it takes the idea's from the first game and takes them to a new level, which is fine
Graphics :If you thought the bullet time effects in the first game were good, then the ones in this game will blow your mind. Also all the levels are know photo-realistic, while the characters look alot better too. However due to the darkness of the game you don't always get the chance to see just how much detail has gone into the game.
Sound : Very good and clear, works well and gives and added feeling of realism and urgency.
Difficulty : Not to hard to pick up and play but practice will be needed in order to complete the game.
Value : Good game for a reasonable price, if you like shooting games then MP2 will find a permanent place in your collection.
Longetivity : I have heard many argue that MP2 is far too short (the same was said about its predecessor, and look how that's done). However
i think the length is perfect, for instance you don't want a storyline to go on for so long that you lose interest in it.
Introduction Obviously "The Fall of Max Payne" is a sequel to the original Max Payne third person shooter game which was a big hit in the summer of 2001. It was a success mostly because it added something new to adventure gaming with, a true movielike storyline, the film noir setting with storyboard breaks and dreamscenes and of course the famous "bullet time" feature where the rest of the world goes in slow motion while you can have a go at the bad guys in realtime. But to be perfectly honest I never got the hang of the bullet time feature because my hero never quite behaved like I wanted him to so in the end I gave up on bullet time altogether and I just whacked the bandits in realtime which, except for when there were really many of them shooting at poor Max from all corners, never gave me any serious trouble. The Fall This sequel keeps all the characteristics of the original game, so you find yourself once again running around in the dark streets of New York in a drizzling rain trying to find out who's behind what and why in that city full of crime. The whole surroundings in which Payne evolves ooze an atmosphere of gloom and destruction through the broken up streets, the derelict buildings and such. All of this just like in the orginal game and once again you have to exterminate hords and hords of vilains. To add to this gloomy ambiance Max never knows who are his friends and who are his ennemies, not even amongst his fellow police officers. However and this is really new, from time to time there is someone there to lend you a hand, I can't develop too much on this as it would spoil the surprise but let's just say that the game developers added in a nice touch of Lara Croft. The Weapons Max starts off at the beginning of a chapter with either nothing at all or with a handgun but as he progresses trough the storyline he collects an arsenal of weapon
s w hich is almost too good to be true. At a certain point he, in the real world, would need a small van to transport them all. But no, it is all there ready for him to use : handguns, shotguns, small machineguns, big machineguns, sniper guns, grenades, molotov cocktails etc. Clips of ammo are to be found readily in the map. The opponents I didn't quite keep score but there are hundreds for Max to kill, it gives the notion mass murderer a new perspective. If you get in a fix a quick gamesave at a secure point is the best way to get through the maps. However in its initial level of difficulty the bad guys don't pose that much of a threat, especially not to a one man army composed of a police detective armed to the Max. Health issues What keeps Max going through these showers of bullets on the NY streets are his faithful painkillers which bring him with four pops from an almost dead stage back to full health. Painkillers too are to be found scattered over the maps and it sometimes helps to be inquisitive and do some searching in rooms you pass through. This is maybe a good moment to underline how vital it is for you to configure your controls just right so you will intuitively switch between weapons, reload, duck and jump, pop a painkiller when needed and so on as in hectic fights this is a matter of life or death. The game menu allows you to define all these actions and binding them to either keyboard or mouse buttons just like you prefer them. Especially the quicksave button is one you should be able to find blindly. System Requirements and General Comments Taken directly from the website here are the MINIMUM SYSTEM SPECIFICATIONS 1Ghz PIII/Athlon or 1.2Ghz Celeron/Duron processor 32MB AGP graphics card with hardware transform & lighting support 256MB RAM 1.5 GB hard drive space Windows 98/ME/2000/XP DirectX 9.0 Keyboard and mouse Obvio
usly this is a bare minimum, which would force you to turn the settings down, playing with lower resolution and less detail, to run the game with all the bells and whistles you'd better have something more powerful still like a PentiumIV or AMD 2Ghz or higher processor and a 64Mb or even a 128Mb videocard, preferably even with full DirectX 9 features as only to be found in the latest of the Nvidia Geforce and ATi Radeon series of videocards. The game is developed by a group of Finnish game developers going by the name "Remedy entertainment" that some years ago (1998/1999) developed one of the first free 3D graphics cards benchmarks called Final Reality which at the time I used to measure up my then new Voodoo Banshee card. When Final Reality was dropped, the game developers regrouped themselves under the Futuremark banner, which is the author of the now wellknown benchmark called 3Dmark. All this just to illustrate that these people know their business when it comes down to creating astonishing animation scenes with realistic detail, all of which you find in both of the Max Payne games. The Finns called upon some genuine American voice actors for all the voice comments and there is not a bad note to be found there as it really is all very well done. Final comments I didn't quite like the Fall of Max Payne as much as the original game, as by now it was all covered territory and the few new features weren't enough to revive my enthusiasm. The few actions you have to undertake besides blasting your guns in all directions are very intuitive and unlike in the original game where I got stuck in the burning restaurant having to call upon the internet for help, in the Fall of Max Payne I never got in a fix as every action to be undertaken seemed to be selfexplaining. As the game follows a strict and unique scenario you really can't go wrong anywhere. It's a question of one event leadin
g to another. I was glad they decided to drop the annoyingly long dreamscenes found in the original game, they are still there but a lot shorter and less painstaking, I also loved what they did with the Lara Croft adaptation. However the fact that you still have to start at the game's lowest difficulty level and only after finishing it can go to a more challenging level was and still is a bad thing, the game is simply too long for you to play it all over again against tougher opponents and with less resources. But once you finish the game you do have the option to go directly to and relive the more crucial scenes, where you had to fight your way out of a real fix, through this option you can check if there was a better way of doing them than you had done. Another option that opens up once you finish the game is called the New York minute, where in a fixed arena you have to try and survive for as long as possible against respawning opponents with only a limited amount of ammo and painkillers. Unfortunately this can't make up for the lack of multiplayer mode, that even in this sequel is still sorely missed. Cheers, Vik